Map.ini 6.4 KB

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  1. ;WaterTransparency
  2. ; TransparentWaterMinOpacity = 1.0 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent.
  3. ; TransparentWaterDepth = 3.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity)
  4. ;End
  5. ;-----------------
  6. ;AI Stuff
  7. ;-----------------
  8. AIData
  9. AICrushesInfantry = No ; If yes, ai will attempt to crush infantry with vehicles.
  10. End
  11. ;-----------------------
  12. ;Build Limits
  13. ;-----------------------
  14. Object GLATankMarauder
  15. Buildable = No
  16. End
  17. Object GLAInfantryJarmenKell
  18. Buildable = No
  19. End
  20. Object GLAVehicleScudLauncher
  21. Buildable = No
  22. End
  23. Object GLAInfantryHijacker
  24. Buildable = No
  25. End
  26. Object GLAStingerSite
  27. Buildable = No
  28. End
  29. Object GLAPalace
  30. Buildable = No
  31. End
  32. Object GLAVehicleRocketBuggy
  33. Buildable = No
  34. End
  35. Object GLAVehicleQuadCannon
  36. Buildable = No
  37. End
  38. Object GLAInfantryAngryMobNexus
  39. Buildable = No
  40. End
  41. Object GLAInfantryTerrorist
  42. Buildable = No
  43. End
  44. Object GLAVehicleToxinTruck
  45. Buildable = No
  46. End
  47. Object GLAVehicleBombTruck
  48. Buildable = No
  49. End
  50. ;Object GLAVehicleRadarVan
  51. ;Buildable = No
  52. ;End
  53. Object GLACommandCenter
  54. Buildable = No
  55. End
  56. Object GLAScudStorm
  57. Buildable = No
  58. End
  59. Object GLABlackMarket
  60. Buildable = No
  61. End
  62. Object ChinaVehicleNukeLauncher
  63. Buildable = No
  64. End
  65. ; Prisons are cut. sorry. (srj)
  66. ;Object GLAPrison
  67. ;Buildable = No
  68. ;End
  69. Object GLADemoTrap
  70. Buildable = No
  71. End
  72. Object ChinaGattlingCannon
  73. Buildable = No
  74. End
  75. Object ChinaAirfield
  76. Buildable = No
  77. End
  78. Object ChinaPropagandaCenter
  79. Buildable = No
  80. End
  81. Object ChinaSpeakerTower
  82. Buildable = No
  83. End
  84. Object ChinaNuclearMissileLauncher
  85. Buildable = No
  86. End
  87. Object ChinaVehicleInfernoCannon
  88. Buildable = No
  89. End
  90. Object ChinaTankDragon
  91. Buildable = No
  92. End
  93. Object ChinaInfantryHacker
  94. Buildable = No
  95. End
  96. Object ChinaVehicleTroopCrawler
  97. Buildable = No
  98. End
  99. Object ChinaTankOverlord
  100. Buildable = No
  101. End
  102. Object ChinaTankGattling
  103. Buildable = No
  104. End
  105. Object ChinaInfantryBlackLotus
  106. Buildable = No
  107. End
  108. Object ChinaNuclearMissileLauncher
  109. Buildable = No
  110. End
  111. WaterTransparency
  112. TransparentWaterMinOpacity = 1.0 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent.
  113. TransparentWaterDepth = 3.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity)
  114. End
  115. CommandSet SCIENCE_GLA_CommandSetRank1
  116. 1 = Command_PurchaseScienceTechnicalTraining
  117. 2 = Command_PurchaseScienceMarauderTank
  118. 3 = Command_PurchaseScienceEmergencyRepair1
  119. END
  120. ; Rank 3 assign buttons to position like so:
  121. ; 1 4 7 10
  122. ; 2 5 8 11
  123. ; 3 6 9 12
  124. CommandSet SCIENCE_GLA_CommandSetRank3
  125. 1 = Command_PurchaseScienceScudLauncher
  126. 4 = Command_PurchaseScienceCashBounty1
  127. 5 = Command_PurchaseScienceCashBounty2
  128. 6 = Command_PurchaseScienceCashBounty3
  129. 7 = Command_PurchaseScienceRebelAmbush1
  130. 8 = Command_PurchaseScienceRebelAmbush2
  131. 9 = Command_PurchaseScienceRebelAmbush3
  132. 10 = Command_PurchaseScienceHijacker
  133. END
  134. ;; -------------------------------------
  135. ;; GLA Sciences
  136. ;; -------------------------------------
  137. ; --- LEVEL 1 POWERS ---
  138. Science SCIENCE_ScudLauncher
  139. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
  140. SciencePurchasePointCost = 1
  141. IsGrantable = Yes
  142. DisplayName = SCIENCE:GLASCUDLauncher
  143. Description = CONTROLBAR:ToolTipGLAScienceSCUDLauncher
  144. End
  145. Science SCIENCE_MarauderTank
  146. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1
  147. SciencePurchasePointCost = 1
  148. IsGrantable = Yes
  149. DisplayName = SCIENCE:GLAMaruaderTank
  150. Description = CONTROLBAR:ToolTipGLaScienceMarauderTank
  151. End
  152. Science SCIENCE_TechnicalTraining
  153. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1
  154. SciencePurchasePointCost = 1
  155. IsGrantable = Yes
  156. DisplayName = SCIENCE:GLATechnicalTraining
  157. Description = CONTROLBAR:ToolTipGLAScienceTechnicalTraining
  158. End
  159. ; --- LEVEL 3 POWERS ---
  160. Science SCIENCE_Hijacker
  161. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
  162. SciencePurchasePointCost = 1
  163. IsGrantable = Yes
  164. DisplayName = SCIENCE:GLAHijacker
  165. Description = CONTROLBAR:ToolTipGLAScienceHijacker
  166. End
  167. Science SCIENCE_RebelAmbush1
  168. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
  169. SciencePurchasePointCost = 1
  170. IsGrantable = Yes
  171. DisplayName = SCIENCE:GLARebelAmbush1
  172. Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush
  173. End
  174. Science SCIENCE_RebelAmbush2
  175. PrerequisiteSciences = SCIENCE_RebelAmbush1 SCIENCE_Rank3
  176. SciencePurchasePointCost = 1
  177. IsGrantable = Yes
  178. DisplayName = SCIENCE:GLARebelAmbush2
  179. Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush
  180. End
  181. Science SCIENCE_RebelAmbush3
  182. PrerequisiteSciences = SCIENCE_RebelAmbush2 SCIENCE_Rank3
  183. SciencePurchasePointCost = 1
  184. IsGrantable = Yes
  185. DisplayName = SCIENCE:GLARebelAmbush3
  186. Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush
  187. End
  188. Science SCIENCE_CashBounty1
  189. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
  190. SciencePurchasePointCost = 1
  191. IsGrantable = Yes
  192. DisplayName = SCIENCE:GLACashBounty1
  193. Description = CONTROLBAR:ToolTipGLAScienceCashBounty
  194. End
  195. Science SCIENCE_CashBounty2
  196. PrerequisiteSciences = SCIENCE_CashBounty1 SCIENCE_Rank3
  197. SciencePurchasePointCost = 1
  198. IsGrantable = Yes
  199. DisplayName = SCIENCE:GLACashBounty2
  200. Description = CONTROLBAR:ToolTipGLAScienceCashBounty
  201. End
  202. Science SCIENCE_CashBounty3
  203. PrerequisiteSciences = SCIENCE_CashBounty2 SCIENCE_Rank3
  204. SciencePurchasePointCost = 1
  205. IsGrantable = Yes
  206. DisplayName = SCIENCE:GLACashBounty3
  207. Description = CONTROLBAR:ToolTipGLAScienceCashBounty
  208. End
  209. ; --- LEVEL 8 POWERS ---
  210. Science SCIENCE_AnthraxBomb
  211. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank5
  212. SciencePurchasePointCost = 1
  213. IsGrantable = Yes
  214. DisplayName = SCIENCE:GLAAnthraxBomb
  215. Description = CONTROLBAR:ToolTipGLAScienceAnthraxBomb
  216. End
  217. ; --- LEVEL 3, Common to all sides ---
  218. Science SCIENCE_EmergencyRepair1
  219. PrerequisiteSciences = SCIENCE_Rank1 ;No country Science requirement
  220. SciencePurchasePointCost = 1
  221. IsGrantable = Yes
  222. DisplayName = SCIENCE:EmergencyRepair1
  223. Description = CONTROLBAR:ToolTipScienceEmergencyRepair
  224. End
  225. Science SCIENCE_EmergencyRepair2
  226. PrerequisiteSciences = SCIENCE_CHINA SCIENCE_EmergencyRepair1 SCIENCE_Rank3
  227. SciencePurchasePointCost = 1
  228. IsGrantable = Yes
  229. DisplayName = SCIENCE:EmergencyRepair2
  230. Description = CONTROLBAR:ToolTipScienceEmergencyRepair
  231. End
  232. Science SCIENCE_EmergencyRepair3
  233. PrerequisiteSciences = SCIENCE_CHINA SCIENCE_EmergencyRepair2 SCIENCE_Rank3
  234. SciencePurchasePointCost = 1
  235. IsGrantable = Yes
  236. DisplayName = SCIENCE:EmergencyRepair3
  237. Description = CONTROLBAR:ToolTipScienceEmergencyRepair
  238. End