HandScrollTool.h 1.8 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // HandScrollTool.h
  19. // Scrolling tool for worldbuilder.
  20. // Author: John Ahlquist, May 2001
  21. #pragma once
  22. #ifndef HandScrollTool_H
  23. #define HandScrollTool_H
  24. #include "Tool.h"
  25. /**************************************************************************
  26. HandScrollTool
  27. ***************************************************************************/
  28. /// Scroll tool.
  29. class HandScrollTool : public Tool
  30. {
  31. public:
  32. HandScrollTool(void);
  33. ~HandScrollTool(void);
  34. protected:
  35. enum {HYSTERESIS = 3};
  36. CPoint m_prevPt2d;
  37. CPoint m_downPt2d;
  38. Bool m_scrolling;
  39. UINT m_mouseDownTime; // if m_trackingMode != TRACK_NONE, tickcount when mouse went down
  40. public:
  41. /// Start scrolling.
  42. virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
  43. /// Scroll.
  44. virtual void mouseMoved(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
  45. /// End scroll.
  46. virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
  47. virtual void activate(); ///< Become the current tool.
  48. virtual Bool followsTerrain(void) {return false;};
  49. };
  50. #endif //TOOL_H