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- ;//////////////////////////////////////////////////////////////////////////////////////////////////
- ; FILE: Training01/Map.ini
- ;//////////////////////////////////////////////////////////////////////////////////////////////////
- ;Weapon USA01StingerMissileWeapon
- ; PrimaryDamage = 10.0
- ; PrimaryDamageRadius = 5.0
- ; SecondaryDamage = 0.0
- ; SecondaryDamageRadius = 0.0
- ; AttackRange = 0.0
- ; DamageType = EXPLOSION ; ignored for projectile weapons
- ; DeathType = EXPLODED
- ; WeaponSpeed = 600 ; ignored for projectile weapons
- ; ProjectileObject = StingerMissile
- ; ProjectileExhaust = MissileExhaust
- ; RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
- ; DelayBetweenShots = 500 ; time between shots, msec
- ; ClipSize = 1 ; how many shots in a Clip (0 == infinite)
- ; ClipReloadTime = 1000 ; how long to reload a Clip, msec
- ; AutoReloadsClip = Yes
- ; FireFX = FX_StingerMissileIgnition
- ; FireSound = StingerMissileWeapon
- ; ProjectileDetonationFX = WeaponFX_StingerMissileDetonation
- ; AntiAirborneVehicle = No
- ; AntiAirborneInfantry = No
- ; AntiGround = Yes
- ;End
- ;Object GLAInfantryStingerSoldier
- ; WeaponSet
- ; Conditions = None
- ; Weapon = PRIMARY USA01StingerMissileWeapon
- ; End
- ;End
- ;Rank 1
- ; RankName = INI:RankLevel1
- ; SkillPointsNeeded = 0
- ; SciencesGranted = SCIENCE_Rank1
- ; SciencePurchasePointsGranted = 0
- ;End
- Object GLAStingerSite
- RemoveModule ModuleTag_08 ;do not create a GLA hole
- End
- Object AmericaVehicleComanche
- IsTrainable = No
- End
- ;-----------------
- ;AI Stuff
- ;-----------------
- AIData
- AICrushesInfantry = No ; If yes, ai will attempt to crush infantry with vehicles.
- End
- ;-----------------------
- ;Build Limits
- ;-----------------------
- Object GLAVehicleRadarVan
- Buildable = No
- End
- Object AmericaSupplyCenter
- Buildable = No
- End
- Object AmericaInfantryMissileDefender
- Buildable = No
- End
- Object AmericaInfantryPathfinder
- Buildable = No
- End
- Object AmericaBarracks
- Buildable = No
- End
- Object AmericaPowerPlant
- Buildable = No
- End
- Object AmericaWall
- Buildable = No
- End
- Object AmericaAirfield
- Buildable = No
- End
- Object AmericaPatriotBattery
- Buildable = No
- End
- Object AmericaParticleCannonUplink
- Buildable = No
- End
- Object AmericaSupplyDropZone
- Buildable = No
- End
- Object AmericaStrategyCenter
- Buildable = No
- End
- Object AmericaDetentionCamp
- Buildable = No
- End
- Object AmericaCommandCenter
- Buildable = No
- End
- Object AmericaVehicleTomahawk
- Buildable = No
- End
- Object AmericaVehicleChinook
- Buildable = No
- KindOf = PRELOAD CAN_CAST_REFLECTIONS CAN_ATTACK VEHICLE TRANSPORT AIRCRAFT HARVESTER SCORE
- End
- Object AmericaVehicleMedic
- Buildable = No
- End
- ;Object AmericaTankPaladin
- ;Buildable = No
- ;End
- ;Object AmericaVehicleDozer
- ;Buildable = No
- ;End
- Object AmericaInfantryRangerMissileTeam
- Buildable = No
- End
- Object AmericaInfantryColonelBurton
- Buildable = No
- End
- Object GLAPalace
- Buildable = No
- End
- Object GLABlackMarket
- Buildable = No
- End
- Object GLAScudStorm
- Buildable = No
- End
- ; Prisons are cut. sorry. (srj)
- ;Object GLAPrison
- ;Buildable = No
- ;End
- Object GLADemoTrap
- Buildable = No
- End
- Object GLAVehicleRocketBuggy
- Buildable = No
- End
- Object GLAVehicleToxinTruck
- Buildable = No
- End
- Object GLAInfantryAngryMobNexus
- Buildable = No
- End
- Object GLAVehicleQuadCannon
- Buildable = No
- End
- Object GLAVehicleBombTruck
- Buildable = No
- End
- Object GLAInfantryTerrorist
- Buildable = No
- End
- Object GLAInfantryJarmenKell
- Buildable = No
- End
- Object GLAVehicleScudLauncher
- Buildable = No
- End
- Object GLATankMarauder
- Buildable = No
- End
- Object GLAInfantryHijacker
- Buildable = No
- End
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