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- //////////////////////////////////////////////////////////////////////////////
- // ©2008 Electronic Arts Inc
- //
- // Rotate cube map scrape script
- //////////////////////////////////////////////////////////////////////////////
- #ifndef SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_SCRAPEH
- #define SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_SCRAPEH
- #include "RotateEnvironmentMap_Defs.scrapeh"
- #include "RotateEnvironmentMap_Water.scrapeh"
- #include "RotateEnvironmentMap_Objects.scrapeh"
- // called every frame
- proc doRotateEnvironmentMaps
- // only refresh when changing
- if WW3D MustRefreshEnvironment
- setbool WW3D MustRefreshEnvironment false
- setcamera Viewer
- setGlobalLightInfo
- callproc doRotateEnvironmentMapWater
- GPUFLUSH
- callproc doRotateEnvironmentMapObjects
- GPUFLUSH
- endif
- settexture Objects LightSpaceEnvironmentMap EnvironmentDestinationTextureObjects
- settexture Water LightSpaceEnvironmentMap EnvironmentDestinationTextureWater
- endproc
- #endif // SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_WATER_SCRAPEH
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