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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef CRITSEC_HEADER
- #define CRITSEC_HEADER
- #include "wstypes.h"
- #ifdef _WIN32
- #include <windows.h>
- #include <winbase.h>
- #elif defined(_UNIX)
- #include <pthread.h>
- #include <errno.h>
- #endif
- // Windows headers have a tendency to redefine IN
- #ifdef IN
- #undef IN
- #endif
- #define IN const
- //
- // Critical Section built either on a POSIX Mutex, or a Win32 Critical Section
- //
- // POSIX version is done by keeping a thread_id and a reference count. Win32 version
- // just calls the built in functions.
- //
- class CritSec
- {
- public:
- CritSec();
- ~CritSec();
-
- sint32 lock(int *refcount=NULL) RO;
- sint32 unlock(void) RO;
- protected:
- #ifdef _WIN32
- mutable CRITICAL_SECTION CritSec_;
- #else
- mutable pthread_mutex_t Mutex_; // Mutex lock
- mutable pthread_t ThreadId_; // Owner of mutex
- mutable int RefCount_; // Reference count
- #endif
- };
- #endif
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