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- <Tags></Tags>
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- type="instance"
- source="BaseObject.xml" />
- <Include type="all" source="ART:AU_Garrison_Flag.w3x" />
- <Include type="all" source="ART:SU_Garrison_Flag.w3x" />
- <Include type="all" source="ART:JU_Garrison_Flag.w3x" />
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- source="ART:NU_GarFlag.xml" />
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- id="BaseTechStructure"
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- CampnessValue="=$CAMPNESS_TECH_BUILDING"
- UnitCategory="STRUCTURE"
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- EditorSorting="STRUCTURE"
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- RadarPriority="STRUCTURE"
- >
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- <ArmorSet
- Armor="CryoBeamFrozenArmor"
- DamageFX="VehicleDamageFX"
- Conditions="SECONDARY_DAMAGE"/>
-
- <Behaviors>
- <AttributeModifierPoolUpdate
- id="DefaultAttributeModifierPoolUpdate"/>
- <ModelConditionUpgrade
- id="ModuleTag_AlliesFaction"
- AddConditionFlags="USER_1">
- <TriggeredBy>Upgrade_AlliesFaction</TriggeredBy>
- </ModelConditionUpgrade>
- <ModelConditionUpgrade
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- AddConditionFlags="USER_2">
- <TriggeredBy>Upgrade_SovietFaction</TriggeredBy>
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- id="ModuleTag_JapanFaction"
- AddConditionFlags="USER_3">
- <TriggeredBy>Upgrade_JapanFaction</TriggeredBy>
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- DestructionDelay="6.1s">
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- FX="FX_BuildDamaged_Large" />
- <Event
- Index="onTransitionToReallyDamaged"
- FX="FX_BuildDamaged_Large" />
- <Event
- Index="onTransitionToRubble"
- FX="FX_BuildRubble_Large" />
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- </ModelConditionAudioLoopClientBehavior>
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- <AudioArrayVoice>
- <AudioEntry EvaEvent="BuildingStolen" AudioType="voiceDefectingAway" />
- <AudioEntry EvaEvent="EnemyBuildingCaptured" AudioType="voiceDefectingTowards" />
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- <EvaEntry EvaEvent="StructureUnderAttack" EvaType="damagedOwner" />
- <EvaEntry EvaEvent="StructureSold" EvaType="soldOwner" />
- <EvaEntry EvaEvent="StructureRepairing" EvaType="repairingOwner" />
- <EvaEntry EvaEvent="EnemyCampSighted" EvaType="enemyObjectSighted" />
- </EvaEventArray>
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