FXParticleBase.xsd 4.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
  3. <!-- Base Module -->
  4. <xs:complexType name="FXParticleBaseModule" xas:isPolymorphic="true">
  5. </xs:complexType>
  6. <xs:complexType name="RandCoord3D">
  7. <xs:sequence>
  8. <xs:element name="x" type="ClientRandomVariable" />
  9. <xs:element name="y" type="ClientRandomVariable" />
  10. <xs:element name="z" type="ClientRandomVariable" />
  11. </xs:sequence>
  12. </xs:complexType>
  13. <xs:simpleType name="FXParticleSystem_Type"
  14. xas:useEnumPrefix="false"
  15. xas:targetNamespace="FXParticleSystem">
  16. <xs:restriction base="xs:string">
  17. <xs:enumeration value="INVALID_TYPE" />
  18. <xs:enumeration value="PARTICLE" />
  19. <xs:enumeration value="DRAWABLE" />
  20. <xs:enumeration value="STREAK" />
  21. <xs:enumeration value="VOLUME_PARTICLE" />
  22. <xs:enumeration value="GPU_PARTICLE" />
  23. <xs:enumeration value="GPU_TERRAINFIRE" />
  24. <xs:enumeration value="SWARM" />
  25. <xs:enumeration value="TRAIL" />
  26. <xs:enumeration value="WAVE_PARTICLE" />
  27. </xs:restriction>
  28. </xs:simpleType>
  29. <xs:simpleType name="FXParticleSystem_Priority"
  30. xas:useEnumPrefix="false"
  31. xas:targetNamespace="FXParticleSystem">
  32. <xs:restriction base="xs:string">
  33. <xs:enumeration value="INVALID_PRIORITY" />
  34. <xs:enumeration value="ULTRA_HIGH_ONLY" />
  35. <xs:enumeration value="HIGH_OR_ABOVE" />
  36. <xs:enumeration value="MEDIUM_OR_ABOVE" />
  37. <xs:enumeration value="LOW_OR_ABOVE" />
  38. <xs:enumeration value="VERY_LOW_OR_ABOVE" />
  39. <xs:enumeration value="ALWAYS_RENDER" />
  40. <!-- Note: these need to be in the same order/number as the levels above,
  41. the code relies on the difference between ULTRA_HIGH_ONLY and ULTRA_HIGH_OR_BELOW
  42. to be the same as for the other LODs -->
  43. <xs:enumeration value="ULTRA_HIGH_OR_BELOW" />
  44. <xs:enumeration value="HIGH_OR_BELOW" />
  45. <xs:enumeration value="MEDIUM_OR_BELOW" />
  46. <xs:enumeration value="LOW_OR_BELOW" />
  47. <xs:enumeration value="VERY_LOW_ONLY" />
  48. </xs:restriction>
  49. </xs:simpleType>
  50. <xs:simpleType name="FXParticleSystem_WindMotion"
  51. xas:useEnumPrefix="false"
  52. xas:enumItemPrefix="WIND_MOTION_"
  53. xas:targetNamespace="FXParticleSystem">
  54. <xs:restriction base="xs:string">
  55. <xs:enumeration value="INVALID" />
  56. <xs:enumeration value="NOT_USED" />
  57. <xs:enumeration value="PING_PONG" />
  58. <xs:enumeration value="CIRCULAR" />
  59. </xs:restriction>
  60. </xs:simpleType>
  61. <xs:simpleType name="FXParticleSystem_GeometryType"
  62. xas:useEnumPrefix="false"
  63. xas:enumItemPrefix="GEOMETRY_"
  64. xas:targetNamespace="FXParticleSystem">
  65. <xs:restriction base="xs:string">
  66. <xs:enumeration value="INVALID" />
  67. <xs:enumeration value="SIMPLE_QUAD" />
  68. <xs:enumeration value="CENTERED_QUAD" />
  69. <xs:enumeration value="TWO_CONCENTRIC_QUADS" />
  70. <xs:enumeration value="TWO_QUADS" />
  71. </xs:restriction>
  72. </xs:simpleType>
  73. <xs:simpleType name="FXParticleSystem_ShaderType"
  74. xas:useEnumPrefix="false"
  75. xas:targetNamespace="FXParticleSystem">
  76. <xs:restriction base="xs:string">
  77. <xs:enumeration value="INVALID_SHADER" />
  78. <xs:enumeration value="ADDITIVE" />
  79. <xs:enumeration value="ADDITIVE_ALPHA_TEST" />
  80. <xs:enumeration value="ALPHA" />
  81. <xs:enumeration value="ALPHA_TEST" />
  82. <xs:enumeration value="MULTIPLY" />
  83. <xs:enumeration value="ADDITIVE_NO_DEPTH_TEST" />
  84. <xs:enumeration value="ALPHA_NO_DEPTH_TEST" />
  85. <xs:enumeration value="W3D_ALPHA" />
  86. </xs:restriction>
  87. </xs:simpleType>
  88. <xs:simpleType name="FXParticleSystem_RotationType"
  89. xas:useEnumPrefix="false"
  90. xas:targetNamespace="FXParticleSystem">
  91. <xs:restriction base="xs:string">
  92. <xs:enumeration value="INVALID_ROTATION" />
  93. <xs:enumeration value="ROTATION_OFF" />
  94. <xs:enumeration value="ROTATE_AROUND_VELOCITY" />
  95. <xs:enumeration value="ROTATE_IN_WORLD_SPACE" />
  96. </xs:restriction>
  97. </xs:simpleType>
  98. <xs:simpleType name="FXParticleSystem_WavefrontShape"
  99. xas:useEnumPrefix="false"
  100. xas:enumItemPrefix="WAVEFRONT_SHAPE_"
  101. xas:targetNamespace="FXParticleSystem">
  102. <xs:restriction base="xs:string">
  103. <xs:enumeration value="INVALID" />
  104. <xs:enumeration value="CIRCLE" />
  105. <xs:enumeration value="LINE" />
  106. </xs:restriction>
  107. </xs:simpleType>
  108. </xs:schema>