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- <?xml version="1.0" encoding="utf-8" ?>
- <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
- <xs:simpleType name="ShieldSphereUpdateOption">
- <xs:restriction base="xs:string">
- <xs:enumeration value="ALLOW_ALLIES_PROJECTTILE_GOTHROUGH" />
- </xs:restriction>
- </xs:simpleType>
-
- <xs:simpleType name="ShieldSphereUpdateOptionFlag">
- <xs:list itemType="ShieldSphereUpdateOption"></xs:list>
- </xs:simpleType>
- <xs:complexType name="ShieldSphereUpdateModuleData">
- <xs:complexContent>
- <xs:extension base="UpdateModuleData">
- <xs:sequence>
- <xs:element name="PositionOffset" type="Vector3" minOccurs="0" maxOccurs="1" />
- <!--Object filter for the objects that the shield will protect.-->
- <xs:element name="ObjectFilter" type="ObjectFilter" minOccurs="1" maxOccurs="1"/>
-
- <!-- Normally attacks originating inside the shield targeting a point inside the shield are not
- absorbed by the shield (fictionally, the shield is a hollow sphere barrier - stuff inside is
- not affected). Attacks from these types of units are absorbed anyways.... -->
- <xs:element name="IgnoreInsideToInsideCheck" type="ObjectFilter" minOccurs="0" maxOccurs="1"/>
- </xs:sequence>
- <!--Radius of the shields sphere.-->
- <xs:attribute name="RadiusMax" type="SageReal" default="40"/>
- <xs:attribute name="RadiusMin" type="SageReal" default="10"/>
- <xs:attribute name="DamageTypesNotToAbsorb" type="DamageBitFlags" />
- <!-- Amount of time in seconds between partition filter scans.-->
- <xs:attribute name="ScanFrequency" type="Time" default="1s"/>
- <!--Number of seconds that the shield will last-->
- <xs:attribute name="Duration" type="Time" default="10s"/>
- <!--Maximum damage that the shield can absorb.-->
- <xs:attribute name="MaxDamage" type="SageReal" default="0"/>
-
- <!-- Status to set while active. Will remove object status on deactivation -->
- <xs:attribute name="ObjectStatus" type="ObjectStatusBitFlags" default=""/>
- <!-- Model Condition set while active. Will be removed on deactivation -->
- <xs:attribute name="ModelCondition" type="ModelConditionBitFlags" default="" />
- <!-- Determines whether or not this update begins running after being created or not -->
- <xs:attribute name="InitiallyActive" type="SageBool" default="false" />
- <!-- for the shield FX. -->
- <xs:attribute name="ShieldBoneName" type="xs:string" />
- <xs:attribute name="ShieldSizeMultiplier" type="SageReal" default="1.0" />
-
- <xs:attribute name="Options" type="ShieldSphereUpdateOptionFlag" />
- </xs:extension>
- </xs:complexContent>
- </xs:complexType>
- </xs:schema>
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