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- AIData
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- EnableRepulsors = No ; If yes, KINDOF_CAN_BE_REPULSED will run from enemies & repulsors.
- RepulsedDistance = 150.0 ; How far beyond vision range a repulsed civilian will run before stopping.
- ; so if vision range is 120.0, he will move to a point at least 270.0 away from the enemy, and then stop running.
- ForceSkirmishAI = Yes; Use skirmish instead of solo ai. For development till the skirmish ui is finished. jba.
- SideInfo China
- ResourceGatherersEasy = 1
- ResourceGatherersNormal = 2
- ResourceGatherersHard = 4
- End
- ;Skirmish AI Build List - You can override base templates here.
- ;SkirmishBuildList America
- ;END ;SkirmishBuildList America
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- End
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