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- <?xml version="1.0" encoding="utf-8"?>
- <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
-
- <!-- Base Module -->
- <xs:complexType name="FXParticleBaseModule" xas:isPolymorphic="true">
- </xs:complexType>
- <xs:complexType name="RandCoord3D">
- <xs:sequence>
- <xs:element name="x" type="ClientRandomVariable" />
- <xs:element name="y" type="ClientRandomVariable" />
- <xs:element name="z" type="ClientRandomVariable" />
- </xs:sequence>
- </xs:complexType>
- <xs:simpleType name="FXParticleSystem_Type"
- xas:useEnumPrefix="false"
- xas:targetNamespace="FXParticleSystem">
- <xs:restriction base="xs:string">
- <xs:enumeration value="INVALID_TYPE" />
- <xs:enumeration value="PARTICLE" />
- <xs:enumeration value="DRAWABLE" />
- <xs:enumeration value="STREAK" />
- <xs:enumeration value="VOLUME_PARTICLE" />
- <xs:enumeration value="GPU_PARTICLE" />
- <xs:enumeration value="GPU_TERRAINFIRE" />
- <xs:enumeration value="SWARM" />
- <xs:enumeration value="TRAIL" />
- <xs:enumeration value="WAVE_PARTICLE" />
- </xs:restriction>
- </xs:simpleType>
- <xs:simpleType name="FXParticleSystem_Priority"
- xas:useEnumPrefix="false"
- xas:targetNamespace="FXParticleSystem">
- <xs:restriction base="xs:string">
- <xs:enumeration value="INVALID_PRIORITY" />
-
- <xs:enumeration value="ULTRA_HIGH_ONLY" />
- <xs:enumeration value="HIGH_OR_ABOVE" />
- <xs:enumeration value="MEDIUM_OR_ABOVE" />
- <xs:enumeration value="LOW_OR_ABOVE" />
- <xs:enumeration value="VERY_LOW_OR_ABOVE" />
-
- <xs:enumeration value="ALWAYS_RENDER" />
- <!-- Note: these need to be in the same order/number as the levels above,
- the code relies on the difference between ULTRA_HIGH_ONLY and ULTRA_HIGH_OR_BELOW
- to be the same as for the other LODs -->
- <xs:enumeration value="ULTRA_HIGH_OR_BELOW" />
- <xs:enumeration value="HIGH_OR_BELOW" />
- <xs:enumeration value="MEDIUM_OR_BELOW" />
- <xs:enumeration value="LOW_OR_BELOW" />
- <xs:enumeration value="VERY_LOW_ONLY" />
- </xs:restriction>
- </xs:simpleType>
- <xs:simpleType name="FXParticleSystem_WindMotion"
- xas:useEnumPrefix="false"
- xas:enumItemPrefix="WIND_MOTION_"
- xas:targetNamespace="FXParticleSystem">
- <xs:restriction base="xs:string">
- <xs:enumeration value="INVALID" />
- <xs:enumeration value="NOT_USED" />
- <xs:enumeration value="PING_PONG" />
- <xs:enumeration value="CIRCULAR" />
- </xs:restriction>
- </xs:simpleType>
- <xs:simpleType name="FXParticleSystem_GeometryType"
- xas:useEnumPrefix="false"
- xas:enumItemPrefix="GEOMETRY_"
- xas:targetNamespace="FXParticleSystem">
- <xs:restriction base="xs:string">
- <xs:enumeration value="INVALID" />
- <xs:enumeration value="SIMPLE_QUAD" />
- <xs:enumeration value="CENTERED_QUAD" />
- <xs:enumeration value="TWO_CONCENTRIC_QUADS" />
- <xs:enumeration value="TWO_QUADS" />
- </xs:restriction>
- </xs:simpleType>
- <xs:simpleType name="FXParticleSystem_ShaderType"
- xas:useEnumPrefix="false"
- xas:targetNamespace="FXParticleSystem">
- <xs:restriction base="xs:string">
- <xs:enumeration value="INVALID_SHADER" />
- <xs:enumeration value="ADDITIVE" />
- <xs:enumeration value="ADDITIVE_ALPHA_TEST" />
- <xs:enumeration value="ALPHA" />
- <xs:enumeration value="ALPHA_TEST" />
- <xs:enumeration value="MULTIPLY" />
- <xs:enumeration value="ADDITIVE_NO_DEPTH_TEST" />
- <xs:enumeration value="ALPHA_NO_DEPTH_TEST" />
- <xs:enumeration value="W3D_ALPHA" />
- </xs:restriction>
- </xs:simpleType>
- <xs:simpleType name="FXParticleSystem_RotationType"
- xas:useEnumPrefix="false"
- xas:targetNamespace="FXParticleSystem">
- <xs:restriction base="xs:string">
- <xs:enumeration value="INVALID_ROTATION" />
- <xs:enumeration value="ROTATION_OFF" />
- <xs:enumeration value="ROTATE_AROUND_VELOCITY" />
- <xs:enumeration value="ROTATE_IN_WORLD_SPACE" />
- </xs:restriction>
- </xs:simpleType>
- <xs:simpleType name="FXParticleSystem_WavefrontShape"
- xas:useEnumPrefix="false"
- xas:enumItemPrefix="WAVEFRONT_SHAPE_"
- xas:targetNamespace="FXParticleSystem">
- <xs:restriction base="xs:string">
- <xs:enumeration value="INVALID" />
- <xs:enumeration value="CIRCLE" />
- <xs:enumeration value="LINE" />
- </xs:restriction>
- </xs:simpleType>
- </xs:schema>
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