BaseSimulatedDebris.xml 1.2 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. </Includes>
  6. <GameObject
  7. id="BaseSimulatedDebris"
  8. Side="Neutral"
  9. EditorSorting="MISC_MAN_MADE"
  10. TransportSlotCount="0"
  11. CommandSet="EmptyCommandSet"
  12. KindOf="NO_COLLIDE INERT_SHROUD_REVEALER UNATTACKABLE NOT_AUTOACQUIRABLE INERT"
  13. RadarPriority="NOT_ON_RADAR">
  14. <DisplayName>Debris</DisplayName>
  15. <ArmorSet
  16. Armor="NoArmor" />
  17. <Draws>
  18. </Draws>
  19. <Behaviors>
  20. <DynamicsUpdate
  21. id="ModuleTag_Dynamics"
  22. Motion="SIMULATED"
  23. Collision="NONINTERCOLLIDING" />
  24. <LifetimeUpdate
  25. id="ModuleTag_LifeTime"
  26. MinLifetime="4s"
  27. MaxLifetime="5s" />
  28. <SlowDeath
  29. id="ModuleTag_Death"
  30. SinkDelay="2s"
  31. SinkRate=".5"
  32. DestructionDelay="4s">
  33. <DieMuxData
  34. DeathTypes="ALL" />
  35. </SlowDeath>
  36. </Behaviors>
  37. <Body>
  38. <ActiveBody
  39. id="ModuleTag_Body"
  40. MaxHealth="100.0" />
  41. </Body>
  42. <Geometry IsSmall="true" >
  43. <Shape Type="BOX"
  44. MajorRadius="10.0"
  45. MinorRadius="10.0"
  46. Height="10.0"/>
  47. </Geometry>
  48. <VisionInfo
  49. VisionRange="0"
  50. ShroudClearingRange="0" />
  51. </GameObject>
  52. </AssetDeclaration>