LargeGroupAudio.xml 2.4 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset">
  3. <Tags />
  4. <Includes />
  5. <LargeGroupAudioMap
  6. id="JAP_FinalSquadron_AirplaneGroupMoveLoopStereo"
  7. ExcludedModelConditionFlags="DYING"
  8. Size="250"
  9. StartThreshold="5"
  10. StopThreshold="4"
  11. HandOffModeTime="1s"
  12. MaximumAudioSpeed="100">
  13. <Sound Sound="JAP_FinalSquadron_AirplaneGroupMoveLoopStereo">
  14. <Key>JAP_FinalSquadronAirplane</Key>
  15. </Sound>
  16. </LargeGroupAudioMap>
  17. <!--
  18. <LargeGroupAudioMap
  19. id="GDI_RifleSoldier_DiggingLoop"
  20. RequiredModelConditionFlags="PREPARING"
  21. ExcludedModelConditionFlags="DYING ENGAGED DECELERATE MOVING"
  22. ExcludedObjectStatusBits="INSIDE_GARRISON"
  23. Size="150"
  24. StartThreshold="3"
  25. StopThreshold="2"
  26. HandOffModeTime="1s"
  27. MaximumAudioSpeed="100">
  28. <Sound Sound="GDI_RifleSoldier_DiggingLoop">
  29. </Sound>
  30. </LargeGroupAudioMap>
  31. <LargeGroupAudioMap
  32. id="Shadow_GroupSmall_GlidingLoop"
  33. RequiredModelConditionFlags="FLYING"
  34. ExcludedModelConditionFlags="DYING ENGAGED DECELERATE"
  35. ExcludedObjectStatusBits="INSIDE_GARRISON"
  36. Size="150"
  37. StartThreshold="3"
  38. StopThreshold="3"
  39. HandOffModeTime="1s"
  40. MaximumAudioSpeed="100">
  41. <Sound
  42. Sound="NOD_ShadowSquad_IdleGliderLoop">
  43. <Key>NOD_Shadow</Key>
  44. </Sound>
  45. </LargeGroupAudioMap>
  46. <LargeGroupAudioMap
  47. id="Infantry_GroupSmall_MoveLoop"
  48. RequiredModelConditionFlags="MOVING"
  49. ExcludedModelConditionFlags="DYING ENGAGED DECELERATE"
  50. ExcludedObjectStatusBits="INSIDE_GARRISON"
  51. Size="150"
  52. StartThreshold="3"
  53. StopThreshold="3"
  54. HandOffModeTime="1s"
  55. MaximumAudioSpeed="100">
  56. <Sound
  57. Sound="GDI_GrenadierSoldier_GroupSmall_MoveLoop">
  58. </Sound>
  59. <Sound
  60. Sound="GDI_MissileSoldier_GroupSmall_MoveLoop">
  61. </Sound>
  62. <Sound
  63. Sound="GDI_RifleSoldier_GroupSmall_MoveLoop">
  64. </Sound>
  65. <Sound
  66. Sound="GDI_ZoneTrooper_GroupSmall_MoveLoop">
  67. </Sound>
  68. <Sound
  69. Sound="GDI_GrenadierSoldier_GroupSmall_MoveLoop">
  70. <Key>NOD_Shadow</Key>
  71. </Sound>
  72. </LargeGroupAudioMap>
  73. <LargeGroupAudioMap
  74. id="GDI_Sniper_GroupSmall_MoveLoop"
  75. IgnoreStealthedUnits="false"
  76. RequiredModelConditionFlags="MOVING"
  77. ExcludedModelConditionFlags="DYING ENGAGED DECELERATE"
  78. ExcludedObjectStatusBits="INSIDE_GARRISON"
  79. Size="150"
  80. StartThreshold="2"
  81. StopThreshold="2"
  82. HandOffModeTime="1s"
  83. MaximumAudioSpeed="100">
  84. <Sound
  85. Sound="GDI_Sniper_GroupSmall_MoveLoop">
  86. </Sound>
  87. </LargeGroupAudioMap>
  88. -->
  89. </AssetDeclaration>