////////////////////////////////////////////////////////////////////////////// // ©2008 Electronic Arts Inc // // Rotate cube map scrape script, Objects ////////////////////////////////////////////////////////////////////////////// #ifndef SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_OBJECTS_SCRAPEH #define SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_OBJECTS_SCRAPEH // source texture #define EnvironmentSourceTexture EnvironmentSourceTextureObjects // destination texture #define EnvironmentDestinationTexture EnvironmentDestinationTextureObjects // procedure name #define doRotateEnvironmentMap doRotateEnvironmentMapObjects #include "RotateEnvironmentMap_Proc.scrapeh" #undef EnvironmentSourceTexture #undef EnvironmentDestinationTexture #undef doRotateEnvironmentMap #endif // SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_OBJECTS_SCRAPEH