TerrainModal.h 2.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586
  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_TERRAINMODAL_H__F013E9EF_2DE1_4084_97A8_5B87466535FC__INCLUDED_)
  19. #define AFX_TERRAINMODAL_H__F013E9EF_2DE1_4084_97A8_5B87466535FC__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // TerrainModal.h : header file
  24. //
  25. #include "TerrainSwatches.h"
  26. #include "common/AsciiString.h"
  27. class WorldHeightMapEdit;
  28. /////////////////////////////////////////////////////////////////////////////
  29. // TerrainModal dialog
  30. class TerrainModal : public CDialog
  31. {
  32. // Construction
  33. public:
  34. TerrainModal(AsciiString path, WorldHeightMapEdit *pMap, CWnd* pParent = NULL); // standard constructor
  35. // Dialog Data
  36. //{{AFX_DATA(TerrainModal)
  37. enum { IDD = IDD_TERRAIN_MODAL };
  38. // NOTE: the ClassWizard will add data members here
  39. //}}AFX_DATA
  40. // Overrides
  41. // ClassWizard generated virtual function overrides
  42. //{{AFX_VIRTUAL(TerrainModal)
  43. protected:
  44. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  45. virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
  46. //}}AFX_VIRTUAL
  47. // Implementation
  48. protected:
  49. // Generated message map functions
  50. //{{AFX_MSG(TerrainModal)
  51. virtual BOOL OnInitDialog();
  52. //}}AFX_MSG
  53. DECLARE_MESSAGE_MAP()
  54. protected:
  55. Int m_currentFgTexture;
  56. AsciiString m_pathToReplace;
  57. CTreeCtrl m_terrainTreeView;
  58. TerrainSwatches m_terrainSwatches;
  59. WorldHeightMapEdit *m_map;
  60. protected:
  61. void addTerrain(char *pPath, Int terrainNdx, HTREEITEM parent);
  62. HTREEITEM findOrAdd(HTREEITEM parent, char *pLabel);
  63. void updateLabel(void);
  64. void updateTextures(void);
  65. Bool setTerrainTreeViewSelection(HTREEITEM parent, Int selection);
  66. public:
  67. Int getNewNdx(void) {return m_currentFgTexture;};
  68. };
  69. //{{AFX_INSERT_LOCATION}}
  70. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  71. #endif // !defined(AFX_TERRAINMODAL_H__F013E9EF_2DE1_4084_97A8_5B87466535FC__INCLUDED_)