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- <?xml version="1.0" encoding="utf-8"?>
- <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:balance="uri:ea.com:eala:balance" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
- <xs:complexType name="ProjectilePath" xas:runtimeWrapper="::ProjectilePath" xas:typeGroup="Xml">
- <xs:complexContent>
- <xs:extension base="BaseInheritableAsset">
- <xs:sequence>
- <!-- These coordinates are in local space, oriented by the projectile's launch position.
- The x-axis is considered the line from the projectile to the target at launch (the "look-at" direction).
- The y-axis is the horizontal movement.
- The z-axis is the vertical movement.
- The final coordinate in this list is considered the terminal node (ie, where
- the projectile hits the target object), and all other points will be linearly scaled to it.
-
- ComponentScale will linearly stretch the points along those ordinals relative to the other points,
- so you don't have to manually edit each point just to stretch it in a direction
- -->
- <xs:element name="ComponentScale" type="Vector4" minOccurs="0" maxOccurs="1" />
- <xs:element name="Point" type="Vector4" minOccurs="1" maxOccurs="unbounded" />
- </xs:sequence>
- </xs:extension>
- </xs:complexContent>
- </xs:complexType>
- </xs:schema>
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