A bone to be dynamically simulated. The supplied volume is interpreted as relative to the object's origin. The set of bones to be assigned volumes. If a bone is not specified, it is tied to its parent bone. Draw priority of the dynamics object. Low priority objects get removed first from the dynamics world to make room for high priority objects. Specifies how likely dynamics volumes will be created according to the Effects LOD setting. If the LODPriority is set to more than the Options setting, we may cull some volumes. No culling by default. Specifies how much bones are exploded outwards from the origin of the object. A value of 0 specifies that objects are given no radial force. A value of 5 is probably kind of TOO explodey. Specifies a magnitude for a random vector applied to each bone in an object. A value of 0 specified that objects are not manually perturbed.