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- ;WaterTransparency
- ; TransparentWaterMinOpacity = 1.0 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent.
- ; TransparentWaterDepth = 3.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity)
- ;End
- ;-----------------
- ;AI Stuff
- ;-----------------
- AIData
- AICrushesInfantry = No ; If yes, ai will attempt to crush infantry with vehicles.
- End
- ;-----------------------
- ;Build Limits
- ;-----------------------
- Object GLATankMarauder
- Buildable = No
- End
- Object GLAInfantryJarmenKell
- Buildable = No
- End
- Object GLAVehicleScudLauncher
- Buildable = No
- End
- Object GLAInfantryHijacker
- Buildable = No
- End
- Object GLAStingerSite
- Buildable = No
- End
- Object GLAPalace
- Buildable = No
- End
- Object GLAVehicleRocketBuggy
- Buildable = No
- End
- Object GLAVehicleQuadCannon
- Buildable = No
- End
- Object GLAInfantryAngryMobNexus
- Buildable = No
- End
- Object GLAInfantryTerrorist
- Buildable = No
- End
- Object GLAVehicleToxinTruck
- Buildable = No
- End
- Object GLAVehicleBombTruck
- Buildable = No
- End
- ;Object GLAVehicleRadarVan
- ;Buildable = No
- ;End
- Object GLACommandCenter
- Buildable = No
- End
- Object GLAScudStorm
- Buildable = No
- End
- Object GLABlackMarket
- Buildable = No
- End
- Object ChinaVehicleNukeLauncher
- Buildable = No
- End
- ; Prisons are cut. sorry. (srj)
- ;Object GLAPrison
- ;Buildable = No
- ;End
- Object GLADemoTrap
- Buildable = No
- End
- Object ChinaGattlingCannon
- Buildable = No
- End
- Object ChinaAirfield
- Buildable = No
- End
- Object ChinaPropagandaCenter
- Buildable = No
- End
- Object ChinaSpeakerTower
- Buildable = No
- End
- Object ChinaNuclearMissileLauncher
- Buildable = No
- End
- Object ChinaVehicleInfernoCannon
- Buildable = No
- End
- Object ChinaTankDragon
- Buildable = No
- End
- Object ChinaInfantryHacker
- Buildable = No
- End
- Object ChinaVehicleTroopCrawler
- Buildable = No
- End
- Object ChinaTankOverlord
- Buildable = No
- End
- Object ChinaTankGattling
- Buildable = No
- End
- Object ChinaInfantryBlackLotus
- Buildable = No
- End
- Object ChinaNuclearMissileLauncher
- Buildable = No
- End
- WaterTransparency
- TransparentWaterMinOpacity = 1.0 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent.
- TransparentWaterDepth = 3.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity)
- End
- CommandSet SCIENCE_GLA_CommandSetRank1
- 1 = Command_PurchaseScienceTechnicalTraining
- 2 = Command_PurchaseScienceMarauderTank
- 3 = Command_PurchaseScienceEmergencyRepair1
- END
- ; Rank 3 assign buttons to position like so:
- ; 1 4 7 10
- ; 2 5 8 11
- ; 3 6 9 12
- CommandSet SCIENCE_GLA_CommandSetRank3
- 1 = Command_PurchaseScienceScudLauncher
- 4 = Command_PurchaseScienceCashBounty1
- 5 = Command_PurchaseScienceCashBounty2
- 6 = Command_PurchaseScienceCashBounty3
- 7 = Command_PurchaseScienceRebelAmbush1
- 8 = Command_PurchaseScienceRebelAmbush2
- 9 = Command_PurchaseScienceRebelAmbush3
- 10 = Command_PurchaseScienceHijacker
- END
- ;; -------------------------------------
- ;; GLA Sciences
- ;; -------------------------------------
- ; --- LEVEL 1 POWERS ---
- Science SCIENCE_ScudLauncher
- PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:GLASCUDLauncher
- Description = CONTROLBAR:ToolTipGLAScienceSCUDLauncher
- End
- Science SCIENCE_MarauderTank
- PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:GLAMaruaderTank
- Description = CONTROLBAR:ToolTipGLaScienceMarauderTank
- End
- Science SCIENCE_TechnicalTraining
- PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:GLATechnicalTraining
- Description = CONTROLBAR:ToolTipGLAScienceTechnicalTraining
- End
- ; --- LEVEL 3 POWERS ---
- Science SCIENCE_Hijacker
- PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:GLAHijacker
- Description = CONTROLBAR:ToolTipGLAScienceHijacker
- End
- Science SCIENCE_RebelAmbush1
- PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:GLARebelAmbush1
- Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush
- End
- Science SCIENCE_RebelAmbush2
- PrerequisiteSciences = SCIENCE_RebelAmbush1 SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:GLARebelAmbush2
- Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush
- End
- Science SCIENCE_RebelAmbush3
- PrerequisiteSciences = SCIENCE_RebelAmbush2 SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:GLARebelAmbush3
- Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush
- End
- Science SCIENCE_CashBounty1
- PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:GLACashBounty1
- Description = CONTROLBAR:ToolTipGLAScienceCashBounty
- End
- Science SCIENCE_CashBounty2
- PrerequisiteSciences = SCIENCE_CashBounty1 SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:GLACashBounty2
- Description = CONTROLBAR:ToolTipGLAScienceCashBounty
- End
- Science SCIENCE_CashBounty3
- PrerequisiteSciences = SCIENCE_CashBounty2 SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:GLACashBounty3
- Description = CONTROLBAR:ToolTipGLAScienceCashBounty
- End
- ; --- LEVEL 8 POWERS ---
- Science SCIENCE_AnthraxBomb
- PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank5
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:GLAAnthraxBomb
- Description = CONTROLBAR:ToolTipGLAScienceAnthraxBomb
- End
- ; --- LEVEL 3, Common to all sides ---
- Science SCIENCE_EmergencyRepair1
- PrerequisiteSciences = SCIENCE_Rank1 ;No country Science requirement
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:EmergencyRepair1
- Description = CONTROLBAR:ToolTipScienceEmergencyRepair
- End
- Science SCIENCE_EmergencyRepair2
- PrerequisiteSciences = SCIENCE_CHINA SCIENCE_EmergencyRepair1 SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:EmergencyRepair2
- Description = CONTROLBAR:ToolTipScienceEmergencyRepair
- End
- Science SCIENCE_EmergencyRepair3
- PrerequisiteSciences = SCIENCE_CHINA SCIENCE_EmergencyRepair2 SCIENCE_Rank3
- SciencePurchasePointCost = 1
- IsGrantable = Yes
- DisplayName = SCIENCE:EmergencyRepair3
- Description = CONTROLBAR:ToolTipScienceEmergencyRepair
- End
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