BuildingsGenericDamageFill.fx 384 B

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  1. //////////////////////////////////////////////////////////////////////////////
  2. // ©2007 Electronic Arts Inc
  3. //
  4. // FX Shader for generic structures.
  5. //////////////////////////////////////////////////////////////////////////////
  6. #define SUPPORT_SPECMAP 1
  7. #define SUPPORT_DAMAGETEXTURE 1
  8. #define SUPPORT_FILLDAMAGETEXTURE 1
  9. #define SUPPORT_SSAO 1 // enable SSAO
  10. #include "Objects.fxh"