TerrainSwatches.h 1.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_TERRAINSWATCHES_H__2EC47AA6_06CA_43D1_9003_15472AE76CE7__INCLUDED_)
  19. #define AFX_TERRAINSWATCHES_H__2EC47AA6_06CA_43D1_9003_15472AE76CE7__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // TerrainSwatches.h : header file
  24. //
  25. #include "lib/BaseType.h"
  26. /////////////////////////////////////////////////////////////////////////////
  27. // TerrainSwatches window
  28. class TerrainSwatches : public CWnd
  29. {
  30. // Construction
  31. public:
  32. TerrainSwatches();
  33. // Attributes
  34. public:
  35. // Operations
  36. public:
  37. // Overrides
  38. // ClassWizard generated virtual function overrides
  39. //{{AFX_VIRTUAL(TerrainSwatches)
  40. //}}AFX_VIRTUAL
  41. // Implementation
  42. public:
  43. virtual ~TerrainSwatches();
  44. // Generated message map functions
  45. protected:
  46. //{{AFX_MSG(TerrainSwatches)
  47. afx_msg void OnPaint();
  48. //}}AFX_MSG
  49. DECLARE_MESSAGE_MAP()
  50. protected:
  51. void DrawMyTexture(CDC *pDc, int top, int left, Int width, UnsignedByte *rgbData);
  52. };
  53. /////////////////////////////////////////////////////////////////////////////
  54. //{{AFX_INSERT_LOCATION}}
  55. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  56. #endif // !defined(AFX_TERRAINSWATCHES_H__2EC47AA6_06CA_43D1_9003_15472AE76CE7__INCLUDED_)