RotateEnvironmentMap_Water.scrapeh 817 B

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  1. //////////////////////////////////////////////////////////////////////////////
  2. // ©2008 Electronic Arts Inc
  3. //
  4. // Rotate cube map scrape script, Water
  5. //////////////////////////////////////////////////////////////////////////////
  6. #ifndef SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_WATER_SCRAPEH
  7. #define SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_WATER_SCRAPEH
  8. // source texture
  9. #define EnvironmentSourceTexture EnvironmentSourceTextureWater
  10. // destination texture
  11. #define EnvironmentDestinationTexture EnvironmentDestinationTextureWater
  12. // procedure name
  13. #define doRotateEnvironmentMap doRotateEnvironmentMapWater
  14. // destination parm
  15. #include "RotateEnvironmentMap_Proc.scrapeh"
  16. #undef EnvironmentSourceTexture
  17. #undef EnvironmentDestinationTexture
  18. #undef doRotateEnvironmentMap
  19. #endif // SCRAPE_SCRIPT_ROTATE_ENVIRONMENT_WATER_SCRAPEH