addplayerdialog.h 2.2 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_ADDPLAYERDIALOG_H__96179004_35C9_436A_A302_A777E77F8F04__INCLUDED_)
  19. #define AFX_ADDPLAYERDIALOG_H__96179004_35C9_436A_A302_A777E77F8F04__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // addplayerdialog.h : header file
  24. //
  25. #include "GameLogic/SidesList.h"
  26. /////////////////////////////////////////////////////////////////////////////
  27. // AddPlayerDialog dialog
  28. class AddPlayerDialog : public CDialog
  29. {
  30. private:
  31. AsciiString m_side;
  32. AsciiString m_addedSide;
  33. // Construction
  34. public:
  35. AddPlayerDialog(AsciiString side, CWnd* pParent = NULL); // standard constructor
  36. AsciiString getAddedSide() { return m_addedSide; }
  37. // Dialog Data
  38. //{{AFX_DATA(AddPlayerDialog)
  39. enum { IDD = IDD_ADDPLAYER };
  40. // NOTE: the ClassWizard will add data members here
  41. //}}AFX_DATA
  42. // Overrides
  43. // ClassWizard generated virtual function overrides
  44. //{{AFX_VIRTUAL(AddPlayerDialog)
  45. protected:
  46. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  47. //}}AFX_VIRTUAL
  48. // Implementation
  49. protected:
  50. // Generated message map functions
  51. //{{AFX_MSG(AddPlayerDialog)
  52. virtual void OnOK();
  53. virtual void OnCancel();
  54. virtual BOOL OnInitDialog();
  55. afx_msg void OnEditchangeCombo1();
  56. //}}AFX_MSG
  57. DECLARE_MESSAGE_MAP()
  58. };
  59. //{{AFX_INSERT_LOCATION}}
  60. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  61. #endif // !defined(AFX_ADDPLAYERDIALOG_H__96179004_35C9_436A_A302_A777E77F8F04__INCLUDED_)