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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Library *
- * *
- * $Archive:: /G/wwlib/uarray.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 9/24/99 1:56p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * UniqueArrayClass<T>::UniqueArrayClass -- constructor *
- * UniqueArrayClass<T>::~UniqueArrayClass -- destructor *
- * UniqueArrayClass<T>::Add -- Add an item to the array *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #ifndef UARRAY_H
- #define UARRAY_H
- #ifndef HASHCALC_H
- #include "hashcalc.h"
- #endif
- #ifndef VECTOR_H
- #include "vector.h"
- #endif
- /*
- ** UniqueArrayClass
- ** This template class can be used to generate an array of unique objects
- ** amongst a huge list of objects which may or may not be unique. However,
- ** in order to use the UniqueArrayClass, you will need to implement a
- ** HashCalculatorClass for the type you are using.
- **
- ** Note that the UniqueArrayClass does *copies* of the objects you are
- ** giving it. It is meant to be used with relatively lightweight objects.
- */
- template <class T> class UniqueArrayClass
- {
- public:
- UniqueArrayClass(int initialsize,int growthrate,HashCalculatorClass<T> * hasher);
- ~UniqueArrayClass(void);
- int Add(const T & new_item);
- int Count(void) const { return Get_Unique_Count(); }
- int Get_Unique_Count(void) const { return UniqueItems.Count(); }
- const T & Get(int index) const { return UniqueItems[index].Item; }
- const T & operator [] (int index) const { return Get(index); }
- private:
- enum { NO_ITEM = 0xFFFFFFFF };
- class HashItem
- {
- public:
- T Item;
- int NextHashIndex;
- bool operator == (const HashItem & that) { return ((Item == that.Item) && (NextHashIndex == that.NextHashIndex)); }
- bool operator != (const HashItem & that) { return !(*this == that); }
- };
-
- // Dynamic Vector of the unique items:
- DynamicVectorClass<HashItem> UniqueItems;
- // Hash table:
- int HashTableSize;
- int * HashTable;
- // object which does the hashing for the type
- HashCalculatorClass<T> * HashCalculator;
- friend class VectorClass<T>;
- friend class DynamicVectorClass<T>;
- };
- /***********************************************************************************************
- * UniqueArrayClass<T>::UniqueArrayClass -- constructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 5/29/98 GTH : Created. *
- *=============================================================================================*/
- template <class T>
- UniqueArrayClass<T>::UniqueArrayClass(int initial_size,int growth_rate,HashCalculatorClass<T> * hasher) :
- UniqueItems(initial_size),
- HashCalculator(hasher)
- {
- // set the growth rate.
- UniqueItems.Set_Growth_Step(growth_rate);
-
- // sizing and allocating the actual hash table
- int bits = HashCalculator->Num_Hash_Bits();
- assert(bits > 0);
- assert(bits < 24);
- HashTableSize = 1<<bits;
- HashTable = new int[HashTableSize];
- for (int hidx=0; hidx < HashTableSize; hidx++) {
- HashTable[hidx] = NO_ITEM;
- }
- }
- /***********************************************************************************************
- * UniqueArrayClass<T>::~UniqueArrayClass -- destructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 5/29/98 GTH : Created. *
- *=============================================================================================*/
- template <class T>
- UniqueArrayClass<T>::~UniqueArrayClass(void)
- {
- if (HashTable != NULL) {
- delete[] HashTable;
- HashTable = NULL;
- }
- }
- /***********************************************************************************************
- * UniqueArrayClass<T>::Add -- Add an item to the array *
- * *
- * Only adds the item to the end of the array if another duplicate item is not found. Returns *
- * the array index of where the item is stored. *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 5/29/98 GTH : Created. *
- *=============================================================================================*/
- template <class T>
- inline int UniqueArrayClass<T>::Add(const T & new_item)
- {
- /*
- ** Use the hash table to quickly (hopefully :-) detect
- ** whether this item is already in the array
- */
- int num_hash_vals;
- HashCalculator->Compute_Hash(new_item);
- num_hash_vals = HashCalculator->Num_Hash_Values();
-
- unsigned int lasthash = 0xFFFFFFFF;
- unsigned int hash;
-
- for (int hidx = 0; hidx < num_hash_vals; hidx++) {
- hash = HashCalculator->Get_Hash_Value(hidx);
- if (hash != lasthash) {
-
- int test_item_index = HashTable[hash];
- while (test_item_index != 0xFFFFFFFF) {
- if (HashCalculator->Items_Match(UniqueItems[test_item_index].Item,new_item)) {
- return test_item_index;
- }
- test_item_index = UniqueItems[test_item_index].NextHashIndex;
- }
- }
- lasthash = hash;
- }
- /*
- ** Ok, this is a new item so add it (copy it!) into the array
- */
- int index = UniqueItems.Count();
- int hash_index = HashCalculator->Get_Hash_Value(0);
- HashItem entry;
- entry.Item = new_item;
- entry.NextHashIndex = HashTable[hash_index];
- HashTable[hash_index] = index;
-
- UniqueItems.Add(entry);
- return index;
- }
- #endif // UARRAY_H
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