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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __GENERALS_H__
- #define __GENERALS_H__
- #ifdef _WIN32
- #include <process.h>
- #endif
- //#include <wstring.h>
- //#include <dictionary.h>
- //#include <arraylist.h>
- #include "matcher.h"
- #include "global.h"
- #include <string>
- #include <bitset>
- #include <vector>
- #include <map>
- #include <hash_map>
- typedef std::vector<bool> MapBitSet;
- // =====================================================================
- // Users
- // =====================================================================
- // Here are the states a matcher can be in:
- typedef enum
- {
- STATUS_INVAL = 0,
- STATUS_INCHANNEL, // Just entered the channel
- STATUS_WORKING, // Sent info, needs to be matched
- STATUS_MATCHED, // Been matched, but is still in the channel
- } UserStatus;
- class GeneralsUser
- {
- public:
- GeneralsUser(void);
- UserStatus status;
- int points, minPoints, maxPoints;
- int discons, maxDiscons;
- int country;
- int color;
- bool widened;
- time_t timeToWiden;
- time_t matchStart; // when did we request a match?
- // This is a ping to a designated 3rd-party server who just
- // responds to pings. The idea is that if the game server is
- // behind a firewall, the client will have a 1000ms ping to it,
- // even though he might be very close. To combat this, we have
- // clients & servers ping some 3rd-party servers & calculate a
- // pesudo-ping based on the sum of pings server-->3rd-->client.
- std::vector<int> pseudoPing;
- int maxPing;
- unsigned int IP;
- int NAT;
- MapBitSet maps;
- int numPlayers;
- };
- // =====================================================================
- // Matcher class
- // =====================================================================
- typedef std::map<std::string, GeneralsUser*> UserMap;
- typedef std::map<int, UserMap> LadderMap;
- class GeneralsMatcher : public MatcherClass
- {
- public:
- GeneralsMatcher();
- virtual ~GeneralsMatcher()
- {}
- virtual void init(void);
- virtual void checkMatches(void);
- virtual void handleDisconnect( const char *reason );
- virtual void handleRoomMessage( const char *nick, const char *message, MessageType messageType );
- virtual void handlePlayerMessage( const char *nick, const char *message, MessageType messageType );
- virtual void handlePlayerJoined( const char *nick );
- virtual void handlePlayerLeft( const char *nick );
- virtual void handlePlayerChangedNick( const char *oldNick, const char *newNick );
- virtual void handlePlayerEnum( bool success, int gameSpyIndex, const char *nick, int flags );
- private:
- LadderMap m_ladders;
- UserMap m_nonLadderUsers1v1;
- UserMap m_nonLadderUsers2v2;
- UserMap m_nonLadderUsers3v3;
- UserMap m_nonLadderUsers4v4;
- UserMap m_nonMatchingUsers;
- double computeMatchFitness(const std::string& i1, const GeneralsUser *u1, const std::string& i2, const GeneralsUser *u2);
- GeneralsUser* findUser(const std::string& who);
- GeneralsUser* findUserInLadder(const std::string& who, int ladderID);
- GeneralsUser* findUserInAnyLadder(const std::string& who);
- GeneralsUser* findNonLadderUser(const std::string& who);
- GeneralsUser* findNonMatchingUser(const std::string& who);
- void addUser(const std::string& who);
- void addUserInLadder(const std::string& who, int ladderID, GeneralsUser *user);
- void addUserInAnyLadder(const std::string& who, GeneralsUser *user);
- void addNonLadderUser(const std::string& who, GeneralsUser *user);
- void addNonMatchingUser(const std::string& who, GeneralsUser *user);
- bool removeUser(const std::string& who);
- GeneralsUser* removeUserInLadder(const std::string& who, int ladderID);
- GeneralsUser* removeUserInAnyLadder(const std::string& who);
- GeneralsUser* removeNonLadderUser(const std::string& who);
- GeneralsUser* removeNonMatchingUser(const std::string& who);
- void checkMatchesInUserMap(UserMap& userMap, int ladderID, int numPlayers, bool showPoolSize);
- void dumpUsers(void);
- void sendMatchInfo(std::string name1, std::string name2, std::string name3, std::string name4,
- std::string name5, std::string name6, std::string name7, std::string name8,
- GeneralsUser *user1, GeneralsUser *user2, GeneralsUser *user3, GeneralsUser *user4,
- GeneralsUser *user5, GeneralsUser *user6, GeneralsUser *user7, GeneralsUser *user8,
- int numPlayers, int ladderID);
- // Command handlers for above privmsg commands (offset is the
- // offset for the getToken() past the command token)
- bool handleUserInfo(const char *nick, const std::string& msg);
- bool handleUserWiden(const char *nick);
- // Weights for various matching parameters
- int weightLowPing;
- int weightAvgPoints;
- int totalWeight;
- time_t m_nextPoolSizeAnnouncement;
- int m_secondsBetweenPoolSizeAnnouncements;
- //typedef std::vector<std::string> StringVec;
- //StringVec mapFileList;
- }
- ;
- // =====================================================================
- // TEST Client Matcher class
- // =====================================================================
- class GeneralsClientMatcher : public MatcherClass
- {
- public:
- GeneralsClientMatcher();
- virtual ~GeneralsClientMatcher()
- {}
- virtual void init(void);
- virtual void checkMatches(void);
- virtual void handleDisconnect( const char *reason );
- virtual void handleRoomMessage( const char *nick, const char *message, MessageType messageType );
- virtual void handlePlayerMessage( const char *nick, const char *message, MessageType messageType );
- virtual void handlePlayerJoined( const char *nick );
- virtual void handlePlayerLeft( const char *nick );
- virtual void handlePlayerChangedNick( const char *oldNick, const char *newNick );
- virtual void handlePlayerEnum( bool success, int gameSpyIndex, const char *nick, int flags );
- private:
- }
- ;
- #endif /* __GENERALS_H__ */
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