////////////////////////////////////////////////////////////////////////////// // ©2008 Electronic Arts Inc // // Rotate cube map scrape script ////////////////////////////////////////////////////////////////////////////// #ifndef SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_SCRAPEH #define SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_SCRAPEH #include "RotateEnvironmentMap_Defs.scrapeh" #include "RotateEnvironmentMap_Water.scrapeh" #include "RotateEnvironmentMap_Objects.scrapeh" // called every frame proc doRotateEnvironmentMaps // only refresh when changing if WW3D MustRefreshEnvironment setbool WW3D MustRefreshEnvironment false setcamera Viewer setGlobalLightInfo callproc doRotateEnvironmentMapWater GPUFLUSH callproc doRotateEnvironmentMapObjects GPUFLUSH endif settexture Objects LightSpaceEnvironmentMap EnvironmentDestinationTextureObjects settexture Water LightSpaceEnvironmentMap EnvironmentDestinationTextureWater endproc #endif // SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_WATER_SCRAPEH