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- <?xml version="1.0" encoding="us-ascii"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Tags></Tags>
- <Includes>
- <Include
- type="instance"
- source="BaseObject.xml" />
- </Includes>
- <GameObject
- id="BaseTimeBombSeed"
- inheritFrom="BaseObject"
- KindOf="IMMOBILE NO_COLLIDE NOT_AUTOACQUIRABLE IGNORE_FOR_VICTORY CANNOT_BE_DETECTED"
- EditorName="BaseTimeBombSeed">
- <DisplayName>BaseTimeBombSeed</DisplayName>
- <ArmorSet
- Armor="BaseVehicleArmor" />
- <!-- NOTE: this locomotor is used to validate this special power across various terrain.
- It is not meant to have a speed. Please do not remove. -->
- <LocomotorSet
- Locomotor="SpecialPowerAllTerrainValidLocomotor"
- Condition="NORMAL"
- Speed="0.0" />
- <Draws>
- <ScriptedModelDraw
- id="ModuleTag_Draw">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="" />
- </ModelConditionState>
- </ScriptedModelDraw>
- </Draws>
- <Behaviors>
- <Physics
- id="ModuleTag_Physics" />
- <LifetimeUpdate
- id="ModuleTag_LifetimeUpdate"
- MinLifetime="3.0s"
- MaxLifetime="3.0s"
- DeathType="NORMAL"
- IgnoreProjectileState="true" />
- <FXListBehavior id="ModuleTag_FXList">
- <DieMuxData
- DeathTypes="ALL" />
- <Event Index="onCreate" FX="FX_TimeBombChrono" />
- </FXListBehavior>
- <DestroyDie
- id="ModuleTag_DestroyDie">
- <DieMuxData
- DeathTypes="ALL" />
- </DestroyDie>
- </Behaviors>
- <AI>
- <AIUpdate
- id="ModuleTag_AI"
- AutoAcquireEnemiesWhenIdle="NO"/>
- </AI>
- <Body>
- <PropBody
- id="ModuleTag_PropBody" />
- </Body>
- <Geometry
- IsSmall="true">
- <Shape
- Type="CYLINDER"
- MajorRadius="1.0"
- Height="1.0"></Shape>
- </Geometry>
- <AudioArraySound>
- <AudioEntry Sound="ALL_TimeBomb_Activate_CreationSequence_Loop" AudioType="soundAmbient" />
- </AudioArraySound>
- </GameObject>
- </AssetDeclaration>
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