map.ini 7.5 KB

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  1. Object GLAInfantryHijacker
  2. Buildable = No
  3. END
  4. Object GLAVehicleBombTruck
  5. Buildable = No
  6. END
  7. Object GLAScudStorm
  8. Buildable = No
  9. END
  10. Object GLABlackMarket
  11. Buildable = No
  12. END
  13. ; Prisons are cut. sorry. (srj)
  14. ;Object GLAPrison
  15. ;Buildable = No
  16. ;END
  17. AIData
  18. StructureSeconds = 6.6 ; Ai tries to build a new structure every N seconds.
  19. TeamSeconds = 50 ; Ai tries to build a new team every N seconds.
  20. Wealthy = 14000 ; Number of resources for the AI to consider itself wealthy
  21. Poor = 2000 ; Number of resources for the AI to consider itself poor
  22. StructuresWealthyRate = 2.0 ; (2=twice as fast) Rate modifier for structure building when wealthy.
  23. StructuresPoorRate = 0.6 ; (0.5=half as fast) Rate modifier for structures when poor.
  24. TeamsWealthyRate = 1.5 ; (2=twice as fast) Rate modifier for teams building when wealthy.
  25. TeamsPoorRate = 1.0 ; (0.5=half as fast) Rate modifier for teams when poor.
  26. TeamResourcesToStart = 0.80 ; (1.0=100%) Amount of resources required to start building a team.
  27. GuardInnerModifierAI = 1.0 ;The radius modifier to vision which a guarding (AI Controlled) unit will agressively attack
  28. GuardOuterModifierAI = 2.0 ;The radius modifier to vision which a guarding (AI Controlled) unit will chase after
  29. ; GuardInnerModifierHuman = 0.67 ;The radius modifier to vision which a guarding (Human Controlled) unit will agressively attack
  30. ; GuardOuterModifierHuman = 1.0 ;The radius modifier to vision which a guarding (Human Controlled) unit will chase after
  31. GuardChaseUnitsDuration = 10000 ;The number of msec for which a guarding unit will chase attackers before giving up
  32. AttackPriorityDistanceModifier = 100.0; The distance required to reduce attack priority by 1.
  33. MaxRecruitRadius = 1500.0; The maximum distance a unit will be from a unit that recruits it.
  34. End
  35. ;hostile build
  36. Object AmericaParticleCannonUplink
  37. Buildable = No
  38. End
  39. Object AmericaDetentionCamp
  40. Buildable = No
  41. End
  42. Object AmericaVehicleTomahawk
  43. Buildable = No
  44. End
  45. ;Object AmericaVehicleChinook
  46. ;Buildable = No
  47. ;End
  48. Object AmericaVehicleMedic
  49. Buildable = No
  50. End
  51. ;Object AmericaTankCrusader
  52. ;Buildable = No
  53. ;End
  54. Object AmericaTankPaladin
  55. Buildable = No
  56. End
  57. ;Object AmericaVehicleDozer
  58. ;Buildable = No
  59. ;End
  60. Object AmericaInfantryColonelBurton
  61. Buildable = No
  62. End
  63. WaterTransparency
  64. TransparentWaterMinOpacity = 1.0 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent.
  65. TransparentWaterDepth = 3.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity)
  66. End
  67. SpecialPower SuperweaponDaisyCutter
  68. Enum = SPECIAL_DAISY_CUTTER
  69. ReloadTime = 480000 ; in milliseconds
  70. RequiredScience = SCIENCE_DaisyCutter
  71. PublicTimer = Yes
  72. SharedSyncedTimer = Yes
  73. ViewObjectDuration = 30000 ; Lifetime of a Look done belonging to the firing player
  74. ViewObjectRange = 250 ; And how far it can see
  75. RadiusCursorRadius = 100
  76. End
  77. SpecialPower SuperweaponCarpetBomb
  78. Enum = SPECIAL_CARPET_BOMB
  79. ReloadTime = 600000 ; in milliseconds
  80. RequiredScience = SCIENCE_CarpetBomb
  81. PublicTimer = Yes
  82. ViewObjectDuration = 30000
  83. ViewObjectRange = 250
  84. RadiusCursorRadius = 100
  85. End
  86. CommandSet SCIENCE_GLA_CommandSetRank1
  87. 1 = Command_PurchaseScienceTechnicalTraining
  88. 2 = Command_PurchaseScienceMarauderTank
  89. 3 = Command_PurchaseScienceEmergencyRepair1
  90. END
  91. ; Rank 3 assign buttons to position like so:
  92. ; 1 4 7 10
  93. ; 2 5 8 11
  94. ; 3 6 9 12
  95. CommandSet SCIENCE_GLA_CommandSetRank3
  96. 1 = Command_PurchaseScienceScudLauncher
  97. 4 = Command_PurchaseScienceCashBounty1
  98. 5 = Command_PurchaseScienceCashBounty2
  99. 6 = Command_PurchaseScienceCashBounty3
  100. 7 = Command_PurchaseScienceRebelAmbush1
  101. 8 = Command_PurchaseScienceRebelAmbush2
  102. 9 = Command_PurchaseScienceRebelAmbush3
  103. 10 = Command_PurchaseScienceHijacker
  104. END
  105. ;; -------------------------------------
  106. ;; GLA Sciences
  107. ;; -------------------------------------
  108. ; --- LEVEL 1 POWERS ---
  109. Science SCIENCE_ScudLauncher
  110. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
  111. SciencePurchasePointCost = 1
  112. IsGrantable = Yes
  113. DisplayName = SCIENCE:GLASCUDLauncher
  114. Description = CONTROLBAR:ToolTipGLAScienceSCUDLauncher
  115. End
  116. Science SCIENCE_MarauderTank
  117. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1
  118. SciencePurchasePointCost = 1
  119. IsGrantable = Yes
  120. DisplayName = SCIENCE:GLAMaruaderTank
  121. Description = CONTROLBAR:ToolTipGLaScienceMarauderTank
  122. End
  123. Science SCIENCE_TechnicalTraining
  124. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1
  125. SciencePurchasePointCost = 1
  126. IsGrantable = Yes
  127. DisplayName = SCIENCE:GLATechnicalTraining
  128. Description = CONTROLBAR:ToolTipGLAScienceTechnicalTraining
  129. End
  130. ; --- LEVEL 3 POWERS ---
  131. Science SCIENCE_Hijacker
  132. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
  133. SciencePurchasePointCost = 1
  134. IsGrantable = Yes
  135. DisplayName = SCIENCE:GLAHijacker
  136. Description = CONTROLBAR:ToolTipGLAScienceHijacker
  137. End
  138. Science SCIENCE_RebelAmbush1
  139. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
  140. SciencePurchasePointCost = 1
  141. IsGrantable = Yes
  142. DisplayName = SCIENCE:GLARebelAmbush1
  143. Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush
  144. End
  145. Science SCIENCE_RebelAmbush2
  146. PrerequisiteSciences = SCIENCE_RebelAmbush1 SCIENCE_Rank3
  147. SciencePurchasePointCost = 1
  148. IsGrantable = Yes
  149. DisplayName = SCIENCE:GLARebelAmbush2
  150. Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush
  151. End
  152. Science SCIENCE_RebelAmbush3
  153. PrerequisiteSciences = SCIENCE_RebelAmbush2 SCIENCE_Rank3
  154. SciencePurchasePointCost = 1
  155. IsGrantable = Yes
  156. DisplayName = SCIENCE:GLARebelAmbush3
  157. Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush
  158. End
  159. Science SCIENCE_CashBounty1
  160. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
  161. SciencePurchasePointCost = 1
  162. IsGrantable = Yes
  163. DisplayName = SCIENCE:GLACashBounty1
  164. Description = CONTROLBAR:ToolTipGLAScienceCashBounty
  165. End
  166. Science SCIENCE_CashBounty2
  167. PrerequisiteSciences = SCIENCE_CashBounty1 SCIENCE_Rank3
  168. SciencePurchasePointCost = 1
  169. IsGrantable = Yes
  170. DisplayName = SCIENCE:GLACashBounty2
  171. Description = CONTROLBAR:ToolTipGLAScienceCashBounty
  172. End
  173. Science SCIENCE_CashBounty3
  174. PrerequisiteSciences = SCIENCE_CashBounty2 SCIENCE_Rank3
  175. SciencePurchasePointCost = 1
  176. IsGrantable = Yes
  177. DisplayName = SCIENCE:GLACashBounty3
  178. Description = CONTROLBAR:ToolTipGLAScienceCashBounty
  179. End
  180. ; --- LEVEL 8 POWERS ---
  181. Science SCIENCE_AnthraxBomb
  182. PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank5
  183. SciencePurchasePointCost = 1
  184. IsGrantable = Yes
  185. DisplayName = SCIENCE:GLAAnthraxBomb
  186. Description = CONTROLBAR:ToolTipGLAScienceAnthraxBomb
  187. End
  188. ; --- LEVEL 3, Common to all sides ---
  189. Science SCIENCE_EmergencyRepair1
  190. PrerequisiteSciences = SCIENCE_Rank1 ;No country Science requirement
  191. SciencePurchasePointCost = 1
  192. IsGrantable = Yes
  193. DisplayName = SCIENCE:EmergencyRepair1
  194. Description = CONTROLBAR:ToolTipScienceEmergencyRepair
  195. End
  196. Science SCIENCE_EmergencyRepair2
  197. PrerequisiteSciences = SCIENCE_CHINA SCIENCE_EmergencyRepair1 SCIENCE_Rank3
  198. SciencePurchasePointCost = 1
  199. IsGrantable = Yes
  200. DisplayName = SCIENCE:EmergencyRepair2
  201. Description = CONTROLBAR:ToolTipScienceEmergencyRepair
  202. End
  203. Science SCIENCE_EmergencyRepair3
  204. PrerequisiteSciences = SCIENCE_CHINA SCIENCE_EmergencyRepair2 SCIENCE_Rank3
  205. SciencePurchasePointCost = 1
  206. IsGrantable = Yes
  207. DisplayName = SCIENCE:EmergencyRepair3
  208. Description = CONTROLBAR:ToolTipScienceEmergencyRepair
  209. End
  210. Object Object ChineeseSpyPost
  211. AddModule
  212. Behavior = CreateCrateDie ModuleTag_MapOverride01
  213. CrateData = GLA02_Always2500DollarCrate
  214. End
  215. End
  216. END