MultiplayerCommonUIData.xsd 1.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <xs:schema
  3. xmlns:xs="http://www.w3.org/2001/XMLSchema"
  4. xmlns="uri:ea.com:eala:asset"
  5. xmlns:at="uri:ea.com:eala:asset:type"
  6. xmlns:xas="uri:ea.com:eala:asset:schema"
  7. targetNamespace="uri:ea.com:eala:asset"
  8. elementFormDefault="qualified"
  9. xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
  10. <!-- Type definitions for common multiplayer elements -->
  11. <xs:simpleType name="GameplayType"
  12. xas:useEnumPrefix="false"
  13. xas:enumItemPrefix="GAME_TYPE_"
  14. xas:targetNamespace="Sage::UI::Joypad">
  15. <xs:restriction base="xs:string">
  16. <!-- These values need to correspond to the game types defined in code in GameInfo.h -->
  17. <xs:enumeration value="VERSUS" xas:forceValue="0" />
  18. <xs:enumeration value="KOTH" xas:forceValue="1"/>
  19. <xs:enumeration value="CAH" xas:forceValue="2"/>
  20. <xs:enumeration value="CTF" xas:forceValue="3"/>
  21. <xs:enumeration value="SIEGE" xas:forceValue="4"/>
  22. </xs:restriction>
  23. </xs:simpleType>
  24. <xs:complexType name="GameplayTypeSetting">
  25. <xs:attribute name="Label" type="xs:string" />
  26. <xs:attribute name="Value" type="GameplayType"/>
  27. <xs:attribute name="AvailableWithAI" type="SageBool" default="false"/>
  28. </xs:complexType>
  29. </xs:schema>