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- <?xml version="1.0" encoding="UTF-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
- <!--
- This is the BaseObject. This object is meant for specifying modules which
- _must_ be present on _every_ object in the game. Every object in the game
- _must_ inherit from this. Do _not_ specify anything even slightly less
- than universal here.
-
- As of 6/5/07, this is the list of objects which do NOT inherit from here,
- because they are "props" and have specialized optimizations. These include
- but are not limited to:
- BaseTree
- BaseTopple
- BaseRockBig
- BaseRock
- BaseOptimizedProp
- BaseDebris
- Audio objects (Ambient Audio)
- -->
- <Tags></Tags>
- <Includes></Includes>
- <GameObject
- id="BaseObject">
- <Behaviors>
- <!-- SMC = Special Model Condition, any object wishing to have a timed model condition
- must have one of these modules -->
- <ObjectSMCHelper
- id="ObjectSMCHelper"/>
- <!-- The defection system needs to be redone, at which point
- this should be moved to a base object further down the
- inheritance tree -->
- <ObjectDefectionHelper
- id="ObjectDefectionHelper"/>
- </Behaviors>
- <Body>
- <ActiveBody
- id="DefaultBody"/>
- </Body>
- </GameObject>
- </AssetDeclaration>
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