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- <?xml version="1.0" encoding="UTF-8"?>
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- <Tags></Tags>
- <Includes>
- <Include
- type="all"
- source="DATA:GlobalData/GlobalDefines.xml" />
- <Include
- type="instance"
- source="BaseObject.xml" />
- </Includes>
- <GameObject
- id="BaseCivilianStructureNoGarrison"
- inheritFrom="BaseObject"
- SelectPortrait="Portrait_NeutralGenericStructure"
- ButtonImage="Button_NeutralGenericStructure"
- Side="Civilian"
- EditorSorting="STRUCTURE"
- CommandSet="EmptyCommandSet"
- CampnessValue="=$CAMPNESS_TECH_BUILDING"
- KindOf="UNATTACKABLE STRUCTURE PRELOAD IMMOBILE CAN_CAST_REFLECTIONS AUTO_RALLYPOINT COVER KEEP_CLASSIFIED_WHEN_DEAD COVER CIVILIAN_BUILDING RESIST_EMP"
- RadarPriority="STRUCTURE"
- TypeDescription="TYPE:NonGarrisonableStructure"
- Description="DESC:NonGarrisonableStructure">
- <DisplayName>NAME:NonGarrisonableStructure</DisplayName>
- <ArmorSet
- id="DefaultArmor"
- Armor="StructureArmor"
- DamageFX="GenericStructureDamageFX" />
- <Behaviors>
- <AttributeModifierPoolUpdate
- id="DefaultAttributeModifierPoolUpdate"/>
- <FXListBehavior
- id="ModuleTag_FXList">
- <DieMuxData
- DeathTypes="ALL" />
- <Event
- Index="onTransitionToDamaged"
- FX="FX_BuildDamaged_Large" />
- <Event
- Index="onTransitionToReallyDamaged"
- FX="FX_BuildDamaged_Large" />
- <Event
- Index="onTransitionToRubble"
- FX="FX_BuildRubble_Large" />
- <Event
- Index="onDeath"
- ForceUseDoFXObj="true"
- FX="FX_None" />
- </FXListBehavior>
- <SecondaryDamageTracker
- id="ModuleTag_SecondaryDamageTracker"
- UpdateDuration="1s"
- DissipateAmount="25"
- MaxDamageClampScaler="=$MAX_SECONDARY_DAMAGE_SCALER">
- <Color R="1.0" G="1.0" B="1.75"/>
- <EffectInfo
- Fraction="0.2"
- AttributeModifier="AttributeModifer_CryoBeam_02"
- />
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- Fraction="0.4"
- AttributeModifier="AttributeModifer_CryoBeam_04"
- />
- <EffectInfo
- Fraction="0.6"
- AttributeModifier="AttributeModifer_CryoBeam_06"
- />
- <EffectInfo
- Fraction="0.8"
- AttributeModifier="AttributeModifer_CryoBeam_08"
- />
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- Fraction="1.0"
- SetUpgradedArmor="true"
- OnEnterDisable="true"
- OnEnterCancelSpecialAbilities="true"
- AttributeModifier="AttributeModifer_CryoBeam_10"
- />
- <ObjectStatusValidation
- ForbiddenStatus="UNDER_IRON_CURTAIN" />
- </SecondaryDamageTracker>
- </Behaviors>
- <Body>
- <ActiveBody
- id="DefaultBody" />
- </Body>
- <AudioArrayVoice>
- <AudioEntry EvaEvent="BuildingStolen" AudioType="voiceDefectingAway" />
- <AudioEntry EvaEvent="EnemyBuildingCaptured" AudioType="voiceDefectingTowards" />
- </AudioArrayVoice>
- <AudioArraySound>
- <AudioEntry Sound="HumanFaction_MediumBuilding_LightDamageMS" AudioType="soundOnDamaged" />
- <AudioEntry Sound="HumanFaction_MediumBuilding_HeavyDamageMS" AudioType="soundOnReallyDamaged" />
- </AudioArraySound>
- <EvaEventArray>
- <EvaEntry EvaEvent="StructureUnderAttack" EvaType="damagedOwner" />
- <EvaEntry EvaEvent="StructureRepairing" EvaType="repairingOwner" />
- </EvaEventArray>
- <VisionInfo
- VisionRange="600"
- ShroudClearingRange="600" />
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