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- //////////////////////////////////////////////////////////////////////////////
- // ©2008 Electronic Arts Inc
- //
- // Rotate cube map scrape script, Water
- //////////////////////////////////////////////////////////////////////////////
- #ifndef SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_WATER_SCRAPEH
- #define SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_WATER_SCRAPEH
- // source texture
- #define EnvironmentSourceTexture EnvironmentSourceTextureWater
- // destination texture
- #define EnvironmentDestinationTexture EnvironmentDestinationTextureWater
- // procedure name
- #define doRotateEnvironmentMap doRotateEnvironmentMapWater
- // destination parm
- #include "RotateEnvironmentMap_Proc.scrapeh"
- #undef EnvironmentSourceTexture
- #undef EnvironmentDestinationTexture
- #undef doRotateEnvironmentMap
- #endif // SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_WATER_SCRAPEH
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