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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __DRAW_OBJECT_H_
- #define __DRAW_OBJECT_H_
- #include "always.h"
- #include "rendobj.h"
- #include "w3d_file.h"
- #include "dx8vertexbuffer.h"
- #include "dx8indexbuffer.h"
- #include "shader.h"
- #include "vertmaterial.h"
- #include "Lib/BaseType.h"
- #include "Common/AsciiString.h"
- // The draw objects draw a circle of diameter 1.0 cells.
- #define THE_RADIUS (0.8f*MAP_XY_FACTOR)
- class MeshClass;
- class PolygonTrigger;
- class WaterRenderObjClass;
- class MapObject;
- class Render2DClass;
- //
- // DrawObject: Draws 3d feedback for tools & objects.
- //
- //
- class DrawObject : public RenderObjClass
- {
- public:
- DrawObject(void);
- DrawObject(const DrawObject & src);
- DrawObject & operator = (const DrawObject &);
- ~DrawObject(void);
- /////////////////////////////////////////////////////////////////////////////
- // Render Object Interface
- /////////////////////////////////////////////////////////////////////////////
- virtual RenderObjClass * Clone(void) const;
- virtual int Class_ID(void) const;
- virtual void Render(RenderInfoClass & rinfo);
- // virtual void Special_Render(SpecialRenderInfoClass & rinfo);
- // virtual void Set_Transform(const Matrix3D &m);
- // virtual void Set_Position(const Vector3 &v);
- //TODO: MW: do these later - only needed for collision detection
- virtual Bool Cast_Ray(RayCollisionTestClass & raytest);
- // virtual Bool Cast_AABox(AABoxCollisionTestClass & boxtest);
- // virtual Bool Cast_OBBox(OBBoxCollisionTestClass & boxtest);
- // virtual Bool Intersect_AABox(AABoxIntersectionTestClass & boxtest);
- // virtual Bool Intersect_OBBox(OBBoxIntersectionTestClass & boxtest);
- virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const;
- virtual void Get_Obj_Space_Bounding_Box(AABoxClass & aabox) const;
- // virtual int Get_Num_Polys(void) const;
- // virtual const char * Get_Name(void) const;
- // virtual void Set_Name(const char * name);
- // unsigned int Get_Flags(void) { return Flags; }
- // void Set_Flags(unsigned int flags) { Flags = flags; }
- // void Set_Flag(unsigned int flag, Bool onoff) { Flags &= (~flag); if (onoff) Flags |= flag; }
- Int freeMapResources(void);
- int initData(void);
- void setDrawObjects(Bool val, Bool waypoints, Bool poly, Bool bounding, Bool sight, Bool weapon, Bool sound, Bool testart, Bool letterbox) { m_drawObjects = val; m_drawWaypoints=waypoints; m_drawPolygonAreas = poly; m_drawBoundingBoxes = bounding; m_drawSightRanges = sight; m_drawWeaponRanges = weapon; m_drawSoundRanges = sound; m_drawTestArtHighlight = testart, m_drawLetterbox = letterbox;}
- static void setDoBrushFeedback(Bool val) { m_toolWantsFeedback = val; m_meshFeedback=false;}
- static void setDoMeshFeedback(Bool val) { m_meshFeedback = val; }
- static void setDoRampFeedback(Bool val) { m_rampFeedback = val; }
- static void setDoBoundaryFeedback(Bool val) { m_boundaryFeedback = val; }
- static void setDoAmbientSoundFeedback(Bool val) { m_ambientSoundFeedback = val; }
-
- static void setBrushFeedbackParms(Bool square, Int width, Int featherWidth)
- { m_squareFeedback = square; m_brushWidth=width;
- m_meshFeedback = false; m_brushFeatherWidth = featherWidth;}
- static void disableFeedback(void) {m_disableFeedback = true;};
- static void enableFeedback(void) {m_disableFeedback = false;};
- static Bool isFeedbackEnabled(void) { return !m_disableFeedback;};
- static void setFeedbackPos(Coord3D pos);
- static void setWaypointDragFeedback(const Coord3D &start, const Coord3D &end);
- static void setRampFeedbackParms(const Coord3D *start, const Coord3D *end, Real rampWidth);
- static void stopWaypointDragFeedback();
-
-
-
- MeshClass *peekMesh(void) {return m_moldMesh;};
- void getMeshBounds(SphereClass *pSphere) {*pSphere = m_moldMeshBounds;};
- protected:
- enum {MAX_RADIUS = 50, NUM_FEEDBACK_VERTEX = 201*201, NUM_FEEDBACK_INDEX = 101*101*6};
- Int m_numTriangles; //dimensions of list
- DX8IndexBufferClass *m_indexBuffer; ///< indices defining a object icon
- ShaderClass m_shaderClass; ///< shader or rendering state for heightmap
- VertexMaterialClass *m_vertexMaterialClass;
- DX8VertexBufferClass *m_vertexBufferTile1; ///< First vertex buffer.
- DX8VertexBufferClass *m_vertexBufferTile2; ///< Second vertex buffer.
- DX8VertexBufferClass *m_vertexBufferWater; ///< Vertex buffer for the water plane.
- DX8IndexBufferClass *m_indexWater; ///< indices defining a triangle strip for the water on terrain
- Int m_waterVertexCount;
- WaterRenderObjClass *m_waterDrawObject;
- Bool m_drawObjects;
- Bool m_drawWaypoints;
- Bool m_drawPolygonAreas;
- Bool m_drawBoundingBoxes;
- Bool m_drawSightRanges;
- Bool m_drawWeaponRanges;
- Bool m_drawSoundRanges;
- Bool m_drawTestArtHighlight;
- Bool m_drawLetterbox;
- DX8VertexBufferClass *m_vertexFeedback; ///< Vertex buffer for brush feedback.
- DX8IndexBufferClass *m_indexFeedback; ///< indices defining a triangle strip for the feedback on terrain
- Int m_feedbackIndexCount;
- Int m_feedbackVertexCount;
- AsciiString m_curMeshModelName; ///< Model name of m_moldMesh.
- MeshClass *m_moldMesh; ///< W3D mesh model for the mold.
- SphereClass m_moldMeshBounds; ///< Bounding sphere for mold mesh.
- Render2DClass *m_lineRenderer; //< Used to render 2D lines for bounding boxes.
- CPoint m_winSize; //< Holds the size of the window.
- protected: // static state vars.
- static Bool m_squareFeedback; ///< True for square brush feedback, false for round.
- static Int m_brushWidth; ///< Width of brush feedback.
- static Int m_brushFeatherWidth; ///< Width of brush feathered feedback.
- static Bool m_toolWantsFeedback; ///< True to display brush feedback.
- static Bool m_disableFeedback; ///< True to disable feedback.
- static Coord3D m_feedbackPoint; ///< Current brush feedback location.
- static CPoint m_cellCenter; ///< Cell to show feedback from.
- static Bool m_meshFeedback;
- static Bool m_rampFeedback; ///< should we be showing feedback for the ramp tool?
- static Bool m_boundaryFeedback;
- static Bool m_ambientSoundFeedback;
- static Bool m_dragWaypointFeedback; ///< True for the waypoint tool dragging.
- static Coord3D m_dragWayStart;///< Start drag waypoint feedback.
- static Coord3D m_dragWayEnd; ///< End drag waypoint.
- static Coord3D m_rampStartPoint; ///< Beginning ramp point
- static Coord3D m_rampEndPoint; ///< End ramp point
- static Real m_rampWidth;
- protected:
- void addCircleToLineRenderer( const Coord3D & center, Real radius, Real width, unsigned long color, CameraClass* camera );
- Int updateVB(DX8VertexBufferClass *vertexBufferTile, Int color, Bool doArrow, Bool doDiamond);
- void updatePolygonVB(PolygonTrigger *pTrig, Bool selected, Bool isOpen);
- void updateFeedbackVB(void);
- void updateMeshVB(void);
- void updateRampVB(void);
- void updateWaypointVB(void);
- void updateForWater(void);
- void updateBoundaryVB(void);
- void updateAmbientSoundVB(void);
- void updateVBWithBoundingBox(MapObject *pMapObj, CameraClass* camera);
- void updateVBWithSightRange(MapObject *pMapObj, CameraClass* camera);
- void updateVBWithWeaponRange(MapObject *pMapObj, CameraClass* camera);
- void updateVBWithTestArtHighlight(MapObject *pMapObj, CameraClass* camera);
- void updateVBWithSoundRanges(MapObject *pMapObj, CameraClass* camera);
- bool worldToScreen(const Coord3D *w, ICoord2D *s, CameraClass* camera);
- };
- void BuildRectFromSegmentAndWidth(const Coord3D* b, const Coord3D* t, Real width,
- Coord3D* outBL, Coord3D* outTL, Coord3D* outBR, Coord3D* outTR);
- #endif // end __DRAW_OBJECT_H_
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