SoundEffects.xml 728 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags />
  4. <Includes>
  5. <Include
  6. type="instance"
  7. source="BaseSoundEffect.xml" />
  8. </Includes>
  9. <!--
  10. voiceAlert
  11. voiceAttack
  12. voiceAttackAfterMoving //Attack an target which is not in range of your weapons
  13. voiceAttackAir
  14. voiceAttackCharge
  15. voiceAttackGarrisonedStructure
  16. voiceAttackMachine
  17. voiceAttackStructure
  18. voiceBombard
  19. voiceBuildResponse //"It'll look real nice when it's done"
  20. voiceCaptureBuildingComplete //"We have their building"
  21. voiceCombatDrop
  22. voiceCombineWithHorde
  23. voiceCreated
  24. voiceDefectingAway //I am ceasing to be owned by you now
  25. voiceDefectingTowards //I am now being owned by you
  26. voiceDeliverRing
  27. voiceDesperateAttack
  28. voiceDock
  29. voiceEnter
  30. voiceEnterHostile
  31. voiceFear
  32. voiceFullyCreated
  33. voiceGarrison
  34. voiceGetHealed
  35. voiceGuard
  36. voiceLowFuel //Airplane can't find an airport to refuel at
  37. voiceMove
  38. voiceMoveOverWalls //Currently broken, never plays
  39. voiceMoveToCamp
  40. voiceMoveToHigherGround
  41. voiceMoveWhileAttacking
  42. voiceNoBuild //"Can't do that, sir"
  43. voicePrimaryWeaponMode
  44. voiceRapidFire
  45. voiceRepair //"Could use a little touchup"
  46. voiceRetreatToCastle
  47. voiceSalvage
  48. voiceSecondaryWeaponMode //"Grabbing a flashbang"
  49. voiceSelect
  50. voiceSelectBattle
  51. voiceSelectIdleWorker
  52. voiceSelectUnderConstruction
  53. voiceSendToSlaughterhouse
  54. voiceStartCharging //Mumakil trumpet
  55. voiceSupply //"Resuming supply chain"
  56. voiceTaskComplete
  57. voiceTertiaryWeaponMode
  58. voiceUnload //"Everybody out"
  59. voiceEnterStateAttack
  60. voiceEnterStateAttackAfterMoving
  61. voiceEnterStateAttackAir
  62. voiceEnterStateAttackCharge
  63. voiceEnterStateAttackGarrisonedStructure
  64. voiceEnterStateAttackMachine
  65. voiceEnterStateAttackStructure
  66. voiceEnterStateMove
  67. voiceEnterStateMoveOverWalls
  68. voiceEnterStateMoveToCamp
  69. voiceEnterStateMoveToHigherGround
  70. voiceEnterStateMoveWhileAttacking
  71. voiceEnterStateRetreatToCastle
  72. //Special voices which must only work when targetting or interacting with a specific type of object
  73. voiceAttackUnit //Special voice for attacking a specific type of unit e.g. attacking an Orca
  74. voiceCreatedFrom //Special voice for being created from a specific type of production building e.g. being created from Inn
  75. voiceEnterStateAttackUnit
  76. voiceEnterStateEnterUnit
  77. voiceEnterUnit //Special voice for entering a specific type of unit e.g. entering an Ox
  78. voiceFullyCreatedFrom
  79. soundAfterburner
  80. soundAmbient
  81. soundAmbientBattle
  82. soundAmbientDamaged
  83. soundAmbientReallyDamaged
  84. soundAmbientRubble
  85. soundCreated
  86. soundCrushing
  87. soundDeploy
  88. soundDisabled //Overrides MiscAudio's BuildingDisabled/VehicleDisabled if present
  89. soundDisabledOnCreation //Overrides soundDisabled on the first frame of an object's life
  90. soundDisguiseRevealedFailure
  91. soundDisguiseRevealedSuccess
  92. soundDisguiseStarted
  93. soundEnter
  94. soundExit
  95. soundFalling
  96. soundImpact
  97. soundImpactCyclonic
  98. soundMoveLoop
  99. soundMoveLoopDamaged
  100. soundMoveStart
  101. soundMoveStartDamaged
  102. soundOnDamaged
  103. soundOnReallyDamaged
  104. soundPrepositioned //For Nod turrets - GUI sound when the hub & first 2 ghost turrets are put down, before anything actually builds
  105. soundPromotedElite
  106. soundPromotedHero
  107. soundPromotedVeteran
  108. soundReenabled //Overrides MiscAudio's BuildingReenabled/VehicleReenabled if present
  109. soundStealthOff //Not completely functional with InvisibilitySystem; use sounds in InvisibilityNuggets instead
  110. soundStealthOn //Not completely functional with InvisibilitySystem; use sounds in InvisibilityNuggets instead
  111. soundTurretMoveLoop
  112. soundUndeploy
  113. soundUnderConstruction
  114. soundUnderRepairFromDamage
  115. soundUnderRepairFromRubble
  116. -->
  117. <Defines>
  118. <!-- === CNC3 DEFINITIONS BEGIN === -->
  119. <Define
  120. name="AMBIENT_VOLUME"
  121. value="70" />
  122. <!-- === CNC3 DEFINITIONS END === -->
  123. <!-- === RA3 DEFINITIONS BEGIN === -->
  124. <Define
  125. name="ALL_UNITRESPONSE_VOLUME"
  126. value="100" />
  127. <Define
  128. name="ALL_UNITRESPONSE_MINVOLUME"
  129. value="90" />
  130. <Define
  131. name="ALL_UNITRESPONSE_PITCHSHIFT_LOW"
  132. value="-1" />
  133. <Define
  134. name="ALL_UNITRESPONSE_PITCHSHIFT_HIGH"
  135. value="1" />
  136. <Define
  137. name="ALL_VOICEDIE_VOLUME"
  138. value="70" />
  139. <Define
  140. name="ALL_VOICEDIE_VOLUMESHIFT"
  141. value="-10" />
  142. <Define
  143. name="ALL_VOICEDIE_PITCHSHIFT_LOW"
  144. value="-1" />
  145. <Define
  146. name="ALL_VOICEDIE_PITCHSHIFT_HIGH"
  147. value="1" />
  148. <Define
  149. name="ALL_VOICEHELP_VOLUME"
  150. value="70" />
  151. <Define
  152. name="ALL_VOICEHELP_VOLUMESHIFT"
  153. value="-10" />
  154. <Define
  155. name="ALL_VOICEHELP_PITCHSHIFT_LOW"
  156. value="-1" />
  157. <Define
  158. name="ALL_VOICEHELP_PITCHSHIFT_HIGH"
  159. value="1" />
  160. <!-- === RA3 DEFINITIONS END === -->
  161. </Defines>
  162. <!-- ; This file is the main list of sound effects in the game. Sounds in here are loaded,
  163. ; not streamed. Some additional sounds are listed in Music.xml (music tracks),
  164. ; Speech.xml (stream voices), Voice.xml (non-streamed voices), and AmbientStream.xml
  165. ; (streamed ambients)
  166. ;
  167. ; The format of a sound entry is as follows:
  168. ; <SoundKeyword> <Name>
  169. ; <Key> = <value>
  170. ; <Key> = <value>
  171. ; <Key> = <value>
  172. ; Endwhere:
  173. ; <SoundKeyword> introduces a new sound definition. There are 4 keywords; the choice of
  174. ; keyword determines the general type of sound and where the sound files are located. They are:
  175. ; "AudioEvent": This introduces a general use, non-streamed sound. Its sound is made from
  176. ; one or more WAVE format files located in Data/Audio/Sounds (and its localized
  177. ; subdirectories.
  178. ; "MusicTrack": This introduces a streamed piece of music. Music is located in Data/Audio/Tracks.
  179. ; Music is special in that playing one music track will (in most cases) cause any
  180. ; other music tracks to stop playing.
  181. ; "DialogEvent": This introduces a streamed piece of dialog. Streamed dialog is located in
  182. ; Data/Audio/Speech. Streamed dialog is special in that the script commands used
  183. ; to play streamed dialog can prevent any other voices from playing until the
  184. ; streamed dialog completes.
  185. ; "AmbientStream": This introduces a streamed sound effect. These are located in
  186. ; Data/Audio/AmbientStreams. AmbientStreams are special in that a request to
  187. ; play an ambient stream actually just produces an "ambient stream marker",
  188. ; and then the system uses the two loudest markers to choose which two ambient
  189. ; streams to play (so you cannot have more than 2 ambient streams playing at a time).
  190. ; "StreamedSound": Acts much like a 2D sound, only it is streamed in. You set it to looped or unlooped,
  191. ; but you cannot have s between the loops. Only 1 filename allowed
  192. ;
  193. ; <Name> is the name of the sound. This is the name used to reference the sound in the other INI files,
  194. ; the name which appear in WorldBuilder's sound lists, and the name which appears in error messages.
  195. ; All names must be unique between all sounds (of any type).
  196. ;
  197. ; <Key> is one of a number of keys defining how the sound is played. The list of legal keys
  198. ; and their possible values are:
  199. ; "Filename": Name of (single) sound file to play. It should include the file extension, which can be
  200. ; .wav for an uncompressed or IMA ADPCM-compressed WAVE file, or
  201. ; .mp3 for an MP3-compressed file. This key does NOT apply to AudioEvents.
  202. ; "Sounds": List of WAVE files to play. This key applies ONLY to AudioEvents. You can include
  203. ; zero or more sounds on this list; the sound will usually (without the SEQUENTIAL flag) choose
  204. ; one randomly from the list. You do NOT include the file extension, which must be
  205. ; .wav. (Uncompressed or IMA ADPCM-compressed WAVE files accepted.) By default,
  206. ; all the sounds are equally likely to be chosen. This can be altered by adding a
  207. ; ':weight' after the sound file name. This changes the weight of the sound.
  208. ; The total weight of all sound files in the list is added up, and the chance of
  209. ; any given sound file playing is (file's weight divided by total weight). The
  210. ; default weight is 1000. So a sound line like "Sounds = sound1 sound2:2000 sound3:200"
  211. ; means sound1.wav will play 1000/3200 = 31% of the time, sound2.wav will play 2000/3200 = 62%
  212. ; of the time, and sound3.wav will play 200/3200 = 6% of the time when the sound tries to play.
  213. ; (or on each loop, for looping sounds).
  214. ;
  215. ; Weight = PlayPercentForThatSound*(TotalOtherWeights) / (1-PlayPercentForThatSound)
  216. ;
  217. ; - Evan
  218. ;
  219. ; "Attack": A list of WAVE files to play when starting up the sound. This key applies ONLY to
  220. ; AudioEvents. If this key is not empty, one of the WAVE files listed here will be
  221. ; played when the sound is started up, before the sounds in the "Sounds" list. The
  222. ; format is exactly the same as the "Sounds" list. Note that if the sound starts
  223. ; when it can't actually be heard (for instance, a 3D looping sound which is out of range),
  224. ; the "Attack" sound will be skipped when it finally becomes audible.
  225. ; "Decay": A list of WAVE files to play when killing the sound. This key applies ONLY to
  226. ; AudioEvents. If this key is present and not empty, one of the WAVE files listed
  227. ; here will be played when the sound is killed. The format is exactly the same as
  228. ; the "Sounds" list.
  229. ; "Volume": The volume of the sound, as a percentage. This (multiplied by a host of global
  230. ; factors) gives the final output volume of the sound. 100 means play at full volume.
  231. ; Note that sounds never actually play above 100% volume. Giving a number above 100
  232. ; can be useful, though, since the default volumes of the volume sliders is generally
  233. ; around 70%, meaning at sound with Volume = 120 will actually play at 84% of recorded
  234. ; volume, louder than a sound with Volume = 100.
  235. ; "VolumeShift": Specified as a negative percentage. If present, each time the sound is played, the
  236. ; volume will be randomly chosen between (volume + volumeshift) and (volume). E.g.
  237. ; if Volume = 70 and VolumeShift = -20, the volume will be between 56 (70 * 0.8) and 70.
  238. ; (0.8 = 100% - 20%)
  239. ; "PerFileVolumeShift": Same as VolumeShift, but 'rolled' (re-randomized) each time a new .wav is
  240. ; started. Note: DOES NOT WORK for sounds with no delay in between the
  241. ; wavs.
  242. ; "MinVolume" (For 3D AudioEvents and AmbientStreams only): If this is non-zero, the sound's volume
  243. ; will never drop below this volume, regardless of how far away the microphone gets from
  244. ; the source of the sound. This clamping does not affect global volume controls (e.g.
  245. ; if the script has faded all sounds to zero or the user has selected a zero volume on
  246. ; the options window, the sound will still be silent.) Defaults to zero.
  247. ; "PitchShift"
  248. ; "PerFilePitchShift": Same as PitchShift, but 'rolled' (re-randomized) each time a new .wav is
  249. ; started. Note: DOES NOT WORK for sounds with no delay in between the
  250. ; wavs.
  251. ; "PlayPercent"
  252. ; "Delay"
  253. ; "Limit"
  254. ; "": lowest, low, normal, high, critical
  255. ; "Type": One or more of the following flags. You can use the syntax +flag to add another
  256. ; flag on a later line, and -flag to remove an existing flag (e.g. one listed in the
  257. ; default sound effect). Flags with no + or - override the existing list of
  258. ; flags.
  259. ; "UI" (AudioEvents only): Sound is intended to be part of the UI. The only real effect of
  260. ; this flag is that many sounds are sent to the audio manager by other pieces of code
  261. ; without have a 'player which owns this sound' specified. If this flag is present, and
  262. ; the "Player" flag is present, then if the owning play is not specified, the game
  263. ; will assume the sound is supposed to be heard by the local player and play it.
  264. ; Without this flag, you get an assert, and the sound won't play. It has no effect
  265. ; at all unless combined with "Player".
  266. ; "World" (AudioEvents only): Sound is 'in the world' - that is, it is meant to be a 3D sound.
  267. ; Sounds without this flag are *always* played as 2D sounds, even if given a
  268. ; position. Sounds with this flag will play as 3D sounds if possible, but will
  269. ; play as 2D sounds if no position is given. Note that MusicTracks and DialogEvents
  270. ; are always 2D streams, and AmbientStreams always look at their position if any.
  271. ; "Shrouded" (For 3D AudioEvents and AmbientStreams only): If this flag is present, the sound
  272. ; will not play if its position is inside the shroud or fog of war.
  273. ; "Voice" (AudioEvents only): If this sound is attached to an object, the sound will not play if
  274. ; another sound with the "voice" flag is already playing on it, unless the sound also has
  275. ; the interrupting control flag set. As a secondary effect, this flag defaults SubmixSlider
  276. ; to "Voice" if no SubmixSlider is given.
  277. ; "Player" (AudioEvents only): In some cases, when a sound is played, the code gives it a owning
  278. ; player. (If the sound is attached to an object, the owner of the object is usually the
  279. ; owner of the sound.) In these cases, the flags Player, Allies, Enemies, and Everyone are
  280. ; used to determine who can hear the sound. If the "Player" flag is present, the owning
  281. ; player will be able to hear the sound; if neither "Player" nor "Everyone" is present,
  282. ; the owner of the sound will not be able to hear it.
  283. ; AudioEvents should *always* have one or more of "Player", "Allies", "Enemies", or
  284. ; "Everyone", otherwise you will get an assert when you try to play the sound.
  285. ; "Allies" (AudioEvents only): If the sound is owned by a player, this flag indicates that the
  286. ; allies of that player can hear the sound.
  287. ; "Enemies" (AudioEvents only): If the sound is owned by a player, this flag indicates that the
  288. ; enemies of that player can hear the sound.
  289. ; "Everyone" (AudioEvents only): This flag indicates that all players can hear a sound, regardless
  290. ; of the sound's owner. Note that if a sound isn't given an owner (true of many UI sounds,
  291. ; and all Large Group Audio sounds), "Everyone" is the only acceptable flag of the four -
  292. ; you will get an assert if you don't list the sound as "Everyone", and the sound will
  293. ; play as if the "everyone" flag was present anyway.
  294. ; "Fake":
  295. ; "Default":
  296. ; "Control": More flags. Again, the +/- flag syntax can be used to modify existing lists of flags.
  297. ; "Loop" (AudioEvents and DialogEvents only): If this flag is present, the sound will loop forever -
  298. ; or at least until killed. With this flag, the sound will play an Attack sound, and then
  299. ; play one of the sounds from the Sounds lists forever until something kills the sound, at
  300. ; which point it will play a Decay sound. Without this flag, the sound would just play
  301. ; 1 Attack, 1 Sound, and 1 Decay sound.
  302. ; Sounds with this flag are sometimes known as "permanent" sound, while sounds without
  303. ; this flag are known as "one-shot" sounds. In general, you can use a one-shot sound
  304. ; where a permanent sound is expected; for instance, as the sound for a Large Group Audio
  305. ; map, or as a move loop. However, you should NOT use permanent sounds where one-shot
  306. ; sounds are expected; the code will not kill the sound and it will last until the level is
  307. ; exited.
  308. ; AmbientStreams are always looping. Music is looping or not depending on the script command
  309. ; used to start it.
  310. ; "Sequential": (AudioEvents only) For loops, run through each of the sounds in the Sounds list
  311. ; in order, instead of the normal randomly choosing one on each loop. After the last wav
  312. ; is played, the first wav is played again.
  313. ; "Randomstart": Currently only for streaming sounds only.
  314. ; "Interrupt":
  315. ; "Fade_on_kill":
  316. ; "Fade_on_start":
  317. ; "MinRange" (For 3D AudioEvents and AmbientStreams only): If the source of the sound is closer than
  318. ; this distance (in WorldBuilder distance units), the sound will play at full volume.
  319. ; Beyond this, the volume will fall off linearly until it reaches zero volume at MaxRange.
  320. ; "MaxRange" (For 3D AudioEvents and AmbientStreams only): The maximum distance at which the
  321. ; sound can be heard. If the 3D distance between the microphone and the sound is greater
  322. ; than this, the sound will not play - unless tha MinVolume is greater than zero, in which
  323. ; case the sound will still play outside the MaxRange. In the latter case, MaxRange only
  324. ; helps determine the volume rolloff line (which is a straight line from full volume at
  325. ; MinRange to zero at MaxRange).
  326. ; "LowPassCutoff" (For 3D AudioEvents only): This field is used to cause off-screen sounds to
  327. ; become occluded. This is a percentage from 0 to 100%. If it is greater than zero,
  328. ; sounds whose location is off-screen will be set to be (100 - LowPassCutoff) percent
  329. ; occluded. On the sound providers we currently use, this causes the sounds to be both
  330. ; muted overall and to have a low-pass filter applied to them (see the Miles function
  331. ; AIL_set_3D_sample_occlusion).
  332. ; Note that the sense of this number is backwards. A LowPassCutoff of 0 is hard-coded
  333. ; to mean "no occlusion"; however, a LowPassCutoff of 1 will cause the maximum possible
  334. ; occlusion (99% occluded). Higher LowPassCutoffs will decrease the occlusion until, at
  335. ; LowPassCutoff = 100, there will be no occlusion. (But the system will still waste time
  336. ; checking if the sound is off-screen, so use LowPassCutoff of 0, not 100!)
  337. ; "DryLevel" (For 2D sounds and Ambient Streams only): When reverb is on, this is the per-sample
  338. ; level of the dry sound signal (the non-reverbed sound), as a percent. 0 - 100%
  339. ; "ReverbEffectLevel": For 2D sounds and Ambient Streams, when reverb is on, this is the per-sample
  340. ; level of the wet sound signal (the reverberations), as a percent. 0 - 100%
  341. ; For 3D AudioEvents only, when reverb is on, this is the % amount the reverb
  342. ; affects the sound. 0 - 100%
  343. ; "SubmixSlider": Determines which of the five volume sliders on the options page controls this
  344. ; sound's volume, and which script commands. The choices are:
  345. ; "SoundFX", "Voice", "Music", "Ambient", and "Movie". If no SubmixSlider
  346. ; key is given, the Voice slider is used if the VOICE type flag is used,
  347. ; otherwise AudioEvents use "SoundFX", MusicTracks use "Music", DialogEvents
  348. ; use "Voice", and "AmbientStreams" use "Ambient".
  349. ; "VolumeSliderMultiplier": While this sound is playing, cause all other sounds which use a
  350. ; specified SubmixSlider to change volume (usually, become quieter).
  351. ; The format is "VolumeSliderMultiplier = Slider:<Name> Multiplier:<Percent>"
  352. ; The slider name is one of the SubmixSliders listed above; multiplier is
  353. ; a percentage multiplier to slider volume. For instance, the line
  354. ; VolumeSliderMultiplier = Slider:Voice Multiplier:70 means that any other
  355. ; sounds which use the Voice slider have their volumes multiplied by 0.7 while
  356. ; this sound plays. A sound may have more than 1 VolumeSliderMultiplier entry,
  357. ; and all sounds with a VolumeSliderMultiplier entry are immune to all
  358. ; VolumeSliderMultipliers. If it is "None", NO volume adjustments will be
  359. ; made, ever.
  360. ; "ZoomedInOffscreenVolumePercent": When zoomed in completely, multiply far-offscreen sounds' Volumes
  361. ; by this (lower = more effect)
  362. ; "ZoomedInOffscreenMinVolumePercent": When zoomed in, multiply far-offscreen sounds' MinVolumes by
  363. ; this (lower = more effect)
  364. ; "ZoomedInOffscreenOcclusionPercent": When zoomed in, set far-offscreen sounds' occlusion to this
  365. ; (higher = more effect)
  366. ;
  367. ;
  368. ;
  369. ; Also in this file are Multisounds. Format is:
  370. ; Multisound <name>
  371. ; Subsounds = <subsound> <subsound> <subsound>
  372. ; [Control = PLAY_ONE]
  373. ; End
  374. ; A multisound can be used almost anywhere a normal sound is used. When a multisound is played, all of the
  375. ; listed subsounds will be played instead. (Multisounds can even be listed as subsounds in another multisound!)
  376. ; The subsounds can be completely different from each other - they can have different priorities, type flags,
  377. ; control flags, ranges, etc. You can even list several different types of flags (Music, Sound Effects,
  378. ; Ambient Streams, etc) in a single Multisound.
  379. ; If the optional "Control = PLAY_ONE" flag is given, then only ONE of the subsounds will be played when
  380. ; the multisound is requested. The PLAY_ONE flag applies only to Multisounds. None of the other flags apply
  381. ; to Multisounds. -->
  382. <!-- === EXAMPLE === -->
  383. <!-- This is just an example sound effect, which uses every possible attribute available to an audio event,
  384. for copy & paste purpose. Cut out any elements or attributes which don't apply to you EXCEPT
  385. THE FIRST TWO (id and inheritFrom). -->
  386. <!--
  387. <AudioEvent id="ACompleteExampleSoundEffect" inheritFrom="AudioEvent:BaseSoundEffect"
  388. Volume = "90"
  389. VolumeShift = "-11"
  390. PerFileVolumeShift = "-3"
  391. MinVolume = "20"
  392. PlayPercent = "50"
  393. Limit = "2"
  394. Priority = "CRITICAL"
  395. Type = "UI WORLD SHROUDED VOICE PLAYER ALLIES ENEMIES EVERYONE"
  396. Control = "LOOP SEQUENTIAL INTERRUPT FADE_ON_KILL FADE_ON_START"
  397. MinRange = "200"
  398. MaxRange = "500"
  399. LowPassCutoff = "50"
  400. ZoomedInOffscreenVolumePercent = "50"
  401. ZoomedInOffscreenMinVolumePercent = "50"
  402. ZoomedInOffscreenOcclusionPercent = "50"
  403. ReverbEffectLevel = "100"
  404. DryLevel = "100"
  405. SubmixSlider = "SOUNDFX" >
  406. <PitchShift Low = "-5" High = "5" />
  407. <PerFilePitchShift Low = "-5" High = "5" />
  408. <Delay Low = "200" High = "1000" />
  409. <VolumeSliderMultiplier Slider="VOICE" Multiplier="0.7" />
  410. <VolumeSliderMultiplier Slider="SOUNDFX" Multiplier="0.5" />
  411. <VolumeSliderMultiplier Slider="MUSIC" Multiplier="0.5" />
  412. <VolumeSliderMultiplier Slider="AMBIENT" Multiplier="0.5" />
  413. <Attack>Example_Attack1</Attack> <Attack>Example_Attack2</Attack> <Attack Weight="100">Example_Attack_which_plays_one_tenth_as_much</Attack>
  414. <Sound>Example_Sound1</Sound> <Sound>Example_Sound2</Sound> <Sound>Example_Sound3</Sound>
  415. <Sound>Example_Sound4</Sound> <Sound>Example_Sound5</Sound> <Sound Weight="100">Example_Sound_which_plays_one_tenth_as_much</Sound>
  416. <Decay>Example_Decay1</Decay> <Decay>Example_Decay2</Decay> <Decay>Example_Decay3</Decay>
  417. <Decay>Example_Decay4</Decay> <Decay>Example_Decay5</Decay> <Decay Weight="100">Example_Decay_which_plays_one_tenth_as_much</Decay>
  418. </AudioEvent>
  419. -->
  420. <AudioEvent
  421. id="NoSound"
  422. inheritFrom="AudioEvent:BaseSoundEffect"
  423. Volume="1"
  424. Limit="1"
  425. Priority="LOWEST"
  426. Type="WORLD PLAYER"
  427. SubmixSlider="SOUNDFX">
  428. </AudioEvent>
  429. <!-- === 360 Options Screen Needs This, Don't Delete! === -->
  430. <AudioEvent
  431. id="VolumeSampleSoundFX"
  432. inheritFrom="AudioEvent:BaseSoundEffect"
  433. Volume="95"
  434. Type="UI EVERYONE"
  435. SubmixSlider="SOUNDFX">
  436. <VolumeSliderMultiplier
  437. Slider="NONE"
  438. Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  439. <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
  440. <Sound>SUApoca_cannone</Sound>
  441. </AudioEvent>
  442. <!-- Ambient below is streamed as an audioevent -->
  443. <AudioEvent
  444. id="VolumeSampleAmbient"
  445. inheritFrom="AudioEvent:BaseSoundEffect"
  446. Volume="100"
  447. Limit="3"
  448. Control="LOOP"
  449. Priority="LOWEST"
  450. Type="UI EVERYONE"
  451. SubmixSlider="AMBIENT">
  452. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  453. <Sound>TBOilDe_ambLoopa</Sound>
  454. <Sound>TBOilDe_ambLoopb</Sound>
  455. <Sound>TBOilDe_ambLoopc</Sound>
  456. <Sound>TBOilDe_ambLoopd</Sound>
  457. <Sound>TBOilDe_ambLoope</Sound>
  458. <Sound>TBOilDe_ambLoopf</Sound>
  459. <Sound>TBOilDe_ambLoopg</Sound>
  460. <Sound>TBOilDe_ambLooph</Sound>
  461. </AudioEvent>
  462. <!-- ************** RA3 XBox360 GUI ************** -->
  463. <!-- ************** RA3 XBox360 GUI ************** -->
  464. <!-- ************** RA3 XBox360 GUI ************** -->
  465. <AudioEvent
  466. id="U_XBox360_ControlGroupSet"
  467. inheritFrom="AudioEvent:BaseSoundEffect"
  468. Volume="95"
  469. Limit="3"
  470. Type="UI PLAYER"
  471. SubmixSlider="SOUNDFX">
  472. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  473. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  474. <Sound>U_XBox360_ControlGroupSet</Sound>
  475. </AudioEvent>
  476. <AudioEvent
  477. id="U_XBox360_ControlGroupSet_alt"
  478. inheritFrom="AudioEvent:BaseSoundEffect"
  479. Volume="95"
  480. Limit="3"
  481. Type="UI PLAYER"
  482. SubmixSlider="SOUNDFX">
  483. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  484. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  485. <Sound>U_XBox360_ControlGroupSet_alt</Sound>
  486. </AudioEvent>
  487. <AudioEvent
  488. id="U_XBox360_PinWheelAround"
  489. inheritFrom="AudioEvent:BaseSoundEffect"
  490. Volume="80"
  491. Limit="3"
  492. Type="UI PLAYER"
  493. SubmixSlider="SOUNDFX">
  494. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  495. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  496. <Sound>U_XBox360_PinWheelAround</Sound>
  497. </AudioEvent>
  498. <AudioEvent
  499. id="U_XBox360_RadialDrillDown"
  500. inheritFrom="AudioEvent:BaseSoundEffect"
  501. Volume="70"
  502. Limit="3"
  503. Type="UI PLAYER"
  504. SubmixSlider="SOUNDFX">
  505. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  506. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  507. <Sound>U_XBox360_RadialDrillDown</Sound>
  508. </AudioEvent>
  509. <AudioEvent
  510. id="U_XBox360_RadialDrillUp"
  511. inheritFrom="AudioEvent:BaseSoundEffect"
  512. Volume="70"
  513. Limit="3"
  514. Type="UI PLAYER"
  515. SubmixSlider="SOUNDFX">
  516. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  517. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  518. <Sound>U_XBox360_RadialDrillUp</Sound>
  519. </AudioEvent>
  520. <AudioEvent
  521. id="U_XBox360_RadialConceal"
  522. inheritFrom="AudioEvent:BaseSoundEffect"
  523. Volume="70"
  524. Limit="3"
  525. Type="UI PLAYER"
  526. SubmixSlider="SOUNDFX">
  527. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  528. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  529. <Sound>U_XBox360_RadialDrillDown</Sound>
  530. </AudioEvent>
  531. <AudioEvent
  532. id="U_XBox360_RadialReveal"
  533. inheritFrom="AudioEvent:BaseSoundEffect"
  534. Volume="70"
  535. Limit="3"
  536. Type="UI PLAYER"
  537. SubmixSlider="SOUNDFX">
  538. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  539. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  540. <Sound>U_XBox360_RadialDrillUp</Sound>
  541. </AudioEvent>
  542. <AudioEvent
  543. id="U_XBox360_ReticleMarkEnemy"
  544. inheritFrom="AudioEvent:BaseSoundEffect"
  545. Volume="95"
  546. Limit="3"
  547. Type="UI PLAYER"
  548. SubmixSlider="SOUNDFX">
  549. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  550. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  551. <Sound>U_XBox360_ReticleMarkEnemy</Sound>
  552. </AudioEvent>
  553. <!-- ************** RA3 GUI ************** -->
  554. <!-- ************** RA3 GUI ************** -->
  555. <!-- ************** RA3 GUI ************** -->
  556. <AudioEvent
  557. id="GuiBuildingCapturingTick"
  558. inheritFrom="AudioEvent:BaseSoundEffect"
  559. Volume="75"
  560. Limit="3"
  561. Priority="HIGH"
  562. Type="WORLD SHROUDED EVERYONE"
  563. SubmixSlider="SOUNDFX">
  564. <Sound>WBuild_captureTicka</Sound>
  565. </AudioEvent>
  566. <AudioEvent
  567. id="GuiControlGroupSet"
  568. inheritFrom="AudioEvent:BaseSoundEffect"
  569. Volume="95"
  570. Limit="3"
  571. Type="UI PLAYER"
  572. SubmixSlider="SOUNDFX">
  573. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  574. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  575. <!-- <Sound>U_XBox360_ControlGroupSet</Sound> -->
  576. <Sound>U_XBox360_ControlGroupSet_alt</Sound>
  577. </AudioEvent>
  578. <AudioEvent
  579. id="GuiAccordionMenuOpen"
  580. inheritFrom="AudioEvent:BaseSoundEffect"
  581. Volume="50"
  582. Limit="3"
  583. Type="UI PLAYER"
  584. SubmixSlider="SOUNDFX">
  585. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  586. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  587. <Sound>TEMP_UMenuSlideOuta</Sound>
  588. </AudioEvent>
  589. <AudioEvent
  590. id="GuiAccordionMenuItemSelected"
  591. inheritFrom="AudioEvent:BaseSoundEffect"
  592. Volume="90"
  593. Limit="3"
  594. Type="UI PLAYER"
  595. SubmixSlider="SOUNDFX">
  596. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  597. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  598. <Sound>GuiShellStandardButtonClick</Sound>
  599. </AudioEvent>
  600. <AudioEvent
  601. id="GuiComlinkOpenClick"
  602. inheritFrom="AudioEvent:BaseSoundEffect"
  603. Volume="120"
  604. Limit="3"
  605. Type="UI PLAYER"
  606. SubmixSlider="SOUNDFX">
  607. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  608. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  609. <Sound>GuiComlinkOpenClick</Sound>
  610. <!-- <Sound>UPanel_expand_Quada</Sound> -->
  611. </AudioEvent>
  612. <AudioEvent
  613. id="GuiComlinkCloseClick"
  614. inheritFrom="AudioEvent:BaseSoundEffect"
  615. Volume="190"
  616. Limit="3"
  617. Type="UI PLAYER"
  618. SubmixSlider="SOUNDFX">
  619. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  620. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  621. <Sound>GuiComlinkCloseClick</Sound>
  622. <!-- <Sound>UPanel_retract_Quada</Sound> -->
  623. </AudioEvent>
  624. <AudioEvent
  625. id="GuiShellStandardButtonClick"
  626. inheritFrom="AudioEvent:BaseSoundEffect"
  627. Volume="110"
  628. Limit="3"
  629. Type="UI PLAYER"
  630. SubmixSlider="SOUNDFX">
  631. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  632. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  633. <Sound>GuiShellStandardButtonClick</Sound>
  634. <!-- <Sound>TEMP_UMenuSlideOuta</Sound> -->
  635. </AudioEvent>
  636. <AudioEvent
  637. id="GuiShellStandardButtonRollOver"
  638. inheritFrom="AudioEvent:BaseSoundEffect"
  639. Volume="50"
  640. Limit="3"
  641. Type="UI PLAYER"
  642. SubmixSlider="SOUNDFX">
  643. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  644. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  645. <Sound>GuiShellStandardButtonRollOver</Sound>
  646. <!-- <Sound>USelect_clickQuada</Sound> -->
  647. </AudioEvent>
  648. <AudioEvent
  649. id="GuiShellMinorSelection"
  650. inheritFrom="AudioEvent:BaseSoundEffect"
  651. Volume="95"
  652. Limit="3"
  653. Type="UI PLAYER"
  654. SubmixSlider="SOUNDFX">
  655. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  656. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  657. <Sound>GuiShellMinorSelection</Sound>
  658. <!-- <Sound>UButtongenericb</Sound> -->
  659. </AudioEvent>
  660. <AudioEvent
  661. id="GuiStartPositionClick"
  662. inheritFrom="AudioEvent:BaseSoundEffect"
  663. Volume="65"
  664. Limit="3"
  665. Type="UI PLAYER"
  666. SubmixSlider="SOUNDFX">
  667. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  668. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  669. <Sound>GuiShellListSelectClick</Sound>
  670. <!-- <Sound>UButtongenericb</Sound> -->
  671. </AudioEvent>
  672. <AudioEvent
  673. id="GuiShellDropdownOpenClick"
  674. inheritFrom="AudioEvent:BaseSoundEffect"
  675. Volume="60"
  676. Limit="3"
  677. Type="UI PLAYER"
  678. SubmixSlider="SOUNDFX">
  679. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  680. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  681. <Sound>GuiShellDropDown</Sound>
  682. <!-- <Sound>TEMP_UMenuSlideOuta</Sound> -->
  683. </AudioEvent>
  684. <AudioEvent
  685. id="GuiShellDropdownCloseClick"
  686. inheritFrom="AudioEvent:BaseSoundEffect"
  687. Volume="60"
  688. Limit="3"
  689. Type="UI PLAYER"
  690. SubmixSlider="SOUNDFX">
  691. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  692. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  693. <Sound>GuiShellDropDown</Sound>
  694. <!-- <Sound>TEMP_UMenuSlideOuta</Sound> -->
  695. </AudioEvent>
  696. <AudioEvent
  697. id="GuiAlliedFactionSelection"
  698. inheritFrom="AudioEvent:BaseSoundEffect"
  699. Volume="110"
  700. Limit="3"
  701. Type="UI PLAYER"
  702. SubmixSlider="SOUNDFX">
  703. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  704. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  705. <Sound>GuiAlliedFactionSelection</Sound>
  706. </AudioEvent>
  707. <AudioEvent
  708. id="GuiSovietFactionSelection"
  709. inheritFrom="AudioEvent:BaseSoundEffect"
  710. Volume="110"
  711. Limit="3"
  712. Type="UI PLAYER"
  713. SubmixSlider="SOUNDFX">
  714. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  715. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  716. <Sound>GuiSovietFactionSelection</Sound>
  717. </AudioEvent>
  718. <AudioEvent
  719. id="GuiJapanFactionSelection"
  720. inheritFrom="AudioEvent:BaseSoundEffect"
  721. Volume="110"
  722. Limit="3"
  723. Type="UI PLAYER"
  724. SubmixSlider="SOUNDFX">
  725. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  726. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  727. <Sound>GuiJapanFactionSelection</Sound>
  728. </AudioEvent>
  729. <AudioEvent
  730. id="GuiShellListboxClick"
  731. inheritFrom="AudioEvent:BaseSoundEffect"
  732. Volume="90"
  733. Limit="3"
  734. Type="UI PLAYER"
  735. SubmixSlider="SOUNDFX">
  736. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  737. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  738. <Sound>UButto_sidebara</Sound>
  739. <!-- <Sound>TEMP_UMenuSlideOuta</Sound> -->
  740. </AudioEvent>
  741. <!-- === ALLIED ACV RIPTIDE ANTI INFANTRY VEHICLE === -->
  742. <AudioEvent
  743. id="ALL_ACVRiptide_MoveStartLand"
  744. inheritFrom="AudioEvent:BaseSoundEffect"
  745. Volume="30"
  746. VolumeShift="-5"
  747. Limit="3"
  748. Type="WORLD SHROUDED EVERYONE"
  749. SubmixSlider="SOUNDFX">
  750. <PitchShift
  751. Low="-5"
  752. High="5" />
  753. <Sound>AUACV_movStartLandA</Sound> <Sound>AUACV_movStartLandB</Sound> <Sound>AUACV_movStartLandC</Sound> <Sound>AUACV_movStartLandD</Sound> <Sound>AUACV_movStartLandE</Sound>
  754. </AudioEvent>
  755. <AudioEvent
  756. id="ALL_ACVRiptide_MoveStartWater"
  757. inheritFrom="AudioEvent:BaseSoundEffect"
  758. Volume="30"
  759. VolumeShift="-5"
  760. Limit="3"
  761. Type="WORLD SHROUDED EVERYONE"
  762. SubmixSlider="SOUNDFX">
  763. <PitchShift
  764. Low="-5"
  765. High="5" />
  766. <Sound>AUACV_movStartWaterA</Sound> <Sound>AUACV_movStartWaterB</Sound> <Sound>AUACV_movStartWaterC</Sound> <Sound>AUACV_movStartWaterD</Sound> <Sound>AUACV_movStartWaterE</Sound>
  767. </AudioEvent>
  768. <AudioEvent
  769. id="ALL_ACVRiptide_SelectLand"
  770. inheritFrom="AudioEvent:BaseSoundEffect"
  771. Volume="30"
  772. VolumeShift="-5"
  773. MinVolume="25"
  774. Limit="3"
  775. Type="WORLD PLAYER"
  776. SubmixSlider="SOUNDFX">
  777. <PitchShift
  778. Low="-5"
  779. High="5" />
  780. <Sound>AUACV_selectLandA</Sound> <Sound>AUACV_selectLandB</Sound> <Sound>AUACV_selectLandC</Sound> <Sound>AUACV_selectLandD</Sound> <Sound>AUACV_selectLandE</Sound>
  781. </AudioEvent>
  782. <AudioEvent
  783. id="ALL_ACVRiptide_SelectWater"
  784. inheritFrom="AudioEvent:BaseSoundEffect"
  785. Volume="30"
  786. VolumeShift="-5"
  787. MinVolume="25"
  788. Limit="3"
  789. Type="WORLD PLAYER"
  790. SubmixSlider="SOUNDFX">
  791. <PitchShift
  792. Low="-5"
  793. High="5" />
  794. <Sound>AUACV_selectWaterA</Sound> <Sound>AUACV_selectWaterB</Sound> <Sound>AUACV_selectWaterC</Sound> <Sound>AUACV_selectWaterD</Sound> <Sound>AUACV_selectWaterE</Sound>
  795. </AudioEvent>
  796. <AudioEvent
  797. id="ALL_ACVRiptide_TorpedoFire"
  798. inheritFrom="AudioEvent:BaseSoundEffect"
  799. Volume="=$WEAPON_FIRE"
  800. VolumeShift="-10"
  801. Limit="3"
  802. Type="WORLD SHROUDED EVERYONE"
  803. Control="INTERRUPT"
  804. Priority="HIGH"
  805. SubmixSlider="SOUNDFX">
  806. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  807. <PitchShift
  808. Low="-5"
  809. High="5" />
  810. <Sound>AUACV_torpedoFireA</Sound> <Sound>AUACV_torpedoFireB</Sound> <Sound>AUACV_torpedoFireC</Sound> <Sound>AUACV_torpedoFireD</Sound>
  811. <Sound>AUACV_torpedoFireE</Sound>
  812. </AudioEvent>
  813. <AudioEvent id="ALL_ACVRiptide_TorpedoExplo" inheritFrom="AudioEvent:BaseSoundEffect"
  814. Volume = "=$WEAPON_IMPACT - 10"
  815. VolumeShift = "-10"
  816. Limit = "3"
  817. Type = "WORLD SHROUDED EVERYONE"
  818. Control = "INTERRUPT"
  819. Priority="HIGH"
  820. SubmixSlider = "SOUNDFX" >
  821. <NonInterruptibleTime Low="0.0s" High=".8s" />
  822. <Delay Low="0" High="33" />
  823. <PitchShift Low = "-5" High = "5" />
  824. <Sound>AUACV_torpedoExploA</Sound> <Sound>AUACV_torpedoExploB</Sound> <Sound>AUACV_torpedoExploC</Sound> <Sound>AUACV_torpedoExploD</Sound>
  825. <Sound>AUACV_torpedoExploE</Sound>
  826. </AudioEvent>
  827. <AudioEvent
  828. id="ALL_ACVRiptide_MGFire"
  829. inheritFrom="AudioEvent:BaseSoundEffect"
  830. Volume="=$WEAPON_FIRE + 10"
  831. VolumeShift="-5"
  832. Limit="3"
  833. Type="WORLD SHROUDED EVERYONE"
  834. Control="INTERRUPT"
  835. Priority="HIGH"
  836. SubmixSlider="SOUNDFX">
  837. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  838. <PitchShift
  839. Low="-5"
  840. High="5" />
  841. <Sound>AUACV_mgFireA</Sound> <Sound>AUACV_mgFireB</Sound> <Sound>AUACV_mgFireC</Sound> <Sound>AUACV_mgFireD</Sound>
  842. </AudioEvent>
  843. <!-- === ALLIED ROCKETEER === -->
  844. <AudioEvent
  845. id="TEMP_RA2_ALL_Rocketeer_IdleLoop"
  846. inheritFrom="AudioEvent:BaseSoundEffect"
  847. Volume="30"
  848. VolumeShift="-5"
  849. Limit="3"
  850. Control="LOOP"
  851. Priority="LOWEST"
  852. Type="WORLD SHROUDED EVERYONE"
  853. SubmixSlider="SOUNDFX">
  854. <PitchShift
  855. Low="-5"
  856. High="5" />
  857. <Sound>TEMP_RA2_iroclo2c</Sound> <Sound>TEMP_RA2_iroclo2b</Sound> <Sound>TEMP_RA2_iroclo2c</Sound>
  858. </AudioEvent>
  859. <!-- === NUCLEAR SILO HANGAR DOORS OPENING === -->
  860. <AudioEvent
  861. id="TEMP_RA2_SOV_NuclearSiloDoorsOpen"
  862. inheritFrom="AudioEvent:BaseSoundEffect"
  863. Volume="80"
  864. VolumeShift="-5"
  865. MinVolume="70"
  866. Limit="3"
  867. Type="WORLD EVERYONE"
  868. SubmixSlider="SOUNDFX">
  869. <PitchShift
  870. Low="-2"
  871. High="2" />
  872. <Delay
  873. Low="2500"
  874. High="2500" />
  875. <Sound>TEMP_RA2_snukread</Sound>
  876. </AudioEvent>
  877. <AudioEvent
  878. id="TEMP_RA2_SOV_NuclearSiloDoorsOpenSoccer"
  879. inheritFrom="AudioEvent:BaseSoundEffect"
  880. Volume="80"
  881. VolumeShift="-5"
  882. MinVolume="70"
  883. Limit="3"
  884. Type="WORLD EVERYONE"
  885. SubmixSlider="SOUNDFX">
  886. <PitchShift
  887. Low="-2"
  888. High="2" />
  889. <Delay
  890. Low="600"
  891. High="600" />
  892. <Sound>TEMP_RA2_snukread</Sound>
  893. </AudioEvent>
  894. <!-- === ALLIED TIMEBOMB TIME BOMB === -->
  895. <AudioEvent
  896. id="ALL_TimeBombInitiate"
  897. inheritFrom="AudioEvent:BaseSoundEffect"
  898. Volume="80"
  899. VolumeShift="-5"
  900. MaxRange="1200"
  901. Limit="3"
  902. Type="WORLD SHROUDED EVERYONE"
  903. SubmixSlider="SOUNDFX">
  904. <Sound>ASTimeB_InitA</Sound>
  905. </AudioEvent>
  906. <AudioEvent
  907. id="ALL_TimeBombBeep1"
  908. inheritFrom="AudioEvent:BaseSoundEffect"
  909. Volume="70"
  910. VolumeShift="-5"
  911. Limit="3"
  912. Type="WORLD SHROUDED EVERYONE"
  913. SubmixSlider="SOUNDFX">
  914. <Sound>ASTimeB_Beep1A</Sound>
  915. </AudioEvent>
  916. <AudioEvent
  917. id="ALL_TimeBombBeep2"
  918. inheritFrom="AudioEvent:BaseSoundEffect"
  919. Volume="70"
  920. VolumeShift="-5"
  921. Limit="3"
  922. Type="WORLD SHROUDED EVERYONE"
  923. SubmixSlider="SOUNDFX">
  924. <Sound>ASTimeB_Beep2A</Sound>
  925. </AudioEvent>
  926. <AudioEvent
  927. id="ALL_TimeBomb_Explode"
  928. inheritFrom="AudioEvent:BaseSoundEffect"
  929. Volume="80"
  930. VolumeShift="-5"
  931. Limit="3"
  932. Type="WORLD SHROUDED EVERYONE"
  933. SubmixSlider="SOUNDFX">
  934. <PitchShift
  935. Low="-10"
  936. High="2" />
  937. <Sound>APTimeB_explSmala</Sound> <Sound>APTimeB_explSmalb</Sound> <Sound>APTimeB_explSmalc</Sound> <Sound>APTimeB_explSmald</Sound>
  938. </AudioEvent>
  939. <AudioEvent
  940. id="ALL_TimeBomb_Explode2"
  941. inheritFrom="AudioEvent:BaseSoundEffect"
  942. Volume="80"
  943. VolumeShift="-5"
  944. Limit="3"
  945. Type="WORLD SHROUDED EVERYONE"
  946. SubmixSlider="SOUNDFX">
  947. <PitchShift
  948. Low="-30"
  949. High="-15" />
  950. <Delay
  951. Low="700"
  952. High="1000" />
  953. <Sound>APTimeB_explSmala</Sound> <Sound>APTimeB_explSmalb</Sound> <Sound>APTimeB_explSmalc</Sound> <Sound>APTimeB_explSmald</Sound>
  954. </AudioEvent>
  955. <AudioEvent
  956. id="ALL_TimeBomb_Explode3"
  957. inheritFrom="AudioEvent:BaseSoundEffect"
  958. Volume="60"
  959. VolumeShift="-5"
  960. Limit="3"
  961. Type="WORLD SHROUDED EVERYONE"
  962. SubmixSlider="SOUNDFX">
  963. <PitchShift
  964. Low="-15"
  965. High="-5" />
  966. <Delay
  967. Low="850"
  968. High="1400" />
  969. <Sound>APTimeB_explSmala</Sound> <Sound>APTimeB_explSmalb</Sound> <Sound>APTimeB_explSmalc</Sound> <Sound>APTimeB_explSmald</Sound>
  970. </AudioEvent>
  971. <AudioEvent
  972. id="ALL_TimeBomb_ExplodeLevel3_SupremeTimeBomb"
  973. inheritFrom="AudioEvent:BaseSoundEffect"
  974. Volume="100"
  975. VolumeShift="-5"
  976. Limit="3"
  977. Type="WORLD SHROUDED EVERYONE"
  978. SubmixSlider="SOUNDFX">
  979. <PitchShift
  980. Low="-10"
  981. High="2" />
  982. <Sound>APTimeB_exploBiga</Sound> <Sound>APTimeB_exploBigb</Sound> <Sound>APTimeB_exploBigc</Sound>
  983. </AudioEvent>
  984. <AudioEvent
  985. id="ALL_TimeBomb_ExplodeLevel3_SupremeTimeBomb2"
  986. inheritFrom="AudioEvent:BaseSoundEffect"
  987. Volume="70"
  988. VolumeShift="-5"
  989. Limit="3"
  990. Type="WORLD SHROUDED EVERYONE"
  991. SubmixSlider="SOUNDFX">
  992. <PitchShift
  993. Low="-70"
  994. High="-60" />
  995. <Sound>APTimeB_exploBiga</Sound> <Sound>APTimeB_exploBigb</Sound> <Sound>APTimeB_exploBigc</Sound>
  996. </AudioEvent>
  997. <AudioEvent
  998. id="ALL_TimeBomb_ExplodeDebris"
  999. inheritFrom="AudioEvent:BaseSoundEffect"
  1000. Volume="70"
  1001. VolumeShift="-5"
  1002. Limit="3"
  1003. Type="WORLD SHROUDED EVERYONE"
  1004. SubmixSlider="SOUNDFX">
  1005. <PitchShift
  1006. Low="-5"
  1007. High="10" />
  1008. <Delay
  1009. Low="1000"
  1010. High="1500" />
  1011. <Sound>APTimeB_exploDebra</Sound> <Sound>APTimeB_exploDebrb</Sound> <Sound>APTimeB_exploDebrc</Sound> <Sound>APTimeB_exploDebrd</Sound> <Sound>APTimeB_exploDebre</Sound>
  1012. <Sound>APTimeB_exploDebrf</Sound> <Sound>APTimeB_exploDebrg</Sound>
  1013. </AudioEvent>
  1014. <Multisound
  1015. id="ALL_TimeBomb_ExplodeLevel3_SupremeTimeBombMS">
  1016. <Subsound>ALL_TimeBomb_ExplodeLevel3_SupremeTimeBomb</Subsound>
  1017. <Subsound>ALL_TimeBomb_ExplodeLevel3_SupremeTimeBomb2</Subsound>
  1018. <Subsound>ALL_TimeBomb_Explode2</Subsound>
  1019. <Subsound>ALL_TimeBomb_Explode3</Subsound>
  1020. <Subsound>ALL_TimeBomb_ExplodeDebris</Subsound>
  1021. </Multisound>
  1022. <Multisound
  1023. id="ALL_TimeBomb_ExplodeMS">
  1024. <Subsound>ALL_TimeBomb_Explode</Subsound>
  1025. <Subsound>ALL_TimeBomb_ExplodeDebris</Subsound>
  1026. </Multisound>
  1027. <Multisound
  1028. id="ALL_TimeBomb_ExplodeLevel2MS">
  1029. <Subsound>ALL_TimeBomb_Explode</Subsound>
  1030. <Subsound>ALL_TimeBomb_Explode2</Subsound>
  1031. <Subsound>ALL_TimeBomb_Explode3</Subsound>
  1032. <Subsound>ALL_TimeBomb_ExplodeDebris</Subsound>
  1033. </Multisound>
  1034. <AudioEvent
  1035. id="ALL_TimeBomb_Animation_AlliedTimeBombLvl3_1"
  1036. inheritFrom="AudioEvent:BaseSoundEffect"
  1037. Volume="90"
  1038. VolumeShift="-5"
  1039. Limit="3"
  1040. Type="WORLD SHROUDED EVERYONE"
  1041. SubmixSlider="SOUNDFX">
  1042. <PitchShift
  1043. Low="-5"
  1044. High="2" />
  1045. <Sound>APTimeB_animSupr1a</Sound>
  1046. </AudioEvent>
  1047. <AudioEvent
  1048. id="ALL_TimeBomb_Animation_AlliedTimeBombLvl3_2"
  1049. inheritFrom="AudioEvent:BaseSoundEffect"
  1050. Volume="90"
  1051. VolumeShift="-5"
  1052. Limit="3"
  1053. Type="WORLD SHROUDED EVERYONE"
  1054. SubmixSlider="SOUNDFX">
  1055. <PitchShift
  1056. Low="-5"
  1057. High="2" />
  1058. <Sound>APTimeB_animSupr2a</Sound>
  1059. </AudioEvent>
  1060. <AudioEvent
  1061. id="ALL_TimeBomb_Initiate"
  1062. inheritFrom="AudioEvent:BaseSoundEffect"
  1063. Volume="80"
  1064. VolumeShift="-5"
  1065. Limit="3"
  1066. Type="WORLD SHROUDED EVERYONE"
  1067. SubmixSlider="SOUNDFX">
  1068. <PitchShift
  1069. Low="-15"
  1070. High="-5" />
  1071. <Sound>APTimeB_creaStara</Sound>
  1072. </AudioEvent>
  1073. <AudioEvent
  1074. id="ALL_TimeBomb_Activate_CreationSequence"
  1075. inheritFrom="AudioEvent:BaseSoundEffect"
  1076. Volume="90"
  1077. VolumeShift="-5"
  1078. Limit="3"
  1079. Type="WORLD SHROUDED EVERYONE"
  1080. SubmixSlider="SOUNDFX">
  1081. <PitchShift
  1082. Low="-5"
  1083. High="2" />
  1084. <Sound>APTimeB_creaStara</Sound>
  1085. </AudioEvent>
  1086. <AudioEvent
  1087. id="ALL_TimeBomb_Activate_CreationSequence_Loop"
  1088. inheritFrom="AudioEvent:BaseSoundEffect"
  1089. Volume="45"
  1090. VolumeShift="-5"
  1091. Limit="3"
  1092. Control="LOOP ALLOW_KILL_MID_FILE FADE_ON_START"
  1093. Priority="HIGH"
  1094. Type="WORLD SHROUDED EVERYONE"
  1095. SubmixSlider="SOUNDFX">
  1096. <Sound>APTimeB_creaAmbia</Sound> <Sound>APTimeB_creaAmbib</Sound> <Sound>APTimeB_creaAmbic</Sound> <Sound>APTimeB_creaAmbid</Sound>
  1097. </AudioEvent>
  1098. <Multisound
  1099. id="ALL_TimeBomb_InitiateMS">
  1100. <Subsound>ALL_TimeBomb_Initiate</Subsound>
  1101. <Subsound>ALL_TimeBomb_Activate_CreationSequence</Subsound>
  1102. <Subsound>ALL_TimeBombInitiate</Subsound>
  1103. </Multisound>
  1104. <AudioEvent
  1105. id="ALL_TimeBomb_Spawn_Appear"
  1106. inheritFrom="AudioEvent:BaseSoundEffect"
  1107. Volume="100"
  1108. VolumeShift="-5"
  1109. Limit="3"
  1110. Type="WORLD SHROUDED EVERYONE"
  1111. SubmixSlider="SOUNDFX">
  1112. <PitchShift
  1113. Low="-5"
  1114. High="2" />
  1115. <Sound>APTimeB_bombSpawa</Sound>
  1116. </AudioEvent>
  1117. <!-- NEEDS TO BE HOOKED UP -->
  1118. <AudioEvent
  1119. id="ALL_TimeBomb_GlowingPulse"
  1120. inheritFrom="AudioEvent:BaseSoundEffect"
  1121. Volume="90"
  1122. VolumeShift="-5"
  1123. Limit="3"
  1124. Type="WORLD SHROUDED EVERYONE"
  1125. SubmixSlider="SOUNDFX">
  1126. <PitchShift
  1127. Low="-5"
  1128. High="2" />
  1129. <Sound>APTimeB_bombGlowa</Sound> <Sound>APTimeB_bombGlowb</Sound> <Sound>APTimeB_bombGlowc</Sound> <Sound>APTimeB_bombGlowd</Sound> <Sound>APTimeB_bombGlowe</Sound>
  1130. </AudioEvent>
  1131. <AudioEvent
  1132. id="ALL_Timebomb_AmbientLoop"
  1133. inheritFrom="AudioEvent:BaseSoundEffect"
  1134. Volume="45"
  1135. VolumeShift="-5"
  1136. Limit="3"
  1137. Control="LOOP ALLOW_KILL_MID_FILE FADE_ON_START"
  1138. Priority="HIGH"
  1139. Type="WORLD SHROUDED EVERYONE"
  1140. SubmixSlider="SOUNDFX">
  1141. <Sound>APTimeB_ambiLoopa</Sound> <Sound>APTimeB_ambiLoopb</Sound> <Sound>APTimeB_ambiLoopc</Sound>
  1142. </AudioEvent>
  1143. <!-- === ALLIED ALLIED ALLIED === -->
  1144. <!-- === ALLIED ALLIED ALLIED === -->
  1145. <!-- === ALLIED AIRCRAFTCARRIER AIRCRAFT CARRIER === -->
  1146. <AudioEvent
  1147. id="ALL_AssaultDestroyer_BlackoutMissileExplosion"
  1148. inheritFrom="AudioEvent:BaseSoundEffect"
  1149. Volume="85"
  1150. VolumeShift="-5"
  1151. Limit="3"
  1152. Control="INTERRUPT"
  1153. Type="WORLD SHROUDED EVERYONE"
  1154. SubmixSlider="SOUNDFX">
  1155. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  1156. <Delay Low="0" High="33" />
  1157. <PitchShift
  1158. Low="-10"
  1159. High="5" />
  1160. <Sound>AUAircr_missImpaa</Sound> <Sound>AUAircr_missImpab</Sound> <Sound>AUAircr_missImpac</Sound> <Sound>AUAircr_missImpad</Sound>
  1161. <Sound>AUAircr_missImpae</Sound> <Sound>AUAircr_missImpaf</Sound> <Sound>AUAircr_missImpag</Sound> <Sound>AUAircr_missImpah</Sound>
  1162. <Sound>AUAircr_missImpai</Sound> <Sound>AUAircr_missImpaj</Sound>
  1163. </AudioEvent>
  1164. <AudioEvent
  1165. id="ALL_AircraftCarrier_BlackoutMissileLaunch"
  1166. inheritFrom="AudioEvent:BaseSoundEffect"
  1167. Volume="90"
  1168. VolumeShift="-5"
  1169. Limit="3"
  1170. Type="WORLD SHROUDED EVERYONE"
  1171. SubmixSlider="SOUNDFX">
  1172. <PitchShift
  1173. Low="-5"
  1174. High="5" />
  1175. <Sound>AUAircr_missLauna</Sound> <Sound>AUAircr_missLaunb</Sound> <Sound>AUAircr_missLaunc</Sound> <Sound>AUAircr_missLaund</Sound>
  1176. <Sound>AUAircr_missLaune</Sound>
  1177. </AudioEvent>
  1178. <AudioEvent
  1179. id="ALL_AircraftCarrier_BlackoutMissile_MoveLoop"
  1180. inheritFrom="AudioEvent:BaseSoundEffect"
  1181. Volume="60"
  1182. Limit="3"
  1183. Control="LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
  1184. Type="WORLD SHROUDED EVERYONE"
  1185. SubmixSlider="SOUNDFX">
  1186. <PerFilePitchShift
  1187. Low="-5"
  1188. High="5" />
  1189. <Sound>AUAircr_missLoopa</Sound> <Sound>AUAircr_missLoopb</Sound> <Sound>AUAircr_missLoopc</Sound> <Sound>AUAircr_missLoopd</Sound>
  1190. </AudioEvent>
  1191. <AudioEvent
  1192. id="ALL_AircraftCarrier_BlackoutMissile_ByLoop"
  1193. inheritFrom="AudioEvent:BaseSoundEffect"
  1194. Volume="60"
  1195. Limit="3"
  1196. Control="LOOP FADE_ON_KILL"
  1197. Type="WORLD SHROUDED EVERYONE"
  1198. SubmixSlider="SOUNDFX">
  1199. <PerFilePitchShift
  1200. Low="-5"
  1201. High="10" />
  1202. <Delay
  1203. Low="300"
  1204. High="3250" />
  1205. <Sound>AUAircr_missBya</Sound> <Sound>AUAircr_missByb</Sound> <Sound>AUAircr_missByc</Sound> <Sound>AUAircr_missByd</Sound>
  1206. <Sound>AUAircr_missBye</Sound> <Sound>AUAircr_missByf</Sound> <Sound>AUAircr_missByg</Sound> <Sound>AUAircr_missByh</Sound>
  1207. <Sound>AUAircr_missByi</Sound> <Sound>AUAircr_missByj</Sound> <Sound>AUAircr_missByk</Sound> <Sound>AUAircr_missByl</Sound>
  1208. </AudioEvent>
  1209. <Multisound
  1210. id="ALL_AircraftCarrier_BlackoutMissile_MoveLoopMS">
  1211. <Subsound>ALL_AircraftCarrier_BlackoutMissile_MoveLoop</Subsound>
  1212. <Subsound>ALL_AircraftCarrier_BlackoutMissile_ByLoop</Subsound>
  1213. </Multisound>
  1214. <AudioEvent
  1215. id="ALL_AircraftCarrier_BlackoutMissileLaunch_DoorsOpen"
  1216. inheritFrom="AudioEvent:BaseSoundEffect"
  1217. Volume="55"
  1218. VolumeShift="-5"
  1219. Limit="3"
  1220. Type="WORLD SHROUDED EVERYONE"
  1221. SubmixSlider="SOUNDFX">
  1222. <PitchShift
  1223. Low="-5"
  1224. High="5" />
  1225. <Sound>AUAircr_missOpena</Sound> <Sound>AUAircr_missOpenb</Sound> <Sound>AUAircr_missOpenc</Sound> <Sound>AUAircr_missOpend</Sound>
  1226. <Sound>AUAircr_missOpene</Sound> <Sound>AUAircr_missOpenf</Sound>
  1227. </AudioEvent>
  1228. <AudioEvent
  1229. id="ALL_AircraftCarrier_BlackoutMissileLaunch_DoorsClose"
  1230. inheritFrom="AudioEvent:BaseSoundEffect"
  1231. Volume="55"
  1232. VolumeShift="-5"
  1233. Limit="3"
  1234. Type="WORLD SHROUDED EVERYONE"
  1235. SubmixSlider="SOUNDFX">
  1236. <PitchShift
  1237. Low="-5"
  1238. High="5" />
  1239. <Sound>AUAircr_missClosa</Sound> <Sound>AUAircr_missClosb</Sound> <Sound>AUAircr_missClosc</Sound> <Sound>AUAircr_missClosd</Sound>
  1240. <Sound>AUAircr_missClose</Sound> <Sound>AUAircr_missClosf</Sound>
  1241. </AudioEvent>
  1242. <AudioEvent
  1243. id="ALL_AircraftCarrier_MoveStart"
  1244. inheritFrom="AudioEvent:BaseSoundEffect"
  1245. Volume="35"
  1246. VolumeShift="-5"
  1247. Limit="3"
  1248. Type="WORLD SHROUDED EVERYONE"
  1249. SubmixSlider="SOUNDFX">
  1250. <PitchShift
  1251. Low="5"
  1252. High="15" />
  1253. <Sound>AUCarri_movStartA</Sound> <Sound>AUCarri_movStartB</Sound> <Sound>AUCarri_movStartC</Sound> <Sound>AUCarri_movStartD</Sound> <Sound>AUCarri_movStartE</Sound>
  1254. </AudioEvent>
  1255. <AudioEvent
  1256. id="ALL_AircraftCarrier_Select"
  1257. inheritFrom="AudioEvent:BaseSoundEffect"
  1258. Volume="65"
  1259. VolumeShift="-10"
  1260. MinVolume="55"
  1261. Limit="3"
  1262. Type="WORLD PLAYER"
  1263. SubmixSlider="SOUNDFX">
  1264. <PitchShift
  1265. Low="-5"
  1266. High="5" />
  1267. <Sound>AUCarri_selectA</Sound> <Sound>AUCarri_selectB</Sound> <Sound>AUCarri_selectC</Sound> <Sound>AUCarri_selectD</Sound> <Sound>AUCarri_selectE</Sound>
  1268. </AudioEvent>
  1269. <!-- === ALLIED JET FIGHTER JETFIGHTER UNMANNED COMBAT DRONE COMBATDRONE PLANE AIRCRAFTCARRIER AIRCRAFT CARRIER === -->
  1270. <AudioEvent
  1271. id="ALL_JetFighter_BombExplosion"
  1272. inheritFrom="AudioEvent:BaseSoundEffect"
  1273. Volume="=$WEAPON_IMPACT + 10"
  1274. VolumeShift="-20"
  1275. Limit="3"
  1276. Control="INTERRUPT"
  1277. Priority="HIGH"
  1278. Type="WORLD SHROUDED EVERYONE"
  1279. SubmixSlider="SOUNDFX">
  1280. <NonInterruptibleTime
  1281. Low="0.0s"
  1282. High="0.75s" />
  1283. <Delay Low="0" High="33" />
  1284. <PitchShift
  1285. Low="-5"
  1286. High="5" />
  1287. <Sound>SUFlakT_weapFire2a</Sound>
  1288. <Sound>SUFlakT_weapFire2b</Sound>
  1289. <Sound>SUFlakT_weapFire2c</Sound>
  1290. <Sound>SUFlakT_weapFire2d</Sound>
  1291. <Sound>SUFlakT_weapFire2e</Sound>
  1292. <Sound>SUFlakT_weapFire2f</Sound>
  1293. <Sound>SUFlakT_weapFire2g</Sound>
  1294. <Sound>SUFlakT_weapFire2h</Sound>
  1295. </AudioEvent>
  1296. <AudioEvent
  1297. id="ALL_JetFighter_Die"
  1298. inheritFrom="AudioEvent:BaseSoundEffect"
  1299. Volume="50"
  1300. VolumeShift="-10"
  1301. Control="INTERRUPT"
  1302. Priority="HIGH"
  1303. Limit="3"
  1304. Type="WORLD SHROUDED EVERYONE"
  1305. SubmixSlider="SOUNDFX">
  1306. <Delay Low="0" High="33" />
  1307. <PitchShift
  1308. Low="-20"
  1309. High="0" />
  1310. <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
  1311. <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
  1312. <Sound>WUVehic_explFGi</Sound>
  1313. </AudioEvent>
  1314. <AudioEvent
  1315. id="ALL_JetFighter_moveByLoop"
  1316. inheritFrom="AudioEvent:BaseSoundEffect"
  1317. Volume="40"
  1318. PerFileVolumeShift="-20"
  1319. Limit="3"
  1320. Control="LOOP FADE_ON_KILL"
  1321. Type="WORLD SHROUDED EVERYONE"
  1322. SubmixSlider="SOUNDFX">
  1323. <PerFilePitchShift
  1324. Low="-15"
  1325. High="-5" />
  1326. <Delay
  1327. Low="500"
  1328. High="3000" />
  1329. <Sound>AUJetFi_flyBya</Sound> <Sound>AUJetFi_flyByb</Sound> <Sound>AUJetFi_flyByc</Sound> <Sound>AUJetFi_flyByd</Sound>
  1330. <Sound>AUJetFi_flyBye</Sound> <Sound>AUJetFi_flyByf</Sound> <Sound>AUJetFi_flyByg</Sound> <Sound>AUJetFi_flyByh</Sound>
  1331. <Sound>AUJetFi_flyByi</Sound> <Sound>AUJetFi_flyByj</Sound>
  1332. </AudioEvent>
  1333. <AudioEvent
  1334. id="ALL_JetFighter_Land"
  1335. inheritFrom="AudioEvent:BaseSoundEffect"
  1336. Volume="40"
  1337. VolumeShift="-10"
  1338. Limit="3"
  1339. Type="WORLD SHROUDED EVERYONE"
  1340. SubmixSlider="SOUNDFX">
  1341. <PitchShift
  1342. Low="-5"
  1343. High="5" />
  1344. <Sound>AUJetFi_landa</Sound> <Sound>AUJetFi_landb</Sound> <Sound>AUJetFi_landc</Sound> <Sound>AUJetFi_landd</Sound>
  1345. <Sound>AUJetFi_lande</Sound>
  1346. </AudioEvent>
  1347. <AudioEvent
  1348. id="ALL_JetFighter_Launch"
  1349. inheritFrom="AudioEvent:BaseSoundEffect"
  1350. Volume="40"
  1351. VolumeShift="-10"
  1352. Limit="3"
  1353. Type="WORLD SHROUDED EVERYONE"
  1354. SubmixSlider="SOUNDFX">
  1355. <PitchShift
  1356. Low="-5"
  1357. High="5" />
  1358. <Sound>AUJetFi_launcha</Sound> <Sound>AUJetFi_launchb</Sound> <Sound>AUJetFi_launchc</Sound> <Sound>AUJetFi_launchd</Sound>
  1359. <Sound>AUJetFi_launche</Sound> <Sound>AUJetFi_launchf</Sound> <Sound>AUJetFi_launchg</Sound>
  1360. </AudioEvent>
  1361. <!-- === ALLIED APOLLO FIGHTER AIRCRAFT === -->
  1362. <AudioEvent
  1363. id="ALL_Apollo_IdleLoop"
  1364. inheritFrom="AudioEvent:BaseSoundEffect"
  1365. Volume="18"
  1366. VolumeShift="-5"
  1367. Limit="3"
  1368. Control="LOOP FADE_ON_KILL FADE_ON_START"
  1369. Priority="LOWEST"
  1370. Type="WORLD SHROUDED EVERYONE"
  1371. SubmixSlider="SOUNDFX">
  1372. <PitchShift
  1373. Low="-5"
  1374. High="5" />
  1375. <Sound>AUApoll_idlLoop1</Sound>
  1376. </AudioEvent>
  1377. <!-- <AudioEvent id="ALL_Apollo_IdleDamagedLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  1378. Volume = "50"
  1379. VolumeShift = "-5"
  1380. Limit = "3"
  1381. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  1382. Priority = "LOWEST"
  1383. Type = "WORLD SHROUDED EVERYONE"
  1384. SubmixSlider = "SOUNDFX" >
  1385. <PitchShift Low = "-5" High= "5" />
  1386. <Sound>SUHind_idlDamageLa</Sound> <Sound>SUHind_idlDamageLb</Sound> <Sound>SUHind_idlDamageLc</Sound> <Sound>SUHind_idlDamageLd</Sound> <Sound>SUHind_idlDamageLe</Sound>
  1387. </AudioEvent>
  1388. <AudioEvent id="ALL_Apollo_IdleReallyDamagedLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  1389. Volume = "50"
  1390. VolumeShift = "-5"
  1391. Limit = "3"
  1392. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  1393. Priority = "LOWEST"
  1394. Type = "WORLD SHROUDED EVERYONE"
  1395. SubmixSlider = "SOUNDFX" >
  1396. <PitchShift Low = "-5" High= "5" />
  1397. <Sound>SUHind_idlReaDamLa</Sound> <Sound>SUHind_idlReaDamLb</Sound> <Sound>SUHind_idlReaDamLc</Sound> <Sound>SUHind_idlReaDamLd</Sound> <Sound>SUHind_idlReaDamLe</Sound>
  1398. </AudioEvent> -->
  1399. <AudioEvent
  1400. id="ALL_Apollo_MoveLoop"
  1401. inheritFrom="AudioEvent:BaseSoundEffect"
  1402. Volume="30"
  1403. VolumeShift="-5"
  1404. Limit="3"
  1405. Control="LOOP FADE_ON_KILL FADE_ON_START"
  1406. Priority="LOW"
  1407. Type="WORLD SHROUDED EVERYONE"
  1408. SubmixSlider="SOUNDFX">
  1409. <PitchShift
  1410. Low="-5"
  1411. High="5" />
  1412. <Sound>AUApoll_movLoop1</Sound>
  1413. </AudioEvent>
  1414. <AudioEvent
  1415. id="ALL_Apollo_MoveStart"
  1416. inheritFrom="AudioEvent:BaseSoundEffect"
  1417. Volume="35"
  1418. VolumeShift="-5"
  1419. Limit="3"
  1420. Type="WORLD SHROUDED EVERYONE"
  1421. SubmixSlider="SOUNDFX">
  1422. <PitchShift
  1423. Low="-5"
  1424. High="5" />
  1425. <!-- <Sound>AUApoll_movStartA</Sound> <Sound>AUApoll_movStartB</Sound> <Sound>AUApoll_movStartC</Sound> <Sound>AUApoll_movStartD</Sound>
  1426. <Sound>AUApoll_movStartE</Sound> -->
  1427. <Sound>AUApoll_movStart2A</Sound> <Sound>AUApoll_movStart2B</Sound> <Sound>AUApoll_movStart2C</Sound> <Sound>AUApoll_movStart2D</Sound>
  1428. <Sound>AUApoll_movStart2E</Sound> <Sound>AUApoll_movStart2F</Sound>
  1429. </AudioEvent>
  1430. <AudioEvent
  1431. id="ALL_Apollo_Select"
  1432. inheritFrom="AudioEvent:BaseSoundEffect"
  1433. Volume="25"
  1434. VolumeShift="-10"
  1435. MinVolume="20"
  1436. Limit="3"
  1437. Type="WORLD PLAYER"
  1438. SubmixSlider="SOUNDFX">
  1439. <PitchShift
  1440. Low="-5"
  1441. High="5" />
  1442. <!-- <Sound>AUApoll_selectA</Sound> <Sound>AUApoll_selectB</Sound> <Sound>AUApoll_selectC</Sound> <Sound>AUApoll_selectD</Sound>
  1443. <Sound>AUApoll_selectE</Sound> -->
  1444. <Sound>AUApoll_select2a</Sound> <Sound>AUApoll_select2b</Sound>
  1445. </AudioEvent>
  1446. <AudioEvent
  1447. id="ALL_Apollo_WeaponFire"
  1448. inheritFrom="AudioEvent:BaseSoundEffect"
  1449. Volume="=$WEAPON_FIRE"
  1450. VolumeShift="-10"
  1451. Limit="3"
  1452. Type="WORLD SHROUDED EVERYONE"
  1453. Control="INTERRUPT"
  1454. Priority="HIGH"
  1455. SubmixSlider="SOUNDFX">
  1456. <NonInterruptibleTime Low="0.0s" High="0.4s" />
  1457. <PitchShift Low="-5" High="5" />
  1458. <Sound>AUApoll_weaFire1b</Sound>
  1459. <Sound>AUApoll_weaFire2b</Sound>
  1460. </AudioEvent>
  1461. <!-- === ALLIED ASSAULT DESTROYER ASSAULTDESTROYER === -->
  1462. <AudioEvent
  1463. id="ALL_AssaultDestroyer_BlackHoleArmorLoop"
  1464. inheritFrom="AudioEvent:BaseSoundEffect"
  1465. Volume="55"
  1466. VolumeShift="-10"
  1467. Limit="3"
  1468. MinRange="300"
  1469. MaxRange="1200"
  1470. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  1471. Type="WORLD SHROUDED EVERYONE"
  1472. SubmixSlider="SOUNDFX">
  1473. <PitchShift
  1474. Low="60"
  1475. High="65" />
  1476. <Attack>AUASSau_armorOna</Attack> <Attack>AUASSau_armorOnb</Attack> <Attack>AUASSau_armorOnc</Attack> <Attack>AUASSau_armorOnd</Attack> <Attack>AUASSau_armorOne</Attack>
  1477. <Sound>AUASSau_armorLPa</Sound> <Sound>AUASSau_armorLPb</Sound> <Sound>AUASSau_armorLPc</Sound> <Sound>AUASSau_armorLPd</Sound> <Sound>AUASSau_armorLPe</Sound>
  1478. <Decay>AUASSau_armorOffa</Decay> <Decay>AUASSau_armorOffb</Decay> <Decay>AUASSau_armorOffc</Decay> <Decay>AUASSau_armorOffd</Decay> <Decay>AUASSau_armorOffe</Decay>
  1479. </AudioEvent>
  1480. <AudioEvent
  1481. id="ALL_AssaultDestroyer_BlackHoleArmorOff"
  1482. inheritFrom="AudioEvent:BaseSoundEffect"
  1483. Volume="65"
  1484. VolumeShift="-10"
  1485. Limit="3"
  1486. MinRange="300"
  1487. MaxRange="1200"
  1488. Type="WORLD SHROUDED EVERYONE"
  1489. SubmixSlider="SOUNDFX">
  1490. <PitchShift
  1491. Low="60"
  1492. High="65" />
  1493. <Sound>AUASSau_armorOffa</Sound> <Sound>AUASSau_armorOffb</Sound> <Sound>AUASSau_armorOffc</Sound> <Sound>AUASSau_armorOffd</Sound> <Sound>AUASSau_armorOffe</Sound>
  1494. </AudioEvent>
  1495. <AudioEvent
  1496. id="ALL_AssaultDestroyer_MoveStart"
  1497. inheritFrom="AudioEvent:BaseSoundEffect"
  1498. Volume="60"
  1499. VolumeShift="-5"
  1500. Limit="3"
  1501. Type="WORLD SHROUDED EVERYONE"
  1502. SubmixSlider="SOUNDFX">
  1503. <PitchShift
  1504. Low="5"
  1505. High="15" />
  1506. <Sound>AUDestr_moveStartA</Sound> <Sound>AUDestr_moveStartB</Sound> <Sound>AUDestr_moveStartC</Sound> <Sound>AUDestr_moveStartD</Sound> <Sound>AUDestr_moveStartE</Sound>
  1507. </AudioEvent>
  1508. <AudioEvent
  1509. id="ALL_AssaultDestroyer_Select"
  1510. inheritFrom="AudioEvent:BaseSoundEffect"
  1511. Volume="35"
  1512. VolumeShift="-5"
  1513. MinVolume="30"
  1514. Limit="3"
  1515. Type="WORLD PLAYER"
  1516. SubmixSlider="SOUNDFX">
  1517. <PitchShift
  1518. Low="-5"
  1519. High="5" />
  1520. <Sound>AUDestr_selectA</Sound> <Sound>AUDestr_selectB</Sound> <Sound>AUDestr_selectC</Sound> <Sound>AUDestr_selectD</Sound> <Sound>AUDestr_selectE</Sound> <Sound>AUDestr_selectF</Sound>
  1521. </AudioEvent>
  1522. <AudioEvent
  1523. id="ALL_AssaultDestroyer_MoveLoop"
  1524. inheritFrom="AudioEvent:BaseSoundEffect"
  1525. Volume="45"
  1526. VolumeShift="-5"
  1527. Limit="3"
  1528. Priority="LOW"
  1529. Type="WORLD SHROUDED EVERYONE"
  1530. SubmixSlider="SOUNDFX">
  1531. <PitchShift
  1532. Low="5"
  1533. High="15" />
  1534. <Sound>WAWater_fall1La</Sound> <Sound>WAWater_fall1Lb</Sound> <Sound>WAWater_fall1Lc</Sound> <Sound>WAWater_fall1Ld</Sound>
  1535. <Sound>WAWater_fall1Le</Sound> <Sound>WAWater_fall1Lf</Sound> <Sound>WAWater_fall1Lg</Sound> <Sound>WAWater_fall1Lh</Sound>
  1536. <Sound>WAWater_fall1Li</Sound> <Sound>WAWater_fall1Lj</Sound> <Sound>WAWater_fall1Lk</Sound> <Sound>WAWater_fall1Ll</Sound>
  1537. <Sound>WAWater_fall1Lm</Sound> <Sound>WAWater_fall1Ln</Sound> <Sound>WAWater_fall1Lo</Sound>
  1538. </AudioEvent>
  1539. <AudioEvent
  1540. id="ALL_AssaultDestroyer_Sink"
  1541. inheritFrom="AudioEvent:BaseSoundEffect"
  1542. Volume="50"
  1543. VolumeShift="-10"
  1544. Limit="3"
  1545. Type="WORLD SHROUDED EVERYONE"
  1546. Control="INTERRUPT"
  1547. SubmixSlider="SOUNDFX">
  1548. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  1549. <PitchShift
  1550. Low="-5"
  1551. High="5" />
  1552. <Delay
  1553. Low="300"
  1554. High="500" />
  1555. <Sound>TEMP_RA2_gnavsina</Sound>
  1556. </AudioEvent>
  1557. <AudioEvent
  1558. id="ALL_AssaultDestroyer_WeaponFire"
  1559. inheritFrom="AudioEvent:BaseSoundEffect"
  1560. Volume="=$WEAPON_FIRE + 5"
  1561. VolumeShift="-10"
  1562. Limit="3"
  1563. Type="WORLD SHROUDED EVERYONE"
  1564. Control="INTERRUPT"
  1565. Priority="HIGH"
  1566. SubmixSlider="SOUNDFX">
  1567. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  1568. <PitchShift
  1569. Low="-5"
  1570. High="5" />
  1571. <Sound>AUAsDes_wea1FireA</Sound> <Sound>AUAsDes_wea1FireB</Sound> <Sound>AUAsDes_wea1FireC</Sound>
  1572. </AudioEvent>
  1573. <AudioEvent
  1574. id="ALL_AssaultDestroyer_WeaponImpactExplosion"
  1575. inheritFrom="AudioEvent:BaseSoundEffect"
  1576. Volume="=$WEAPON_IMPACT"
  1577. VolumeShift="-15"
  1578. Limit="3"
  1579. Priority="HIGH"
  1580. Type="WORLD SHROUDED EVERYONE"
  1581. Control="INTERRUPT"
  1582. SubmixSlider="SOUNDFX">
  1583. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  1584. <PitchShift Low="-10" High="10" />
  1585. <InitialDelay Low="0" High="33" />
  1586. <Sound>SUFlakT_weapFire2a</Sound>
  1587. <Sound>SUFlakT_weapFire2b</Sound>
  1588. <Sound>SUFlakT_weapFire2c</Sound>
  1589. <Sound>SUFlakT_weapFire2d</Sound>
  1590. <Sound>SUFlakT_weapFire2e</Sound>
  1591. <Sound>SUFlakT_weapFire2f</Sound>
  1592. <Sound>SUFlakT_weapFire2g</Sound>
  1593. <Sound>SUFlakT_weapFire2h</Sound>
  1594. </AudioEvent>
  1595. <!-- === ALLIED ATHENA CANNON ANTI STRUCTURE VEHICLE === -->
  1596. <AudioEvent
  1597. id="ALL_AthenaCannon_Select"
  1598. inheritFrom="AudioEvent:BaseSoundEffect"
  1599. Volume="40"
  1600. VolumeShift="-5"
  1601. MinVolume="35"
  1602. Limit="3"
  1603. Type="WORLD SHROUDED EVERYONE"
  1604. SubmixSlider="SOUNDFX">
  1605. <PitchShift
  1606. Low="-5"
  1607. High="5" />
  1608. <Sound>AUAthena_selectA</Sound> <Sound>AUAthena_selectB</Sound> <Sound>AUAthena_selectC</Sound> <Sound>AUAthena_selectD</Sound> <Sound>AUAthena_selectE</Sound>
  1609. </AudioEvent>
  1610. <AudioEvent
  1611. id="ALL_AthenaCannon_MovStart"
  1612. inheritFrom="AudioEvent:BaseSoundEffect"
  1613. Volume="40"
  1614. VolumeShift="-5"
  1615. Limit="3"
  1616. Type="WORLD SHROUDED EVERYONE"
  1617. SubmixSlider="SOUNDFX">
  1618. <PitchShift
  1619. Low="-5"
  1620. High="5" />
  1621. <Sound>AUAthena_movStartA</Sound> <Sound>AUAthena_movStartB</Sound> <Sound>AUAthena_movStartC</Sound> <Sound>AUAthena_movStartD</Sound> <Sound>AUAthena_movStartE</Sound>
  1622. </AudioEvent>
  1623. <AudioEvent
  1624. id="ALL_AthenaCannon_WeaponFire"
  1625. inheritFrom="AudioEvent:BaseSoundEffect"
  1626. Volume="=$WEAPON_FIRE + 15"
  1627. VolumeShift="-10"
  1628. Limit="3"
  1629. Priority="HIGH"
  1630. Type="WORLD SHROUDED EVERYONE"
  1631. SubmixSlider="SOUNDFX">
  1632. <PitchShift
  1633. Low="-7"
  1634. High="2" />
  1635. <Sound>AUAthen_weapFire1a</Sound>
  1636. <Sound>AUAthen_weapFire1b</Sound>
  1637. <Sound>AUAthen_weapFire1c</Sound>
  1638. <Sound>AUAthen_weapFire1d</Sound>
  1639. <Sound>AUAthen_weapFire1e</Sound>
  1640. <Sound>AUAthen_weapFire1f</Sound>
  1641. <Sound>AUAthen_weapFire1g</Sound>
  1642. <Sound>AUAthen_weapFire1h</Sound>
  1643. <Sound>AUAthen_weapFire1i</Sound>
  1644. </AudioEvent>
  1645. <AudioEvent
  1646. id="ALL_AthenaCannon_WeaponStartup"
  1647. inheritFrom="AudioEvent:BaseSoundEffect"
  1648. Volume="=$WEAPON_FIRE + 15"
  1649. VolumeShift="-10"
  1650. Limit="3"
  1651. Type="WORLD SHROUDED EVERYONE"
  1652. SubmixSlider="SOUNDFX">
  1653. <Delay Low="0" High="33" />
  1654. <PitchShift Low="-60" High="-55" />
  1655. <Sound>JUTsuna_deflectorOnA</Sound>
  1656. </AudioEvent>
  1657. <AudioEvent
  1658. id="ALL_AthenaCannon_AegisShieldLoop"
  1659. inheritFrom="AudioEvent:BaseSoundEffect"
  1660. Volume="70"
  1661. VolumeShift="-10"
  1662. Limit="3"
  1663. Priority="HIGH"
  1664. MinRange="300"
  1665. MaxRange="1200"
  1666. Control="LOOP FADE_ON_KILL FADE_ON_START"
  1667. Type="WORLD SHROUDED EVERYONE"
  1668. SubmixSlider="SOUNDFX">
  1669. <PitchShift
  1670. Low="60"
  1671. High="65" />
  1672. <Sound>AUAthen_shieldLPa</Sound>
  1673. <Sound>AUAthen_shieldLPb</Sound>
  1674. <Sound>AUAthen_shieldLPc</Sound>
  1675. <Sound>AUAthen_shieldLPd</Sound>
  1676. </AudioEvent>
  1677. <AudioEvent
  1678. id="ALL_AthenaCannon_AegisShieldPulse"
  1679. inheritFrom="AudioEvent:BaseSoundEffect"
  1680. Volume="40"
  1681. VolumeShift="-10"
  1682. Limit="3"
  1683. Control="LOOP FADE_ON_KILL FADE_ON_START"
  1684. Type="WORLD SHROUDED EVERYONE"
  1685. SubmixSlider="SOUNDFX">
  1686. <PitchShift
  1687. Low="-7"
  1688. High="2" />
  1689. <InitialDelay
  1690. Low="100"
  1691. High="120" />
  1692. <Sound>AUAthen_shiePulsa</Sound>
  1693. <Sound>AUAthen_shiePulsb</Sound>
  1694. <Sound>AUAthen_shiePulsc</Sound>
  1695. <Sound>AUAthen_shiePulsd</Sound>
  1696. <Sound>AUAthen_shiePulse</Sound>
  1697. <Sound>AUAthen_shiePulsf</Sound>
  1698. <Sound>AUAthen_shiePulsg</Sound>
  1699. </AudioEvent>
  1700. <Multisound
  1701. id="ALL_AthenaCannon_AegisShieldLoopMS">
  1702. <Subsound>ALL_AthenaCannon_AegisShieldLoop</Subsound>
  1703. <Subsound>ALL_AthenaCannon_AegisShieldPulse</Subsound>
  1704. </Multisound>
  1705. <AudioEvent
  1706. id="ALL_AthenaCannon_AegisShieldOn"
  1707. inheritFrom="AudioEvent:BaseSoundEffect"
  1708. Volume="70"
  1709. VolumeShift="-10"
  1710. Limit="3"
  1711. Type="WORLD SHROUDED EVERYONE"
  1712. SubmixSlider="SOUNDFX">
  1713. <PitchShift
  1714. Low="-7"
  1715. High="2" />
  1716. <Sound>AUAthen_shieldOna</Sound>
  1717. </AudioEvent>
  1718. <AudioEvent
  1719. id="ALL_AthenaCannon_AegisShieldOff"
  1720. inheritFrom="AudioEvent:BaseSoundEffect"
  1721. Volume="70"
  1722. VolumeShift="-10"
  1723. Limit="3"
  1724. Type="WORLD SHROUDED EVERYONE"
  1725. SubmixSlider="SOUNDFX">
  1726. <PitchShift
  1727. Low="-7"
  1728. High="2" />
  1729. <Sound>AUAthen_shieldOffa</Sound>
  1730. </AudioEvent>
  1731. <AudioEvent
  1732. id="ALL_AthenaCannon_AegisShieldAnimationOpen"
  1733. inheritFrom="AudioEvent:BaseSoundEffect"
  1734. Volume="70"
  1735. VolumeShift="-10"
  1736. Limit="3"
  1737. Type="WORLD SHROUDED EVERYONE"
  1738. SubmixSlider="SOUNDFX">
  1739. <PitchShift
  1740. Low="-7"
  1741. High="2" />
  1742. <Sound>AUAthen_shieOpena</Sound>
  1743. </AudioEvent>
  1744. <AudioEvent
  1745. id="ALL_AthenaCannon_AegisShieldAnimationClose"
  1746. inheritFrom="AudioEvent:BaseSoundEffect"
  1747. Volume="70"
  1748. VolumeShift="-10"
  1749. Limit="3"
  1750. Type="WORLD SHROUDED EVERYONE"
  1751. SubmixSlider="SOUNDFX">
  1752. <PitchShift
  1753. Low="-7"
  1754. High="2" />
  1755. <Sound>AUAthen_shieClosa</Sound>
  1756. </AudioEvent>
  1757. <!-- === ALLIED CENTURY BOMBER TRANSPORT BOMBER CENTURYBOMBER TRANSPORTBOMBER === -->
  1758. <AudioEvent
  1759. id="ALL_CenturyBomber_BombExplosion"
  1760. inheritFrom="AudioEvent:BaseSoundEffect"
  1761. Volume="=$WEAPON_IMPACT + 30"
  1762. VolumeShift="-20"
  1763. Limit="3"
  1764. Control="INTERRUPT"
  1765. Priority="HIGH"
  1766. Type="WORLD SHROUDED EVERYONE"
  1767. SubmixSlider="SOUNDFX">
  1768. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  1769. <Delay Low="0" High="30" />
  1770. <PitchShift Low="-10" High="10" />
  1771. <Sound>AUCentu_bombExploA</Sound> <Sound>AUCentu_bombExploB</Sound> <Sound>AUCentu_bombExploC</Sound> <Sound>AUCentu_bombExploD</Sound>
  1772. <Sound>AUCentu_bombExploE</Sound>
  1773. </AudioEvent>
  1774. <AudioEvent
  1775. id="ALL_CenturyBomber_MoveLoop"
  1776. inheritFrom="AudioEvent:BaseSoundEffect"
  1777. Volume="40"
  1778. Limit="2"
  1779. Control="LOOP FADE_ON_START FADE_ON_KILL SEQUENTIAL"
  1780. Type="WORLD SHROUDED EVERYONE"
  1781. SubmixSlider="SOUNDFX">
  1782. <PitchShift Low="-5" High="5" />
  1783. <InitialDelay Low="0" High="100" />
  1784. <Sound>AUCentu_movLoopa</Sound>
  1785. <Sound>AUCentu_movLoopb</Sound>
  1786. <Sound>AUCentu_movLoopc</Sound>
  1787. </AudioEvent>
  1788. <AudioEvent
  1789. id="ALL_CenturyBomber_MoveStart"
  1790. inheritFrom="AudioEvent:BaseSoundEffect"
  1791. Volume="30"
  1792. VolumeShift="-5"
  1793. Limit="3"
  1794. Type="WORLD SHROUDED EVERYONE"
  1795. SubmixSlider="SOUNDFX">
  1796. <PitchShift
  1797. Low="-5"
  1798. High="5" />
  1799. <Delay
  1800. Low="0"
  1801. High="150" />
  1802. <Sound>AUCentu_movStartA</Sound> <Sound>AUCentu_movStartB</Sound> <Sound>AUCentu_movStartC</Sound> <Sound>AUCentu_movStartD</Sound> <Sound>AUCentu_movStartE</Sound>
  1803. </AudioEvent>
  1804. <AudioEvent
  1805. id="ALL_CenturyBomber_Select"
  1806. inheritFrom="AudioEvent:BaseSoundEffect"
  1807. Volume="25"
  1808. VolumeShift="-5"
  1809. MinVolume="20"
  1810. Limit="3"
  1811. Type="WORLD SHROUDED EVERYONE"
  1812. SubmixSlider="SOUNDFX">
  1813. <PitchShift
  1814. Low="-5"
  1815. High="5" />
  1816. <Delay
  1817. Low="0"
  1818. High="150" />
  1819. <Sound>AUApoll_selectA</Sound> <Sound>AUApoll_selectB</Sound> <Sound>AUApoll_selectC</Sound> <Sound>AUApoll_selectD</Sound> <Sound>AUApoll_selectE</Sound>
  1820. </AudioEvent>
  1821. <!-- === ALLIED COMMANDO TANYA === -->
  1822. <AudioEvent
  1823. id="ALL_Commando_LaserFire"
  1824. inheritFrom="AudioEvent:BaseSoundEffect"
  1825. Volume="=$WEAPON_FIRE"
  1826. VolumeShift="-10"
  1827. Limit="3"
  1828. Control="INTERRUPT"
  1829. Type="WORLD SHROUDED EVERYONE"
  1830. SubmixSlider="SOUNDFX">
  1831. <PitchShift
  1832. Low="0"
  1833. High="15" />
  1834. <NonInterruptibleTime
  1835. Low="0.0s"
  1836. High="0.75s" />
  1837. </AudioEvent>
  1838. <AudioEvent
  1839. id="ALL_Commando_PistolFire"
  1840. inheritFrom="AudioEvent:BaseSoundEffect"
  1841. Volume="=$WEAPON_FIRE - 10"
  1842. Limit="3"
  1843. Type="WORLD SHROUDED EVERYONE"
  1844. Control="INTERRUPT"
  1845. Priority="HIGH"
  1846. SubmixSlider="SOUNDFX">
  1847. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  1848. <PitchShift
  1849. Low="-2"
  1850. High="2" />
  1851. <Sound>AUTanya_pistolFireA</Sound> <Sound>AUTanya_pistolFireB</Sound> <Sound>AUTanya_pistolFireC</Sound> <Sound>AUTanya_pistolFireD</Sound> <Sound>AUTanya_pistolFireE</Sound> <Sound>AUTanya_pistolFireF</Sound> <Sound>AUTanya_pistolFireG</Sound> <Sound>AUTanya_pistolFireH</Sound> <Sound>AUTanya_pistolFireI</Sound>
  1852. </AudioEvent>
  1853. <Multisound
  1854. id="ALL_Commando_PistolFireMS">
  1855. <Subsound>ALL_Commando_PistolFire</Subsound>
  1856. <Subsound>ALL_Commando_LaserFire</Subsound>
  1857. </Multisound>
  1858. <AudioEvent
  1859. id="ALL_Commando_C4Timer_PlaceCharge"
  1860. inheritFrom="AudioEvent:BaseSoundEffect"
  1861. Volume="60"
  1862. VolumeShift="-10"
  1863. Limit="3"
  1864. Type="WORLD SHROUDED EVERYONE"
  1865. SubmixSlider="SOUNDFX">
  1866. <PitchShift
  1867. Low="-2"
  1868. High="2" />
  1869. <Sound>AUTanya_C4Timera</Sound>
  1870. </AudioEvent>
  1871. <AudioEvent
  1872. id="ALL_Commando_C4Explode"
  1873. inheritFrom="AudioEvent:BaseSoundEffect"
  1874. Volume="90"
  1875. VolumeShift="-10"
  1876. Limit="3"
  1877. Type="WORLD SHROUDED EVERYONE"
  1878. SubmixSlider="SOUNDFX">
  1879. <PitchShift
  1880. Low="-2"
  1881. High="2" />
  1882. <Sound>AUTanya_C4Exploda</Sound>
  1883. <Sound>AUTanya_C4Explodb</Sound>
  1884. <Sound>AUTanya_C4Explodc</Sound>
  1885. <Sound>AUTanya_C4Explodd</Sound>
  1886. <Sound>AUTanya_C4Explode</Sound>
  1887. <Sound>AUTanya_C4Explodf</Sound>
  1888. <Sound>AUTanya_C4Explodg</Sound>
  1889. <Sound>AUTanya_C4Explodh</Sound>
  1890. <Sound>AUTanya_C4Explodi</Sound>
  1891. <Sound>AUTanya_C4Explodj</Sound>
  1892. </AudioEvent>
  1893. <Multisound
  1894. id="ALL_Commando_C4MS">
  1895. <Subsound>ALL_Commando_C4Timer_PlaceCharge</Subsound>
  1896. </Multisound>
  1897. <AudioEvent
  1898. id="ALL_Commando_MoveStartWater"
  1899. inheritFrom="AudioEvent:BaseSoundEffect"
  1900. Volume="30"
  1901. VolumeShift="-15"
  1902. Limit="3"
  1903. Type="WORLD SHROUDED EVERYONE"
  1904. SubmixSlider="SOUNDFX">
  1905. <PitchShift
  1906. Low="-5"
  1907. High="5" />
  1908. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  1909. </AudioEvent>
  1910. <AudioEvent
  1911. id="ALL_Commando_SelectLand"
  1912. inheritFrom="AudioEvent:BaseSoundEffect"
  1913. Volume="25"
  1914. VolumeShift="-5"
  1915. MinVolume="20"
  1916. Limit="3"
  1917. Type="WORLD SHROUDED EVERYONE"
  1918. SubmixSlider="SOUNDFX">
  1919. <PitchShift
  1920. Low="0"
  1921. High="15" />
  1922. <Sound>AUTanya_selectA</Sound> <Sound>AUTanya_selectB</Sound> <Sound>AUTanya_selectC</Sound> <Sound>AUTanya_selectD</Sound>
  1923. </AudioEvent>
  1924. <AudioEvent
  1925. id="ALL_Commando_SelectWater"
  1926. inheritFrom="AudioEvent:BaseSoundEffect"
  1927. Volume="25"
  1928. VolumeShift="-10"
  1929. MinVolume="20"
  1930. Limit="3"
  1931. Type="WORLD PLAYER"
  1932. SubmixSlider="SOUNDFX">
  1933. <PitchShift
  1934. Low="-5"
  1935. High="5" />
  1936. <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
  1937. <Sound>SUComma_selWaterf</Sound>
  1938. </AudioEvent>
  1939. <AudioEvent
  1940. id="ALL_Commando_TimeBelt1"
  1941. inheritFrom="AudioEvent:BaseSoundEffect"
  1942. Volume="60"
  1943. VolumeShift="-10"
  1944. Limit="3"
  1945. Type="WORLD SHROUDED EVERYONE"
  1946. SubmixSlider="SOUNDFX">
  1947. <PitchShift
  1948. Low="-1"
  1949. High="1" />
  1950. <NonInterruptibleTime
  1951. Low="0.5s"
  1952. High="0.75s" />
  1953. <Sound>AUTanya_belta</Sound> <Sound>AUTanya_beltb</Sound> <Sound>AUTanya_beltc</Sound> <Sound>AUTanya_beltd</Sound>
  1954. <Sound>AUTanya_belte</Sound>
  1955. </AudioEvent>
  1956. <AudioEvent
  1957. id="ALL_Commando_TimeBelt2"
  1958. inheritFrom="AudioEvent:BaseSoundEffect"
  1959. Volume="60"
  1960. VolumeShift="-10"
  1961. Limit="3"
  1962. Type="WORLD SHROUDED EVERYONE"
  1963. SubmixSlider="SOUNDFX">
  1964. <PitchShift
  1965. Low="-1"
  1966. High="1" />
  1967. <NonInterruptibleTime
  1968. Low="0.5s"
  1969. High="0.75s" />
  1970. </AudioEvent>
  1971. <Multisound
  1972. id="ALL_Commando_TimeBeltMS">
  1973. <Subsound>ALL_Commando_TimeBelt1</Subsound>
  1974. <Subsound>ALL_Commando_TimeBelt2</Subsound>
  1975. </Multisound>
  1976. <!-- === ALLIED CRYO COPTER HELICOPTER SUPPORT AIRCRAFT=== -->
  1977. <AudioEvent
  1978. id="ALL_Cryocopter_CryobeamFire"
  1979. inheritFrom="AudioEvent:BaseSoundEffect"
  1980. Volume="=$WEAPON_FIRE - 15"
  1981. VolumeShift="-10"
  1982. Limit="3"
  1983. Type="WORLD SHROUDED EVERYONE"
  1984. Control="LOOP SEQUENTIAL ALLOW_KILL_MID_FILE"
  1985. Priority="HIGH"
  1986. SubmixSlider="SOUNDFX">
  1987. <PitchShift
  1988. Low="-5"
  1989. High="5" />
  1990. <!--<Sound>AUCryo_freezeBeamA</Sound> <Sound>AUCryo_freezeBeamB</Sound> <Sound>AUCryo_freezeBeamC</Sound> <Sound>AUCryo_freezeBeamD</Sound> -->
  1991. <Sound>AUCryo_freezeBeamLpA</Sound> <Sound>AUCryo_freezeBeamLpB</Sound> <Sound>AUCryo_freezeBeamLpC</Sound> <Sound>AUCryo_freezeBeamLpD</Sound>
  1992. <Sound>AUCryo_freezeBeamLpE</Sound>
  1993. </AudioEvent>
  1994. <AudioEvent
  1995. id="ALL_Cryocopter_Select"
  1996. inheritFrom="AudioEvent:BaseSoundEffect"
  1997. Volume="25"
  1998. VolumeShift="-5"
  1999. MinVolume="20"
  2000. Limit="3"
  2001. Type="WORLD SHROUDED EVERYONE"
  2002. SubmixSlider="SOUNDFX">
  2003. <PitchShift Low="-5" High="5" />
  2004. <Sound>AUCryo_selectA</Sound> <Sound>AUCryo_selectB</Sound> <Sound>AUCryo_selectC</Sound> <Sound>AUCryo_selectD</Sound>
  2005. </AudioEvent>
  2006. <AudioEvent
  2007. id="ALL_CryocopterShrinkrayFire"
  2008. inheritFrom="AudioEvent:BaseSoundEffect"
  2009. Volume="70"
  2010. VolumeShift="-10"
  2011. Limit="3"
  2012. Type="WORLD SHROUDED EVERYONE"
  2013. Priority="HIGH"
  2014. SubmixSlider="SOUNDFX">
  2015. <PitchShift
  2016. Low="-5"
  2017. High="5" />
  2018. <Sound>AUCryo_shrinkBeamA</Sound>
  2019. <Sound>AUCryo_shrinkBeamB</Sound>
  2020. <Sound>AUCryo_shrinkBeamC</Sound>
  2021. </AudioEvent>
  2022. <AudioEvent
  2023. id="Unshrink"
  2024. inheritFrom="AudioEvent:BaseSoundEffect"
  2025. Volume="70"
  2026. VolumeShift="-10"
  2027. Limit="3"
  2028. Type="WORLD SHROUDED EVERYONE"
  2029. SubmixSlider="SOUNDFX">
  2030. <Delay Low="0" High="100" />
  2031. <PitchShift Low="-5" High="5" />
  2032. <Sound>ASWormh_entera</Sound>
  2033. <Sound>ASWormh_enterb</Sound>
  2034. <Sound>ASWormh_enterc</Sound>
  2035. <Sound>ASWormh_enterd</Sound>
  2036. <Sound>ASWormh_entere</Sound>
  2037. <Sound>ASWormh_enterf</Sound>
  2038. </AudioEvent>
  2039. <AudioEvent id="ALL_Cryocopter_MoveStart" inheritFrom="AudioEvent:BaseSoundEffect"
  2040. Volume = "25"
  2041. VolumeShift = "-5"
  2042. Limit = "3"
  2043. Type = "WORLD SHROUDED EVERYONE"
  2044. SubmixSlider = "SOUNDFX" >
  2045. <PitchShift Low = "-5" High= "5" />
  2046. <Sound>AUCryo_movStartA</Sound> <Sound>AUCryo_movStartB</Sound> <Sound>AUCryo_movStartC</Sound> <Sound>AUCryo_movStartD</Sound> <Sound>AUCryo_movStartE</Sound>
  2047. </AudioEvent>
  2048. <AudioEvent id="ALL_Cryocopter_TakeOff" inheritFrom="AudioEvent:BaseSoundEffect"
  2049. Volume = "40"
  2050. VolumeShift = "-5"
  2051. Limit = "3"
  2052. Type = "WORLD SHROUDED EVERYONE"
  2053. SubmixSlider = "SOUNDFX" >
  2054. <PitchShift Low = "-5" High= "5" />
  2055. <Sound>AUCryo_takeOffA</Sound> <Sound>AUCryo_takeOffB</Sound> <Sound>AUCryo_takeOffC</Sound> <Sound>AUCryo_takeOffD</Sound> <Sound>AUCryo_takeOffE</Sound>
  2056. </AudioEvent>
  2057. <AudioEvent id="ALL_Cryocopter_Land" inheritFrom="AudioEvent:BaseSoundEffect"
  2058. Volume = "40"
  2059. VolumeShift = "-2"
  2060. Limit = "3"
  2061. Type = "WORLD SHROUDED EVERYONE"
  2062. SubmixSlider = "SOUNDFX" >
  2063. <PitchShift Low = "-5" High= "5" />
  2064. <Sound>AUCryo_landA</Sound> <Sound>AUCryo_landB</Sound> <Sound>AUCryo_landC</Sound> <Sound>AUCryo_landD</Sound> <Sound>AUCryo_landE</Sound>
  2065. </AudioEvent>
  2066. <AudioEvent id="ALL_Cryocopter_IdleLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2067. Volume = "30"
  2068. VolumeShift = "-5"
  2069. Limit = "3"
  2070. Type = "WORLD SHROUDED EVERYONE"
  2071. Control = "LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  2072. SubmixSlider = "SOUNDFX" >
  2073. <PitchShift Low = "-5" High= "5" />
  2074. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  2075. </AudioEvent>
  2076. <AudioEvent id="ALL_Cryocopter_IdleDamageLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2077. Volume = "30"
  2078. VolumeShift = "-5"
  2079. Limit = "3"
  2080. Type = "WORLD SHROUDED EVERYONE"
  2081. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  2082. SubmixSlider = "SOUNDFX" >
  2083. <PitchShift Low = "-30" High= "-20" />
  2084. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  2085. <!-- <Sound>AUCryo_idleLoopDamA</Sound> <Sound>AUCryo_idleLoopDamB</Sound> <Sound>AUCryo_idleLoopDamC</Sound> <Sound>AUCryo_idleLoopDamD</Sound> <Sound>AUCryo_idleLoopDamE</Sound> -->
  2086. </AudioEvent>
  2087. <AudioEvent id="ALL_Cryocopter_IdleReallyDamageLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2088. Volume = "30"
  2089. VolumeShift = "-5"
  2090. Limit = "3"
  2091. Type = "WORLD SHROUDED EVERYONE"
  2092. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  2093. SubmixSlider = "SOUNDFX" >
  2094. <PitchShift Low = "-50" High= "-40" />
  2095. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  2096. <!-- <Sound>AUCryo_idleLoopDamA</Sound> <Sound>AUCryo_idleLoopDamB</Sound> <Sound>AUCryo_idleLoopDamC</Sound> <Sound>AUCryo_idleLoopDamD</Sound> <Sound>AUCryo_idleLoopDamE</Sound> -->
  2097. </AudioEvent>
  2098. <AudioEvent id="ALL_Cryocopter_MoveLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2099. Volume = "40"
  2100. VolumeShift = "-5"
  2101. Limit = "3"
  2102. Type = "WORLD SHROUDED EVERYONE"
  2103. Control = "LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  2104. SubmixSlider = "SOUNDFX" >
  2105. <PitchShift Low = "-5" High= "5" />
  2106. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  2107. </AudioEvent>
  2108. <AudioEvent id="ALL_Cryocopter_MoveDamageLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2109. Volume = "40"
  2110. VolumeShift = "-5"
  2111. Limit = "3"
  2112. Type = "WORLD SHROUDED EVERYONE"
  2113. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  2114. SubmixSlider = "SOUNDFX" >
  2115. <PitchShift Low = "-30" High= "-20" />
  2116. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  2117. <!-- <Sound>AUCryo_idleLoopDamA</Sound> <Sound>AUCryo_idleLoopDamB</Sound> <Sound>AUCryo_idleLoopDamC</Sound> <Sound>AUCryo_idleLoopDamD</Sound> <Sound>AUCryo_idleLoopDamE</Sound> -->
  2118. </AudioEvent>
  2119. <AudioEvent id="ALL_Cryocopter_MoveReallyDamageLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  2120. Volume = "40"
  2121. VolumeShift = "-5"
  2122. Limit = "3"
  2123. Type = "WORLD SHROUDED EVERYONE"
  2124. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  2125. SubmixSlider = "SOUNDFX" >
  2126. <PitchShift Low = "-50" High= "-40" />
  2127. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  2128. <!-- <Sound>AUCryo_idleLoopDamA</Sound> <Sound>AUCryo_idleLoopDamB</Sound> <Sound>AUCryo_idleLoopDamC</Sound> <Sound>AUCryo_idleLoopDamD</Sound> <Sound>AUCryo_idleLoopDamE</Sound> -->
  2129. </AudioEvent>
  2130. <!-- === ALLIED DOG === -->
  2131. <AudioEvent
  2132. id="ALL_Dog_MoveStartWater"
  2133. inheritFrom="AudioEvent:BaseSoundEffect"
  2134. Volume="30"
  2135. VolumeShift="-15"
  2136. Limit="3"
  2137. Type="WORLD SHROUDED EVERYONE"
  2138. SubmixSlider="SOUNDFX">
  2139. <PitchShift
  2140. Low="-5"
  2141. High="5" />
  2142. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  2143. </AudioEvent>
  2144. <AudioEvent
  2145. id="ALL_Dog_SelectLand"
  2146. inheritFrom="AudioEvent:BaseSoundEffect"
  2147. Volume="15"
  2148. VolumeShift="-5"
  2149. MinVolume="8"
  2150. Type="WORLD PLAYER"
  2151. SubmixSlider="SOUNDFX">
  2152. <PitchShift
  2153. Low="-5"
  2154. High="5" />
  2155. <Sound>AUDog_selectLanda</Sound> <Sound>AUDog_selectLandb</Sound> <Sound>AUDog_selectLandc</Sound> <Sound>AUDog_selectLandd</Sound>
  2156. <Sound>AUDog_selectLande</Sound>
  2157. </AudioEvent>
  2158. <AudioEvent
  2159. id="ALL_Dog_SelectWater"
  2160. inheritFrom="AudioEvent:BaseSoundEffect"
  2161. Volume="25"
  2162. VolumeShift="-10"
  2163. MinVolume="20"
  2164. Limit="3"
  2165. Type="WORLD PLAYER"
  2166. SubmixSlider="SOUNDFX">
  2167. <PitchShift
  2168. Low="-5"
  2169. High="5" />
  2170. <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
  2171. <Sound>SUComma_selWaterf</Sound>
  2172. </AudioEvent>
  2173. <AudioEvent id="ALL_Dog_VoiceDieYurikoFall" inheritFrom="AudioEvent:BaseUnitResponse"
  2174. Volume = "80"
  2175. VolumeShift = "-10"
  2176. MinVolume="0"
  2177. Limit="1"
  2178. Type = "WORLD SHROUDED EVERYONE VOICE"
  2179. SubmixSlider = "SOUNDFX" >
  2180. <PitchShift Low="-5" High="5" />
  2181. <Sound>AUDog_dieWhineB</Sound>
  2182. </AudioEvent>
  2183. <AudioEvent id="ALL_Dog_VoiceDieYurikoUp" inheritFrom="AudioEvent:BaseUnitResponse"
  2184. Volume = "80"
  2185. VolumeShift = "-10"
  2186. MinVolume="0"
  2187. Limit="1"
  2188. Type = "WORLD SHROUDED EVERYONE VOICE"
  2189. SubmixSlider = "SOUNDFX" >
  2190. <PitchShift Low="-5" High="5" />
  2191. <Delay Low = "0" High = "750" />
  2192. <Sound>AUDog_dieWhineA</Sound>
  2193. </AudioEvent>
  2194. <!-- RA2 Dog -->
  2195. <AudioEvent
  2196. id="TEMP_RA2_AlliedDog_VoiceAttack"
  2197. inheritFrom="AudioEvent:BaseUnitResponse"
  2198. Volume="115"
  2199. MinVolume="105"
  2200. Priority="HIGH"
  2201. Type="WORLD PLAYER VOICE"
  2202. SubmixSlider="VOICE">
  2203. <PitchShift
  2204. Low="-5"
  2205. High="5" />
  2206. <Sound>TEMP_idogatca</Sound>
  2207. </AudioEvent>
  2208. <AudioEvent
  2209. id="TEMP_RA2_AlliedDog_VoiceCreate"
  2210. inheritFrom="AudioEvent:BaseUnitResponse"
  2211. Volume="115"
  2212. MinVolume="105"
  2213. Priority="HIGH"
  2214. Type="WORLD PLAYER VOICE"
  2215. SubmixSlider="VOICE">
  2216. <PitchShift
  2217. Low="-5"
  2218. High="5" />
  2219. <Sound>TEMP_idogselc</Sound>
  2220. </AudioEvent>
  2221. <AudioEvent
  2222. id="TEMP_RA2_AlliedDog_VoiceDie"
  2223. inheritFrom="AudioEvent:BaseUnitResponse"
  2224. Volume="90"
  2225. VolumeShift="-10"
  2226. MinVolume="0"
  2227. Priority="LOW"
  2228. Type="WORLD SHROUDED EVERYONE VOICE"
  2229. SubmixSlider="SOUNDFX">
  2230. <PitchShift
  2231. Low="-1"
  2232. High="1" />
  2233. <Sound>TEMP_idogdiea</Sound>
  2234. <Sound>AUDog_dieWhineB</Sound>
  2235. </AudioEvent>
  2236. <AudioEvent
  2237. id="TEMP_RA2_AlliedDog_VoiceHelp"
  2238. inheritFrom="AudioEvent:BaseUnitResponse"
  2239. Volume="90"
  2240. VolumeShift="-10"
  2241. MinVolume="0"
  2242. Priority="LOW"
  2243. Type="WORLD SHROUDED EVERYONE VOICE"
  2244. SubmixSlider="SOUNDFX">
  2245. <PitchShift
  2246. Low="-1"
  2247. High="1" />
  2248. <Sound>TEMP_idogfea</Sound> <Sound>TEMP_idogfeb</Sound> <Sound>TEMP_idogfec</Sound>
  2249. </AudioEvent>
  2250. <AudioEvent
  2251. id="TEMP_RA2_AlliedDog_VoiceMove"
  2252. inheritFrom="AudioEvent:BaseUnitResponse"
  2253. Volume="115"
  2254. MinVolume="105"
  2255. Priority="HIGH"
  2256. Type="WORLD PLAYER VOICE"
  2257. SubmixSlider="VOICE">
  2258. <PitchShift
  2259. Low="-5"
  2260. High="5" />
  2261. <Sound>TEMP_idogmova</Sound>
  2262. <Sound>AUDog_movStartA</Sound> <Sound>AUDog_movStartB</Sound> <Sound>AUDog_movStartC</Sound>
  2263. </AudioEvent>
  2264. <AudioEvent
  2265. id="TEMP_RA2_AlliedDog_VoiceSelect"
  2266. inheritFrom="AudioEvent:BaseUnitResponse"
  2267. Volume="115"
  2268. MinVolume="105"
  2269. Priority="HIGH"
  2270. Type="WORLD PLAYER VOICE"
  2271. SubmixSlider="VOICE">
  2272. <PitchShift
  2273. Low="-5"
  2274. High="5" />
  2275. <Sound>TEMP_idogsela</Sound> <Sound>TEMP_idogselb</Sound>
  2276. <!-- <Sound>TEMP_idogselc</Sound> -->
  2277. </AudioEvent>
  2278. <Multisound
  2279. id="ALL_Dog_VoiceSelectLandMS">
  2280. <Subsound>TEMP_RA2_AlliedDog_VoiceSelect</Subsound>
  2281. <Subsound>ALL_Dog_SelectLand</Subsound>
  2282. </Multisound>
  2283. <Multisound
  2284. id="ALL_Dog_VoiceSelectWaterMS">
  2285. <Subsound>TEMP_RA2_AlliedDog_VoiceSelect</Subsound>
  2286. <Subsound>ALL_Dog_SelectWater</Subsound>
  2287. </Multisound>
  2288. <!-- RA3 Dog -->
  2289. <AudioEvent
  2290. id="ALL_Dog_AmbientDelayedLoop"
  2291. inheritFrom="AudioEvent:BaseUnitResponse"
  2292. Volume="50"
  2293. VolumeShift="-15"
  2294. MinVolume="0"
  2295. Control="LOOP"
  2296. Priority="LOWEST"
  2297. Type="WORLD SHROUDED EVERYONE VOICE"
  2298. SubmixSlider="SOUNDFX">
  2299. <Delay Low="10000" High="35000" />
  2300. <PerFilePitchShift Low="-5" High="5" />
  2301. <Sound>AUDog_voiSelectA</Sound> <Sound>AUDog_voiSelectB</Sound>
  2302. </AudioEvent>
  2303. <AudioEvent
  2304. id="ALL_Dog_Attack"
  2305. inheritFrom="AudioEvent:BaseSoundEffect"
  2306. Volume="60"
  2307. VolumeShift="-20"
  2308. Limit="3"
  2309. Type="WORLD SHROUDED EVERYONE VOICE"
  2310. SubmixSlider="SOUNDFX">
  2311. <PitchShift
  2312. Low="-3"
  2313. High="3" />
  2314. <Delay
  2315. Low="0"
  2316. High="150" />
  2317. <Sound>AUDog_barkMeanA</Sound> <Sound>AUDog_barkMeanB</Sound> <Sound>AUDog_barkMeanC</Sound> <Sound>AUDog_barkMeanD</Sound>
  2318. </AudioEvent>
  2319. <AudioEvent
  2320. id="ALL_Dog_VoiceAttack"
  2321. inheritFrom="AudioEvent:BaseUnitResponse"
  2322. Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
  2323. MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
  2324. Type="WORLD PLAYER VOICE"
  2325. SubmixSlider="VOICE">
  2326. <PitchShift
  2327. Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
  2328. High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
  2329. <Sound>AUDog_barkMeanA</Sound> <Sound>AUDog_barkMeanB</Sound> <Sound>AUDog_barkMeanC</Sound> <Sound>AUDog_barkMeanD</Sound>
  2330. </AudioEvent>
  2331. <AudioEvent
  2332. id="ALL_Dog_VoiceCreate"
  2333. inheritFrom="AudioEvent:BaseUnitResponse"
  2334. Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
  2335. MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
  2336. Type="WORLD PLAYER VOICE"
  2337. SubmixSlider="VOICE">
  2338. <PitchShift
  2339. Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
  2340. High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
  2341. </AudioEvent>
  2342. <AudioEvent
  2343. id="ALL_Dog_VoiceDie"
  2344. inheritFrom="AudioEvent:BaseUnitResponse"
  2345. Volume="=$ALL_VOICEDIE_VOLUME + 0"
  2346. MinVolume="0"
  2347. VolumeShift="=$ALL_VOICEDIE_VOLUMESHIFT + 0"
  2348. Priority="LOW"
  2349. Type="WORLD SHROUDED EVERYONE VOICE"
  2350. SubmixSlider="SOUNDFX">
  2351. <PitchShift
  2352. Low="=$ALL_VOICEDIE_PITCHSHIFT_LOW + 0"
  2353. High="=$ALL_VOICEDIE_PITCHSHIFT_HIGH + 0" />
  2354. <Sound>AUDog_dieWhineA</Sound> <Sound>AUDog_dieWhineB</Sound>
  2355. </AudioEvent>
  2356. <AudioEvent
  2357. id="ALL_Dog_VoiceHelp"
  2358. inheritFrom="AudioEvent:BaseUnitResponse"
  2359. Volume="=$ALL_VOICEHELP_VOLUME + 0"
  2360. MinVolume="0"
  2361. VolumeShift="=$ALL_VOICEHELP_VOLUMESHIFT + 0"
  2362. Priority="LOW"
  2363. Type="WORLD SHROUDED EVERYONE VOICE"
  2364. SubmixSlider="SOUNDFX">
  2365. <PitchShift
  2366. Low="=$ALL_VOICEHELP_PITCHSHIFT_LOW + 0"
  2367. High="=$ALL_VOICEHELP_PITCHSHIFT_HIGH + 0" />
  2368. </AudioEvent>
  2369. <AudioEvent
  2370. id="ALL_Dog_VoiceMove"
  2371. inheritFrom="AudioEvent:BaseUnitResponse"
  2372. Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
  2373. MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
  2374. Type="WORLD PLAYER VOICE"
  2375. SubmixSlider="VOICE">
  2376. <PitchShift
  2377. Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
  2378. High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
  2379. <Sound>AUDog_movStartA</Sound> <Sound>AUDog_movStartB</Sound> <Sound>AUDog_movStartC</Sound>
  2380. </AudioEvent>
  2381. <AudioEvent
  2382. id="ALL_Dog_VoiceMoveAttack"
  2383. inheritFrom="AudioEvent:BaseUnitResponse"
  2384. Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
  2385. MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
  2386. Type="WORLD PLAYER VOICE"
  2387. SubmixSlider="VOICE">
  2388. <PitchShift
  2389. Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
  2390. High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
  2391. <Sound>AUDog_movAttackA</Sound> <Sound>AUDog_movAttackB</Sound> <Sound>AUDog_movAttackC</Sound> <Sound>AUDog_movAttackD</Sound>
  2392. </AudioEvent>
  2393. <AudioEvent
  2394. id="ALL_Dog_VoiceSelect"
  2395. inheritFrom="AudioEvent:BaseUnitResponse"
  2396. Volume="=$ALL_UNITRESPONSE_VOLUME + 0"
  2397. MinVolume="=$ALL_UNITRESPONSE_MINVOLUME + 0"
  2398. Type="WORLD PLAYER VOICE"
  2399. SubmixSlider="VOICE">
  2400. <PitchShift
  2401. Low="=$ALL_UNITRESPONSE_PITCHSHIFT_LOW + 0"
  2402. High="=$ALL_UNITRESPONSE_PITCHSHIFT_HIGH + 0" />
  2403. <Sound>AUDog_voiSelectA</Sound> <Sound>AUDog_voiSelectB</Sound>
  2404. </AudioEvent>
  2405. <AudioEvent
  2406. id="AlliedDog_StunBark"
  2407. inheritFrom="AudioEvent:BaseUnitResponse"
  2408. Volume="=$WEAPON_FIRE + 40"
  2409. VolumeShift="-10"
  2410. MinVolume="0"
  2411. Limit="2"
  2412. Priority="HIGH"
  2413. Type="WORLD SHROUDED EVERYONE VOICE"
  2414. SubmixSlider="SOUNDFX">
  2415. <Delay
  2416. Low="275"
  2417. High="325" />
  2418. <PitchShift
  2419. Low="-2"
  2420. High="2" />
  2421. <!-- <Sound>AUDog_barkStunA</Sound> <Sound>AUDog_barkStunB</Sound> -->
  2422. <Sound>AUDog_StunBarkA</Sound> <Sound>AUDog_StunBarkB</Sound>
  2423. </AudioEvent>
  2424. <!-- === ALLIED DOLPHIN === -->
  2425. <AudioEvent
  2426. id="ALL_Dolphin_AmbientDelayedLoop"
  2427. inheritFrom="AudioEvent:BaseUnitResponse"
  2428. Volume="20"
  2429. VolumeShift="-15"
  2430. MinVolume="0"
  2431. Control="LOOP"
  2432. Priority="LOWEST"
  2433. Type="WORLD SHROUDED EVERYONE VOICE"
  2434. SubmixSlider="SOUNDFX">
  2435. <Delay
  2436. Low="10000"
  2437. High="35000" />
  2438. <PerFilePitchShift
  2439. Low="-3"
  2440. High="3" />
  2441. <Sound>AUDolph_voiSelectA</Sound> <Sound>AUDolph_voiSelectB</Sound> <Sound>AUDolph_voiSelectC</Sound>
  2442. </AudioEvent>
  2443. <AudioEvent
  2444. id="ALL_Dolphin_Jump"
  2445. inheritFrom="AudioEvent:BaseSoundEffect"
  2446. Volume="50"
  2447. VolumeShift="-10"
  2448. Limit="3"
  2449. Type="WORLD SHROUDED EVERYONE"
  2450. Priority="HIGH"
  2451. SubmixSlider="SOUNDFX">
  2452. <PitchShift
  2453. Low="-5"
  2454. High="5" />
  2455. <Sound>AUDolphin_jumpA</Sound> <Sound>AUDolphin_jumpB</Sound> <Sound>AUDolphin_jumpC</Sound> <Sound>AUDolphin_jumpD</Sound>
  2456. <Sound>AUDolphin_jumpE</Sound>
  2457. </AudioEvent>
  2458. <AudioEvent
  2459. id="ALL_Dolphin_Splash"
  2460. inheritFrom="AudioEvent:BaseSoundEffect"
  2461. Volume="50"
  2462. VolumeShift="-10"
  2463. Limit="3"
  2464. Type="WORLD SHROUDED EVERYONE"
  2465. Priority="HIGH"
  2466. SubmixSlider="SOUNDFX">
  2467. <PitchShift
  2468. Low="-5"
  2469. High="5" />
  2470. <Sound>AUDolphin_splashA</Sound> <Sound>AUDolphin_splashB</Sound> <Sound>AUDolphin_splashC</Sound> <Sound>AUDolphin_splashD</Sound>
  2471. <Sound>AUDolphin_splashE</Sound>
  2472. </AudioEvent>
  2473. <AudioEvent
  2474. id="ALL_Dolphin_VoiceAttack"
  2475. inheritFrom="AudioEvent:BaseUnitResponse"
  2476. Volume="70"
  2477. MinVolume="65"
  2478. Type="WORLD PLAYER VOICE"
  2479. SubmixSlider="VOICE">
  2480. <PitchShift
  2481. Low="-5"
  2482. High="5" />
  2483. <Sound>AUDolph_movStartA</Sound> <Sound>AUDolph_movStartB</Sound> <Sound>AUDolph_movStartC</Sound> <Sound>AUDolph_movStartD</Sound>
  2484. <Sound>AUDolph_movStartE</Sound>
  2485. </AudioEvent>
  2486. <AudioEvent
  2487. id="ALL_Dolphin_VoiceCreate"
  2488. inheritFrom="AudioEvent:BaseUnitResponse"
  2489. Volume="70"
  2490. MinVolume="65"
  2491. Type="WORLD PLAYER VOICE"
  2492. SubmixSlider="VOICE">
  2493. <PitchShift
  2494. Low="-5"
  2495. High="5" />
  2496. <Sound>AUDolph_voiSelectD</Sound>
  2497. </AudioEvent>
  2498. <AudioEvent
  2499. id="ALL_Dolphin_VoiceDie"
  2500. inheritFrom="AudioEvent:BaseUnitResponse"
  2501. Volume= "70"
  2502. VolumeShift="-5"
  2503. MinVolume="0"
  2504. Type="WORLD SHROUDED EVERYONE VOICE"
  2505. SubmixSlider="SOUNDFX">
  2506. <PitchShift
  2507. Low="-5"
  2508. High="5" />
  2509. <Sound>AUDolphin_dieA</Sound> <Sound>AUDolphin_dieB</Sound> <Sound>AUDolphin_dieC</Sound> <Sound>AUDolphin_dieD</Sound>
  2510. </AudioEvent>
  2511. <AudioEvent id="ALL_Dolphin_VoiceDieYurikoFall" inheritFrom="AudioEvent:BaseUnitResponse"
  2512. Volume = "80"
  2513. VolumeShift = "-10"
  2514. MinVolume="0"
  2515. Limit="1"
  2516. Type = "WORLD SHROUDED EVERYONE VOICE"
  2517. SubmixSlider = "SOUNDFX" >
  2518. <PitchShift Low="5" High="10" />
  2519. <Sound>AUDolph_voiSelectC</Sound>
  2520. </AudioEvent>
  2521. <AudioEvent id="ALL_Dolphin_VoiceDieYurikoUp" inheritFrom="AudioEvent:BaseUnitResponse"
  2522. Volume = "80"
  2523. VolumeShift = "-10"
  2524. MinVolume="0"
  2525. Limit="1"
  2526. Type = "WORLD SHROUDED EVERYONE VOICE"
  2527. SubmixSlider = "SOUNDFX" >
  2528. <PitchShift Low="5" High="10" />
  2529. <Delay Low = "0" High = "750" />
  2530. <Sound>AUDolph_voiSelectD</Sound>
  2531. </AudioEvent>
  2532. <AudioEvent
  2533. id="ALL_Dolphin_VoiceHelp"
  2534. inheritFrom="AudioEvent:BaseUnitResponse"
  2535. Volume="50"
  2536. MinVolume="0"
  2537. VolumeShift="-5"
  2538. Priority="LOW"
  2539. Type="WORLD SHROUDED EVERYONE VOICE"
  2540. SubmixSlider="SOUNDFX">
  2541. <PitchShift
  2542. Low="-5"
  2543. High="5" />
  2544. </AudioEvent>
  2545. <AudioEvent
  2546. id="ALL_Dolphin_VoiceMove"
  2547. inheritFrom="AudioEvent:BaseUnitResponse"
  2548. Volume="70"
  2549. MinVolume="65"
  2550. Type="WORLD PLAYER VOICE"
  2551. SubmixSlider="VOICE">
  2552. <PitchShift
  2553. Low="-5"
  2554. High="5" />
  2555. <Sound>AUDolph_movStartA</Sound> <Sound>AUDolph_movStartB</Sound> <Sound>AUDolph_movStartC</Sound> <Sound>AUDolph_movStartD</Sound>
  2556. <Sound>AUDolph_movStartE</Sound>
  2557. </AudioEvent>
  2558. <AudioEvent
  2559. id="ALL_Dolphin_VoiceSelect"
  2560. inheritFrom="AudioEvent:BaseUnitResponse"
  2561. Volume="70"
  2562. MinVolume="65"
  2563. Type="WORLD PLAYER VOICE"
  2564. SubmixSlider="VOICE">
  2565. <PitchShift
  2566. Low="-5"
  2567. High="5" />
  2568. <Sound>AUDolph_voiSelectA</Sound> <Sound>AUDolph_voiSelectB</Sound> <Sound>AUDolph_voiSelectC</Sound>
  2569. <!-- <Sound>AUDolph_voiSelectD</Sound> -->
  2570. </AudioEvent>
  2571. <AudioEvent
  2572. id="ALL_Dolphin_WeaponFire"
  2573. inheritFrom="AudioEvent:BaseSoundEffect"
  2574. Volume="=$WEAPON_FIRE - 10"
  2575. VolumeShift="-10"
  2576. Limit="3"
  2577. Type="WORLD SHROUDED EVERYONE"
  2578. Control="INTERRUPT"
  2579. Priority="HIGH"
  2580. SubmixSlider="SOUNDFX">
  2581. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  2582. <PitchShift
  2583. Low="-5"
  2584. High="5" />
  2585. <Sound>AUDolph_wea1FireA</Sound> <Sound>AUDolph_wea1FireB</Sound> <Sound>AUDolph_wea1FireC</Sound> <Sound>AUDolph_wea1FireD</Sound>
  2586. </AudioEvent>
  2587. <AudioEvent
  2588. id="ALL_Dolphin_MoveStartWater"
  2589. inheritFrom="AudioEvent:BaseSoundEffect"
  2590. Volume="30"
  2591. VolumeShift="-15"
  2592. Limit="3"
  2593. Type="WORLD SHROUDED EVERYONE"
  2594. SubmixSlider="SOUNDFX">
  2595. <PitchShift
  2596. Low="-5"
  2597. High="5" />
  2598. <Sound>AUDolph_movStartWaterA</Sound> <Sound>AUDolph_movStartWaterB</Sound> <Sound>AUDolph_movStartWaterC</Sound> <Sound>AUDolph_movStartWaterD</Sound> <Sound>AUDolph_movStartWaterE</Sound> <Sound>AUDolph_movStartWaterF</Sound>
  2599. </AudioEvent>
  2600. <AudioEvent
  2601. id="ALL_Dolphin_MoveLoopWater"
  2602. inheritFrom="AudioEvent:BaseSoundEffect"
  2603. Volume="60"
  2604. PerFileVolumeShift="-70"
  2605. Limit="3"
  2606. Control="LOOP"
  2607. Type="WORLD SHROUDED EVERYONE"
  2608. SubmixSlider="SOUNDFX">
  2609. <Delay Low = "10" High = "500" />
  2610. <PerFilePitchShift Low="-5" High="5" />
  2611. <Sound>AUDolph_movLoopA</Sound> <Sound>AUDolph_movLoopB</Sound> <Sound>AUDolph_movLoopC</Sound> <Sound>AUDolph_movLoopD</Sound> <Sound>AUDolph_movLoopE</Sound> <Sound>AUDolph_movLoopF</Sound> <Sound>AUDolph_movLoopG</Sound> <Sound>AUDolph_movLoopH</Sound> <Sound>AUDolph_movLoopI</Sound>
  2612. </AudioEvent>
  2613. <!-- === ALLIED ENGINEER === -->
  2614. <AudioEvent
  2615. id="ALL_Engineer_SelectLand"
  2616. inheritFrom="AudioEvent:BaseSoundEffect"
  2617. Volume="30"
  2618. VolumeShift="-10"
  2619. MinVolume="25"
  2620. Limit="3"
  2621. Type="WORLD SHROUDED EVERYONE"
  2622. SubmixSlider="SOUNDFX">
  2623. <PitchShift
  2624. Low="-5"
  2625. High="5" />
  2626. <Sound>AUEngineer_selectLandA</Sound> <Sound>AUEngineer_selectLandB</Sound> <Sound>AUEngineer_selectLandC</Sound> <Sound>AUEngineer_selectLandD</Sound> <Sound>AUEngineer_selectLandE</Sound>
  2627. </AudioEvent>
  2628. <AudioEvent
  2629. id="ALL_Engineer_SelectWater"
  2630. inheritFrom="AudioEvent:BaseSoundEffect"
  2631. Volume="35"
  2632. VolumeShift="-10"
  2633. MinVolume="30"
  2634. Limit="3"
  2635. Type="WORLD SHROUDED EVERYONE"
  2636. SubmixSlider="SOUNDFX">
  2637. <PitchShift
  2638. Low="-5"
  2639. High="5" />
  2640. <Sound>AUEngineer_selectWaterA</Sound> <Sound>AUEngineer_selectWaterB</Sound> <Sound>AUEngineer_selectWaterC</Sound> <Sound>AUEngineer_selectWaterD</Sound> <Sound>AUEngineer_selectWaterE</Sound>
  2641. </AudioEvent>
  2642. <AudioEvent
  2643. id="ALL_Engineer_MovStartWater"
  2644. inheritFrom="AudioEvent:BaseSoundEffect"
  2645. Volume="35"
  2646. VolumeShift="-5"
  2647. Limit="3"
  2648. Type="WORLD SHROUDED EVERYONE"
  2649. SubmixSlider="SOUNDFX">
  2650. <PitchShift
  2651. Low="-5"
  2652. High="5" />
  2653. <Sound>AUEngin_movStartWaterA</Sound> <Sound>AUEngin_movStartWaterB</Sound> <Sound>AUEngin_movStartWaterC</Sound> <Sound>AUEngin_movStartWaterD</Sound> <Sound>AUEngin_movStartWaterE</Sound>
  2654. </AudioEvent>
  2655. <AudioEvent
  2656. id="ALL_Engineer_MoveLoopWater"
  2657. inheritFrom="AudioEvent:BaseSoundEffect"
  2658. Volume="30"
  2659. VolumeShift="-5"
  2660. Limit="3"
  2661. Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  2662. Type="WORLD SHROUDED EVERYONE"
  2663. SubmixSlider="SOUNDFX">
  2664. <PitchShift
  2665. Low="-5"
  2666. High="5" />
  2667. <Sound>AUEngin_movLoopWaterA</Sound> <Sound>AUEngin_movLoopWaterB</Sound> <Sound>AUEngin_movLoopWaterC</Sound> <Sound>AUEngin_movLoopWaterD</Sound> <Sound>AUEngin_movLoopWaterE</Sound> <Sound>AUEngin_movLoopWaterF</Sound> <Sound>AUEngin_movLoopWaterG</Sound> <Sound>AUEngin_movLoopWaterH</Sound> <Sound>AUEngin_movLoopWaterI</Sound> <Sound>AUEngin_movLoopWaterJ</Sound> <Sound>AUEngin_movLoopWaterK</Sound>
  2668. </AudioEvent>
  2669. <AudioEvent
  2670. id="ALL_Engineer_TentPackUp"
  2671. inheritFrom="AudioEvent:BaseSoundEffect"
  2672. Volume="50"
  2673. VolumeShift="-5"
  2674. Limit="3"
  2675. Type="WORLD SHROUDED EVERYONE"
  2676. SubmixSlider="SOUNDFX">
  2677. <Delay
  2678. Low="0"
  2679. High="60" />
  2680. <PitchShift
  2681. Low="-5"
  2682. High="5" />
  2683. <!-- <Sound>AUEngin_packTenta</Sound> too clacky -->
  2684. <Sound>AUEngin_packTentb</Sound>
  2685. <Sound>AUEngin_packTentc</Sound>
  2686. </AudioEvent>
  2687. <AudioEvent
  2688. id="ALL_Engineer_TentUnpack"
  2689. inheritFrom="AudioEvent:BaseSoundEffect"
  2690. Volume="50"
  2691. VolumeShift="-5"
  2692. Limit="3"
  2693. Type="WORLD SHROUDED EVERYONE"
  2694. SubmixSlider="SOUNDFX">
  2695. <Delay
  2696. Low="0"
  2697. High="60" />
  2698. <PitchShift
  2699. Low="-5"
  2700. High="5" />
  2701. <Sound>AUEngin_unpackTenta</Sound>
  2702. <Sound>AUEngin_unpackTentb</Sound>
  2703. <Sound>AUEngin_unpackTentc</Sound>
  2704. </AudioEvent>
  2705. <AudioEvent
  2706. id="ALL_Engineer_TentExplo"
  2707. inheritFrom="AudioEvent:BaseSoundEffect"
  2708. Volume="85"
  2709. VolumeShift="-5"
  2710. Limit="3"
  2711. Type="WORLD SHROUDED EVERYONE"
  2712. SubmixSlider="SOUNDFX">
  2713. <PitchShift
  2714. Low="-5"
  2715. High="5" />
  2716. <Sound>AUEngineer_tentExploA</Sound> <Sound>AUEngineer_tentExploB</Sound> <Sound>AUEngineer_tentExploC</Sound>
  2717. </AudioEvent>
  2718. <!-- === ALLIED GUARDIAN TANK GUARDIANTANK === -->
  2719. <AudioEvent
  2720. id="ALL_Guardian_MoveStart"
  2721. inheritFrom="AudioEvent:BaseSoundEffect"
  2722. Volume="40"
  2723. VolumeShift="-5"
  2724. Limit="3"
  2725. Type="WORLD SHROUDED EVERYONE"
  2726. SubmixSlider="SOUNDFX">
  2727. <PitchShift
  2728. Low="-5"
  2729. High="5" />
  2730. <Delay
  2731. Low="0"
  2732. High="150" />
  2733. <Sound>AUGuard_movStartA</Sound> <Sound>AUGuard_movStartB</Sound> <Sound>AUGuard_movStartC</Sound>
  2734. </AudioEvent>
  2735. <AudioEvent
  2736. id="ALL_Guardian_PainterOn"
  2737. inheritFrom="AudioEvent:BaseSoundEffect"
  2738. Volume="50"
  2739. VolumeShift="-10"
  2740. Limit="3"
  2741. Type="WORLD SHROUDED EVERYONE"
  2742. SubmixSlider="SOUNDFX">
  2743. <Delay
  2744. Low="0"
  2745. High="100" />
  2746. <PitchShift
  2747. Low="-5"
  2748. High="5" />
  2749. <Sound>AUGuard_paintOna</Sound>
  2750. <Sound>AUGuard_paintOnb</Sound>
  2751. <Sound>AUGuard_paintOnc</Sound>
  2752. <Sound>AUGuard_paintOnd</Sound>
  2753. </AudioEvent>
  2754. <AudioEvent
  2755. id="ALL_Guardian_PainterOff"
  2756. inheritFrom="AudioEvent:BaseSoundEffect"
  2757. Volume="50"
  2758. VolumeShift="-10"
  2759. Limit="3"
  2760. Type="WORLD SHROUDED EVERYONE"
  2761. SubmixSlider="SOUNDFX">
  2762. <Delay
  2763. Low="0"
  2764. High="100" />
  2765. <PitchShift
  2766. Low="-5"
  2767. High="5" />
  2768. <Sound>AUGuard_paintOffa</Sound>
  2769. <Sound>AUGuard_paintOffb</Sound>
  2770. <Sound>AUGuard_paintOffc</Sound>
  2771. <Sound>AUGuard_paintOffd</Sound>
  2772. </AudioEvent>
  2773. <AudioEvent
  2774. id="ALL_Guardian_PainterWeaponLoop"
  2775. inheritFrom="AudioEvent:BaseSoundEffect"
  2776. Volume="70"
  2777. VolumeShift="-10"
  2778. Limit="3"
  2779. Control="LOOP ALLOW_KILL_MID_FILE"
  2780. Type="WORLD SHROUDED EVERYONE"
  2781. SubmixSlider="SOUNDFX">
  2782. <PitchShift
  2783. Low="-5"
  2784. High="5" />
  2785. <Sound>AUGuard_beamLoopa</Sound>
  2786. <Sound>AUGuard_beamLoopb</Sound>
  2787. <Sound>AUGuard_beamLoopc</Sound>
  2788. <Sound>AUGuard_beamLoopd</Sound>
  2789. </AudioEvent>
  2790. <AudioEvent
  2791. id="ALL_Guardian_PainterWeaponStart"
  2792. inheritFrom="AudioEvent:BaseSoundEffect"
  2793. Volume="80"
  2794. VolumeShift="-10"
  2795. Limit="3"
  2796. Type="WORLD SHROUDED EVERYONE"
  2797. SubmixSlider="SOUNDFX">
  2798. <PitchShift
  2799. Low="-5"
  2800. High="5" />
  2801. <Sound>AUGuard_beamStara</Sound>
  2802. </AudioEvent>
  2803. <AudioEvent
  2804. id="ALL_Guardian_PainterWeaponEnd"
  2805. inheritFrom="AudioEvent:BaseSoundEffect"
  2806. Volume="80"
  2807. VolumeShift="-10"
  2808. Limit="3"
  2809. Type="WORLD SHROUDED EVERYONE"
  2810. SubmixSlider="SOUNDFX">
  2811. <PitchShift
  2812. Low="-5"
  2813. High="5" />
  2814. <Sound>AUGuard_beamEnda</Sound>
  2815. </AudioEvent>
  2816. <AudioEvent
  2817. id="ALL_Guardian_Select"
  2818. inheritFrom="AudioEvent:BaseSoundEffect"
  2819. Volume="40"
  2820. VolumeShift="-10"
  2821. MinVolume="35"
  2822. Limit="3"
  2823. Type="WORLD SHROUDED EVERYONE"
  2824. SubmixSlider="SOUNDFX">
  2825. <PitchShift
  2826. Low="-5"
  2827. High="5" />
  2828. <Delay
  2829. Low="0"
  2830. High="100" />
  2831. <Sound>AUGuard_selectA</Sound> <Sound>AUGuard_selectB</Sound> <Sound>AUGuard_selectC</Sound> <Sound>AUGuard_selectD</Sound> <Sound>AUGuard_selectE</Sound>
  2832. </AudioEvent>
  2833. <AudioEvent
  2834. id="ALL_Guardian_WeaponFire"
  2835. inheritFrom="AudioEvent:BaseSoundEffect"
  2836. Volume="=$WEAPON_FIRE"
  2837. VolumeShift="-10"
  2838. Limit="3"
  2839. Type="WORLD SHROUDED EVERYONE"
  2840. Control="INTERRUPT"
  2841. Priority="HIGH"
  2842. SubmixSlider="SOUNDFX">
  2843. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  2844. <PitchShift
  2845. Low="-5"
  2846. High="5" />
  2847. <Sound>AUGuard_wea1FireA</Sound> <Sound>AUGuard_wea1FireB</Sound> <Sound>AUGuard_wea1FireC</Sound>
  2848. </AudioEvent>
  2849. <AudioEvent
  2850. id="ALL_Guardian_WeaponImpact"
  2851. inheritFrom="AudioEvent:BaseSoundEffect"
  2852. Volume="=$WEAPON_IMPACT"
  2853. VolumeShift="-10"
  2854. Limit="3"
  2855. Type="WORLD SHROUDED EVERYONE"
  2856. Control="INTERRUPT"
  2857. SubmixSlider="SOUNDFX">
  2858. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  2859. <PitchShift
  2860. Low="10"
  2861. High="20" />
  2862. <Delay Low = "0" High = "33" />
  2863. <Sound>GBComma_wea1Firea</Sound> <Sound>GBComma_wea1Fireb</Sound> <Sound>GBComma_wea1Firec</Sound> <Sound>GBComma_wea1Fired</Sound>
  2864. <Sound>GBComma_wea1Firee</Sound> <Sound>GBComma_wea1Firef</Sound> <Sound>GBComma_wea1Fireg</Sound> <Sound>GBComma_wea1Fireh</Sound>
  2865. <Sound>GBComma_wea1Firei</Sound>
  2866. <Sound>GBComma_wea1Firej</Sound>
  2867. </AudioEvent>
  2868. <!-- === ALLIED HYDROFOIL HYDRO FOIL === -->
  2869. <AudioEvent
  2870. id="ALL_HydroFoil_MoveStart"
  2871. inheritFrom="AudioEvent:BaseSoundEffect"
  2872. Volume="30"
  2873. VolumeShift="-5"
  2874. Limit="3"
  2875. Type="WORLD SHROUDED EVERYONE"
  2876. SubmixSlider="SOUNDFX">
  2877. <PitchShift
  2878. Low="5"
  2879. High="15" />
  2880. <Sound>AUHydro_movStartA</Sound> <Sound>AUHydro_movStartB</Sound> <Sound>AUHydro_movStartC</Sound> <Sound>AUHydro_movStartD</Sound>
  2881. </AudioEvent>
  2882. <AudioEvent
  2883. id="ALL_HydroFoil_ScramblerWeaponLoop"
  2884. inheritFrom="AudioEvent:BaseSoundEffect"
  2885. Volume="85"
  2886. VolumeShift="-3"
  2887. Limit="3"
  2888. Control="LOOP FADE_ON_KILL"
  2889. Type="WORLD EVERYONE"
  2890. SubmixSlider="SOUNDFX">
  2891. <PitchShift
  2892. Low="-5"
  2893. High="5" />
  2894. <Sound>AUHydro_scramblerFireLpA</Sound> <Sound>AUHydro_scramblerFireLpB</Sound> <Sound>AUHydro_scramblerFireLpC</Sound> <Sound>AUHydro_scramblerFireLpD</Sound>
  2895. <Sound>AUHydro_scramblerFireLpE</Sound> <Sound>AUHydro_scramblerFireLpF</Sound> <Sound>AUHydro_scramblerFireLpG</Sound> <Sound>AUHydro_scramblerFireLpH</Sound>
  2896. <!-- <Decay>AUHydro_scramblerTailA</Decay> need more decay variations -->
  2897. </AudioEvent>
  2898. <AudioEvent
  2899. id="ALL_HydroFoil_ScramblerToggleOn"
  2900. inheritFrom="AudioEvent:BaseSoundEffect"
  2901. Volume="55"
  2902. VolumeShift="-5"
  2903. Limit="3"
  2904. Priority="LOW"
  2905. Type="WORLD SHROUDED ENEMIES ALLIES"
  2906. SubmixSlider="SOUNDFX">
  2907. <Delay Low="0" High="100" />
  2908. <PitchShift
  2909. Low="-5"
  2910. High="5" />
  2911. <Sound>AUHydro_scramblerToggleOnB</Sound> <Sound>AUHydro_scramblerToggleOnG</Sound> <Sound>AUHydro_scramblerToggleOnH</Sound>
  2912. </AudioEvent>
  2913. <AudioEvent
  2914. id="ALL_HydroFoil_ScramblerToggleOnPlayer"
  2915. inheritFrom="AudioEvent:BaseSoundEffect"
  2916. Volume="55"
  2917. MinVolume="50"
  2918. Limit="2"
  2919. Priority="HIGH"
  2920. Type="WORLD PLAYER"
  2921. SubmixSlider="SOUNDFX">
  2922. <Delay Low="0" High="100" />
  2923. <PitchShift
  2924. Low="-5"
  2925. High="5" />
  2926. <Sound>AUHydro_scramblerToggleOnB</Sound> <Sound>AUHydro_scramblerToggleOnG</Sound> <Sound>AUHydro_scramblerToggleOnH</Sound>
  2927. </AudioEvent>
  2928. <Multisound
  2929. id="ALL_HydroFoil_ScramblerToggleOnMS">
  2930. <Subsound>ALL_HydroFoil_ScramblerToggleOnPlayer</Subsound>
  2931. <Subsound>ALL_HydroFoil_ScramblerToggleOn</Subsound>
  2932. </Multisound>
  2933. <AudioEvent
  2934. id="ALL_HydroFoil_ScramblerToggleOff"
  2935. inheritFrom="AudioEvent:BaseSoundEffect"
  2936. Volume="70"
  2937. VolumeShift="-5"
  2938. Limit="3"
  2939. Priority="LOW"
  2940. Type="WORLD SHROUDED ENEMIES ALLIES"
  2941. SubmixSlider="SOUNDFX">
  2942. <Delay Low="0" High="100" />
  2943. <PitchShift
  2944. Low="-5"
  2945. High="5" />
  2946. <Sound>AUHydro_scramblerToggleOffA</Sound> <Sound>AUHydro_scramblerToggleOffB</Sound>
  2947. </AudioEvent>
  2948. <AudioEvent
  2949. id="ALL_HydroFoil_ScramblerToggleOffPlayer"
  2950. inheritFrom="AudioEvent:BaseSoundEffect"
  2951. Volume="70"
  2952. MinVolume="60"
  2953. Limit="2"
  2954. Priority="HIGH"
  2955. Type="WORLD PLAYER"
  2956. SubmixSlider="SOUNDFX">
  2957. <Delay Low="0" High="100" />
  2958. <PitchShift
  2959. Low="-5"
  2960. High="5" />
  2961. <Sound>AUHydro_scramblerToggleOffA</Sound> <Sound>AUHydro_scramblerToggleOffB</Sound>
  2962. </AudioEvent>
  2963. <Multisound
  2964. id="ALL_HydroFoil_ScramblerToggleOffMS">
  2965. <Subsound>ALL_HydroFoil_ScramblerToggleOffPlayer</Subsound>
  2966. <Subsound>ALL_HydroFoil_ScramblerToggleOff</Subsound>
  2967. </Multisound>
  2968. <AudioEvent
  2969. id="ALL_HydroFoil_Select"
  2970. inheritFrom="AudioEvent:BaseSoundEffect"
  2971. Volume="25"
  2972. VolumeShift="-5"
  2973. MinVolume="20"
  2974. Limit="3"
  2975. Type="WORLD PLAYER"
  2976. SubmixSlider="SOUNDFX">
  2977. <PitchShift
  2978. Low="-5"
  2979. High="5" />
  2980. <Sound>AUHydro_selectA</Sound> <Sound>AUHydro_selectB</Sound> <Sound>AUHydro_selectC</Sound> <Sound>AUHydro_selectD</Sound> <Sound>AUHydro_selectE</Sound>
  2981. </AudioEvent>
  2982. <AudioEvent
  2983. id="ALL_Hydrofoil_Sink"
  2984. inheritFrom="AudioEvent:BaseSoundEffect"
  2985. Volume="50"
  2986. VolumeShift="-10"
  2987. Limit="3"
  2988. Type="WORLD SHROUDED EVERYONE"
  2989. Control="INTERRUPT"
  2990. Priority="HIGH"
  2991. SubmixSlider="SOUNDFX">
  2992. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  2993. <PitchShift
  2994. Low="-5"
  2995. High="5" />
  2996. <Delay
  2997. Low="300"
  2998. High="500" />
  2999. <Sound>TEMP_RA2_gnavsina</Sound>
  3000. </AudioEvent>
  3001. <AudioEvent
  3002. id="ALL_Hydrofoil_WeaponFire"
  3003. inheritFrom="AudioEvent:BaseSoundEffect"
  3004. Volume="=$WEAPON_FIRE - 10"
  3005. VolumeShift="-10"
  3006. Limit="3"
  3007. Type="WORLD SHROUDED EVERYONE"
  3008. Control="INTERRUPT"
  3009. Priority="HIGH"
  3010. SubmixSlider="SOUNDFX">
  3011. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  3012. <PitchShift
  3013. Low="-5"
  3014. High="5" />
  3015. <Sound>AUHydro_wea1FireA</Sound>
  3016. </AudioEvent>
  3017. <!-- === ALLIED JAVELIN SOLDIER JAVELINSOLDIER === -->
  3018. <AudioEvent
  3019. id="ALL_JavelinSoldier_MissileExplosion"
  3020. inheritFrom="AudioEvent:BaseSoundEffect"
  3021. Volume="=$WEAPON_IMPACT"
  3022. VolumeShift="-15"
  3023. Limit="3"
  3024. Type="WORLD SHROUDED EVERYONE"
  3025. Control="INTERRUPT"
  3026. SubmixSlider="SOUNDFX">
  3027. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  3028. <Delay Low="0" High="33" />
  3029. <PitchShift
  3030. Low="-5"
  3031. High="5" />
  3032. <Sound>SUFlakT_weapFire2a</Sound>
  3033. <Sound>SUFlakT_weapFire2b</Sound>
  3034. <Sound>SUFlakT_weapFire2c</Sound>
  3035. <Sound>SUFlakT_weapFire2d</Sound>
  3036. <Sound>SUFlakT_weapFire2e</Sound>
  3037. <Sound>SUFlakT_weapFire2f</Sound>
  3038. <Sound>SUFlakT_weapFire2g</Sound>
  3039. <Sound>SUFlakT_weapFire2h</Sound>
  3040. </AudioEvent>
  3041. <AudioEvent
  3042. id="ALL_JavelinSoldier_MissileFire"
  3043. inheritFrom="AudioEvent:BaseSoundEffect"
  3044. Volume="=$WEAPON_FIRE - 15"
  3045. VolumeShift="-15"
  3046. Limit="3"
  3047. Priority="HIGH"
  3048. Type="WORLD SHROUDED EVERYONE"
  3049. Control="INTERRUPT"
  3050. SubmixSlider="SOUNDFX">
  3051. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  3052. <PitchShift
  3053. Low="-5"
  3054. High="5" />
  3055. <Sound>AUJavel_rocketFireA</Sound> <Sound>AUJavel_rocketFireB</Sound> <Sound>AUJavel_rocketFireC</Sound> <Sound>AUJavel_rocketFireD</Sound>
  3056. <Sound>AUJavel_rocketFireE</Sound>
  3057. </AudioEvent>
  3058. <AudioEvent
  3059. id="ALL_JavelinSoldier_LaserGuideOn"
  3060. inheritFrom="AudioEvent:BaseSoundEffect"
  3061. Volume="40"
  3062. VolumeShift="-10"
  3063. MinRange="100"
  3064. MaxRange="300"
  3065. Limit="2"
  3066. Type="WORLD SHROUDED ALLIES ENEMIES"
  3067. SubmixSlider="SOUNDFX">
  3068. <Delay
  3069. Low="0"
  3070. High="100" />
  3071. <PitchShift
  3072. Low="-3"
  3073. High="3" />
  3074. <Sound>AUJavel_radarOnA</Sound>
  3075. </AudioEvent>
  3076. <AudioEvent
  3077. id="ALL_JavelinSoldier_LaserGuideOnPlayer"
  3078. inheritFrom="AudioEvent:BaseSoundEffect"
  3079. Volume="40"
  3080. VolumeShift="-10"
  3081. MinVolume="30"
  3082. Limit="2"
  3083. Type="WORLD PLAYER"
  3084. Priority="HIGH"
  3085. SubmixSlider="SOUNDFX">
  3086. <Delay
  3087. Low="0"
  3088. High="35" />
  3089. <PitchShift
  3090. Low="-3"
  3091. High="3" />
  3092. <Sound>AUJavel_radarOnA</Sound>
  3093. </AudioEvent>
  3094. <Multisound
  3095. id="ALL_JavelinSoldier_LaserGuideOnMS">
  3096. <Subsound>ALL_JavelinSoldier_LaserGuideOnPlayer</Subsound>
  3097. <Subsound>ALL_JavelinSoldier_LaserGuideOn</Subsound>
  3098. </Multisound>
  3099. <AudioEvent
  3100. id="ALL_JavelinSoldier_LaserGuideOff"
  3101. inheritFrom="AudioEvent:BaseSoundEffect"
  3102. Volume="40"
  3103. VolumeShift="-10"
  3104. MinRange="100"
  3105. MaxRange="300"
  3106. Limit="2"
  3107. Type="WORLD SHROUDED ALLIES ENEMIES"
  3108. SubmixSlider="SOUNDFX">
  3109. <Delay
  3110. Low="0"
  3111. High="100" />
  3112. <PitchShift
  3113. Low="-3"
  3114. High="3" />
  3115. <Sound>AUJavel_radarOffA</Sound>
  3116. </AudioEvent>
  3117. <AudioEvent
  3118. id="ALL_JavelinSoldier_LaserGuideOffPlayer"
  3119. inheritFrom="AudioEvent:BaseSoundEffect"
  3120. Volume="40"
  3121. VolumeShift="-10"
  3122. MinVolume="30"
  3123. Limit="2"
  3124. Type="WORLD PLAYER"
  3125. Priority="HIGH"
  3126. SubmixSlider="SOUNDFX">
  3127. <Delay
  3128. Low="0"
  3129. High="100" />
  3130. <PitchShift
  3131. Low="-3"
  3132. High="3" />
  3133. <Sound>AUJavel_radarOffA</Sound>
  3134. </AudioEvent>
  3135. <Multisound
  3136. id="ALL_JavelinSoldier_LaserGuideOffMS">
  3137. <Subsound>ALL_JavelinSoldier_LaserGuideOffPlayer</Subsound>
  3138. <Subsound>ALL_JavelinSoldier_LaserGuideOff</Subsound>
  3139. </Multisound>
  3140. <AudioEvent
  3141. id="ALL_Javelin_Select"
  3142. inheritFrom="AudioEvent:BaseSoundEffect"
  3143. Volume="25"
  3144. VolumeShift="-10"
  3145. MinVolume="20"
  3146. Limit="3"
  3147. Type="WORLD SHROUDED EVERYONE"
  3148. Priority="HIGH"
  3149. SubmixSlider="SOUNDFX">
  3150. <PitchShift
  3151. Low="-5"
  3152. High="5" />
  3153. <Sound>AUJavel_selectA</Sound> <Sound>AUJavel_selectB</Sound> <Sound>AUJavel_selectC</Sound>
  3154. </AudioEvent>
  3155. <!-- === ALLIED MCV === -->
  3156. <AudioEvent
  3157. id="ALL_MCV_MoveStart"
  3158. inheritFrom="AudioEvent:BaseSoundEffect"
  3159. Volume="55"
  3160. VolumeShift="-5"
  3161. Limit="3"
  3162. Type="WORLD SHROUDED EVERYONE"
  3163. SubmixSlider="SOUNDFX">
  3164. <PitchShift
  3165. Low="-5"
  3166. High="5" />
  3167. <Delay
  3168. Low="0"
  3169. High="150" />
  3170. <Sound>AUMCV_movStartA</Sound> <Sound>AUMCV_movStartB</Sound> <Sound>AUMCV_movStartC</Sound> <Sound>AUMCV_movStartD</Sound>
  3171. </AudioEvent>
  3172. <AudioEvent
  3173. id="ALL_MCV_MoveStartWater"
  3174. inheritFrom="AudioEvent:BaseSoundEffect"
  3175. Volume="30"
  3176. VolumeShift="-5"
  3177. Limit="3"
  3178. Type="WORLD SHROUDED EVERYONE"
  3179. SubmixSlider="SOUNDFX">
  3180. <PitchShift
  3181. Low="-5"
  3182. High="5" />
  3183. <Sound>AUMCV_movStaWaa</Sound> <Sound>AUMCV_movStaWab</Sound> <Sound>AUMCV_movStaWac</Sound> <Sound>AUMCV_movStaWad</Sound>
  3184. </AudioEvent>
  3185. <AudioEvent
  3186. id="ALL_MCV_Select"
  3187. inheritFrom="AudioEvent:BaseSoundEffect"
  3188. Volume="60"
  3189. VolumeShift="-10"
  3190. MinVolume="50"
  3191. Limit="3"
  3192. Type="WORLD SHROUDED EVERYONE"
  3193. SubmixSlider="SOUNDFX">
  3194. <PitchShift
  3195. Low="-10"
  3196. High="0" />
  3197. <InitialDelay
  3198. Low="0"
  3199. High="30" />
  3200. <Sound>AUMCV_selectA</Sound> <Sound>AUMCV_selectB</Sound> <Sound>AUMCV_selectC</Sound>
  3201. <Sound>AUMCV_selectD</Sound> <Sound>AUMCV_selectE</Sound>
  3202. <!-- <Sound>TEMP_gexpwata</Sound> -->
  3203. </AudioEvent>
  3204. <AudioEvent
  3205. id="ALL_MCV_UnpackLand"
  3206. inheritFrom="AudioEvent:BaseSoundEffect"
  3207. Volume="75"
  3208. Limit="3"
  3209. Type="WORLD SHROUDED EVERYONE"
  3210. SubmixSlider="SOUNDFX">
  3211. <PitchShift
  3212. Low="-5"
  3213. High="5" />
  3214. <Sound>AUMCV_deployLandA</Sound>
  3215. </AudioEvent>
  3216. <AudioEvent
  3217. id="ALL_MCV_UnpackWater"
  3218. inheritFrom="AudioEvent:BaseSoundEffect"
  3219. Volume="75"
  3220. Limit="3"
  3221. Type="WORLD SHROUDED EVERYONE"
  3222. SubmixSlider="SOUNDFX">
  3223. <PitchShift
  3224. Low="-5"
  3225. High="5" />
  3226. <Sound>AUMCV_deployWaterA</Sound>
  3227. </AudioEvent>
  3228. <AudioEvent
  3229. id="ALL_MCV_Animation_WaterToLand1"
  3230. inheritFrom="AudioEvent:BaseSoundEffect"
  3231. Volume="75"
  3232. Limit="3"
  3233. Type="WORLD SHROUDED EVERYONE"
  3234. SubmixSlider="SOUNDFX">
  3235. <PitchShift
  3236. Low="-5"
  3237. High="5" />
  3238. <Sound>AUMCV_animWTRtoLand1a</Sound>
  3239. </AudioEvent>
  3240. <AudioEvent
  3241. id="ALL_MCV_Animation_WaterToLand2"
  3242. inheritFrom="AudioEvent:BaseSoundEffect"
  3243. Volume="75"
  3244. Limit="3"
  3245. Type="WORLD SHROUDED EVERYONE"
  3246. SubmixSlider="SOUNDFX">
  3247. <PitchShift
  3248. Low="-5"
  3249. High="5" />
  3250. <Sound>AUMCV_animWTRtoLand2a</Sound>
  3251. </AudioEvent>
  3252. <AudioEvent
  3253. id="ALL_MCV_Animation_LandtoWater1"
  3254. inheritFrom="AudioEvent:BaseSoundEffect"
  3255. Volume="75"
  3256. Limit="3"
  3257. Type="WORLD SHROUDED EVERYONE"
  3258. SubmixSlider="SOUNDFX">
  3259. <PitchShift
  3260. Low="-5"
  3261. High="5" />
  3262. <Sound>AUMCV_animLNDwtr1a</Sound>
  3263. </AudioEvent>
  3264. <AudioEvent
  3265. id="ALL_MCV_Animation_LandtoWater2"
  3266. inheritFrom="AudioEvent:BaseSoundEffect"
  3267. Volume="75"
  3268. Limit="3"
  3269. Type="WORLD SHROUDED EVERYONE"
  3270. SubmixSlider="SOUNDFX">
  3271. <PitchShift
  3272. Low="-5"
  3273. High="5" />
  3274. <Sound>AUMCV_animLNDwtr2a</Sound>
  3275. </AudioEvent>
  3276. <AudioEvent
  3277. id="ALL_MCV_WaterIdleLoop"
  3278. inheritFrom="AudioEvent:BaseSoundEffect"
  3279. Volume="40"
  3280. VolumeShift="-5"
  3281. Limit="3"
  3282. Priority="LOWEST"
  3283. Type="WORLD SHROUDED EVERYONE"
  3284. SubmixSlider="SOUNDFX">
  3285. <PitchShift
  3286. Low="-10"
  3287. High="-6" />
  3288. <Sound>WAMoria_water1a</Sound> <Sound>WAMoria_water1b</Sound> <Sound>WAMoria_water1c</Sound> <Sound>WAMoria_water1d</Sound>
  3289. <Sound>WAMoria_water1e</Sound> <Sound>WAMoria_water1f</Sound> <Sound>WAMoria_water1g</Sound> <Sound>WAMoria_water1h</Sound>
  3290. <Sound>WAMoria_water1i</Sound> <Sound>WAMoria_water1j</Sound> <Sound>WAMoria_water1k</Sound>
  3291. </AudioEvent>
  3292. <AudioEvent
  3293. id="ALL_MCV_WaterMoveLoop"
  3294. inheritFrom="AudioEvent:BaseSoundEffect"
  3295. Volume="65"
  3296. VolumeShift="-5"
  3297. Limit="3"
  3298. Priority="LOW"
  3299. Type="WORLD SHROUDED EVERYONE"
  3300. SubmixSlider="SOUNDFX">
  3301. <PitchShift
  3302. Low="5"
  3303. High="15" />
  3304. <Sound>WAMoria_water1a</Sound> <Sound>WAMoria_water1b</Sound> <Sound>WAMoria_water1c</Sound> <Sound>WAMoria_water1d</Sound>
  3305. <Sound>WAMoria_water1e</Sound> <Sound>WAMoria_water1f</Sound> <Sound>WAMoria_water1g</Sound> <Sound>WAMoria_water1h</Sound>
  3306. <Sound>WAMoria_water1i</Sound> <Sound>WAMoria_water1j</Sound> <Sound>WAMoria_water1k</Sound>
  3307. </AudioEvent>
  3308. <AudioEvent
  3309. id="ALL_MCV_WaterSplash1"
  3310. inheritFrom="AudioEvent:BaseSoundEffect"
  3311. Volume="60"
  3312. VolumeShift="-10"
  3313. Limit="2"
  3314. Type="WORLD SHROUDED EVERYONE"
  3315. SubmixSlider="SOUNDFX">
  3316. <NonInterruptibleTime
  3317. Low="0.0s"
  3318. High="1.50s" />
  3319. <PitchShift
  3320. Low="-15"
  3321. High="-5" />
  3322. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  3323. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  3324. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  3325. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  3326. </AudioEvent>
  3327. <AudioEvent
  3328. id="ALL_MCV_WaterSplash2"
  3329. inheritFrom="AudioEvent:BaseSoundEffect"
  3330. Volume="55"
  3331. VolumeShift="-20"
  3332. Limit="2"
  3333. Control="INTERRUPT"
  3334. Type="WORLD SHROUDED EVERYONE"
  3335. SubmixSlider="SOUNDFX">
  3336. <NonInterruptibleTime
  3337. Low="0.0s"
  3338. High="1.50s" />
  3339. <Delay
  3340. Low="0"
  3341. High="100" />
  3342. <PitchShift
  3343. Low="-15"
  3344. High="0" />
  3345. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  3346. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  3347. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  3348. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  3349. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  3350. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  3351. </AudioEvent>
  3352. <Multisound
  3353. id="ALL_MCV_WaterSplashMS">
  3354. <Subsound>ALL_MCV_WaterSplash1</Subsound>
  3355. <Subsound>ALL_MCV_WaterSplash2</Subsound>
  3356. </Multisound>
  3357. <AudioEvent
  3358. id="ALL_MCV_WaterSplashEntry"
  3359. inheritFrom="AudioEvent:BaseSoundEffect"
  3360. Volume="70"
  3361. VolumeShift="-10"
  3362. Limit="3"
  3363. Type="WORLD SHROUDED EVERYONE"
  3364. SubmixSlider="SOUNDFX">
  3365. <PitchShift
  3366. Low="-15"
  3367. High="-5" />
  3368. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  3369. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  3370. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  3371. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  3372. </AudioEvent>
  3373. <AudioEvent
  3374. id="ALL_MCV_WaterSplashSmall"
  3375. inheritFrom="AudioEvent:BaseSoundEffect"
  3376. Volume="15"
  3377. VolumeShift="-5"
  3378. Limit="3"
  3379. Type="WORLD SHROUDED EVERYONE"
  3380. SubmixSlider="SOUNDFX">
  3381. <PitchShift
  3382. Low="-20"
  3383. High="-10" />
  3384. <InitialDelay
  3385. Low="0"
  3386. High="30" />
  3387. <Sound>TEMP_gexpwama</Sound> <Sound>TEMP_gexpwamb</Sound> <Sound>TEMP_gexpwasa</Sound>
  3388. <Sound>TEMP_gexpwasb</Sound>
  3389. <!-- <Sound>TEMP_gexpwata</Sound> -->
  3390. </AudioEvent>
  3391. <!-- === ALLIED MIRAGETANK MIRAGE TANK ANTI VEHICLE VEHICLE TECH 3 === -->
  3392. <AudioEvent
  3393. id="ALL_MirageField_Start"
  3394. inheritFrom="AudioEvent:BaseSoundEffect"
  3395. Volume="60"
  3396. VolumeShift="-10"
  3397. Limit="3"
  3398. Type="WORLD SHROUDED ALLIES ENEMIES"
  3399. SubmixSlider="SOUNDFX">
  3400. <PitchShift Low="-5" High="5" />
  3401. <Delay Low="0" High="90" />
  3402. <Sound>SUHamme_leechArmA</Sound>
  3403. </AudioEvent>
  3404. <AudioEvent
  3405. id="ALL_MirageField_StartPlayer"
  3406. inheritFrom="AudioEvent:BaseSoundEffect"
  3407. Volume="70"
  3408. VolumeShift="-10"
  3409. MinVolume="65"
  3410. Limit="1"
  3411. Type="WORLD PLAYER"
  3412. SubmixSlider="SOUNDFX">
  3413. <PitchShift Low="-5" High="5" />
  3414. <Sound>SUHamme_leechArmA</Sound>
  3415. </AudioEvent>
  3416. <Multisound id="ALL_MirageField_StartMS">
  3417. <Subsound>ALL_MirageField_StartPlayer</Subsound>
  3418. <Subsound>ALL_MirageField_Start</Subsound>
  3419. </Multisound>
  3420. <AudioEvent
  3421. id="ALL_MirageField_Stop"
  3422. inheritFrom="AudioEvent:BaseSoundEffect"
  3423. Volume="60"
  3424. VolumeShift="-10"
  3425. Limit="3"
  3426. Type="WORLD SHROUDED ALLIES ENEMIES"
  3427. SubmixSlider="SOUNDFX">
  3428. <PitchShift Low="-5" High="5" />
  3429. <Delay Low="0" High="90" />
  3430. <Sound>SUHamme_leechUnarmA</Sound>
  3431. </AudioEvent>
  3432. <AudioEvent
  3433. id="ALL_MirageField_StopPlayer"
  3434. inheritFrom="AudioEvent:BaseSoundEffect"
  3435. Volume="70"
  3436. VolumeShift="-10"
  3437. MinVolume="65"
  3438. Limit="1"
  3439. Type="WORLD PLAYER"
  3440. SubmixSlider="SOUNDFX">
  3441. <PitchShift Low="-5" High="5" />
  3442. <Sound>SUHamme_leechUnarmA</Sound>
  3443. </AudioEvent>
  3444. <Multisound id="ALL_MirageField_StopMS">
  3445. <Subsound>ALL_MirageField_StopPlayer</Subsound>
  3446. <Subsound>ALL_MirageField_Stop</Subsound>
  3447. </Multisound>
  3448. <AudioEvent
  3449. id="ALL_MirageField_StartAndEndLoop"
  3450. inheritFrom="AudioEvent:BaseSoundEffect"
  3451. Volume="15"
  3452. VolumeShift="-5"
  3453. Limit="3"
  3454. MinRange="300"
  3455. MaxRange="1200"
  3456. Control="LOOP FADE_ON_KILL"
  3457. Type="WORLD SHROUDED EVERYONE"
  3458. SubmixSlider="SOUNDFX">
  3459. <PitchShift
  3460. Low="45"
  3461. High="50" />
  3462. <Sound>SUApoca_harpLoopa</Sound> <Sound>SUApoca_harpLoopb</Sound> <Sound>SUApoca_harpLoopc</Sound>
  3463. </AudioEvent>
  3464. <AudioEvent
  3465. id="ALL_Mirage_MoveStart"
  3466. inheritFrom="AudioEvent:BaseSoundEffect"
  3467. Volume="30"
  3468. VolumeShift="-5"
  3469. Limit="3"
  3470. Type="WORLD SHROUDED EVERYONE"
  3471. SubmixSlider="SOUNDFX">
  3472. <PitchShift
  3473. Low="-5"
  3474. High="5" />
  3475. <Delay
  3476. Low="0"
  3477. High="150" />
  3478. <Sound>AUMirag_movStartA</Sound> <Sound>AUMirag_movStartB</Sound> <Sound>AUMirag_movStartC</Sound>
  3479. </AudioEvent>
  3480. <AudioEvent
  3481. id="ALL_Mirage_WeaponFire1"
  3482. inheritFrom="AudioEvent:BaseSoundEffect"
  3483. Volume="=$WEAPON_FIRE - 15"
  3484. VolumeShift="-10"
  3485. Limit="3"
  3486. Control="INTERRUPT"
  3487. Priority="HIGH"
  3488. Type="WORLD SHROUDED EVERYONE"
  3489. SubmixSlider="SOUNDFX">
  3490. <NonInterruptibleTime
  3491. Low="0.0s"
  3492. High="1.25s" />
  3493. <PitchShift
  3494. Low="25"
  3495. High="30" />
  3496. <Sound>JUChopp_weapMissa</Sound> <Sound>JUChopp_weapMissb</Sound> <Sound>JUChopp_weapMissc</Sound> <Sound>JUChopp_weapMissd</Sound> <Sound>JUChopp_weapMisse</Sound>
  3497. <Sound>JUChopp_weapMissf</Sound> <Sound>JUChopp_weapMissg</Sound> <Sound>JUChopp_weapMissh</Sound> <Sound>JUChopp_weapMissi</Sound> <Sound>JUChopp_weapMissj</Sound>
  3498. </AudioEvent>
  3499. <AudioEvent
  3500. id="ALL_Mirage_WeaponFire2"
  3501. inheritFrom="AudioEvent:BaseSoundEffect"
  3502. Volume="=$WEAPON_FIRE - 10"
  3503. VolumeShift="-15"
  3504. Limit="3"
  3505. Type="WORLD SHROUDED EVERYONE"
  3506. Control="INTERRUPT"
  3507. Priority="HIGH"
  3508. SubmixSlider="SOUNDFX">
  3509. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  3510. <Delay
  3511. Low="200"
  3512. High="250" />
  3513. <PitchShift
  3514. Low="-5"
  3515. High="5" />
  3516. <Sound>AUMirag_wea1FireA</Sound> <Sound>AUMirag_wea1FireB</Sound> <Sound>AUMirag_wea1FireC</Sound>
  3517. </AudioEvent>
  3518. <Multisound
  3519. id="ALL_Mirage_WeaponFireMS">
  3520. <Subsound>ALL_Mirage_WeaponFire1</Subsound>
  3521. <Subsound>ALL_Mirage_WeaponFire2</Subsound>
  3522. </Multisound>
  3523. <Multisound id="ALL_Mirage_WeaponFire">
  3524. <Subsound>ALL_Mirage_WeaponFire1</Subsound>
  3525. <Subsound>ALL_Mirage_WeaponFire2</Subsound>
  3526. </Multisound>
  3527. <AudioEvent
  3528. id="ALL_MirageTank_Select"
  3529. inheritFrom="AudioEvent:BaseSoundEffect"
  3530. Volume="30"
  3531. VolumeShift="-10"
  3532. MinVolume="25"
  3533. Limit="3"
  3534. Type="WORLD SHROUDED EVERYONE"
  3535. SubmixSlider="SOUNDFX">
  3536. <PitchShift
  3537. Low="-5"
  3538. High="5" />
  3539. <Sound>AUMirage_selectA</Sound> <Sound>AUMirage_selectB</Sound> <Sound>AUMirage_selectC</Sound> <Sound>AUMirage_selectD</Sound> <Sound>AUMirage_selectE</Sound>
  3540. </AudioEvent>
  3541. <!-- === ALLIED MULTIGUNNERIFV MULTIGUNNER IFV MULTI GUNNER IFV ANTI AIR VEHICLE TECH 1 === -->
  3542. <AudioEvent
  3543. id="ALL_MultigunnerIFV_PistolFireForSpy"
  3544. inheritFrom="AudioEvent:BaseSoundEffect"
  3545. Volume="=$WEAPON_FIRE - 10"
  3546. Limit="3"
  3547. Type="WORLD SHROUDED EVERYONE"
  3548. Control="INTERRUPT"
  3549. Priority="HIGH"
  3550. SubmixSlider="SOUNDFX">
  3551. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  3552. <PitchShift Low="-10" High="-5" />
  3553. <Sound>AUTanya_pistolFireA</Sound> <Sound>AUTanya_pistolFireB</Sound> <Sound>AUTanya_pistolFireC</Sound> <Sound>AUTanya_pistolFireD</Sound> <Sound>AUTanya_pistolFireE</Sound> <Sound>AUTanya_pistolFireF</Sound> <Sound>AUTanya_pistolFireG</Sound> <Sound>AUTanya_pistolFireH</Sound> <Sound>AUTanya_pistolFireI</Sound>
  3554. </AudioEvent>
  3555. <AudioEvent
  3556. id="ALL_MultiGunnerIFV_Select"
  3557. inheritFrom="AudioEvent:BaseSoundEffect"
  3558. Volume="35"
  3559. VolumeShift="-10"
  3560. MinVolume="30"
  3561. Limit="3"
  3562. Type="WORLD SHROUDED EVERYONE"
  3563. SubmixSlider="SOUNDFX">
  3564. <PitchShift
  3565. Low="-5"
  3566. High="5" />
  3567. <Sound>AUMgIFV_selectA</Sound> <Sound>AUMgIFV_selectB</Sound> <Sound>AUMgIFV_selectC</Sound> <Sound>AUMgIFV_selectD</Sound> <Sound>AUMgIFV_selectE</Sound>
  3568. </AudioEvent>
  3569. <AudioEvent
  3570. id="ALL_MultiGunnerIFV_MovStart"
  3571. inheritFrom="AudioEvent:BaseSoundEffect"
  3572. Volume="40"
  3573. VolumeShift="-5"
  3574. Limit="3"
  3575. Type="WORLD SHROUDED EVERYONE"
  3576. SubmixSlider="SOUNDFX">
  3577. <PitchShift
  3578. Low="-5"
  3579. High="5" />
  3580. <Sound>AUMgIFV_movStartA</Sound> <Sound>AUMgIFV_movStartB</Sound> <Sound>AUMgIFV_movStartC</Sound> <Sound>AUMgIFV_movStartD</Sound> <Sound>AUMgIFV_movStartE</Sound>
  3581. </AudioEvent>
  3582. <AudioEvent
  3583. id="ALL_MultiGunnerIFV_EngineerRepairLoop"
  3584. inheritFrom="AudioEvent:BaseSoundEffect"
  3585. Volume="55"
  3586. VolumeShift="-5"
  3587. Limit="3"
  3588. Control="LOOP FADE_ON_KILL"
  3589. Priority="LOW"
  3590. Type="WORLD SHROUDED EVERYONE"
  3591. SubmixSlider="SOUNDFX">
  3592. <PitchShift
  3593. Low="-5"
  3594. High="5" />
  3595. <Sound>AUMgIFV_repaLoopa</Sound>
  3596. <Sound>AUMgIFV_repaLoopb</Sound>
  3597. <Sound>AUMgIFV_repaLoopc</Sound>
  3598. <Sound Weight="100">AUMgIFV_repaLoopd</Sound>
  3599. </AudioEvent>
  3600. <AudioEvent
  3601. id="ALL_MultiGunnerIFV_DogWeapon1"
  3602. inheritFrom="AudioEvent:BaseSoundEffect"
  3603. Volume="=$WEAPON_FIRE -15"
  3604. VolumeShift="-10"
  3605. Priority="HIGH"
  3606. Type="WORLD SHROUDED EVERYONE"
  3607. SubmixSlider="SOUNDFX">
  3608. <Delay
  3609. Low="0"
  3610. High="50" />
  3611. <PitchShift
  3612. Low="-20"
  3613. High="-15" />
  3614. <!-- <Sound>AUDog_barkStunA</Sound> <Sound>AUDog_barkStunB</Sound> -->
  3615. <Sound>AUDog_StunBarkA</Sound> <Sound>AUDog_StunBarkB</Sound>
  3616. </AudioEvent>
  3617. <AudioEvent
  3618. id="ALL_MultiGunnerIFV_BearWeapon1"
  3619. inheritFrom="AudioEvent:BaseSoundEffect"
  3620. Volume="=$WEAPON_FIRE + 5"
  3621. VolumeShift="-10"
  3622. Priority="HIGH"
  3623. Type="WORLD SHROUDED EVERYONE"
  3624. SubmixSlider="SOUNDFX">
  3625. <Delay
  3626. Low="0"
  3627. High="50" />
  3628. <PitchShift
  3629. Low="-10"
  3630. High="-5" />
  3631. <Sound>SUBear_roara</Sound>
  3632. </AudioEvent>
  3633. <AudioEvent
  3634. id="ALL_MultiGunnerIFV_BearWeapon2"
  3635. inheritFrom="AudioEvent:BaseSoundEffect"
  3636. Volume="=$WEAPON_FIRE + 25"
  3637. VolumeShift="-10"
  3638. Priority="HIGH"
  3639. Type="WORLD SHROUDED EVERYONE"
  3640. SubmixSlider="SOUNDFX">
  3641. <PitchShift
  3642. Low="-35"
  3643. High="-30" />
  3644. <Sound>SUBear_roara</Sound>
  3645. </AudioEvent>
  3646. <AudioEvent
  3647. id="ALL_MultiGunnerIFV_DogWeapon2"
  3648. inheritFrom="AudioEvent:BaseSoundEffect"
  3649. Volume="=$WEAPON_FIRE + 15"
  3650. VolumeShift="-10"
  3651. Priority="HIGH"
  3652. Type="WORLD SHROUDED EVERYONE"
  3653. SubmixSlider="SOUNDFX">
  3654. <PitchShift
  3655. Low="-45"
  3656. High="-40" />
  3657. <!-- <Sound>AUDog_barkStunA</Sound> <Sound>AUDog_barkStunB</Sound> -->
  3658. <Sound>AUDog_StunBarkA</Sound> <Sound>AUDog_StunBarkB</Sound>
  3659. </AudioEvent>
  3660. <Multisound id="ALL_MultiGunnerIFV_RoarWeaponMS">
  3661. <Subsound>ALL_MultiGunnerIFV_DogWeapon1</Subsound>
  3662. <!-- <Subsound>ALL_MultiGunnerIFV_DogWeapon2</Subsound> -->
  3663. <Subsound>ALL_MultiGunnerIFV_BearWeapon1</Subsound>
  3664. <!-- <Subsound>ALL_MultiGunnerIFV_BearWeapon2</Subsound> -->
  3665. </Multisound>
  3666. <AudioEvent
  3667. id="ALL_MultiGunnerIFV_RocketFire"
  3668. inheritFrom="AudioEvent:BaseSoundEffect"
  3669. Volume="=$WEAPON_FIRE - 10"
  3670. VolumeShift="-5"
  3671. Limit="3"
  3672. Type="WORLD SHROUDED EVERYONE"
  3673. Control="INTERRUPT"
  3674. Priority="HIGH"
  3675. SubmixSlider="SOUNDFX">
  3676. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  3677. <PitchShift
  3678. Low="-5"
  3679. High="5" />
  3680. <Sound>AUMgIFV_rocketFireA</Sound> <Sound>AUMgIFV_rocketFireB</Sound> <Sound>AUMgIFV_rocketFireC</Sound> <Sound>AUMgIFV_rocketFireD</Sound> <Sound>AUMgIFV_rocketFireE</Sound>
  3681. <Sound>AUMgIFV_rocketFireF</Sound> <Sound>AUMgIFV_rocketFireG</Sound>
  3682. </AudioEvent>
  3683. <AudioEvent
  3684. id="ALL_MultiGunnerIFV_RocketExplo"
  3685. inheritFrom="AudioEvent:BaseSoundEffect"
  3686. Volume="=$WEAPON_IMPACT - 10"
  3687. VolumeShift="-5"
  3688. Limit="3"
  3689. Control="INTERRUPT"
  3690. Priority="HIGH"
  3691. Type="WORLD SHROUDED EVERYONE"
  3692. SubmixSlider="SOUNDFX">
  3693. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  3694. <Delay Low="0" High="33" />
  3695. <PitchShift
  3696. Low="-1"
  3697. High="1" />
  3698. <Sound>AUMgIFV_rocketExploA</Sound> <Sound>AUMgIFV_rocketExploB</Sound> <Sound>AUMgIFV_rocketExploC</Sound> <Sound>AUMgIFV_rocketExploD</Sound> <Sound>AUMgIFV_rocketExploE</Sound>
  3699. <Sound>AUMgIFV_rocketExploF</Sound> <Sound>AUMgIFV_rocketExploG</Sound> <Sound>AUMgIFV_rocketExploH</Sound> <Sound>AUMgIFV_rocketExploI</Sound>
  3700. </AudioEvent>
  3701. <!-- === ALLIED PROSPECTOR ORE MINER OREMINER ORE COLLECTOR ORECOLLECTOR HARVESTER === -->
  3702. <AudioEvent
  3703. id="ALL_OreCollector_MoveStart"
  3704. inheritFrom="AudioEvent:BaseSoundEffect"
  3705. Volume="30"
  3706. VolumeShift="-5"
  3707. Limit="3"
  3708. Type="WORLD SHROUDED EVERYONE"
  3709. SubmixSlider="SOUNDFX">
  3710. <PitchShift
  3711. Low="-5"
  3712. High="5" />
  3713. <Delay
  3714. Low="0"
  3715. High="150" />
  3716. <Sound>AUProsp_movStartA</Sound> <Sound>AUProsp_movStartB</Sound> <Sound>AUProsp_movStartC</Sound>
  3717. </AudioEvent>
  3718. <AudioEvent
  3719. id="ALL_OreCollector_MoveStartWater"
  3720. inheritFrom="AudioEvent:BaseSoundEffect"
  3721. Volume="30"
  3722. VolumeShift="-5"
  3723. Limit="3"
  3724. Type="WORLD SHROUDED EVERYONE"
  3725. SubmixSlider="SOUNDFX">
  3726. <PitchShift
  3727. Low="-5"
  3728. High="5" />
  3729. <Sound>AUProsp_movStartWaA</Sound> <Sound>AUProsp_movStartWab</Sound> <Sound>AUProsp_movStartWac</Sound>
  3730. </AudioEvent>
  3731. <AudioEvent
  3732. id="ALL_OreCollector_Select"
  3733. inheritFrom="AudioEvent:BaseSoundEffect"
  3734. Volume="50"
  3735. VolumeShift="-10"
  3736. MinVolume="45"
  3737. Limit="3"
  3738. Type="WORLD SHROUDED EVERYONE"
  3739. SubmixSlider="SOUNDFX">
  3740. <PitchShift
  3741. Low="-5"
  3742. High="5" />
  3743. <Delay
  3744. Low="0"
  3745. High="150" />
  3746. <Sound>AUProsp_selectA</Sound> <Sound>AUProsp_selectB</Sound> <Sound>AUProsp_selectC</Sound> <Sound>AUProsp_selectD</Sound>
  3747. </AudioEvent>
  3748. <AudioEvent
  3749. id="ALL_Prospector_WaterSplash1"
  3750. inheritFrom="AudioEvent:BaseSoundEffect"
  3751. Volume="60"
  3752. VolumeShift="-10"
  3753. Limit="3"
  3754. Type="WORLD SHROUDED EVERYONE"
  3755. SubmixSlider="SOUNDFX">
  3756. <NonInterruptibleTime
  3757. Low="0.0s"
  3758. High="1.50s" />
  3759. <PitchShift
  3760. Low="-15"
  3761. High="-5" />
  3762. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  3763. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  3764. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  3765. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  3766. </AudioEvent>
  3767. <AudioEvent
  3768. id="ALL_Prospector_WaterSplash2"
  3769. inheritFrom="AudioEvent:BaseSoundEffect"
  3770. Volume="55"
  3771. VolumeShift="-20"
  3772. Limit="3"
  3773. Control="INTERRUPT"
  3774. Type="WORLD SHROUDED EVERYONE"
  3775. SubmixSlider="SOUNDFX">
  3776. <NonInterruptibleTime
  3777. Low="0.0s"
  3778. High="1.50s" />
  3779. <Delay
  3780. Low="0"
  3781. High="100" />
  3782. <PitchShift
  3783. Low="-15"
  3784. High="0" />
  3785. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  3786. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  3787. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  3788. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  3789. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  3790. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  3791. </AudioEvent>
  3792. <Multisound
  3793. id="ALL_Prospector_WaterSplashMS">
  3794. <Subsound>ALL_Prospector_WaterSplash1</Subsound>
  3795. <Subsound>ALL_Prospector_WaterSplash2</Subsound>
  3796. </Multisound>
  3797. <!-- === ALLIED PEACEKEEPER PEACE KEEPER === -->
  3798. <AudioEvent
  3799. id="ALL_Peacekeeper_GunMode"
  3800. inheritFrom="AudioEvent:BaseSoundEffect"
  3801. Volume="35"
  3802. VolumeShift="-15"
  3803. Limit="3"
  3804. Type="WORLD SHROUDED ALLIES ENEMIES"
  3805. Priority="HIGH"
  3806. SubmixSlider="SOUNDFX">
  3807. <PitchShift
  3808. Low="-15"
  3809. High="-6" />
  3810. <Sound>AUPeace_selectA</Sound> <Sound>AUPeace_selectB</Sound> <Sound>AUPeace_selectC</Sound> <Sound>AUPeace_selectD</Sound>
  3811. </AudioEvent>
  3812. <AudioEvent
  3813. id="ALL_Peacekeeper_GunModePlayer"
  3814. inheritFrom="AudioEvent:BaseSoundEffect"
  3815. Volume="35"
  3816. VolumeShift="-10"
  3817. MinVolume="25"
  3818. Limit="2"
  3819. Type="WORLD PLAYER"
  3820. Priority="HIGH"
  3821. SubmixSlider="SOUNDFX">
  3822. <Delay
  3823. Low="0"
  3824. High="66" />
  3825. <PitchShift
  3826. Low="-15"
  3827. High="-6" />
  3828. <Sound>AUPeace_selectA</Sound> <Sound>AUPeace_selectB</Sound> <Sound>AUPeace_selectC</Sound> <Sound>AUPeace_selectD</Sound>
  3829. </AudioEvent>
  3830. <Multisound
  3831. id="ALL_Peacekeeper_GunModeMS">
  3832. <Subsound>ALL_Peacekeeper_GunModePlayer</Subsound>
  3833. <Subsound>ALL_Peacekeeper_GunMode</Subsound>
  3834. </Multisound>
  3835. <AudioEvent
  3836. id="ALL_Peacekeeper_RiotShieldMode"
  3837. inheritFrom="AudioEvent:BaseSoundEffect"
  3838. Volume="65"
  3839. VolumeShift="-20"
  3840. Limit="2"
  3841. Type="WORLD SHROUDED ALLIES ENEMIES"
  3842. SubmixSlider="SOUNDFX">
  3843. <Delay
  3844. Low="0"
  3845. High="66" />
  3846. <PitchShift
  3847. Low="-5"
  3848. High="5" />
  3849. <Sound>TEMP_RA2_HoldGround01h</Sound> <Sound>TEMP_RA2_HoldGround01i</Sound>
  3850. </AudioEvent>
  3851. <AudioEvent
  3852. id="ALL_Peacekeeper_RiotShieldModePlayer"
  3853. inheritFrom="AudioEvent:BaseSoundEffect"
  3854. Volume="65"
  3855. VolumeShift="-20"
  3856. MinVolume="45"
  3857. Limit="2"
  3858. Type="WORLD PLAYER"
  3859. SubmixSlider="SOUNDFX">
  3860. <Delay
  3861. Low="0"
  3862. High="66" />
  3863. <PitchShift
  3864. Low="-5"
  3865. High="5" />
  3866. <Sound>TEMP_RA2_HoldGround01h</Sound> <Sound>TEMP_RA2_HoldGround01i</Sound>
  3867. </AudioEvent>
  3868. <Multisound
  3869. id="ALL_Peacekeeper_RiotShieldModeMS">
  3870. <Subsound>ALL_Peacekeeper_RiotShieldModePlayer</Subsound>
  3871. <Subsound>ALL_Peacekeeper_RiotShieldMode</Subsound>
  3872. </Multisound>
  3873. <AudioEvent
  3874. id="ALL_Peacekeeper_Select"
  3875. inheritFrom="AudioEvent:BaseSoundEffect"
  3876. Volume="40"
  3877. VolumeShift="-15"
  3878. MinVolume="35"
  3879. Limit="3"
  3880. Type="WORLD SHROUDED EVERYONE"
  3881. Priority="HIGH"
  3882. SubmixSlider="SOUNDFX">
  3883. <PitchShift
  3884. Low="-5"
  3885. High="5" />
  3886. <Sound>AUPeace_selectA</Sound> <Sound>AUPeace_selectB</Sound> <Sound>AUPeace_selectC</Sound> <Sound>AUPeace_selectD</Sound>
  3887. </AudioEvent>
  3888. <AudioEvent
  3889. id="ALL_Peacekeeper_WeaponFire"
  3890. inheritFrom="AudioEvent:BaseSoundEffect"
  3891. Volume="=$WEAPON_FIRE"
  3892. VolumeShift="-15"
  3893. Limit="3"
  3894. Type="WORLD SHROUDED EVERYONE"
  3895. Control="INTERRUPT"
  3896. Priority="HIGH"
  3897. SubmixSlider="SOUNDFX">
  3898. <NonInterruptibleTime Low="0.0s" High="0.60s" />
  3899. <PitchShift
  3900. Low="-5"
  3901. High="5" />
  3902. <Sound>AUPeace_wea1FireA</Sound> <Sound>AUPeace_wea1FireB</Sound> <Sound>AUPeace_wea1FireC</Sound>
  3903. </AudioEvent>
  3904. <AudioEvent
  3905. id="ALL_Peacekeeper_WeaponReload"
  3906. inheritFrom="AudioEvent:BaseSoundEffect"
  3907. Volume="35"
  3908. VolumeShift="-15"
  3909. Limit="3"
  3910. Type="WORLD SHROUDED EVERYONE"
  3911. Priority="LOW"
  3912. SubmixSlider="SOUNDFX">
  3913. <PitchShift
  3914. Low="-5"
  3915. High="5" />
  3916. <Sound>AUPeace_wea1RelA</Sound> <Sound>AUPeace_wea1RelB</Sound> <Sound>AUPeace_wea1RelC</Sound> <Sound>AUPeace_wea1RelD</Sound>
  3917. </AudioEvent>
  3918. <!-- === ALLIED SPY INFILTRATION INFANTRY === -->
  3919. <AudioEvent
  3920. id="ALL_Spy_Bribe"
  3921. inheritFrom="AudioEvent:BaseSoundEffect"
  3922. Volume="60"
  3923. VolumeShift="-10"
  3924. Limit="3"
  3925. Type="WORLD SHROUDED EVERYONE"
  3926. Priority="HIGH"
  3927. SubmixSlider="SOUNDFX">
  3928. <PitchShift
  3929. Low="-5"
  3930. High="5" />
  3931. <Sound>AUSpy_bribeA</Sound> <Sound>AUSpy_bribeB</Sound>
  3932. </AudioEvent>
  3933. <AudioEvent
  3934. id="ALL_Spy_Disguise"
  3935. inheritFrom="AudioEvent:BaseSoundEffect"
  3936. Volume="90"
  3937. VolumeShift="-10"
  3938. MaxRange="1500"
  3939. Limit="3"
  3940. Type="WORLD SHROUDED ALLIES ENEMIES"
  3941. Priority="HIGH"
  3942. SubmixSlider="SOUNDFX">
  3943. <PitchShift
  3944. Low="5"
  3945. High="15" />
  3946. <Sound>AUSpy_disguiseA</Sound> <Sound>AUSpy_disguiseB</Sound> <Sound>AUSpy_disguiseC</Sound> <Sound>AUSpy_disguiseD</Sound>
  3947. </AudioEvent>
  3948. <AudioEvent
  3949. id="ALL_Spy_DisguisePlayer"
  3950. inheritFrom="AudioEvent:BaseSoundEffect"
  3951. Volume="80"
  3952. VolumeShift="-10"
  3953. MinVolume="70"
  3954. Limit="2"
  3955. Type="WORLD PLAYER"
  3956. Priority="HIGH"
  3957. SubmixSlider="SOUNDFX">
  3958. <PitchShift
  3959. Low="5"
  3960. High="15" />
  3961. <Sound>AUSpy_disguiseA</Sound> <Sound>AUSpy_disguiseB</Sound> <Sound>AUSpy_disguiseC</Sound> <Sound>AUSpy_disguiseD</Sound>
  3962. </AudioEvent>
  3963. <Multisound
  3964. id="ALL_Spy_DisguiseMS">
  3965. <Subsound>ALL_Spy_Disguise</Subsound>
  3966. <Subsound>ALL_Spy_DisguisePlayer</Subsound>
  3967. </Multisound>
  3968. <AudioEvent
  3969. id="ALL_Spy_Select"
  3970. inheritFrom="AudioEvent:BaseSoundEffect"
  3971. Volume="40"
  3972. VolumeShift="-5"
  3973. MinVolume="35"
  3974. Limit="3"
  3975. Type="WORLD SHROUDED EVERYONE"
  3976. SubmixSlider="SOUNDFX">
  3977. <PitchShift
  3978. Low="-5"
  3979. High="5" />
  3980. <Sound>AUSpy_selectA</Sound> <Sound>AUSpy_selectB</Sound> <Sound>AUSpy_selectC</Sound> <Sound>AUSpy_selectD</Sound>
  3981. </AudioEvent>
  3982. <AudioEvent
  3983. id="ALL_Spy_SelectWater"
  3984. inheritFrom="AudioEvent:BaseSoundEffect"
  3985. Volume="35"
  3986. VolumeShift="-5"
  3987. Limit="3"
  3988. Type="WORLD SHROUDED EVERYONE"
  3989. SubmixSlider="SOUNDFX">
  3990. <PitchShift
  3991. Low="-5"
  3992. High="5" />
  3993. <Sound>AUSpy_selectWaterA</Sound> <Sound>AUSpy_selectWaterB</Sound> <Sound>AUSpy_selectWaterC</Sound>
  3994. </AudioEvent>
  3995. <!-- === ALLIED VINDICATOR AIRCRAFT === -->
  3996. <AudioEvent
  3997. id="ALL_Vindicator_Select"
  3998. inheritFrom="AudioEvent:BaseSoundEffect"
  3999. Volume="35"
  4000. VolumeShift="-5"
  4001. MinVolume="30"
  4002. Limit="3"
  4003. Type="WORLD SHROUDED EVERYONE"
  4004. SubmixSlider="SOUNDFX">
  4005. <PitchShift
  4006. Low="-5"
  4007. High="5" />
  4008. <Sound>AUVindi_selectA</Sound> <Sound>AUVindi_selectB</Sound> <Sound>AUVindi_selectC</Sound> <Sound>AUVindi_selectD</Sound>
  4009. </AudioEvent>
  4010. <AudioEvent
  4011. id="ALL_Vindicator_MovStart"
  4012. inheritFrom="AudioEvent:BaseSoundEffect"
  4013. Volume="35"
  4014. VolumeShift="-5"
  4015. Limit="3"
  4016. Type="WORLD SHROUDED EVERYONE"
  4017. SubmixSlider="SOUNDFX">
  4018. <PitchShift
  4019. Low="-5"
  4020. High="5" />
  4021. <Sound>AUVindi_movStartA</Sound> <Sound>AUVindi_movStartB</Sound> <Sound>AUVindi_movStartC</Sound> <Sound>AUVindi_movStartD</Sound>
  4022. </AudioEvent>
  4023. <AudioEvent
  4024. id="ALL_Vindicator_WeaponFireBombDrop"
  4025. inheritFrom="AudioEvent:BaseSoundEffect"
  4026. Volume="=$WEAPON_FIRE - 20"
  4027. VolumeShift="-10"
  4028. Limit="3"
  4029. Type="WORLD SHROUDED EVERYONE"
  4030. SubmixSlider="SOUNDFX">
  4031. <PitchShift
  4032. Low="-7"
  4033. High="2" />
  4034. <Sound>AUVindi_weapFire1a</Sound>
  4035. <Sound>AUVindi_weapFire1b</Sound>
  4036. <Sound>AUVindi_weapFire1c</Sound>
  4037. <Sound>AUVindi_weapFire1d</Sound>
  4038. <Sound>AUVindi_weapFire1e</Sound>
  4039. <Sound>AUVindi_weapFire1f</Sound>
  4040. <Sound>AUVindi_weapFire1g</Sound>
  4041. <Sound>AUVindi_weapFire1h</Sound>
  4042. <Sound>AUVindi_weapFire1h</Sound>
  4043. </AudioEvent>
  4044. <AudioEvent
  4045. id="ALL_Vindicator_BombImpact"
  4046. inheritFrom="AudioEvent:BaseSoundEffect"
  4047. Volume="=$WEAPON_IMPACT"
  4048. VolumeShift="-10"
  4049. Limit="3"
  4050. Priority="HIGH"
  4051. Type="WORLD SHROUDED EVERYONE"
  4052. Control="INTERRUPT"
  4053. SubmixSlider="SOUNDFX">
  4054. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  4055. <PitchShift Low="6" High="15" />
  4056. <Delay Low = "0" High = "33" />
  4057. <Sound>SUFlakT_weapExpla</Sound> <Sound>SUFlakT_weapExplb</Sound> <Sound>SUFlakT_weapExplc</Sound> <Sound>SUFlakT_weapExpld</Sound>
  4058. <Sound>SUFlakT_weapExple</Sound> <Sound>SUFlakT_weapExplf</Sound> <Sound>SUFlakT_weapExplg</Sound>
  4059. </AudioEvent>
  4060. <AudioEvent
  4061. id="ALL_Vindicator_BombImpactWater"
  4062. inheritFrom="AudioEvent:BaseSoundEffect"
  4063. Volume="=$WEAPON_IMPACT"
  4064. VolumeShift="-10"
  4065. Control="INTERRUPT"
  4066. Limit="3"
  4067. Priority="HIGH"
  4068. Type="WORLD SHROUDED EVERYONE"
  4069. SubmixSlider="SOUNDFX">
  4070. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  4071. <Delay Low="0" High="33" />
  4072. <PitchShift Low="-5" High="5" />
  4073. <Sound>WIFootS_water1a</Sound>
  4074. <Sound>WIFootS_water1b</Sound>
  4075. <Sound>WIFootS_water1c</Sound>
  4076. <Sound>WIFootS_water1d</Sound>
  4077. <Sound>WIFootS_water1e</Sound>
  4078. <Sound>WIFootS_water1f</Sound>
  4079. <Sound>WIFootS_water1g</Sound>
  4080. <Sound>WIFootS_water1h</Sound>
  4081. <Sound>WIFootS_water1i</Sound>
  4082. </AudioEvent>
  4083. <!-- === JAPANESE JAPANESE JAPANESE === -->
  4084. <!-- === JAPANESE JAPANESE JAPANESE === -->
  4085. <!-- === JAPANESE BURST DRONE BURSTDRONE === -->
  4086. <AudioEvent
  4087. id="JAP_BurstDrone_Attach"
  4088. inheritFrom="AudioEvent:BaseSoundEffect"
  4089. Volume="50"
  4090. VolumeShift="-10"
  4091. Limit="2"
  4092. Type="WORLD SHROUDED EVERYONE"
  4093. SubmixSlider="SOUNDFX">
  4094. <Delay
  4095. Low="0"
  4096. High="66" />
  4097. <PitchShift
  4098. Low="-3"
  4099. High="3" />
  4100. <Sound>JUBurst_attacha</Sound>
  4101. <Sound>JUBurst_detacha</Sound>
  4102. </AudioEvent>
  4103. <AudioEvent
  4104. id="JAP_BurstDrone_Detach"
  4105. inheritFrom="AudioEvent:BaseSoundEffect"
  4106. Volume="50"
  4107. VolumeShift="-10"
  4108. Limit="2"
  4109. Type="WORLD SHROUDED EVERYONE"
  4110. SubmixSlider="SOUNDFX">
  4111. <Delay
  4112. Low="0"
  4113. High="33" />
  4114. <PitchShift
  4115. Low="-3"
  4116. High="3" />
  4117. <Sound>JUBurst_detacha</Sound>
  4118. </AudioEvent>
  4119. <AudioEvent
  4120. id="JAP_BurstDrone_DetachFakeLoop"
  4121. inheritFrom="AudioEvent:BaseSoundEffect"
  4122. Volume="50"
  4123. VolumeShift="-10"
  4124. Limit="2"
  4125. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  4126. Type="WORLD SHROUDED EVERYONE"
  4127. SubmixSlider="SOUNDFX">
  4128. <PitchShift
  4129. Low="-3"
  4130. High="3" />
  4131. <Sound>silenceHalfSecond</Sound>
  4132. <Decay>JUBurst_detacha</Decay>
  4133. </AudioEvent>
  4134. <AudioEvent
  4135. id="JAP_BurstDrone_IdleLoop"
  4136. inheritFrom="AudioEvent:BaseSoundEffect"
  4137. Volume="30"
  4138. VolumeShift="-10"
  4139. MinRange="50"
  4140. MaxRange="250"
  4141. Priority="LOWEST"
  4142. Limit="3"
  4143. Control="LOOP FADE_ON_KILL FADE_ON_START"
  4144. Type="WORLD SHROUDED EVERYONE"
  4145. SubmixSlider="SOUNDFX">
  4146. <PitchShift
  4147. Low="-5"
  4148. High="5" />
  4149. <Sound>JUBurst_idlLoopa</Sound> <Sound>JUBurst_idlLoopb</Sound> <Sound>JUBurst_idlLoopc</Sound>
  4150. </AudioEvent>
  4151. <AudioEvent
  4152. id="JAP_BurstDrone_MoveByLoop"
  4153. inheritFrom="AudioEvent:BaseSoundEffect"
  4154. Volume="30"
  4155. VolumeShift="-10"
  4156. Limit="3"
  4157. Control="LOOP FADE_ON_KILL"
  4158. Priority="LOW"
  4159. Type="WORLD SHROUDED EVERYONE"
  4160. SubmixSlider="SOUNDFX">
  4161. <PitchShift
  4162. Low="-5"
  4163. High="5" />
  4164. <Delay
  4165. Low="40"
  4166. High="80" />
  4167. <Sound>JUBurst_movBya</Sound> <Sound>JUBurst_movByb</Sound> <Sound>JUBurst_movByc</Sound> <Sound>JUBurst_movByd</Sound>
  4168. <Sound>JUBurst_movBye</Sound> <Sound>JUBurst_movByf</Sound>
  4169. </AudioEvent>
  4170. <AudioEvent
  4171. id="JAP_BurstDrone_MoveStart"
  4172. inheritFrom="AudioEvent:BaseSoundEffect"
  4173. Volume="30"
  4174. VolumeShift="-10"
  4175. Limit="3"
  4176. Type="WORLD SHROUDED EVERYONE"
  4177. SubmixSlider="SOUNDFX">
  4178. <Delay
  4179. Low="0"
  4180. High="33" />
  4181. <PitchShift
  4182. Low="-5"
  4183. High="5" />
  4184. <Sound>JUBurst_movStarta</Sound> <Sound>JUBurst_movStartb</Sound> <Sound>JUBurst_movStartc</Sound> <Sound>JUBurst_movStartd</Sound>
  4185. <Sound>JUBurst_movStarte</Sound> <Sound>JUBurst_movStartf</Sound>
  4186. </AudioEvent>
  4187. <AudioEvent
  4188. id="JAP_BurstDrone_Select"
  4189. inheritFrom="AudioEvent:BaseSoundEffect"
  4190. Volume="20"
  4191. VolumeShift="-10"
  4192. MinVolume="15"
  4193. Limit="3"
  4194. Type="WORLD SHROUDED EVERYONE"
  4195. SubmixSlider="SOUNDFX">
  4196. <Delay
  4197. Low="0"
  4198. High="33" />
  4199. <PitchShift
  4200. Low="-5"
  4201. High="5" />
  4202. <Sound>JUBurst_selecta</Sound> <Sound>JUBurst_selectb</Sound> <Sound>JUBurst_selectc</Sound> <Sound>JUBurst_selectd</Sound>
  4203. <Sound>JUBurst_selecte</Sound>
  4204. </AudioEvent>
  4205. <AudioEvent
  4206. id="JAP_BurstDrone_SelfDestructBeep"
  4207. inheritFrom="AudioEvent:BaseSoundEffect"
  4208. Volume="25"
  4209. VolumeShift="-5"
  4210. Limit="3"
  4211. Type="WORLD SHROUDED EVERYONE"
  4212. SubmixSlider="SOUNDFX">
  4213. <Delay
  4214. Low="1900"
  4215. High="1900" />
  4216. <PitchShift
  4217. Low="-2"
  4218. High="2" />
  4219. <Sound>JUBurst_bombBeepa</Sound>
  4220. </AudioEvent>
  4221. <AudioEvent
  4222. id="JAP_BurstDrone_SelfDestructSwell"
  4223. inheritFrom="AudioEvent:BaseSoundEffect"
  4224. Volume="50"
  4225. VolumeShift="-10"
  4226. Limit="3"
  4227. Type="WORLD SHROUDED EVERYONE"
  4228. SubmixSlider="SOUNDFX">
  4229. <Delay
  4230. Low="1400"
  4231. High="1600" />
  4232. <PitchShift
  4233. Low="-5"
  4234. High="5" />
  4235. <Sound>JUBurst_bombSwella</Sound> <Sound>JUBurst_bombSwellb</Sound> <Sound>JUBurst_bombSwellc</Sound> <Sound>JUBurst_bombSwelld</Sound>
  4236. </AudioEvent>
  4237. <Multisound
  4238. id="JAP_BurstDrone_SelfDestructPreludeMS">
  4239. <Subsound>JAP_BurstDrone_VoiceSayonara</Subsound>
  4240. <Subsound>JAP_BurstDrone_SelfDestructBeep</Subsound>
  4241. <Subsound>JAP_BurstDrone_SelfDestructSwell</Subsound>
  4242. </Multisound>
  4243. <AudioEvent
  4244. id="JAP_BurstDrone_VoiceCreate"
  4245. inheritFrom="AudioEvent:BaseUnitResponse"
  4246. Volume="110"
  4247. MinVolume="100"
  4248. Priority="HIGH"
  4249. Type="WORLD PLAYER VOICE"
  4250. SubmixSlider="SOUNDFX">
  4251. <PitchShift
  4252. Low="-5"
  4253. High="5" />
  4254. <Sound>JUBurst_voiSelectn</Sound>
  4255. <!-- <Sound>JUBurst_voiCreatea</Sound> -->
  4256. </AudioEvent>
  4257. <AudioEvent
  4258. id="JAP_BurstDrone_VoiceSayonara"
  4259. inheritFrom="AudioEvent:BaseUnitResponse"
  4260. Volume="60"
  4261. VolumeShift="-10"
  4262. MinVolume="0"
  4263. Limit="2"
  4264. Type="WORLD SHROUDED EVERYONE"
  4265. SubmixSlider="SOUNDFX">
  4266. <Delay
  4267. Low="1400"
  4268. High="1600" />
  4269. <PitchShift
  4270. Low="5"
  4271. High="10" />
  4272. <Sound>JUBurst_voiSayonaraa</Sound> <Sound>JUBurst_voiSayonarab</Sound> <Sound>JUBurst_voiSayonarac</Sound>
  4273. </AudioEvent>
  4274. <AudioEvent
  4275. id="JAP_BurstDrone_VoiceSelect"
  4276. inheritFrom="AudioEvent:BaseUnitResponse"
  4277. Volume="100"
  4278. MinVolume="90"
  4279. Priority="HIGH"
  4280. Type="WORLD PLAYER VOICE"
  4281. SubmixSlider="SOUNDFX">
  4282. <PitchShift
  4283. Low="5"
  4284. High="15" />
  4285. <Sound>JUBurst_voiSelecta</Sound>
  4286. <!-- <Sound>JUBurst_voiSelectb</Sound> -->
  4287. <Sound>JUBurst_voiSelectc</Sound> <Sound>JUBurst_voiSelectd</Sound>
  4288. <Sound>JUBurst_voiSelecte</Sound> <Sound>JUBurst_voiSelectf</Sound> <Sound>JUBurst_voiSelectg</Sound> <Sound>JUBurst_voiSelecth</Sound>
  4289. <Sound>JUBurst_voiSelecti</Sound> <Sound>JUBurst_voiSelectj</Sound> <Sound>JUBurst_voiSelectk</Sound>
  4290. <!-- <Sound>JUBurst_voiSelectl</Sound> -->
  4291. <Sound>JUBurst_voiSelectm</Sound>
  4292. <!-- <Sound>JUBurst_voiSelectn</Sound> -->
  4293. <Sound>JUBurst_voiSelecto</Sound> <Sound>JUBurst_voiSelectp</Sound>
  4294. <!-- <Sound>JUBurst_voiSelectq</Sound> -->
  4295. </AudioEvent>
  4296. <Multisound
  4297. id="JAP_BurstDrone_VoiceSelectMS">
  4298. <Subsound>JAP_BurstDrone_VoiceSelect</Subsound>
  4299. <Subsound>JAP_BurstDrone_Select</Subsound>
  4300. </Multisound>
  4301. <AudioEvent
  4302. id="JAP_BurstDrone_VoiceSelfDestruct1Player"
  4303. inheritFrom="AudioEvent:BaseUnitResponse"
  4304. Volume="100"
  4305. MinVolume="90"
  4306. Priority="HIGH"
  4307. Type="WORLD PLAYER VOICE"
  4308. SubmixSlider="SOUNDFX">
  4309. <PitchShift
  4310. Low="5"
  4311. High="15" />
  4312. <Sound>JUBurst_voiSelectb</Sound>
  4313. </AudioEvent>
  4314. <AudioEvent
  4315. id="JAP_BurstDrone_VoiceSelfDestructV2"
  4316. inheritFrom="AudioEvent:BaseUnitResponse"
  4317. Volume="100"
  4318. MinVolume="90"
  4319. Priority="HIGH"
  4320. Type="WORLD PLAYER"
  4321. SubmixSlider="SOUNDFX">
  4322. <PitchShift
  4323. Low="-5"
  4324. High="5" />
  4325. <Sound>JUBurst_voiSelectDestructa</Sound>
  4326. </AudioEvent>
  4327. <AudioEvent
  4328. id="JAP_BurstDrone_VoiceSelfDestruct2Player"
  4329. inheritFrom="AudioEvent:BaseUnitResponse"
  4330. Volume="90"
  4331. MinVolume="80"
  4332. Priority="HIGH"
  4333. Type="WORLD PLAYER"
  4334. SubmixSlider="SOUNDFX">
  4335. <PitchShift
  4336. Low="-50"
  4337. High="-45" />
  4338. <Sound>JUBurst_voiSelecta</Sound>
  4339. <!-- <Sound>JUBurst_voiSelectb</Sound> -->
  4340. <Sound>JUBurst_voiSelectc</Sound> <Sound>JUBurst_voiSelectd</Sound>
  4341. <Sound>JUBurst_voiSelecte</Sound> <Sound>JUBurst_voiSelectf</Sound> <Sound>JUBurst_voiSelectg</Sound> <Sound>JUBurst_voiSelecth</Sound>
  4342. <Sound>JUBurst_voiSelecti</Sound> <Sound>JUBurst_voiSelectj</Sound> <Sound>JUBurst_voiSelectk</Sound>
  4343. <!-- <Sound>JUBurst_voiSelectl</Sound> -->
  4344. <Sound>JUBurst_voiSelectm</Sound>
  4345. <!-- <Sound>JUBurst_voiSelectn</Sound> -->
  4346. <Sound>JUBurst_voiSelecto</Sound> <Sound>JUBurst_voiSelectp</Sound>
  4347. <!-- <Sound>JUBurst_voiSelectq</Sound> -->
  4348. </AudioEvent>
  4349. <AudioEvent
  4350. id="JAP_BurstDrone_VoiceSelfDestruct1Others"
  4351. inheritFrom="AudioEvent:BaseUnitResponse"
  4352. Volume="110"
  4353. Priority="HIGH"
  4354. Type="WORLD ALLIES ENEMIES"
  4355. SubmixSlider="SOUNDFX">
  4356. <PitchShift
  4357. Low="5"
  4358. High="15" />
  4359. <Sound>JUBurst_voiSelectb</Sound>
  4360. </AudioEvent>
  4361. <AudioEvent
  4362. id="JAP_BurstDrone_VoiceSelfDestruct2Others"
  4363. inheritFrom="AudioEvent:BaseUnitResponse"
  4364. Volume="90"
  4365. Priority="HIGH"
  4366. Type="WORLD ALLIES ENEMIES"
  4367. SubmixSlider="SOUNDFX">
  4368. <PitchShift
  4369. Low="-50"
  4370. High="-45" />
  4371. <Sound>JUBurst_voiSelecta</Sound>
  4372. <!-- <Sound>JUBurst_voiSelectb</Sound> -->
  4373. <Sound>JUBurst_voiSelectc</Sound> <Sound>JUBurst_voiSelectd</Sound>
  4374. <Sound>JUBurst_voiSelecte</Sound> <Sound>JUBurst_voiSelectf</Sound> <Sound>JUBurst_voiSelectg</Sound> <Sound>JUBurst_voiSelecth</Sound>
  4375. <Sound>JUBurst_voiSelecti</Sound> <Sound>JUBurst_voiSelectj</Sound> <Sound>JUBurst_voiSelectk</Sound>
  4376. <!-- <Sound>JUBurst_voiSelectl</Sound> -->
  4377. <Sound>JUBurst_voiSelectm</Sound>
  4378. <!-- <Sound>JUBurst_voiSelectn</Sound> -->
  4379. <Sound>JUBurst_voiSelecto</Sound> <Sound>JUBurst_voiSelectp</Sound>
  4380. <!-- <Sound>JUBurst_voiSelectq</Sound> -->
  4381. </AudioEvent>
  4382. <Multisound
  4383. id="JAP_BurstDrone_VoiceSelfDestructMS">
  4384. <Subsound>JAP_BurstDrone_VoiceSelfDestruct1Player</Subsound>
  4385. <Subsound>JAP_BurstDrone_VoiceSelfDestructV2</Subsound>
  4386. <!-- <Subsound>JAP_BurstDrone_VoiceSelfDestruct2Player</Subsound>
  4387. <Subsound>JAP_BurstDrone_VoiceSelfDestruct1Others</Subsound>
  4388. <Subsound>JAP_BurstDrone_VoiceSelfDestruct2Others</Subsound> -->
  4389. </Multisound>
  4390. <!-- === JAPANESE CHOPPER-VX CHOPPERVX HELICOPTER === -->
  4391. <AudioEvent
  4392. id="JAP_ChopperVX_IdleLoop"
  4393. inheritFrom="AudioEvent:BaseSoundEffect"
  4394. Volume="40"
  4395. VolumeShift="-5"
  4396. Limit="3"
  4397. Control="LOOP FADE_ON_KILL FADE_ON_START"
  4398. Priority="LOWEST"
  4399. Type="WORLD SHROUDED EVERYONE"
  4400. SubmixSlider="SOUNDFX">
  4401. <PitchShift
  4402. Low="-5"
  4403. High="5" />
  4404. <Sound>JUChopp_idlLoopa</Sound>
  4405. <Sound>JUChopp_idlLoopb</Sound>
  4406. <Sound>JUChopp_idlLoopc</Sound>
  4407. <Sound>JUChopp_idlLoopd</Sound>
  4408. <Sound>JUChopp_idlLoope</Sound>
  4409. <Sound>JUChopp_idlLoopf</Sound>
  4410. <Sound>JUChopp_idlLoopg</Sound>
  4411. <Sound>JUChopp_idlLooph</Sound>
  4412. <Sound>JUChopp_idlLoopi</Sound>
  4413. </AudioEvent>
  4414. <AudioEvent
  4415. id="JAP_ChopperVX_IdleDamagedLoop"
  4416. inheritFrom="AudioEvent:BaseSoundEffect"
  4417. Volume="40"
  4418. VolumeShift="-5"
  4419. Limit="3"
  4420. Control="LOOP FADE_ON_KILL FADE_ON_START"
  4421. Priority="LOWEST"
  4422. Type="WORLD SHROUDED EVERYONE"
  4423. SubmixSlider="SOUNDFX">
  4424. <PitchShift
  4425. Low="-5"
  4426. High="5" />
  4427. <Sound>JUChopp_idlDamLoopa</Sound>
  4428. <Sound>JUChopp_idlDamLoopb</Sound>
  4429. <Sound>JUChopp_idlDamLoopc</Sound>
  4430. <Sound>JUChopp_idlDamLoopd</Sound>
  4431. <Sound>JUChopp_idlDamLoope</Sound>
  4432. <Sound>JUChopp_idlDamLoopf</Sound>
  4433. <Sound>JUChopp_idlDamLoopg</Sound>
  4434. <Sound>JUChopp_idlDamLooph</Sound>
  4435. <Sound>JUChopp_idlDamLoopi</Sound>
  4436. </AudioEvent>
  4437. <AudioEvent
  4438. id="JAP_ChopperVX_IdleReallyDamagedLoop"
  4439. inheritFrom="AudioEvent:BaseSoundEffect"
  4440. Volume="50"
  4441. VolumeShift="-5"
  4442. Limit="3"
  4443. Control="LOOP FADE_ON_KILL FADE_ON_START"
  4444. Priority="LOWEST"
  4445. Type="WORLD SHROUDED EVERYONE"
  4446. SubmixSlider="SOUNDFX">
  4447. <PitchShift
  4448. Low="-5"
  4449. High="5" />
  4450. <Sound>JUChopp_idlReaDamLoopa</Sound>
  4451. <Sound>JUChopp_idlReaDamLoopb</Sound>
  4452. <Sound>JUChopp_idlReaDamLoopc</Sound>
  4453. <Sound>JUChopp_idlReaDamLoopd</Sound>
  4454. <Sound>JUChopp_idlReaDamLoope</Sound>
  4455. <Sound>JUChopp_idlReaDamLoopf</Sound>
  4456. <Sound>JUChopp_idlReaDamLoopg</Sound>
  4457. <Sound>JUChopp_idlReaDamLooph</Sound>
  4458. <Sound>JUChopp_idlReaDamLoopi</Sound>
  4459. </AudioEvent>
  4460. <AudioEvent
  4461. id="JAP_ChopperVX_MissileFire"
  4462. inheritFrom="AudioEvent:BaseSoundEffect"
  4463. Volume="=$WEAPON_FIRE - 15"
  4464. VolumeShift="-5"
  4465. Limit="3"
  4466. Control="INTERRUPT"
  4467. Priority="HIGH"
  4468. Type="WORLD SHROUDED EVERYONE"
  4469. SubmixSlider="SOUNDFX">
  4470. <NonInterruptibleTime
  4471. Low="0.0s"
  4472. High="1.25s" />
  4473. <PitchShift
  4474. Low="-5"
  4475. High="5" />
  4476. <Sound>JUChopp_weapMissa</Sound> <Sound>JUChopp_weapMissb</Sound> <Sound>JUChopp_weapMissc</Sound> <Sound>JUChopp_weapMissd</Sound> <Sound>JUChopp_weapMisse</Sound>
  4477. <Sound>JUChopp_weapMissf</Sound> <Sound>JUChopp_weapMissg</Sound> <Sound>JUChopp_weapMissh</Sound> <Sound>JUChopp_weapMissi</Sound> <Sound>JUChopp_weapMissj</Sound>
  4478. </AudioEvent>
  4479. <AudioEvent
  4480. id="JAP_ChopperVX_MissileImpact"
  4481. inheritFrom="AudioEvent:BaseSoundEffect"
  4482. Volume="=$WEAPON_IMPACT"
  4483. VolumeShift="-10"
  4484. Limit="3"
  4485. Control="INTERRUPT"
  4486. Priority="HIGH"
  4487. Type="WORLD SHROUDED EVERYONE"
  4488. SubmixSlider="SOUNDFX">
  4489. <NonInterruptibleTime Low="0.0s" High="2.0s" />
  4490. <Delay Low="0" High="33" />
  4491. <PitchShift
  4492. Low="-15"
  4493. High="-5" />
  4494. <Sound>JURocke_impaMissa</Sound> <Sound>JURocke_impaMissb</Sound> <Sound>JURocke_impaMissc</Sound> <Sound>JURocke_impaMissd</Sound> <Sound>JURocke_impaMisse</Sound>
  4495. <Sound>JURocke_impaMissf</Sound> <Sound>JURocke_impaMissg</Sound>
  4496. </AudioEvent>
  4497. <AudioEvent
  4498. id="JAP_ChopperVX_MoveLand"
  4499. inheritFrom="AudioEvent:BaseSoundEffect"
  4500. Volume="75"
  4501. VolumeShift="-5"
  4502. Limit="3"
  4503. Type="WORLD SHROUDED EVERYONE"
  4504. SubmixSlider="SOUNDFX">
  4505. <PitchShift
  4506. Low="-5"
  4507. High="5" />
  4508. <Sound>JUChopp_movStarta</Sound>
  4509. <Sound>JUChopp_movStartb</Sound>
  4510. <Sound>JUChopp_movStartc</Sound>
  4511. <Sound>JUChopp_movStartd</Sound>
  4512. <Sound>JUChopp_movStarte</Sound>
  4513. </AudioEvent>
  4514. <AudioEvent
  4515. id="JAP_ChopperVX_MoveLift"
  4516. inheritFrom="AudioEvent:BaseSoundEffect"
  4517. Volume="75"
  4518. VolumeShift="-5"
  4519. Limit="3"
  4520. Type="WORLD SHROUDED EVERYONE"
  4521. SubmixSlider="SOUNDFX">
  4522. <PitchShift
  4523. Low="-5"
  4524. High="5" />
  4525. <Sound>JUChopp_movStarta</Sound>
  4526. <Sound>JUChopp_movStartb</Sound>
  4527. <Sound>JUChopp_movStartc</Sound>
  4528. <Sound>JUChopp_movStartd</Sound>
  4529. <Sound>JUChopp_movStarte</Sound>
  4530. </AudioEvent>
  4531. <AudioEvent
  4532. id="JAP_ChopperVX_MoveLoop"
  4533. inheritFrom="AudioEvent:BaseSoundEffect"
  4534. Volume="45"
  4535. VolumeShift="-5"
  4536. Limit="3"
  4537. Control="LOOP FADE_ON_KILL FADE_ON_START"
  4538. Priority="LOW"
  4539. Type="WORLD SHROUDED EVERYONE"
  4540. SubmixSlider="SOUNDFX">
  4541. <PitchShift
  4542. Low="-5"
  4543. High="5" />
  4544. <Sound>JUChopp_idlDamLoopa</Sound>
  4545. <Sound>JUChopp_idlDamLoopb</Sound>
  4546. <Sound>JUChopp_idlDamLoopc</Sound>
  4547. <Sound>JUChopp_idlDamLoopd</Sound>
  4548. <Sound>JUChopp_idlDamLoope</Sound>
  4549. <Sound>JUChopp_idlDamLoopf</Sound>
  4550. <Sound>JUChopp_idlDamLoopg</Sound>
  4551. <Sound>JUChopp_idlDamLooph</Sound>
  4552. <Sound>JUChopp_idlDamLoopi</Sound>
  4553. </AudioEvent>
  4554. <AudioEvent
  4555. id="JAP_ChopperVX_MoveLoopDamaged"
  4556. inheritFrom="AudioEvent:BaseSoundEffect"
  4557. Volume="45"
  4558. VolumeShift="-5"
  4559. Limit="3"
  4560. Control="LOOP FADE_ON_KILL FADE_ON_START"
  4561. Priority="LOW"
  4562. Type="WORLD SHROUDED EVERYONE"
  4563. SubmixSlider="SOUNDFX">
  4564. <PitchShift
  4565. Low="-5"
  4566. High="5" />
  4567. <Sound>JUChopp_idlDamLoopa</Sound>
  4568. <Sound>JUChopp_idlDamLoopb</Sound>
  4569. <Sound>JUChopp_idlDamLoopc</Sound>
  4570. <Sound>JUChopp_idlDamLoopd</Sound>
  4571. <Sound>JUChopp_idlDamLoope</Sound>
  4572. <Sound>JUChopp_idlDamLoopf</Sound>
  4573. <Sound>JUChopp_idlDamLoopg</Sound>
  4574. <Sound>JUChopp_idlDamLooph</Sound>
  4575. <Sound>JUChopp_idlDamLoopi</Sound>
  4576. </AudioEvent>
  4577. <AudioEvent
  4578. id="JAP_ChopperVX_MoveStart"
  4579. inheritFrom="AudioEvent:BaseSoundEffect"
  4580. Volume="65"
  4581. VolumeShift="-5"
  4582. Limit="3"
  4583. Type="WORLD SHROUDED EVERYONE"
  4584. SubmixSlider="SOUNDFX">
  4585. <PitchShift
  4586. Low="5"
  4587. High="15" />
  4588. <Sound>JUChopp_movStarta</Sound>
  4589. <Sound>JUChopp_movStartb</Sound>
  4590. <Sound>JUChopp_movStartc</Sound>
  4591. <Sound>JUChopp_movStartd</Sound>
  4592. <Sound>JUChopp_movStarte</Sound>
  4593. </AudioEvent>
  4594. <AudioEvent
  4595. id="JAP_ChopperVX_MoveStartDamaged"
  4596. inheritFrom="AudioEvent:BaseSoundEffect"
  4597. Volume="65"
  4598. VolumeShift="-5"
  4599. Limit="3"
  4600. Type="WORLD SHROUDED EVERYONE"
  4601. SubmixSlider="SOUNDFX">
  4602. <PitchShift
  4603. Low="5"
  4604. High="15" />
  4605. <Sound>JUChopp_movStaDama</Sound>
  4606. <Sound>JUChopp_movStaDamb</Sound>
  4607. <Sound>JUChopp_movStaDamc</Sound>
  4608. <Sound>JUChopp_movStaDamd</Sound>
  4609. <Sound>JUChopp_movStaDame</Sound>
  4610. </AudioEvent>
  4611. <AudioEvent
  4612. id="JAP_ChopperVX_Select"
  4613. inheritFrom="AudioEvent:BaseSoundEffect"
  4614. Volume="50"
  4615. VolumeShift="-5"
  4616. MinVolume="40"
  4617. Limit="3"
  4618. Type="WORLD PLAYER"
  4619. SubmixSlider="SOUNDFX">
  4620. <PitchShift
  4621. Low="-5"
  4622. High="5" />
  4623. <Sound>JUChopp_selecta</Sound>
  4624. <Sound>JUChopp_selectb</Sound>
  4625. <Sound>JUChopp_selectc</Sound>
  4626. <Sound>JUChopp_selectd</Sound>
  4627. </AudioEvent>
  4628. <AudioEvent
  4629. id="JAP_ChopperVX_TransToStrikerVX"
  4630. inheritFrom="AudioEvent:BaseSoundEffect"
  4631. Volume="50"
  4632. VolumeShift="-10"
  4633. Limit="2"
  4634. Type="WORLD SHROUDED EVERYONE"
  4635. SubmixSlider="SOUNDFX">
  4636. <Delay
  4637. Low="0"
  4638. High="100" />
  4639. <PitchShift
  4640. Low="-25"
  4641. High="-10" />
  4642. <Sound>JUChopp_transforma</Sound>
  4643. </AudioEvent>
  4644. <AudioEvent
  4645. id="JAP_StrikerVX_TransToChopperVX"
  4646. inheritFrom="AudioEvent:BaseSoundEffect"
  4647. Volume="50"
  4648. VolumeShift="-10"
  4649. Limit="2"
  4650. Type="WORLD SHROUDED EVERYONE"
  4651. SubmixSlider="SOUNDFX">
  4652. <Delay
  4653. Low="0"
  4654. High="100" />
  4655. <PitchShift
  4656. Low="-30"
  4657. High="-15" />
  4658. <Sound>JUStrik_transforma</Sound>
  4659. </AudioEvent>
  4660. <!-- === JAPANESE ENGINEER === -->
  4661. <AudioEvent
  4662. id="JAP_Engineer_SelectLand"
  4663. inheritFrom="AudioEvent:BaseSoundEffect"
  4664. Volume="45"
  4665. VolumeShift="-10"
  4666. MinVolume="40"
  4667. Limit="3"
  4668. Type="WORLD SHROUDED EVERYONE"
  4669. SubmixSlider="SOUNDFX">
  4670. <PitchShift
  4671. Low="-5"
  4672. High="5" />
  4673. <Sound>JUEngineer_selectLandA</Sound> <Sound>JUEngineer_selectLandB</Sound> <Sound>JUEngineer_selectLandC</Sound> <Sound>JUEngineer_selectLandD</Sound> <Sound>JUEngineer_selectLandE</Sound>
  4674. </AudioEvent>
  4675. <AudioEvent
  4676. id="JAP_Engineer_SelectWater"
  4677. inheritFrom="AudioEvent:BaseSoundEffect"
  4678. Volume="30"
  4679. VolumeShift="-10"
  4680. MinVolume="25"
  4681. Limit="3"
  4682. Type="WORLD SHROUDED EVERYONE"
  4683. SubmixSlider="SOUNDFX">
  4684. <PitchShift
  4685. Low="-5"
  4686. High="5" />
  4687. <Sound>JUEngineer_selectWaterA</Sound> <Sound>JUEngineer_selectWaterB</Sound> <Sound>JUEngineer_selectWaterC</Sound> <Sound>JUEngineer_selectWaterD</Sound> <Sound>JUEngineer_selectWaterE</Sound>
  4688. </AudioEvent>
  4689. <AudioEvent
  4690. id="JAP_Engineer_movStartWater"
  4691. inheritFrom="AudioEvent:BaseSoundEffect"
  4692. Volume="30"
  4693. VolumeShift="-5"
  4694. Limit="3"
  4695. Type="WORLD SHROUDED EVERYONE"
  4696. SubmixSlider="SOUNDFX">
  4697. <PitchShift
  4698. Low="-5"
  4699. High="5" />
  4700. <Sound>JUEngineer_movStartWaterA</Sound> <Sound>JUEngineer_movStartWaterB</Sound> <Sound>JUEngineer_movStartWaterC</Sound> <Sound>JUEngineer_movStartWaterD</Sound> <Sound>JUEngineer_movStartWaterE</Sound>
  4701. </AudioEvent>
  4702. <AudioEvent
  4703. id="JAP_Engineer_Sprint"
  4704. inheritFrom="AudioEvent:BaseSoundEffect"
  4705. Volume="55"
  4706. VolumeShift="-5"
  4707. Limit="3"
  4708. Type="WORLD SHROUDED ALLIES ENEMIES"
  4709. SubmixSlider="SOUNDFX">
  4710. <PitchShift
  4711. Low="-2"
  4712. High="2" />
  4713. <Sound>JUEngineer_sprintA</Sound> <Sound>JUEngineer_sprintB</Sound> <Sound>JUEngineer_sprintC</Sound>
  4714. </AudioEvent>
  4715. <AudioEvent
  4716. id="JAP_Engineer_SprintPlayer"
  4717. inheritFrom="AudioEvent:BaseSoundEffect"
  4718. Volume="65"
  4719. MinVolume="55"
  4720. Limit="1"
  4721. Type="WORLD PLAYER"
  4722. SubmixSlider="SOUNDFX">
  4723. <PitchShift
  4724. Low="-2"
  4725. High="2" />
  4726. <Sound>JUEngineer_sprintA</Sound> <Sound>JUEngineer_sprintB</Sound> <Sound>JUEngineer_sprintC</Sound>
  4727. </AudioEvent>
  4728. <Multisound id="JAP_Engineer_SprintMS">
  4729. <Subsound>JAP_Engineer_SprintPlayer</Subsound>
  4730. <Subsound>JAP_Engineer_Sprint</Subsound>
  4731. </Multisound>
  4732. <AudioEvent
  4733. id="JAP_Engineer_MoveLoopWater"
  4734. inheritFrom="AudioEvent:BaseSoundEffect"
  4735. Volume="15"
  4736. VolumeShift="-5"
  4737. Limit="3"
  4738. Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  4739. Type="WORLD SHROUDED EVERYONE"
  4740. SubmixSlider="SOUNDFX">
  4741. <PitchShift
  4742. Low="-5"
  4743. High="5" />
  4744. <Sound>JUEngineer_movLoopWaterA</Sound> <Sound>JUEngineer_movLoopWaterB</Sound> <Sound>JUEngineer_movLoopWaterC</Sound> <Sound>JUEngineer_movLoopWaterD</Sound> <Sound>JUEngineer_movLoopWaterE</Sound> <Sound>JUEngineer_movLoopWaterF</Sound> <Sound>JUEngineer_movLoopWaterG</Sound> <Sound>JUEngineer_movLoopWaterH</Sound>
  4745. </AudioEvent>
  4746. <!-- === JAPANESE JET TENGU MECHA TENGU JETTENGU MECHATENGU === -->
  4747. <AudioEvent
  4748. id="JAP_JetTengu_MoveByLoop"
  4749. inheritFrom="AudioEvent:BaseSoundEffect"
  4750. Volume="50"
  4751. PerFileVolumeShift="-20"
  4752. Limit="3"
  4753. Control="LOOP FADE_ON_KILL"
  4754. Type="WORLD SHROUDED EVERYONE"
  4755. SubmixSlider="SOUNDFX">
  4756. <PerFilePitchShift
  4757. Low="-5"
  4758. High="5" />
  4759. <Delay
  4760. Low="50"
  4761. High="500" />
  4762. <Sound>JUJetTe_movBya</Sound> <Sound>JUJetTe_movByb</Sound> <Sound>JUJetTe_movByc</Sound> <Sound>JUJetTe_movByd</Sound>
  4763. </AudioEvent>
  4764. <AudioEvent
  4765. id="JAP_JetTengu_MoveStart"
  4766. inheritFrom="AudioEvent:BaseSoundEffect"
  4767. Volume="40"
  4768. VolumeShift="-10"
  4769. Limit="3"
  4770. Type="WORLD SHROUDED EVERYONE"
  4771. SubmixSlider="SOUNDFX">
  4772. <Delay
  4773. Low="0"
  4774. High="30" />
  4775. <PitchShift
  4776. Low="-5"
  4777. High="5" />
  4778. <Sound>JUJetTe_movStarta</Sound> <Sound>JUJetTe_movStartb</Sound> <Sound>JUJetTe_movStartc</Sound>
  4779. </AudioEvent>
  4780. <AudioEvent
  4781. id="JAP_JetTengu_Select"
  4782. inheritFrom="AudioEvent:BaseSoundEffect"
  4783. Volume="50"
  4784. VolumeShift="-5"
  4785. MinVolume="40"
  4786. Limit="3"
  4787. Type="WORLD PLAYER"
  4788. SubmixSlider="SOUNDFX">
  4789. <PitchShift
  4790. Low="-5"
  4791. High="5" />
  4792. <Sound>JUJetTe_selecta</Sound>
  4793. </AudioEvent>
  4794. <AudioEvent
  4795. id="JAP_JetTengu_TransToMecha"
  4796. inheritFrom="AudioEvent:BaseSoundEffect"
  4797. Volume="40"
  4798. VolumeShift="-10"
  4799. Limit="2"
  4800. Type="WORLD SHROUDED ALLIES ENEMIES"
  4801. SubmixSlider="SOUNDFX">
  4802. <Delay Low="0" High="100" />
  4803. <PitchShift Low="-10" High="10" />
  4804. <Sound>JUJetTe_transformb</Sound>
  4805. </AudioEvent>
  4806. <AudioEvent
  4807. id="JAP_JetTengu_TransToMechaPlayer"
  4808. inheritFrom="AudioEvent:BaseSoundEffect"
  4809. Volume="40"
  4810. VolumeShift="-10"
  4811. MinVolume="30"
  4812. Limit="2"
  4813. Type="WORLD PLAYER"
  4814. SubmixSlider="SOUNDFX">
  4815. <Delay Low="0" High="100" />
  4816. <PitchShift Low="-10" High="10" />
  4817. <Sound>JUJetTe_transformb</Sound>
  4818. </AudioEvent>
  4819. <Multisound
  4820. id="JAP_JetTengu_TransToMechaMS">
  4821. <Subsound>JAP_JetTengu_TransToMechaPlayer</Subsound>
  4822. <Subsound>JAP_JetTengu_TransToMecha</Subsound>
  4823. </Multisound>
  4824. <AudioEvent
  4825. id="JAP_JetTengu_WeaponFire"
  4826. inheritFrom="AudioEvent:BaseSoundEffect"
  4827. Volume="=$WEAPON_FIRE"
  4828. VolumeShift="-5"
  4829. MinRange="300"
  4830. MaxRange="700"
  4831. LowPassCutoff="50"
  4832. Limit="3"
  4833. Type="WORLD SHROUDED EVERYONE"
  4834. Control="INTERRUPT"
  4835. Priority="HIGH"
  4836. SubmixSlider="SOUNDFX">
  4837. <NonInterruptibleTime Low="0.0s" High="1s" />
  4838. <PitchShift
  4839. Low="-5"
  4840. High="5" />
  4841. <Sound>JUMecha_mgBurstA</Sound> <Sound>JUMecha_mgBurstB</Sound> <Sound>JUMecha_mgBurstC</Sound> <Sound>JUMecha_mgBurstD</Sound> <Sound>JUMecha_mgBurstE</Sound>
  4842. <Sound>JUMecha_mgBurstF</Sound> <Sound>JUMecha_mgBurstG</Sound> <Sound>JUMecha_mgBurstH</Sound> <Sound>JUMecha_mgBurstI</Sound>
  4843. </AudioEvent>
  4844. <AudioEvent
  4845. id="JAP_MechaTengu_MoveByLoop"
  4846. inheritFrom="AudioEvent:BaseSoundEffect"
  4847. Volume="50"
  4848. PerFileVolumeShift="-20"
  4849. Limit="3"
  4850. Control="LOOP FADE_ON_KILL"
  4851. Type="WORLD SHROUDED EVERYONE"
  4852. SubmixSlider="SOUNDFX">
  4853. <PerFilePitchShift
  4854. Low="-5"
  4855. High="5" />
  4856. <Delay
  4857. Low="50"
  4858. High="500" />
  4859. <Sound>JUMecha_movBya</Sound> <Sound>JUMecha_movByb</Sound> <Sound>JUMecha_movByc</Sound> <Sound>JUMecha_movByd</Sound>
  4860. </AudioEvent>
  4861. <AudioEvent
  4862. id="JAP_MechaTengu_MoveStart"
  4863. inheritFrom="AudioEvent:BaseSoundEffect"
  4864. Volume="40"
  4865. VolumeShift="-10"
  4866. Limit="3"
  4867. Type="WORLD SHROUDED EVERYONE"
  4868. SubmixSlider="SOUNDFX">
  4869. <Delay
  4870. Low="0"
  4871. High="30" />
  4872. <PitchShift
  4873. Low="-5"
  4874. High="5" />
  4875. <Sound>JUMecha_movStarta</Sound> <Sound>JUMecha_movStartb</Sound> <Sound>JUMecha_movStartc</Sound>
  4876. </AudioEvent>
  4877. <AudioEvent
  4878. id="JAP_MechaTengu_TransToJet"
  4879. inheritFrom="AudioEvent:BaseSoundEffect"
  4880. Volume="40"
  4881. VolumeShift="-10"
  4882. Limit="2"
  4883. Type="WORLD SHROUDED ALLIES ENEMIES"
  4884. SubmixSlider="SOUNDFX">
  4885. <Delay Low="0" High="100" />
  4886. <PitchShift Low="-10" High="10" />
  4887. <Sound>JUJetTe_transforma</Sound>
  4888. </AudioEvent>
  4889. <AudioEvent
  4890. id="JAP_MechaTengu_TransToJetPlayer"
  4891. inheritFrom="AudioEvent:BaseSoundEffect"
  4892. Volume="40"
  4893. VolumeShift="-10"
  4894. MinVolume="30"
  4895. Limit="2"
  4896. Type="WORLD PLAYER"
  4897. SubmixSlider="SOUNDFX">
  4898. <Delay Low="0" High="100" />
  4899. <PitchShift Low="-10" High="10" />
  4900. <Sound>JUJetTe_transforma</Sound>
  4901. </AudioEvent>
  4902. <Multisound
  4903. id="JAP_MechaTengu_TransToJetMS">
  4904. <Subsound>JAP_MechaTengu_TransToJetPlayer</Subsound>
  4905. <Subsound>JAP_MechaTengu_TransToJet</Subsound>
  4906. </Multisound>
  4907. <!-- === JAPANESE KING ONI KINGONI === -->
  4908. <AudioEvent
  4909. id="JAP_KingOni_RushImpact"
  4910. inheritFrom="AudioEvent:BaseSoundEffect"
  4911. Volume="90"
  4912. VolumeShift="-10"
  4913. Control="INTERRUPT"
  4914. Limit="3"
  4915. Type="WORLD SHROUDED EVERYONE"
  4916. SubmixSlider="SOUNDFX">
  4917. <NonInterruptibleTime Low="0.0s" High="0.65s" />
  4918. <PitchShift
  4919. Low="-10"
  4920. High="10" />
  4921. <Sound>WIExplo_uniqLarg1b</Sound> <Sound>WIExplo_uniqLarg1c</Sound> <Sound>WIExplo_uniqLarg1f</Sound>
  4922. </AudioEvent>
  4923. <AudioEvent
  4924. id="JAP_KingOni_DieImpact"
  4925. inheritFrom="AudioEvent:BaseSoundEffect"
  4926. Volume="75"
  4927. VolumeShift="-10"
  4928. Control="INTERRUPT"
  4929. Limit="1"
  4930. Type="WORLD SHROUDED EVERYONE"
  4931. SubmixSlider="SOUNDFX">
  4932. <NonInterruptibleTime Low="0.0s" High="0.65s" />
  4933. <PitchShift
  4934. Low="-5"
  4935. High="5" />
  4936. <Sound>WIBuild_weaImpa1f</Sound>
  4937. <Sound>WIBuild_weaImpa1g</Sound>
  4938. <Sound>WIBuild_weaImpa2i</Sound>
  4939. <Sound>WIBuild_weaImpa2j</Sound>
  4940. <Sound>WIBuild_weaImpa2k</Sound>
  4941. </AudioEvent>
  4942. <AudioEvent
  4943. id="JAP_KingOni_FistHitsPalm"
  4944. inheritFrom="AudioEvent:BaseSoundEffect"
  4945. Volume="35"
  4946. VolumeShift="-10"
  4947. Limit="1"
  4948. Priority="LOW"
  4949. Type="WORLD SHROUDED EVERYONE"
  4950. SubmixSlider="SOUNDFX">
  4951. <PitchShift
  4952. Low="-10"
  4953. High="10" />
  4954. <Sound>JUKingO_fistPalma</Sound>
  4955. <!-- <Sound>JUKingO_fistPalmLRa</Sound> -->
  4956. </AudioEvent>
  4957. <AudioEvent
  4958. id="JAP_KingOni_Footstep"
  4959. inheritFrom="AudioEvent:BaseSoundEffect"
  4960. Volume="50"
  4961. VolumeShift="-15"
  4962. Limit="3"
  4963. Priority="LOW"
  4964. Type="WORLD SHROUDED EVERYONE"
  4965. Control="INTERRUPT"
  4966. SubmixSlider="SOUNDFX">
  4967. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  4968. <Delay
  4969. Low="0"
  4970. High="33" />
  4971. <PitchShift
  4972. Low="-5"
  4973. High="5" />
  4974. <Sound>JUKingO_footstepa</Sound> <Sound>JUKingO_footstepb</Sound> <Sound>JUKingO_footstepc</Sound> <Sound>JUKingO_footstepd</Sound> <Sound>JUKingO_footstepe</Sound>
  4975. <Sound>JUKingO_footstepf</Sound> <Sound>JUKingO_footstepg</Sound>
  4976. </AudioEvent>
  4977. <AudioEvent
  4978. id="JAP_KingOni_Footstep1ForSelect"
  4979. inheritFrom="AudioEvent:BaseSoundEffect"
  4980. Volume="40"
  4981. VolumeShift="-10"
  4982. Limit="1"
  4983. Priority="LOWEST"
  4984. Type="WORLD SHROUDED EVERYONE"
  4985. SubmixSlider="SOUNDFX">
  4986. <PitchShift
  4987. Low="-5"
  4988. High="5" />
  4989. <Sound>JUKingO_FSselecta</Sound>
  4990. </AudioEvent>
  4991. <AudioEvent
  4992. id="JAP_KingOni_Footstep2ForSelect"
  4993. inheritFrom="AudioEvent:BaseSoundEffect"
  4994. Volume="40"
  4995. VolumeShift="-10"
  4996. Limit="1"
  4997. Priority="LOWEST"
  4998. Type="WORLD SHROUDED EVERYONE"
  4999. SubmixSlider="SOUNDFX">
  5000. <PitchShift
  5001. Low="-5"
  5002. High="5" />
  5003. <Sound>JUKingO_FSselectb</Sound>
  5004. </AudioEvent>
  5005. <AudioEvent
  5006. id="JAP_KingOni_FootstepForStand"
  5007. inheritFrom="AudioEvent:BaseSoundEffect"
  5008. Volume="40"
  5009. VolumeShift="-10"
  5010. Limit="1"
  5011. Priority="LOWEST"
  5012. Type="WORLD SHROUDED EVERYONE"
  5013. SubmixSlider="SOUNDFX">
  5014. <PitchShift
  5015. Low="-5"
  5016. High="5" />
  5017. <Sound>JUKingO_FSstanda</Sound>
  5018. </AudioEvent>
  5019. <AudioEvent
  5020. id="JAP_KingOni_IdleLoop"
  5021. inheritFrom="AudioEvent:BaseSoundEffect"
  5022. Volume="45"
  5023. VolumeShift="-5"
  5024. MinRange="10"
  5025. MaxRange="450"
  5026. Limit="3"
  5027. Control="LOOP FADE_ON_KILL FADE_ON_START"
  5028. Priority="LOWEST"
  5029. Type="WORLD SHROUDED EVERYONE"
  5030. SubmixSlider="SOUNDFX">
  5031. <PitchShift
  5032. Low="-5"
  5033. High="5" />
  5034. </AudioEvent>
  5035. <AudioEvent
  5036. id="JAP_KingOni_LaserChargeUp"
  5037. inheritFrom="AudioEvent:BaseSoundEffect"
  5038. Volume="35"
  5039. VolumeShift="-10"
  5040. Limit="1"
  5041. PlayPercent="33"
  5042. Type="WORLD SHROUDED EVERYONE"
  5043. SubmixSlider="SOUNDFX">
  5044. <PitchShift
  5045. Low="-10"
  5046. High="10" />
  5047. <Sound>JUKingO_chargeUpa</Sound>
  5048. </AudioEvent>
  5049. <AudioEvent
  5050. id="JAP_KingOni_LaserFire"
  5051. inheritFrom="AudioEvent:BaseSoundEffect"
  5052. Volume="=$WEAPON_FIRE + 20"
  5053. VolumeShift="-10"
  5054. Limit="3"
  5055. Type="WORLD SHROUDED EVERYONE"
  5056. Control="INTERRUPT"
  5057. Priority="HIGH"
  5058. SubmixSlider="SOUNDFX">
  5059. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  5060. <PitchShift
  5061. Low="-10"
  5062. High="10" />
  5063. <Sound>JUKingO_laseFirea</Sound>
  5064. <!-- <Sound>JUKingO_laseFireLRa</Sound> -->
  5065. </AudioEvent>
  5066. <AudioEvent
  5067. id="JAP_KingOni_Motor"
  5068. inheritFrom="AudioEvent:BaseSoundEffect"
  5069. Volume="15"
  5070. VolumeShift="-5"
  5071. Limit="3"
  5072. Priority="LOWEST"
  5073. Type="WORLD SHROUDED EVERYONE"
  5074. SubmixSlider="SOUNDFX">
  5075. <PitchShift
  5076. Low="-5"
  5077. High="5" />
  5078. <Sound>JUKingO_motora</Sound> <Sound>JUKingO_motorb</Sound> <Sound>JUKingO_motorc</Sound> <Sound>JUKingO_motord</Sound> <Sound>JUKingO_motore</Sound> <Sound>JUKingO_motorf</Sound>
  5079. </AudioEvent>
  5080. <AudioEvent
  5081. id="JAP_KingOni_MoveStart"
  5082. inheritFrom="AudioEvent:BaseSoundEffect"
  5083. Volume="30"
  5084. VolumeShift="-10"
  5085. Limit="3"
  5086. Type="WORLD SHROUDED EVERYONE"
  5087. SubmixSlider="SOUNDFX">
  5088. <Delay
  5089. Low="0"
  5090. High="400" />
  5091. <PitchShift
  5092. Low="-5"
  5093. High="5" />
  5094. <Sound>JUKingO_movStarta</Sound>
  5095. </AudioEvent>
  5096. <AudioEvent
  5097. id="JAP_KingOni_Punch"
  5098. inheritFrom="AudioEvent:BaseSoundEffect"
  5099. Volume="80"
  5100. VolumeShift="-10"
  5101. Control="INTERRUPT"
  5102. Priority="LOWEST"
  5103. Limit="3"
  5104. Type="WORLD SHROUDED EVERYONE"
  5105. SubmixSlider="SOUNDFX">
  5106. <NonInterruptibleTime Low="0.0s" High="0.65s" />
  5107. <PitchShift
  5108. Low="-10"
  5109. High="10" />
  5110. <Sound>WImpact_DebrisVsGroundl</Sound>
  5111. <Sound>WImpact_DebrisVsGroundm</Sound>
  5112. <Sound>WImpact_DebrisVsGroundn</Sound>
  5113. <Sound>WImpact_DebrisVsGroundp</Sound>
  5114. </AudioEvent>
  5115. <AudioEvent
  5116. id="JAP_KingOni_Select"
  5117. inheritFrom="AudioEvent:BaseSoundEffect"
  5118. Volume="60"
  5119. VolumeShift="-10"
  5120. MinVolume="50"
  5121. Limit="3"
  5122. Priority="HIGH"
  5123. Type="WORLD PLAYER"
  5124. SubmixSlider="SOUNDFX">
  5125. <PitchShift
  5126. Low="-5"
  5127. High="5" />
  5128. <Sound>JUKingO_selecta</Sound>
  5129. <Sound>JUKingO_selectb</Sound>
  5130. <!-- <Sound>JUKingO_selectLRa</Sound> -->
  5131. </AudioEvent>
  5132. <AudioEvent
  5133. id="JAP_KingOni_Unselect"
  5134. inheritFrom="AudioEvent:BaseSoundEffect"
  5135. Volume="30"
  5136. VolumeShift="-10"
  5137. Limit="3"
  5138. Priority="LOWEST"
  5139. Type="WORLD SHROUDED EVERYONE"
  5140. SubmixSlider="SOUNDFX">
  5141. <PitchShift
  5142. Low="-5"
  5143. High="5" />
  5144. <Sound>JUKingO_unselecta</Sound>
  5145. <!-- <Sound>JUKingO_unselectLRa</Sound> -->
  5146. </AudioEvent>
  5147. <!-- === JAPANESE MCV === -->
  5148. <AudioEvent
  5149. id="JAP_MCV_MoveStartLand"
  5150. inheritFrom="AudioEvent:BaseSoundEffect"
  5151. Volume="40"
  5152. VolumeShift="-5"
  5153. Limit="3"
  5154. Type="WORLD SHROUDED EVERYONE"
  5155. SubmixSlider="SOUNDFX">
  5156. <PitchShift
  5157. Low="-5"
  5158. High="5" />
  5159. <Sound>JUMCV_movStartLandA</Sound> <Sound>JUMCV_movStartLandB</Sound> <Sound>JUMCV_movStartLandC</Sound> <Sound>JUMCV_movStartLandD</Sound> <Sound>JUMCV_movStartLandE</Sound>
  5160. </AudioEvent>
  5161. <AudioEvent
  5162. id="JAP_MCV_MoveStartWater"
  5163. inheritFrom="AudioEvent:BaseSoundEffect"
  5164. Volume="40"
  5165. VolumeShift="-5"
  5166. Limit="3"
  5167. Type="WORLD SHROUDED EVERYONE"
  5168. SubmixSlider="SOUNDFX">
  5169. <PitchShift
  5170. Low="-5"
  5171. High="5" />
  5172. <Sound>JUMCV_movStartWaterA</Sound> <Sound>JUMCV_movStartWaterB</Sound> <Sound>JUMCV_movStartWaterC</Sound> <Sound>JUMCV_movStartWaterD</Sound> <Sound>JUMCV_movStartWaterE</Sound>
  5173. </AudioEvent>
  5174. <AudioEvent
  5175. id="JAP_MCV_SelectLand"
  5176. inheritFrom="AudioEvent:BaseSoundEffect"
  5177. Volume="40"
  5178. VolumeShift="-5"
  5179. MinVolume="30"
  5180. Limit="3"
  5181. Type="WORLD PLAYER"
  5182. SubmixSlider="SOUNDFX">
  5183. <PitchShift
  5184. Low="-5"
  5185. High="5" />
  5186. <Sound>JUMCV_selectLandA</Sound> <Sound>JUMCV_selectLandB</Sound> <Sound>JUMCV_selectLandC</Sound> <Sound>JUMCV_selectLandD</Sound> <Sound>JUMCV_selectLandE</Sound>
  5187. </AudioEvent>
  5188. <AudioEvent
  5189. id="JAP_MCV_SelectWater"
  5190. inheritFrom="AudioEvent:BaseSoundEffect"
  5191. Volume="40"
  5192. VolumeShift="-5"
  5193. MinVolume="35"
  5194. Limit="3"
  5195. Type="WORLD PLAYER"
  5196. SubmixSlider="SOUNDFX">
  5197. <PitchShift
  5198. Low="-5"
  5199. High="5" />
  5200. <Sound>JUMCV_selectWaterA</Sound> <Sound>JUMCV_selectWaterB</Sound> <Sound>JUMCV_selectWaterC</Sound> <Sound>JUMCV_selectWaterD</Sound> <Sound>JUMCV_selectWaterE</Sound>
  5201. </AudioEvent>
  5202. <AudioEvent
  5203. id="JAP_MCV_WaterSplash1"
  5204. inheritFrom="AudioEvent:BaseSoundEffect"
  5205. Volume="60"
  5206. VolumeShift="-10"
  5207. Limit="2"
  5208. Type="WORLD SHROUDED EVERYONE"
  5209. SubmixSlider="SOUNDFX">
  5210. <NonInterruptibleTime
  5211. Low="0.0s"
  5212. High="1.50s" />
  5213. <PitchShift
  5214. Low="-15"
  5215. High="-5" />
  5216. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  5217. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  5218. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  5219. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  5220. </AudioEvent>
  5221. <AudioEvent
  5222. id="JAP_MCV_WaterSplash2"
  5223. inheritFrom="AudioEvent:BaseSoundEffect"
  5224. Volume="55"
  5225. VolumeShift="-20"
  5226. Limit="2"
  5227. Control="INTERRUPT"
  5228. Type="WORLD SHROUDED EVERYONE"
  5229. SubmixSlider="SOUNDFX">
  5230. <NonInterruptibleTime
  5231. Low="0.0s"
  5232. High="1.50s" />
  5233. <Delay
  5234. Low="0"
  5235. High="100" />
  5236. <PitchShift
  5237. Low="-15"
  5238. High="0" />
  5239. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  5240. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  5241. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  5242. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  5243. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  5244. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  5245. </AudioEvent>
  5246. <Multisound
  5247. id="JAP_MCV_WaterSplashMS">
  5248. <Subsound>JAP_MCV_WaterSplash1</Subsound>
  5249. <Subsound>JAP_MCV_WaterSplash2</Subsound>
  5250. </Multisound>
  5251. <!-- water to land transition -->
  5252. <AudioEvent
  5253. id="JAP_MCV_Animation_WTRANS1_1"
  5254. inheritFrom="AudioEvent:BaseSoundEffect"
  5255. Volume="60"
  5256. VolumeShift="-5"
  5257. Limit="3"
  5258. Type="WORLD SHROUDED EVERYONE"
  5259. SubmixSlider="SOUNDFX">
  5260. <PitchShift
  5261. Low="-5"
  5262. High="5" />
  5263. <Sound>JUMCV_animWTRANS1_1a</Sound> <Sound>JUMCV_animWTRANS2_1a</Sound>
  5264. </AudioEvent>
  5265. <AudioEvent
  5266. id="JAP_MCV_Animation_WTRANS1_2"
  5267. inheritFrom="AudioEvent:BaseSoundEffect"
  5268. Volume="60"
  5269. VolumeShift="-5"
  5270. Limit="3"
  5271. Type="WORLD SHROUDED EVERYONE"
  5272. SubmixSlider="SOUNDFX">
  5273. <PitchShift
  5274. Low="-5"
  5275. High="5" />
  5276. <Sound>JUMCV_animWTRANS1_2a</Sound> <Sound>JUMCV_animWTRANS2_2a</Sound>
  5277. </AudioEvent>
  5278. <!-- land to water transition -->
  5279. <AudioEvent
  5280. id="JAP_MCV_Animation_WTRANS2_1"
  5281. inheritFrom="AudioEvent:BaseSoundEffect"
  5282. Volume="60"
  5283. VolumeShift="-5"
  5284. Limit="3"
  5285. Type="WORLD SHROUDED EVERYONE"
  5286. SubmixSlider="SOUNDFX">
  5287. <PitchShift
  5288. Low="-5"
  5289. High="5" />
  5290. <Sound>JUMCV_animWTRANS2_1a</Sound> <Sound>JUMCV_animWTRANS1_1a</Sound>
  5291. </AudioEvent>
  5292. <AudioEvent
  5293. id="JAP_MCV_Animation_WTRANS2_2"
  5294. inheritFrom="AudioEvent:BaseSoundEffect"
  5295. Volume="60"
  5296. VolumeShift="-5"
  5297. Limit="3"
  5298. Type="WORLD SHROUDED EVERYONE"
  5299. SubmixSlider="SOUNDFX">
  5300. <PitchShift
  5301. Low="-5"
  5302. High="5" />
  5303. <Sound>JUMCV_animWTRANS2_2a</Sound> <Sound>JUMCV_animWTRANS1_2a</Sound>
  5304. </AudioEvent>
  5305. <!-- Pack Unpack -->
  5306. <!-- Frame 1 -->
  5307. <AudioEvent
  5308. id="JAP_MCV_Animation_TRANS1"
  5309. inheritFrom="AudioEvent:BaseSoundEffect"
  5310. Volume="70"
  5311. VolumeShift="-5"
  5312. Limit="3"
  5313. Type="WORLD SHROUDED EVERYONE"
  5314. SubmixSlider="SOUNDFX">
  5315. <PitchShift
  5316. Low="-5"
  5317. High="5" />
  5318. <Sound>JUMCV_animTrans1a</Sound>
  5319. </AudioEvent>
  5320. <!-- Frame 24 -->
  5321. <AudioEvent
  5322. id="JAP_MCV_Animation_TRANS2"
  5323. inheritFrom="AudioEvent:BaseSoundEffect"
  5324. Volume="70"
  5325. VolumeShift="-5"
  5326. Limit="3"
  5327. Type="WORLD SHROUDED EVERYONE"
  5328. SubmixSlider="SOUNDFX">
  5329. <PitchShift
  5330. Low="-5"
  5331. High="5" />
  5332. <Sound>JUMCV_animTrans2a</Sound>
  5333. </AudioEvent>
  5334. <!-- Frame 26 -->
  5335. <AudioEvent
  5336. id="JAP_MCV_Animation_TRANS3"
  5337. inheritFrom="AudioEvent:BaseSoundEffect"
  5338. Volume="70"
  5339. VolumeShift="-5"
  5340. Limit="3"
  5341. Type="WORLD SHROUDED EVERYONE"
  5342. SubmixSlider="SOUNDFX">
  5343. <PitchShift
  5344. Low="-5"
  5345. High="5" />
  5346. <Sound>JUMCV_animTrans3a</Sound>
  5347. </AudioEvent>
  5348. <Multisound
  5349. id="JAP_MCV_Animation_TRANS1_WaterMS">
  5350. <Subsound>JAP_MCV_Animation_TRANS1</Subsound>
  5351. <Subsound>JAP_MCV_WaterSplashMS</Subsound>
  5352. </Multisound>
  5353. <!-- === JAPANESE ORE MINER ORE COLLECTOR ORECOLLECTOR OREMINER HARVESTER === -->
  5354. <AudioEvent
  5355. id="JAP_OreCollector_MoveStartLand"
  5356. inheritFrom="AudioEvent:BaseSoundEffect"
  5357. Volume="40"
  5358. VolumeShift="-5"
  5359. Limit="3"
  5360. Type="WORLD SHROUDED EVERYONE"
  5361. SubmixSlider="SOUNDFX">
  5362. <PitchShift
  5363. Low="-5"
  5364. High="5" />
  5365. <Sound>JUOreCo_movStartLandA</Sound> <Sound>JUOreCo_movStartLandB</Sound> <Sound>JUOreCo_movStartLandC</Sound> <Sound>JUOreCo_movStartLandD</Sound>
  5366. </AudioEvent>
  5367. <AudioEvent
  5368. id="JAP_OreCollector_MoveStartWater"
  5369. inheritFrom="AudioEvent:BaseSoundEffect"
  5370. Volume="40"
  5371. VolumeShift="-5"
  5372. Limit="3"
  5373. Type="WORLD SHROUDED EVERYONE"
  5374. SubmixSlider="SOUNDFX">
  5375. <PitchShift
  5376. Low="-5"
  5377. High="5" />
  5378. <Sound>JUOreCo_movStartWaterA</Sound> <Sound>JUOreCo_movStartWaterB</Sound> <Sound>JUOreCo_movStartWaterC</Sound> <Sound>JUOreCo_movStartWaterD</Sound>
  5379. </AudioEvent>
  5380. <AudioEvent
  5381. id="JAP_OreCollector_SelectLand"
  5382. inheritFrom="AudioEvent:BaseSoundEffect"
  5383. Volume="40"
  5384. VolumeShift="-5"
  5385. MinVolume="35"
  5386. Limit="3"
  5387. Type="WORLD PLAYER"
  5388. SubmixSlider="SOUNDFX">
  5389. <PitchShift
  5390. Low="-5"
  5391. High="5" />
  5392. <Sound>JUOreCo_selectLandA</Sound> <Sound>JUOreCo_selectLandB</Sound> <Sound>JUOreCo_selectLandC</Sound> <Sound>JUOreCo_selectLandD</Sound> <Sound>JUOreCo_selectLandE</Sound>
  5393. </AudioEvent>
  5394. <AudioEvent
  5395. id="JAP_OreCollector_SelectWater"
  5396. inheritFrom="AudioEvent:BaseSoundEffect"
  5397. Volume="40"
  5398. VolumeShift="-5"
  5399. MinVolume="35"
  5400. Limit="3"
  5401. Type="WORLD PLAYER"
  5402. SubmixSlider="SOUNDFX">
  5403. <PitchShift
  5404. Low="-5"
  5405. High="5" />
  5406. <Sound>JUOreCo_selectWaterA</Sound> <Sound>JUOreCo_selectWaterB</Sound> <Sound>JUOreCo_selectWaterC</Sound> <Sound>JUOreCo_selectWaterD</Sound> <Sound>JUOreCo_selectWaterE</Sound>
  5407. </AudioEvent>
  5408. <AudioEvent
  5409. id="JAP_OreCollector_WaterSplash1"
  5410. inheritFrom="AudioEvent:BaseSoundEffect"
  5411. Volume="50"
  5412. VolumeShift="-10"
  5413. Limit="2"
  5414. Type="WORLD SHROUDED EVERYONE"
  5415. SubmixSlider="SOUNDFX">
  5416. <NonInterruptibleTime
  5417. Low="0.0s"
  5418. High="1.50s" />
  5419. <PitchShift
  5420. Low="-5"
  5421. High="5" />
  5422. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  5423. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  5424. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  5425. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  5426. </AudioEvent>
  5427. <AudioEvent
  5428. id="JAP_OreCollector_WaterSplash2"
  5429. inheritFrom="AudioEvent:BaseSoundEffect"
  5430. Volume="45"
  5431. VolumeShift="-20"
  5432. Limit="2"
  5433. Control="INTERRUPT"
  5434. Type="WORLD SHROUDED EVERYONE"
  5435. SubmixSlider="SOUNDFX">
  5436. <NonInterruptibleTime
  5437. Low="0.0s"
  5438. High="1.50s" />
  5439. <Delay
  5440. Low="0"
  5441. High="100" />
  5442. <PitchShift
  5443. Low="-5"
  5444. High="5" />
  5445. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  5446. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  5447. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  5448. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  5449. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  5450. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  5451. </AudioEvent>
  5452. <Multisound
  5453. id="JAP_OreCollector_WaterSplashMS">
  5454. <Subsound>JAP_OreCollector_WaterSplash1</Subsound>
  5455. <Subsound>JAP_OreCollector_WaterSplash2</Subsound>
  5456. </Multisound>
  5457. <AudioEvent
  5458. id="JAP_OreCollector_WeaponFire"
  5459. inheritFrom="AudioEvent:BaseSoundEffect"
  5460. Volume="=$WEAPON_FIRE - 25"
  5461. VolumeShift="-5"
  5462. LowPassCutoff="50"
  5463. Limit="3"
  5464. Type="WORLD SHROUDED EVERYONE"
  5465. Control="INTERRUPT"
  5466. Priority="HIGH"
  5467. SubmixSlider="SOUNDFX">
  5468. <NonInterruptibleTime
  5469. Low="0.0s"
  5470. High="0.75s" />
  5471. <PitchShift
  5472. Low="5"
  5473. High="15" />
  5474. <Sound>JUOreCo_mgFireLPA</Sound> <Sound>JUOreCo_mgFireLPB</Sound> <Sound>JUOreCo_mgFireLPC</Sound> <Sound>JUOreCo_mgFireLPD</Sound> <Sound>JUOreCo_mgFireLPE</Sound>
  5475. <Sound>JUOreCo_mgFireLPF</Sound> <Sound>JUOreCo_mgFireLPG</Sound>
  5476. </AudioEvent>
  5477. <AudioEvent
  5478. id="JAP_OreCollector_WeaponFireLP"
  5479. inheritFrom="AudioEvent:BaseSoundEffect"
  5480. Volume="=$WEAPON_FIRE - 5"
  5481. VolumeShift="-5"
  5482. LowPassCutoff="50"
  5483. Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
  5484. Priority="HIGH"
  5485. Limit="3"
  5486. Type="WORLD SHROUDED EVERYONE"
  5487. SubmixSlider="SOUNDFX">
  5488. <PitchShift
  5489. Low="-5"
  5490. High="5" />
  5491. <Sound>JUOreCo_mgFireLPA</Sound> <Sound>JUOreCo_mgFireLPB</Sound> <Sound>JUOreCo_mgFireLPC</Sound> <Sound>JUOreCo_mgFireLPD</Sound> <Sound>JUOreCo_mgFireLPE</Sound>
  5492. <Sound>JUOreCo_mgFireLPF</Sound> <Sound>JUOreCo_mgFireLPG</Sound>
  5493. <Decay>JUOreCo_mgFireTailA</Decay>
  5494. <Decay>JUOreCo_mgFireTailB</Decay>
  5495. <Decay>JUOreCo_mgFireTailC</Decay>
  5496. </AudioEvent>
  5497. <AudioEvent
  5498. id="JAP_OreCollector_WeaponMachineGun_Arm1"
  5499. inheritFrom="AudioEvent:BaseSoundEffect"
  5500. Volume="50"
  5501. VolumeShift="-5"
  5502. Limit="2"
  5503. Type="WORLD SHROUDED EVERYONE"
  5504. SubmixSlider="SOUNDFX">
  5505. <Delay
  5506. Low="0"
  5507. High="10" />
  5508. <PitchShift
  5509. Low="-5"
  5510. High="5" />
  5511. <Sound>JUOreCo_armMG1a</Sound> <Sound>JUOreCo_armMG1b</Sound>
  5512. </AudioEvent>
  5513. <AudioEvent
  5514. id="JAP_OreCollector_WeaponMachineGun_Arm2"
  5515. inheritFrom="AudioEvent:BaseSoundEffect"
  5516. Volume="50"
  5517. VolumeShift="-5"
  5518. Limit="2"
  5519. Type="WORLD SHROUDED EVERYONE"
  5520. SubmixSlider="SOUNDFX">
  5521. <Delay
  5522. Low="400"
  5523. High="430" />
  5524. <PitchShift
  5525. Low="-5"
  5526. High="5" />
  5527. <Sound>JUOreCo_armMG2a</Sound> <Sound>JUOreCo_armMG2b</Sound>
  5528. </AudioEvent>
  5529. <Multisound
  5530. id="JAP_OreCollector_WeaponMachineGun_ArmMS">
  5531. <Subsound>JAP_OreCollector_WeaponMachineGun_Arm1</Subsound>
  5532. <Subsound>JAP_OreCollector_WeaponMachineGun_Arm2</Subsound>
  5533. </Multisound>
  5534. <AudioEvent
  5535. id="JAP_OreCollector_WeaponMachineGun_Disarm1"
  5536. inheritFrom="AudioEvent:BaseSoundEffect"
  5537. Volume="45"
  5538. VolumeShift="-5"
  5539. Limit="2"
  5540. Type="WORLD SHROUDED EVERYONE"
  5541. SubmixSlider="SOUNDFX">
  5542. <Delay
  5543. Low="0"
  5544. High="10" />
  5545. <PitchShift
  5546. Low="-5"
  5547. High="5" />
  5548. <Sound>JUOreCo_disarmMG1a</Sound> <Sound>JUOreCo_disarmMG1b</Sound>
  5549. </AudioEvent>
  5550. <AudioEvent
  5551. id="JAP_OreCollector_WeaponMachineGun_Disarm2"
  5552. inheritFrom="AudioEvent:BaseSoundEffect"
  5553. Volume="45"
  5554. VolumeShift="-5"
  5555. Limit="2"
  5556. Type="WORLD SHROUDED EVERYONE"
  5557. SubmixSlider="SOUNDFX">
  5558. <Delay
  5559. Low="150"
  5560. High="180" />
  5561. <PitchShift
  5562. Low="-5"
  5563. High="5" />
  5564. <!--
  5565. <Sound>JUOreCo_disarmMG2a</Sound> <Sound>JUOreCo_disarmMG2b</Sound>
  5566. -->
  5567. </AudioEvent>
  5568. <AudioEvent
  5569. id="JAP_OreCollector_WeaponMachineGun_Disarm3"
  5570. inheritFrom="AudioEvent:BaseSoundEffect"
  5571. Volume="45"
  5572. VolumeShift="-5"
  5573. Limit="2"
  5574. Type="WORLD SHROUDED EVERYONE"
  5575. SubmixSlider="SOUNDFX">
  5576. <Delay
  5577. Low="400"
  5578. High="430" />
  5579. <PitchShift
  5580. Low="-5"
  5581. High="5" />
  5582. <Sound>JUOreCo_disarmMG3a</Sound> <Sound>JUOreCo_disarmMG3b</Sound>
  5583. </AudioEvent>
  5584. <Multisound
  5585. id="JAP_OreCollector_WeaponMachineGun_DisarmMS">
  5586. <Subsound>JAP_OreCollector_WeaponMachineGun_Disarm1</Subsound>
  5587. <Subsound>JAP_OreCollector_WeaponMachineGun_Disarm2</Subsound>
  5588. <Subsound>JAP_OreCollector_WeaponMachineGun_Disarm3</Subsound>
  5589. </Multisound>
  5590. <!-- === JAPANESE NAGINATA CRUISER ANTI VEHICLE SHIP === -->
  5591. <AudioEvent
  5592. id="JAP_NaginataCruiser_MoveStart"
  5593. inheritFrom="AudioEvent:BaseSoundEffect"
  5594. Volume="40"
  5595. VolumeShift="-5"
  5596. Limit="3"
  5597. Type="WORLD SHROUDED EVERYONE"
  5598. SubmixSlider="SOUNDFX">
  5599. <PitchShift
  5600. Low="-5"
  5601. High="5" />
  5602. <Sound>JUNagin_movStartA</Sound> <Sound>JUNagin_movStartB</Sound> <Sound>JUNagin_movStartC</Sound> <Sound>JUNagin_movStartD</Sound> <Sound>JUNagin_movStartE</Sound>
  5603. </AudioEvent>
  5604. <AudioEvent
  5605. id="JAP_NaginataCruiser_Select"
  5606. inheritFrom="AudioEvent:BaseSoundEffect"
  5607. Volume="40"
  5608. VolumeShift="-5"
  5609. MinVolume="30"
  5610. Limit="3"
  5611. Type="WORLD PLAYER"
  5612. SubmixSlider="SOUNDFX">
  5613. <PitchShift
  5614. Low="-5"
  5615. High="5" />
  5616. <Sound>JUNagin_selectA</Sound> <Sound>JUNagin_selectB</Sound> <Sound>JUNagin_selectC</Sound> <Sound>JUNagin_selectD</Sound> <Sound>JUNagin_selectE</Sound>
  5617. </AudioEvent>
  5618. <AudioEvent
  5619. id="JAP_NaginataCruiser_TorpedoFire"
  5620. inheritFrom="AudioEvent:BaseSoundEffect"
  5621. Volume="=$WEAPON_FIRE - 5"
  5622. VolumeShift="-10"
  5623. Limit="3"
  5624. Type="WORLD SHROUDED EVERYONE"
  5625. Control="INTERRUPT"
  5626. Priority="HIGH"
  5627. SubmixSlider="SOUNDFX">
  5628. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  5629. <PitchShift
  5630. Low="-5"
  5631. High="5" />
  5632. <Sound>JUNagin_torpedoFireA</Sound> <Sound>JUNagin_torpedoFireB</Sound> <Sound>JUNagin_torpedoFireC</Sound>
  5633. </AudioEvent>
  5634. <AudioEvent
  5635. id="JAP_NaginataCruiser_TorpedoSpread"
  5636. inheritFrom="AudioEvent:BaseSoundEffect"
  5637. Volume="=$WEAPON_FIRE + 30"
  5638. VolumeShift="-10"
  5639. Limit="3"
  5640. Priority="HIGH"
  5641. Type="WORLD SHROUDED EVERYONE"
  5642. SubmixSlider="SOUNDFX">
  5643. <PitchShift
  5644. Low="-3"
  5645. High="3" />
  5646. <Sound>JUNagin_torpedoSpreadFireA</Sound> <Sound>JUNagin_torpedoSpreadFireB</Sound> <Sound>JUNagin_torpedoSpreadFireC</Sound>
  5647. </AudioEvent>
  5648. <!-- === JAPANESE NANOCORE NANO CORE === -->
  5649. <AudioEvent
  5650. id="JAP_Nanocore_DeployStructureLand"
  5651. inheritFrom="AudioEvent:BaseSoundEffect"
  5652. Volume="80"
  5653. VolumeShift="-10"
  5654. MaxRange="1000"
  5655. Control="INTERRUPT"
  5656. Limit="3"
  5657. Priority="HIGH"
  5658. Type="WORLD SHROUDED EVERYONE"
  5659. SubmixSlider="SOUNDFX">
  5660. <NonInterruptibleTime
  5661. Low="0.0s"
  5662. High="1.00s" />
  5663. <Delay
  5664. Low="120"
  5665. High="130" />
  5666. <PitchShift
  5667. Low="-5"
  5668. High="5" />
  5669. <Sound>JUNano_deployA</Sound>
  5670. </AudioEvent>
  5671. <Multisound
  5672. id="JAP_Nanocore_DeployStructureWaterMS">
  5673. <Subsound>JAP_Nanocore_DeployStructureLand</Subsound>
  5674. <Subsound>BuildingPlacedWater2</Subsound>
  5675. <Subsound>BuildingPlacedWater3</Subsound>
  5676. </Multisound>
  5677. <AudioEvent
  5678. id="JAP_Nanocore_DeployLoop"
  5679. inheritFrom="AudioEvent:BaseSoundEffect"
  5680. Volume="45"
  5681. VolumeShift="-10"
  5682. Priority="LOWEST"
  5683. Limit="3"
  5684. Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  5685. Type="WORLD SHROUDED EVERYONE"
  5686. SubmixSlider="SOUNDFX">
  5687. <PitchShift
  5688. Low="-5"
  5689. High="5" />
  5690. <Sound>JUNano_deployLPA</Sound> <Sound>JUNano_deployLPB</Sound> <Sound>JUNano_deployLPC</Sound> <Sound>JUNano_deployLPD</Sound>
  5691. </AudioEvent>
  5692. <AudioEvent
  5693. id="JAP_Nanocore_IdleLoop"
  5694. inheritFrom="AudioEvent:BaseSoundEffect"
  5695. Volume="50"
  5696. VolumeShift="-10"
  5697. MinRange="50"
  5698. MaxRange="250"
  5699. Priority="LOWEST"
  5700. Limit="3"
  5701. Control="LOOP FADE_ON_KILL FADE_ON_START"
  5702. Type="WORLD SHROUDED EVERYONE"
  5703. SubmixSlider="SOUNDFX">
  5704. <PitchShift
  5705. Low="-5"
  5706. High="5" />
  5707. <Sound>JUNanoc_idleLoopa</Sound> <Sound>JUNanoc_idleLoopb</Sound> <Sound>JUNanoc_idleLoopc</Sound>
  5708. </AudioEvent>
  5709. <AudioEvent
  5710. id="JAP_Nanocore_MoveByLoop"
  5711. inheritFrom="AudioEvent:BaseSoundEffect"
  5712. Volume="50"
  5713. VolumeShift="-10"
  5714. Limit="3"
  5715. Control="LOOP FADE_ON_KILL"
  5716. Priority="LOW"
  5717. Type="WORLD SHROUDED EVERYONE"
  5718. SubmixSlider="SOUNDFX">
  5719. <PitchShift
  5720. Low="-5"
  5721. High="5" />
  5722. <Delay
  5723. Low="40"
  5724. High="80" />
  5725. <Sound>JUNanoc_movBya</Sound> <Sound>JUNanoc_movByb</Sound> <Sound>JUNanoc_movByc</Sound> <Sound>JUNanoc_movByd</Sound>
  5726. </AudioEvent>
  5727. <AudioEvent
  5728. id="JAP_Nanocore_MoveStart"
  5729. inheritFrom="AudioEvent:BaseSoundEffect"
  5730. Volume="55"
  5731. VolumeShift="-10"
  5732. Limit="3"
  5733. Type="WORLD SHROUDED EVERYONE"
  5734. SubmixSlider="SOUNDFX">
  5735. <Delay
  5736. Low="0"
  5737. High="33" />
  5738. <PitchShift
  5739. Low="-5"
  5740. High="5" />
  5741. <Sound>JUNanoc_movStarta</Sound> <Sound>JUNanoc_movStartb</Sound> <Sound>JUNanoc_movStartc</Sound> <Sound>JUNanoc_movStartd</Sound>
  5742. <Sound>JUNanoc_movStarte</Sound> <Sound>JUNanoc_movStartf</Sound> <Sound>JUNanoc_movStartg</Sound>
  5743. </AudioEvent>
  5744. <AudioEvent
  5745. id="JAP_Nanocore_Select"
  5746. inheritFrom="AudioEvent:BaseSoundEffect"
  5747. Volume="40"
  5748. VolumeShift="-10"
  5749. MinVolume="30"
  5750. Limit="3"
  5751. Type="WORLD SHROUDED EVERYONE"
  5752. SubmixSlider="SOUNDFX">
  5753. <Delay
  5754. Low="0"
  5755. High="33" />
  5756. <PitchShift
  5757. Low="-5"
  5758. High="5" />
  5759. <Sound>JUNanoc_selecta</Sound> <Sound>JUNanoc_selectb</Sound> <Sound>JUNanoc_selectc</Sound> <Sound>JUNanoc_selectd</Sound>
  5760. </AudioEvent>
  5761. <!-- === JAPANESE SEAWING SEA-WING SEA WING ANTI AIR SHIP === -->
  5762. <AudioEvent
  5763. id="JAP_SeaWing_MoveStartAir"
  5764. inheritFrom="AudioEvent:BaseSoundEffect"
  5765. Volume="30"
  5766. VolumeShift="-5"
  5767. Limit="3"
  5768. Type="WORLD SHROUDED EVERYONE"
  5769. SubmixSlider="SOUNDFX">
  5770. <PitchShift
  5771. Low="-5"
  5772. High="5" />
  5773. <Sound>JUSeaWi_movStartAirA</Sound> <Sound>JUSeaWi_movStartAirB</Sound> <Sound>JUSeaWi_movStartAirC</Sound> <Sound>JUSeaWi_movStartAirD</Sound> <Sound>JUSeaWi_movStartAirE</Sound>
  5774. </AudioEvent>
  5775. <AudioEvent
  5776. id="JAP_SeaWing_MoveStartWater"
  5777. inheritFrom="AudioEvent:BaseSoundEffect"
  5778. Volume="40"
  5779. VolumeShift="-5"
  5780. Limit="3"
  5781. Type="WORLD SHROUDED EVERYONE"
  5782. SubmixSlider="SOUNDFX">
  5783. <PitchShift
  5784. Low="-5"
  5785. High="5" />
  5786. <Sound>JUSeaWi_movStartWaterA</Sound> <Sound>JUSeaWi_movStartWaterB</Sound> <Sound>JUSeaWi_movStartWaterC</Sound> <Sound>JUSeaWi_movStartWaterD</Sound> <Sound>JUSeaWi_movStartWaterE</Sound>
  5787. </AudioEvent>
  5788. <AudioEvent
  5789. id="JAP_SeaWing_SelectAir"
  5790. inheritFrom="AudioEvent:BaseSoundEffect"
  5791. Volume="25"
  5792. VolumeShift="-5"
  5793. MinVolume="20"
  5794. Limit="3"
  5795. Type="WORLD PLAYER"
  5796. SubmixSlider="SOUNDFX">
  5797. <PitchShift
  5798. Low="-5"
  5799. High="5" />
  5800. <Sound>JUSeaWi_selectAirA</Sound> <Sound>JUSeaWi_selectAirB</Sound> <Sound>JUSeaWi_selectAirC</Sound> <Sound>JUSeaWi_selectAirD</Sound> <Sound>JUSeaWi_selectAirE</Sound>
  5801. </AudioEvent>
  5802. <AudioEvent
  5803. id="JAP_SeaWing_SelectWater"
  5804. inheritFrom="AudioEvent:BaseSoundEffect"
  5805. Volume="50"
  5806. VolumeShift="-5"
  5807. MinVolume="45"
  5808. Limit="3"
  5809. Type="WORLD PLAYER"
  5810. SubmixSlider="SOUNDFX">
  5811. <PitchShift
  5812. Low="-5"
  5813. High="5" />
  5814. <Sound>JUSeaWi_selectWaterA</Sound> <Sound>JUSeaWi_selectWaterB</Sound> <Sound>JUSeaWi_selectWaterC</Sound> <Sound>JUSeaWi_selectWaterD</Sound> <Sound>JUSeaWi_selectWaterE</Sound>
  5815. </AudioEvent>
  5816. <AudioEvent
  5817. id="JAP_SeaWing_TransformToAir"
  5818. inheritFrom="AudioEvent:BaseSoundEffect"
  5819. Volume="60"
  5820. VolumeShift="-5"
  5821. Limit="3"
  5822. Type="WORLD SHROUDED ENEMIES ALLIES"
  5823. SubmixSlider="SOUNDFX">
  5824. <Delay Low="0" High="50" />
  5825. <PitchShift
  5826. Low="-5"
  5827. High="5" />
  5828. <Sound>JUSeaWi_transToAirA</Sound> <Sound>JUSeaWi_transToAirB</Sound>
  5829. </AudioEvent>
  5830. <AudioEvent
  5831. id="JAP_SeaWing_TransformToAirPlayer"
  5832. inheritFrom="AudioEvent:BaseSoundEffect"
  5833. Volume="70"
  5834. MinVolume="60"
  5835. Limit="1"
  5836. Type="WORLD PLAYER"
  5837. SubmixSlider="SOUNDFX">
  5838. <Delay Low="0" High="50" />
  5839. <PitchShift Low="-5" High="5" />
  5840. <Sound>JUSeaWi_transToAirA</Sound> <Sound>JUSeaWi_transToAirB</Sound>
  5841. </AudioEvent>
  5842. <Multisound id="JAP_SeaWing_TransformToAirMS">
  5843. <Subsound>JAP_SeaWing_TransformToAirPlayer</Subsound>
  5844. <Subsound>JAP_SeaWing_TransformToAir</Subsound>
  5845. </Multisound>
  5846. <AudioEvent
  5847. id="JAP_SeaWing_TransformToWater"
  5848. inheritFrom="AudioEvent:BaseSoundEffect"
  5849. Volume="55"
  5850. VolumeShift="-5"
  5851. Limit="3"
  5852. Type="WORLD SHROUDED ENEMIES ALLIES"
  5853. SubmixSlider="SOUNDFX">
  5854. <Delay Low="0" High="50" />
  5855. <PitchShift
  5856. Low="-5"
  5857. High="5" />
  5858. <Sound>JUSeaWi_transToWaterA</Sound> <Sound>JUSeaWi_transToWaterB</Sound> <Sound>JUSeaWi_transToWaterC</Sound>
  5859. </AudioEvent>
  5860. <AudioEvent
  5861. id="JAP_SeaWing_TransformToWaterPlayer"
  5862. inheritFrom="AudioEvent:BaseSoundEffect"
  5863. Volume="55"
  5864. MinVolume="45"
  5865. Limit="1"
  5866. Type="WORLD PLAYER"
  5867. SubmixSlider="SOUNDFX">
  5868. <Delay Low="0" High="50" />
  5869. <PitchShift Low="-5" High="5" />
  5870. <Sound>JUSeaWi_transToWaterA</Sound> <Sound>JUSeaWi_transToWaterB</Sound> <Sound>JUSeaWi_transToWaterC</Sound>
  5871. </AudioEvent>
  5872. <Multisound id="JAP_SeaWing_TransformToWaterMS">
  5873. <Subsound>JAP_SeaWing_TransformToWaterPlayer</Subsound>
  5874. <Subsound>JAP_SeaWing_TransformToWater</Subsound>
  5875. </Multisound>
  5876. <AudioEvent
  5877. id="JAP_SeaWing_WeaponFire"
  5878. inheritFrom="AudioEvent:BaseSoundEffect"
  5879. Volume="=$WEAPON_FIRE - 10"
  5880. VolumeShift="-10"
  5881. Limit="3"
  5882. Type="WORLD SHROUDED EVERYONE"
  5883. Control="INTERRUPT"
  5884. Priority="HIGH"
  5885. SubmixSlider="SOUNDFX">
  5886. <NonInterruptibleTime
  5887. Low="0.0s"
  5888. High="0.8s" />
  5889. <PitchShift
  5890. Low="-10"
  5891. High="10" />
  5892. <Sound>JUSeaWi_missileFireA</Sound>
  5893. <Sound>JUSeaWi_missileFireB</Sound>
  5894. <Sound>JUSeaWi_missileFireC</Sound>
  5895. <Sound>JUSeaWi_missileFireD</Sound>
  5896. <Sound>JUSeaWi_missileFireE</Sound>
  5897. <Sound>JUSeaWi_missileFireF</Sound>
  5898. <Sound>JUSeaWi_missileFireG</Sound>
  5899. </AudioEvent>
  5900. <AudioEvent
  5901. id="JAP_SeaWing_LaserFireLoop"
  5902. inheritFrom="AudioEvent:BaseSoundEffect"
  5903. Volume="=$WEAPON_FIRE - 10"
  5904. VolumeShift="-5"
  5905. LowPassCutoff="50"
  5906. Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
  5907. Priority="HIGH"
  5908. Limit="3"
  5909. Type="WORLD SHROUDED EVERYONE"
  5910. SubmixSlider="SOUNDFX">
  5911. <PitchShift
  5912. Low="-5"
  5913. High="5" />
  5914. <Sound>JUSeaWi_laserFireA</Sound> <Sound>JUSeaWi_laserFireB</Sound> <Sound>JUSeaWi_laserFireC</Sound> <Sound>JUSeaWi_laserFireD</Sound> <Sound>JUSeaWi_laserFireE</Sound>
  5915. <Sound>JUSeaWi_laserFireF</Sound> <Sound>JUSeaWi_laserFireG</Sound>
  5916. <Decay>JUSeaWi_laserFireTailA</Decay> <Decay>JUSeaWi_laserFireTailB</Decay> <Decay>JUSeaWi_laserFireTailC</Decay> <Decay>JUSeaWi_laserFireTailD</Decay> <Decay>JUSeaWi_laserFireTailE</Decay>
  5917. </AudioEvent>
  5918. <!-- === JAPANESE SHOGUN BATTLESHIP ANTI STRUCTURE SHIP === -->
  5919. <AudioEvent id="JAP_ShogunBattleship_MoveStart" inheritFrom="AudioEvent:BaseSoundEffect"
  5920. Volume = "40"
  5921. VolumeShift = "-5"
  5922. Limit = "3"
  5923. Type = "WORLD SHROUDED EVERYONE"
  5924. SubmixSlider = "SOUNDFX" >
  5925. <PitchShift Low = "-5" High= "5" />
  5926. <Sound>JUShogu_movStartA</Sound> <Sound>JUShogu_movStartB</Sound> <Sound>JUShogu_movStartC</Sound> <Sound>JUShogu_movStartD</Sound>
  5927. </AudioEvent>
  5928. <AudioEvent
  5929. id="JAP_ShogunBattleship_Select"
  5930. inheritFrom="AudioEvent:BaseSoundEffect"
  5931. Volume="60"
  5932. VolumeShift="-5"
  5933. MinVolume="50"
  5934. Limit="3"
  5935. Type="WORLD PLAYER"
  5936. SubmixSlider="SOUNDFX">
  5937. <PitchShift
  5938. Low="-5"
  5939. High="5" />
  5940. <Sound>JUShogu_selectA</Sound> <Sound>JUShogu_selectB</Sound> <Sound>JUShogu_selectC</Sound> <Sound>JUShogu_selectD</Sound> <Sound>JUShogu_selectE</Sound>
  5941. </AudioEvent>
  5942. <AudioEvent
  5943. id="JAP_ShogunBattleship_WeaponFire"
  5944. inheritFrom="AudioEvent:BaseSoundEffect"
  5945. Volume="=$WEAPON_FIRE"
  5946. VolumeShift="-10"
  5947. Limit="3"
  5948. Type="WORLD SHROUDED EVERYONE"
  5949. Control="INTERRUPT"
  5950. Priority="HIGH"
  5951. SubmixSlider="SOUNDFX">
  5952. <NonInterruptibleTime
  5953. Low="0.0s"
  5954. High="0.6s" />
  5955. <PitchShift
  5956. Low="-15"
  5957. High="-5" />
  5958. <Sound>JUShogu_cannFirea</Sound>
  5959. <Sound>JUShogu_cannFireb</Sound>
  5960. <Sound>JUShogu_cannFirec</Sound>
  5961. <Sound>JUShogu_cannFired</Sound>
  5962. <Sound>JUShogu_cannFiree</Sound>
  5963. <Sound>JUShogu_cannFiref</Sound>
  5964. </AudioEvent>
  5965. <AudioEvent
  5966. id="JAP_ShogunBattleship_WeaponImpactCannon"
  5967. inheritFrom="AudioEvent:BaseSoundEffect"
  5968. Volume="=$WEAPON_IMPACT + 20"
  5969. VolumeShift="-10"
  5970. Limit="3"
  5971. Type="WORLD SHROUDED EVERYONE"
  5972. Control="INTERRUPT"
  5973. Priority="HIGH"
  5974. SubmixSlider="SOUNDFX">
  5975. <Delay Low="0" High="33" />
  5976. <NonInterruptibleTime
  5977. Low="0.0s"
  5978. High="0.75s" />
  5979. <PitchShift
  5980. Low="-15"
  5981. High="-5" />
  5982. <Sound>JUShogu_cannExpla</Sound>
  5983. <Sound>JUShogu_cannExplb</Sound>
  5984. <Sound>JUShogu_cannExplc</Sound>
  5985. <Sound>JUShogu_cannExpld</Sound>
  5986. <Sound>JUShogu_cannExple</Sound>
  5987. <Sound>JUShogu_cannExplf</Sound>
  5988. <Sound>JUShogu_cannExplg</Sound>
  5989. <Sound>JUShogu_cannExplh</Sound>
  5990. </AudioEvent>
  5991. <AudioEvent
  5992. id="JAP_ShogunBattleship_RammingSpeedShieldOn"
  5993. inheritFrom="AudioEvent:BaseSoundEffect"
  5994. Volume="60"
  5995. VolumeShift="-10"
  5996. Limit="3"
  5997. Type="WORLD SHROUDED EVERYONE"
  5998. SubmixSlider="SOUNDFX">
  5999. <Delay
  6000. Low="0"
  6001. High="30" />
  6002. <PitchShift
  6003. Low="-5"
  6004. High="0" />
  6005. <Sound>JUShogu_ramOna</Sound>
  6006. </AudioEvent>
  6007. <AudioEvent
  6008. id="JAP_ShogunBattleship_RammingSpeedShieldOff"
  6009. inheritFrom="AudioEvent:BaseSoundEffect"
  6010. Volume="60"
  6011. VolumeShift="-10"
  6012. Limit="3"
  6013. Type="WORLD SHROUDED EVERYONE"
  6014. SubmixSlider="SOUNDFX">
  6015. <Delay
  6016. Low="0"
  6017. High="30" />
  6018. <PitchShift
  6019. Low="-5"
  6020. High="0" />
  6021. <Sound>JUShogu_ramOffa</Sound>
  6022. </AudioEvent>
  6023. <!-- === JAPANESE SHOGUN EXECUTIONER SHOGUNEXECUTIONER MECHAKING MECHA KING === -->
  6024. <AudioEvent
  6025. id="JAP_ShogunExecutioner_DieImpact1"
  6026. inheritFrom="AudioEvent:BaseSoundEffect"
  6027. Volume="140"
  6028. VolumeShift="-10"
  6029. MaxRange="1500"
  6030. Limit="3"
  6031. Type="WORLD SHROUDED EVERYONE"
  6032. SubmixSlider="SOUNDFX">
  6033. <PitchShift
  6034. Low="-20"
  6035. High="-10" />
  6036. <Sound>AUCentu_bombExploC</Sound>
  6037. </AudioEvent>
  6038. <AudioEvent
  6039. id="JAP_ShogunExecutioner_DieImpact2"
  6040. inheritFrom="AudioEvent:BaseSoundEffect"
  6041. Volume="130"
  6042. VolumeShift="-10"
  6043. MaxRange="1500"
  6044. Limit="3"
  6045. Type="WORLD SHROUDED EVERYONE"
  6046. SubmixSlider="SOUNDFX">
  6047. <Delay Low="450" High="480" />
  6048. <PitchShift
  6049. Low="-25"
  6050. High="-15" />
  6051. <Sound>AUCentu_bombExploD</Sound>
  6052. </AudioEvent>
  6053. <Multisound
  6054. id="JAP_ShogunExecutioner_DieImpactMS">
  6055. <Subsound>JAP_ShogunExecutioner_DieImpact1</Subsound>
  6056. <Subsound>JAP_ShogunExecutioner_DieImpact2</Subsound>
  6057. </Multisound>
  6058. <AudioEvent
  6059. id="JAP_ShogunExecutioner_Footstep"
  6060. inheritFrom="AudioEvent:BaseSoundEffect"
  6061. Volume="110"
  6062. VolumeShift="-20"
  6063. MaxRange="1500"
  6064. Control="INTERRUPT"
  6065. Limit="3"
  6066. Type="WORLD SHROUDED EVERYONE"
  6067. SubmixSlider="SOUNDFX">
  6068. <NonInterruptibleTime
  6069. Low="0.0s"
  6070. High="1.25s" />
  6071. <PitchShift
  6072. Low="-20"
  6073. High="-10" />
  6074. <Sound>JUShoEx_footstepa</Sound>
  6075. <Sound>JUShoEx_footstepb</Sound>
  6076. <Sound>JUShoEx_footstepc</Sound>
  6077. <Sound>JUShoEx_footstepd</Sound>
  6078. <Sound>JUShoEx_footstepe</Sound>
  6079. <Sound>JUShoEx_footstepf</Sound>
  6080. <Sound>JUShoEx_footstepg</Sound>
  6081. <Sound>JUShoEx_footsteph</Sound>
  6082. <Sound>JUShoEx_footstepi</Sound>
  6083. <Sound>JUShoEx_footstepj</Sound>
  6084. </AudioEvent>
  6085. <AudioEvent
  6086. id="JAP_ShogunExecutioner_FootstepWater"
  6087. inheritFrom="AudioEvent:BaseSoundEffect"
  6088. Volume="80"
  6089. VolumeShift="-20"
  6090. MaxRange="900"
  6091. Control="INTERRUPT"
  6092. Limit="3"
  6093. Type="WORLD SHROUDED EVERYONE"
  6094. SubmixSlider="SOUNDFX">
  6095. <NonInterruptibleTime
  6096. Low="0.0s"
  6097. High="1.25s" />
  6098. <PitchShift
  6099. Low="-5"
  6100. High="5" />
  6101. <Sound>WIFootS_water1a</Sound>
  6102. <Sound>WIFootS_water1b</Sound>
  6103. <Sound>WIFootS_water1c</Sound>
  6104. <Sound>WIFootS_water1d</Sound>
  6105. <Sound>WIFootS_water1e</Sound>
  6106. <Sound>WIFootS_water1f</Sound>
  6107. <Sound>WIFootS_water1g</Sound>
  6108. <Sound>WIFootS_water1h</Sound>
  6109. <Sound>WIFootS_water1i</Sound>
  6110. </AudioEvent>
  6111. <AudioEvent
  6112. id="JAP_ShogunExecutioner_OmegaShockwaveStereo"
  6113. inheritFrom="AudioEvent:BaseSoundEffect"
  6114. Volume="165"
  6115. VolumeShift="-10"
  6116. Priority = "HIGH"
  6117. MaxRange="2000"
  6118. Limit="3"
  6119. Type="WORLD SHROUDED EVERYONE"
  6120. SubmixSlider="SOUNDFX">
  6121. <PitchShift
  6122. Low="-10"
  6123. High="0" />
  6124. <Sound>JUShoEx_OmegaShockwaveStereo</Sound>
  6125. </AudioEvent>
  6126. <AudioEvent id="JAP_ShogunExecutioner_OmegaShockwaveVoice" inheritFrom="AudioEvent:BaseUnitResponse"
  6127. Volume = "160"
  6128. Type = "WORLD SHROUDED EVERYONE VOICE"
  6129. SubmixSlider = "VOICE" >
  6130. <PitchShift Low="-1" High="1" />
  6131. <Sound>JUShoEx_souAttacka</Sound>
  6132. <Sound>JUShoEx_souAttackb</Sound>
  6133. <Sound>JUShoEx_souAttackc</Sound>
  6134. <Sound>JUShoEx_souAttackd</Sound>
  6135. <Sound>JUShoEx_souAttacke</Sound>
  6136. <Sound>JUShoEx_souAttackf</Sound>
  6137. <Sound>JUShoEx_souAttackg</Sound>
  6138. <Sound>JUShoEx_souAttackh</Sound>
  6139. </AudioEvent>
  6140. <Multisound
  6141. id="JAP_ShogunExecutioner_OmegaShockwaveStereoMS">
  6142. <Subsound>JAP_ShogunExecutioner_OmegaShockwaveStereo</Subsound>
  6143. <Subsound>JAP_ShogunExecutioner_OmegaShockwaveVoice</Subsound>
  6144. </Multisound>
  6145. <AudioEvent
  6146. id="JAP_ShogunExecutioner_SwordSwipe"
  6147. inheritFrom="AudioEvent:BaseSoundEffect"
  6148. Volume="130"
  6149. VolumeShift="-10"
  6150. MaxRange="1500"
  6151. Control="INTERRUPT"
  6152. Limit="3"
  6153. Type="WORLD SHROUDED EVERYONE"
  6154. SubmixSlider="SOUNDFX">
  6155. <NonInterruptibleTime
  6156. Low="0.0s"
  6157. High="1.25s" />
  6158. <PitchShift
  6159. Low="-5"
  6160. High="5" />
  6161. <Sound>JUShoEx_swordSwipea</Sound>
  6162. <Sound>JUShoEx_swordSwipeb</Sound>
  6163. <Sound>JUShoEx_swordSwipec</Sound>
  6164. <Sound>JUShoEx_swordSwiped</Sound>
  6165. <Sound>JUShoEx_swordSwipee</Sound>
  6166. <Sound>JUShoEx_swordSwipef</Sound>
  6167. </AudioEvent>
  6168. <AudioEvent id="JAP_ShogunExecutioner_VoiceCreate2" inheritFrom="AudioEvent:BaseUnitResponse"
  6169. Volume = "110"
  6170. MinVolume = "100"
  6171. Priority = "HIGH"
  6172. Type = "WORLD PLAYER VOICE"
  6173. SubmixSlider = "VOICE" >
  6174. <PitchShift Low="-1" High="1" />
  6175. <Sound>JUShoEx_souAttackh</Sound>
  6176. </AudioEvent>
  6177. <AudioEvent id="JAP_ShogunExecutioner_VoiceCreate" inheritFrom="AudioEvent:BaseUnitResponse"
  6178. Volume = "90"
  6179. MinVolume = "80"
  6180. Type = "WORLD PLAYER"
  6181. SubmixSlider = "SOUNDFX" >
  6182. <PitchShift Low="-20" High="-15" />
  6183. <Sound>JUShoEx_souAttack2h</Sound>
  6184. </AudioEvent>
  6185. <AudioEvent id="JAP_ShogunExecutioner_VoiceAttack2" inheritFrom="AudioEvent:BaseUnitResponse"
  6186. Volume = "120"
  6187. MinVolume = "110"
  6188. Priority = "HIGH"
  6189. Type = "WORLD PLAYER VOICE"
  6190. SubmixSlider = "VOICE" >
  6191. <PitchShift Low="-1" High="1" />
  6192. <Sound>JUShoEx_souAttacka</Sound>
  6193. <Sound>JUShoEx_souAttackb</Sound>
  6194. <Sound>JUShoEx_souAttackc</Sound>
  6195. <Sound>JUShoEx_souAttackd</Sound>
  6196. <Sound>JUShoEx_souAttacke</Sound>
  6197. <Sound>JUShoEx_souAttackf</Sound>
  6198. <Sound>JUShoEx_souAttackg</Sound>
  6199. <Sound>JUShoEx_souAttackh</Sound>
  6200. </AudioEvent>
  6201. <AudioEvent id="JAP_ShogunExecutioner_VoiceAttack" inheritFrom="AudioEvent:BaseUnitResponse"
  6202. Volume = "100"
  6203. MinVolume = "90"
  6204. Type = "WORLD PLAYER"
  6205. SubmixSlider = "SOUNDFX" >
  6206. <PitchShift Low="-20" High="-15" />
  6207. <Sound>JUShoEx_souAttack2a</Sound>
  6208. <Sound>JUShoEx_souAttack2b</Sound>
  6209. <Sound>JUShoEx_souAttack2c</Sound>
  6210. <Sound>JUShoEx_souAttack2d</Sound>
  6211. <Sound>JUShoEx_souAttack2e</Sound>
  6212. <Sound>JUShoEx_souAttack2f</Sound>
  6213. <Sound>JUShoEx_souAttack2g</Sound>
  6214. <Sound>JUShoEx_souAttack2h</Sound>
  6215. </AudioEvent>
  6216. <AudioEvent id="JAP_ShogunExecutioner_VoiceCheer" inheritFrom="AudioEvent:BaseUnitResponse"
  6217. Volume = "140"
  6218. MinVolume = "0"
  6219. MaxRange = "1500"
  6220. Type = "WORLD SHROUDED EVERYONE"
  6221. SubmixSlider = "SOUNDFX" >
  6222. <PitchShift Low="-1" High="1" />
  6223. <Sound>JUShoEx_souCheera</Sound>
  6224. </AudioEvent>
  6225. <AudioEvent id="JAP_ShogunExecutioner_VoiceDie2" inheritFrom="AudioEvent:BaseUnitResponse"
  6226. Volume = "150"
  6227. MinVolume = "0"
  6228. MaxRange="1500"
  6229. Priority = "HIGH"
  6230. Type = "WORLD SHROUDED EVERYONE VOICE"
  6231. SubmixSlider = "VOICE" >
  6232. <PitchShift Low="-1" High="1" />
  6233. <Sound>JUShoEx_souAttack2a</Sound>
  6234. </AudioEvent>
  6235. <AudioEvent id="JAP_ShogunExecutioner_VoiceDie" inheritFrom="AudioEvent:BaseUnitResponse"
  6236. Volume = "130"
  6237. MinVolume = "0"
  6238. MaxRange="1500"
  6239. Type = "WORLD SHROUDED EVERYONE"
  6240. SubmixSlider = "SOUNDFX" >
  6241. <PitchShift Low="-20" High="-15" />
  6242. <Sound>JUShoEx_souAttacka</Sound>
  6243. </AudioEvent>
  6244. <Multisound
  6245. id="JAP_ShogunExecutioner_VoiceDieMS">
  6246. <Subsound>JAP_ShogunExecutioner_VoiceDie</Subsound>
  6247. <Subsound>JAP_ShogunExecutioner_VoiceDie2</Subsound>
  6248. </Multisound>
  6249. <AudioEvent id="JAP_ShogunExecutioner_VoiceMove2" inheritFrom="AudioEvent:BaseUnitResponse"
  6250. Volume = "120"
  6251. MinVolume = "110"
  6252. Priority = "HIGH"
  6253. Type = "WORLD PLAYER VOICE"
  6254. SubmixSlider = "VOICE" >
  6255. <PitchShift Low="-1" High="1" />
  6256. <Sound>JUShoEx_souMovea</Sound>
  6257. <Sound>JUShoEx_souMoveb</Sound>
  6258. <Sound>JUShoEx_souMovec</Sound>
  6259. <Sound>JUShoEx_souMoved</Sound>
  6260. <Sound>JUShoEx_souMovee</Sound>
  6261. <Sound>JUShoEx_souMovef</Sound>
  6262. <Sound>JUShoEx_souMoveg</Sound>
  6263. </AudioEvent>
  6264. <AudioEvent id="JAP_ShogunExecutioner_VoiceMove" inheritFrom="AudioEvent:BaseUnitResponse"
  6265. Volume = "100"
  6266. MinVolume = "90"
  6267. Type = "WORLD PLAYER"
  6268. SubmixSlider = "SOUNDFX" >
  6269. <PitchShift Low="-20" High="-15" />
  6270. <Sound>JUShoEx_souMove2a</Sound>
  6271. <Sound>JUShoEx_souMove2b</Sound>
  6272. <Sound>JUShoEx_souMove2c</Sound>
  6273. <Sound>JUShoEx_souMove2d</Sound>
  6274. <Sound>JUShoEx_souMove2e</Sound>
  6275. <Sound>JUShoEx_souMove2f</Sound>
  6276. <Sound>JUShoEx_souMove2g</Sound>
  6277. </AudioEvent>
  6278. <AudioEvent id="JAP_ShogunExecutioner_VoiceSelect2" inheritFrom="AudioEvent:BaseUnitResponse"
  6279. Volume = "120"
  6280. MinVolume = "110"
  6281. Priority = "HIGH"
  6282. Type = "WORLD PLAYER VOICE"
  6283. SubmixSlider = "VOICE" >
  6284. <PitchShift Low="-1" High="1" />
  6285. <Sound>JUShoEx_souSelecta</Sound>
  6286. <Sound>JUShoEx_souSelectb</Sound>
  6287. <Sound>JUShoEx_souSelectc</Sound>
  6288. <Sound>JUShoEx_souSelectd</Sound>
  6289. <Sound>JUShoEx_souSelecte</Sound>
  6290. <Sound>JUShoEx_souSelectf</Sound>
  6291. </AudioEvent>
  6292. <AudioEvent id="JAP_ShogunExecutioner_VoiceSelect" inheritFrom="AudioEvent:BaseUnitResponse"
  6293. Volume = "100"
  6294. MinVolume = "90"
  6295. Type = "WORLD PLAYER"
  6296. SubmixSlider = "SOUNDFX" >
  6297. <PitchShift Low="-20" High="-15" />
  6298. <Sound>JUShoEx_souSelect2a</Sound>
  6299. <Sound>JUShoEx_souSelect2b</Sound>
  6300. <Sound>JUShoEx_souSelect2c</Sound>
  6301. <Sound>JUShoEx_souSelect2d</Sound>
  6302. <Sound>JUShoEx_souSelect2e</Sound>
  6303. <Sound>JUShoEx_souSelect2f</Sound>
  6304. </AudioEvent>
  6305. <Multisound
  6306. id="JAP_ShogunExecutioner_VoiceCreateMS">
  6307. <Subsound>JAP_ShogunExecutioner_VoiceCreate</Subsound>
  6308. <Subsound>JAP_ShogunExecutioner_VoiceCreate2</Subsound>
  6309. </Multisound>
  6310. <Multisound
  6311. id="JAP_ShogunExecutioner_VoiceAttackMS">
  6312. <Subsound>JAP_ShogunExecutioner_VoiceAttack</Subsound>
  6313. <Subsound>JAP_ShogunExecutioner_VoiceAttack2</Subsound>
  6314. </Multisound>
  6315. <Multisound
  6316. id="JAP_ShogunExecutioner_VoiceMoveMS">
  6317. <Subsound>JAP_ShogunExecutioner_VoiceMove</Subsound>
  6318. <Subsound>JAP_ShogunExecutioner_VoiceMove2</Subsound>
  6319. </Multisound>
  6320. <Multisound
  6321. id="JAP_ShogunExecutioner_VoiceSelectMS">
  6322. <Subsound>JAP_ShogunExecutioner_VoiceSelect</Subsound>
  6323. <Subsound>JAP_ShogunExecutioner_VoiceSelect2</Subsound>
  6324. </Multisound>
  6325. <!-- === JAPANESE STRIKER-VX STRIKERVX === -->
  6326. <AudioEvent
  6327. id="JAP_StrikerVX_Footstep"
  6328. inheritFrom="BaseSoundEffect"
  6329. Volume="30"
  6330. VolumeShift="-15"
  6331. Limit="3"
  6332. Priority="LOW"
  6333. Type="WORLD SHROUDED EVERYONE"
  6334. Control="INTERRUPT"
  6335. SubmixSlider="SOUNDFX">
  6336. <NonInterruptibleTime
  6337. Low="0.0s"
  6338. High="0.50s" />
  6339. <PitchShift
  6340. Low="-15"
  6341. High="5" />
  6342. <Sound>JUStrik_footstepa</Sound> <Sound>JUStrik_footstepb</Sound> <Sound>JUStrik_footstepc</Sound> <Sound>JUStrik_footstepd</Sound>
  6343. </AudioEvent>
  6344. <AudioEvent
  6345. id="JAP_StrikerVX_MoveStart"
  6346. inheritFrom="BaseSoundEffect"
  6347. Volume="30"
  6348. VolumeShift="-5"
  6349. Limit="3"
  6350. Type="WORLD SHROUDED EVERYONE"
  6351. SubmixSlider="SOUNDFX">
  6352. <PitchShift
  6353. Low="-5"
  6354. High="5" />
  6355. <Sound>JUStrik_selecta</Sound>
  6356. </AudioEvent>
  6357. <AudioEvent
  6358. id="JAP_StrikerVX_Select"
  6359. inheritFrom="AudioEvent:BaseSoundEffect"
  6360. Volume="45"
  6361. VolumeShift="-5"
  6362. MinVolume="35"
  6363. Limit="3"
  6364. Type="WORLD PLAYER"
  6365. SubmixSlider="SOUNDFX">
  6366. <PitchShift
  6367. Low="-5"
  6368. High="5" />
  6369. <Sound>JUStrik_movStarta</Sound> <Sound>JUStrik_movStartb</Sound> <Sound>JUStrik_movStartc</Sound>
  6370. </AudioEvent>
  6371. <!-- === JAPANESE SUDDEN TRANSPORT SUDDENTRANSPORT LIGHT TRANSPORT VEHICLE === -->
  6372. <AudioEvent
  6373. id="JAP_SuddenTransport_MoveStartLand"
  6374. inheritFrom="AudioEvent:BaseSoundEffect"
  6375. Volume="40"
  6376. VolumeShift="-5"
  6377. Limit="3"
  6378. Type="WORLD SHROUDED EVERYONE"
  6379. SubmixSlider="SOUNDFX">
  6380. <PitchShift
  6381. Low="-5"
  6382. High="5" />
  6383. <Sound>JUSudden_movStartLandA</Sound> <Sound>JUSudden_movStartLandB</Sound> <Sound>JUSudden_movStartLandC</Sound> <Sound>JUSudden_movStartLandD</Sound> <Sound>JUSudden_movStartLandE</Sound>
  6384. </AudioEvent>
  6385. <AudioEvent
  6386. id="JAP_SuddenTransport_MoveStartWater"
  6387. inheritFrom="AudioEvent:BaseSoundEffect"
  6388. Volume="40"
  6389. VolumeShift="-5"
  6390. Limit="3"
  6391. Type="WORLD SHROUDED EVERYONE"
  6392. SubmixSlider="SOUNDFX">
  6393. <PitchShift
  6394. Low="-5"
  6395. High="5" />
  6396. <Sound>JUSudden_movStartWaterA</Sound> <Sound>JUSudden_movStartWaterB</Sound> <Sound>JUSudden_movStartWaterC</Sound> <Sound>JUSudden_movStartWaterD</Sound> <Sound>JUSudden_movStartWaterE</Sound>
  6397. </AudioEvent>
  6398. <AudioEvent
  6399. id="JAP_SuddenTransport_SelectLand"
  6400. inheritFrom="AudioEvent:BaseSoundEffect"
  6401. Volume="40"
  6402. VolumeShift="-5"
  6403. MinVolume="30"
  6404. Limit="3"
  6405. Type="WORLD PLAYER"
  6406. SubmixSlider="SOUNDFX">
  6407. <PitchShift
  6408. Low="-5"
  6409. High="5" />
  6410. <Sound>JUSudden_selectLandA</Sound> <Sound>JUSudden_selectLandB</Sound> <Sound>JUSudden_selectLandC</Sound> <Sound>JUSudden_selectLandD</Sound>
  6411. </AudioEvent>
  6412. <AudioEvent
  6413. id="JAP_SuddenTransport_SelectWater"
  6414. inheritFrom="AudioEvent:BaseSoundEffect"
  6415. Volume="40"
  6416. VolumeShift="-5"
  6417. MinVolume="35"
  6418. Limit="3"
  6419. Type="WORLD PLAYER"
  6420. SubmixSlider="SOUNDFX">
  6421. <PitchShift
  6422. Low="-5"
  6423. High="5" />
  6424. <Sound>JUSudden_selectWaterA</Sound> <Sound>JUSudden_selectWaterB</Sound> <Sound>JUSudden_selectWaterC</Sound> <Sound>JUSudden_selectWaterD</Sound>
  6425. </AudioEvent>
  6426. <AudioEvent
  6427. id="JAP_SuddenTransport_DisguiseOn"
  6428. inheritFrom="AudioEvent:BaseSoundEffect"
  6429. Volume="105"
  6430. VolumeShift="-5"
  6431. Limit="3"
  6432. Type="WORLD SHROUDED ALLIES ENEMIES"
  6433. SubmixSlider="SOUNDFX">
  6434. <Delay Low="0" High="100" />
  6435. <PitchShift
  6436. Low="-3"
  6437. High="3" />
  6438. <Sound>JUSudden_disguiseOnA</Sound>
  6439. <Sound>JUSudden_disguiseOffA</Sound>
  6440. </AudioEvent>
  6441. <AudioEvent
  6442. id="JAP_SuddenTransport_DisguiseOnPlayer"
  6443. inheritFrom="AudioEvent:BaseSoundEffect"
  6444. Volume="100"
  6445. MinVolume="90"
  6446. Limit="3"
  6447. Type="WORLD PLAYER"
  6448. SubmixSlider="SOUNDFX">
  6449. <Delay Low="0" High="100" />
  6450. <PitchShift
  6451. Low="-3"
  6452. High="3" />
  6453. <Sound>JUSudden_disguiseOnA</Sound>
  6454. <Sound>JUSudden_disguiseOffA</Sound>
  6455. </AudioEvent>
  6456. <Multisound
  6457. id="JAP_SuddenTransport_DisguiseOnMS">
  6458. <Subsound>JAP_SuddenTransport_DisguiseOnPlayer</Subsound>
  6459. <Subsound>JAP_SuddenTransport_DisguiseOn</Subsound>
  6460. </Multisound>
  6461. <AudioEvent
  6462. id="JAP_SuddenTransport_DisguiseOff"
  6463. inheritFrom="AudioEvent:BaseSoundEffect"
  6464. Volume="95"
  6465. VolumeShift="-5"
  6466. Limit="3"
  6467. Type="WORLD SHROUDED EVERYONE"
  6468. SubmixSlider="SOUNDFX">
  6469. <PitchShift
  6470. Low="-3"
  6471. High="3" />
  6472. <Sound>JUSudden_disguiseOffA</Sound>
  6473. </AudioEvent>
  6474. <!-- === JAPANESE TSUNAMI TANK === -->
  6475. <AudioEvent
  6476. id="JAP_Tsunami_CannonFire"
  6477. inheritFrom="AudioEvent:BaseSoundEffect"
  6478. Volume="=$WEAPON_FIRE - 10"
  6479. VolumeShift="-10"
  6480. Limit="3"
  6481. Type="WORLD SHROUDED EVERYONE"
  6482. Control="INTERRUPT"
  6483. Priority="HIGH"
  6484. SubmixSlider="SOUNDFX">
  6485. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  6486. <PitchShift
  6487. Low="-5"
  6488. High="5" />
  6489. <Sound>JUTsuna_weapFire1a</Sound>
  6490. <Sound>JUTsuna_weapFire1b</Sound>
  6491. <Sound>JUTsuna_weapFire1c</Sound>
  6492. <Sound>JUTsuna_weapFire1d</Sound>
  6493. <Sound>JUTsuna_weapFire1e</Sound>
  6494. <Sound>JUTsuna_weapFire1f</Sound>
  6495. <Sound>JUTsuna_weapFire1g</Sound>
  6496. <Sound>JUTsuna_weapFire1h</Sound>
  6497. <Sound>JUTsuna_weapFire1i</Sound>
  6498. </AudioEvent>
  6499. <AudioEvent
  6500. id="JAP_Tsunami_WeaponImpact"
  6501. inheritFrom="AudioEvent:BaseSoundEffect"
  6502. Volume="=$WEAPON_IMPACT - 25"
  6503. VolumeShift="-10"
  6504. Limit="3"
  6505. Type="WORLD SHROUDED EVERYONE"
  6506. Control="INTERRUPT"
  6507. Priority="HIGH"
  6508. SubmixSlider="SOUNDFX">
  6509. <Delay Low="0" High="33" />
  6510. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  6511. <PitchShift Low="5" High="15" />
  6512. <Sound>JUShogu_cannExpla</Sound>
  6513. <Sound>JUShogu_cannExplb</Sound>
  6514. <Sound>JUShogu_cannExplc</Sound>
  6515. <Sound>JUShogu_cannExpld</Sound>
  6516. <Sound>JUShogu_cannExple</Sound>
  6517. <Sound>JUShogu_cannExplf</Sound>
  6518. <Sound>JUShogu_cannExplg</Sound>
  6519. <Sound>JUShogu_cannExplh</Sound>
  6520. </AudioEvent>
  6521. <AudioEvent
  6522. id="JAP_Tsunami_DeflectorOn1"
  6523. inheritFrom="AudioEvent:BaseSoundEffect"
  6524. Volume="50"
  6525. VolumeShift="-10"
  6526. Limit="3"
  6527. Type="WORLD SHROUDED EVERYONE"
  6528. SubmixSlider="SOUNDFX">
  6529. <PitchShift
  6530. Low="-5"
  6531. High="5" />
  6532. <Sound>JUTsuna_deflectorOnA</Sound>
  6533. </AudioEvent>
  6534. <AudioEvent
  6535. id="JAP_Tsunami_DeflectorOn2"
  6536. inheritFrom="AudioEvent:BaseSoundEffect"
  6537. Volume="50"
  6538. VolumeShift="-10"
  6539. Limit="3"
  6540. Type="WORLD SHROUDED EVERYONE"
  6541. SubmixSlider="SOUNDFX">
  6542. <PitchShift
  6543. Low="-5"
  6544. High="5" />
  6545. <Sound>JUTsuna_deflectorOnB</Sound>
  6546. </AudioEvent>
  6547. <Multisound
  6548. id="JAP_Tsunami_DeflectorOnMS">
  6549. <Subsound>JAP_Tsunami_DeflectorOn1</Subsound>
  6550. <Subsound>JAP_Tsunami_DeflectorOn2</Subsound>
  6551. </Multisound>
  6552. <AudioEvent
  6553. id="JAP_Tsunami_DeflectorOff1"
  6554. inheritFrom="AudioEvent:BaseSoundEffect"
  6555. Volume="50"
  6556. VolumeShift="-10"
  6557. Limit="3"
  6558. Type="WORLD SHROUDED EVERYONE"
  6559. SubmixSlider="SOUNDFX">
  6560. <PitchShift
  6561. Low="-5"
  6562. High="5" />
  6563. <Sound>JUTsuna_deflectorOffA</Sound>
  6564. </AudioEvent>
  6565. <AudioEvent
  6566. id="JAP_Tsunami_DeflectorOff2"
  6567. inheritFrom="AudioEvent:BaseSoundEffect"
  6568. Volume="50"
  6569. VolumeShift="-10"
  6570. Limit="3"
  6571. Type="WORLD SHROUDED EVERYONE"
  6572. SubmixSlider="SOUNDFX">
  6573. <PitchShift
  6574. Low="-5"
  6575. High="5" />
  6576. <Sound>JUTsuna_deflectorOffB</Sound>
  6577. </AudioEvent>
  6578. <AudioEvent
  6579. id="JAP_Tsunami_DeflectorOff3"
  6580. inheritFrom="AudioEvent:BaseSoundEffect"
  6581. Volume="50"
  6582. VolumeShift="-10"
  6583. Limit="3"
  6584. Type="WORLD SHROUDED EVERYONE"
  6585. SubmixSlider="SOUNDFX">
  6586. <PitchShift
  6587. Low="-5"
  6588. High="5" />
  6589. <Sound>JUTsuna_deflectorOffC</Sound>
  6590. </AudioEvent>
  6591. <Multisound
  6592. id="JAP_Tsunami_DeflectorOffMS">
  6593. <Subsound>JAP_Tsunami_DeflectorOff1</Subsound>
  6594. <Subsound>JAP_Tsunami_DeflectorOff2</Subsound>
  6595. <!-- <Subsound>JAP_Tsunami_DeflectorOff3</Subsound> -->
  6596. </Multisound>
  6597. <AudioEvent
  6598. id="JAP_Tsunami_DeflectorAmbience"
  6599. inheritFrom="AudioEvent:BaseSoundEffect"
  6600. Volume="50"
  6601. VolumeShift="-10"
  6602. Limit="3"
  6603. Type="WORLD SHROUDED EVERYONE"
  6604. SubmixSlider="SOUNDFX">
  6605. <PitchShift
  6606. Low="-5"
  6607. High="5" />
  6608. <Sound>JUTsuna_deflectorSwarmA</Sound>
  6609. </AudioEvent>
  6610. <AudioEvent
  6611. id="JAP_Tsunami_MoveStartLand"
  6612. inheritFrom="AudioEvent:BaseSoundEffect"
  6613. Volume="40"
  6614. VolumeShift="-5"
  6615. Limit="3"
  6616. Type="WORLD SHROUDED EVERYONE"
  6617. SubmixSlider="SOUNDFX">
  6618. <PitchShift
  6619. Low="-5"
  6620. High="5" />
  6621. <Sound>JUTsuna_movStartLandA</Sound> <Sound>JUTsuna_movStartLandB</Sound> <Sound>JUTsuna_movStartLandC</Sound> <Sound>JUTsuna_movStartLandD</Sound>
  6622. </AudioEvent>
  6623. <AudioEvent
  6624. id="JAP_Tsunami_MoveStartWater"
  6625. inheritFrom="AudioEvent:BaseSoundEffect"
  6626. Volume="40"
  6627. VolumeShift="-5"
  6628. Limit="3"
  6629. Type="WORLD SHROUDED EVERYONE"
  6630. SubmixSlider="SOUNDFX">
  6631. <PitchShift
  6632. Low="-5"
  6633. High="5" />
  6634. <Sound>JUTsuna_movStartWaterA</Sound> <Sound>JUTsuna_movStartWaterB</Sound> <Sound>JUTsuna_movStartWaterC</Sound> <Sound>JUTsuna_movStartWaterD</Sound>
  6635. </AudioEvent>
  6636. <AudioEvent
  6637. id="JAP_Tsunami_SelectLand"
  6638. inheritFrom="AudioEvent:BaseSoundEffect"
  6639. Volume="40"
  6640. VolumeShift="-5"
  6641. MinVolume="30"
  6642. Limit="3"
  6643. Type="WORLD PLAYER"
  6644. SubmixSlider="SOUNDFX">
  6645. <PitchShift
  6646. Low="-5"
  6647. High="5" />
  6648. <Sound>JUTsuna_selectLandA</Sound> <Sound>JUTsuna_selectLandB</Sound> <Sound>JUTsuna_selectLandC</Sound> <Sound>JUTsuna_selectLandD</Sound> <Sound>JUTsuna_selectLandE</Sound>
  6649. </AudioEvent>
  6650. <AudioEvent
  6651. id="JAP_Tsunami_SelectWater"
  6652. inheritFrom="AudioEvent:BaseSoundEffect"
  6653. Volume="40"
  6654. VolumeShift="-5"
  6655. MinVolume="30"
  6656. Limit="3"
  6657. Type="WORLD PLAYER"
  6658. SubmixSlider="SOUNDFX">
  6659. <PitchShift
  6660. Low="-5"
  6661. High="5" />
  6662. <Sound>JUTsuna_selectWaterA</Sound> <Sound>JUTsuna_selectWaterB</Sound> <Sound>JUTsuna_selectWaterC</Sound> <Sound>JUTsuna_selectWaterD</Sound> <Sound>JUTsuna_selectWaterE</Sound>
  6663. </AudioEvent>
  6664. <!-- === JAPANESE WAVEFORCE WAVE FORCE ARTILLERY ANTI STRUCTURE VEHICLE WAVEFORCEARTILLERY === -->
  6665. <AudioEvent
  6666. id="JAP_Waveforce_IdleLoop"
  6667. inheritFrom="AudioEvent:BaseSoundEffect"
  6668. Volume="50"
  6669. VolumeShift="-10"
  6670. MinRange="50"
  6671. MaxRange="250"
  6672. Priority="LOWEST"
  6673. Limit="3"
  6674. Control="LOOP FADE_ON_KILL FADE_ON_START"
  6675. Type="WORLD SHROUDED EVERYONE"
  6676. SubmixSlider="SOUNDFX">
  6677. <PitchShift
  6678. Low="-5"
  6679. High="5" />
  6680. <Sound>JUWavef_idleLoopA</Sound> <Sound>JUWavef_idleLoopB</Sound> <Sound>JUWavef_idleLoopC</Sound> <Sound>JUWavef_idleLoopD</Sound> <Sound>JUWavef_idleLoopE</Sound>
  6681. </AudioEvent>
  6682. <AudioEvent
  6683. id="JAP_Waveforce_MoveByLoop"
  6684. inheritFrom="AudioEvent:BaseSoundEffect"
  6685. Volume="50"
  6686. VolumeShift="-10"
  6687. Limit="3"
  6688. Control="LOOP FADE_ON_KILL"
  6689. Priority="LOW"
  6690. Type="WORLD SHROUDED EVERYONE"
  6691. SubmixSlider="SOUNDFX">
  6692. <PitchShift
  6693. Low="-5"
  6694. High="5" />
  6695. <Sound>JUWavef_movByLoopA</Sound> <Sound>JUWavef_movByLoopB</Sound> <Sound>JUWavef_movByLoopC</Sound> <Sound>JUWavef_movByLoopD</Sound> <Sound>JUWavef_movByLoopE</Sound>
  6696. </AudioEvent>
  6697. <AudioEvent
  6698. id="JAP_Waveforce_MoveStart"
  6699. inheritFrom="AudioEvent:BaseSoundEffect"
  6700. Volume="55"
  6701. VolumeShift="-10"
  6702. Limit="3"
  6703. Type="WORLD SHROUDED EVERYONE"
  6704. SubmixSlider="SOUNDFX">
  6705. <Delay
  6706. Low="0"
  6707. High="33" />
  6708. <PitchShift
  6709. Low="-5"
  6710. High="5" />
  6711. <Sound>JUWavef_movStartA</Sound> <Sound>JUWavef_movStartB</Sound> <Sound>JUWavef_movStartC</Sound> <Sound>JUWavef_movStartD</Sound>
  6712. </AudioEvent>
  6713. <AudioEvent
  6714. id="JAP_Waveforce_Select"
  6715. inheritFrom="AudioEvent:BaseSoundEffect"
  6716. Volume="35"
  6717. VolumeShift="-10"
  6718. MinVolume="30"
  6719. Limit="3"
  6720. Type="WORLD SHROUDED EVERYONE"
  6721. SubmixSlider="SOUNDFX">
  6722. <Delay
  6723. Low="0"
  6724. High="33" />
  6725. <PitchShift
  6726. Low="-5"
  6727. High="5" />
  6728. <Sound>JUWavef_selectA</Sound> <Sound>JUWavef_selectB</Sound> <Sound>JUWavef_selectC</Sound> <Sound>JUWavef_selectD</Sound>
  6729. </AudioEvent>
  6730. <AudioEvent
  6731. id="JAP_Waveforce_WeaponFire"
  6732. inheritFrom="AudioEvent:BaseSoundEffect"
  6733. Volume="=$WEAPON_FIRE + 10"
  6734. VolumeShift="-5"
  6735. Limit="3"
  6736. Control="INTERRUPT"
  6737. Priority="HIGH"
  6738. Type="WORLD SHROUDED EVERYONE"
  6739. SubmixSlider="SOUNDFX">
  6740. <NonInterruptibleTime Low="0.0s" High="1s" />
  6741. <PitchShift
  6742. Low="-10"
  6743. High="10" />
  6744. <Sound>JUWavef_weapFirea</Sound> <Sound>JUWavef_weapFireb</Sound> <Sound>JUWavef_weapFirec</Sound> <Sound>JUWavef_weapFired</Sound>
  6745. </AudioEvent>
  6746. <AudioEvent
  6747. id="JAP_Waveforce_WeaponBuildUpToFire"
  6748. inheritFrom="AudioEvent:BaseSoundEffect"
  6749. Volume="85"
  6750. VolumeShift="-10"
  6751. Priority="LOWEST"
  6752. Limit="3"
  6753. Control="FADE_ON_KILL"
  6754. Type="WORLD SHROUDED EVERYONE"
  6755. SubmixSlider="SOUNDFX">
  6756. <PitchShift
  6757. Low="-4"
  6758. High="0" />
  6759. <Sound>JUWavef_weapStara</Sound>
  6760. </AudioEvent>
  6761. <AudioEvent
  6762. id="JAP_Waveforce_WeaponChargeLight1st"
  6763. inheritFrom="AudioEvent:BaseSoundEffect"
  6764. Volume="40"
  6765. VolumeShift="-3"
  6766. Priority="LOWEST"
  6767. Limit="3"
  6768. Type="WORLD SHROUDED EVERYONE"
  6769. SubmixSlider="SOUNDFX">
  6770. <PitchShift
  6771. Low="-1"
  6772. High="1" />
  6773. <Sound>JUWavef_weapChar2a</Sound>
  6774. </AudioEvent>
  6775. <AudioEvent
  6776. id="JAP_Waveforce_WeaponChargeLight2ndToLast"
  6777. inheritFrom="AudioEvent:BaseSoundEffect"
  6778. Volume="40"
  6779. VolumeShift="-3"
  6780. Priority="LOWEST"
  6781. Limit="3"
  6782. Type="WORLD SHROUDED EVERYONE"
  6783. SubmixSlider="SOUNDFX">
  6784. <PitchShift
  6785. Low="-1"
  6786. High="1" />
  6787. <Sound>JUWavef_weapChar3a</Sound>
  6788. </AudioEvent>
  6789. <AudioEvent
  6790. id="JAP_Waveforce_WeaponChargeLightLast"
  6791. inheritFrom="AudioEvent:BaseSoundEffect"
  6792. Volume="50"
  6793. VolumeShift="-5"
  6794. Priority="LOWEST"
  6795. Limit="3"
  6796. Type="WORLD SHROUDED EVERYONE"
  6797. SubmixSlider="SOUNDFX">
  6798. <PitchShift
  6799. Low="-1"
  6800. High="1" />
  6801. <Sound>JUWavef_weapChar3a</Sound>
  6802. </AudioEvent>
  6803. <AudioEvent
  6804. id="JAP_Waveforce_DischargeWeaponFire"
  6805. inheritFrom="AudioEvent:BaseSoundEffect"
  6806. Volume="=$WEAPON_FIRE - 5"
  6807. VolumeShift="-10"
  6808. Limit="3"
  6809. Type="WORLD SHROUDED EVERYONE"
  6810. Control="INTERRUPT"
  6811. Priority="HIGH"
  6812. SubmixSlider="SOUNDFX">
  6813. <NonInterruptibleTime
  6814. Low="0.0s"
  6815. High="0.6s" />
  6816. <PitchShift
  6817. Low="-5"
  6818. High="5" />
  6819. <Sound>JUWavef_weapFirea</Sound>
  6820. <Sound>JUWavef_weapFireb</Sound>
  6821. <Sound>JUWavef_weapFirec</Sound>
  6822. <Sound>JUWavef_weapFired</Sound>
  6823. </AudioEvent>
  6824. <!-- === JAPANESE SHINOBI INFILTRATION INFANTRY INFILTRATIONINFANTRY=== -->
  6825. <AudioEvent
  6826. id="JAP_Shinobi_SelectLand"
  6827. inheritFrom="AudioEvent:BaseSoundEffect"
  6828. Volume="30"
  6829. VolumeShift="-10"
  6830. MinVolume="25"
  6831. Limit="3"
  6832. Type="WORLD PLAYER"
  6833. SubmixSlider="SOUNDFX">
  6834. <PitchShift
  6835. Low="-5"
  6836. High="5" />
  6837. <Sound>JUShino_selectLanda</Sound> <Sound>JUShino_selectLandb</Sound> <Sound>JUShino_selectLandc</Sound> <Sound>JUShino_selectLandd</Sound> <Sound>JUShino_selectLande</Sound>
  6838. <Sound>JUShino_selectLandf</Sound> <Sound>JUShino_selectLandg</Sound> <Sound>JUShino_selectLandh</Sound> <Sound>JUShino_selectLandi</Sound> <Sound>JUShino_selectLandj</Sound>
  6839. </AudioEvent>
  6840. <AudioEvent
  6841. id="JAP_Shinobi_SelectWater"
  6842. inheritFrom="AudioEvent:BaseSoundEffect"
  6843. Volume="50"
  6844. VolumeShift="-5"
  6845. MinVolume="40"
  6846. Limit="3"
  6847. Type="WORLD PLAYER"
  6848. SubmixSlider="SOUNDFX">
  6849. <PitchShift
  6850. Low="-5"
  6851. High="5" />
  6852. <Sound>JUShino_selectWatera</Sound> <Sound>JUShino_selectWaterb</Sound> <Sound>JUShino_selectWaterc</Sound> <Sound>JUShino_selectWaterd</Sound> <Sound>JUShino_selectWatere</Sound>
  6853. <Sound>JUShino_selectWaterf</Sound> <Sound>JUShino_selectWaterg</Sound> <Sound>JUShino_selectWaterh</Sound> <Sound>JUShino_selectWateri</Sound> <Sound>JUShino_selectWaterj</Sound>
  6854. </AudioEvent>
  6855. <AudioEvent
  6856. id="JAP_Shinobi_MoveStartWater"
  6857. inheritFrom="AudioEvent:BaseSoundEffect"
  6858. Volume="30"
  6859. VolumeShift="-15"
  6860. Limit="3"
  6861. Type="WORLD SHROUDED EVERYONE"
  6862. SubmixSlider="SOUNDFX">
  6863. <PitchShift
  6864. Low="-5"
  6865. High="5" />
  6866. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  6867. <!--
  6868. for when he used to run on water
  6869. <Sound>JUShino_movStartWatera</Sound> <Sound>JUShino_movStartWaterb</Sound> <Sound>JUShino_movStartWaterc</Sound> <Sound>JUShino_movStartWaterd</Sound>
  6870. <Sound>JUShino_movStartWatere</Sound>
  6871. -->
  6872. </AudioEvent>
  6873. <AudioEvent
  6874. id="JAP_Shinobi_WeaponFire_ThrowingStar"
  6875. inheritFrom="AudioEvent:BaseSoundEffect"
  6876. Volume="=$WEAPON_FIRE + 5"
  6877. VolumeShift="-5"
  6878. Limit="3"
  6879. Control="INTERRUPT"
  6880. Priority="HIGH"
  6881. Type="WORLD SHROUDED EVERYONE"
  6882. SubmixSlider="SOUNDFX">
  6883. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  6884. <PitchShift
  6885. Low="15"
  6886. High="25" />
  6887. <Sound>JUShino_weapStara</Sound> <Sound>JUShino_weapStarb</Sound> <Sound>JUShino_weapStarc</Sound> <Sound>JUShino_weapStard</Sound> <Sound>JUShino_weapStare</Sound>
  6888. <Sound>JUShino_weapStarf</Sound> <Sound>JUShino_weapStarg</Sound>
  6889. </AudioEvent>
  6890. <AudioEvent
  6891. id="JAP_Shinobi_WeaponStarImpactMetal"
  6892. inheritFrom="AudioEvent:BaseSoundEffect"
  6893. Volume="=$WEAPON_IMPACT - 45"
  6894. VolumeShift="-30"
  6895. Limit="3"
  6896. Control="INTERRUPT"
  6897. Priority="HIGH"
  6898. Type="WORLD SHROUDED EVERYONE"
  6899. SubmixSlider="SOUNDFX">
  6900. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  6901. <Delay Low="0" High="33" />
  6902. <PitchShift
  6903. Low="-5"
  6904. High="5" />
  6905. <Sound>JUShino_starImpactMetalA</Sound>
  6906. <Sound>JUShino_starImpactMetalB</Sound>
  6907. <Sound>JUShino_starImpactMetalC</Sound>
  6908. <Sound>JUShino_starImpactMetalD</Sound>
  6909. <Sound>JUShino_starImpactMetalE</Sound>
  6910. </AudioEvent>
  6911. <AudioEvent
  6912. id="JAP_Shinobi_WeaponStarImpactFlesh"
  6913. inheritFrom="AudioEvent:BaseSoundEffect"
  6914. Volume="=$WEAPON_IMPACT - 35"
  6915. VolumeShift="-30"
  6916. Limit="3"
  6917. Control="INTERRUPT"
  6918. Priority="HIGH"
  6919. Type="WORLD SHROUDED EVERYONE"
  6920. SubmixSlider="SOUNDFX">
  6921. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  6922. <Delay Low="0" High="33" />
  6923. <PitchShift
  6924. Low="-5"
  6925. High="5" />
  6926. <Sound>JUShino_starImpactFleshB</Sound>
  6927. <Sound>JUShino_starImpactFleshC</Sound>
  6928. <Sound>JUShino_starImpactFleshD</Sound>
  6929. </AudioEvent>
  6930. <AudioEvent
  6931. id="JAP_Shinobi_WeaponStarImpactFleshCritical"
  6932. inheritFrom="AudioEvent:BaseSoundEffect"
  6933. Volume="=$WEAPON_IMPACT - 35"
  6934. VolumeShift="-10"
  6935. Limit="3"
  6936. Control="INTERRUPT"
  6937. Priority="HIGH"
  6938. Type="WORLD SHROUDED EVERYONE"
  6939. SubmixSlider="SOUNDFX">
  6940. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  6941. <Delay Low="0" High="33" />
  6942. <PitchShift
  6943. Low="-5"
  6944. High="5" />
  6945. <Sound>JUShino_starImpactFleshB</Sound>
  6946. <Sound>JUShino_starImpactFleshC</Sound>
  6947. <Sound>JUShino_starImpactFleshD</Sound>
  6948. </AudioEvent>
  6949. <Multisound id="JAP_Shinobi_WeaponStarImpactCriticalMS">
  6950. <Subsound>JAP_Shinobi_WeaponStarImpactMetal</Subsound>
  6951. <Subsound>JAP_Shinobi_WeaponStarImpactFlesh</Subsound>
  6952. </Multisound>
  6953. <AudioEvent
  6954. id="JAP_Shinobi_Ability_SmokeBomb"
  6955. inheritFrom="AudioEvent:BaseSoundEffect"
  6956. Volume="=$WEAPON_FIRE + 85"
  6957. VolumeShift="-10"
  6958. MinRange="500"
  6959. Limit="3"
  6960. Control="INTERRUPT"
  6961. Priority="HIGH"
  6962. Type="WORLD SHROUDED EVERYONE"
  6963. SubmixSlider="SOUNDFX">
  6964. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  6965. <Delay Low="0" High="33" />
  6966. <PitchShift
  6967. Low="5"
  6968. High="15" />
  6969. <Sound>JUShino_smokBomba</Sound> <Sound>JUShino_smokBombb</Sound> <Sound>JUShino_smokBombc</Sound> <Sound>JUShino_smokBombd</Sound> <Sound>JUShino_smokBombe</Sound>
  6970. <Sound>JUShino_smokBombf</Sound>
  6971. </AudioEvent>
  6972. <!-- === JAPANESE IMPERIAL WARRIOR ANTIINFANTRYINFANTRY ANTI INFANTRY INFANTRY === -->
  6973. <AudioEvent
  6974. id="JAP_ImperialWarrior_Select"
  6975. inheritFrom="AudioEvent:BaseSoundEffect"
  6976. Volume="60"
  6977. VolumeShift="-5"
  6978. MinVolume="50"
  6979. Limit="3"
  6980. Type="WORLD PLAYER"
  6981. SubmixSlider="SOUNDFX">
  6982. <PitchShift
  6983. Low="-5"
  6984. High="5" />
  6985. <Sound>JUImper_selecta</Sound> <Sound>JUImper_selectb</Sound> <Sound>JUImper_selectc</Sound> <Sound>JUImper_selectd</Sound> <Sound>JUImper_selecte</Sound>
  6986. <Sound>JUImper_selectf</Sound> <Sound>JUImper_selectg</Sound> <Sound>JUImper_selecth</Sound> <Sound>JUImper_selecti</Sound>
  6987. </AudioEvent>
  6988. <AudioEvent
  6989. id="JAP_ImperialWarrior_Weapon_SwordUnsheath"
  6990. inheritFrom="AudioEvent:BaseSoundEffect"
  6991. Volume="80"
  6992. VolumeShift="-5"
  6993. Limit="3"
  6994. Type="WORLD SHROUDED EVERYONE"
  6995. SubmixSlider="SOUNDFX">
  6996. <PitchShift
  6997. Low="-5"
  6998. High="5" />
  6999. <Delay
  7000. Low="0"
  7001. High="35" />
  7002. <Sound>JUImper_sworUnsha</Sound> <Sound>JUImper_sworUnshb</Sound> <Sound>JUImper_sworUnshc</Sound> <Sound>JUImper_sworUnshd</Sound> <Sound>JUImper_sworUnshe</Sound>
  7003. </AudioEvent>
  7004. <AudioEvent
  7005. id="JAP_ImperialWarrior_SwordUnsheathPlayer"
  7006. inheritFrom="AudioEvent:BaseSoundEffect"
  7007. Volume="80"
  7008. VolumeShift="-5"
  7009. MinVolume="70"
  7010. Limit="3"
  7011. Type="WORLD SHROUDED PLAYER"
  7012. SubmixSlider="SOUNDFX">
  7013. <Delay
  7014. Low="0"
  7015. High="35" />
  7016. <PitchShift
  7017. Low="-5"
  7018. High="5" />
  7019. <Sound>JUImper_sworUnsha</Sound> <Sound>JUImper_sworUnshb</Sound> <Sound>JUImper_sworUnshc</Sound> <Sound>JUImper_sworUnshd</Sound> <Sound>JUImper_sworUnshe</Sound>
  7020. </AudioEvent>
  7021. <AudioEvent
  7022. id="JAP_ImperialWarrior_SwordUnsheathOthers"
  7023. inheritFrom="AudioEvent:BaseSoundEffect"
  7024. Volume="50"
  7025. VolumeShift="-5"
  7026. Limit="3"
  7027. Type="WORLD SHROUDED ALLIES ENEMIES"
  7028. SubmixSlider="SOUNDFX">
  7029. <Delay
  7030. Low="0"
  7031. High="35" />
  7032. <PitchShift
  7033. Low="-5"
  7034. High="5" />
  7035. <Sound>JUImper_sworUnsha</Sound> <Sound>JUImper_sworUnshb</Sound> <Sound>JUImper_sworUnshc</Sound> <Sound>JUImper_sworUnshd</Sound> <Sound>JUImper_sworUnshe</Sound>
  7036. </AudioEvent>
  7037. <Multisound
  7038. id="JAP_ImperialWarrior_Weapon_SwordUnsheathMS">
  7039. <Subsound>JAP_ImperialWarrior_SwordUnsheathPlayer</Subsound>
  7040. <Subsound>JAP_ImperialWarrior_SwordUnsheathOthers</Subsound>
  7041. </Multisound>
  7042. <AudioEvent
  7043. id="JAP_ImperialWarrior_Weapon_SwordSheath"
  7044. inheritFrom="AudioEvent:BaseSoundEffect"
  7045. Volume="60"
  7046. VolumeShift="-5"
  7047. Limit="3"
  7048. Type="WORLD SHROUDED EVERYONE"
  7049. SubmixSlider="SOUNDFX">
  7050. <Delay
  7051. Low="0"
  7052. High="35" />
  7053. <PitchShift
  7054. Low="-5"
  7055. High="5" />
  7056. <Sound>JUImper_sworSheaa</Sound> <Sound>JUImper_sworSheab</Sound> <Sound>JUImper_sworSheac</Sound> <Sound>JUImper_sworShead</Sound>
  7057. </AudioEvent>
  7058. <AudioEvent
  7059. id="JAP_ImperialWarrior_Weapon_SwordSheathFakeLoop"
  7060. inheritFrom="AudioEvent:BaseSoundEffect"
  7061. Volume="80"
  7062. VolumeShift="-5"
  7063. Limit="3"
  7064. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  7065. Type="WORLD SHROUDED EVERYONE"
  7066. SubmixSlider="SOUNDFX">
  7067. <PitchShift
  7068. Low="-5"
  7069. High="5" />
  7070. <!-- <Sound>silenceHalfSecond</Sound> -->
  7071. <Sound>JUImper_sworSheaa</Sound>
  7072. <Decay>JUImper_sworSheaa</Decay> <Decay>JUImper_sworSheab</Decay> <Decay>JUImper_sworSheac</Decay> <Decay>JUImper_sworShead</Decay>
  7073. </AudioEvent>
  7074. <AudioEvent
  7075. id="JAP_ImperialWarrior_WeaponImpactMetal_Sword"
  7076. inheritFrom="AudioEvent:BaseSoundEffect"
  7077. Volume="80"
  7078. VolumeShift="-5"
  7079. Limit="3"
  7080. Type="WORLD SHROUDED EVERYONE"
  7081. SubmixSlider="SOUNDFX">
  7082. <PitchShift
  7083. Low="-5"
  7084. High="5" />
  7085. <Sound>JUImper_sworHitMeta</Sound> <Sound>JUImper_sworHitMetb</Sound> <Sound>JUImper_sworHitMetc</Sound> <Sound>JUImper_sworHitMetd</Sound> <Sound>JUImper_sworHitMete</Sound>
  7086. <Sound>JUImper_sworHitMetf</Sound>
  7087. </AudioEvent>
  7088. <AudioEvent
  7089. id="JAP_ImperialWarrior_WeaponImpactFlesh_Sword"
  7090. inheritFrom="AudioEvent:BaseSoundEffect"
  7091. Volume="80"
  7092. VolumeShift="-5"
  7093. Limit="3"
  7094. Type="WORLD SHROUDED EVERYONE"
  7095. SubmixSlider="SOUNDFX">
  7096. <PitchShift
  7097. Low="-5"
  7098. High="5" />
  7099. <Sound>JUImper_sworHitFlea</Sound> <Sound>JUImper_sworHitFleb</Sound> <Sound>JUImper_sworHitFlec</Sound> <Sound>JUImper_sworHitFled</Sound> <Sound>JUImper_sworHitFlee</Sound>
  7100. <Sound>JUImper_sworHitFlef</Sound>
  7101. </AudioEvent>
  7102. <AudioEvent
  7103. id="JAP_ImperialWarrior_WeaponFire_MachineGun"
  7104. inheritFrom="AudioEvent:BaseSoundEffect"
  7105. Volume="=$WEAPON_FIRE - 10"
  7106. VolumeShift="-5"
  7107. MinRange="300"
  7108. MaxRange="800"
  7109. LowPassCutoff="80"
  7110. Limit="3"
  7111. Control="INTERRUPT"
  7112. Priority="HIGH"
  7113. Type="WORLD SHROUDED EVERYONE"
  7114. SubmixSlider="SOUNDFX">
  7115. <NonInterruptibleTime
  7116. Low="0.0s"
  7117. High="0.75s" />
  7118. <PitchShift
  7119. Low="10"
  7120. High="20" />
  7121. <Sound>JUImper_weapGuna</Sound> <Sound>JUImper_weapGunb</Sound> <Sound>JUImper_weapGunc</Sound> <Sound>JUImper_weapGund</Sound> <Sound>JUImper_weapGune</Sound>
  7122. <Sound>JUImper_weapGunf</Sound> <Sound>JUImper_weapGung</Sound> <Sound>JUImper_weapGunh</Sound> <Sound>JUImper_weapGuni</Sound> <Sound>JUImper_weapGunj</Sound>
  7123. <Sound>JUImper_weapGunk</Sound> <Sound>JUImper_weapGunl</Sound>
  7124. </AudioEvent>
  7125. <!-- === JAPANESE TANKBUSTER ANTIVEHICLEINFANTRY ANTI VEHICLE INFANTRY === -->
  7126. <AudioEvent
  7127. id="JAP_Tankbuster_Select"
  7128. inheritFrom="AudioEvent:BaseSoundEffect"
  7129. Volume="40"
  7130. VolumeShift="-5"
  7131. MinVolume="35"
  7132. Limit="3"
  7133. Type="WORLD PLAYER"
  7134. SubmixSlider="SOUNDFX">
  7135. <PitchShift
  7136. Low="-5"
  7137. High="5" />
  7138. <Sound>JUTankB_selecta</Sound> <Sound>JUTankB_selectb</Sound> <Sound>JUTankB_selectc</Sound> <Sound>JUTankB_selectd</Sound> <Sound>JUTankB_selecte</Sound>
  7139. <Sound>JUTankB_selectf</Sound> <Sound>JUTankB_selectg</Sound> <Sound>JUTankB_selecth</Sound>
  7140. </AudioEvent>
  7141. <AudioEvent
  7142. id="JAP_Tankbuster_BurrowIn1"
  7143. inheritFrom="AudioEvent:BaseSoundEffect"
  7144. Volume="35"
  7145. VolumeShift="-5"
  7146. Limit="1"
  7147. Type="WORLD SHROUDED EVERYONE"
  7148. SubmixSlider="SOUNDFX">
  7149. <Delay
  7150. Low="0"
  7151. High="35" />
  7152. <PitchShift
  7153. Low="-5"
  7154. High="5" />
  7155. <Sound>JUTankB_burrIn1a</Sound>
  7156. </AudioEvent>
  7157. <AudioEvent
  7158. id="JAP_Tankbuster_BurrowIn2"
  7159. inheritFrom="AudioEvent:BaseSoundEffect"
  7160. Volume="35"
  7161. VolumeShift="-5"
  7162. Limit="1"
  7163. Type="WORLD SHROUDED EVERYONE"
  7164. SubmixSlider="SOUNDFX">
  7165. <PitchShift
  7166. Low="-5"
  7167. High="5" />
  7168. <Sound>JUTankB_burrIn2a</Sound>
  7169. </AudioEvent>
  7170. <AudioEvent
  7171. id="JAP_Tankbuster_BurrowIn2Delayed"
  7172. inheritFrom="AudioEvent:BaseSoundEffect"
  7173. Volume="35"
  7174. VolumeShift="-5"
  7175. Limit="1"
  7176. Type="WORLD SHROUDED EVERYONE"
  7177. SubmixSlider="SOUNDFX">
  7178. <Delay
  7179. Low="20"
  7180. High="25" />
  7181. <PitchShift
  7182. Low="-5"
  7183. High="5" />
  7184. <Sound>JUTankB_burrIn2a</Sound>
  7185. </AudioEvent>
  7186. <Multisound
  7187. id="JAP_Tankbuster_BurrowInMS">
  7188. <Subsound>JAP_Tankbuster_BurrowIn1</Subsound>
  7189. <Subsound>JAP_Tankbuster_BurrowIn2Delayed</Subsound>
  7190. </Multisound>
  7191. <AudioEvent
  7192. id="JAP_Tankbuster_BurrowOut"
  7193. inheritFrom="AudioEvent:BaseSoundEffect"
  7194. Volume="35"
  7195. VolumeShift="-5"
  7196. Limit="1"
  7197. Type="WORLD SHROUDED EVERYONE"
  7198. SubmixSlider="SOUNDFX">
  7199. <Delay
  7200. Low="0"
  7201. High="5" />
  7202. <PitchShift
  7203. Low="-5"
  7204. High="5" />
  7205. <Sound>JUTankB_burrOuta</Sound>
  7206. </AudioEvent>
  7207. <AudioEvent
  7208. id="JAP_Tankbuster_BurrowOut2"
  7209. inheritFrom="AudioEvent:BaseSoundEffect"
  7210. Volume="35"
  7211. VolumeShift="-5"
  7212. Limit="1"
  7213. Type="WORLD SHROUDED EVERYONE"
  7214. SubmixSlider="SOUNDFX">
  7215. <Delay
  7216. Low="0"
  7217. High="5" />
  7218. <PitchShift
  7219. Low="-5"
  7220. High="5" />
  7221. <Sound>JUTankB_burrOut2a</Sound>
  7222. </AudioEvent>
  7223. <AudioEvent
  7224. id="JAP_Tankbuster_BurrowOut2Delayed"
  7225. inheritFrom="AudioEvent:BaseSoundEffect"
  7226. Volume="35"
  7227. VolumeShift="-5"
  7228. Limit="1"
  7229. Type="WORLD SHROUDED EVERYONE"
  7230. SubmixSlider="SOUNDFX">
  7231. <Delay
  7232. Low="20"
  7233. High="25" />
  7234. <PitchShift
  7235. Low="-5"
  7236. High="5" />
  7237. <Sound>JUTankB_burrOut2a</Sound>
  7238. </AudioEvent>
  7239. <Multisound
  7240. id="JAP_Tankbuster_BurrowOutMS">
  7241. <Subsound>JAP_Tankbuster_BurrowOut</Subsound>
  7242. <Subsound>JAP_Tankbuster_BurrowOut2Delayed</Subsound>
  7243. </Multisound>
  7244. <AudioEvent
  7245. id="JAP_Tankbuster_WeaponFire"
  7246. inheritFrom="AudioEvent:BaseSoundEffect"
  7247. Volume="=$WEAPON_FIRE + 5"
  7248. VolumeShift="-10"
  7249. Limit="3"
  7250. Type="WORLD SHROUDED EVERYONE"
  7251. Control="INTERRUPT"
  7252. Priority="HIGH"
  7253. SubmixSlider="SOUNDFX">
  7254. <NonInterruptibleTime
  7255. Low="0.0s"
  7256. High="0.6s" />
  7257. <PitchShift
  7258. Low="5"
  7259. High="15" />
  7260. <Sound>JUTankB_weapFire1a</Sound>
  7261. <Sound>JUTankB_weapFire1b</Sound>
  7262. <Sound>JUTankB_weapFire1c</Sound>
  7263. <Sound>JUTankB_weapFire1d</Sound>
  7264. <Sound>JUTankB_weapFire1e</Sound>
  7265. <Sound>JUTankB_weapFire1f</Sound>
  7266. <Sound>JUTankB_weapFire1g</Sound>
  7267. <Sound>JUTankB_weapFire1h</Sound>
  7268. </AudioEvent>
  7269. <!-- === JAPANESE ROCKET ANGEL ROCKETANGEL ANTIVEHICLEINFANTRYTECH3 ANTI VEHICLE INFANTRY TECH3 === -->
  7270. <AudioEvent
  7271. id="JAP_RocketAngel_DieExplosion"
  7272. inheritFrom="AudioEvent:BaseSoundEffect"
  7273. Volume="60"
  7274. VolumeShift="-10"
  7275. Control="INTERRUPT"
  7276. Limit="3"
  7277. Type="WORLD SHROUDED EVERYONE"
  7278. SubmixSlider="SOUNDFX">
  7279. <PitchShift Low="5" High="15" />
  7280. <NonInterruptibleTime Low="0.0s" High="1.0s" />
  7281. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  7282. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  7283. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  7284. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  7285. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  7286. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  7287. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  7288. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  7289. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  7290. </AudioEvent>
  7291. <AudioEvent
  7292. id="JAP_RocketAngel_Select"
  7293. inheritFrom="AudioEvent:BaseSoundEffect"
  7294. Volume="45"
  7295. VolumeShift="-5"
  7296. MinVolume="35"
  7297. Limit="3"
  7298. Type="WORLD PLAYER"
  7299. SubmixSlider="SOUNDFX">
  7300. <PitchShift
  7301. Low="-5"
  7302. High="5" />
  7303. <Sound>JURocke_selecta</Sound> <Sound>JURocke_selectb</Sound> <Sound>JURocke_selectc</Sound> <Sound>JURocke_selectd</Sound> <Sound>JURocke_selecte</Sound>
  7304. <Sound>JURocke_selectf</Sound> <Sound>JURocke_selectg</Sound> <Sound>JURocke_selecth</Sound>
  7305. </AudioEvent>
  7306. <AudioEvent
  7307. id="JAP_RocketAngel_MoveStart"
  7308. inheritFrom="AudioEvent:BaseSoundEffect"
  7309. Volume="50"
  7310. VolumeShift="-5"
  7311. Limit="3"
  7312. Type="WORLD SHROUDED EVERYONE"
  7313. SubmixSlider="SOUNDFX">
  7314. <PitchShift
  7315. Low="-5"
  7316. High="5" />
  7317. <Sound>JURocke_moveStara</Sound> <Sound>JURocke_moveStarb</Sound> <Sound>JURocke_moveStarc</Sound> <Sound>JURocke_moveStard</Sound> <Sound>JURocke_moveStare</Sound>
  7318. <Sound>JURocke_moveStarf</Sound> <Sound>JURocke_moveStarg</Sound> <Sound>JURocke_moveStarh</Sound> <Sound>JURocke_moveStari</Sound>
  7319. </AudioEvent>
  7320. <AudioEvent
  7321. id="JAP_RocketAngel_WhipLoop"
  7322. inheritFrom="AudioEvent:BaseSoundEffect"
  7323. Volume="=$WEAPON_FIRE - 10"
  7324. VolumeShift="-5"
  7325. Limit="3"
  7326. Control="LOOP IMMEDIATE_DECAY_ON_KILL"
  7327. Type="WORLD EVERYONE"
  7328. SubmixSlider="SOUNDFX">
  7329. <Attack>JURocke_whipStrika</Attack> <Attack>JURocke_whipStrikb</Attack> <Attack>JURocke_whipStrikc</Attack> <Attack>JURocke_whipStrikd</Attack> <Attack>JURocke_whipStrike</Attack>
  7330. <Sound>JURocke_whipLoopa</Sound> <Sound>JURocke_whipLoopb</Sound> <Sound>JURocke_whipLoopc</Sound> <Sound>JURocke_whipLoopd</Sound>
  7331. <Decay>JURocke_whipEnda</Decay> <Decay>JURocke_whipEndb</Decay> <Decay>JURocke_whipEndc</Decay> <Decay>JURocke_whipEndd</Decay> <Decay>JURocke_whipEnde</Decay>
  7332. <Decay>JURocke_whipEndf</Decay> <Decay>JURocke_whipEndg</Decay>
  7333. </AudioEvent>
  7334. <AudioEvent
  7335. id="JAP_RocketAngel_WeaponFire_Missile"
  7336. inheritFrom="AudioEvent:BaseSoundEffect"
  7337. Volume="=$WEAPON_FIRE - 5"
  7338. VolumeShift="-5"
  7339. Limit="3"
  7340. Control="INTERRUPT"
  7341. Priority="HIGH"
  7342. Type="WORLD SHROUDED EVERYONE"
  7343. SubmixSlider="SOUNDFX">
  7344. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  7345. <PitchShift
  7346. Low="6"
  7347. High="10" />
  7348. <Sound>JURocke_weapMissa</Sound> <Sound>JURocke_weapMissb</Sound> <Sound>JURocke_weapMissc</Sound> <Sound>JURocke_weapMissd</Sound> <Sound>JURocke_weapMisse</Sound>
  7349. <Sound>JURocke_weapMissf</Sound> <Sound>JURocke_weapMissg</Sound> <Sound>JURocke_weapMissh</Sound> <Sound>JURocke_weapMissi</Sound> <Sound>JURocke_weapMissj</Sound>
  7350. <Sound>JURocke_weapMissk</Sound>
  7351. </AudioEvent>
  7352. <AudioEvent
  7353. id="JAP_RocketAngel_Toggle_UseLaserWhip"
  7354. inheritFrom="AudioEvent:BaseSoundEffect"
  7355. Volume="85"
  7356. VolumeShift="-5"
  7357. MinVolume="75"
  7358. Limit="2"
  7359. Type="WORLD PLAYER"
  7360. SubmixSlider="SOUNDFX">
  7361. <Delay
  7362. Low="0"
  7363. High="50" />
  7364. <PitchShift
  7365. Low="-15"
  7366. High="5" />
  7367. <Sound>JURocke_guiWhipa</Sound>
  7368. </AudioEvent>
  7369. <!-- === JAPANESE YARI MINI SUB YARIMINISUB NAVY SCOUT SHIP === -->
  7370. <AudioEvent
  7371. id="JAP_YariSub_Select"
  7372. inheritFrom="AudioEvent:BaseSoundEffect"
  7373. Volume="50"
  7374. VolumeShift="-5"
  7375. MinVolume="40"
  7376. Limit="3"
  7377. Type="WORLD PLAYER"
  7378. SubmixSlider="SOUNDFX">
  7379. <PitchShift
  7380. Low="-5"
  7381. High="5" />
  7382. <Sound>JUYari_selectA</Sound> <Sound>JUYari_selectB</Sound> <Sound>JUYari_selectC</Sound> <Sound>JUYari_selectD</Sound> <Sound>JUYari_selectE</Sound>
  7383. </AudioEvent>
  7384. <AudioEvent
  7385. id="JAP_YariSub_MoveStart"
  7386. inheritFrom="AudioEvent:BaseSoundEffect"
  7387. Volume="45"
  7388. VolumeShift="-5"
  7389. Limit="3"
  7390. Type="WORLD SHROUDED EVERYONE"
  7391. SubmixSlider="SOUNDFX">
  7392. <PitchShift
  7393. Low="-5"
  7394. High="5" />
  7395. <Sound>JUYari_movStartA</Sound> <Sound>JUYari_movStartB</Sound> <Sound>JUYari_movStartC</Sound> <Sound>JUYari_movStartD</Sound> <Sound>JUYari_movStartE</Sound> <Sound>JUYari_movStartF</Sound> <Sound>JUYari_movStartG</Sound>
  7396. </AudioEvent>
  7397. <AudioEvent
  7398. id="JAP_YariSub_TorpedoFire"
  7399. inheritFrom="AudioEvent:BaseSoundEffect"
  7400. Volume="=$WEAPON_FIRE + 5"
  7401. VolumeShift="-5"
  7402. Limit="3"
  7403. Control="INTERRUPT"
  7404. Priority="HIGH"
  7405. Type="WORLD SHROUDED EVERYONE"
  7406. SubmixSlider="SOUNDFX">
  7407. <NonInterruptibleTime Low="0.0s" High="2.0s" />
  7408. <PitchShift
  7409. Low="-5"
  7410. High="5" />
  7411. <Sound>JUYari_torpedoFireA</Sound> <Sound>JUYari_torpedoFireB</Sound> <Sound>JUYari_torpedoFireC</Sound> <Sound>JUYari_torpedoFireD</Sound> <Sound>JUYari_torpedoFireE</Sound> <Sound>JUYari_torpedoFireF</Sound>
  7412. </AudioEvent>
  7413. <AudioEvent
  7414. id="JAP_YariSub_TorpedoExplo"
  7415. inheritFrom="AudioEvent:BaseSoundEffect"
  7416. Volume="=$WEAPON_IMPACT - 10"
  7417. VolumeShift="-5"
  7418. Limit="3"
  7419. Control="INTERRUPT"
  7420. Priority="HIGH"
  7421. Type="WORLD SHROUDED EVERYONE"
  7422. SubmixSlider="SOUNDFX">
  7423. <NonInterruptibleTime Low="0.0s" High="2.0s" />
  7424. <Delay Low="0" High="33" />
  7425. <PitchShift
  7426. Low="-5"
  7427. High="5" />
  7428. <Sound>JUYari_torpedoExploA</Sound> <Sound>JUYari_torpedoExploB</Sound> <Sound>JUYari_torpedoExploC</Sound> <Sound>JUYari_torpedoExploD</Sound> <Sound>JUYari_torpedoExploE</Sound> <Sound>JUYari_torpedoExploF</Sound>
  7429. </AudioEvent>
  7430. <AudioEvent
  7431. id="JAP_YariSub_TorpedoImpactWater"
  7432. inheritFrom="AudioEvent:BaseSoundEffect"
  7433. Volume="=$WEAPON_IMPACT - 10"
  7434. VolumeShift="-10"
  7435. Control="INTERRUPT"
  7436. Limit="3"
  7437. Priority="HIGH"
  7438. Type="WORLD SHROUDED EVERYONE"
  7439. SubmixSlider="SOUNDFX">
  7440. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  7441. <Delay Low="0" High="33" />
  7442. <PitchShift Low="-5" High="5" />
  7443. <Sound>WIFootS_water1a</Sound>
  7444. <Sound>WIFootS_water1b</Sound>
  7445. <Sound>WIFootS_water1c</Sound>
  7446. <Sound>WIFootS_water1d</Sound>
  7447. <Sound>WIFootS_water1e</Sound>
  7448. <Sound>WIFootS_water1f</Sound>
  7449. <Sound>WIFootS_water1g</Sound>
  7450. <Sound>WIFootS_water1h</Sound>
  7451. <Sound>WIFootS_water1i</Sound>
  7452. </AudioEvent>
  7453. <AudioEvent
  7454. id="JAP_YariSub_Kamikaze"
  7455. inheritFrom="AudioEvent:BaseSoundEffect"
  7456. Volume="=$WEAPON_FIRE + 35"
  7457. VolumeShift="-10"
  7458. Limit="3"
  7459. Type="WORLD SHROUDED EVERYONE"
  7460. Control="INTERRUPT"
  7461. Priority="HIGH"
  7462. SubmixSlider="SOUNDFX">
  7463. <Delay Low="0" High="33" />
  7464. <NonInterruptibleTime
  7465. Low="0.0s"
  7466. High="0.75s" />
  7467. <PitchShift
  7468. Low="-25"
  7469. High="-15" />
  7470. <Sound>JUYari_kamikazeA</Sound> <Sound>JUYari_kamikazeB</Sound> <Sound>JUYari_kamikazeC</Sound> <Sound>JUYari_kamikazeD</Sound>
  7471. </AudioEvent>
  7472. <AudioEvent
  7473. id="JAP_YariSub_KamikazeExplo"
  7474. inheritFrom="AudioEvent:BaseSoundEffect"
  7475. Volume="=$WEAPON_IMPACT + 25"
  7476. VolumeShift="-10"
  7477. Limit="3"
  7478. Type="WORLD SHROUDED EVERYONE"
  7479. Control="INTERRUPT"
  7480. Priority="HIGH"
  7481. SubmixSlider="SOUNDFX">
  7482. <Delay Low="0" High="33" />
  7483. <NonInterruptibleTime
  7484. Low="0.0s"
  7485. High="0.75s" />
  7486. <PitchShift
  7487. Low="-5"
  7488. High="5" />
  7489. <Sound>JUYari_kamikazeExploA</Sound> <Sound>JUYari_kamikazeExploB</Sound> <Sound>JUYari_kamikazeExploC</Sound>
  7490. </AudioEvent>
  7491. <!-- === JAPANESE YURIKO OMEGA COMMANDOTECH1 COMMANDO TECH1 === -->
  7492. <AudioEvent
  7493. id="JAP_YurikoOmega_Select"
  7494. inheritFrom="AudioEvent:BaseSoundEffect"
  7495. Volume="60"
  7496. VolumeShift="-5"
  7497. MinVolume="50"
  7498. Limit="3"
  7499. Type="WORLD PLAYER"
  7500. SubmixSlider="SOUNDFX">
  7501. <PitchShift
  7502. Low="-5"
  7503. High="5" />
  7504. <Sound>JUYurik_selecta</Sound> <Sound>JUYurik_selectb</Sound> <Sound>JUYurik_selectc</Sound> <Sound>JUYurik_selectd</Sound> <Sound>JUYurik_selecte</Sound>
  7505. <Sound>JUYurik_selectf</Sound> <Sound>JUYurik_selectg</Sound> <Sound>JUYurik_selecth</Sound> <Sound>JUYurik_selecti</Sound> <Sound>JUYurik_selectj</Sound>
  7506. </AudioEvent>
  7507. <AudioEvent
  7508. id="JAP_YurikoOmega_MoveStart"
  7509. inheritFrom="AudioEvent:BaseSoundEffect"
  7510. Volume="30"
  7511. VolumeShift="-5"
  7512. Limit="3"
  7513. Type="WORLD SHROUDED EVERYONE"
  7514. SubmixSlider="SOUNDFX">
  7515. <PitchShift
  7516. Low="-5"
  7517. High="5" />
  7518. <Sound>JUYurik_moveStara</Sound> <Sound>JUYurik_moveStarb</Sound> <Sound>JUYurik_moveStarc</Sound> <Sound>JUYurik_moveStard</Sound> <Sound>JUYurik_moveStare</Sound>
  7519. <Sound>JUYurik_moveStarf</Sound> <Sound>JUYurik_moveStarg</Sound> <Sound>JUYurik_moveStarh</Sound> <Sound>JUYurik_moveStari</Sound> <Sound>JUYurik_moveStarj</Sound>
  7520. </AudioEvent>
  7521. <AudioEvent
  7522. id="JAP_YurikoOmega_PsychoKineticBurst"
  7523. inheritFrom="AudioEvent:BaseSoundEffect"
  7524. Volume="90"
  7525. Limit="3"
  7526. Type="WORLD SHROUDED EVERYONE"
  7527. SubmixSlider="SOUNDFX">
  7528. <Sound>JUYuriko_psychoBurstD</Sound> <Sound>JUYuriko_psychoBurstE</Sound> <Sound>JUYuriko_psychoBurstF</Sound>
  7529. </AudioEvent>
  7530. <AudioEvent
  7531. id="JAP_YurikoOmega_PsyonicLoop"
  7532. inheritFrom="AudioEvent:BaseSoundEffect"
  7533. Volume="50"
  7534. VolumeShift="-5"
  7535. Limit="3"
  7536. Control="LOOP INTERRUPT FADE_ON_KILL"
  7537. Type="WORLD SHROUDED EVERYONE"
  7538. SubmixSlider="SOUNDFX">
  7539. <Attack>JUYurik_psyoLoop1a</Attack> <Attack>JUYurik_psyoLoop1b</Attack> <Attack>JUYurik_psyoLoop1c</Attack> <Attack>JUYurik_psyoLoop1d</Attack>
  7540. <Attack>JUYurik_psyoLoop1e</Attack> <Attack>JUYurik_psyoLoop1f</Attack> <Attack>JUYurik_psyoLoop1g</Attack>
  7541. <Sound>JUYurik_psyoLoop2a</Sound> <Sound>JUYurik_psyoLoop2b</Sound> <Sound>JUYurik_psyoLoop2c</Sound> <Sound>JUYurik_psyoLoop2d</Sound>
  7542. <Sound>JUYurik_psyoLoop2e</Sound>
  7543. <Decay>JUYurik_psyoLoop3a</Decay> <Decay>JUYurik_psyoLoop3b</Decay> <Decay>JUYurik_psyoLoop3c</Decay> <Decay>JUYurik_psyoLoop3d</Decay>
  7544. <Decay>JUYurik_psyoLoop3e</Decay> <Decay>JUYurik_psyoLoop3f</Decay> <Decay>JUYurik_psyoLoop3g</Decay>
  7545. </AudioEvent>
  7546. <AudioEvent
  7547. id="JAP_YurikoOmega_PsyonicVehicleLiftStart"
  7548. inheritFrom="AudioEvent:BaseSoundEffect"
  7549. Volume="50"
  7550. Limit="3"
  7551. Type="WORLD SHROUDED EVERYONE"
  7552. SubmixSlider="SOUNDFX">
  7553. <PitchShift
  7554. Low="-5"
  7555. High="5" />
  7556. <Delay
  7557. Low="50"
  7558. High="150" />
  7559. <Sound>JUYurik_psyoStara</Sound> <Sound>JUYurik_psyoStarb</Sound> <Sound>JUYurik_psyoStarc</Sound> <Sound>JUYurik_psyoStard</Sound>
  7560. <Sound>JUYurik_psyoStare</Sound> <Sound>JUYurik_psyoStarf</Sound>
  7561. </AudioEvent>
  7562. <Multisound
  7563. id="JAP_YurikoOmega_PsyonicLoopMS">
  7564. <Subsound>JAP_YurikoOmega_PsyonicLoop</Subsound>
  7565. <Subsound>JAP_YurikoOmega_PsyonicVehicleLiftStart</Subsound>
  7566. </Multisound>
  7567. <AudioEvent
  7568. id="JAP_YurikoOmega_PsyonicEndExplodeMetal"
  7569. inheritFrom="AudioEvent:BaseSoundEffect"
  7570. Volume="35"
  7571. Limit="3"
  7572. Type="WORLD SHROUDED EVERYONE"
  7573. SubmixSlider="SOUNDFX">
  7574. <PitchShift
  7575. Low="-5"
  7576. High="5" />
  7577. <Delay
  7578. Low="50"
  7579. High="150" />
  7580. <Sound>JUYurik_psyoExpla</Sound> <Sound>JUYurik_psyoExplb</Sound> <Sound>JUYurik_psyoExplc</Sound> <Sound>JUYurik_psyoExpld</Sound>
  7581. <Sound>JUYurik_psyoExple</Sound> <Sound>JUYurik_psyoExplf</Sound>
  7582. </AudioEvent>
  7583. <AudioEvent
  7584. id="JAP_YurikoOmega_PsyonicEndExplode"
  7585. inheritFrom="AudioEvent:BaseSoundEffect"
  7586. Volume="35"
  7587. VolumeShift="-5"
  7588. Limit="3"
  7589. Type="WORLD EVERYONE"
  7590. SubmixSlider="SOUNDFX">
  7591. <PitchShift
  7592. Low="-30"
  7593. High="-20" />
  7594. <Sound>APTimeB_explSmala</Sound> <Sound>APTimeB_explSmalb</Sound> <Sound>APTimeB_explSmalc</Sound> <Sound>APTimeB_explSmald</Sound>
  7595. </AudioEvent>
  7596. <Multisound
  7597. id="JAP_YurikoOmega_PsyonicEndExplodeMS">
  7598. <Subsound>JAP_YurikoOmega_PsyonicEndExplodeMetal</Subsound>
  7599. <Subsound>JAP_YurikoOmega_PsyonicEndExplode</Subsound>
  7600. </Multisound>
  7601. <!-- === SOVIET SOVIET SOVIET === -->
  7602. <!-- === SOVIET SOVIET SOVIET === -->
  7603. <!-- === SOVIET APOCALYPSE TANK APOCALYPSETANK APOC TANK APOCTANK === -->
  7604. <AudioEvent
  7605. id="SOV_ApocalypseTank_CannonFire"
  7606. inheritFrom="AudioEvent:BaseSoundEffect"
  7607. Volume="=$WEAPON_FIRE + 20"
  7608. VolumeShift="-15"
  7609. Limit="3"
  7610. Type="WORLD SHROUDED EVERYONE"
  7611. Control="INTERRUPT"
  7612. Priority="HIGH"
  7613. SubmixSlider="SOUNDFX">
  7614. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  7615. <PitchShift
  7616. Low="-10"
  7617. High="10" />
  7618. <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
  7619. <Sound>SUApoca_cannone</Sound>
  7620. </AudioEvent>
  7621. <AudioEvent
  7622. id="SOV_ApocalypseTank_HarpoonLoop"
  7623. inheritFrom="AudioEvent:BaseSoundEffect"
  7624. Volume="=$WEAPON_FIRE"
  7625. VolumeShift="-5"
  7626. Limit="3"
  7627. Control="LOOP FADE_ON_KILL FADE_ON_START"
  7628. Priority="HIGH"
  7629. Type="WORLD SHROUDED EVERYONE"
  7630. SubmixSlider="SOUNDFX">
  7631. <PitchShift
  7632. Low="-5"
  7633. High="5" />
  7634. <Sound>SUApoca_harpLoopa</Sound> <Sound>SUApoca_harpLoopb</Sound> <Sound>SUApoca_harpLoopc</Sound>
  7635. </AudioEvent>
  7636. <AudioEvent
  7637. id="SOV_Apocalypse_IdleLoop"
  7638. inheritFrom="AudioEvent:BaseSoundEffect"
  7639. Volume="45"
  7640. VolumeShift="-5"
  7641. MinRange="100"
  7642. MaxRange="300"
  7643. Control="LOOP FADE_ON_KILL FADE_ON_START"
  7644. Limit="3"
  7645. Priority="LOWEST"
  7646. Type="WORLD SHROUDED EVERYONE"
  7647. SubmixSlider="SOUNDFX">
  7648. <PitchShift
  7649. Low="-15"
  7650. High="-5" />
  7651. <Sound>SUApoca_idlLoopa</Sound> <Sound>SUApoca_idlLoopb</Sound> <Sound>SUApoca_idlLoopc</Sound> <Sound>SUApoca_idlLoopd</Sound> <Sound>SUApoca_idlLoope</Sound> <Sound>SUApoca_idlLoopf</Sound>
  7652. <Sound>SUApoca_idlLoopg</Sound> <Sound>SUApoca_idlLooph</Sound>
  7653. </AudioEvent>
  7654. <AudioEvent
  7655. id="SOV_Apocalypse_MoveLoop"
  7656. inheritFrom="AudioEvent:BaseSoundEffect"
  7657. Volume="60"
  7658. VolumeShift="-5"
  7659. MinRange="100"
  7660. MaxRange="700"
  7661. Limit="3"
  7662. Control="LOOP FADE_ON_KILL FADE_ON_START"
  7663. Type="WORLD SHROUDED EVERYONE"
  7664. SubmixSlider="SOUNDFX">
  7665. <PitchShift
  7666. Low="-25"
  7667. High="-15" />
  7668. <Sound>SUApoca_movLoopa</Sound> <Sound>SUApoca_movLoopb</Sound> <Sound>SUApoca_movLoopc</Sound> <Sound>SUApoca_movLoopd</Sound> <Sound>SUApoca_movLoope</Sound> <Sound>SUApoca_movLoopf</Sound>
  7669. <Sound>SUApoca_movLoopg</Sound> <Sound>SUApoca_movLooph</Sound> <Sound>SUApoca_movLoopi</Sound>
  7670. </AudioEvent>
  7671. <AudioEvent
  7672. id="SOV_Apocalypse_MoveStart"
  7673. inheritFrom="AudioEvent:BaseSoundEffect"
  7674. Volume="50"
  7675. VolumeShift="-5"
  7676. Limit="3"
  7677. Type="WORLD SHROUDED EVERYONE"
  7678. SubmixSlider="SOUNDFX">
  7679. <PitchShift
  7680. Low="-15"
  7681. High="-5" />
  7682. <Delay
  7683. Low="0"
  7684. High="150" />
  7685. <Sound>SUApoca_movStarta</Sound> <Sound>SUApoca_movStartb</Sound> <Sound>SUApoca_movStartc</Sound> <Sound>SUApoca_movStartd</Sound> <Sound>SUApoca_movStarte</Sound> <Sound>SUApoca_movStartf</Sound>
  7686. </AudioEvent>
  7687. <AudioEvent
  7688. id="SOV_Apocalypse_Select"
  7689. inheritFrom="AudioEvent:BaseSoundEffect"
  7690. Volume="50"
  7691. VolumeShift="-5"
  7692. MinVolume="40"
  7693. Limit="3"
  7694. Type="WORLD PLAYER"
  7695. SubmixSlider="SOUNDFX">
  7696. <PitchShift
  7697. Low="-20"
  7698. High="-10" />
  7699. <Sound>SUv4Miss_selecta</Sound> <Sound>SUv4Miss_selectb</Sound> <Sound>SUv4Miss_selectc</Sound> <Sound>SUv4Miss_selectd</Sound>
  7700. </AudioEvent>
  7701. <AudioEvent
  7702. id="SOV_Apocalypse_WeaponHarpoon"
  7703. inheritFrom="AudioEvent:BaseSoundEffect"
  7704. Volume="=$WEAPON_FIRE + 25"
  7705. VolumeShift="-5"
  7706. Limit="3"
  7707. Control="INTERRUPT"
  7708. Priority="HIGH"
  7709. Type="WORLD SHROUDED EVERYONE"
  7710. SubmixSlider="SOUNDFX">
  7711. <PitchShift
  7712. Low="-5"
  7713. High="5" />
  7714. <Sound>SUApoc_wea2A</Sound> <Sound>SUApoc_wea2B</Sound>
  7715. </AudioEvent>
  7716. <AudioEvent
  7717. id="SOV_Apocalypse_WeaponGrinder"
  7718. inheritFrom="AudioEvent:BaseSoundEffect"
  7719. Volume="=$WEAPON_FIRE + 30"
  7720. VolumeShift="-5"
  7721. Limit="3"
  7722. Priority="HIGH"
  7723. Type="WORLD SHROUDED EVERYONE"
  7724. SubmixSlider="SOUNDFX">
  7725. <PitchShift
  7726. Low="-5"
  7727. High="5" />
  7728. <Sound>SUApoc_wea3A</Sound>
  7729. </AudioEvent>
  7730. <AudioEvent
  7731. id="SOV_Apocalypse_WeaponStartup"
  7732. inheritFrom="AudioEvent:BaseSoundEffect"
  7733. Volume="85"
  7734. VolumeShift="-5"
  7735. Limit="3"
  7736. Type="WORLD SHROUDED EVERYONE"
  7737. Control="LOOP FADE_ON_KILL"
  7738. SubmixSlider="SOUNDFX">
  7739. <PitchShift
  7740. Low="-5"
  7741. High="5" />
  7742. </AudioEvent>
  7743. <!-- === SOVIET BULLFROG TRANSPORT BULL FROG TANK BOAT ANTIAIRSHIP ANTI AIR SHIP=== -->
  7744. <AudioEvent
  7745. id="SOV_BullFrog_FlakCanonFire"
  7746. inheritFrom="AudioEvent:BaseSoundEffect"
  7747. Volume="=$WEAPON_FIRE + 5"
  7748. VolumeShift="-15"
  7749. Limit="3"
  7750. Type="WORLD SHROUDED EVERYONE"
  7751. Control="INTERRUPT"
  7752. Priority="HIGH"
  7753. SubmixSlider="SOUNDFX">
  7754. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  7755. <PitchShift
  7756. Low="-10"
  7757. High="10" />
  7758. <Sound>SUBull_flakCana</Sound> <Sound>SUBull_flakCanb</Sound> <Sound>SUBull_flakCanc</Sound> <Sound>SUBull_flakCand</Sound>
  7759. <Sound>SUBull_flakCane</Sound> <Sound>SUBull_flakCanf</Sound>
  7760. </AudioEvent>
  7761. <AudioEvent
  7762. id="SOV_Bullfrog_IdleLoopWater"
  7763. inheritFrom="AudioEvent:BaseSoundEffect"
  7764. Volume="50"
  7765. VolumeShift="-5"
  7766. MinRange="100"
  7767. MaxRange="300"
  7768. Control="LOOP"
  7769. Limit="3"
  7770. Priority="LOWEST"
  7771. Type="WORLD SHROUDED EVERYONE"
  7772. SubmixSlider="SOUNDFX">
  7773. <PitchShift
  7774. Low="-5"
  7775. High="5" />
  7776. <Sound>SUBullf_idleLoopWatera</Sound> <Sound>SUBullf_idleLoopWaterb</Sound> <Sound>SUBullf_idleLoopWaterc</Sound> <Sound>SUBullf_idleLoopWaterd</Sound>
  7777. </AudioEvent>
  7778. <AudioEvent
  7779. id="SOV_BullFrog_ManCannonLaunch"
  7780. inheritFrom="AudioEvent:BaseSoundEffect"
  7781. Volume="55"
  7782. VolumeShift="-5"
  7783. Limit="3"
  7784. Control="INTERRUPT"
  7785. Type="WORLD SHROUDED EVERYONE"
  7786. SubmixSlider="SOUNDFX">
  7787. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  7788. <PitchShift
  7789. Low="-5"
  7790. High="5" />
  7791. <Sound>SUBullf_manLaunchA</Sound> <Sound>SUBullf_manLaunchB</Sound> <Sound>SUBullf_manLaunchC</Sound> <Sound>SUBullf_manLaunchD</Sound>
  7792. </AudioEvent>
  7793. <AudioEvent
  7794. id="SOV_Bullfrog_MoveStartWater"
  7795. inheritFrom="AudioEvent:BaseSoundEffect"
  7796. Volume="45"
  7797. VolumeShift="-5"
  7798. Limit="3"
  7799. Type="WORLD SHROUDED EVERYONE"
  7800. SubmixSlider="SOUNDFX">
  7801. <PitchShift
  7802. Low="-5"
  7803. High="5" />
  7804. <Sound>SUBullf_movStartWatera</Sound> <Sound>SUBullf_movStartWaterb</Sound> <Sound>SUBullf_movStartWaterc</Sound> <Sound>SUBullf_movStartWaterd</Sound>
  7805. <Sound>SUBullf_movStartWatere</Sound> <Sound>SUBullf_movStartWaterf</Sound>
  7806. </AudioEvent>
  7807. <AudioEvent
  7808. id="SOV_Bullfrog_MoveStartLand"
  7809. inheritFrom="AudioEvent:BaseSoundEffect"
  7810. Volume="45"
  7811. VolumeShift="-5"
  7812. Limit="3"
  7813. Type="WORLD SHROUDED EVERYONE"
  7814. SubmixSlider="SOUNDFX">
  7815. <PitchShift
  7816. Low="-5"
  7817. High="5" />
  7818. <Sound>SUBullf_movStartLanda</Sound> <Sound>SUBullf_movStartLandb</Sound> <Sound>SUBullf_movStartLandc</Sound> <Sound>SUBullf_movStartLandd</Sound>
  7819. <Sound>SUBullf_movStartLande</Sound> <Sound>SUBullf_movStartLandf</Sound> <Sound>SUBullf_movStartLandg</Sound> <Sound>SUBullf_movStartLandh</Sound>
  7820. </AudioEvent>
  7821. <AudioEvent
  7822. id="SOV_Bullfrog_MoveByLoopWater"
  7823. inheritFrom="AudioEvent:BaseSoundEffect"
  7824. Volume="30"
  7825. VolumeShift="-10"
  7826. Limit="3"
  7827. Control="LOOP FADE_ON_KILL"
  7828. Priority="LOW"
  7829. Type="WORLD SHROUDED EVERYONE"
  7830. SubmixSlider="SOUNDFX">
  7831. <PitchShift
  7832. Low="-5"
  7833. High="5" />
  7834. <Delay
  7835. Low="40"
  7836. High="80" />
  7837. <Sound>SUBullf_movByLoopWatera</Sound> <Sound>SUBullf_movByLoopWaterb</Sound> <Sound>SUBullf_movByLoopWaterc</Sound> <Sound>SUBullf_movByLoopWaterd</Sound>
  7838. <Sound>SUBullf_movByLoopWatere</Sound> <Sound>SUBullf_movByLoopWaterf</Sound>
  7839. </AudioEvent>
  7840. <Multisound
  7841. id="SOV_Bullfrog_MoveLoopWaterMS">
  7842. <Subsound>SOV_Bullfrog_MoveByLoopWater</Subsound>
  7843. <Subsound>Ship_Small_MoveLoopWater</Subsound>
  7844. </Multisound>
  7845. <AudioEvent
  7846. id="SOV_Bullfrog_SelectWater"
  7847. inheritFrom="AudioEvent:BaseSoundEffect"
  7848. Volume="50"
  7849. VolumeShift="-5"
  7850. MinVolume="40"
  7851. Limit="3"
  7852. Type="WORLD PLAYER"
  7853. SubmixSlider="SOUNDFX">
  7854. <PitchShift
  7855. Low="-5"
  7856. High="5" />
  7857. <Sound>SUBullf_selectWatera</Sound> <Sound>SUBullf_selectWaterb</Sound> <Sound>SUBullf_selectWaterc</Sound> <Sound>SUBullf_selectWaterd</Sound> <Sound>SUBullf_selectWatere</Sound>
  7858. </AudioEvent>
  7859. <AudioEvent
  7860. id="SOV_Bullfrog_SelectLand"
  7861. inheritFrom="AudioEvent:BaseSoundEffect"
  7862. Volume="50"
  7863. VolumeShift="-5"
  7864. MinVolume="40"
  7865. Limit="3"
  7866. Type="WORLD PLAYER"
  7867. SubmixSlider="SOUNDFX">
  7868. <PitchShift
  7869. Low="-5"
  7870. High="5" />
  7871. <Sound>SUBullf_selectLanda</Sound> <Sound>SUBullf_selectLandb</Sound> <Sound>SUBullf_selectLandc</Sound> <Sound>SUBullf_selectLandd</Sound> <Sound>SUBullf_selectLande</Sound>
  7872. <Sound>SUBullf_selectLandf</Sound> <Sound>SUBullf_selectLandg</Sound> <Sound>SUBullf_selectLandh</Sound>
  7873. </AudioEvent>
  7874. <!-- === SOVIET BEAR === -->
  7875. <AudioEvent
  7876. id="SOV_Bear_AmbientDelayedLoop"
  7877. inheritFrom="AudioEvent:BaseUnitResponse"
  7878. Volume="25"
  7879. VolumeShift="-15"
  7880. MinVolume="0"
  7881. Control="LOOP"
  7882. Priority="LOWEST"
  7883. Type="WORLD SHROUDED EVERYONE VOICE"
  7884. SubmixSlider="SOUNDFX">
  7885. <Delay
  7886. Low="10000"
  7887. High="25000" />
  7888. <PerFilePitchShift
  7889. Low="-3"
  7890. High="3" />
  7891. <Sound>SUBear_voiSelectc</Sound> <Sound>SUBear_voiSelectd</Sound> <Sound>SUBear_voiSelecte</Sound>
  7892. <Sound>SUBear_voiMovea</Sound> <Sound>SUBear_voiMoveb</Sound> <Sound>SUBear_voiMovec</Sound> <Sound>SUBear_voiMoved</Sound> <Sound>SUBear_voiMovee</Sound>
  7893. </AudioEvent>
  7894. <AudioEvent
  7895. id="SOV_Bear_footstep"
  7896. inheritFrom="AudioEvent:BaseSoundEffect"
  7897. Volume="25"
  7898. VolumeShift="-5"
  7899. Priority = "LOW"
  7900. Control = "INTERRUPT"
  7901. Limit="3"
  7902. Type="WORLD SHROUDED EVERYONE"
  7903. SubmixSlider="SOUNDFX">
  7904. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  7905. <PitchShift
  7906. Low="-5"
  7907. High="5" />
  7908. <Sound>WIFootS_dirtA01</Sound>
  7909. <Sound>WIFootS_dirtA02</Sound>
  7910. <Sound>WIFootS_dirtA03</Sound>
  7911. <Sound>WIFootS_dirtA04</Sound>
  7912. <Sound>WIFootS_dirtA05</Sound>
  7913. <Sound>WIFootS_dirtA06</Sound>
  7914. <Sound>WIFootS_dirtA07</Sound>
  7915. <Sound>WIFootS_dirtA08</Sound>
  7916. <Sound>SUBear_footstepa</Sound>
  7917. <Sound>SUBear_footstepb</Sound>
  7918. <Sound>SUBear_footstepc</Sound>
  7919. <Sound>SUBear_footstepd</Sound>
  7920. <Sound>SUBear_footstepe</Sound>
  7921. <Sound>SUBear_footstepf</Sound>
  7922. <Sound>SUBear_footstepg</Sound>
  7923. <Sound>SUBear_footsteph</Sound>
  7924. </AudioEvent>
  7925. <AudioEvent
  7926. id="SOV_Bear_MoveStartWater"
  7927. inheritFrom="AudioEvent:BaseSoundEffect"
  7928. Volume="30"
  7929. VolumeShift="-15"
  7930. Limit="3"
  7931. Type="WORLD SHROUDED EVERYONE"
  7932. SubmixSlider="SOUNDFX">
  7933. <PitchShift
  7934. Low="-15"
  7935. High="-6" />
  7936. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  7937. </AudioEvent>
  7938. <AudioEvent
  7939. id="SOV_Bear_ParachuteOpen"
  7940. inheritFrom="AudioEvent:BaseSoundEffect"
  7941. Volume="60"
  7942. VolumeShift="-5"
  7943. Limit="3"
  7944. Type="WORLD SHROUDED EVERYONE"
  7945. SubmixSlider="SOUNDFX">
  7946. <PitchShift
  7947. Low="-5"
  7948. High="5" />
  7949. <Sound>TEMP_RA2_gparacha</Sound> <Sound>TEMP_RA2_gparachb</Sound> <Sound>TEMP_RA2_gparachc</Sound>
  7950. </AudioEvent>
  7951. <AudioEvent
  7952. id="SOV_Bear_RoarStun"
  7953. inheritFrom="AudioEvent:BaseUnitResponse"
  7954. Volume="95"
  7955. MinVolume="0"
  7956. VolumeShift="-10"
  7957. Limit="2"
  7958. Priority="HIGH"
  7959. Type="WORLD SHROUDED EVERYONE VOICE"
  7960. SubmixSlider="SOUNDFX">
  7961. <Delay
  7962. Low="0"
  7963. High="75" />
  7964. <PitchShift
  7965. Low="-5"
  7966. High="5" />
  7967. <Sound>SUBear_roara</Sound>
  7968. </AudioEvent>
  7969. <AudioEvent
  7970. id="SOV_Bear_SelectWater"
  7971. inheritFrom="AudioEvent:BaseSoundEffect"
  7972. Volume="35"
  7973. VolumeShift="-10"
  7974. MinVolume="30"
  7975. Limit="3"
  7976. Type="WORLD PLAYER"
  7977. SubmixSlider="SOUNDFX">
  7978. <PitchShift
  7979. Low="-15"
  7980. High="-6" />
  7981. <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
  7982. <Sound>SUComma_selWaterf</Sound>
  7983. </AudioEvent>
  7984. <AudioEvent
  7985. id="SOV_Bear_VoiceAttack"
  7986. inheritFrom="AudioEvent:BaseUnitResponse"
  7987. Volume="100"
  7988. MinVolume="90"
  7989. Priority="HIGH"
  7990. Type="WORLD PLAYER VOICE"
  7991. SubmixSlider="SOUNDFX">
  7992. <PitchShift
  7993. Low="-3"
  7994. High="3" />
  7995. <Sound>SUBear_voiSelecta</Sound>
  7996. <Sound>SUBear_voiAttacka</Sound> <Sound>SUBear_voiAttackb</Sound> <Sound>SUBear_voiAttackc</Sound> <Sound>SUBear_voiAttackd</Sound>
  7997. <Sound>SUBear_voiAttacke</Sound>
  7998. </AudioEvent>
  7999. <AudioEvent
  8000. id="SOV_Bear_VoiceCreate"
  8001. inheritFrom="AudioEvent:BaseUnitResponse"
  8002. Volume="90"
  8003. MinVolume="80"
  8004. Priority="HIGH"
  8005. Type="WORLD PLAYER VOICE"
  8006. SubmixSlider="SOUNDFX">
  8007. <PitchShift
  8008. Low="-3"
  8009. High="3" />
  8010. <Sound>SUBear_voiSelectb</Sound>
  8011. </AudioEvent>
  8012. <AudioEvent
  8013. id="SOV_Bear_VoiceDieOnLand"
  8014. inheritFrom="AudioEvent:BaseSoundEffect"
  8015. Volume="70"
  8016. Type="WORLD SHROUDED EVERYONE VOICE"
  8017. SubmixSlider="SOUNDFX">
  8018. <PitchShift
  8019. Low="-10"
  8020. High="10" />
  8021. <!-- <Sound>SUBear_voiDieLanda</Sound> <Sound>SUBear_voiDieLandb</Sound> <Sound>SUBear_voiDieLandc</Sound> <Sound>SUBear_voiDieLandd</Sound>
  8022. <Sound>SUBear_voiDieLande</Sound>
  8023. <Sound>SUBear_voiDieWatea</Sound> <Sound>SUBear_voiDieWateb</Sound> <Sound>SUBear_voiDieWatec</Sound>
  8024. <Sound>SUBear_voiDieWatee</Sound> <Sound>SUBear_voiDieWatef</Sound> -->
  8025. <Sound>SUBear_voiSelecta</Sound>
  8026. <Sound>SUBear_voiSelectc</Sound> <Sound>SUBear_voiSelectd</Sound> <Sound>SUBear_voiSelecte</Sound>
  8027. <Sound>SUBear_voiAttacka</Sound> <Sound>SUBear_voiAttackb</Sound> <Sound>SUBear_voiAttackc</Sound> <Sound>SUBear_voiAttackd</Sound>
  8028. <Sound>SUBear_voiAttacke</Sound>
  8029. <Sound>SUBear_voiMovea</Sound> <Sound>SUBear_voiMoveb</Sound> <Sound>SUBear_voiMovec</Sound> <Sound>SUBear_voiMoved</Sound>
  8030. </AudioEvent>
  8031. <AudioEvent
  8032. id="SOV_Bear_VoiceDieInWater"
  8033. inheritFrom="AudioEvent:BaseSoundEffect"
  8034. Volume="70"
  8035. Type="WORLD SHROUDED EVERYONE VOICE"
  8036. SubmixSlider="SOUNDFX">
  8037. <PitchShift
  8038. Low="-5"
  8039. High="5" />
  8040. <!-- <Sound>SUBear_voiDieWatea</Sound> <Sound>SUBear_voiDieWateb</Sound> <Sound>SUBear_voiDieWatec</Sound>
  8041. <Sound>SUBear_voiDieWatee</Sound> <Sound>SUBear_voiDieWatef</Sound> -->
  8042. <Sound>SUBear_voiSelecta</Sound>
  8043. <Sound>SUBear_voiSelectc</Sound> <Sound>SUBear_voiSelectd</Sound> <Sound>SUBear_voiSelecte</Sound>
  8044. <Sound>SUBear_voiAttacka</Sound> <Sound>SUBear_voiAttackb</Sound> <Sound>SUBear_voiAttackc</Sound> <Sound>SUBear_voiAttackd</Sound>
  8045. <Sound>SUBear_voiAttacke</Sound>
  8046. <Sound>SUBear_voiMovea</Sound> <Sound>SUBear_voiMoveb</Sound> <Sound>SUBear_voiMovec</Sound> <Sound>SUBear_voiMoved</Sound>
  8047. </AudioEvent>
  8048. <AudioEvent id="SOV_Bear_VoiceDieYurikoFall" inheritFrom="AudioEvent:BaseUnitResponse"
  8049. Volume = "80"
  8050. VolumeShift = "-10"
  8051. MinVolume="0"
  8052. Limit="1"
  8053. Type = "WORLD SHROUDED EVERYONE VOICE"
  8054. SubmixSlider = "SOUNDFX" >
  8055. <PitchShift Low="-5" High="5" />
  8056. <Sound>SUBear_voiDieFalla</Sound>
  8057. <Sound>SUBear_voiDieFallb</Sound>
  8058. </AudioEvent>
  8059. <AudioEvent id="SOV_Bear_VoiceDieYurikoUp" inheritFrom="AudioEvent:BaseUnitResponse"
  8060. Volume = "90"
  8061. VolumeShift = "-10"
  8062. MinVolume="0"
  8063. Limit="1"
  8064. Type = "WORLD SHROUDED EVERYONE VOICE"
  8065. SubmixSlider = "SOUNDFX" >
  8066. <PitchShift Low="5" High="10" />
  8067. <Delay Low = "0" High = "750" />
  8068. <Sound>SUBear_voiDieWatea</Sound>
  8069. <Sound>SUBear_voiDieWateb</Sound>
  8070. <Sound>SUBear_voiDieWatec</Sound>
  8071. <Sound>SUBear_voiDieWatee</Sound>
  8072. <Sound>SUBear_voiDieWatef</Sound>
  8073. </AudioEvent>
  8074. <AudioEvent
  8075. id="SOV_Bear_VoiceFall"
  8076. inheritFrom="AudioEvent:BaseSoundEffect"
  8077. Volume="70"
  8078. Type="WORLD SHROUDED EVERYONE VOICE"
  8079. SubmixSlider="SOUNDFX">
  8080. <PitchShift
  8081. Low="-10"
  8082. High="10" />
  8083. <!--
  8084. <Sound>SUBear_voiDieFalla</Sound> <Sound>SUBear_voiDieFallb</Sound>
  8085. <Sound>SUBear_voiDieLanda</Sound> <Sound>SUBear_voiDieLandb</Sound> <Sound>SUBear_voiDieLandc</Sound> <Sound>SUBear_voiDieLandd</Sound> <Sound>SUBear_voiDieLande</Sound> -->
  8086. </AudioEvent>
  8087. <AudioEvent
  8088. id="SOV_Bear_VoiceFear"
  8089. inheritFrom="AudioEvent:BaseSoundEffect"
  8090. Volume="70"
  8091. PlayPercent="100"
  8092. Priority="LOW"
  8093. Limit="1"
  8094. Type="WORLD SHROUDED EVERYONE VOICE"
  8095. SubmixSlider="SOUNDFX">
  8096. <PitchShift
  8097. Low="-3"
  8098. High="3" />
  8099. <!-- <Sound>SUBear_voiDieWated</Sound> -->
  8100. </AudioEvent>
  8101. <AudioEvent
  8102. id="SOV_Bear_VoiceMove"
  8103. inheritFrom="AudioEvent:BaseUnitResponse"
  8104. Volume="90"
  8105. MinVolume="80"
  8106. Priority="HIGH"
  8107. Type="WORLD PLAYER VOICE"
  8108. SubmixSlider="SOUNDFX">
  8109. <PitchShift
  8110. Low="-3"
  8111. High="3" />
  8112. <Sound>SUBear_voiMovea</Sound> <Sound>SUBear_voiMoveb</Sound> <Sound>SUBear_voiMovec</Sound> <Sound>SUBear_voiMoved</Sound> <Sound>SUBear_voiMovee</Sound>
  8113. </AudioEvent>
  8114. <AudioEvent
  8115. id="SOV_Bear_VoiceSelect"
  8116. inheritFrom="AudioEvent:BaseUnitResponse"
  8117. Volume="90"
  8118. MinVolume="80"
  8119. Priority="HIGH"
  8120. Type="WORLD PLAYER VOICE"
  8121. SubmixSlider="SOUNDFX">
  8122. <PitchShift
  8123. Low="-3"
  8124. High="3" />
  8125. <Sound>SUBear_voiSelectc</Sound> <Sound>SUBear_voiSelectd</Sound> <Sound>SUBear_voiSelecte</Sound>
  8126. </AudioEvent>
  8127. <Multisound
  8128. id="SOV_Bear_VoiceSelectWaterMS">
  8129. <Subsound>SOV_Bear_VoiceSelect</Subsound>
  8130. <Subsound>SOV_Bear_SelectWater</Subsound>
  8131. </Multisound>
  8132. <!-- === SOVIET BOMBER === -->
  8133. <AudioEvent
  8134. id="SOV_Bomber_MoveLoop"
  8135. inheritFrom="AudioEvent:BaseSoundEffect"
  8136. Volume="70"
  8137. VolumeShift="-5"
  8138. Limit="2"
  8139. Control="LOOP SEQUENTIAL FADE_ON_KILL"
  8140. Priority="LOWEST"
  8141. Type="WORLD SHROUDED EVERYONE"
  8142. SubmixSlider="SOUNDFX">
  8143. <PitchShift
  8144. Low="-5"
  8145. High="5" />
  8146. <Sound>SUBombe_movLoopSequentiala</Sound>
  8147. <Sound>SUBombe_movLoopSequentialb</Sound>
  8148. <Sound>SUBombe_movLoopSequentialc</Sound>
  8149. <Sound>SUBombe_movLoopSequentiald</Sound>
  8150. <Sound>SUBombe_movLoopSequentiale</Sound>
  8151. <Sound>SUBombe_movLoopSequentialf</Sound>
  8152. <Sound>SUBombe_movLoopSequentialg</Sound>
  8153. <Sound>SUBombe_movLoopSequentialh</Sound>
  8154. <Sound>SUBombe_movLoopSequentiali</Sound>
  8155. </AudioEvent>
  8156. <!-- === SOVIET COMMANDO NATASHA BOMBER NATASHABOMBER COMMANDOBOMBER BOMBINGRUN BOMBING RUN === -->
  8157. <AudioEvent
  8158. id="SOV_CommandoBomber_BombExplosion"
  8159. inheritFrom="AudioEvent:BaseSoundEffect"
  8160. Volume="110"
  8161. VolumeShift="-10"
  8162. Limit="3"
  8163. Control="INTERRUPT"
  8164. Type="WORLD SHROUDED EVERYONE"
  8165. SubmixSlider="SOUNDFX">
  8166. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  8167. <PitchShift
  8168. Low="-30"
  8169. High="-20" />
  8170. <Sound>SUNatBo_bombExploa</Sound> <Sound>SUNatBo_bombExplob</Sound> <Sound>SUNatBo_bombExploc</Sound>
  8171. </AudioEvent>
  8172. <AudioEvent
  8173. id="SOV_CommandoBomber_BombWhistle"
  8174. inheritFrom="AudioEvent:BaseSoundEffect"
  8175. Volume="50"
  8176. VolumeShift="-10"
  8177. Limit="1"
  8178. Type="WORLD SHROUDED EVERYONE"
  8179. SubmixSlider="SOUNDFX">
  8180. <PitchShift
  8181. Low="-15"
  8182. High="5" />
  8183. <Delay
  8184. Low="40"
  8185. High="40" />
  8186. <Sound>SUNatBo_bombWhistlea</Sound>
  8187. </AudioEvent>
  8188. <AudioEvent
  8189. id="SOV_CommandoBomber_FlyBy"
  8190. inheritFrom="AudioEvent:BaseSoundEffect"
  8191. Volume="90"
  8192. VolumeShift="-20"
  8193. MaxRange="1000"
  8194. Limit="2"
  8195. Type="WORLD SHROUDED EVERYONE"
  8196. SubmixSlider="SOUNDFX">
  8197. <PitchShift
  8198. Low="-5"
  8199. High="5" />
  8200. <Delay
  8201. Low="35"
  8202. High="35" />
  8203. <Sound>NUNatBo_flyBya</Sound>
  8204. </AudioEvent>
  8205. <AudioEvent
  8206. id="SOV_CommandoBomber_MoveByLoop"
  8207. inheritFrom="AudioEvent:BaseSoundEffect"
  8208. Volume="95"
  8209. VolumeShift="-10"
  8210. MaxRange="1200"
  8211. Control = "LOOP FADE_ON_KILL"
  8212. Limit="2"
  8213. Type="WORLD EVERYONE"
  8214. SubmixSlider="SOUNDFX">
  8215. <PitchShift
  8216. Low="-15"
  8217. High="-5" />
  8218. <Delay
  8219. Low="5"
  8220. High="25" />
  8221. <Sound>SUNatBo_movbyLoopa</Sound> <Sound>SUNatBo_movbyLoopb</Sound>
  8222. </AudioEvent>
  8223. <Multisound
  8224. id="SOV_CommandoBomber_MoveByLoopMS">
  8225. <!-- <Subsound>SOV_CommandoBomber_MoveByLoop</Subsound> -->
  8226. <Subsound>SOV_CommandoBomber_BombWhistle</Subsound>
  8227. <Subsound>SOV_CommandoBomber_FlyBy</Subsound>
  8228. </Multisound>
  8229. <AudioEvent
  8230. id="SOV_Commando_GunFire"
  8231. inheritFrom="AudioEvent:BaseSoundEffect"
  8232. Volume="=$WEAPON_FIRE + 20"
  8233. VolumeShift="-15"
  8234. Limit="3"
  8235. Type="WORLD SHROUDED EVERYONE"
  8236. Control="INTERRUPT"
  8237. Priority="HIGH"
  8238. SubmixSlider="SOUNDFX">
  8239. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  8240. <PitchShift
  8241. Low="10"
  8242. High="25" />
  8243. <Sound>SUNatasha_riflea</Sound> <Sound>SUNatasha_rifleb</Sound> <Sound>SUNatasha_riflec</Sound> <Sound>SUNatasha_rifled</Sound>
  8244. <Sound>SUNatasha_riflee</Sound> <Sound>SUNatasha_riflef</Sound>
  8245. </AudioEvent>
  8246. <AudioEvent
  8247. id="SOV_Commando_MoveStartWater"
  8248. inheritFrom="AudioEvent:BaseSoundEffect"
  8249. Volume="30"
  8250. VolumeShift="-15"
  8251. Limit="3"
  8252. Type="WORLD SHROUDED EVERYONE"
  8253. SubmixSlider="SOUNDFX">
  8254. <PitchShift
  8255. Low="-5"
  8256. High="5" />
  8257. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  8258. </AudioEvent>
  8259. <AudioEvent
  8260. id="SOV_Commando_PaintFire1"
  8261. inheritFrom="AudioEvent:BaseSoundEffect"
  8262. Volume="50"
  8263. VolumeShift="-15"
  8264. Limit="3"
  8265. Type="WORLD SHROUDED EVERYONE"
  8266. Control="INTERRUPT"
  8267. SubmixSlider="SOUNDFX">
  8268. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  8269. <PitchShift
  8270. Low="-10"
  8271. High="10" />
  8272. <Sound>SUNatasha_paintFirea</Sound> <Sound>SUNatasha_paintFireb</Sound> <Sound>SUNatasha_paintFirec</Sound>
  8273. </AudioEvent>
  8274. <AudioEvent
  8275. id="SOV_Commando_PaintFire2"
  8276. inheritFrom="AudioEvent:BaseSoundEffect"
  8277. Volume="100"
  8278. VolumeShift="-15"
  8279. Limit="3"
  8280. Type="WORLD SHROUDED EVERYONE"
  8281. Control="INTERRUPT"
  8282. SubmixSlider="SOUNDFX">
  8283. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  8284. <PitchShift
  8285. Low="-60"
  8286. High="-50" />
  8287. </AudioEvent>
  8288. <Multisound
  8289. id="SOV_Commando_PaintFireMS">
  8290. <Subsound>SOV_Commando_PaintFire1</Subsound>
  8291. <Subsound>SOV_Commando_PaintFire2</Subsound>
  8292. </Multisound>
  8293. <AudioEvent
  8294. id="SOV_Commando_PaintLoop"
  8295. inheritFrom="AudioEvent:BaseSoundEffect"
  8296. Volume="30"
  8297. VolumeShift="-5"
  8298. Limit="3"
  8299. Control="LOOP SEQUENTIAL ALLOW_KILL_MID_FILE"
  8300. Type="WORLD EVERYONE"
  8301. SubmixSlider="SOUNDFX">
  8302. <PitchShift
  8303. Low="-5"
  8304. High="5" />
  8305. <Sound>SUNatasha_paintBeamLpA</Sound> <Sound>SUNatasha_paintBeamLpB</Sound> <Sound>SUNatasha_paintBeamLpC</Sound> <Sound>SUNatasha_paintBeamLpD</Sound>
  8306. </AudioEvent>
  8307. <Multisound
  8308. id="SOV_Commando_PaintMS">
  8309. <Subsound>SOV_Commando_PaintFireMS</Subsound>
  8310. <Subsound>SOV_Commando_PaintLoop</Subsound>
  8311. </Multisound>
  8312. <AudioEvent
  8313. id="SOV_Commando_PilotSnipe"
  8314. inheritFrom="AudioEvent:BaseSoundEffect"
  8315. Volume="95"
  8316. VolumeShift="-5"
  8317. Limit="3"
  8318. Type="WORLD SHROUDED EVERYONE"
  8319. SubmixSlider="SOUNDFX">
  8320. <PitchShift
  8321. Low="-2"
  8322. High="2" />
  8323. <Sound>SUNatasha_pilotSnipeA</Sound> <Sound>SUNatasha_pilotSnipeB</Sound> <Sound>SUNatasha_pilotSnipeC</Sound>
  8324. </AudioEvent>
  8325. <AudioEvent
  8326. id="SOV_Commando_SelectLand"
  8327. inheritFrom="AudioEvent:BaseSoundEffect"
  8328. Volume="55"
  8329. VolumeShift="-5"
  8330. MinVolume="35"
  8331. Limit="3"
  8332. Type="WORLD PLAYER"
  8333. SubmixSlider="SOUNDFX">
  8334. <PitchShift
  8335. Low="-5"
  8336. High="5" />
  8337. <Sound>SUComma_selLanda</Sound> <Sound>SUComma_selLandb</Sound> <Sound>SUComma_selLandc</Sound> <Sound>SUComma_selLandd</Sound>
  8338. </AudioEvent>
  8339. <AudioEvent
  8340. id="SOV_Commando_SelectWater"
  8341. inheritFrom="AudioEvent:BaseSoundEffect"
  8342. Volume="25"
  8343. VolumeShift="-10"
  8344. MinVolume="20"
  8345. Limit="3"
  8346. Type="WORLD PLAYER"
  8347. SubmixSlider="SOUNDFX">
  8348. <PitchShift
  8349. Low="-5"
  8350. High="5" />
  8351. <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
  8352. <Sound>SUComma_selWaterf</Sound>
  8353. </AudioEvent>
  8354. <AudioEvent
  8355. id="SOV_Commando_WaterSplash"
  8356. inheritFrom="AudioEvent:BaseSoundEffect"
  8357. Volume="40"
  8358. VolumeShift="-10"
  8359. Limit="3"
  8360. Type="WORLD SHROUDED EVERYONE"
  8361. SubmixSlider="SOUNDFX">
  8362. <Delay
  8363. Low="500"
  8364. High="500" />
  8365. <PitchShift
  8366. Low="-5"
  8367. High="5" />
  8368. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  8369. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  8370. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  8371. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  8372. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  8373. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  8374. </AudioEvent>
  8375. <!-- === SOVIET CONSCRIPT === -->
  8376. <AudioEvent
  8377. id="SOV_Conscript_ArmMolotovCocktail"
  8378. inheritFrom="AudioEvent:BaseSoundEffect"
  8379. Volume="65"
  8380. VolumeShift="-10"
  8381. Limit="2"
  8382. Type="WORLD SHROUDED ENEMIES ALLIES"
  8383. SubmixSlider="SOUNDFX">
  8384. <Delay
  8385. Low="0"
  8386. High="500" />
  8387. <PitchShift
  8388. Low="-20"
  8389. High="-10" />
  8390. <Sound>TEMP_BFME2_WIFireB_throwa</Sound> <Sound>TEMP_BFME2_WIFireB_throwb</Sound> <Sound>TEMP_BFME2_WIFireB_throwc</Sound>
  8391. <Sound>TEMP_BFME2_WIFireB_throwd</Sound> <Sound>TEMP_BFME2_WIFireB_throwe</Sound> <Sound>TEMP_BFME2_WIFireB_throwf</Sound>
  8392. <Sound>TEMP_BFME2_WIFireB_throwg</Sound> <Sound>TEMP_BFME2_WIFireB_throwh</Sound> <Sound>TEMP_BFME2_WIFireB_throwi</Sound>
  8393. <Sound>TEMP_BFME2_WIFireB_throwj</Sound> <Sound>TEMP_BFME2_WIFireB_throwk</Sound>
  8394. </AudioEvent>
  8395. <AudioEvent
  8396. id="SOV_Conscript_ArmMolotovCocktailPlayer"
  8397. inheritFrom="AudioEvent:BaseSoundEffect"
  8398. Volume="65"
  8399. VolumeShift="-10"
  8400. MinVolume="55"
  8401. Limit="2"
  8402. Type="WORLD PLAYER"
  8403. SubmixSlider="SOUNDFX">
  8404. <Delay
  8405. Low="0"
  8406. High="500" />
  8407. <PitchShift
  8408. Low="-20"
  8409. High="-10" />
  8410. <Sound>TEMP_BFME2_WIFireB_throwa</Sound> <Sound>TEMP_BFME2_WIFireB_throwb</Sound> <Sound>TEMP_BFME2_WIFireB_throwc</Sound>
  8411. <Sound>TEMP_BFME2_WIFireB_throwd</Sound> <Sound>TEMP_BFME2_WIFireB_throwe</Sound> <Sound>TEMP_BFME2_WIFireB_throwf</Sound>
  8412. <Sound>TEMP_BFME2_WIFireB_throwg</Sound> <Sound>TEMP_BFME2_WIFireB_throwh</Sound> <Sound>TEMP_BFME2_WIFireB_throwi</Sound>
  8413. <Sound>TEMP_BFME2_WIFireB_throwj</Sound> <Sound>TEMP_BFME2_WIFireB_throwk</Sound>
  8414. </AudioEvent>
  8415. <Multisound
  8416. id="SOV_Conscript_ArmMolotovCocktailMS">
  8417. <Subsound>SOV_Conscript_ArmMolotovCocktail</Subsound>
  8418. <Subsound>SOV_Conscript_ArmMolotovCocktailPlayer</Subsound>
  8419. </Multisound>
  8420. <AudioEvent
  8421. id="SOV_Conscript_ArmGun"
  8422. inheritFrom="AudioEvent:BaseSoundEffect"
  8423. Volume="55"
  8424. VolumeShift="-10"
  8425. Limit="2"
  8426. Type="WORLD SHROUDED ENEMIES ALLIES"
  8427. SubmixSlider="SOUNDFX">
  8428. <Delay
  8429. Low="0"
  8430. High="200" />
  8431. <PitchShift
  8432. Low="-5"
  8433. High="5" />
  8434. <Sound>SUConsc_selecta</Sound> <Sound>SUConsc_selectb</Sound> <Sound>SUConsc_selectc</Sound> <Sound>SUConsc_selectd</Sound> <Sound>SUConsc_selecte</Sound>
  8435. </AudioEvent>
  8436. <AudioEvent
  8437. id="SOV_Conscript_ArmGunPlayer"
  8438. inheritFrom="AudioEvent:BaseSoundEffect"
  8439. Volume="55"
  8440. VolumeShift="-10"
  8441. MinVolume="45"
  8442. Limit="2"
  8443. Type="WORLD PLAYER"
  8444. SubmixSlider="SOUNDFX">
  8445. <Delay
  8446. Low="0"
  8447. High="200" />
  8448. <PitchShift
  8449. Low="-5"
  8450. High="5" />
  8451. <Sound>SUConsc_selecta</Sound> <Sound>SUConsc_selectb</Sound> <Sound>SUConsc_selectc</Sound> <Sound>SUConsc_selectd</Sound> <Sound>SUConsc_selecte</Sound>
  8452. </AudioEvent>
  8453. <Multisound
  8454. id="SOV_Conscript_ArmGunMS">
  8455. <Subsound>SOV_Conscript_ArmGun</Subsound>
  8456. <Subsound>SOV_Conscript_ArmGunPlayer</Subsound>
  8457. </Multisound>
  8458. <AudioEvent
  8459. id="SOV_Conscript_GunFire"
  8460. inheritFrom="AudioEvent:BaseSoundEffect"
  8461. Volume="=$WEAPON_FIRE + 5"
  8462. VolumeShift="-10"
  8463. Limit="3"
  8464. Type="WORLD SHROUDED EVERYONE"
  8465. Control="INTERRUPT"
  8466. Priority="HIGH"
  8467. SubmixSlider="SOUNDFX">
  8468. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  8469. <PitchShift
  8470. Low="-5"
  8471. High="5" />
  8472. <Sound>SUConsc_weaFirea</Sound> <Sound>SUConsc_weaFireb</Sound> <Sound>SUConsc_weaFirec</Sound> <Sound>SUConsc_weaFired</Sound> <Sound>SUConsc_weaFiree</Sound>
  8473. <Sound>SUConsc_weaFiref</Sound> <Sound>SUConsc_weaFireg</Sound> <Sound>SUConsc_weaFireh</Sound> <Sound>SUConsc_weaFirei</Sound> <Sound>SUConsc_weaFirej</Sound>
  8474. <Sound>SUConsc_weaFirek</Sound> <Sound>SUConsc_weaFirel</Sound>
  8475. </AudioEvent>
  8476. <AudioEvent
  8477. id="SOV_Conscript_GunFireDelayed"
  8478. inheritFrom="AudioEvent:BaseSoundEffect"
  8479. Volume="=$WEAPON_FIRE + 5"
  8480. VolumeShift="-10"
  8481. Limit="3"
  8482. Type="WORLD SHROUDED EVERYONE"
  8483. Control="INTERRUPT"
  8484. Priority="HIGH"
  8485. SubmixSlider="SOUNDFX">
  8486. <Delay Low="300" High="350" />
  8487. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  8488. <PitchShift
  8489. Low="-5"
  8490. High="5" />
  8491. <Sound>SUConsc_weaFirea</Sound> <Sound>SUConsc_weaFireb</Sound> <Sound>SUConsc_weaFirec</Sound> <Sound>SUConsc_weaFired</Sound> <Sound>SUConsc_weaFiree</Sound>
  8492. <Sound>SUConsc_weaFiref</Sound> <Sound>SUConsc_weaFireg</Sound> <Sound>SUConsc_weaFireh</Sound> <Sound>SUConsc_weaFirei</Sound> <Sound>SUConsc_weaFirej</Sound>
  8493. <Sound>SUConsc_weaFirek</Sound> <Sound>SUConsc_weaFirel</Sound>
  8494. </AudioEvent>
  8495. <Multisound id="SOV_Conscript_GunFireMS">
  8496. <Subsound>SOV_Conscript_GunFire</Subsound>
  8497. <Subsound>SOV_Conscript_GunFireDelayed</Subsound>
  8498. </Multisound>
  8499. <AudioEvent
  8500. id="SOV_Conscript_MolotovCocktailExplosion"
  8501. inheritFrom="AudioEvent:BaseSoundEffect"
  8502. Volume="=$WEAPON_IMPACT - 15"
  8503. VolumeShift="-10"
  8504. Limit="3"
  8505. Type="WORLD SHROUDED EVERYONE"
  8506. Control="INTERRUPT"
  8507. Priority="HIGH"
  8508. SubmixSlider="SOUNDFX">
  8509. <Delay Low="0" High="33" />
  8510. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  8511. <PitchShift
  8512. Low="60"
  8513. High="70" />
  8514. <Sound>SUKirov_bombExplosa</Sound> <Sound>SUKirov_bombExplosb</Sound> <Sound>SUKirov_bombExplosc</Sound>
  8515. <Sound>SUKirov_bombExplosd</Sound> <Sound>SUKirov_bombExplose</Sound>
  8516. </AudioEvent>
  8517. <AudioEvent
  8518. id="SOV_Conscript_MolotovCocktailThrow"
  8519. inheritFrom="AudioEvent:BaseSoundEffect"
  8520. Volume="=$WEAPON_FIRE - 10"
  8521. VolumeShift="-10"
  8522. Limit="3"
  8523. Type="WORLD SHROUDED EVERYONE"
  8524. Control="INTERRUPT"
  8525. SubmixSlider="SOUNDFX">
  8526. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  8527. <PitchShift
  8528. Low="-5"
  8529. High="5" />
  8530. <Sound>TEMP_BFME2_WIFireB_throwa</Sound> <Sound>TEMP_BFME2_WIFireB_throwb</Sound> <Sound>TEMP_BFME2_WIFireB_throwc</Sound>
  8531. <Sound>TEMP_BFME2_WIFireB_throwd</Sound> <Sound>TEMP_BFME2_WIFireB_throwe</Sound> <Sound>TEMP_BFME2_WIFireB_throwf</Sound>
  8532. <Sound>TEMP_BFME2_WIFireB_throwg</Sound> <Sound>TEMP_BFME2_WIFireB_throwh</Sound> <Sound>TEMP_BFME2_WIFireB_throwi</Sound>
  8533. <Sound>TEMP_BFME2_WIFireB_throwj</Sound> <Sound>TEMP_BFME2_WIFireB_throwk</Sound>
  8534. </AudioEvent>
  8535. <AudioEvent
  8536. id="SOV_Conscript_Select"
  8537. inheritFrom="AudioEvent:BaseSoundEffect"
  8538. Volume="30"
  8539. VolumeShift="-5"
  8540. MinVolume="20"
  8541. Limit="3"
  8542. Type="WORLD PLAYER"
  8543. SubmixSlider="SOUNDFX">
  8544. <PitchShift
  8545. Low="-5"
  8546. High="5" />
  8547. <Sound>SUConsc_selecta</Sound> <Sound>SUConsc_selectb</Sound> <Sound>SUConsc_selectc</Sound> <Sound>SUConsc_selectd</Sound> <Sound>SUConsc_selecte</Sound>
  8548. </AudioEvent>
  8549. <AudioEvent
  8550. id="SOV_Conscript_ShieldBulletRicochet"
  8551. inheritFrom="AudioEvent:BaseSoundEffect"
  8552. Volume="50"
  8553. VolumeShift="-10"
  8554. Limit="3"
  8555. Type="WORLD SHROUDED EVERYONE"
  8556. Control="INTERRUPT"
  8557. Priority="LOW"
  8558. SubmixSlider="SOUNDFX">
  8559. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  8560. <PitchShift
  8561. Low="-5"
  8562. High="5" />
  8563. <Sound>TEMP_RA2_gvehimpa</Sound> <Sound>TEMP_RA2_gvehimpb</Sound> <Sound>TEMP_RA2_gvehimpc</Sound> <Sound>TEMP_RA2_gvehimpd</Sound>
  8564. <Sound>TEMP_RA2_gvehimpe</Sound> <Sound>TEMP_RA2_gvehimpf</Sound> <Sound>TEMP_RA2_gvehimpg</Sound> <Sound>TEMP_RA2_gvehimph</Sound>
  8565. <Sound>TEMP_RA2_gvehimpi</Sound>
  8566. </AudioEvent>
  8567. <!-- === SOVIET DREADNOUGHT DREAD NOUGHT === -->
  8568. <AudioEvent
  8569. id="SOV_Dreadnought_IdleLoop"
  8570. inheritFrom="AudioEvent:BaseSoundEffect"
  8571. Volume="50"
  8572. VolumeShift="-5"
  8573. MinRange="100"
  8574. MaxRange="300"
  8575. Control="LOOP FADE_ON_KILL FADE_ON_START"
  8576. Limit="3"
  8577. Priority="LOWEST"
  8578. Type="WORLD SHROUDED EVERYONE"
  8579. SubmixSlider="SOUNDFX">
  8580. <PitchShift
  8581. Low="-5"
  8582. High="5" />
  8583. <Sound>SUDread_idlLoopa</Sound> <Sound>SUDread_idlLoopb</Sound> <Sound>SUDread_idlLoopc</Sound> <Sound>SUDread_idlLoopd</Sound> <Sound>SUDread_idlLoope</Sound>
  8584. <Sound>SUDread_idlLoopf</Sound>
  8585. </AudioEvent>
  8586. <AudioEvent
  8587. id="SOV_Dreadnought_MissileExplosion"
  8588. inheritFrom="AudioEvent:BaseSoundEffect"
  8589. Volume="=$WEAPON_IMPACT + 50"
  8590. VolumeShift="-10"
  8591. Limit="3"
  8592. Control="INTERRUPT"
  8593. Priority="HIGH"
  8594. Type="WORLD SHROUDED EVERYONE"
  8595. SubmixSlider="SOUNDFX">
  8596. <Delay Low="0" High="33" />
  8597. <NonInterruptibleTime
  8598. Low="0.0s"
  8599. High="0.7s" />
  8600. <PitchShift
  8601. Low="-5"
  8602. High="5" />
  8603. <Sound>SUV4Mis_misExplosioa</Sound> <Sound>SUV4Mis_misExplosiob</Sound> <Sound>SUV4Mis_misExplosioc</Sound> <Sound>SUV4Mis_misExplosiod</Sound>
  8604. <Sound>SUV4Mis_misExplosioe</Sound>
  8605. </AudioEvent>
  8606. <AudioEvent
  8607. id="SOV_Dreadnought_MissileIncoming"
  8608. inheritFrom="AudioEvent:BaseSoundEffect"
  8609. Volume="70"
  8610. VolumeShift="-40"
  8611. Limit="2"
  8612. Priority="LOW"
  8613. Type="WORLD SHROUDED EVERYONE"
  8614. SubmixSlider="SOUNDFX">
  8615. <Delay
  8616. Low="1000"
  8617. High="3000" />
  8618. <PerFilePitchShift
  8619. Low="-5"
  8620. High="5" />
  8621. <Sound>SUV4Mis_misIncomina</Sound> <Sound>SUV4Mis_misIncominb</Sound> <Sound>SUV4Mis_misIncominc</Sound> <Sound>SUV4Mis_misIncomind</Sound>
  8622. <Sound>SUV4Mis_misIncomine</Sound> <Sound>SUV4Mis_misIncominf</Sound> <Sound>SUV4Mis_misIncoming</Sound> <Sound>SUV4Mis_misIncominh</Sound>
  8623. <Sound>SUV4Mis_misIncomini</Sound> <Sound>SUV4Mis_misIncominj</Sound> <Sound>SUV4Mis_misIncomink</Sound> <Sound>SUV4Mis_misIncominl</Sound>
  8624. </AudioEvent>
  8625. <AudioEvent
  8626. id="SOV_Dreadnought_MissileLaunch"
  8627. inheritFrom="AudioEvent:BaseSoundEffect"
  8628. Volume="=$WEAPON_FIRE + 35"
  8629. VolumeShift="-15"
  8630. Limit="3"
  8631. Type="WORLD SHROUDED EVERYONE"
  8632. Control="INTERRUPT"
  8633. Priority="HIGH"
  8634. SubmixSlider="SOUNDFX">
  8635. <NonInterruptibleTime
  8636. Low="0.0s"
  8637. High="0.9s" />
  8638. <PitchShift
  8639. Low="-5"
  8640. High="5" />
  8641. <Sound>SUDread_rocketFireA</Sound> <Sound>SUDread_rocketFireB</Sound> <Sound>SUDread_rocketFireC</Sound> <Sound>SUDread_rocketFireD</Sound>
  8642. <Sound>SUDread_rocketFireE</Sound>
  8643. </AudioEvent>
  8644. <AudioEvent
  8645. id="SOV_Dreadnought_MoveStart"
  8646. inheritFrom="AudioEvent:BaseSoundEffect"
  8647. Volume="45"
  8648. VolumeShift="-5"
  8649. Limit="3"
  8650. Type="WORLD SHROUDED EVERYONE"
  8651. SubmixSlider="SOUNDFX">
  8652. <PitchShift
  8653. Low="-5"
  8654. High="5" />
  8655. <Sound>SUDread_movStarta</Sound> <Sound>SUDread_movStartb</Sound> <Sound>SUDread_movStartc</Sound> <Sound>SUDread_movStartd</Sound> <Sound>SUDread_movStarte</Sound>
  8656. </AudioEvent>
  8657. <AudioEvent
  8658. id="SOV_Dreadnought_MoveByLoop"
  8659. inheritFrom="AudioEvent:BaseSoundEffect"
  8660. Volume="25"
  8661. VolumeShift="-10"
  8662. Limit="3"
  8663. Control="LOOP FADE_ON_KILL"
  8664. Priority="LOW"
  8665. Type="WORLD SHROUDED EVERYONE"
  8666. SubmixSlider="SOUNDFX">
  8667. <PitchShift
  8668. Low="-5"
  8669. High="5" />
  8670. <Delay
  8671. Low="40"
  8672. High="80" />
  8673. </AudioEvent>
  8674. <Multisound
  8675. id="SOV_Dreadnought_MoveLoopWaterMS">
  8676. <Subsound>SOV_Dreadnought_MoveByLoop</Subsound>
  8677. <Subsound>Ship_Large_MoveLoopWater</Subsound>
  8678. </Multisound>
  8679. <AudioEvent
  8680. id="SOV_Dreadnought_Select"
  8681. inheritFrom="AudioEvent:BaseSoundEffect"
  8682. Volume="60"
  8683. VolumeShift="-5"
  8684. MinVolume="50"
  8685. Limit="3"
  8686. Type="WORLD PLAYER"
  8687. SubmixSlider="SOUNDFX">
  8688. <PitchShift
  8689. Low="-5"
  8690. High="5" />
  8691. <Sound>SUDread_selecta</Sound> <Sound>SUDread_selectb</Sound> <Sound>SUDread_selectc</Sound> <Sound>SUDread_selectd</Sound> <Sound>SUDread_selecte</Sound>
  8692. </AudioEvent>
  8693. <AudioEvent
  8694. id="SOV_Dreadnought_Ability_SacrificeLaunchers_Begin"
  8695. inheritFrom="AudioEvent:BaseSoundEffect"
  8696. Volume="80"
  8697. VolumeShift="-5"
  8698. Limit="3"
  8699. Type="WORLD PLAYER"
  8700. SubmixSlider="SOUNDFX">
  8701. <PitchShift
  8702. Low="-5"
  8703. High="5" />
  8704. <Sound>SUDread_sacrLauna</Sound>
  8705. </AudioEvent>
  8706. <AudioEvent
  8707. id="SOV_Dreadnought_Ability_SacrificeLaunchers_End"
  8708. inheritFrom="AudioEvent:BaseSoundEffect"
  8709. Volume="80"
  8710. VolumeShift="-5"
  8711. Limit="3"
  8712. Type="WORLD PLAYER"
  8713. SubmixSlider="SOUNDFX">
  8714. <PitchShift
  8715. Low="-5"
  8716. High="5" />
  8717. <Sound>SUDread_sacrLaunEnda</Sound>
  8718. </AudioEvent>
  8719. <!-- === SOVIET ENGINEER === -->
  8720. <AudioEvent
  8721. id="SOV_Engineer_MoveStartWater"
  8722. inheritFrom="AudioEvent:BaseSoundEffect"
  8723. Volume="30"
  8724. VolumeShift="-10"
  8725. Limit="3"
  8726. Type="WORLD SHROUDED EVERYONE"
  8727. SubmixSlider="SOUNDFX">
  8728. <PitchShift
  8729. Low="-5"
  8730. High="5" />
  8731. <Sound>SUEngin_movStaWata</Sound> <Sound>SUEngin_movStaWatb</Sound> <Sound>SUEngin_movStaWatc</Sound> <Sound>SUEngin_movStaWatd</Sound>
  8732. <Sound>SUEngin_movStaWate</Sound> <Sound>SUEngin_movStaWatf</Sound>
  8733. </AudioEvent>
  8734. <AudioEvent
  8735. id="SOV_Engineer_MoveByLoopWater"
  8736. inheritFrom="AudioEvent:BaseSoundEffect"
  8737. Volume="35"
  8738. VolumeShift="-10"
  8739. Limit="3"
  8740. Control="LOOP FADE_ON_KILL"
  8741. Priority="LOW"
  8742. Type="WORLD SHROUDED EVERYONE"
  8743. SubmixSlider="SOUNDFX">
  8744. <PitchShift
  8745. Low="-5"
  8746. High="5" />
  8747. <Delay
  8748. Low="40"
  8749. High="80" />
  8750. <Sound>SUEngin_movByLoopWatera</Sound> <Sound>SUEngin_movByLoopWaterb</Sound> <Sound>SUEngin_movByLoopWaterc</Sound> <Sound>SUEngin_movByLoopWaterd</Sound>
  8751. </AudioEvent>
  8752. <AudioEvent
  8753. id="SOV_Engineer_MoveLoopWater"
  8754. inheritFrom="AudioEvent:BaseSoundEffect"
  8755. Volume="30"
  8756. VolumeShift="-5"
  8757. Limit="3"
  8758. Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  8759. Type="WORLD SHROUDED EVERYONE"
  8760. SubmixSlider="SOUNDFX">
  8761. <PitchShift
  8762. Low="-15"
  8763. High="-6" />
  8764. <Sound>AUEngin_movLoopWaterA</Sound> <Sound>AUEngin_movLoopWaterB</Sound> <Sound>AUEngin_movLoopWaterC</Sound> <Sound>AUEngin_movLoopWaterD</Sound> <Sound>AUEngin_movLoopWaterE</Sound> <Sound>AUEngin_movLoopWaterF</Sound> <Sound>AUEngin_movLoopWaterG</Sound> <Sound>AUEngin_movLoopWaterH</Sound> <Sound>AUEngin_movLoopWaterI</Sound> <Sound>AUEngin_movLoopWaterJ</Sound> <Sound>AUEngin_movLoopWaterK</Sound>
  8765. </AudioEvent>
  8766. <Multisound id="SOV_Engineer_MoveLoopWaterMS">
  8767. <!-- <Subsound>SOV_Engineer_MoveLoopWater</Subsound> -->
  8768. <Subsound>SOV_Engineer_MoveByLoopWater</Subsound>
  8769. </Multisound>
  8770. <AudioEvent
  8771. id="SOV_Engineer_PistolFire"
  8772. inheritFrom="AudioEvent:BaseSoundEffect"
  8773. Volume="=$WEAPON_FIRE"
  8774. VolumeShift="-10"
  8775. Limit="3"
  8776. Type="WORLD SHROUDED EVERYONE"
  8777. Control="INTERRUPT"
  8778. Priority="HIGH"
  8779. SubmixSlider="SOUNDFX">
  8780. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  8781. <PitchShift
  8782. Low="-5"
  8783. High="5" />
  8784. <Sound>SUEngineer_pistolFireA</Sound> <Sound>SUEngineer_pistolFireB</Sound> <Sound>SUEngineer_pistolFireC</Sound> <Sound>SUEngineer_pistolFireD</Sound>
  8785. </AudioEvent>
  8786. <AudioEvent
  8787. id="SOV_Engineer_SelectLand"
  8788. inheritFrom="AudioEvent:BaseSoundEffect"
  8789. Volume="30"
  8790. VolumeShift="-10"
  8791. MinVolume="25"
  8792. Limit="3"
  8793. Type="WORLD SHROUDED EVERYONE"
  8794. SubmixSlider="SOUNDFX">
  8795. <PitchShift
  8796. Low="-5"
  8797. High="5" />
  8798. <Sound>SUEngineer_selectLandA</Sound> <Sound>SUEngineer_selectLandB</Sound> <Sound>SUEngineer_selectLandC</Sound> <Sound>SUEngineer_selectLandD</Sound> <Sound>SUEngineer_selectLandE</Sound>
  8799. </AudioEvent>
  8800. <AudioEvent
  8801. id="SOV_Engineer_SelectWater"
  8802. inheritFrom="AudioEvent:BaseSoundEffect"
  8803. Volume="30"
  8804. VolumeShift="-10"
  8805. MinVolume="25"
  8806. Limit="3"
  8807. Type="WORLD SHROUDED EVERYONE"
  8808. SubmixSlider="SOUNDFX">
  8809. <PitchShift
  8810. Low="-5"
  8811. High="5" />
  8812. <Sound>SUEngineer_selectWaterA</Sound> <Sound>SUEngineer_selectWaterB</Sound> <Sound>SUEngineer_selectWaterC</Sound> <Sound>SUEngineer_selectWaterD</Sound> <Sound>SUEngineer_selectWaterE</Sound>
  8813. </AudioEvent>
  8814. <!-- === SOVIET FLAK TROOPER FLAKTROOPER SOVIET ANTIVEHICLE INFANTRY === -->
  8815. <AudioEvent
  8816. id="SOV_FlakTrooper_ArmMine"
  8817. inheritFrom="AudioEvent:BaseSoundEffect"
  8818. Volume="60"
  8819. VolumeShift="-10"
  8820. Limit="2"
  8821. Type="WORLD SHROUDED ENEMIES ALLIES"
  8822. SubmixSlider="SOUNDFX">
  8823. <Delay
  8824. Low="0"
  8825. High="50" />
  8826. <PitchShift
  8827. Low="-1"
  8828. High="1" />
  8829. <Sound>SUFlakT_GUIMinesa</Sound>
  8830. </AudioEvent>
  8831. <AudioEvent
  8832. id="SOV_FlakTrooper_ArmMinePlayer"
  8833. inheritFrom="AudioEvent:BaseSoundEffect"
  8834. Volume="60"
  8835. VolumeShift="-10"
  8836. MinVolume="50"
  8837. Limit="2"
  8838. Type="WORLD PLAYER"
  8839. SubmixSlider="SOUNDFX">
  8840. <Delay
  8841. Low="0"
  8842. High="50" />
  8843. <PitchShift
  8844. Low="-1"
  8845. High="1" />
  8846. <Sound>SUFlakT_GUIMinesa</Sound>
  8847. </AudioEvent>
  8848. <Multisound
  8849. id="SOV_FlakTrooper_ArmMineMS">
  8850. <Subsound>SOV_FlakTrooper_ArmMine</Subsound>
  8851. <Subsound>SOV_FlakTrooper_ArmMinePlayer</Subsound>
  8852. </Multisound>
  8853. <AudioEvent
  8854. id="SOV_FlakTrooper_ArmBazooka"
  8855. inheritFrom="AudioEvent:BaseSoundEffect"
  8856. Volume="80"
  8857. VolumeShift="-15"
  8858. MinVolume="65"
  8859. Limit="2"
  8860. Type="WORLD SHROUDED ENEMIES ALLIES"
  8861. SubmixSlider="SOUNDFX">
  8862. <Delay
  8863. Low="0"
  8864. High="250" />
  8865. <PitchShift
  8866. Low="-15"
  8867. High="-10" />
  8868. <Sound>SUFlakT_selectb</Sound>
  8869. </AudioEvent>
  8870. <AudioEvent
  8871. id="SOV_FlakTrooper_ArmBazookaPlayer"
  8872. inheritFrom="AudioEvent:BaseSoundEffect"
  8873. Volume="80"
  8874. VolumeShift="-15"
  8875. MinVolume="65"
  8876. Limit="2"
  8877. Type="WORLD PLAYER"
  8878. SubmixSlider="SOUNDFX">
  8879. <Delay
  8880. Low="0"
  8881. High="250" />
  8882. <PitchShift
  8883. Low="-15"
  8884. High="-10" />
  8885. <Sound>SUFlakT_selectb</Sound>
  8886. </AudioEvent>
  8887. <Multisound
  8888. id="SOV_FlakTrooper_ArmBazookaMS">
  8889. <Subsound>SOV_FlakTrooper_ArmBazooka</Subsound>
  8890. <Subsound>SOV_FlakTrooper_ArmBazookaPlayer</Subsound>
  8891. </Multisound>
  8892. <AudioEvent
  8893. id="SOV_FlakTrooper_FlakFire"
  8894. inheritFrom="AudioEvent:BaseSoundEffect"
  8895. Volume="=$WEAPON_FIRE"
  8896. VolumeShift="-15"
  8897. Limit="3"
  8898. Type="WORLD SHROUDED EVERYONE"
  8899. Control="INTERRUPT"
  8900. Priority="HIGH"
  8901. SubmixSlider="SOUNDFX">
  8902. <NonInterruptibleTime Low="0.0s" High="0.6s" />
  8903. <PitchShift
  8904. Low="45"
  8905. High="55" />
  8906. <Sound>SUFlakT_weapFire1a</Sound> <Sound>SUFlakT_weapFire1b</Sound> <Sound>SUFlakT_weapFire1c</Sound> <Sound>SUFlakT_weapFire1d</Sound>
  8907. <Sound>SUFlakT_weapFire1e</Sound> <Sound>SUFlakT_weapFire1f</Sound> <Sound>SUFlakT_weapFire1g</Sound> <Sound>SUFlakT_weapFire1h</Sound>
  8908. <Sound>SUFlakT_weapFire1i</Sound> <Sound>SUFlakT_weapFire1j</Sound>
  8909. </AudioEvent>
  8910. <AudioEvent
  8911. id="SOV_FlakTrooper_FlakFireImpactExplode"
  8912. inheritFrom="AudioEvent:BaseSoundEffect"
  8913. Volume="=$WEAPON_IMPACT - 15"
  8914. VolumeShift="-10"
  8915. Limit="3"
  8916. Type="WORLD SHROUDED EVERYONE"
  8917. Control="INTERRUPT"
  8918. Priority="HIGH"
  8919. SubmixSlider="SOUNDFX">
  8920. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  8921. <PitchShift Low="40" High="50" />
  8922. <Delay Low = "150" High = "200" />
  8923. <Sound>SUFlakT_weapExpla</Sound> <Sound>SUFlakT_weapExplb</Sound> <Sound>SUFlakT_weapExplc</Sound> <Sound>SUFlakT_weapExpld</Sound>
  8924. <Sound>SUFlakT_weapExple</Sound> <Sound>SUFlakT_weapExplf</Sound> <Sound>SUFlakT_weapExplg</Sound>
  8925. </AudioEvent>
  8926. <AudioEvent
  8927. id="SOV_FlakTrooper_MagneticMineExplosion"
  8928. inheritFrom="AudioEvent:BaseSoundEffect"
  8929. Volume="60"
  8930. VolumeShift="-10"
  8931. Limit="3"
  8932. Type="WORLD SHROUDED EVERYONE"
  8933. Control="INTERRUPT"
  8934. SubmixSlider="SOUNDFX">
  8935. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  8936. <PitchShift
  8937. Low="-5"
  8938. High="5" />
  8939. <Sound>SUFlakT_weapFire2a</Sound>
  8940. <Sound>SUFlakT_weapFire2b</Sound>
  8941. <Sound>SUFlakT_weapFire2c</Sound>
  8942. <Sound>SUFlakT_weapFire2d</Sound>
  8943. <Sound>SUFlakT_weapFire2e</Sound>
  8944. <Sound>SUFlakT_weapFire2f</Sound>
  8945. <Sound>SUFlakT_weapFire2g</Sound>
  8946. <Sound>SUFlakT_weapFire2h</Sound>
  8947. </AudioEvent>
  8948. <AudioEvent
  8949. id="SOV_FlakTrooper_MagneticMineThrow"
  8950. inheritFrom="AudioEvent:BaseSoundEffect"
  8951. Volume="60"
  8952. VolumeShift="-10"
  8953. Limit="3"
  8954. Type="WORLD SHROUDED EVERYONE"
  8955. Control="INTERRUPT"
  8956. SubmixSlider="SOUNDFX">
  8957. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  8958. <PitchShift
  8959. Low="-5"
  8960. High="5" />
  8961. <Sound>SUFlakT_mineThroa</Sound>
  8962. <Sound>SUFlakT_mineThrob</Sound>
  8963. <Sound>SUFlakT_mineThroc</Sound>
  8964. <Sound>SUFlakT_mineThrod</Sound>
  8965. <Sound>SUFlakT_mineThroe</Sound>
  8966. <Sound>SUFlakT_mineThrof</Sound>
  8967. <Sound>SUFlakT_mineThrog</Sound>
  8968. </AudioEvent>
  8969. <AudioEvent
  8970. id="SOV_FlakTrooper_Select"
  8971. inheritFrom="AudioEvent:BaseSoundEffect"
  8972. Volume="60"
  8973. VolumeShift="-5"
  8974. MinVolume="50"
  8975. Limit="3"
  8976. Type="WORLD PLAYER"
  8977. SubmixSlider="SOUNDFX">
  8978. <PitchShift
  8979. Low="-5"
  8980. High="5" />
  8981. <Sound>SUFlakT_selecta</Sound> <Sound>SUFlakT_selectb</Sound> <Sound>SUFlakT_selectc</Sound> <Sound>SUFlakT_selectd</Sound> <Sound>SUFlakT_selecte</Sound>
  8982. <Sound>SUFlakT_selectf</Sound> <Sound>SUFlakT_selectg</Sound> <Sound>SUFlakT_selecth</Sound> <Sound>SUFlakT_selecti</Sound>
  8983. </AudioEvent>
  8984. <!-- === SOVIET AUKULA SUB AKULASUB ANTINAVY SHIPTECH2 === -->
  8985. <AudioEvent
  8986. id="SOV_AkulaSub_MoveStart"
  8987. inheritFrom="AudioEvent:BaseSoundEffect"
  8988. Volume="60"
  8989. VolumeShift="-15"
  8990. Limit="3"
  8991. Type="WORLD SHROUDED EVERYONE"
  8992. SubmixSlider="SOUNDFX">
  8993. <PitchShift
  8994. Low="11"
  8995. High="20" />
  8996. <Sound>SUAkula_moveStara</Sound> <Sound>SUAkula_moveStarb</Sound> <Sound>SUAkula_moveStarc</Sound> <Sound>SUAkula_moveStard</Sound>
  8997. <Sound>SUAkula_moveStare</Sound> <Sound>SUAkula_moveStarf</Sound> <Sound>SUAkula_moveStarg</Sound>
  8998. </AudioEvent>
  8999. <AudioEvent
  9000. id="SOV_AkulaSub_Select"
  9001. inheritFrom="AudioEvent:BaseSoundEffect"
  9002. Volume="50"
  9003. VolumeShift="-5"
  9004. MinVolume="40"
  9005. Limit="3"
  9006. Type="WORLD PLAYER"
  9007. SubmixSlider="SOUNDFX">
  9008. <PitchShift
  9009. Low="-5"
  9010. High="5" />
  9011. <Sound>SUAkula_selecta</Sound> <Sound>SUAkula_selectb</Sound> <Sound>SUAkula_selectc</Sound> <Sound>SUAkula_selectd</Sound> <Sound>SUAkula_selecte</Sound>
  9012. <Sound>SUAkula_selectf</Sound> <Sound>SUAkula_selectg</Sound>
  9013. </AudioEvent>
  9014. <AudioEvent
  9015. id="SOV_AkulaSub_WeaponFire_Torpedo"
  9016. inheritFrom="AudioEvent:BaseSoundEffect"
  9017. Volume="=$WEAPON_FIRE + 10"
  9018. VolumeShift="-5"
  9019. Limit="3"
  9020. Type="WORLD SHROUDED EVERYONE"
  9021. Control="INTERRUPT"
  9022. Priority="HIGH"
  9023. SubmixSlider="SOUNDFX">
  9024. <NonInterruptibleTime
  9025. Low="0.0s"
  9026. High="0.6s" />
  9027. <PitchShift
  9028. Low="11"
  9029. High="20" />
  9030. <Sound>SUAkula_fireTorpa</Sound> <Sound>SUAkula_fireTorpb</Sound> <Sound>SUAkula_fireTorpc</Sound> <Sound>SUAkula_fireTorpd</Sound>
  9031. <Sound>SUAkula_fireTorpe</Sound> <Sound>SUAkula_fireTorpf</Sound> <Sound>SUAkula_fireTorpg</Sound> <Sound>SUAkula_fireTorph</Sound>
  9032. <Sound>SUAkula_fireTorpi</Sound> <Sound>SUAkula_fireTorpj</Sound>
  9033. </AudioEvent>
  9034. <AudioEvent
  9035. id="SOV_AkulaSub_WeaponImpact_Torpedo"
  9036. inheritFrom="AudioEvent:BaseSoundEffect"
  9037. Volume="=$WEAPON_IMPACT"
  9038. VolumeShift="-5"
  9039. Limit="3"
  9040. Type="WORLD SHROUDED EVERYONE"
  9041. Control="INTERRUPT"
  9042. Priority="HIGH"
  9043. SubmixSlider="SOUNDFX">
  9044. <NonInterruptibleTime
  9045. Low="0.0s"
  9046. High="0.6s" />
  9047. <Delay Low="0" High="33" />
  9048. <PitchShift
  9049. Low="50"
  9050. High="60" />
  9051. <Sound>SUAkula_impaTorpa</Sound> <Sound>SUAkula_impaTorpb</Sound> <Sound>SUAkula_impaTorpc</Sound> <Sound>SUAkula_impaTorpd</Sound>
  9052. <Sound>SUAkula_impaTorpe</Sound> <Sound>SUAkula_impaTorpf</Sound> <Sound>SUAkula_impaTorpg</Sound> <Sound>SUAkula_impaTorph</Sound>
  9053. <Sound>SUAkula_impaTorpi</Sound>
  9054. </AudioEvent>
  9055. <AudioEvent
  9056. id="SOV_AkulaSub_WeaponFire_UltraTorpedo"
  9057. inheritFrom="AudioEvent:BaseSoundEffect"
  9058. Volume="=$WEAPON_FIRE + 20"
  9059. VolumeShift="-5"
  9060. Limit="3"
  9061. Type="WORLD SHROUDED EVERYONE"
  9062. Control="INTERRUPT"
  9063. Priority="HIGH"
  9064. SubmixSlider="SOUNDFX">
  9065. <NonInterruptibleTime
  9066. Low="0.0s"
  9067. High="0.6s" />
  9068. <PitchShift
  9069. Low="-5"
  9070. High="5" />
  9071. <Sound>SUAkula_fireUltra</Sound> <Sound>SUAkula_fireUltrb</Sound> <Sound>SUAkula_fireUltrc</Sound> <Sound>SUAkula_fireUltrd</Sound>
  9072. <Sound>SUAkula_fireUltre</Sound> <Sound>SUAkula_fireUltrf</Sound> <Sound>SUAkula_fireUltrg</Sound> <Sound>SUAkula_fireUltrh</Sound>
  9073. <Sound>SUAkula_fireUltri</Sound> <Sound>SUAkula_fireUltrj</Sound>
  9074. </AudioEvent>
  9075. <AudioEvent
  9076. id="SOV_AkulaSub_WeaponImpact_UltraTorpedo"
  9077. inheritFrom="AudioEvent:BaseSoundEffect"
  9078. Volume="=$WEAPON_IMPACT + 25"
  9079. VolumeShift="-5"
  9080. Limit="3"
  9081. Type="WORLD SHROUDED EVERYONE"
  9082. Control="INTERRUPT"
  9083. Priority="HIGH"
  9084. SubmixSlider="SOUNDFX">
  9085. <NonInterruptibleTime
  9086. Low="0.0s"
  9087. High="0.6s" />
  9088. <Delay Low="0" High="33" />
  9089. <PitchShift
  9090. Low="-5"
  9091. High="5" />
  9092. <Sound>SUAkula_impaUltra</Sound> <Sound>SUAkula_impaUltrb</Sound> <Sound>SUAkula_impaUltrc</Sound> <Sound>SUAkula_impaUltrd</Sound>
  9093. <Sound>SUAkula_impaUltre</Sound> <Sound>SUAkula_impaUltrf</Sound> <Sound>SUAkula_impaUltrg</Sound> <Sound>SUAkula_impaUltrh</Sound>
  9094. <Sound>SUAkula_impaUltri</Sound>
  9095. </AudioEvent>
  9096. <AudioEvent
  9097. id="SOV_AkulaSub_WeaponFire_TorpedoPassBy"
  9098. inheritFrom="AudioEvent:BaseSoundEffect"
  9099. Volume="60"
  9100. VolumeShift="-5"
  9101. Limit="3"
  9102. Type="WORLD SHROUDED EVERYONE"
  9103. SubmixSlider="SOUNDFX">
  9104. <PitchShift
  9105. Low="-5"
  9106. High="5" />
  9107. <Delay Low = "40" High = "60" />
  9108. <Sound>SUAkula_torpedBya</Sound> <Sound>SUAkula_torpedByb</Sound> <Sound>SUAkula_torpedByc</Sound> <Sound>SUAkula_torpedByd</Sound>
  9109. <Sound>SUAkula_torpedBye</Sound> <Sound>SUAkula_torpedByf</Sound> <Sound>SUAkula_torpedByg</Sound> <Sound>SUAkula_torpedByh</Sound>
  9110. <Sound>SUAkula_torpedByi</Sound> <Sound>SUAkula_torpedByj</Sound>
  9111. </AudioEvent>
  9112. <AudioEvent
  9113. id="SOV_AkulaSub_WeaponFire_UltraTorpedoPassByLoop"
  9114. inheritFrom="AudioEvent:BaseSoundEffect"
  9115. Volume="80"
  9116. VolumeShift="-5"
  9117. Limit="3"
  9118. Control="LOOP FADE_ON_KILL"
  9119. Type="WORLD SHROUDED EVERYONE"
  9120. SubmixSlider="SOUNDFX">
  9121. <PitchShift
  9122. Low="-5"
  9123. High="5" />
  9124. <Delay Low = "10" High = "30" />
  9125. <Sound>SUAkula_torpedBya</Sound> <Sound>SUAkula_torpedByb</Sound> <Sound>SUAkula_torpedByc</Sound> <Sound>SUAkula_torpedByd</Sound>
  9126. <Sound>SUAkula_torpedBye</Sound> <Sound>SUAkula_torpedByf</Sound> <Sound>SUAkula_torpedByg</Sound> <Sound>SUAkula_torpedByh</Sound>
  9127. <Sound>SUAkula_torpedByi</Sound> <Sound>SUAkula_torpedByj</Sound>
  9128. </AudioEvent>
  9129. <Multisound
  9130. id="SOV_AkulaSub_WeaponFire_TorpedoMS">
  9131. <Subsound>SOV_AkulaSub_WeaponFire_Torpedo</Subsound>
  9132. <Subsound>SOV_AkulaSub_WeaponFire_TorpedoPassBy</Subsound>
  9133. </Multisound>
  9134. <Multisound
  9135. id="SOV_AkulaSub_WeaponFire_UltraTorpedoMS">
  9136. <Subsound>SOV_AkulaSub_WeaponFire_UltraTorpedo</Subsound>
  9137. <!-- <Subsound>SOV_AkulaSub_WeaponFire_TorpedoPassBy</Subsound> -->
  9138. </Multisound>
  9139. <!-- === SOVIET HAMMERTANK HAMMER TANK === -->
  9140. <AudioEvent
  9141. id="SOV_HammerTank_CanonFire"
  9142. inheritFrom="AudioEvent:BaseSoundEffect"
  9143. Volume="=$WEAPON_FIRE + 10"
  9144. VolumeShift="-15"
  9145. Limit="3"
  9146. Type="WORLD SHROUDED EVERYONE"
  9147. Control="INTERRUPT"
  9148. Priority="HIGH"
  9149. SubmixSlider="SOUNDFX">
  9150. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  9151. <PitchShift
  9152. Low="-10"
  9153. High="10" />
  9154. <Sound>SUHammer_cannona</Sound> <Sound>SUHammer_cannonb</Sound> <Sound>SUHammer_cannonc</Sound> <Sound>SUHammer_cannond</Sound>
  9155. <Sound>SUHammer_cannone</Sound>
  9156. </AudioEvent>
  9157. <AudioEvent
  9158. id="SOV_HammerTank_CannonImpact"
  9159. inheritFrom="AudioEvent:BaseSoundEffect"
  9160. Volume="=$WEAPON_IMPACT - 15"
  9161. VolumeShift="-10"
  9162. Limit="3"
  9163. Type="WORLD SHROUDED EVERYONE"
  9164. Control="INTERRUPT"
  9165. SubmixSlider="SOUNDFX">
  9166. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  9167. <PitchShift
  9168. Low="-5"
  9169. High="5" />
  9170. <Delay Low = "0" High = "33" />
  9171. <Sound>SUFlakT_weapExpla</Sound> <Sound>SUFlakT_weapExplb</Sound> <Sound>SUFlakT_weapExplc</Sound> <Sound>SUFlakT_weapExpld</Sound>
  9172. <Sound>SUFlakT_weapExple</Sound> <Sound>SUFlakT_weapExplf</Sound> <Sound>SUFlakT_weapExplg</Sound>
  9173. </AudioEvent>
  9174. <AudioEvent
  9175. id="SOV_HammerTank_IdleLoop"
  9176. inheritFrom="AudioEvent:BaseSoundEffect"
  9177. Volume="50"
  9178. VolumeShift="-5"
  9179. MinRange="100"
  9180. MaxRange="300"
  9181. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9182. Limit="3"
  9183. Priority="LOWEST"
  9184. Type="WORLD SHROUDED EVERYONE"
  9185. SubmixSlider="SOUNDFX">
  9186. <PitchShift
  9187. Low="-5"
  9188. High="5" />
  9189. <Sound>SUHamme_idlLoopa</Sound> <Sound>SUHamme_idlLoopb</Sound> <Sound>SUHamme_idlLoopc</Sound>
  9190. </AudioEvent>
  9191. <AudioEvent
  9192. id="SOV_HammerTank_LeechBeamArmed"
  9193. inheritFrom="AudioEvent:BaseSoundEffect"
  9194. Volume="60"
  9195. VolumeShift="-5"
  9196. Limit="3"
  9197. Type="WORLD SHROUDED ALLIES ENEMIES"
  9198. SubmixSlider="SOUNDFX">
  9199. <PitchShift Low="10" High="20" />
  9200. <Delay Low="0" High="90" />
  9201. <Sound>SUHamme_leechArmA</Sound>
  9202. <!-- <Sound>SUHammer_leechArmLPa</Sound> -->
  9203. </AudioEvent>
  9204. <AudioEvent
  9205. id="SOV_HammerTank_LeechBeamArmedPlayer"
  9206. inheritFrom="AudioEvent:BaseSoundEffect"
  9207. Volume="70"
  9208. MinVolume="65"
  9209. Limit="1"
  9210. Type="WORLD PLAYER"
  9211. SubmixSlider="SOUNDFX">
  9212. <PitchShift Low="10" High="20" />
  9213. <Sound>SUHamme_leechArmA</Sound>
  9214. <!-- <Sound>SUHammer_leechArmLPa</Sound> -->
  9215. </AudioEvent>
  9216. <AudioEvent
  9217. id="SOV_HammerTank_LeechBeamUnarmedPlayer"
  9218. inheritFrom="AudioEvent:BaseSoundEffect"
  9219. Volume="70"
  9220. MinVolume="65"
  9221. Limit="1"
  9222. Type="WORLD PLAYER"
  9223. SubmixSlider="SOUNDFX">
  9224. <PitchShift Low="10" High="20" />
  9225. <Sound>SUHamme_leechUnarmA</Sound>
  9226. </AudioEvent>
  9227. <AudioEvent
  9228. id="SOV_HammerTank_LeechBeamUnarmedOthers"
  9229. inheritFrom="AudioEvent:BaseSoundEffect"
  9230. Volume="60"
  9231. VolumeShift="-5"
  9232. Limit="3"
  9233. Type="WORLD SHROUDED ALLIES ENEMIES"
  9234. SubmixSlider="SOUNDFX">
  9235. <PitchShift Low="10" High="20" />
  9236. <Delay Low="0" High="90" />
  9237. <Sound>SUHamme_leechUnarmA</Sound>
  9238. </AudioEvent>
  9239. <Multisound
  9240. id="SOV_HammerTank_LeechBeamUnarmedMS">
  9241. <Subsound>SOV_HammerTank_LeechBeamUnarmedPlayer</Subsound>
  9242. <Subsound>SOV_HammerTank_LeechBeamUnarmedOthers</Subsound>
  9243. </Multisound>
  9244. <AudioEvent
  9245. id="SOV_HammerTank_LeechBeamLoop"
  9246. inheritFrom="AudioEvent:BaseSoundEffect"
  9247. Volume="85"
  9248. VolumeShift="-5"
  9249. Limit="3"
  9250. Control="LOOP SEQUENTIAL ALLOW_KILL_MID_FILE"
  9251. Type="WORLD SHROUDED EVERYONE"
  9252. SubmixSlider="SOUNDFX">
  9253. <PitchShift
  9254. Low="-5"
  9255. High="5" />
  9256. <!-- <Attack>SUHammer_leechBeamStartLp</Attack> this doesn't tail nicely in the loops -->
  9257. <Sound>SUHammer_leechBeamLpA</Sound> <Sound>SUHammer_leechBeamLpB</Sound> <Sound>SUHammer_leechBeamLpC</Sound> <Sound>SUHammer_leechBeamLpD</Sound>
  9258. <!-- <Decay>SUHammer_leechBeamEndLp</Decay> -->
  9259. </AudioEvent>
  9260. <AudioEvent
  9261. id="SOV_HammerTank_LeechBeamStart"
  9262. inheritFrom="AudioEvent:BaseSoundEffect"
  9263. Volume="85"
  9264. VolumeShift="-5"
  9265. Limit="3"
  9266. Type="WORLD SHROUDED EVERYONE"
  9267. SubmixSlider="SOUNDFX">
  9268. <PitchShift
  9269. Low="-5"
  9270. High="5" />
  9271. <Sound>SUHammer_leechBeamStartLp</Sound>
  9272. </AudioEvent>
  9273. <AudioEvent
  9274. id="SOV_HammerTank_WeaponLeeched1"
  9275. inheritFrom="AudioEvent:BaseSoundEffect"
  9276. Volume="65"
  9277. VolumeShift="-5"
  9278. Limit="3"
  9279. Type="WORLD SHROUDED EVERYONE"
  9280. SubmixSlider="SOUNDFX">
  9281. <PitchShift
  9282. Low="-5"
  9283. High="5" />
  9284. <Sound>SUHammer_weaponAcquireA</Sound>
  9285. </AudioEvent>
  9286. <AudioEvent
  9287. id="SOV_HammerTank_WeaponLeeched2"
  9288. inheritFrom="AudioEvent:BaseSoundEffect"
  9289. Volume="65"
  9290. VolumeShift="-5"
  9291. Limit="3"
  9292. Type="WORLD SHROUDED EVERYONE"
  9293. SubmixSlider="SOUNDFX">
  9294. <Delay
  9295. Low="0"
  9296. High="10" />
  9297. <PitchShift
  9298. Low="-35"
  9299. High="-25" />
  9300. <Sound>SUV4Mis_MIRVoffa</Sound> <Sound>SUV4Mis_MIRVona</Sound>
  9301. </AudioEvent>
  9302. <Multisound
  9303. id="SOV_HammerTank_WeaponLeechedMS">
  9304. <Subsound>SOV_HammerTank_WeaponLeeched1</Subsound>
  9305. <Subsound>SOV_HammerTank_WeaponLeeched2</Subsound>
  9306. </Multisound>
  9307. <AudioEvent
  9308. id="SOV_HammerTank_MoveStart"
  9309. inheritFrom="AudioEvent:BaseSoundEffect"
  9310. Volume="45"
  9311. VolumeShift="-5"
  9312. Limit="3"
  9313. Type="WORLD SHROUDED EVERYONE"
  9314. SubmixSlider="SOUNDFX">
  9315. <PitchShift
  9316. Low="-5"
  9317. High="5" />
  9318. <Sound>SUHamme_movStarta</Sound> <Sound>SUHamme_movStartb</Sound> <Sound>SUHamme_movStartc</Sound> <Sound>SUHamme_movStartd</Sound>
  9319. <Sound>SUHamme_movStarte</Sound>
  9320. </AudioEvent>
  9321. <AudioEvent
  9322. id="SOV_HammerTank_MoveByLoop"
  9323. inheritFrom="AudioEvent:BaseSoundEffect"
  9324. Volume="25"
  9325. VolumeShift="-10"
  9326. Limit="3"
  9327. Control="LOOP FADE_ON_KILL"
  9328. Priority="LOW"
  9329. Type="WORLD SHROUDED EVERYONE"
  9330. SubmixSlider="SOUNDFX">
  9331. <PitchShift
  9332. Low="-5"
  9333. High="5" />
  9334. <Delay
  9335. Low="40"
  9336. High="80" />
  9337. </AudioEvent>
  9338. <AudioEvent
  9339. id="SOV_HammerTank_Select"
  9340. inheritFrom="AudioEvent:BaseSoundEffect"
  9341. Volume="60"
  9342. VolumeShift="-5"
  9343. MinVolume="50"
  9344. Limit="3"
  9345. Type="WORLD PLAYER"
  9346. SubmixSlider="SOUNDFX">
  9347. <PitchShift
  9348. Low="-5"
  9349. High="5" />
  9350. <Sound>SUHamme_selecta</Sound> <Sound>SUHamme_selectb</Sound> <Sound>SUHamme_selectc</Sound> <Sound>SUHamme_selectd</Sound>
  9351. </AudioEvent>
  9352. <!-- === SOVIET HIND TWINBLADE TWIN BLADE HELICOPTER === -->
  9353. <AudioEvent
  9354. id="SOV_Hind_IdleLoop"
  9355. inheritFrom="AudioEvent:BaseSoundEffect"
  9356. Volume="50"
  9357. VolumeShift="-5"
  9358. Limit="3"
  9359. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9360. Priority="LOWEST"
  9361. Type="WORLD SHROUDED EVERYONE"
  9362. SubmixSlider="SOUNDFX">
  9363. <PitchShift
  9364. Low="-5"
  9365. High="5" />
  9366. <Sound>SUHind_idlLoopa</Sound> <Sound>SUHind_idlLoopb</Sound> <Sound>SUHind_idlLoopc</Sound> <Sound>SUHind_idlLoopd</Sound>
  9367. </AudioEvent>
  9368. <AudioEvent
  9369. id="SOV_Hind_IdleDamagedLoop"
  9370. inheritFrom="AudioEvent:BaseSoundEffect"
  9371. Volume="55"
  9372. VolumeShift="-5"
  9373. Limit="3"
  9374. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9375. Priority="LOWEST"
  9376. Type="WORLD SHROUDED EVERYONE"
  9377. SubmixSlider="SOUNDFX">
  9378. <PitchShift
  9379. Low="-15"
  9380. High="-5" />
  9381. <Sound>SUHind_idlDamageLa</Sound> <Sound>SUHind_idlDamageLb</Sound> <Sound>SUHind_idlDamageLc</Sound> <Sound>SUHind_idlDamageLd</Sound> <Sound>SUHind_idlDamageLe</Sound>
  9382. </AudioEvent>
  9383. <AudioEvent
  9384. id="SOV_Hind_IdleReallyDamagedLoop"
  9385. inheritFrom="AudioEvent:BaseSoundEffect"
  9386. Volume="60"
  9387. VolumeShift="-5"
  9388. Limit="3"
  9389. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9390. Priority="LOWEST"
  9391. Type="WORLD SHROUDED EVERYONE"
  9392. SubmixSlider="SOUNDFX">
  9393. <PitchShift
  9394. Low="-15"
  9395. High="-5" />
  9396. <Sound>SUHind_idlReaDamLa</Sound> <Sound>SUHind_idlReaDamLb</Sound> <Sound>SUHind_idlReaDamLc</Sound> <Sound>SUHind_idlReaDamLd</Sound> <Sound>SUHind_idlReaDamLe</Sound>
  9397. </AudioEvent>
  9398. <AudioEvent
  9399. id="SOV_Hind_MoveLand"
  9400. inheritFrom="AudioEvent:BaseSoundEffect"
  9401. Volume="75"
  9402. VolumeShift="-5"
  9403. Limit="3"
  9404. Type="WORLD SHROUDED EVERYONE"
  9405. SubmixSlider="SOUNDFX">
  9406. <PitchShift
  9407. Low="-5"
  9408. High="5" />
  9409. <Sound>SUHind_movStarta</Sound> <Sound>SUHind_movStartb</Sound> <Sound>SUHind_movStartc</Sound> <Sound>SUHind_movStartd</Sound> <Sound>SUHind_movStarte</Sound>
  9410. </AudioEvent>
  9411. <AudioEvent
  9412. id="SOV_Hind_MoveLift"
  9413. inheritFrom="AudioEvent:BaseSoundEffect"
  9414. Volume="75"
  9415. VolumeShift="-5"
  9416. Limit="3"
  9417. Type="WORLD SHROUDED EVERYONE"
  9418. SubmixSlider="SOUNDFX">
  9419. <PitchShift
  9420. Low="-5"
  9421. High="5" />
  9422. <Sound>SUHind_movStarta</Sound> <Sound>SUHind_movStartb</Sound> <Sound>SUHind_movStartc</Sound> <Sound>SUHind_movStartd</Sound> <Sound>SUHind_movStarte</Sound>
  9423. </AudioEvent>
  9424. <AudioEvent
  9425. id="SOV_Hind_MoveLoop"
  9426. inheritFrom="AudioEvent:BaseSoundEffect"
  9427. Volume="60"
  9428. VolumeShift="-5"
  9429. Limit="3"
  9430. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9431. Priority="LOW"
  9432. Type="WORLD SHROUDED EVERYONE"
  9433. SubmixSlider="SOUNDFX">
  9434. <PitchShift
  9435. Low="-5"
  9436. High="5" />
  9437. <Sound>SUHind_idlLoopa</Sound> <Sound>SUHind_idlLoopb</Sound> <Sound>SUHind_idlLoopc</Sound> <Sound>SUHind_idlLoopd</Sound>
  9438. </AudioEvent>
  9439. <AudioEvent
  9440. id="SOV_Hind_MoveDamagedLoop"
  9441. inheritFrom="AudioEvent:BaseSoundEffect"
  9442. Volume="65"
  9443. VolumeShift="-5"
  9444. Limit="3"
  9445. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9446. Priority="LOWEST"
  9447. Type="WORLD SHROUDED EVERYONE"
  9448. SubmixSlider="SOUNDFX">
  9449. <PitchShift
  9450. Low="-15"
  9451. High="-5" />
  9452. <Sound>SUHind_idlDamageLa</Sound> <Sound>SUHind_idlDamageLb</Sound> <Sound>SUHind_idlDamageLc</Sound> <Sound>SUHind_idlDamageLd</Sound> <Sound>SUHind_idlDamageLe</Sound>
  9453. </AudioEvent>
  9454. <AudioEvent
  9455. id="SOV_Hind_MoveReallyDamagedLoop"
  9456. inheritFrom="AudioEvent:BaseSoundEffect"
  9457. Volume="70"
  9458. VolumeShift="-5"
  9459. Limit="3"
  9460. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9461. Priority="LOWEST"
  9462. Type="WORLD SHROUDED EVERYONE"
  9463. SubmixSlider="SOUNDFX">
  9464. <PitchShift
  9465. Low="-15"
  9466. High="-5" />
  9467. <Sound>SUHind_idlReaDamLa</Sound> <Sound>SUHind_idlReaDamLb</Sound> <Sound>SUHind_idlReaDamLc</Sound> <Sound>SUHind_idlReaDamLd</Sound> <Sound>SUHind_idlReaDamLe</Sound>
  9468. </AudioEvent>
  9469. <AudioEvent
  9470. id="SOV_Hind_MoveStart"
  9471. inheritFrom="AudioEvent:BaseSoundEffect"
  9472. Volume="55"
  9473. VolumeShift="-5"
  9474. Limit="3"
  9475. Type="WORLD SHROUDED EVERYONE"
  9476. SubmixSlider="SOUNDFX">
  9477. <PitchShift
  9478. Low="5"
  9479. High="15" />
  9480. <Sound>SUHind_movStarta</Sound> <Sound>SUHind_movStartb</Sound> <Sound>SUHind_movStartc</Sound> <Sound>SUHind_movStartd</Sound> <Sound>SUHind_movStarte</Sound>
  9481. </AudioEvent>
  9482. <AudioEvent
  9483. id="SOV_Hind_MissileFire"
  9484. inheritFrom="AudioEvent:BaseSoundEffect"
  9485. Volume="=$WEAPON_FIRE - 10"
  9486. VolumeShift="-10"
  9487. Limit="3"
  9488. Type="WORLD SHROUDED EVERYONE"
  9489. Priority="HIGH"
  9490. Control="INTERRUPT"
  9491. SubmixSlider="SOUNDFX">
  9492. <NonInterruptibleTime
  9493. Low="0.0s"
  9494. High="1.00s" />
  9495. <PitchShift
  9496. Low="-10"
  9497. High="10" />
  9498. <Sound>SUHind_rocketFirea</Sound> <Sound>SUHind_rocketFireb</Sound> <Sound>SUHind_rocketFirec</Sound> <Sound>SUHind_rocketFired</Sound>
  9499. <Sound>SUHind_rocketFiree</Sound>
  9500. </AudioEvent>
  9501. <AudioEvent
  9502. id="SOV_Hind_MissileExplosion"
  9503. inheritFrom="AudioEvent:BaseSoundEffect"
  9504. Volume="=$WEAPON_IMPACT - 10"
  9505. VolumeShift="-5"
  9506. Limit="3"
  9507. Type="WORLD SHROUDED EVERYONE"
  9508. Priority="HIGH"
  9509. Control="INTERRUPT"
  9510. SubmixSlider="SOUNDFX">
  9511. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  9512. <Delay Low="0" High="33" />
  9513. <PitchShift Low="35" High="45" />
  9514. <Sound>SUAkula_impaTorpa</Sound> <Sound>SUAkula_impaTorpb</Sound> <Sound>SUAkula_impaTorpc</Sound> <Sound>SUAkula_impaTorpd</Sound>
  9515. <Sound>SUAkula_impaTorpe</Sound> <Sound>SUAkula_impaTorpf</Sound> <Sound>SUAkula_impaTorpg</Sound> <Sound>SUAkula_impaTorph</Sound>
  9516. <Sound>SUAkula_impaTorpi</Sound>
  9517. </AudioEvent>
  9518. <AudioEvent
  9519. id="SOV_Hind_Select"
  9520. inheritFrom="AudioEvent:BaseSoundEffect"
  9521. Volume="50"
  9522. VolumeShift="-5"
  9523. MinVolume="40"
  9524. Limit="3"
  9525. Type="WORLD PLAYER"
  9526. SubmixSlider="SOUNDFX">
  9527. <PitchShift
  9528. Low="-5"
  9529. High="5" />
  9530. <Sound>SUHind_selecta</Sound> <Sound>SUHind_selectb</Sound> <Sound>SUHind_selectc</Sound>
  9531. </AudioEvent>
  9532. <AudioEvent
  9533. id="SOV_Twinblade_MachineGunFire"
  9534. inheritFrom="AudioEvent:BaseSoundEffect"
  9535. Volume="=$WEAPON_FIRE - 5"
  9536. VolumeShift="-5"
  9537. Limit="3"
  9538. Type="WORLD SHROUDED EVERYONE"
  9539. Priority="HIGH"
  9540. Control="INTERRUPT"
  9541. SubmixSlider="SOUNDFX">
  9542. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  9543. <PitchShift
  9544. Low="-2"
  9545. High="2" />
  9546. <Sound>SUTwinb_weapFire1a</Sound> <Sound>SUTwinb_weapFire1b</Sound> <Sound>SUTwinb_weapFire1c</Sound> <Sound>SUTwinb_weapFire1d</Sound> <Sound>SUTwinb_weapFire1e</Sound>
  9547. <Sound>SUTwinb_weapFire1f</Sound> <Sound>SUTwinb_weapFire1g</Sound>
  9548. </AudioEvent>
  9549. <!-- === SOVIET KIROV === -->
  9550. <AudioEvent
  9551. id="SOV_Kirov_AmbientLoop"
  9552. inheritFrom="AudioEvent:BaseSoundEffect"
  9553. Volume="40"
  9554. VolumeShift="-5"
  9555. Limit="3"
  9556. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9557. Priority="LOWEST"
  9558. Type="WORLD SHROUDED EVERYONE"
  9559. SubmixSlider="SOUNDFX">
  9560. <PitchShift
  9561. Low="-5"
  9562. High="5" />
  9563. <!-- <Sound>TEMP_RA2_KirovMoveLoop01a</Sound> <Sound>TEMP_RA2_KirovMoveLoop01b</Sound> <Sound>TEMP_RA2_KirovMoveLoop01c</Sound> -->
  9564. </AudioEvent>
  9565. <AudioEvent
  9566. id="SOV_Kirov_BombExplosion"
  9567. inheritFrom="AudioEvent:BaseSoundEffect"
  9568. Volume="=$WEAPON_IMPACT + 30"
  9569. VolumeShift="-20"
  9570. Limit="3"
  9571. Priority="HIGH"
  9572. Control="INTERRUPT"
  9573. Type="WORLD SHROUDED EVERYONE"
  9574. SubmixSlider="SOUNDFX">
  9575. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  9576. <Delay Low="0" High="33" />
  9577. <PitchShift
  9578. Low="-10"
  9579. High="10" />
  9580. <Sound>SUKirov_bombExplosa</Sound> <Sound>SUKirov_bombExplosb</Sound> <Sound>SUKirov_bombExplosc</Sound> <Sound>SUKirov_bombExplosd</Sound> <Sound>SUKirov_bombExplose</Sound>
  9581. </AudioEvent>
  9582. <AudioEvent
  9583. id="SOV_Kirov_BombDrop"
  9584. inheritFrom="AudioEvent:BaseSoundEffect"
  9585. Volume="30"
  9586. VolumeShift="-5"
  9587. Limit="3"
  9588. Control="FADE_ON_KILL FADE_ON_START"
  9589. Priority="LOWEST"
  9590. Type="WORLD SHROUDED EVERYONE"
  9591. SubmixSlider="SOUNDFX">
  9592. <PitchShift
  9593. Low="-5"
  9594. High="5" />
  9595. <Sound>SUKirov_bomDropA</Sound>
  9596. <Sound>SUKirov_bombWhistla</Sound> <Sound>SUKirov_bombWhistlb</Sound> <Sound>SUKirov_bombWhistlc</Sound> <Sound>SUKirov_bombWhistld</Sound>
  9597. </AudioEvent>
  9598. <AudioEvent
  9599. id="SOV_Kirov_CastroBurnersOn"
  9600. inheritFrom="AudioEvent:BaseSoundEffect"
  9601. Volume="95"
  9602. VolumeShift="-10"
  9603. Limit="3"
  9604. Type="WORLD SHROUDED EVERYONE"
  9605. SubmixSlider="SOUNDFX">
  9606. <PitchShift
  9607. Low="-35"
  9608. High="-25" />
  9609. <Sound>SUKirov_burnerOnA</Sound> <Sound>SUKirov_burnerOnB</Sound> <Sound>SUKirov_burnerOnC</Sound>
  9610. </AudioEvent>
  9611. <AudioEvent
  9612. id="SOV_Kirov_CastroBurnersOff"
  9613. inheritFrom="AudioEvent:BaseSoundEffect"
  9614. Volume="95"
  9615. VolumeShift="-10"
  9616. Limit="3"
  9617. Type="WORLD SHROUDED EVERYONE"
  9618. SubmixSlider="SOUNDFX">
  9619. <PitchShift
  9620. Low="-35"
  9621. High="-25" />
  9622. <Sound>SUKirov_burnerOffA</Sound> <Sound>SUKirov_burnerOffB</Sound> <Sound>SUKirov_burnerOffC</Sound>
  9623. </AudioEvent>
  9624. <AudioEvent
  9625. id="SOV_Kirov_Crash"
  9626. inheritFrom="AudioEvent:BaseSoundEffect"
  9627. Volume="120"
  9628. VolumeShift="-15"
  9629. Limit="3"
  9630. Control="INTERRUPT"
  9631. Type="WORLD SHROUDED EVERYONE"
  9632. SubmixSlider="SOUNDFX">
  9633. <PitchShift Low="-10" High="10" />
  9634. <Delay Low="0" High="33" />
  9635. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  9636. <Sound>SUKirov_crash1a</Sound>
  9637. <Sound>SUKirov_crash1b</Sound>
  9638. <Sound>SUKirov_crash1c</Sound>
  9639. <Sound>SUKirov_crash1d</Sound>
  9640. <Sound>SUKirov_crash1e</Sound>
  9641. </AudioEvent>
  9642. <AudioEvent
  9643. id="SOV_Kirov_DieExplosion"
  9644. inheritFrom="AudioEvent:BaseSoundEffect"
  9645. Volume="=$VEHICLE_DIE_EXPLOSION + 20"
  9646. VolumeShift="-10"
  9647. Limit="3"
  9648. Type="WORLD SHROUDED EVERYONE"
  9649. Control="INTERRUPT"
  9650. Priority="HIGH"
  9651. SubmixSlider="SOUNDFX">
  9652. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  9653. <PitchShift
  9654. Low="-10"
  9655. High="10" />
  9656. <Delay Low="35" High="70" />
  9657. <Sound>WUVehic_explMGf</Sound>
  9658. <Sound>WUVehic_explMGh</Sound>
  9659. <Sound>WUVehic_explMGi</Sound>
  9660. <Sound>WUVehic_explMGj</Sound>
  9661. <Sound>WUVehic_explMGk</Sound>
  9662. <Sound>WUVehic_explMGl</Sound>
  9663. <Sound>WUVehic_explMGm</Sound>
  9664. <Sound>WUVehic_explMGn</Sound>
  9665. <Sound>WUVehic_explMGp</Sound>
  9666. <Sound>WUVehic_explMGa</Sound>
  9667. <Sound>WUVehic_explMGd</Sound>
  9668. <Sound>WUVehic_explMGe</Sound>
  9669. <Sound>WUVehic_explMGo</Sound>
  9670. <Sound>WUVehic_explMGr</Sound>
  9671. <Sound>WUVehic_explUniqk</Sound>
  9672. <Sound>WUVehic_explFGb</Sound>
  9673. <Sound>WUVehic_explFGd</Sound>
  9674. <Sound>WUVehic_explBGp</Sound>
  9675. <Sound>WUVehic_explBGr</Sound>
  9676. </AudioEvent>
  9677. <AudioEvent
  9678. id="SOV_Kirov_Die"
  9679. inheritFrom="AudioEvent:BaseSoundEffect"
  9680. Volume="40"
  9681. VolumeShift="-5"
  9682. Limit="3"
  9683. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9684. Priority="LOWEST"
  9685. Type="WORLD SHROUDED EVERYONE"
  9686. SubmixSlider="SOUNDFX">
  9687. <PitchShift
  9688. Low="-5"
  9689. High="5" />
  9690. <Sound>TEMP_RA2_KirovDieA</Sound>
  9691. </AudioEvent>
  9692. <AudioEvent
  9693. id="SOV_Kirov_Deflate"
  9694. inheritFrom="AudioEvent:BaseSoundEffect"
  9695. Volume="25"
  9696. VolumeShift="-5"
  9697. Limit="3"
  9698. Type="WORLD SHROUDED EVERYONE"
  9699. SubmixSlider="SOUNDFX">
  9700. <PitchShift
  9701. Low="-5"
  9702. High="5" />
  9703. <!--
  9704. <Sound>SUKirov_deflatea</Sound> <Sound>SUKirov_deflateb</Sound> <Sound>SUKirov_deflatec</Sound> <Sound>SUKirov_deflated</Sound> <Sound>SUKirov_deflatee</Sound> <Sound>SUKirov_deflatef</Sound>
  9705. <Sound>SUKirov_deflateg</Sound> <Sound>SUKirov_deflateh</Sound>
  9706. -->
  9707. </AudioEvent>
  9708. <AudioEvent
  9709. id="SOV_Kirov_IdleLoop"
  9710. inheritFrom="AudioEvent:BaseSoundEffect"
  9711. Volume="50"
  9712. VolumeShift="-5"
  9713. Limit="3"
  9714. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9715. Priority="LOWEST"
  9716. Type="WORLD SHROUDED EVERYONE"
  9717. SubmixSlider="SOUNDFX">
  9718. <PitchShift
  9719. Low="-5"
  9720. High="-1" />
  9721. <Sound>SUKirov_idleLoop2a</Sound> <Sound>SUKirov_idleLoop2b</Sound> <Sound>SUKirov_idleLoop2c</Sound> <Sound>SUKirov_idleLoop2d</Sound> <Sound>SUKirov_idleLoop2e</Sound>
  9722. <Sound>SUKirov_idleLoop2f</Sound>
  9723. </AudioEvent>
  9724. <AudioEvent
  9725. id="SOV_Kirov_IdleDamagedLoop"
  9726. inheritFrom="AudioEvent:BaseSoundEffect"
  9727. Volume="55"
  9728. VolumeShift="-5"
  9729. Limit="3"
  9730. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9731. Priority="LOWEST"
  9732. Type="WORLD SHROUDED EVERYONE"
  9733. SubmixSlider="SOUNDFX">
  9734. <PitchShift
  9735. Low="-5"
  9736. High="-1" />
  9737. <Sound>SUKirov_idlDam1La</Sound> <Sound>SUKirov_idlDam1Lb</Sound> <Sound>SUKirov_idlDam1Lc</Sound> <Sound>SUKirov_idlDam1Ld</Sound> <Sound>SUKirov_idlDam1Le</Sound>
  9738. <Sound>SUKirov_idlDam1Lf</Sound> <Sound>SUKirov_idlDam1Lg</Sound> <Sound>SUKirov_idlDam1Lh</Sound>
  9739. </AudioEvent>
  9740. <AudioEvent
  9741. id="SOV_Kirov_IdleReallyDamagedLoop"
  9742. inheritFrom="AudioEvent:BaseSoundEffect"
  9743. Volume="60"
  9744. VolumeShift="-5"
  9745. Limit="3"
  9746. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9747. Priority="LOWEST"
  9748. Type="WORLD SHROUDED EVERYONE"
  9749. SubmixSlider="SOUNDFX">
  9750. <PitchShift
  9751. Low="-5"
  9752. High="-1" />
  9753. <Sound>SUKirov_idlDam2La</Sound> <Sound>SUKirov_idlDam2Lb</Sound> <Sound>SUKirov_idlDam2Lc</Sound> <Sound>SUKirov_idlDam2Ld</Sound> <Sound>SUKirov_idlDam2Le</Sound>
  9754. <Sound>SUKirov_idlDam2Lf</Sound> <Sound>SUKirov_idlDam2Lg</Sound> <Sound>SUKirov_idlDam2Lh</Sound> <Sound>SUKirov_idlDam2Li</Sound>
  9755. </AudioEvent>
  9756. <AudioEvent
  9757. id="SOV_Kirov_Land"
  9758. inheritFrom="AudioEvent:BaseSoundEffect"
  9759. Volume="50"
  9760. VolumeShift="-5"
  9761. Limit="3"
  9762. Type="WORLD SHROUDED EVERYONE"
  9763. SubmixSlider="SOUNDFX">
  9764. <PitchShift
  9765. Low="-5"
  9766. High="5" />
  9767. <Sound>SUKirov_movLanda</Sound> <Sound>SUKirov_movLandb</Sound>
  9768. </AudioEvent>
  9769. <AudioEvent
  9770. id="SOV_Kirov_Lift"
  9771. inheritFrom="AudioEvent:BaseSoundEffect"
  9772. Volume="50"
  9773. VolumeShift="-5"
  9774. Limit="3"
  9775. Type="WORLD SHROUDED EVERYONE"
  9776. SubmixSlider="SOUNDFX">
  9777. <PitchShift
  9778. Low="-5"
  9779. High="5" />
  9780. <Sound>SUKirov_movLifta</Sound>
  9781. </AudioEvent>
  9782. <AudioEvent
  9783. id="SOV_Kirov_MoveLoop"
  9784. inheritFrom="AudioEvent:BaseSoundEffect"
  9785. Volume="50"
  9786. VolumeShift="-5"
  9787. Limit="3"
  9788. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9789. Priority="LOW"
  9790. Type="WORLD SHROUDED EVERYONE"
  9791. SubmixSlider="SOUNDFX">
  9792. <PitchShift
  9793. Low="0"
  9794. High="5" />
  9795. <Sound>SUKirov_idleLoop2a</Sound> <Sound>SUKirov_idleLoop2b</Sound> <Sound>SUKirov_idleLoop2c</Sound> <Sound>SUKirov_idleLoop2d</Sound> <Sound>SUKirov_idleLoop2e</Sound>
  9796. <Sound>SUKirov_idleLoop2f</Sound>
  9797. </AudioEvent>
  9798. <AudioEvent
  9799. id="SOV_Kirov_MoveLoopDamaged"
  9800. inheritFrom="AudioEvent:BaseSoundEffect"
  9801. Volume="55"
  9802. VolumeShift="-5"
  9803. Limit="3"
  9804. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9805. Priority="LOW"
  9806. Type="WORLD SHROUDED EVERYONE"
  9807. SubmixSlider="SOUNDFX">
  9808. <PitchShift
  9809. Low="-5"
  9810. High="-1" />
  9811. <Sound>SUKirov_idlDam2La</Sound> <Sound>SUKirov_idlDam2Lb</Sound> <Sound>SUKirov_idlDam2Lc</Sound> <Sound>SUKirov_idlDam2Ld</Sound> <Sound>SUKirov_idlDam2Le</Sound>
  9812. <Sound>SUKirov_idlDam2Lf</Sound> <Sound>SUKirov_idlDam2Lg</Sound> <Sound>SUKirov_idlDam2Lh</Sound> <Sound>SUKirov_idlDam2Li</Sound>
  9813. </AudioEvent>
  9814. <AudioEvent
  9815. id="SOV_Kirov_MoveStart"
  9816. inheritFrom="AudioEvent:BaseSoundEffect"
  9817. Volume="45"
  9818. VolumeShift="-5"
  9819. Limit="3"
  9820. Type="WORLD SHROUDED EVERYONE"
  9821. SubmixSlider="SOUNDFX">
  9822. <PitchShift
  9823. Low="-30"
  9824. High="-25" />
  9825. <Sound>SUKirov_movStarta</Sound> <Sound>SUKirov_movStartb</Sound> <Sound>SUKirov_movStartc</Sound> <Sound>SUKirov_movStartd</Sound> <Sound>SUKirov_movStarte</Sound>
  9826. <Sound>SUKirov_movStartf</Sound>
  9827. </AudioEvent>
  9828. <AudioEvent
  9829. id="SOV_Kirov_Select"
  9830. inheritFrom="AudioEvent:BaseSoundEffect"
  9831. Volume="70"
  9832. VolumeShift="-10"
  9833. MinVolume="60"
  9834. Limit="3"
  9835. Type="WORLD PLAYER"
  9836. SubmixSlider="SOUNDFX">
  9837. <PitchShift
  9838. Low="-5"
  9839. High="5" />
  9840. <Sound>SUKirov_selecta</Sound> <Sound>SUKirov_selectb</Sound> <Sound>SUKirov_selectc</Sound> <Sound>SUKirov_selectd</Sound> <Sound>SUKirov_selecte</Sound>
  9841. </AudioEvent>
  9842. <!-- === SOVIET MCV MOBILE CONSTRUCTION VEHICLE MOBILECONSTRUCTIONVEHICLE === -->
  9843. <AudioEvent
  9844. id="SOV_MCV_BubbleLoop"
  9845. inheritFrom="AudioEvent:BaseSoundEffect"
  9846. Volume="40"
  9847. VolumeShift="-5"
  9848. MinRange="100"
  9849. MaxRange="300"
  9850. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9851. Limit="3"
  9852. Priority="LOWEST"
  9853. Type="WORLD SHROUDED EVERYONE"
  9854. SubmixSlider="SOUNDFX">
  9855. <PitchShift
  9856. Low="-5"
  9857. High="5" />
  9858. <Sound>SUMCV_bubbleLoopa</Sound>
  9859. <Sound>SUMCV_bubbleLoopb</Sound>
  9860. <Sound>SUMCV_bubbleLoopc</Sound>
  9861. <Sound>SUMCV_bubbleLoopd</Sound>
  9862. <Sound>SUMCV_bubbleLoope</Sound>
  9863. <Sound>SUMCV_bubbleLoopf</Sound>
  9864. <Sound>SUMCV_bubbleLoopg</Sound>
  9865. <Sound>SUMCV_bubbleLooph</Sound>
  9866. <Sound>SUMCV_bubbleLoopi</Sound>
  9867. <Sound>SUMCV_bubbleLoopj</Sound>
  9868. <Sound>SUMCV_bubbleLoopk</Sound>
  9869. <Sound>SUMCV_bubbleLoopl</Sound>
  9870. <Sound>SUMCV_bubbleLoopm</Sound>
  9871. <Sound>SUMCV_idlWatLoopa</Sound>
  9872. <Sound>SUMCV_idlWatLoopb</Sound>
  9873. <Sound>SUMCV_idlWatLoopc</Sound>
  9874. <Sound>SUMCV_idlWatLoopd</Sound>
  9875. <Sound>SUMCV_idlWatLoope</Sound>
  9876. <Sound>SUMCV_idlWatLoopf</Sound>
  9877. <Sound>SUMCV_idlWatLoopg</Sound>
  9878. </AudioEvent>
  9879. <AudioEvent
  9880. id="SOV_MCV_IdleLoop"
  9881. inheritFrom="AudioEvent:BaseSoundEffect"
  9882. Volume="45"
  9883. VolumeShift="-5"
  9884. MinRange="100"
  9885. MaxRange="300"
  9886. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9887. Limit="3"
  9888. Priority="LOWEST"
  9889. Type="WORLD SHROUDED EVERYONE"
  9890. SubmixSlider="SOUNDFX">
  9891. <PitchShift
  9892. Low="-5"
  9893. High="5" />
  9894. <Sound>SUMCV_idlLoopa</Sound> <Sound>SUMCV_idlLoopb</Sound> <Sound>SUMCV_idlLoopc</Sound> <Sound>SUMCV_idlLoopd</Sound> <Sound>SUMCV_idlLoope</Sound>
  9895. <Sound>SUMCV_idlLoopf</Sound>
  9896. </AudioEvent>
  9897. <AudioEvent
  9898. id="SOV_MCV_IdleWaterLoop"
  9899. inheritFrom="AudioEvent:BaseSoundEffect"
  9900. Volume="55"
  9901. VolumeShift="-5"
  9902. MinRange="100"
  9903. MaxRange="300"
  9904. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9905. Limit="3"
  9906. Priority="LOWEST"
  9907. Type="WORLD SHROUDED EVERYONE"
  9908. SubmixSlider="SOUNDFX">
  9909. <PitchShift
  9910. Low="-5"
  9911. High="5" />
  9912. <Sound>SUMCV_idlWatLoopa</Sound> <Sound>SUMCV_idlWatLoopb</Sound> <Sound>SUMCV_idlWatLoopc</Sound> <Sound>SUMCV_idlWatLoopd</Sound> <Sound>SUMCV_idlWatLoope</Sound>
  9913. <Sound>SUMCV_idlWatLoopf</Sound> <Sound>SUMCV_idlWatLoopg</Sound>
  9914. </AudioEvent>
  9915. <Multisound
  9916. id="SOV_MCV_IdleWaterLoopMS">
  9917. <Subsound>SOV_MCV_IdleWaterLoop</Subsound>
  9918. <Subsound>SOV_MCV_BubbleLoop</Subsound>
  9919. </Multisound>
  9920. <AudioEvent
  9921. id="SOV_MCV_MoveByLandLoop"
  9922. inheritFrom="AudioEvent:BaseSoundEffect"
  9923. Volume="80"
  9924. VolumeShift="-5"
  9925. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9926. Limit="3"
  9927. Priority="LOW"
  9928. Type="WORLD SHROUDED EVERYONE"
  9929. SubmixSlider="SOUNDFX">
  9930. <PitchShift
  9931. Low="-5"
  9932. High="5" />
  9933. <Sound>SUMCV_movByLana</Sound> <Sound>SUMCV_movByLanb</Sound> <Sound>SUMCV_movByLanc</Sound>
  9934. <Sound>SUMCV_movByLand</Sound> <Sound>SUMCV_movByLane</Sound> <Sound>SUMCV_movByLanf</Sound>
  9935. </AudioEvent>
  9936. <AudioEvent
  9937. id="SOV_MCV_MoveByWaterLoop"
  9938. inheritFrom="AudioEvent:BaseSoundEffect"
  9939. Volume="75"
  9940. VolumeShift="-10"
  9941. Control="LOOP FADE_ON_KILL FADE_ON_START"
  9942. Limit="3"
  9943. Priority="LOW"
  9944. Type="WORLD SHROUDED EVERYONE"
  9945. SubmixSlider="SOUNDFX">
  9946. <PitchShift
  9947. Low="-5"
  9948. High="5" />
  9949. <Sound>SUMCV_movByWata</Sound> <Sound>SUMCV_movByWatb</Sound> <Sound>SUMCV_movByWatc</Sound>
  9950. <Sound>SUMCV_movByWatd</Sound> <Sound>SUMCV_movByWate</Sound> <Sound>SUMCV_movByWatf</Sound>
  9951. </AudioEvent>
  9952. <AudioEvent
  9953. id="SOV_MCV_MoveStart"
  9954. inheritFrom="AudioEvent:BaseSoundEffect"
  9955. Volume="60"
  9956. VolumeShift="-5"
  9957. Limit="3"
  9958. Type="WORLD SHROUDED EVERYONE"
  9959. SubmixSlider="SOUNDFX">
  9960. <PitchShift
  9961. Low="-20"
  9962. High="-10" />
  9963. <Delay
  9964. Low="0"
  9965. High="100" />
  9966. <Sound>SUMCV_movStarta</Sound> <Sound>SUMCV_movStartb</Sound> <Sound>SUMCV_movStartc</Sound> <Sound>SUMCV_movStartd</Sound>
  9967. </AudioEvent>
  9968. <AudioEvent
  9969. id="SOV_MCV_MoveStartWater"
  9970. inheritFrom="AudioEvent:BaseSoundEffect"
  9971. Volume="60"
  9972. VolumeShift="-5"
  9973. Limit="3"
  9974. Type="WORLD SHROUDED EVERYONE"
  9975. SubmixSlider="SOUNDFX">
  9976. <PitchShift
  9977. Low="-10"
  9978. High="0" />
  9979. <Delay
  9980. Low="0"
  9981. High="100" />
  9982. <Sound>SUMCV_movStaWata</Sound> <Sound>SUMCV_movStaWatb</Sound> <Sound>SUMCV_movStaWatc</Sound> <Sound>SUMCV_movStaWatd</Sound>
  9983. </AudioEvent>
  9984. <AudioEvent
  9985. id="SOV_MCV_Select"
  9986. inheritFrom="AudioEvent:BaseSoundEffect"
  9987. Volume="65"
  9988. VolumeShift="-5"
  9989. MinVolume="55"
  9990. Limit="3"
  9991. Type="WORLD PLAYER"
  9992. SubmixSlider="SOUNDFX">
  9993. <PitchShift
  9994. Low="-5"
  9995. High="5" />
  9996. <Sound>SUMCV_selecta</Sound> <Sound>SUMCV_selectb</Sound> <Sound>SUMCV_selectc</Sound>
  9997. </AudioEvent>
  9998. <AudioEvent
  9999. id="SOV_MCV_SelectWater"
  10000. inheritFrom="AudioEvent:BaseSoundEffect"
  10001. Volume="65"
  10002. VolumeShift="-5"
  10003. MinVolume="55"
  10004. Limit="3"
  10005. Type="WORLD PLAYER"
  10006. SubmixSlider="SOUNDFX">
  10007. <PitchShift
  10008. Low="-5"
  10009. High="5" />
  10010. <Sound>SUMCV_selectWata</Sound> <Sound>SUMCV_selectWatb</Sound> <Sound>SUMCV_selectWatc</Sound>
  10011. </AudioEvent>
  10012. <AudioEvent
  10013. id="SOV_MCV_UnpackLand"
  10014. inheritFrom="AudioEvent:BaseSoundEffect"
  10015. Volume="55"
  10016. Limit="3"
  10017. Type="WORLD SHROUDED EVERYONE"
  10018. SubmixSlider="SOUNDFX">
  10019. <PitchShift
  10020. Low="-5"
  10021. High="5" />
  10022. <Sound>SUMCV_deployLandA</Sound>
  10023. </AudioEvent>
  10024. <AudioEvent
  10025. id="SOV_MCV_UnpackWater"
  10026. inheritFrom="AudioEvent:BaseSoundEffect"
  10027. Volume="55"
  10028. Limit="3"
  10029. Type="WORLD SHROUDED EVERYONE"
  10030. SubmixSlider="SOUNDFX">
  10031. <PitchShift
  10032. Low="-5"
  10033. High="5" />
  10034. <Sound>SUMCV_deployWaterA</Sound>
  10035. </AudioEvent>
  10036. <AudioEvent id="SOV_MCV_Animation_UnpackWater1" inheritFrom="AudioEvent:BaseSoundEffect"
  10037. Volume = "75"
  10038. VolumeShift = "-5"
  10039. Limit = "3"
  10040. Type = "WORLD SHROUDED EVERYONE"
  10041. SubmixSlider = "SOUNDFX" >
  10042. <PitchShift Low = "-15" High= "-5" />
  10043. <Sound>SUMCV_animWTRtoWater1a</Sound> <Sound>SUMCV_animWTRtoLand1a</Sound>
  10044. </AudioEvent>
  10045. <Multisound
  10046. id="SOV_MCV_Animation_UnpackWater1MS">
  10047. <Subsound>SOV_MCV_Animation_UnpackWater1</Subsound>
  10048. <Subsound>SOV_MCV_WaterSplash1</Subsound>
  10049. </Multisound>
  10050. <AudioEvent id="SOV_MCV_Animation_UnpackWater2" inheritFrom="AudioEvent:BaseSoundEffect"
  10051. Volume = "75"
  10052. VolumeShift = "-5"
  10053. Limit = "3"
  10054. Type = "WORLD SHROUDED EVERYONE"
  10055. SubmixSlider = "SOUNDFX" >
  10056. <PitchShift Low = "-15" High= "-5" />
  10057. <Sound>SUMCV_animWTRtoWater2a</Sound> <Sound>SUMCV_animWTRtoLand2a</Sound>
  10058. </AudioEvent>
  10059. <Multisound
  10060. id="SOV_MCV_Animation_UnpackWater2MS">
  10061. <Subsound>SOV_MCV_Animation_UnpackWater2</Subsound>
  10062. <Subsound>SOV_MCV_WaterSplash2</Subsound>
  10063. </Multisound>
  10064. <AudioEvent id="SOV_MCV_Animation_Unpack1" inheritFrom="AudioEvent:BaseSoundEffect"
  10065. Volume = "75"
  10066. VolumeShift = "-5"
  10067. Limit = "3"
  10068. Type = "WORLD SHROUDED EVERYONE"
  10069. SubmixSlider = "SOUNDFX" >
  10070. <PitchShift Low = "-15" High= "-5" />
  10071. <Sound>SUMCV_animWTRtoWater1a</Sound> <Sound>SUMCV_animWTRtoLand1a</Sound>
  10072. </AudioEvent>
  10073. <AudioEvent id="SOV_MCV_Animation_Unpack2" inheritFrom="AudioEvent:BaseSoundEffect"
  10074. Volume = "75"
  10075. VolumeShift = "-5"
  10076. Limit = "3"
  10077. Type = "WORLD SHROUDED EVERYONE"
  10078. SubmixSlider = "SOUNDFX" >
  10079. <PitchShift Low = "-15" High= "-5" />
  10080. <Sound>SUMCV_animWTRtoWater2a</Sound> <Sound>SUMCV_animWTRtoLand2a</Sound>
  10081. </AudioEvent>
  10082. <AudioEvent
  10083. id="SOV_MCV_WaterSplash1"
  10084. inheritFrom="AudioEvent:BaseSoundEffect"
  10085. Volume="60"
  10086. VolumeShift="-10"
  10087. Limit="2"
  10088. Type="WORLD SHROUDED EVERYONE"
  10089. SubmixSlider="SOUNDFX">
  10090. <NonInterruptibleTime
  10091. Low="0.0s"
  10092. High="1.50s" />
  10093. <PitchShift
  10094. Low="-15"
  10095. High="-5" />
  10096. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  10097. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  10098. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  10099. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  10100. </AudioEvent>
  10101. <AudioEvent
  10102. id="SOV_MCV_WaterSplash2"
  10103. inheritFrom="AudioEvent:BaseSoundEffect"
  10104. Volume="55"
  10105. VolumeShift="-20"
  10106. Limit="2"
  10107. Control="INTERRUPT"
  10108. Type="WORLD SHROUDED EVERYONE"
  10109. SubmixSlider="SOUNDFX">
  10110. <NonInterruptibleTime
  10111. Low="0.0s"
  10112. High="1.50s" />
  10113. <Delay
  10114. Low="0"
  10115. High="100" />
  10116. <PitchShift
  10117. Low="-15"
  10118. High="0" />
  10119. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  10120. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  10121. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  10122. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  10123. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  10124. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  10125. </AudioEvent>
  10126. <Multisound
  10127. id="SOV_MCV_WaterSplashMS">
  10128. <Subsound>SOV_MCV_WaterSplash1</Subsound>
  10129. <Subsound>SOV_MCV_WaterSplash2</Subsound>
  10130. </Multisound>
  10131. <AudioEvent
  10132. id="SOV_MCV_Animation_WTR_TransitionToLand1"
  10133. inheritFrom="AudioEvent:BaseSoundEffect"
  10134. Volume="80"
  10135. VolumeShift="-5"
  10136. Limit="3"
  10137. Type="WORLD SHROUDED EVERYONE"
  10138. SubmixSlider="SOUNDFX">
  10139. <PitchShift
  10140. Low="-5"
  10141. High="5" />
  10142. <Sound>SUMCV_animWTRtoLand1a</Sound> <Sound>SUMCV_animWTRtoWater1a</Sound>
  10143. </AudioEvent>
  10144. <AudioEvent
  10145. id="SOV_MCV_Animation_WTR_TransitionToLand2"
  10146. inheritFrom="AudioEvent:BaseSoundEffect"
  10147. Volume="75"
  10148. VolumeShift="-5"
  10149. Limit="3"
  10150. Type="WORLD SHROUDED EVERYONE"
  10151. SubmixSlider="SOUNDFX">
  10152. <PitchShift
  10153. Low="-5"
  10154. High="5" />
  10155. <Sound>SUMCV_animWTRtoLand2a</Sound> <Sound>SUMCV_animWTRtoWater2a</Sound>
  10156. </AudioEvent>
  10157. <AudioEvent id="SOV_MCV_Animation_WTR_TransitionToWater1" inheritFrom="AudioEvent:BaseSoundEffect"
  10158. Volume = "75"
  10159. VolumeShift = "-5"
  10160. Limit = "3"
  10161. Type = "WORLD SHROUDED EVERYONE"
  10162. SubmixSlider = "SOUNDFX" >
  10163. <PitchShift Low = "-5" High= "5" />
  10164. <Sound>SUMCV_animWTRtoWater1a</Sound> <Sound>SUMCV_animWTRtoLand1a</Sound>
  10165. </AudioEvent>
  10166. <AudioEvent id="SOV_MCV_Animation_WTR_TransitionToWater2" inheritFrom="AudioEvent:BaseSoundEffect"
  10167. Volume = "75"
  10168. VolumeShift = "-5"
  10169. Limit = "3"
  10170. Type = "WORLD SHROUDED EVERYONE"
  10171. SubmixSlider = "SOUNDFX" >
  10172. <PitchShift Low = "-5" High= "5" />
  10173. <Sound>SUMCV_animWTRtoWater2a</Sound> <Sound>SUMCV_animWTRtoLand2a</Sound>
  10174. </AudioEvent>
  10175. <!-- === SOVIET MIG FIGHTER PLANE === -->
  10176. <AudioEvent
  10177. id="SOV_MigFighter_Select"
  10178. inheritFrom="AudioEvent:BaseSoundEffect"
  10179. Volume="25"
  10180. VolumeShift="-5"
  10181. MinVolume="20"
  10182. Limit="3"
  10183. Type="WORLD SHROUDED EVERYONE"
  10184. SubmixSlider="SOUNDFX">
  10185. <PitchShift
  10186. Low="-5"
  10187. High="5" />
  10188. <Sound>SUMig_selectA</Sound> <Sound>SUMig_selectB</Sound> <Sound>SUMig_selectC</Sound> <Sound>SUMig_selectD</Sound> <Sound>SUMig_selectE</Sound>
  10189. </AudioEvent>
  10190. <AudioEvent
  10191. id="SOV_MigFighter_MovStart"
  10192. inheritFrom="AudioEvent:BaseSoundEffect"
  10193. Volume="30"
  10194. VolumeShift="-5"
  10195. Limit="3"
  10196. Type="WORLD SHROUDED EVERYONE"
  10197. SubmixSlider="SOUNDFX">
  10198. <PitchShift
  10199. Low="-5"
  10200. High="5" />
  10201. <Sound>SUMig_movStartA</Sound> <Sound>SUMig_movStartB</Sound> <Sound>SUMig_movStartC</Sound> <Sound>SUMig_movStartD</Sound> <Sound>SUMig_movStartE</Sound>
  10202. </AudioEvent>
  10203. <AudioEvent
  10204. id="SOV_MigFighter_MissileFire"
  10205. inheritFrom="AudioEvent:BaseSoundEffect"
  10206. Volume="=$WEAPON_FIRE - 10"
  10207. VolumeShift="-10"
  10208. Limit="3"
  10209. Type="WORLD SHROUDED EVERYONE"
  10210. Control="INTERRUPT"
  10211. Priority="HIGH"
  10212. SubmixSlider="SOUNDFX">
  10213. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  10214. <PitchShift
  10215. Low="-5"
  10216. High="5" />
  10217. <Sound>SUMig_rocketFireA</Sound> <Sound>SUMig_rocketFireB</Sound> <Sound>SUMig_rocketFireC</Sound> <Sound>SUMig_rocketFireD</Sound> <Sound>SUMig_rocketFireE</Sound>
  10218. </AudioEvent>
  10219. <AudioEvent
  10220. id="SOV_MigFighter_MissileImpact"
  10221. inheritFrom="AudioEvent:BaseSoundEffect"
  10222. Volume="=$WEAPON_IMPACT"
  10223. VolumeShift="-5"
  10224. Limit="3"
  10225. Control="INTERRUPT"
  10226. Priority="HIGH"
  10227. Type="WORLD SHROUDED EVERYONE"
  10228. SubmixSlider="SOUNDFX">
  10229. <NonInterruptibleTime
  10230. Low="0.0s"
  10231. High="0.6s" />
  10232. <Delay Low="0" High="33" />
  10233. <PitchShift
  10234. Low="-5"
  10235. High="5" />
  10236. <Sound>JUYari_torpedoExploA</Sound> <Sound>JUYari_torpedoExploB</Sound> <Sound>JUYari_torpedoExploC</Sound> <Sound>JUYari_torpedoExploD</Sound> <Sound>JUYari_torpedoExploE</Sound> <Sound>JUYari_torpedoExploF</Sound>
  10237. </AudioEvent>
  10238. <!-- === SOVIET MINER ORE COLLECTOR ORECOLLECTOR HARVESTER PROSPECTOR === -->
  10239. <AudioEvent
  10240. id="SOV_OreCollector_IdleLoop"
  10241. inheritFrom="AudioEvent:BaseSoundEffect"
  10242. Volume="45"
  10243. VolumeShift="-5"
  10244. MinRange="100"
  10245. MaxRange="300"
  10246. Control="LOOP FADE_ON_KILL FADE_ON_START"
  10247. Limit="3"
  10248. Priority="LOWEST"
  10249. Type="WORLD SHROUDED EVERYONE"
  10250. SubmixSlider="SOUNDFX">
  10251. <PitchShift
  10252. Low="-5"
  10253. High="5" />
  10254. <Sound>SUOreCo_idlLoopa</Sound> <Sound>SUOreCo_idlLoopb</Sound> <Sound>SUOreCo_idlLoopc</Sound> <Sound>SUOreCo_idlLoopd</Sound> <Sound>SUOreCo_idlLoope</Sound>
  10255. <Sound>SUOreCo_idlLoopf</Sound> <Sound>SUOreCo_idlLoopg</Sound>
  10256. </AudioEvent>
  10257. <AudioEvent
  10258. id="SOV_OreCollector_MoveStart"
  10259. inheritFrom="AudioEvent:BaseSoundEffect"
  10260. Volume="25"
  10261. VolumeShift="-5"
  10262. MaxRange="700"
  10263. Limit="3"
  10264. Type="WORLD SHROUDED EVERYONE"
  10265. SubmixSlider="SOUNDFX">
  10266. <PitchShift
  10267. Low="-5"
  10268. High="5" />
  10269. <Delay
  10270. Low="0"
  10271. High="100" />
  10272. <Sound>SUOreCo_movStarta</Sound> <Sound>SUOreCo_movStartb</Sound> <Sound>SUOreCo_movStartc</Sound> <Sound>SUOreCo_movStartd</Sound> <Sound>SUOreCo_movStarte</Sound>
  10273. </AudioEvent>
  10274. <AudioEvent
  10275. id="SOV_OreCollector_ReactiveArmorOn"
  10276. inheritFrom="AudioEvent:BaseSoundEffect"
  10277. Volume="65"
  10278. VolumeShift="-5"
  10279. Limit="3"
  10280. Type="WORLD SHROUDED EVERYONE"
  10281. SubmixSlider="SOUNDFX">
  10282. <PitchShift
  10283. Low="-5"
  10284. High="-5" />
  10285. <Sound>SUOreCo_armorOnA</Sound> <Sound>SUOreCo_armorOnB</Sound>
  10286. </AudioEvent>
  10287. <AudioEvent
  10288. id="SOV_OreCollector_ReactiveArmorOff"
  10289. inheritFrom="AudioEvent:BaseSoundEffect"
  10290. Volume="65"
  10291. VolumeShift="-5"
  10292. Limit="3"
  10293. Type="WORLD SHROUDED EVERYONE"
  10294. SubmixSlider="SOUNDFX">
  10295. <PitchShift
  10296. Low="-5"
  10297. High="-5" />
  10298. <Sound>SUOreCo_armorOffA</Sound> <Sound>SUOreCo_armorOffB</Sound>
  10299. </AudioEvent>
  10300. <AudioEvent
  10301. id="SOV_OreCollector_Select"
  10302. inheritFrom="AudioEvent:BaseSoundEffect"
  10303. Volume="30"
  10304. VolumeShift="-5"
  10305. MinVolume="20"
  10306. Limit="3"
  10307. Type="WORLD PLAYER"
  10308. SubmixSlider="SOUNDFX">
  10309. <PitchShift
  10310. Low="-5"
  10311. High="5" />
  10312. <Sound>SUOreCo_selecta</Sound> <Sound>SUOreCo_selectb</Sound> <Sound>SUOreCo_selectc</Sound>
  10313. </AudioEvent>
  10314. <AudioEvent
  10315. id="SOV_Miner_WaterSplash1"
  10316. inheritFrom="AudioEvent:BaseSoundEffect"
  10317. Volume="60"
  10318. VolumeShift="-10"
  10319. Limit="3"
  10320. Type="WORLD SHROUDED EVERYONE"
  10321. SubmixSlider="SOUNDFX">
  10322. <NonInterruptibleTime
  10323. Low="0.0s"
  10324. High="1.50s" />
  10325. <PitchShift
  10326. Low="-15"
  10327. High="-5" />
  10328. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  10329. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  10330. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  10331. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  10332. </AudioEvent>
  10333. <AudioEvent
  10334. id="SOV_Miner_WaterSplash2"
  10335. inheritFrom="AudioEvent:BaseSoundEffect"
  10336. Volume="55"
  10337. VolumeShift="-20"
  10338. Limit="3"
  10339. Control="INTERRUPT"
  10340. Type="WORLD SHROUDED EVERYONE"
  10341. SubmixSlider="SOUNDFX">
  10342. <NonInterruptibleTime
  10343. Low="0.0s"
  10344. High="1.50s" />
  10345. <Delay
  10346. Low="0"
  10347. High="100" />
  10348. <PitchShift
  10349. Low="-15"
  10350. High="0" />
  10351. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  10352. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  10353. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  10354. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  10355. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  10356. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  10357. </AudioEvent>
  10358. <Multisound
  10359. id="SOV_Miner_WaterSplashMS">
  10360. <Subsound>SOV_Miner_WaterSplash1</Subsound>
  10361. <Subsound>SOV_Miner_WaterSplash2</Subsound>
  10362. </Multisound>
  10363. <!-- === SOVIET SICKLE SYCLE === -->
  10364. <AudioEvent
  10365. id="SOV_Sickle_Select"
  10366. inheritFrom="AudioEvent:BaseSoundEffect"
  10367. Volume="35"
  10368. VolumeShift="-10"
  10369. MinVolume="25"
  10370. Limit="3"
  10371. Type="WORLD PLAYER"
  10372. SubmixSlider="SOUNDFX">
  10373. <PitchShift
  10374. Low="-5"
  10375. High="5" />
  10376. <Sound>SUSickl_selectA</Sound> <Sound>SUSickl_selectB</Sound> <Sound>SUSickl_selectC</Sound> <Sound>SUSickl_selectD</Sound>
  10377. </AudioEvent>
  10378. <AudioEvent
  10379. id="SOV_Sickle_MoveStart"
  10380. inheritFrom="AudioEvent:BaseSoundEffect"
  10381. Volume="30"
  10382. VolumeShift="-10"
  10383. PlayPercent="33"
  10384. Limit="3"
  10385. Type="WORLD SHROUDED EVERYONE"
  10386. SubmixSlider="SOUNDFX">
  10387. <PitchShift
  10388. Low="-35"
  10389. High="-25" />
  10390. <Sound>SUSickl_selectA</Sound> <Sound>SUSickl_selectB</Sound> <Sound>SUSickl_selectC</Sound> <Sound>SUSickl_selectD</Sound>
  10391. </AudioEvent>
  10392. <AudioEvent
  10393. id="SOV_Sickle_Footstep"
  10394. inheritFrom="AudioEvent:BaseSoundEffect"
  10395. Volume="45"
  10396. VolumeShift="-10"
  10397. Limit="3"
  10398. Priority="LOW"
  10399. Type="WORLD SHROUDED EVERYONE"
  10400. Control="INTERRUPT"
  10401. SubmixSlider="SOUNDFX">
  10402. <NonInterruptibleTime
  10403. Low="0.0s"
  10404. High="0.75s" />
  10405. <PitchShift
  10406. Low="-20"
  10407. High="-18" />
  10408. <Sound>SUSickl_stepImpactA</Sound> <Sound>SUSickl_stepImpactB</Sound> <Sound>SUSickl_stepImpactC</Sound> <Sound>SUSickl_stepImpactD</Sound> <Sound>SUSickl_stepImpactE</Sound> <Sound>SUSickl_stepImpactF</Sound> <Sound>SUSickl_stepImpactG</Sound> <Sound>SUSickl_stepImpactH</Sound>
  10409. </AudioEvent>
  10410. <AudioEvent
  10411. id="SOV_Sickle_MoveLoop"
  10412. inheritFrom="AudioEvent:BaseSoundEffect"
  10413. Volume="60"
  10414. VolumeShift="-5"
  10415. Limit="3"
  10416. Control="LOOP ALLOW_KILL_MID_FILE"
  10417. Priority="LOW"
  10418. Type="WORLD SHROUDED EVERYONE"
  10419. SubmixSlider="SOUNDFX">
  10420. <Delay
  10421. Low="0"
  10422. High="5" />
  10423. <PerFilePitchShift
  10424. Low="-5"
  10425. High="5" />
  10426. <Sound>SUSickl_loopWalkA</Sound> <Sound>SUSickl_loopWalkB</Sound> <Sound>SUSickl_loopWalkC</Sound> <Sound>SUSickl_loopWalkD</Sound>
  10427. <Sound>SUSickl_loopWalke</Sound> <Sound>SUSickl_loopWalkf</Sound> <Sound>SUSickl_loopWalkg</Sound> <Sound>SUSickl_loopWalkH</Sound>
  10428. <Sound>SUSickl_loopWalkI</Sound> <Sound>SUSickl_loopWalkJ</Sound> <Sound>SUSickl_loopWalkL</Sound>
  10429. </AudioEvent>
  10430. <AudioEvent
  10431. id="SOV_Sickle_MoveLeap1"
  10432. inheritFrom="AudioEvent:BaseSoundEffect"
  10433. Volume="60"
  10434. VolumeShift="-10"
  10435. Limit="3"
  10436. Priority="LOW"
  10437. Type="WORLD SHROUDED EVERYONE"
  10438. Control="INTERRUPT"
  10439. SubmixSlider="SOUNDFX">
  10440. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  10441. <PitchShift
  10442. Low="-35"
  10443. High="-25" />
  10444. <Sound>SUSickl_jumpa</Sound> <Sound>SUSickl_jumpb</Sound> <Sound>SUSickl_jumpc</Sound> <Sound>SUSickl_jumpd</Sound>
  10445. </AudioEvent>
  10446. <AudioEvent
  10447. id="SOV_Sickle_MoveLeap2"
  10448. inheritFrom="AudioEvent:BaseSoundEffect"
  10449. Volume="65"
  10450. VolumeShift="-5"
  10451. Limit="3"
  10452. Type="WORLD SHROUDED EVERYONE"
  10453. SubmixSlider="SOUNDFX">
  10454. <Delay
  10455. Low="0"
  10456. High="10" />
  10457. <PitchShift
  10458. Low="-50"
  10459. High="-40" />
  10460. <Sound>SUV4Mis_MIRVoffa</Sound> <Sound>SUV4Mis_MIRVona</Sound>
  10461. </AudioEvent>
  10462. <Multisound
  10463. id="SOV_Sickle_MoveLeapMS">
  10464. <Subsound>SOV_Sickle_MoveLeap1</Subsound>
  10465. <Subsound>SOV_Sickle_MoveLeap2</Subsound>
  10466. </Multisound>
  10467. <AudioEvent
  10468. id="SOV_Sickle_MoveLand1"
  10469. inheritFrom="AudioEvent:BaseSoundEffect"
  10470. Volume="90"
  10471. VolumeShift="-10"
  10472. Limit="3"
  10473. Priority="LOW"
  10474. Type="WORLD SHROUDED EVERYONE"
  10475. Control="INTERRUPT"
  10476. SubmixSlider="SOUNDFX">
  10477. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  10478. <PitchShift
  10479. Low="-10"
  10480. High="0" />
  10481. <Sound>SUSickl_landa</Sound> <Sound>SUSickl_landb</Sound> <Sound>SUSickl_landc</Sound> <Sound>SUSickl_landd</Sound>
  10482. </AudioEvent>
  10483. <AudioEvent
  10484. id="SOV_Sickle_MoveLand2"
  10485. inheritFrom="AudioEvent:BaseSoundEffect"
  10486. Volume="75"
  10487. VolumeShift="-10"
  10488. Limit="3"
  10489. Control="INTERRUPT"
  10490. Type="WORLD SHROUDED EVERYONE"
  10491. SubmixSlider="SOUNDFX">
  10492. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  10493. <PitchShift
  10494. Low="-5"
  10495. High="5" />
  10496. <Sound>SUV4Mis_misExplosioa</Sound> <Sound>SUV4Mis_misExplosiob</Sound> <Sound>SUV4Mis_misExplosioc</Sound> <Sound>SUV4Mis_misExplosiod</Sound> <Sound>SUV4Mis_misExplosioe</Sound>
  10497. </AudioEvent>
  10498. <Multisound
  10499. id="SOV_Sickle_MoveLandMS">
  10500. <Subsound>SOV_Sickle_MoveLand1</Subsound>
  10501. <Subsound>SOV_Sickle_MoveLand2</Subsound>
  10502. </Multisound>
  10503. <AudioEvent
  10504. id="SOV_Sickle_WeaponV1Fire"
  10505. inheritFrom="AudioEvent:BaseSoundEffect"
  10506. Volume="=$WEAPON_FIRE - 10"
  10507. VolumeShift="-10"
  10508. Limit="3"
  10509. Priority="HIGH"
  10510. Type="WORLD SHROUDED EVERYONE"
  10511. Control="INTERRUPT"
  10512. SubmixSlider="SOUNDFX">
  10513. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  10514. <PitchShift
  10515. Low="-5"
  10516. High="5" />
  10517. <Sound>SUSickl_machineguna</Sound> <Sound>SUSickl_machinegunb</Sound> <Sound>SUSickl_machinegunc</Sound>
  10518. </AudioEvent>
  10519. <AudioEvent
  10520. id="SOV_Sickle_WeaponV2Fire"
  10521. inheritFrom="AudioEvent:BaseSoundEffect"
  10522. Volume="=$WEAPON_FIRE - 20"
  10523. VolumeShift="-10"
  10524. Limit="3"
  10525. Priority="HIGH"
  10526. Type="WORLD SHROUDED EVERYONE"
  10527. Control="INTERRUPT"
  10528. SubmixSlider="SOUNDFX">
  10529. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  10530. <PitchShift
  10531. Low="-5"
  10532. High="5" />
  10533. <Sound>SUSickl_miniguna</Sound> <Sound>SUSickl_minigunb</Sound> <Sound>SUSickl_minigunc</Sound> <Sound>SUSickl_minigund</Sound>
  10534. </AudioEvent>
  10535. <Multisound
  10536. id="SOV_Sickle_WeaponFireMS">
  10537. <Subsound>SOV_Sickle_WeaponV1Fire</Subsound>
  10538. <Subsound>SOV_Sickle_WeaponV2Fire</Subsound>
  10539. </Multisound>
  10540. <!-- === SOVIET SPUTNIK SURVEYOR === -->
  10541. <AudioEvent
  10542. id="SOV_Sputnik_MovStartLand"
  10543. inheritFrom="AudioEvent:BaseSoundEffect"
  10544. Volume="30"
  10545. VolumeShift="-5"
  10546. Limit="3"
  10547. Type="WORLD PLAYER"
  10548. SubmixSlider="SOUNDFX">
  10549. <PitchShift
  10550. Low="-5"
  10551. High="5" />
  10552. <Sound>SUSputn_movStartLandA</Sound> <Sound>SUSputn_movStartLandB</Sound> <Sound>SUSputn_movStartLandC</Sound> <Sound>SUSputn_movStartLandD</Sound> <Sound>SUSputn_movStartLandE</Sound>
  10553. </AudioEvent>
  10554. <AudioEvent
  10555. id="SOV_Sputnik_MovStartWater"
  10556. inheritFrom="AudioEvent:BaseSoundEffect"
  10557. Volume="30"
  10558. VolumeShift="-5"
  10559. Limit="3"
  10560. Type="WORLD PLAYER"
  10561. SubmixSlider="SOUNDFX">
  10562. <PitchShift
  10563. Low="-5"
  10564. High="5" />
  10565. <Sound>SUSputn_movStartWaterA</Sound> <Sound>SUSputn_movStartWaterB</Sound> <Sound>SUSputn_movStartWaterC</Sound> <Sound>SUSputn_movStartWaterD</Sound> <Sound>SUSputn_movStartWaterE</Sound>
  10566. </AudioEvent>
  10567. <AudioEvent
  10568. id="SOV_Sputnik_SelectLand"
  10569. inheritFrom="AudioEvent:BaseSoundEffect"
  10570. Volume="30"
  10571. VolumeShift="-5"
  10572. MinVolume="20"
  10573. Limit="3"
  10574. Type="WORLD PLAYER"
  10575. SubmixSlider="SOUNDFX">
  10576. <PitchShift
  10577. Low="-5"
  10578. High="5" />
  10579. <Sound>SUSputn_selectLandA</Sound> <Sound>SUSputn_selectLandB</Sound> <Sound>SUSputn_selectLandC</Sound> <Sound>SUSputn_selectLandD</Sound> <Sound>SUSputn_selectLandE</Sound>
  10580. </AudioEvent>
  10581. <AudioEvent
  10582. id="SOV_Sputnik_SelectWater"
  10583. inheritFrom="AudioEvent:BaseSoundEffect"
  10584. Volume="30"
  10585. VolumeShift="-5"
  10586. MinVolume="20"
  10587. Limit="3"
  10588. Type="WORLD PLAYER"
  10589. SubmixSlider="SOUNDFX">
  10590. <PitchShift
  10591. Low="-5"
  10592. High="5" />
  10593. <Sound>SUSputn_selectWaterA</Sound> <Sound>SUSputn_selectWaterB</Sound> <Sound>SUSputn_selectWaterC</Sound> <Sound>SUSputn_selectWaterD</Sound> <Sound>SUSputn_selectWaterE</Sound>
  10594. </AudioEvent>
  10595. <!--<AudioEvent id="SOV_Sputnik_IdleLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  10596. Volume = "45"
  10597. VolumeShift = "-5"
  10598. MinRange = "100"
  10599. MaxRange = "300"
  10600. Control = "LOOP FADE_ON_KILL FADE_ON_START"
  10601. Limit = "3"
  10602. Priority = "LOWEST"
  10603. Type = "WORLD SHROUDED EVERYONE"
  10604. SubmixSlider = "SOUNDFX" >
  10605. <PitchShift Low = "-5" High= "5" />
  10606. <Sound>SUMCV_idlLoopa</Sound> <Sound>SUMCV_idlLoopb</Sound> <Sound>SUMCV_idlLoopc</Sound> <Sound>SUMCV_idlLoopd</Sound> <Sound>SUMCV_idlLoope</Sound>
  10607. <Sound>SUMCV_idlLoopf</Sound>
  10608. </AudioEvent>
  10609. <AudioEvent id="SOV_Sputnik_MoveStart" inheritFrom="AudioEvent:BaseSoundEffect"
  10610. Volume = "80"
  10611. VolumeShift = "-5"
  10612. Limit = "3"
  10613. Type = "WORLD SHROUDED EVERYONE"
  10614. SubmixSlider = "SOUNDFX" >
  10615. <PitchShift Low = "-20" High= "-10" />
  10616. <Delay Low = "0" High = "100" />
  10617. <Sound>SUMCV_movStarta</Sound> <Sound>SUMCV_movStartb</Sound> <Sound>SUMCV_movStartc</Sound> <Sound>SUMCV_movStartd</Sound>
  10618. </AudioEvent>
  10619. <AudioEvent id="SOV_Sputnik_UnpackLand" inheritFrom="AudioEvent:BaseSoundEffect"
  10620. Volume = "75"
  10621. Limit = "3"
  10622. Type = "WORLD SHROUDED EVERYONE"
  10623. SubmixSlider = "SOUNDFX" >
  10624. <PitchShift Low = "-5" High= "5" />
  10625. <Sound>SUMCV_deployLandA</Sound>
  10626. </AudioEvent>
  10627. <AudioEvent id="SOV_Sputnik_UnpackWater" inheritFrom="AudioEvent:BaseSoundEffect"
  10628. Volume = "75"
  10629. Limit = "3"
  10630. Type = "WORLD SHROUDED EVERYONE"
  10631. SubmixSlider = "SOUNDFX" >
  10632. <PitchShift Low = "-5" High= "5" />
  10633. <Sound>SUMCV_deployWaterA</Sound>
  10634. </AudioEvent>-->
  10635. <!-- === SOVIET STINGRAY STING RAY === -->
  10636. <AudioEvent
  10637. id="SOV_Stingray_IdleLoop"
  10638. inheritFrom="AudioEvent:BaseSoundEffect"
  10639. Volume="45"
  10640. VolumeShift="-5"
  10641. MinRange="100"
  10642. MaxRange="300"
  10643. Control="LOOP FADE_ON_KILL FADE_ON_START"
  10644. Limit="3"
  10645. Priority="LOWEST"
  10646. Type="WORLD SHROUDED EVERYONE"
  10647. SubmixSlider="SOUNDFX">
  10648. <PitchShift
  10649. Low="-5"
  10650. High="5" />
  10651. <Sound>SUSting_idlLoopa</Sound> <Sound>SUSting_idlLoopb</Sound> <Sound>SUSting_idlLoopc</Sound> <Sound>SUSting_idlLoopd</Sound> <Sound>SUSting_idlLoope</Sound> <Sound>SUSting_idlLoopf</Sound>
  10652. <Sound>SUSting_idlLoopg</Sound>
  10653. </AudioEvent>
  10654. <AudioEvent
  10655. id="SOV_Stingray_MoveStart"
  10656. inheritFrom="AudioEvent:BaseSoundEffect"
  10657. Volume="30"
  10658. VolumeShift="-5"
  10659. Limit="3"
  10660. Type="WORLD SHROUDED EVERYONE"
  10661. SubmixSlider="SOUNDFX">
  10662. <PitchShift
  10663. Low="-5"
  10664. High="5" />
  10665. <Sound>SUSting_movStarta</Sound> <Sound>SUSting_movStartb</Sound> <Sound>SUSting_movStartc</Sound> <Sound>SUSting_movStartd</Sound>
  10666. </AudioEvent>
  10667. <AudioEvent
  10668. id="SOV_Stingray_MoveByLoop"
  10669. inheritFrom="AudioEvent:BaseSoundEffect"
  10670. Volume="35"
  10671. VolumeShift="-10"
  10672. Limit="3"
  10673. Control="LOOP FADE_ON_KILL"
  10674. Priority="LOW"
  10675. Type="WORLD SHROUDED EVERYONE"
  10676. SubmixSlider="SOUNDFX">
  10677. <PitchShift
  10678. Low="-5"
  10679. High="5" />
  10680. <Delay
  10681. Low="40"
  10682. High="80" />
  10683. <Sound>SUSting_movByLoopa</Sound> <Sound>SUSting_movByLoopb</Sound> <Sound>SUSting_movByLoopc</Sound> <Sound>SUSting_movByLoopd</Sound> <Sound>SUSting_movByLoope</Sound>
  10684. <Sound>SUSting_movByLoopf</Sound> <Sound>SUSting_movByLoopg</Sound>
  10685. </AudioEvent>
  10686. <Multisound
  10687. id="SOV_Stingray_MoveLoopWaterMS">
  10688. <Subsound>SOV_Stingray_MoveByLoop</Subsound>
  10689. <Subsound>Ship_Small_MoveLoopWater</Subsound>
  10690. </Multisound>
  10691. <AudioEvent
  10692. id="SOV_Stingray_Select"
  10693. inheritFrom="AudioEvent:BaseSoundEffect"
  10694. Volume="50"
  10695. VolumeShift="-5"
  10696. MinVolume="40"
  10697. Limit="3"
  10698. Type="WORLD PLAYER"
  10699. SubmixSlider="SOUNDFX">
  10700. <PitchShift
  10701. Low="-5"
  10702. High="5" />
  10703. <Sound>SUSting_selecta</Sound> <Sound>SUSting_selectb</Sound> <Sound>SUSting_selectc</Sound>
  10704. </AudioEvent>
  10705. <AudioEvent
  10706. id="SOV_Stingray_TeslaSurge"
  10707. inheritFrom="AudioEvent:BaseSoundEffect"
  10708. Volume="60"
  10709. VolumeShift="-10"
  10710. Limit="2"
  10711. Type="WORLD SHROUDED EVERYONE"
  10712. Priority="HIGH"
  10713. SubmixSlider="SOUNDFX">
  10714. <PitchShift
  10715. Low="-40"
  10716. High="-35" />
  10717. <Sound>TEMP_RA2_itesatta</Sound> <Sound>TEMP_RA2_itesattb</Sound>
  10718. </AudioEvent>
  10719. <AudioEvent
  10720. id="SOV_Stingray_WeaponFire"
  10721. inheritFrom="AudioEvent:BaseSoundEffect"
  10722. Volume="=$WEAPON_FIRE - 10"
  10723. VolumeShift="-10"
  10724. Limit="3"
  10725. Type="WORLD SHROUDED EVERYONE"
  10726. Control="INTERRUPT"
  10727. Priority="HIGH"
  10728. SubmixSlider="SOUNDFX">
  10729. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  10730. <PitchShift
  10731. Low="-9"
  10732. High="-7" />
  10733. <Sound>TEMP_vtesatta</Sound> <Sound>TEMP_vtesattb</Sound>
  10734. </AudioEvent>
  10735. <AudioEvent
  10736. id="SOV_Stingray_TeslaNova"
  10737. inheritFrom="AudioEvent:BaseSoundEffect"
  10738. Volume="70"
  10739. VolumeShift="-5"
  10740. Limit="3"
  10741. Type="WORLD SHROUDED EVERYONE"
  10742. Priority="HIGH"
  10743. SubmixSlider="SOUNDFX">
  10744. <PitchShift
  10745. Low="-5"
  10746. High="5" />
  10747. <Sound>SUSting_teslaNovaA</Sound> <Sound>SUSting_teslaNovaB</Sound>
  10748. </AudioEvent>
  10749. <AudioEvent
  10750. id="SOV_Stingray_Footstep"
  10751. inheritFrom="AudioEvent:BaseSoundEffect"
  10752. Volume="40"
  10753. VolumeShift="-10"
  10754. Limit="4"
  10755. Type="WORLD SHROUDED EVERYONE"
  10756. SubmixSlider="SOUNDFX">
  10757. <Delay
  10758. Low="0"
  10759. High="30" />
  10760. <PitchShift
  10761. Low="-10"
  10762. High="10" />
  10763. <Sound>SUSting_footstepA</Sound> <Sound>SUSting_footstepB</Sound> <Sound>SUSting_footstepC</Sound> <Sound>SUSting_footstepD</Sound> <Sound>SUSting_footstepE</Sound> <Sound>SUSting_footstepF</Sound> <Sound>SUSting_footstepG</Sound> <Sound>SUSting_footstepH</Sound>
  10764. </AudioEvent>
  10765. <!-- === SOVIET TERROR DRONE TERRORDRONE === -->
  10766. <AudioEvent
  10767. id="SOV_TerrorDrone_WeaponToggle"
  10768. inheritFrom="AudioEvent:BaseSoundEffect"
  10769. Volume="50"
  10770. VolumeShift="-10"
  10771. Limit="3"
  10772. Type="WORLD SHROUDED EVERYONE"
  10773. SubmixSlider="SOUNDFX">
  10774. <PitchShift
  10775. Low="-5"
  10776. High="5" />
  10777. <Sound>SUTerror_weaponToggleA</Sound> <Sound>SUTerror_weaponToggleB</Sound> <Sound>SUTerror_weaponToggleC</Sound> <Sound>SUTerror_weaponToggleD</Sound>
  10778. </AudioEvent>
  10779. <AudioEvent
  10780. id="SOV_TerrorDrone_Attach"
  10781. inheritFrom="AudioEvent:BaseSoundEffect"
  10782. Volume="50"
  10783. VolumeShift="-10"
  10784. Limit="3"
  10785. Type="WORLD SHROUDED EVERYONE"
  10786. SubmixSlider="SOUNDFX">
  10787. <PitchShift
  10788. Low="-5"
  10789. High="5" />
  10790. <Sound>SUDrone_attacka</Sound> <Sound>SUDrone_attackb</Sound> <Sound>SUDrone_attackc</Sound>
  10791. </AudioEvent>
  10792. <AudioEvent
  10793. id="SOV_TerrorDrone_MoveStartLand"
  10794. inheritFrom="AudioEvent:BaseSoundEffect"
  10795. Volume="30"
  10796. VolumeShift="-10"
  10797. Limit="3"
  10798. Type="WORLD SHROUDED EVERYONE"
  10799. SubmixSlider="SOUNDFX">
  10800. <PitchShift
  10801. Low="-5"
  10802. High="5" />
  10803. <Sound>TEMP_RA2_SUTerro_movStarta</Sound> <Sound>TEMP_RA2_SUTerro_movStartb</Sound>
  10804. </AudioEvent>
  10805. <AudioEvent
  10806. id="SOV_TerrorDrone_MoveStartWater"
  10807. inheritFrom="AudioEvent:BaseSoundEffect"
  10808. Volume="30"
  10809. VolumeShift="-15"
  10810. Limit="3"
  10811. Type="WORLD SHROUDED EVERYONE"
  10812. SubmixSlider="SOUNDFX">
  10813. <PitchShift
  10814. Low="-15"
  10815. High="-5" />
  10816. <Sound>SUComma_movStaWatea</Sound> <Sound>SUComma_movStaWateb</Sound> <Sound>SUComma_movStaWatec</Sound> <Sound>SUComma_movStaWated</Sound> <Sound>SUComma_movStaWatee</Sound>
  10817. </AudioEvent>
  10818. <AudioEvent
  10819. id="SOV_TerrorDrone_MoveLoop"
  10820. inheritFrom="AudioEvent:BaseSoundEffect"
  10821. Volume="25"
  10822. VolumeShift="-5"
  10823. Limit="3"
  10824. Control="LOOP ALLOW_KILL_MID_FILE"
  10825. Priority="LOW"
  10826. Type="WORLD SHROUDED EVERYONE"
  10827. SubmixSlider="SOUNDFX">
  10828. <PitchShift
  10829. Low="-5"
  10830. High="5" />
  10831. <Attack>TEMP_RA2_SUTerro_movLoop1a</Attack> <Attack>TEMP_RA2_SUTerro_movLoop1b</Attack> <Attack>TEMP_RA2_SUTerro_movLoop1c</Attack>
  10832. <Sound>TEMP_RA2_SUTerro_movLoop2a</Sound> <Sound>TEMP_RA2_SUTerro_movLoop2b</Sound> <Sound>TEMP_RA2_SUTerro_movLoop2c</Sound> <Sound>TEMP_RA2_SUTerro_movLoop2d</Sound>
  10833. <!-- <Decay>TEMP_RA2_SUTerro_movLoop3a</Decay> -->
  10834. </AudioEvent>
  10835. <AudioEvent
  10836. id="SOV_TerrorDrone_SelectWater"
  10837. inheritFrom="AudioEvent:BaseSoundEffect"
  10838. Volume="25"
  10839. VolumeShift="-10"
  10840. MinVolume="20"
  10841. Limit="3"
  10842. Type="WORLD PLAYER"
  10843. SubmixSlider="SOUNDFX">
  10844. <PitchShift
  10845. Low="-5"
  10846. High="5" />
  10847. <Sound>SUComma_selWatera</Sound> <Sound>SUComma_selWaterb</Sound> <Sound>SUComma_selWaterc</Sound> <Sound>SUComma_selWaterd</Sound> <Sound>SUComma_selWatere</Sound>
  10848. <Sound>SUComma_selWaterf</Sound>
  10849. </AudioEvent>
  10850. <AudioEvent
  10851. id="SOV_TerrorDrone_VoiceAttack"
  10852. inheritFrom="AudioEvent:BaseUnitResponse"
  10853. Volume="70"
  10854. MinVolume="65"
  10855. Priority="HIGH"
  10856. Type="WORLD PLAYER VOICE"
  10857. SubmixSlider="SOUNDFX">
  10858. <PitchShift
  10859. Low="-1"
  10860. High="1" />
  10861. <Sound>TEMP_RA2_SUTerro_voiAttacka</Sound> <Sound>TEMP_RA2_SUTerro_voiAttackb</Sound>
  10862. </AudioEvent>
  10863. <AudioEvent
  10864. id="SOV_TerrorDrone_VoiceCreate"
  10865. inheritFrom="AudioEvent:BaseUnitResponse"
  10866. Volume="70"
  10867. MinVolume="65"
  10868. Priority="HIGH"
  10869. Type="WORLD PLAYER VOICE"
  10870. SubmixSlider="SOUNDFX">
  10871. <PitchShift
  10872. Low="-1"
  10873. High="1" />
  10874. <Sound>TEMP_RA2_SUTerro_voiSelecta</Sound> <Sound>TEMP_RA2_SUTerro_voiSelectb</Sound>
  10875. </AudioEvent>
  10876. <AudioEvent
  10877. id="SOV_TerrorDrone_VoiceMove"
  10878. inheritFrom="AudioEvent:BaseUnitResponse"
  10879. Volume="70"
  10880. MinVolume="65"
  10881. Priority="HIGH"
  10882. Type="WORLD PLAYER VOICE"
  10883. SubmixSlider="SOUNDFX">
  10884. <PitchShift
  10885. Low="-1"
  10886. High="1" />
  10887. <Sound>TEMP_RA2_SUTerro_voiSelecta</Sound> <Sound>TEMP_RA2_SUTerro_voiSelectb</Sound>
  10888. </AudioEvent>
  10889. <AudioEvent
  10890. id="SOV_TerrorDrone_VoiceSelect"
  10891. inheritFrom="AudioEvent:BaseUnitResponse"
  10892. Volume="70"
  10893. MinVolume="65"
  10894. Priority="HIGH"
  10895. Type="WORLD PLAYER VOICE"
  10896. SubmixSlider="SOUNDFX">
  10897. <PitchShift
  10898. Low="-1"
  10899. High="1" />
  10900. <Sound>TEMP_RA2_SUTerro_voiSelecta</Sound> <Sound>TEMP_RA2_SUTerro_voiSelectb</Sound>
  10901. </AudioEvent>
  10902. <Multisound
  10903. id="SOV_TerrorDrone_VoiceSelectWater">
  10904. <Subsound>SOV_TerrorDrone_VoiceSelect</Subsound>
  10905. <Subsound>SOV_TerrorDrone_SelectWater</Subsound>
  10906. </Multisound>
  10907. <AudioEvent
  10908. id="SOV_TerrorDrone_WaterFootstep"
  10909. inheritFrom="AudioEvent:BaseSoundEffect"
  10910. Volume="45"
  10911. VolumeShift="-20"
  10912. Limit="3"
  10913. Control="INTERRUPT"
  10914. Type="WORLD SHROUDED EVERYONE"
  10915. SubmixSlider="SOUNDFX">
  10916. <NonInterruptibleTime
  10917. Low="0.0s"
  10918. High="1.50s" />
  10919. <Delay
  10920. Low="0"
  10921. High="15" />
  10922. <PitchShift
  10923. Low="5"
  10924. High="15" />
  10925. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  10926. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  10927. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  10928. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  10929. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  10930. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  10931. </AudioEvent>
  10932. <AudioEvent
  10933. id="SOV_TerrorDrone_WeaponFire"
  10934. inheritFrom="AudioEvent:BaseSoundEffect"
  10935. Volume="=$WEAPON_FIRE - 20"
  10936. VolumeShift="-10"
  10937. Limit="3"
  10938. Type="WORLD SHROUDED EVERYONE"
  10939. Control="INTERRUPT"
  10940. Priority="HIGH"
  10941. SubmixSlider="SOUNDFX">
  10942. <NonInterruptibleTime
  10943. Low="0.0s"
  10944. High="0.75s" />
  10945. <PitchShift
  10946. Low="-5"
  10947. High="10" />
  10948. <Sound>SUTerror_weapFire1a</Sound> <Sound>SUTerror_weapFire1b</Sound> <Sound>SUTerror_weapFire1c</Sound> <Sound>SUTerror_weapFire1d</Sound>
  10949. <Sound>SUTerror_weapFire1e</Sound> <Sound>SUTerror_weapFire1f</Sound> <Sound>SUTerror_weapFire1g</Sound> <Sound>SUTerror_weapFire1h</Sound>
  10950. </AudioEvent>
  10951. <AudioEvent
  10952. id="SOV_TerrorDrone_WeaponFireDelayed"
  10953. inheritFrom="AudioEvent:BaseSoundEffect"
  10954. Volume="=$WEAPON_FIRE - 20"
  10955. VolumeShift="-10"
  10956. Limit="3"
  10957. Type="WORLD SHROUDED EVERYONE"
  10958. Control="INTERRUPT"
  10959. Priority="HIGH"
  10960. SubmixSlider="SOUNDFX">
  10961. <NonInterruptibleTime
  10962. Low="0.0s"
  10963. High="0.75s" />
  10964. <Delay
  10965. Low="450"
  10966. High="550" />
  10967. <PitchShift
  10968. Low="-5"
  10969. High="5" />
  10970. <Sound>SUTerror_weapFire1a</Sound> <Sound>SUTerror_weapFire1b</Sound> <Sound>SUTerror_weapFire1c</Sound> <Sound>SUTerror_weapFire1d</Sound>
  10971. <Sound>SUTerror_weapFire1e</Sound> <Sound>SUTerror_weapFire1f</Sound> <Sound>SUTerror_weapFire1g</Sound> <Sound>SUTerror_weapFire1h</Sound>
  10972. </AudioEvent>
  10973. <AudioEvent
  10974. id="SOV_TerrorDrone_WeaponImpact"
  10975. inheritFrom="AudioEvent:BaseSoundEffect"
  10976. Volume="=$WEAPON_IMPACT - 30"
  10977. VolumeShift="-10"
  10978. Limit="3"
  10979. Type="WORLD SHROUDED EVERYONE"
  10980. Control="INTERRUPT"
  10981. Priority="HIGH"
  10982. SubmixSlider="SOUNDFX">
  10983. <NonInterruptibleTime
  10984. Low="0.0s"
  10985. High="0.75s" />
  10986. <Delay Low="0" High="33" />
  10987. <PitchShift
  10988. Low="-5"
  10989. High="10" />
  10990. <Sound>SUTerror_weapImpa1a</Sound> <Sound>SUTerror_weapImpa1b</Sound> <Sound>SUTerror_weapImpa1c</Sound> <Sound>SUTerror_weapImpa1d</Sound>
  10991. <Sound>SUTerror_weapImpa1e</Sound>
  10992. </AudioEvent>
  10993. <AudioEvent
  10994. id="SOV_TerrorDrone_WeaponImpactDelayed"
  10995. inheritFrom="AudioEvent:BaseSoundEffect"
  10996. Volume="=$WEAPON_IMPACT - 30"
  10997. VolumeShift="-10"
  10998. Limit="3"
  10999. Type="WORLD SHROUDED EVERYONE"
  11000. Control="INTERRUPT"
  11001. Priority="HIGH"
  11002. SubmixSlider="SOUNDFX">
  11003. <NonInterruptibleTime
  11004. Low="0.0s"
  11005. High="0.75s" />
  11006. <Delay
  11007. Low="450"
  11008. High="550" />
  11009. <PitchShift
  11010. Low="-5"
  11011. High="10" />
  11012. <Sound>SUTerror_weapImpa1a</Sound> <Sound>SUTerror_weapImpa1b</Sound> <Sound>SUTerror_weapImpa1c</Sound> <Sound>SUTerror_weapImpa1d</Sound>
  11013. <Sound>SUTerror_weapImpa1e</Sound>
  11014. </AudioEvent>
  11015. <Multisound id="SOV_TerrorDrone_WeaponFireMS">
  11016. <Subsound>SOV_TerrorDrone_WeaponFire</Subsound>
  11017. <Subsound>SOV_TerrorDrone_WeaponFireDelayed</Subsound>
  11018. <!-- <Subsound>SOV_TerrorDrone_WeaponImpactDelayed</Subsound> -->
  11019. </Multisound>
  11020. <AudioEvent
  11021. id="SOV_TerrorDrone_Dismantle"
  11022. inheritFrom="AudioEvent:BaseSoundEffect"
  11023. Volume="50"
  11024. VolumeShift="-10"
  11025. Limit="3"
  11026. Type="WORLD SHROUDED EVERYONE"
  11027. SubmixSlider="SOUNDFX">
  11028. <Delay
  11029. Low="0"
  11030. High="500" />
  11031. <PitchShift
  11032. Low="-5"
  11033. High="5" />
  11034. <Sound>SUTerror_dismantleLpA</Sound> <Sound>SUTerror_dismantleLpB</Sound> <Sound>SUTerror_dismantleLpC</Sound> <Sound>SUTerror_dismantleLpD</Sound> <Sound>SUTerror_dismantleLpE</Sound> <Sound>SUTerror_dismantleLpF</Sound> <Sound>SUTerror_dismantleLpG</Sound> <Sound>SUTerror_dismantleLpH</Sound>
  11035. <Sound>SUTerror_dismantleLpI</Sound> <Sound>SUTerror_dismantleLpJ</Sound>
  11036. </AudioEvent>
  11037. <AudioEvent
  11038. id="SOV_TerrorDrone_DismantleLoop"
  11039. inheritFrom="AudioEvent:BaseSoundEffect"
  11040. Volume="50"
  11041. VolumeShift="-10"
  11042. Limit="3"
  11043. Control="LOOP"
  11044. Type="WORLD SHROUDED EVERYONE"
  11045. SubmixSlider="SOUNDFX">
  11046. <Delay
  11047. Low="0"
  11048. High="10" />
  11049. <PitchShift
  11050. Low="-15"
  11051. High="-6" />
  11052. <Sound>SUTerror_dismantleLpA</Sound> <Sound>SUTerror_dismantleLpB</Sound> <Sound>SUTerror_dismantleLpC</Sound> <Sound>SUTerror_dismantleLpD</Sound> <Sound>SUTerror_dismantleLpE</Sound> <Sound>SUTerror_dismantleLpF</Sound> <Sound>SUTerror_dismantleLpG</Sound> <Sound>SUTerror_dismantleLpH</Sound>
  11053. <Sound>SUTerror_dismantleLpI</Sound> <Sound>SUTerror_dismantleLpJ</Sound>
  11054. </AudioEvent>
  11055. <!-- === SOVIET TESLATANK TESLA TANK === -->
  11056. <AudioEvent
  11057. id="SOV_TeslaTank_MoveStart"
  11058. inheritFrom="AudioEvent:BaseSoundEffect"
  11059. Volume="45"
  11060. VolumeShift="-5"
  11061. Limit="3"
  11062. Type="WORLD SHROUDED EVERYONE"
  11063. SubmixSlider="SOUNDFX">
  11064. <PitchShift
  11065. Low="-15"
  11066. High="-6" />
  11067. <Sound>SUHamme_movStarta</Sound> <Sound>SUHamme_movStartb</Sound> <Sound>SUHamme_movStartc</Sound> <Sound>SUHamme_movStartd</Sound>
  11068. <Sound>SUHamme_movStarte</Sound>
  11069. </AudioEvent>
  11070. <AudioEvent
  11071. id="SOV_TeslaTank_MoveByLoop"
  11072. inheritFrom="AudioEvent:BaseSoundEffect"
  11073. Volume="25"
  11074. VolumeShift="-10"
  11075. Limit="3"
  11076. Control="LOOP FADE_ON_KILL"
  11077. Priority="LOW"
  11078. Type="WORLD SHROUDED EVERYONE"
  11079. SubmixSlider="SOUNDFX">
  11080. <PitchShift
  11081. Low="-15"
  11082. High="-6" />
  11083. <Delay
  11084. Low="40"
  11085. High="80" />
  11086. </AudioEvent>
  11087. <Multisound id="SOV_TeslaTank_MoveLoopMS">
  11088. <Subsound>SOV_TeslaTank_MoveByLoop</Subsound>
  11089. <Subsound>Tank_Land_MoveLoop</Subsound>
  11090. </Multisound>
  11091. <AudioEvent
  11092. id="SOV_TeslaTank_Select"
  11093. inheritFrom="AudioEvent:BaseSoundEffect"
  11094. Volume="60"
  11095. VolumeShift="-5"
  11096. MinVolume="50"
  11097. Limit="3"
  11098. Type="WORLD PLAYER"
  11099. SubmixSlider="SOUNDFX">
  11100. <PitchShift
  11101. Low="-5"
  11102. High="5" />
  11103. <Sound>SUHamme_selecta</Sound> <Sound>SUHamme_selectb</Sound> <Sound>SUHamme_selectc</Sound> <Sound>SUHamme_selectd</Sound>
  11104. </AudioEvent>
  11105. <AudioEvent
  11106. id="SOV_TeslaTank_WeaponFire"
  11107. inheritFrom="AudioEvent:BaseSoundEffect"
  11108. Volume="=$WEAPON_FIRE - 10"
  11109. VolumeShift="-10"
  11110. Limit="3"
  11111. Type="WORLD SHROUDED EVERYONE"
  11112. Control="INTERRUPT"
  11113. Priority="HIGH"
  11114. SubmixSlider="SOUNDFX">
  11115. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  11116. <PitchShift
  11117. Low="-5"
  11118. High="-3" />
  11119. <Sound>TEMP_vtesatta</Sound> <Sound>TEMP_vtesattb</Sound>
  11120. </AudioEvent>
  11121. <!-- === SOVIET TESLATROOPER TESLA TROOPER === -->
  11122. <AudioEvent
  11123. id="SOV_TeslaTrooper_Charge"
  11124. inheritFrom="AudioEvent:BaseSoundEffect"
  11125. Volume="85"
  11126. VolumeShift="-10"
  11127. Limit="3"
  11128. Type="WORLD SHROUDED EVERYONE"
  11129. Control="INTERRUPT"
  11130. SubmixSlider="SOUNDFX">
  11131. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  11132. <PitchShift
  11133. Low="-5"
  11134. High="5" />
  11135. <Sound>TEMP_RA2_iteschaa</Sound>
  11136. </AudioEvent>
  11137. <AudioEvent
  11138. id="SOV_TeslaTrooper_EMDisruptorsStart"
  11139. inheritFrom="AudioEvent:BaseSoundEffect"
  11140. Volume="100"
  11141. VolumeShift="-10"
  11142. Limit="3"
  11143. Type="WORLD SHROUDED EVERYONE"
  11144. SubmixSlider="SOUNDFX">
  11145. <PitchShift
  11146. Low="25"
  11147. High="35" />
  11148. <Attack>SUTesla_EMDisrupt1a</Attack>
  11149. <Attack>SUTesla_EMDisrupt1b</Attack>
  11150. <Attack>SUTesla_EMDisrupt1c</Attack>
  11151. </AudioEvent>
  11152. <AudioEvent
  11153. id="SOV_TeslaTrooper_EMDisruptorsLoop1"
  11154. inheritFrom="AudioEvent:BaseSoundEffect"
  11155. Volume="55"
  11156. VolumeShift="-10"
  11157. Control = "LOOP FADE_ON_START FADE_ON_KILL"
  11158. Limit="3"
  11159. Type="WORLD SHROUDED EVERYONE"
  11160. SubmixSlider="SOUNDFX">
  11161. <PitchShift
  11162. Low="15"
  11163. High="25" />
  11164. <Sound>SUTesla_EMDisrupt2a</Sound>
  11165. <Sound>SUTesla_EMDisrupt2b</Sound>
  11166. <Sound>SUTesla_EMDisrupt2c</Sound>
  11167. </AudioEvent>
  11168. <Multisound
  11169. id="SOV_TeslaTrooper_EMDisruptorsLoopMS"
  11170. Control="LOOP">
  11171. <Subsound>SOV_TeslaTrooper_EMDisruptorsStart</Subsound>
  11172. <Subsound>SOV_TeslaTrooper_EMDisruptorsLoop1</Subsound>
  11173. </Multisound>
  11174. <AudioEvent
  11175. id="SOV_TeslaTrooper_WeaponFire"
  11176. inheritFrom="AudioEvent:BaseSoundEffect"
  11177. Volume="=$WEAPON_FIRE - 15"
  11178. VolumeShift="-10"
  11179. Limit="3"
  11180. Type="WORLD SHROUDED EVERYONE"
  11181. Control="INTERRUPT"
  11182. Priority="HIGH"
  11183. SubmixSlider="SOUNDFX">
  11184. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  11185. <PitchShift
  11186. Low="-5"
  11187. High="5" />
  11188. <Sound>TEMP_RA2_itesatta</Sound> <Sound>TEMP_RA2_itesattb</Sound>
  11189. </AudioEvent>
  11190. <AudioEvent
  11191. id="SOV_TeslaTrooper_Select"
  11192. inheritFrom="AudioEvent:BaseSoundEffect"
  11193. Volume="35"
  11194. VolumeShift="-10"
  11195. MinVolume="30"
  11196. Limit="3"
  11197. Type="WORLD PLAYER"
  11198. SubmixSlider="SOUNDFX">
  11199. <PitchShift
  11200. Low="-5"
  11201. High="5" />
  11202. <Sound>SUTesla_selecta</Sound> <Sound>SUTesla_selectb</Sound> <Sound>SUTesla_selectc</Sound> <Sound>SUTesla_selectd</Sound> <Sound>SUTesla_selecte</Sound>
  11203. </AudioEvent>
  11204. <AudioEvent
  11205. id="SOV_TeslaTrooper_Footstep"
  11206. inheritFrom="AudioEvent:BaseSoundEffect"
  11207. Volume="40"
  11208. VolumeShift="-10"
  11209. Limit="5"
  11210. Type="WORLD SHROUDED EVERYONE"
  11211. SubmixSlider="SOUNDFX">
  11212. <PitchShift
  11213. Low="5"
  11214. High="15" />
  11215. <Sound>SUTesla_footstepA</Sound> <Sound>SUTesla_footstepB</Sound> <Sound>SUTesla_footstepC</Sound> <Sound>SUTesla_footstepD</Sound> <Sound>SUTesla_footstepE</Sound> <Sound>SUTesla_footstepF</Sound> <Sound>SUTesla_footstepG</Sound> <Sound>SUTesla_footstepH</Sound> <Sound>SUTesla_footstepI</Sound> <Sound>SUTesla_footstepJ</Sound> <Sound>SUTesla_footstepK</Sound> <Sound>SUTesla_footstepL</Sound> <Sound>SUTesla_footstepM</Sound>
  11216. </AudioEvent>
  11217. <!-- === SOVIET V4 MISSILE LAUNCHER V4MISSILELAUNCHER V4ROCKETLAUNCHER V4 ROCKET LAUNCHER HAMMER === -->
  11218. <AudioEvent
  11219. id="SOV_V4MissileLauncher_IdleLoop"
  11220. inheritFrom="AudioEvent:BaseSoundEffect"
  11221. Volume="45"
  11222. VolumeShift="-5"
  11223. MinRange="100"
  11224. MaxRange="300"
  11225. Control="LOOP FADE_ON_KILL FADE_ON_START"
  11226. Limit="3"
  11227. Priority="LOWEST"
  11228. Type="WORLD SHROUDED EVERYONE"
  11229. SubmixSlider="SOUNDFX">
  11230. <PitchShift
  11231. Low="-5"
  11232. High="5" />
  11233. <Sound>SUv4Miss_idlLoopa</Sound> <Sound>SUv4Miss_idlLoopb</Sound> <Sound>SUv4Miss_idlLoopc</Sound> <Sound>SUv4Miss_idlLoopd</Sound> <Sound>SUv4Miss_idlLoope</Sound> <Sound>SUv4Miss_idlLoopf</Sound> <Sound>SUv4Miss_idlLoopg</Sound>
  11234. </AudioEvent>
  11235. <AudioEvent
  11236. id="SOV_V4MissileLauncher_MIRVincoming"
  11237. inheritFrom="AudioEvent:BaseSoundEffect"
  11238. Volume="70"
  11239. VolumeShift="-40"
  11240. Limit="1"
  11241. Priority="LOW"
  11242. Type="WORLD SHROUDED EVERYONE"
  11243. SubmixSlider="SOUNDFX">
  11244. <Delay
  11245. Low="1000"
  11246. High="1500" />
  11247. <PerFilePitchShift
  11248. Low="-5"
  11249. High="5" />
  11250. <Sound>SUV4Mis_misIncomina</Sound> <Sound>SUV4Mis_misIncominb</Sound> <Sound>SUV4Mis_misIncominc</Sound> <Sound>SUV4Mis_misIncomind</Sound>
  11251. <Sound>SUV4Mis_misIncomine</Sound> <Sound>SUV4Mis_misIncominf</Sound> <Sound>SUV4Mis_misIncoming</Sound> <Sound>SUV4Mis_misIncominh</Sound>
  11252. <Sound>SUV4Mis_misIncomini</Sound> <Sound>SUV4Mis_misIncominj</Sound> <Sound>SUV4Mis_misIncomink</Sound> <Sound>SUV4Mis_misIncominl</Sound>
  11253. </AudioEvent>
  11254. <AudioEvent
  11255. id="SOV_V4MissileLauncher_MIRVmissileFire"
  11256. inheritFrom="AudioEvent:BaseSoundEffect"
  11257. Volume="=$WEAPON_FIRE + 25"
  11258. VolumeShift="-10"
  11259. Limit="3"
  11260. Priority="HIGH"
  11261. Control="INTERRUPT"
  11262. Type="WORLD SHROUDED EVERYONE"
  11263. SubmixSlider="SOUNDFX">
  11264. <NonInterruptibleTime Low="0.0s" High="2s" />
  11265. <PitchShift Low="-15" High="-5" />
  11266. <Sound>SUV4_rocketFireA</Sound> <Sound>SUV4_rocketFireB</Sound> <Sound>SUV4_rocketFireC</Sound> <Sound>SUV4_rocketFireD</Sound>
  11267. <Sound>SUV4_rocketFireE</Sound>
  11268. </AudioEvent>
  11269. <AudioEvent
  11270. id="SOV_V4MissileLauncher_MIRVmissileSplit1"
  11271. inheritFrom="AudioEvent:BaseSoundEffect"
  11272. Volume="70"
  11273. VolumeShift="-10"
  11274. Limit="3"
  11275. Control="INTERRUPT"
  11276. Type="WORLD SHROUDED EVERYONE"
  11277. SubmixSlider="SOUNDFX">
  11278. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  11279. <PitchShift
  11280. Low="-5"
  11281. High="5" />
  11282. <Sound>SUV4Mis_MIRVsplita</Sound> <Sound>SUV4Mis_MIRVsplitb</Sound> <Sound>SUV4Mis_MIRVsplitc</Sound> <Sound>SUV4Mis_MIRVsplitd</Sound>
  11283. </AudioEvent>
  11284. <AudioEvent
  11285. id="SOV_V4MissileLauncher_MIRVmissileSplit2"
  11286. inheritFrom="AudioEvent:BaseSoundEffect"
  11287. Volume="110"
  11288. VolumeShift="-10"
  11289. Limit="3"
  11290. Control="INTERRUPT"
  11291. Type="WORLD SHROUDED EVERYONE"
  11292. SubmixSlider="SOUNDFX">
  11293. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  11294. <PitchShift
  11295. Low="-5"
  11296. High="5" />
  11297. <Sound>SUKirov_bombExploa</Sound> <Sound>SUKirov_bombExplob</Sound> <Sound>SUKirov_bombExploc</Sound> <Sound>SUKirov_bombExplod</Sound> <Sound>SUKirov_bombExploe</Sound>
  11298. <Sound>SUKirov_bombExplof</Sound>
  11299. </AudioEvent>
  11300. <Multisound
  11301. id="SOV_V4MissileLauncher_MIRVmissileSplitMS">
  11302. <Subsound>SOV_V4MissileLauncher_MIRVmissileSplit1</Subsound>
  11303. <!-- <Subsound>SOV_V4MissileLauncher_MIRVmissileSplit2</Subsound> -->
  11304. </Multisound>
  11305. <AudioEvent
  11306. id="SOV_V4MissileLauncher_MIRVoff1"
  11307. inheritFrom="AudioEvent:BaseSoundEffect"
  11308. Volume="55"
  11309. VolumeShift="-5"
  11310. Limit="3"
  11311. Type="WORLD PLAYER"
  11312. SubmixSlider="SOUNDFX">
  11313. <Delay
  11314. Low="0"
  11315. High="30" />
  11316. <PitchShift
  11317. Low="-35"
  11318. High="-25" />
  11319. <Sound>SUV4Mis_MIRVoffa</Sound>
  11320. </AudioEvent>
  11321. <AudioEvent
  11322. id="SOV_V4MissileLauncher_MIRVoff2"
  11323. inheritFrom="AudioEvent:BaseSoundEffect"
  11324. Volume="55"
  11325. VolumeShift="-5"
  11326. Limit="3"
  11327. Type="WORLD PLAYER"
  11328. SubmixSlider="SOUNDFX">
  11329. <Delay
  11330. Low="100"
  11331. High="130" />
  11332. <PitchShift
  11333. Low="-45"
  11334. High="-36" />
  11335. <Sound>SUV4Mis_MIRVona</Sound>
  11336. </AudioEvent>
  11337. <AudioEvent
  11338. id="SOV_V4MissileLauncher_MIRVon1"
  11339. inheritFrom="AudioEvent:BaseSoundEffect"
  11340. Volume="55"
  11341. VolumeShift="-5"
  11342. Limit="3"
  11343. Type="WORLD PLAYER"
  11344. SubmixSlider="SOUNDFX">
  11345. <Delay
  11346. Low="0"
  11347. High="30" />
  11348. <PitchShift
  11349. Low="-35"
  11350. High="-25" />
  11351. <Sound>SUV4Mis_MIRVona</Sound>
  11352. </AudioEvent>
  11353. <AudioEvent
  11354. id="SOV_V4MissileLauncher_MIRVon2"
  11355. inheritFrom="AudioEvent:BaseSoundEffect"
  11356. Volume="55"
  11357. VolumeShift="-5"
  11358. Limit="3"
  11359. Type="WORLD PLAYER"
  11360. SubmixSlider="SOUNDFX">
  11361. <Delay
  11362. Low="100"
  11363. High="130" />
  11364. <PitchShift
  11365. Low="-45"
  11366. High="-36" />
  11367. <Sound>SUV4Mis_MIRVoffa</Sound>
  11368. </AudioEvent>
  11369. <Multisound
  11370. id="SOV_V4MissileLauncher_MIRVoffMS">
  11371. <Subsound>SOV_V4MissileLauncher_MIRVoff1</Subsound>
  11372. <Subsound>SOV_V4MissileLauncher_MIRVoff2</Subsound>
  11373. </Multisound>
  11374. <Multisound
  11375. id="SOV_V4MissileLauncher_MIRVonMS">
  11376. <Subsound>SOV_V4MissileLauncher_MIRVon1</Subsound>
  11377. <Subsound>SOV_V4MissileLauncher_MIRVon2</Subsound>
  11378. </Multisound>
  11379. <AudioEvent
  11380. id="SOV_V4MissileLauncher_MIRVwarheadExplosion"
  11381. inheritFrom="AudioEvent:BaseSoundEffect"
  11382. Volume="=$WEAPON_IMPACT + 15"
  11383. VolumeShift="-20"
  11384. Limit="4"
  11385. Priority="HIGH"
  11386. Control="INTERRUPT"
  11387. Type="WORLD SHROUDED EVERYONE"
  11388. SubmixSlider="SOUNDFX">
  11389. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  11390. <Delay
  11391. Low="0"
  11392. High="33" />
  11393. <PitchShift
  11394. Low="35"
  11395. High="45" />
  11396. <Sound>SUKirov_bombExploa</Sound> <Sound>SUKirov_bombExplob</Sound> <Sound>SUKirov_bombExploc</Sound> <Sound>SUKirov_bombExplod</Sound> <Sound>SUKirov_bombExploe</Sound>
  11397. <Sound>SUKirov_bombExplof</Sound>
  11398. </AudioEvent>
  11399. <AudioEvent
  11400. id="SOV_V4MissileLauncher_MissileExplosion"
  11401. inheritFrom="AudioEvent:BaseSoundEffect"
  11402. Volume="=$WEAPON_IMPACT + 50"
  11403. VolumeShift="-10"
  11404. Limit="3"
  11405. Priority="HIGH"
  11406. Control="INTERRUPT"
  11407. Type="WORLD SHROUDED EVERYONE"
  11408. SubmixSlider="SOUNDFX">
  11409. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  11410. <Delay Low="0" High="33" />
  11411. <PitchShift
  11412. Low="-5"
  11413. High="5" />
  11414. <Sound>SUV4Mis_misExplosioa</Sound> <Sound>SUV4Mis_misExplosiob</Sound> <Sound>SUV4Mis_misExplosioc</Sound> <Sound>SUV4Mis_misExplosiod</Sound> <Sound>SUV4Mis_misExplosioe</Sound>
  11415. </AudioEvent>
  11416. <AudioEvent
  11417. id="SOV_V4MissileLauncher_MissileFire"
  11418. inheritFrom="AudioEvent:BaseSoundEffect"
  11419. Volume="=$WEAPON_FIRE + 30"
  11420. VolumeShift="-10"
  11421. Limit="3"
  11422. Priority="HIGH"
  11423. Control="INTERRUPT"
  11424. Type="WORLD SHROUDED EVERYONE"
  11425. SubmixSlider="SOUNDFX">
  11426. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  11427. <PitchShift
  11428. Low="-35"
  11429. High="-25" />
  11430. <Sound>SUV4_rocketFireA</Sound> <Sound>SUV4_rocketFireB</Sound> <Sound>SUV4_rocketFireC</Sound> <Sound>SUV4_rocketFireD</Sound>
  11431. <Sound>SUV4_rocketFireE</Sound>
  11432. </AudioEvent>
  11433. <AudioEvent
  11434. id="SOV_V4MissileLauncher_MissileIncoming"
  11435. inheritFrom="AudioEvent:BaseSoundEffect"
  11436. Volume="70"
  11437. VolumeShift="-40"
  11438. Limit="1"
  11439. Priority="LOW"
  11440. Type="WORLD SHROUDED EVERYONE"
  11441. SubmixSlider="SOUNDFX">
  11442. <Delay
  11443. Low="1500"
  11444. High="2500" />
  11445. <PerFilePitchShift
  11446. Low="-1"
  11447. High="1" />
  11448. <Sound>SUV4Mis_MIRVincoma</Sound> <Sound>SUV4Mis_MIRVincomb</Sound> <Sound>SUV4Mis_MIRVincomc</Sound>
  11449. </AudioEvent>
  11450. <AudioEvent
  11451. id="SOV_V4MissileLauncher_MoveStart"
  11452. inheritFrom="AudioEvent:BaseSoundEffect"
  11453. Volume="30"
  11454. VolumeShift="-5"
  11455. Limit="3"
  11456. Type="WORLD SHROUDED EVERYONE"
  11457. SubmixSlider="SOUNDFX">
  11458. <PitchShift
  11459. Low="-5"
  11460. High="5" />
  11461. <Delay
  11462. Low="0"
  11463. High="150" />
  11464. <Sound>SUv4Miss_movStarta</Sound> <Sound>SUv4Miss_movStartb</Sound> <Sound>SUv4Miss_movStartc</Sound> <Sound>SUv4Miss_movStartd</Sound>
  11465. </AudioEvent>
  11466. <AudioEvent
  11467. id="SOV_V4MissileLauncher_MoveByLoop"
  11468. inheritFrom="AudioEvent:BaseSoundEffect"
  11469. Volume="25"
  11470. VolumeShift="-10"
  11471. Limit="3"
  11472. Control="LOOP FADE_ON_KILL"
  11473. Priority="LOW"
  11474. Type="WORLD SHROUDED EVERYONE"
  11475. SubmixSlider="SOUNDFX">
  11476. <PitchShift
  11477. Low="-5"
  11478. High="5" />
  11479. <Delay
  11480. Low="40"
  11481. High="80" />
  11482. </AudioEvent>
  11483. <AudioEvent
  11484. id="SOV_V4MissileLauncher_Select"
  11485. inheritFrom="AudioEvent:BaseSoundEffect"
  11486. Volume="70"
  11487. VolumeShift="-5"
  11488. MinVolume="60"
  11489. Limit="3"
  11490. Type="WORLD PLAYER"
  11491. SubmixSlider="SOUNDFX">
  11492. <PitchShift
  11493. Low="-35"
  11494. High="-25" />
  11495. <Sound>SUApoca_selecta</Sound> <Sound>SUApoca_selectb</Sound> <Sound>SUApoca_selectc</Sound> <Sound>SUApoca_selectd</Sound>
  11496. </AudioEvent>
  11497. <!-- === BUILDINGS === -->
  11498. <!-- === BUILDINGS === -->
  11499. <!-- === BUILDINGS === -->
  11500. <!-- === ALLIED AIRFIELD AIR FIELD === -->
  11501. <AudioEvent
  11502. id="ALL_Airfield_Die"
  11503. inheritFrom="AudioEvent:BaseSoundEffect"
  11504. Volume="100"
  11505. VolumeShift="-5"
  11506. Limit="1"
  11507. Type="WORLD SHROUDED EVERYONE"
  11508. SubmixSlider="SOUNDFX">
  11509. <PitchShift
  11510. Low="-5"
  11511. High="5" />
  11512. <Delay
  11513. Low="35"
  11514. High="35" />
  11515. <Sound>ABAirFi_diea</Sound>
  11516. </AudioEvent>
  11517. <AudioEvent
  11518. id="ALL_AirfieldSelect"
  11519. inheritFrom="AudioEvent:BaseSoundEffect"
  11520. Volume="65"
  11521. MinVolume="55"
  11522. Limit="1"
  11523. Type="WORLD PLAYER"
  11524. SubmixSlider="SOUNDFX">
  11525. <PitchShift
  11526. Low="-1"
  11527. High="1" />
  11528. <Sound>ABAirFi_selectA</Sound>
  11529. </AudioEvent>
  11530. <!-- === ALLIED ENGINEER HEALTH TENT === -->
  11531. <AudioEvent
  11532. id="ALL_HealthTent_Select"
  11533. inheritFrom="AudioEvent:BaseSoundEffect"
  11534. Volume="70"
  11535. MinVolume="60"
  11536. Limit="1"
  11537. Type="WORLD PLAYER"
  11538. SubmixSlider="SOUNDFX">
  11539. <PitchShift
  11540. Low="-1"
  11541. High="1" />
  11542. <Sound>ABHeal_tentSelea</Sound>
  11543. </AudioEvent>
  11544. <!-- === ALLIED ARMORFACILITY ARMOREDFACILITY ARMORED FACILITY WARFACTORY WAR FACTORY ARMOR FACILITY === -->
  11545. <AudioEvent
  11546. id="ALL_ArmorFacility_Die"
  11547. inheritFrom="AudioEvent:BaseSoundEffect"
  11548. Volume="110"
  11549. VolumeShift="-5"
  11550. Limit="1"
  11551. Type="WORLD SHROUDED EVERYONE"
  11552. SubmixSlider="SOUNDFX">
  11553. <PitchShift
  11554. Low="-5"
  11555. High="5" />
  11556. <Delay
  11557. Low="35"
  11558. High="35" />
  11559. <Sound>ABWarFa_diea</Sound>
  11560. </AudioEvent>
  11561. <AudioEvent
  11562. id="ALL_ArmorFacility_Select"
  11563. inheritFrom="AudioEvent:BaseSoundEffect"
  11564. Volume="75"
  11565. MinVolume="65"
  11566. Limit="1"
  11567. Type="WORLD PLAYER"
  11568. SubmixSlider="SOUNDFX">
  11569. <PitchShift
  11570. Low="-1"
  11571. High="1" />
  11572. <Sound>ABWarFa_selecta</Sound>
  11573. </AudioEvent>
  11574. <!-- === ALLIED CONSTRUCTION YARD CONSTRUCTIONYARD CONYARD === -->
  11575. <AudioEvent
  11576. id="ALL_ConstructionYard_Die"
  11577. inheritFrom="AudioEvent:BaseSoundEffect"
  11578. Volume="115"
  11579. VolumeShift="-5"
  11580. Limit="1"
  11581. Type="WORLD SHROUDED EVERYONE"
  11582. SubmixSlider="SOUNDFX">
  11583. <PitchShift
  11584. Low="-5"
  11585. High="5" />
  11586. <Delay
  11587. Low="35"
  11588. High="35" />
  11589. <Sound>ABConst_diea</Sound>
  11590. </AudioEvent>
  11591. <AudioEvent
  11592. id="ALL_ConstructionYard_Select"
  11593. inheritFrom="AudioEvent:BaseSoundEffect"
  11594. Volume="75"
  11595. MinVolume="65"
  11596. Limit="1"
  11597. Type="WORLD PLAYER"
  11598. SubmixSlider="SOUNDFX">
  11599. <PitchShift
  11600. Low="-1"
  11601. High="1" />
  11602. <Sound>ABConst_selecta</Sound>
  11603. </AudioEvent>
  11604. <AudioEvent
  11605. id="ALL_MCV_PackLand"
  11606. inheritFrom="AudioEvent:BaseSoundEffect"
  11607. Volume="75"
  11608. Limit="3"
  11609. Type="WORLD SHROUDED EVERYONE"
  11610. SubmixSlider="SOUNDFX">
  11611. <PitchShift
  11612. Low="-5"
  11613. High="5" />
  11614. <Sound>ABConYd_packLandA</Sound>
  11615. </AudioEvent>
  11616. <AudioEvent
  11617. id="ALL_MCV_PackWater"
  11618. inheritFrom="AudioEvent:BaseSoundEffect"
  11619. Volume="75"
  11620. Limit="3"
  11621. Type="WORLD SHROUDED EVERYONE"
  11622. SubmixSlider="SOUNDFX">
  11623. <PitchShift
  11624. Low="-5"
  11625. High="5" />
  11626. <Sound>ABConYd_packWaterA</Sound>
  11627. </AudioEvent>
  11628. <!-- === ALLIED MULTIGUNNER TURRET ALLIED BASE DEFENSE MULTI GUNNER === -->
  11629. <AudioEvent
  11630. id="ALL_Turret_Die"
  11631. inheritFrom="AudioEvent:BaseSoundEffect"
  11632. Volume="90"
  11633. VolumeShift="-5"
  11634. Limit="1"
  11635. Type="WORLD SHROUDED EVERYONE"
  11636. SubmixSlider="SOUNDFX">
  11637. <PitchShift
  11638. Low="-5"
  11639. High="5" />
  11640. <Delay
  11641. Low="35"
  11642. High="35" />
  11643. <Sound>ABTurre_diea</Sound>
  11644. </AudioEvent>
  11645. <AudioEvent
  11646. id="ALL_TurretSelect"
  11647. inheritFrom="AudioEvent:BaseSoundEffect"
  11648. Volume="70"
  11649. MinVolume="60"
  11650. Limit="1"
  11651. Type="WORLD PLAYER"
  11652. SubmixSlider="SOUNDFX">
  11653. <PitchShift
  11654. Low="-1"
  11655. High="1" />
  11656. <Sound>ABTurre_selectA</Sound>
  11657. </AudioEvent>
  11658. <AudioEvent
  11659. id="ALL_MultigunnerTurret_MissileFire"
  11660. inheritFrom="AudioEvent:BaseSoundEffect"
  11661. Volume="50"
  11662. VolumeShift="-5"
  11663. Limit="3"
  11664. Control="INTERRUPT"
  11665. Type="WORLD SHROUDED EVERYONE"
  11666. SubmixSlider="SOUNDFX">
  11667. <NonInterruptibleTime
  11668. Low="0s"
  11669. High="0.75s" />
  11670. <PitchShift
  11671. Low="-5"
  11672. High="5" />
  11673. <Sound>NBBrown_wea1firea</Sound>
  11674. <Sound>NBBrown_wea1fireb</Sound>
  11675. <Sound>NBBrown_wea1firec</Sound>
  11676. <Sound>NBBrown_wea1fired</Sound>
  11677. <Sound>NBBrown_wea1firee</Sound>
  11678. <Sound>NBBrown_wea1firef</Sound>
  11679. <Sound>NBBrown_wea1fireg</Sound>
  11680. <Sound>NBBrown_wea1fireh</Sound>
  11681. <Sound>NBBrown_wea1firei</Sound>
  11682. <Sound>NBBrown_wea1firej</Sound>
  11683. <Sound>NBBrown_wea1firek</Sound>
  11684. <Sound>NBBrown_wea1firel</Sound>
  11685. <Sound>NBBrown_wea1firem</Sound>
  11686. <Sound>NBBrown_wea1firen</Sound>
  11687. </AudioEvent>
  11688. <AudioEvent
  11689. id="ALL_MultigunnerTurret_MissileImpact"
  11690. inheritFrom="AudioEvent:BaseSoundEffect"
  11691. Volume="=$WEAPON_IMPACT"
  11692. VolumeShift="-10"
  11693. Limit="3"
  11694. Type="WORLD SHROUDED EVERYONE"
  11695. Control="INTERRUPT"
  11696. SubmixSlider="SOUNDFX">
  11697. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  11698. <PitchShift
  11699. Low="-5"
  11700. High="5" />
  11701. <Delay Low = "0" High = "33" />
  11702. <Sound>SUFlakT_weapExpla</Sound> <Sound>SUFlakT_weapExplb</Sound> <Sound>SUFlakT_weapExplc</Sound> <Sound>SUFlakT_weapExpld</Sound>
  11703. <Sound>SUFlakT_weapExple</Sound> <Sound>SUFlakT_weapExplf</Sound> <Sound>SUFlakT_weapExplg</Sound>
  11704. </AudioEvent>
  11705. <!-- === ALLIED OUTPOST OUT POST COMMANDHUB COMMAND HUB === -->
  11706. <AudioEvent
  11707. id="ALL_Outpost_Die"
  11708. inheritFrom="AudioEvent:BaseSoundEffect"
  11709. Volume="85"
  11710. VolumeShift="-5"
  11711. Limit="1"
  11712. Type="WORLD SHROUDED EVERYONE"
  11713. SubmixSlider="SOUNDFX">
  11714. <PitchShift
  11715. Low="-5"
  11716. High="5" />
  11717. <Delay
  11718. Low="35"
  11719. High="35" />
  11720. <Sound>ABOutPo_diea</Sound>
  11721. </AudioEvent>
  11722. <AudioEvent
  11723. id="ALL_Outpost_Select"
  11724. inheritFrom="AudioEvent:BaseSoundEffect"
  11725. Volume="70"
  11726. MinVolume="60"
  11727. Limit="1"
  11728. Type="WORLD PLAYER"
  11729. SubmixSlider="SOUNDFX">
  11730. <PitchShift
  11731. Low="-1"
  11732. High="1" />
  11733. <Sound>ABOutPo_selectB</Sound>
  11734. </AudioEvent>
  11735. <AudioEvent
  11736. id="ALL_Outpost_Deploy"
  11737. inheritFrom="AudioEvent:BaseSoundEffect"
  11738. Volume="55"
  11739. Limit="3"
  11740. Type="WORLD SHROUDED EVERYONE"
  11741. SubmixSlider="SOUNDFX">
  11742. <PitchShift
  11743. Low="-3"
  11744. High="3" />
  11745. <Delay
  11746. Low="0"
  11747. High="100" />
  11748. <Sound>AUProsp_deployA</Sound> <Sound>AUProsp_deployB</Sound>
  11749. </AudioEvent>
  11750. <Multisound
  11751. id="ALL_Outpost_DeployWaterMS">
  11752. <Subsound>ALL_Outpost_Deploy</Subsound>
  11753. <Subsound>BuildingPlacedWater2</Subsound>
  11754. <Subsound>BuildingPlacedWater3</Subsound>
  11755. </Multisound>
  11756. <!-- === ALLIED POWERPLANT POWER PLANT === -->
  11757. <AudioEvent
  11758. id="ALL_PowerPlant_Die"
  11759. inheritFrom="AudioEvent:BaseSoundEffect"
  11760. Volume="125"
  11761. VolumeShift="-5"
  11762. Limit="1"
  11763. Type="WORLD SHROUDED EVERYONE"
  11764. SubmixSlider="SOUNDFX">
  11765. <PitchShift
  11766. Low="-5"
  11767. High="5" />
  11768. <Delay
  11769. Low="35"
  11770. High="35" />
  11771. <Sound>ABTurbi_diea</Sound>
  11772. </AudioEvent>
  11773. <AudioEvent
  11774. id="ALL_PowerPlantSelect"
  11775. inheritFrom="AudioEvent:BaseSoundEffect"
  11776. Volume="105"
  11777. MinVolume="95"
  11778. Limit="1"
  11779. Type="WORLD PLAYER"
  11780. SubmixSlider="SOUNDFX">
  11781. <PitchShift
  11782. Low="20"
  11783. High="22" />
  11784. <Sound>ABPower_selectA</Sound>
  11785. </AudioEvent>
  11786. <!-- === ALLIED POWERPLANT TURBINE TURBINED POWER PLANT UPGRADED POWERPLANTUPGRADED === -->
  11787. <AudioEvent
  11788. id="ALL_PowerTurbineSelect"
  11789. inheritFrom="AudioEvent:BaseSoundEffect"
  11790. Volume="85"
  11791. MinVolume="75"
  11792. Limit="1"
  11793. Type="WORLD PLAYER"
  11794. SubmixSlider="SOUNDFX">
  11795. <PitchShift
  11796. Low="-1"
  11797. High="1" />
  11798. <Sound>ABTurbi_selectA</Sound>
  11799. </AudioEvent>
  11800. <!-- === ALLIED PROTONACCELERATOR PROTON ACCELERATOR PROTONCOLLIDER PROTON COLLIDER SUPER WEAPON === -->
  11801. <AudioEvent
  11802. id="ALL_ProtonCollider_Flare"
  11803. inheritFrom="AudioEvent:BaseSoundEffect"
  11804. Volume="60"
  11805. VolumeShift="-10"
  11806. Limit="3"
  11807. Type="WORLD EVERYONE"
  11808. SubmixSlider="SOUNDFX">
  11809. <Delay Low="35" High="35" />
  11810. <PitchShift
  11811. Low="16"
  11812. High="20" />
  11813. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  11814. </AudioEvent>
  11815. <AudioEvent
  11816. id="ALL_ProtonCollider_Explode"
  11817. inheritFrom="AudioEvent:BaseSoundEffect"
  11818. Volume = "115"
  11819. VolumeShift="-10"
  11820. Limit="7"
  11821. Type="WORLD EVERYONE"
  11822. SubmixSlider="SOUNDFX">
  11823. <PitchShift
  11824. Low="-7"
  11825. High="3" />
  11826. <Sound>APProto_collExpla</Sound> <Sound>APProto_collExplb</Sound> <Sound>APProto_collExplc</Sound> <Sound>APProto_collExpld</Sound>
  11827. <Sound>APProto_collExple</Sound>
  11828. </AudioEvent>
  11829. <AudioEvent
  11830. id="ALL_ProtonCollider_Ready"
  11831. inheritFrom="AudioEvent:BaseSoundEffect"
  11832. Volume = "80"
  11833. MinVolume = "70"
  11834. Limit="2"
  11835. Type="WORLD EVERYONE"
  11836. SubmixSlider="SOUNDFX">
  11837. <PitchShift Low="-3" High="3" />
  11838. <Delay Low="0" High="100" />
  11839. <Sound>APProto_readya</Sound>
  11840. </AudioEvent>
  11841. <AudioEvent
  11842. id="ALL_ProtonAccelerator_Die"
  11843. inheritFrom="AudioEvent:BaseSoundEffect"
  11844. Volume="95"
  11845. VolumeShift="-5"
  11846. Limit="1"
  11847. Type="WORLD SHROUDED EVERYONE"
  11848. SubmixSlider="SOUNDFX">
  11849. <PitchShift
  11850. Low="-25"
  11851. High="-15" />
  11852. <Delay
  11853. Low="35"
  11854. High="35" />
  11855. <Sound>ABProto_diea</Sound>
  11856. </AudioEvent>
  11857. <AudioEvent
  11858. id="ALL_ProtonCollider_WeaponFire"
  11859. inheritFrom="AudioEvent:BaseSoundEffect"
  11860. Volume="100"
  11861. VolumeShift="-5"
  11862. MaxRange="1200"
  11863. Limit="1"
  11864. Type="WORLD SHROUDED EVERYONE"
  11865. SubmixSlider="SOUNDFX">
  11866. <PitchShift
  11867. Low="-5"
  11868. High="5" />
  11869. <Delay
  11870. Low="0"
  11871. High="35" />
  11872. <Sound>ABProto_weaFirea</Sound>
  11873. </AudioEvent>
  11874. <AudioEvent
  11875. id="ALL_ProtonAccelerator_Select"
  11876. inheritFrom="AudioEvent:BaseSoundEffect"
  11877. Volume="80"
  11878. MinVolume="70"
  11879. Limit="1"
  11880. Type="WORLD PLAYER"
  11881. SubmixSlider="SOUNDFX">
  11882. <PitchShift
  11883. Low="-1"
  11884. High="1" />
  11885. <Sound>ABProto_selecta</Sound>
  11886. </AudioEvent>
  11887. <!-- === ALLIED REFINERY ORE REFINERY OREREFINERY === -->
  11888. <AudioEvent
  11889. id="ALL_Refinery_Die"
  11890. inheritFrom="AudioEvent:BaseSoundEffect"
  11891. Volume="100"
  11892. VolumeShift="-5"
  11893. Limit="1"
  11894. Type="WORLD SHROUDED EVERYONE"
  11895. SubmixSlider="SOUNDFX">
  11896. <PitchShift
  11897. Low="-5"
  11898. High="5" />
  11899. <Delay
  11900. Low="35"
  11901. High="35" />
  11902. <Sound>ABRefin_diea</Sound>
  11903. </AudioEvent>
  11904. <AudioEvent
  11905. id="ALL_RefinerySelect"
  11906. inheritFrom="AudioEvent:BaseSoundEffect"
  11907. Volume="65"
  11908. MinVolume="55"
  11909. Limit="1"
  11910. Type="WORLD PLAYER"
  11911. SubmixSlider="SOUNDFX">
  11912. <PitchShift
  11913. Low="10"
  11914. High="12" />
  11915. <Sound>ABRefin_selectA</Sound>
  11916. </AudioEvent>
  11917. <AudioEvent
  11918. id="ALL_Refinery_LoadDrop"
  11919. inheritFrom="AudioEvent:BaseSoundEffect"
  11920. Volume="60"
  11921. VolumeShift="-10"
  11922. MinRange="200"
  11923. MaxRange="700"
  11924. Limit="3"
  11925. Type="WORLD SHROUDED EVERYONE"
  11926. SubmixSlider="SOUNDFX">
  11927. <PitchShift
  11928. Low="-5"
  11929. High="5" />
  11930. <Delay
  11931. Low="400"
  11932. High="400" />
  11933. <Sound>ABRefin_payloadDropA</Sound> <Sound>ABRefin_payloadDropB</Sound> <Sound>ABRefin_payloadDropC</Sound> <Sound>ABRefin_payloadDropD</Sound> <Sound>ABRefin_payloadDropE</Sound>
  11934. </AudioEvent>
  11935. <AudioEvent
  11936. id="ALL_Refinery_LoadGrab"
  11937. inheritFrom="AudioEvent:BaseSoundEffect"
  11938. Volume="50"
  11939. VolumeShift="-10"
  11940. MinRange="200"
  11941. MaxRange="600"
  11942. Limit="3"
  11943. Type="WORLD SHROUDED EVERYONE"
  11944. SubmixSlider="SOUNDFX">
  11945. <PitchShift
  11946. Low="-5"
  11947. High="5" />
  11948. <Sound>SBRefin_loadGrabA</Sound> <Sound>SBRefin_loadGrabB</Sound> <Sound>SBRefin_loadGrabC</Sound> <Sound>SBRefin_loadGrabD</Sound> <Sound>SBRefin_loadGrabE</Sound> <Sound>SBRefin_loadGrabF</Sound> <Sound>SBRefin_loadGrabG</Sound>
  11949. </AudioEvent>
  11950. <AudioEvent
  11951. id="ALL_Refinery_CraneMoveCCW"
  11952. inheritFrom="AudioEvent:BaseSoundEffect"
  11953. Volume="70"
  11954. VolumeShift="-5"
  11955. MinRange="200"
  11956. MaxRange="600"
  11957. Limit="3"
  11958. Type="WORLD SHROUDED EVERYONE"
  11959. SubmixSlider="SOUNDFX">
  11960. <PitchShift
  11961. Low="-5"
  11962. High="5" />
  11963. <Sound>ABRefin_craneOutA</Sound>
  11964. </AudioEvent>
  11965. <AudioEvent
  11966. id="ALL_Refinery_CraneMoveCW"
  11967. inheritFrom="AudioEvent:BaseSoundEffect"
  11968. Volume="70"
  11969. VolumeShift="-5"
  11970. MinRange="200"
  11971. MaxRange="600"
  11972. Limit="3"
  11973. Type="WORLD SHROUDED EVERYONE"
  11974. SubmixSlider="SOUNDFX">
  11975. <PitchShift
  11976. Low="-5"
  11977. High="5" />
  11978. <Sound>ABRefin_craneInA</Sound>
  11979. </AudioEvent>
  11980. <AudioEvent
  11981. id="ALL_Refinery_Conveyor_Loop"
  11982. inheritFrom="AudioEvent:BaseSoundEffect"
  11983. Volume="25"
  11984. VolumeShift="-5"
  11985. MinRange="200"
  11986. MaxRange="450"
  11987. Limit="2"
  11988. Control="LOOP FADE_ON_KILL FADE_ON_START"
  11989. Priority="LOWEST"
  11990. Type="WORLD SHROUDED EVERYONE"
  11991. SubmixSlider="SOUNDFX">
  11992. <PitchShift
  11993. Low="-5"
  11994. High="5" />
  11995. <Sound>ABRefin_conveyorLpA</Sound> <Sound>ABRefin_conveyorLpB</Sound> <Sound>ABRefin_conveyorLpC</Sound> <Sound>ABRefin_conveyorLpD</Sound> <Sound>ABRefin_conveyorLpE</Sound> <Sound>ABRefin_conveyorLpF</Sound> <Sound>ABRefin_conveyorLpG</Sound>
  11996. </AudioEvent>
  11997. <AudioEvent
  11998. id="ALL_Refinery_Platform_Rotate"
  11999. inheritFrom="AudioEvent:BaseSoundEffect"
  12000. Volume="80"
  12001. VolumeShift="-10"
  12002. MinRange="200"
  12003. MaxRange="600"
  12004. Limit="2"
  12005. Type="WORLD SHROUDED EVERYONE"
  12006. SubmixSlider="SOUNDFX">
  12007. <PitchShift
  12008. Low="-5"
  12009. High="5" />
  12010. <Sound>ABRefin_platformRotateA</Sound> <Sound>ABRefin_platformRotateB</Sound> <Sound>ABRefin_platformRotateC</Sound> <Sound>ABRefin_platformRotateD</Sound>
  12011. </AudioEvent>
  12012. <!-- === ALLIED SEAPORT SEA PORT NAVALYARD NAVAL YARD NAVALSHIPYARD NAVAL SHIPYARD NAVAL SHIP YARD === -->
  12013. <AudioEvent
  12014. id="ALL_Seaport_Die"
  12015. inheritFrom="AudioEvent:BaseSoundEffect"
  12016. Volume="100"
  12017. VolumeShift="-5"
  12018. Limit="1"
  12019. Type="WORLD SHROUDED EVERYONE"
  12020. SubmixSlider="SOUNDFX">
  12021. <PitchShift
  12022. Low="-5"
  12023. High="5" />
  12024. <Delay
  12025. Low="35"
  12026. High="35" />
  12027. <Sound>ABSeapo_diea</Sound>
  12028. </AudioEvent>
  12029. <AudioEvent
  12030. id="ALL_Seaport_Select"
  12031. inheritFrom="AudioEvent:BaseSoundEffect"
  12032. Volume="80"
  12033. MinVolume="70"
  12034. Limit="1"
  12035. Type="WORLD PLAYER"
  12036. SubmixSlider="SOUNDFX">
  12037. <PitchShift
  12038. Low="-1"
  12039. High="1" />
  12040. <Sound>ABSeapo_selecta</Sound>
  12041. </AudioEvent>
  12042. <!-- === ALLIED SPECTRUM TOWER SPECTRUMTOWER PRISM TOWER PRISMTOWER === -->
  12043. <AudioEvent
  12044. id="ALL_SpectrumTower_Die"
  12045. inheritFrom="AudioEvent:BaseSoundEffect"
  12046. Volume="95"
  12047. VolumeShift="-5"
  12048. Limit="1"
  12049. Type="WORLD SHROUDED EVERYONE"
  12050. SubmixSlider="SOUNDFX">
  12051. <PitchShift
  12052. Low="-5"
  12053. High="5" />
  12054. <Delay
  12055. Low="35"
  12056. High="35" />
  12057. <Sound>ABSpect_diea</Sound>
  12058. </AudioEvent>
  12059. <AudioEvent
  12060. id="ALL_SpectrumTower_Select"
  12061. inheritFrom="AudioEvent:BaseSoundEffect"
  12062. Volume="90"
  12063. MinVolume="80"
  12064. Limit="1"
  12065. Type="WORLD PLAYER"
  12066. SubmixSlider="SOUNDFX">
  12067. <PitchShift
  12068. Low="-1"
  12069. High="1" />
  12070. <Sound>ABSpect_selectA</Sound>
  12071. </AudioEvent>
  12072. <AudioEvent
  12073. id="ALL_SpectrumTower_Charge"
  12074. inheritFrom="AudioEvent:BaseSoundEffect"
  12075. Volume="40"
  12076. VolumeShift="-10"
  12077. Limit="3"
  12078. Type="WORLD SHROUDED EVERYONE"
  12079. SubmixSlider="SOUNDFX">
  12080. <PitchShift
  12081. Low="-10"
  12082. High="10" />
  12083. <Sound>ABSpect_chargea</Sound> <Sound>ABSpect_chargeb</Sound> <Sound>ABSpect_chargec</Sound>
  12084. </AudioEvent>
  12085. <AudioEvent
  12086. id="ALL_Prism_IdleLoop"
  12087. inheritFrom="AudioEvent:BaseSoundEffect"
  12088. Volume="15"
  12089. VolumeShift="-5"
  12090. Limit="3"
  12091. Control="LOOP"
  12092. Priority="LOWEST"
  12093. Type="WORLD SHROUDED EVERYONE"
  12094. SubmixSlider="SOUNDFX">
  12095. <PitchShift
  12096. Low="-15"
  12097. High="-5" />
  12098. <Sound>AUPrism_idleLoop2a</Sound>
  12099. </AudioEvent>
  12100. <AudioEvent
  12101. id="ALL_Prism_WeaponFire"
  12102. inheritFrom="AudioEvent:BaseSoundEffect"
  12103. Volume="=$WEAPON_FIRE"
  12104. VolumeShift="-10"
  12105. Limit="3"
  12106. Type="WORLD SHROUDED EVERYONE"
  12107. Control="INTERRUPT"
  12108. Priority="HIGH"
  12109. SubmixSlider="SOUNDFX">
  12110. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  12111. <PitchShift
  12112. Low="-5"
  12113. High="5" />
  12114. <Sound>AUPrism_wea1FireA</Sound> <Sound>AUPrism_wea1FireB</Sound> <Sound>AUPrism_wea1FireC</Sound> <Sound>AUPrism_wea1FireD</Sound>
  12115. </AudioEvent>
  12116. <AudioEvent
  12117. id="ALL_PrismSpectrumTower_WeaponFire2"
  12118. inheritFrom="AudioEvent:BaseSoundEffect"
  12119. Volume="=$WEAPON_FIRE - 5"
  12120. VolumeShift="-10"
  12121. Limit="3"
  12122. Priority="HIGH"
  12123. Type="WORLD SHROUDED EVERYONE"
  12124. SubmixSlider="SOUNDFX">
  12125. <PitchShift
  12126. Low="-5"
  12127. High="5" />
  12128. <Sound>ABPrism_weapFire2a</Sound> <Sound>ABPrism_weapFire2b</Sound> <Sound>ABPrism_weapFire2c</Sound> <Sound>ABPrism_weapFire2d</Sound>
  12129. <Sound>ABPrism_weapFire2e</Sound>
  12130. </AudioEvent>
  12131. <Multisound id="ALL_PrismSpectrumTower_WeaponFireMS">
  12132. <Subsound>ALL_Prism_WeaponFire</Subsound>
  12133. <Subsound>ALL_PrismSpectrumTower_WeaponFire2</Subsound>
  12134. </Multisound>
  12135. <!-- === ALLIED DEFENSE BUREAU DEFENSEBUREAU TECHCENTER TECH CENTER TECHNOLOGY CENTER TECHNOLOGYCENTER === -->
  12136. <AudioEvent
  12137. id="ALL_TechCenter_Die"
  12138. inheritFrom="AudioEvent:BaseSoundEffect"
  12139. Volume="110"
  12140. VolumeShift="-5"
  12141. Limit="1"
  12142. Type="WORLD SHROUDED EVERYONE"
  12143. SubmixSlider="SOUNDFX">
  12144. <PitchShift
  12145. Low="-5"
  12146. High="5" />
  12147. <Delay
  12148. Low="35"
  12149. High="35" />
  12150. <Sound>ABTech_diea</Sound>
  12151. </AudioEvent>
  12152. <AudioEvent
  12153. id="ALL_TechCenter_Select"
  12154. inheritFrom="AudioEvent:BaseSoundEffect"
  12155. Volume="80"
  12156. MinVolume="70"
  12157. Limit="1"
  12158. Type="WORLD PLAYER"
  12159. SubmixSlider="SOUNDFX">
  12160. <PitchShift
  12161. Low="10"
  12162. High="12" />
  12163. <Sound>ABTech_selectA</Sound>
  12164. </AudioEvent>
  12165. <!-- === ALLIED TRAININGCENTER TRAINING CENTER BARRACKS === -->
  12166. <AudioEvent
  12167. id="ALL_TrainingCenter_Die"
  12168. inheritFrom="AudioEvent:BaseSoundEffect"
  12169. Volume="95"
  12170. VolumeShift="-5"
  12171. Limit="1"
  12172. Type="WORLD SHROUDED EVERYONE"
  12173. SubmixSlider="SOUNDFX">
  12174. <PitchShift
  12175. Low="-5"
  12176. High="5" />
  12177. <Delay
  12178. Low="35"
  12179. High="35" />
  12180. <!-- <Sound>ABTrain_diea</Sound> -->
  12181. </AudioEvent>
  12182. <AudioEvent
  12183. id="ALL_TrainingCenter_Select"
  12184. inheritFrom="AudioEvent:BaseSoundEffect"
  12185. Volume="70"
  12186. MinVolume="60"
  12187. Limit="1"
  12188. Type="WORLD PLAYER"
  12189. SubmixSlider="SOUNDFX">
  12190. <PitchShift
  12191. Low="-1"
  12192. High="1" />
  12193. <Sound>ABTrain_selecta</Sound>
  12194. </AudioEvent>
  12195. <!-- === ALLIED WALL WALLS === -->
  12196. <AudioEvent
  12197. id="ALL_Wall_Die"
  12198. inheritFrom="AudioEvent:BaseSoundEffect"
  12199. Volume="85"
  12200. VolumeShift="-5"
  12201. Limit="1"
  12202. Type="WORLD SHROUDED EVERYONE"
  12203. SubmixSlider="SOUNDFX">
  12204. <PitchShift
  12205. Low="-5"
  12206. High="5" />
  12207. <Delay
  12208. Low="35"
  12209. High="35" />
  12210. <Sound>ABWall_diea</Sound>
  12211. </AudioEvent>
  12212. <AudioEvent
  12213. id="ALL_Wall_Placed"
  12214. inheritFrom="AudioEvent:BaseSoundEffect"
  12215. Volume="70"
  12216. MinVolume="60"
  12217. MaxRange="1000"
  12218. Control="INTERRUPT"
  12219. Limit="1"
  12220. Priority="HIGH"
  12221. Type="WORLD SHROUDED EVERYONE"
  12222. SubmixSlider="SOUNDFX">
  12223. <PitchShift
  12224. Low="-5"
  12225. High="5" />
  12226. <NonInterruptibleTime
  12227. Low="0s"
  12228. High="0.75s" />
  12229. <Delay
  12230. Low="40"
  12231. High="40" />
  12232. <Sound>ABWall_placeda</Sound>
  12233. </AudioEvent>
  12234. <AudioEvent
  12235. id="ALL_WallHub_Select"
  12236. inheritFrom="AudioEvent:BaseSoundEffect"
  12237. Volume="70"
  12238. MinVolume="60"
  12239. Control="INTERRUPT"
  12240. Limit="1"
  12241. Type="WORLD PLAYER"
  12242. SubmixSlider="SOUNDFX">
  12243. <PitchShift
  12244. Low="-5"
  12245. High="5" />
  12246. <NonInterruptibleTime
  12247. Low="0s"
  12248. High="0.3s" />
  12249. <Sound>ABWallH_selecta</Sound>
  12250. </AudioEvent>
  12251. <AudioEvent
  12252. id="ALL_WallSegment_Select"
  12253. inheritFrom="AudioEvent:BaseSoundEffect"
  12254. Volume="70"
  12255. MinVolume="60"
  12256. Control="INTERRUPT"
  12257. Limit="1"
  12258. Type="WORLD PLAYER"
  12259. SubmixSlider="SOUNDFX">
  12260. <PitchShift
  12261. Low="-5"
  12262. High="5" />
  12263. <NonInterruptibleTime
  12264. Low="0s"
  12265. High="0.3s" />
  12266. <Sound>ABWallS_selecta</Sound>
  12267. </AudioEvent>
  12268. <!-- === JAPANESE CONSTRUCTIONYARD CONSTRUCTION YARD CONYARD CON YARD === -->
  12269. <AudioEvent
  12270. id="JAP_ConstructionYard_Die"
  12271. inheritFrom="AudioEvent:BaseSoundEffect"
  12272. Volume="105"
  12273. VolumeShift="-5"
  12274. Limit="1"
  12275. Type="WORLD SHROUDED EVERYONE"
  12276. SubmixSlider="SOUNDFX">
  12277. <PitchShift
  12278. Low="-5"
  12279. High="5" />
  12280. <Delay
  12281. Low="35"
  12282. High="35" />
  12283. <Sound>JBConst_diea</Sound>
  12284. </AudioEvent>
  12285. <AudioEvent
  12286. id="JAP_ConstructionYard_Select"
  12287. inheritFrom="AudioEvent:BaseSoundEffect"
  12288. Volume="85"
  12289. MinVolume="75"
  12290. Limit="1"
  12291. Type="WORLD PLAYER"
  12292. SubmixSlider="SOUNDFX">
  12293. <PitchShift
  12294. Low="-1"
  12295. High="1" />
  12296. <Sound>JBConst_selecta</Sound>
  12297. </AudioEvent>
  12298. <!-- === JAPANESE DEFENDER-VX DEFENDERVX === -->
  12299. <AudioEvent
  12300. id="JAP_DefenderVX_Die"
  12301. inheritFrom="AudioEvent:BaseSoundEffect"
  12302. Volume="80"
  12303. VolumeShift="-5"
  12304. Limit="1"
  12305. Type="WORLD SHROUDED EVERYONE"
  12306. SubmixSlider="SOUNDFX">
  12307. <PitchShift
  12308. Low="-15"
  12309. High="-5" />
  12310. <Delay
  12311. Low="35"
  12312. High="35" />
  12313. <Sound>JBDefen_diea</Sound>
  12314. </AudioEvent>
  12315. <AudioEvent
  12316. id="JAP_DefenderVX_Select"
  12317. inheritFrom="AudioEvent:BaseSoundEffect"
  12318. Volume="70"
  12319. MinVolume="60"
  12320. Limit="1"
  12321. Type="WORLD PLAYER"
  12322. SubmixSlider="SOUNDFX">
  12323. <PitchShift
  12324. Low="-1"
  12325. High="1" />
  12326. <Sound>JBDefen_selecta</Sound>
  12327. </AudioEvent>
  12328. <AudioEvent
  12329. id="JAP_DefenderVX_GunTogglePlayer"
  12330. inheritFrom="AudioEvent:BaseSoundEffect"
  12331. Volume="70"
  12332. VolumeShift="-5"
  12333. MinVolume="60"
  12334. Limit="1"
  12335. Type="WORLD PLAYER"
  12336. SubmixSlider="SOUNDFX">
  12337. <PitchShift Low="-5" High="5" />
  12338. <Delay Low="0" High="70" />
  12339. <Sound>JBDefen_toggleGunA</Sound>
  12340. </AudioEvent>
  12341. <AudioEvent
  12342. id="JAP_DefenderVX_GunToggleOthers"
  12343. inheritFrom="AudioEvent:BaseSoundEffect"
  12344. Volume="70"
  12345. VolumeShift="-5"
  12346. Limit="3"
  12347. Type="WORLD SHROUDED ALLIES ENEMIES"
  12348. SubmixSlider="SOUNDFX">
  12349. <PitchShift Low="-5" High="5" />
  12350. <Delay Low="0" High="70" />
  12351. <Sound>JBDefen_toggleGunA</Sound>
  12352. </AudioEvent>
  12353. <Multisound id="JAP_DefenderVX_GunToggleMS">
  12354. <Subsound>JAP_DefenderVX_GunTogglePlayer</Subsound>
  12355. <Subsound>JAP_DefenderVX_GunToggleOthers</Subsound>
  12356. </Multisound>
  12357. <AudioEvent
  12358. id="JAP_DefenderVX_RocketTogglePlayer"
  12359. inheritFrom="AudioEvent:BaseSoundEffect"
  12360. Volume="70"
  12361. VolumeShift="-5"
  12362. MinVolume="60"
  12363. Limit="1"
  12364. Type="WORLD PLAYER"
  12365. SubmixSlider="SOUNDFX">
  12366. <PitchShift Low="-5" High="5" />
  12367. <Delay Low="0" High="70" />
  12368. <Sound>JBDefen_toggleRocketA</Sound>
  12369. </AudioEvent>
  12370. <AudioEvent
  12371. id="JAP_DefenderVX_RocketToggleOthers"
  12372. inheritFrom="AudioEvent:BaseSoundEffect"
  12373. Volume="70"
  12374. VolumeShift="-5"
  12375. Limit="3"
  12376. Type="WORLD SHROUDED ALLIES ENEMIES"
  12377. SubmixSlider="SOUNDFX">
  12378. <PitchShift Low="-5" High="5" />
  12379. <Delay Low="0" High="70" />
  12380. <Sound>JBDefen_toggleRocketA</Sound>
  12381. </AudioEvent>
  12382. <Multisound id="JAP_DefenderVX_RocketToggleMS">
  12383. <Subsound>JAP_DefenderVX_RocketTogglePlayer</Subsound>
  12384. <Subsound>JAP_DefenderVX_RocketToggleOthers</Subsound>
  12385. </Multisound>
  12386. <AudioEvent
  12387. id="JAP_DefenderVX_WeaponFireLand"
  12388. inheritFrom="AudioEvent:BaseSoundEffect"
  12389. Volume="=$WEAPON_FIRE"
  12390. VolumeShift="-5"
  12391. LowPassCutoff="50"
  12392. Limit="3"
  12393. Type="WORLD SHROUDED EVERYONE"
  12394. Control="INTERRUPT"
  12395. Priority="HIGH"
  12396. SubmixSlider="SOUNDFX">
  12397. <NonInterruptibleTime
  12398. Low="0.0s"
  12399. High="0.75s" />
  12400. <PitchShift
  12401. Low="-20"
  12402. High="-10" />
  12403. <Sound>JUImper_weapGuna</Sound> <Sound>JUImper_weapGunb</Sound> <Sound>JUImper_weapGunc</Sound> <Sound>JUImper_weapGund</Sound> <Sound>JUImper_weapGune</Sound>
  12404. <Sound>JUImper_weapGunf</Sound> <Sound>JUImper_weapGung</Sound> <Sound>JUImper_weapGunh</Sound> <Sound>JUImper_weapGuni</Sound> <Sound>JUImper_weapGunj</Sound>
  12405. <Sound>JUImper_weapGunk</Sound> <Sound>JUImper_weapGunl</Sound>
  12406. </AudioEvent>
  12407. <AudioEvent
  12408. id="JAP_DefenderVX_MissileFire"
  12409. inheritFrom="AudioEvent:BaseSoundEffect"
  12410. Volume="=$WEAPON_FIRE"
  12411. VolumeShift="-5"
  12412. Limit="3"
  12413. Type="WORLD SHROUDED EVERYONE"
  12414. Control="INTERRUPT"
  12415. Priority="HIGH"
  12416. SubmixSlider="SOUNDFX">
  12417. <NonInterruptibleTime Low="0.0s" High="2.0s" />
  12418. <Delay Low="0" High="33" />
  12419. <PitchShift
  12420. Low="-5"
  12421. High="5" />
  12422. <Sound>JURocke_weapMissa</Sound> <Sound>JURocke_weapMissb</Sound> <Sound>JURocke_weapMissc</Sound> <Sound>JURocke_weapMissd</Sound> <Sound>JURocke_weapMisse</Sound>
  12423. <Sound>JURocke_weapMissf</Sound> <Sound>JURocke_weapMissg</Sound> <Sound>JURocke_weapMissh</Sound> <Sound>JURocke_weapMissi</Sound> <Sound>JURocke_weapMissj</Sound>
  12424. <Sound>JURocke_weapMissk</Sound>
  12425. </AudioEvent>
  12426. <AudioEvent
  12427. id="JAP_DefenderVX_MissileImpact"
  12428. inheritFrom="AudioEvent:BaseSoundEffect"
  12429. Volume="=$WEAPON_IMPACT + 5"
  12430. VolumeShift="-5"
  12431. Limit="3"
  12432. Control="INTERRUPT"
  12433. Priority="HIGH"
  12434. Type="WORLD SHROUDED EVERYONE"
  12435. SubmixSlider="SOUNDFX">
  12436. <Delay Low="0" High="33" />
  12437. <NonInterruptibleTime
  12438. Low="0.0s"
  12439. High="1.8s" />
  12440. <PitchShift
  12441. Low="-5"
  12442. High="5" />
  12443. <Sound>JURocke_impaMissa</Sound> <Sound>JURocke_impaMissb</Sound> <Sound>JURocke_impaMissc</Sound> <Sound>JURocke_impaMissd</Sound> <Sound>JURocke_impaMisse</Sound>
  12444. <Sound>JURocke_impaMissf</Sound> <Sound>JURocke_impaMissg</Sound>
  12445. </AudioEvent>
  12446. <!-- === JAPANESE IMPERIAL DOCKS IMPERIALDOCKS IMPERIAL DOCK === -->
  12447. <AudioEvent
  12448. id="JAP_ImperialDocks_Die"
  12449. inheritFrom="AudioEvent:BaseSoundEffect"
  12450. Volume="100"
  12451. VolumeShift="-5"
  12452. Limit="1"
  12453. Type="WORLD SHROUDED EVERYONE"
  12454. SubmixSlider="SOUNDFX">
  12455. <PitchShift
  12456. Low="-5"
  12457. High="5" />
  12458. <Delay Low="35" High="70" />
  12459. <Sound>JBImper_diea</Sound>
  12460. </AudioEvent>
  12461. <AudioEvent
  12462. id="JAP_ImperialDocks_Select"
  12463. inheritFrom="AudioEvent:BaseSoundEffect"
  12464. Volume="85"
  12465. MinVolume="75"
  12466. Limit="1"
  12467. Type="WORLD PLAYER"
  12468. SubmixSlider="SOUNDFX">
  12469. <PitchShift
  12470. Low="-1"
  12471. High="1" />
  12472. <Sound>JBImper_selecta</Sound>
  12473. </AudioEvent>
  12474. <AudioEvent
  12475. id="JAP_ImperialDocks_SelectKoto"
  12476. inheritFrom="AudioEvent:BaseSoundEffect"
  12477. Volume="70"
  12478. MinVolume="60"
  12479. Limit="1"
  12480. Type="WORLD PLAYER"
  12481. SubmixSlider="SOUNDFX">
  12482. <PitchShift
  12483. Low="-1"
  12484. High="1" />
  12485. <Delay
  12486. Low="270"
  12487. High="300" />
  12488. <Sound>JBImper_Kotoa</Sound>
  12489. </AudioEvent>
  12490. <Multisound
  12491. id="JAP_ImperialDocks_SelectMS">
  12492. <Subsound>JAP_ImperialDocks_Select</Subsound>
  12493. <!-- <Subsound>JAP_ImperialDocks_SelectKoto</Subsound> -->
  12494. </Multisound>
  12495. <!-- === JAPANESE INSTANT DOJO INSTANTDOJO BARRACKS === -->
  12496. <AudioEvent
  12497. id="JAP_InstantDojo_Die"
  12498. inheritFrom="AudioEvent:BaseSoundEffect"
  12499. Volume="105"
  12500. VolumeShift="-5"
  12501. Limit="1"
  12502. Type="WORLD SHROUDED EVERYONE"
  12503. SubmixSlider="SOUNDFX">
  12504. <PitchShift
  12505. Low="-5"
  12506. High="5" />
  12507. <Delay
  12508. Low="35"
  12509. High="35" />
  12510. <Sound>JBInsta_diea</Sound>
  12511. </AudioEvent>
  12512. <AudioEvent
  12513. id="JAP_InstantDojo_Die2"
  12514. inheritFrom="AudioEvent:BaseSoundEffect"
  12515. Volume="105"
  12516. VolumeShift="-5"
  12517. Limit="1"
  12518. Type="WORLD SHROUDED EVERYONE"
  12519. SubmixSlider="SOUNDFX">
  12520. <PitchShift
  12521. Low="-5"
  12522. High="5" />
  12523. <Delay
  12524. Low="35"
  12525. High="35" />
  12526. <Sound>JBDojo_diea</Sound>
  12527. </AudioEvent>
  12528. <Multisound
  12529. id="JAP_InstantDojo_DieMS">
  12530. <Subsound>JAP_InstantDojo_Die</Subsound>
  12531. <Subsound>JAP_InstantDojo_Die2</Subsound>
  12532. </Multisound>
  12533. <AudioEvent
  12534. id="JAP_InstantDojo_Select"
  12535. inheritFrom="AudioEvent:BaseSoundEffect"
  12536. Volume="90"
  12537. MinVolume="80"
  12538. Limit="1"
  12539. Type="WORLD PLAYER"
  12540. SubmixSlider="SOUNDFX">
  12541. <PitchShift
  12542. Low="-1"
  12543. High="1" />
  12544. <Sound>JBInsta_selecta</Sound>
  12545. </AudioEvent>
  12546. <!-- === JAPANESE MECHABAY MECHA BAY === -->
  12547. <AudioEvent
  12548. id="JAP_MechaBay_Die"
  12549. inheritFrom="AudioEvent:BaseSoundEffect"
  12550. Volume="115"
  12551. VolumeShift="-5"
  12552. Limit="1"
  12553. Type="WORLD SHROUDED EVERYONE"
  12554. SubmixSlider="SOUNDFX">
  12555. <PitchShift
  12556. Low="-5"
  12557. High="5" />
  12558. <Delay
  12559. Low="35"
  12560. High="35" />
  12561. <Sound>JBMecha_diea</Sound>
  12562. </AudioEvent>
  12563. <AudioEvent
  12564. id="JAP_MechaBay_Select"
  12565. inheritFrom="AudioEvent:BaseSoundEffect"
  12566. Volume="80"
  12567. MinVolume="70"
  12568. Limit="1"
  12569. Type="WORLD PLAYER"
  12570. SubmixSlider="SOUNDFX">
  12571. <PitchShift
  12572. Low="-1"
  12573. High="1" />
  12574. <Sound>JBMecha_selecta</Sound>
  12575. </AudioEvent>
  12576. <!-- === JAPANESE NANOSWARM HIVE NANO SWARM HIVE NANOSWARMHIVE === -->
  12577. <AudioEvent
  12578. id="JAP_NanoSwarm_Fire"
  12579. inheritFrom="AudioEvent:BaseSoundEffect"
  12580. MinRange = "400"
  12581. MaxRange = "1200"
  12582. Volume="120"
  12583. VolumeShift="-10"
  12584. Priority="HIGH"
  12585. Limit="3"
  12586. Type="WORLD EVERYONE"
  12587. SubmixSlider="SOUNDFX">
  12588. <PitchShift Low="-5" High="5" />
  12589. <Sound>JSPNanoSwarm_fireA</Sound>
  12590. </AudioEvent>
  12591. <AudioEvent
  12592. id="JAP_NanoSwarm_Ready"
  12593. inheritFrom="AudioEvent:BaseSoundEffect"
  12594. Volume="105"
  12595. MinVolume="95"
  12596. Limit="2"
  12597. Type="WORLD EVERYONE"
  12598. SubmixSlider="SOUNDFX">
  12599. <PitchShift Low="-3" High="3" />
  12600. <Delay Low="0" High="100" />
  12601. <Sound>JSPNanoSwarm_readyA</Sound>
  12602. </AudioEvent>
  12603. <AudioEvent
  12604. id="JAP_NanoSwarm_ShieldLoop"
  12605. inheritFrom="AudioEvent:BaseSoundEffect"
  12606. MinRange = "400"
  12607. MaxRange = "1000"
  12608. Volume="90"
  12609. VolumeShift="-10"
  12610. Control="LOOP FADE_ON_START FADE_ON_KILL"
  12611. Limit="3"
  12612. Type="WORLD SHROUDED EVERYONE"
  12613. SubmixSlider="SOUNDFX">
  12614. <PitchShift Low="-5" High="5" />
  12615. <Sound>JSPNanoSwarm_shieldLpA</Sound> <Sound>JSPNanoSwarm_shieldLpB</Sound> <Sound>JSPNanoSwarm_shieldLpC</Sound> <Sound>JSPNanoSwarm_shieldLpD</Sound>
  12616. </AudioEvent>
  12617. <AudioEvent
  12618. id="JAP_NanoswarmHive_Die"
  12619. inheritFrom="AudioEvent:BaseSoundEffect"
  12620. Volume="105"
  12621. VolumeShift="-5"
  12622. Limit="1"
  12623. Type="WORLD SHROUDED EVERYONE"
  12624. SubmixSlider="SOUNDFX">
  12625. <PitchShift
  12626. Low="-25"
  12627. High="-15" />
  12628. <Delay
  12629. Low="35"
  12630. High="35" />
  12631. <Sound>JBNanoS_diea</Sound>
  12632. </AudioEvent>
  12633. <AudioEvent
  12634. id="JAP_NanoswarmHive_Select"
  12635. inheritFrom="AudioEvent:BaseSoundEffect"
  12636. Volume="84"
  12637. MinVolume="74"
  12638. Limit="1"
  12639. Type="WORLD PLAYER"
  12640. SubmixSlider="SOUNDFX">
  12641. <PitchShift
  12642. Low="-1"
  12643. High="1" />
  12644. <Sound>JBNanoS_selecta</Sound>
  12645. </AudioEvent>
  12646. <!-- === JAPANESE POWER PLANT POWERPLANT INSTANT GENERATOR INSTANTGENERATOR === -->
  12647. <AudioEvent
  12648. id="JAP_PowerPlant_Die1"
  12649. inheritFrom="AudioEvent:BaseSoundEffect"
  12650. Volume="105"
  12651. VolumeShift="-5"
  12652. Limit="1"
  12653. Type="WORLD SHROUDED EVERYONE"
  12654. SubmixSlider="SOUNDFX">
  12655. <PitchShift
  12656. Low="-5"
  12657. High="5" />
  12658. <Delay
  12659. Low="35"
  12660. High="35" />
  12661. <Sound>JBInGen_diea</Sound>
  12662. </AudioEvent>
  12663. <AudioEvent
  12664. id="JAP_PowerPlant_Die2"
  12665. inheritFrom="AudioEvent:BaseSoundEffect"
  12666. Volume="105"
  12667. VolumeShift="-5"
  12668. Limit="1"
  12669. Type="WORLD SHROUDED EVERYONE"
  12670. SubmixSlider="SOUNDFX">
  12671. <PitchShift
  12672. Low="-5"
  12673. High="5" />
  12674. <Delay
  12675. Low="35"
  12676. High="35" />
  12677. <Sound>JBPsion_dieb</Sound>
  12678. </AudioEvent>
  12679. <AudioEvent
  12680. id="JAP_PowerPlant_Select1"
  12681. inheritFrom="AudioEvent:BaseSoundEffect"
  12682. Volume="80"
  12683. MinVolume="70"
  12684. Limit="1"
  12685. Type="WORLD PLAYER"
  12686. SubmixSlider="SOUNDFX">
  12687. <PitchShift
  12688. Low="-1"
  12689. High="1" />
  12690. <Sound>JBInGen_selectA</Sound>
  12691. </AudioEvent>
  12692. <AudioEvent
  12693. id="JAP_PowerPlant_Select2"
  12694. inheritFrom="AudioEvent:BaseSoundEffect"
  12695. Volume="80"
  12696. MinVolume="70"
  12697. Limit="1"
  12698. Type="WORLD PLAYER"
  12699. SubmixSlider="SOUNDFX">
  12700. <PitchShift
  12701. Low="-1"
  12702. High="1" />
  12703. <Sound>JBPsion_selectb</Sound>
  12704. </AudioEvent>
  12705. <AudioEvent
  12706. id="JAP_PowerPlant_Select3"
  12707. inheritFrom="AudioEvent:BaseSoundEffect"
  12708. Volume="100"
  12709. MinVolume="90"
  12710. Limit="1"
  12711. Type="WORLD PLAYER"
  12712. SubmixSlider="SOUNDFX">
  12713. <PitchShift
  12714. Low="-1"
  12715. High="1" />
  12716. <Sound>JBInGen_selectc</Sound>
  12717. </AudioEvent>
  12718. <Multisound
  12719. id="JAP_PowerPlant_DieMS">
  12720. <Subsound>JAP_PowerPlant_Die1</Subsound>
  12721. <Subsound>JAP_PowerPlant_Die2</Subsound>
  12722. </Multisound>
  12723. <Multisound
  12724. id="JAP_PowerPlant_SelectMS">
  12725. <!--
  12726. <Subsound>JAP_PowerPlant_Select1</Subsound>
  12727. <Subsound>JAP_PowerPlant_Select2</Subsound>
  12728. -->
  12729. <Subsound>JAP_PowerPlant_Select3</Subsound>
  12730. </Multisound>
  12731. <!-- === JAPANESE PSIONICDECIMATOR PSIONIC DECIMATOR === -->
  12732. <AudioEvent
  12733. id="JAP_PsionicDecimator_Die1"
  12734. inheritFrom="AudioEvent:BaseSoundEffect"
  12735. Volume="105"
  12736. VolumeShift="-5"
  12737. Limit="1"
  12738. Type="WORLD EVERYONE"
  12739. SubmixSlider="SOUNDFX">
  12740. <PitchShift
  12741. Low="-5"
  12742. High="5" />
  12743. <Delay
  12744. Low="35"
  12745. High="35" />
  12746. <!-- <Sound>JBPsion_diea</Sound> -->
  12747. </AudioEvent>
  12748. <AudioEvent
  12749. id="JAP_PsionicDecimator_Die2"
  12750. inheritFrom="AudioEvent:BaseSoundEffect"
  12751. Volume="95"
  12752. VolumeShift="-5"
  12753. Limit="1"
  12754. Type="WORLD EVERYONE"
  12755. SubmixSlider="SOUNDFX">
  12756. <PitchShift
  12757. Low="-5"
  12758. High="5" />
  12759. <Delay
  12760. Low="35"
  12761. High="35" />
  12762. <Sound>JBInsta_dieb</Sound>
  12763. </AudioEvent>
  12764. <AudioEvent
  12765. id="JAP_PsionicDecimator_Die3"
  12766. inheritFrom="AudioEvent:BaseSoundEffect"
  12767. Volume="95"
  12768. VolumeShift="-5"
  12769. Limit="1"
  12770. Type="WORLD EVERYONE"
  12771. SubmixSlider="SOUNDFX">
  12772. <PitchShift
  12773. Low="-5"
  12774. High="5" />
  12775. <Delay
  12776. Low="35"
  12777. High="35" />
  12778. <Sound>JBPsion_diec</Sound>
  12779. </AudioEvent>
  12780. <AudioEvent
  12781. id="JAP_PsionicDecimator_Explo"
  12782. inheritFrom="AudioEvent:BaseSoundEffect"
  12783. Volume="140"
  12784. VolumeShift="-10"
  12785. MinRange = "400"
  12786. MaxRange = "1500"
  12787. Priority="HIGH"
  12788. Limit="3"
  12789. Type="WORLD EVERYONE"
  12790. SubmixSlider="SOUNDFX">
  12791. <PitchShift Low="-2" High="2" />
  12792. <Sound>JSPPsionic_explo4</Sound>
  12793. </AudioEvent>
  12794. <AudioEvent
  12795. id="JAP_PsionicDecimator_Ready"
  12796. inheritFrom="AudioEvent:BaseSoundEffect"
  12797. Volume="90"
  12798. MinVolume="80"
  12799. Limit="2"
  12800. Type="WORLD EVERYONE"
  12801. SubmixSlider="SOUNDFX">
  12802. <PitchShift Low="-5" High="5" />
  12803. <Delay Low="0" High="100" />
  12804. <Sound>JSPPsionic_readyA</Sound>
  12805. </AudioEvent>
  12806. <AudioEvent
  12807. id="JAP_PsionicDecimator_Select1"
  12808. inheritFrom="AudioEvent:BaseSoundEffect"
  12809. Volume="85"
  12810. MinVolume="75"
  12811. Limit="1"
  12812. Type="WORLD PLAYER"
  12813. SubmixSlider="SOUNDFX">
  12814. <PitchShift
  12815. Low="-1"
  12816. High="1" />
  12817. <Sound>JBPsion_selecta</Sound>
  12818. </AudioEvent>
  12819. <AudioEvent
  12820. id="JAP_PsionicDecimator_Select2"
  12821. inheritFrom="AudioEvent:BaseSoundEffect"
  12822. Volume="75"
  12823. MinVolume="65"
  12824. Limit="1"
  12825. Type="WORLD PLAYER"
  12826. SubmixSlider="SOUNDFX">
  12827. <PitchShift
  12828. Low="-1"
  12829. High="1" />
  12830. <Sound>JBInsta_selectb</Sound>
  12831. </AudioEvent>
  12832. <AudioEvent
  12833. id="JAP_PsionicDecimator_Select3"
  12834. inheritFrom="AudioEvent:BaseSoundEffect"
  12835. Volume="105"
  12836. MinVolume="95"
  12837. Limit="1"
  12838. Type="WORLD PLAYER"
  12839. SubmixSlider="SOUNDFX">
  12840. <PitchShift
  12841. Low="-1"
  12842. High="1" />
  12843. <Sound>JBPsion_selectc</Sound>
  12844. </AudioEvent>
  12845. <AudioEvent
  12846. id="JAP_PsionicDecimator_Select4"
  12847. inheritFrom="AudioEvent:BaseSoundEffect"
  12848. Volume="135"
  12849. MinVolume="125"
  12850. Limit="1"
  12851. Type="WORLD PLAYER"
  12852. SubmixSlider="SOUNDFX">
  12853. <PitchShift
  12854. Low="-1"
  12855. High="1" />
  12856. <Sound>JBPsion_selectd</Sound>
  12857. </AudioEvent>
  12858. <Multisound
  12859. id="JAP_PsionicDecimator_DieMS">
  12860. <Subsound>JAP_PsionicDecimator_Die1</Subsound>
  12861. <Subsound>JAP_PsionicDecimator_Die2</Subsound>
  12862. <Subsound>JAP_PsionicDecimator_Die3</Subsound>
  12863. </Multisound>
  12864. <Multisound
  12865. id="JAP_PsionicDecimator_SelectMS">
  12866. <!--
  12867. <Subsound>JAP_PsionicDecimator_Select1</Subsound>
  12868. <Subsound>JAP_PsionicDecimator_Select2</Subsound>
  12869. -->
  12870. <Subsound>JAP_PsionicDecimator_Select4</Subsound>
  12871. </Multisound>
  12872. <!-- === JAPANESE REFINERY === -->
  12873. <AudioEvent
  12874. id="JAP_Refinery_CraneMoveCCW"
  12875. inheritFrom="AudioEvent:BaseSoundEffect"
  12876. Volume="45"
  12877. VolumeShift="-10"
  12878. MinRange="200"
  12879. MaxRange="600"
  12880. Limit="3"
  12881. Type="WORLD SHROUDED EVERYONE"
  12882. SubmixSlider="SOUNDFX">
  12883. <PitchShift
  12884. Low="-5"
  12885. High="5" />
  12886. <Sound>JBRefin_craneInA</Sound>
  12887. </AudioEvent>
  12888. <AudioEvent
  12889. id="JAP_Refinery_CraneMoveCW"
  12890. inheritFrom="AudioEvent:BaseSoundEffect"
  12891. Volume="45"
  12892. VolumeShift="-10"
  12893. MinRange="200"
  12894. MaxRange="600"
  12895. Limit="3"
  12896. Type="WORLD SHROUDED EVERYONE"
  12897. SubmixSlider="SOUNDFX">
  12898. <PitchShift
  12899. Low="-5"
  12900. High="5" />
  12901. <Sound>JBRefin_craneOutA</Sound>
  12902. </AudioEvent>
  12903. <AudioEvent
  12904. id="JAP_Refinery_Die"
  12905. inheritFrom="AudioEvent:BaseSoundEffect"
  12906. Volume="95"
  12907. VolumeShift="-5"
  12908. Limit="1"
  12909. Type="WORLD SHROUDED EVERYONE"
  12910. SubmixSlider="SOUNDFX">
  12911. <PitchShift
  12912. Low="-5"
  12913. High="5" />
  12914. <Delay
  12915. Low="35"
  12916. High="35" />
  12917. <Sound>JBRefin_diea</Sound>
  12918. </AudioEvent>
  12919. <AudioEvent
  12920. id="JAP_Refinery_LoadDrop"
  12921. inheritFrom="AudioEvent:BaseSoundEffect"
  12922. Volume="60"
  12923. VolumeShift="-10"
  12924. MinRange="200"
  12925. MaxRange="700"
  12926. Limit="3"
  12927. Type="WORLD SHROUDED EVERYONE"
  12928. SubmixSlider="SOUNDFX">
  12929. <PitchShift
  12930. Low="-5"
  12931. High="5" />
  12932. <Sound>SBRefin_loadDropa</Sound> <Sound>SBRefin_loadDropb</Sound> <Sound>SBRefin_loadDropc</Sound> <Sound>SBRefin_loadDropd</Sound>
  12933. </AudioEvent>
  12934. <AudioEvent
  12935. id="JAP_Refinery_LoadGrab"
  12936. inheritFrom="AudioEvent:BaseSoundEffect"
  12937. Volume="50"
  12938. VolumeShift="-10"
  12939. MinRange="200"
  12940. MaxRange="600"
  12941. Limit="3"
  12942. Type="WORLD SHROUDED EVERYONE"
  12943. SubmixSlider="SOUNDFX">
  12944. <PitchShift
  12945. Low="-5"
  12946. High="5" />
  12947. <Sound>SBRefin_loadGrabA</Sound> <Sound>SBRefin_loadGrabB</Sound> <Sound>SBRefin_loadGrabC</Sound> <Sound>SBRefin_loadGrabD</Sound> <Sound>SBRefin_loadGrabE</Sound> <Sound>SBRefin_loadGrabF</Sound> <Sound>SBRefin_loadGrabG</Sound>
  12948. </AudioEvent>
  12949. <AudioEvent
  12950. id="JAP_Refinery_Select"
  12951. inheritFrom="AudioEvent:BaseSoundEffect"
  12952. Volume="85"
  12953. MinVolume="75"
  12954. Limit="1"
  12955. Type="WORLD PLAYER"
  12956. SubmixSlider="SOUNDFX">
  12957. <PitchShift
  12958. Low="-1"
  12959. High="1" />
  12960. <Sound>JBRefin_selectA</Sound>
  12961. </AudioEvent>
  12962. <!-- === JAPANESE TECHCENTER TECH CENTER === -->
  12963. <AudioEvent
  12964. id="JAP_TechCenter_Die1"
  12965. inheritFrom="AudioEvent:BaseSoundEffect"
  12966. Volume="100"
  12967. VolumeShift="-5"
  12968. Limit="1"
  12969. Type="WORLD SHROUDED EVERYONE"
  12970. SubmixSlider="SOUNDFX">
  12971. <PitchShift
  12972. Low="-5"
  12973. High="5" />
  12974. <Delay
  12975. Low="35"
  12976. High="35" />
  12977. <Sound>JBTech_diea</Sound>
  12978. </AudioEvent>
  12979. <AudioEvent
  12980. id="JAP_TechCenter_Die2"
  12981. inheritFrom="AudioEvent:BaseSoundEffect"
  12982. Volume="95"
  12983. VolumeShift="-5"
  12984. Limit="1"
  12985. Type="WORLD SHROUDED EVERYONE"
  12986. SubmixSlider="SOUNDFX">
  12987. <PitchShift
  12988. Low="-15"
  12989. High="-5" />
  12990. <Delay
  12991. Low="35"
  12992. High="35" />
  12993. <Sound>JBTechL_dieb</Sound>
  12994. </AudioEvent>
  12995. <AudioEvent
  12996. id="JAP_TechCenter_Select1"
  12997. inheritFrom="AudioEvent:BaseSoundEffect"
  12998. Volume="85"
  12999. MinVolume="75"
  13000. Limit="1"
  13001. Type="WORLD PLAYER"
  13002. SubmixSlider="SOUNDFX">
  13003. <PitchShift
  13004. Low="-1"
  13005. High="1" />
  13006. <Sound>JBTech_selectA</Sound>
  13007. </AudioEvent>
  13008. <AudioEvent
  13009. id="JAP_TechCenter_Select2"
  13010. inheritFrom="AudioEvent:BaseSoundEffect"
  13011. Volume="65"
  13012. MinVolume="55"
  13013. Limit="1"
  13014. Type="WORLD PLAYER"
  13015. SubmixSlider="SOUNDFX">
  13016. <PitchShift
  13017. Low="-1"
  13018. High="1" />
  13019. <Sound>JBTechL_selectb</Sound>
  13020. </AudioEvent>
  13021. <AudioEvent
  13022. id="JAP_TechCenter_Select3"
  13023. inheritFrom="AudioEvent:BaseSoundEffect"
  13024. Volume="80"
  13025. MinVolume="70"
  13026. Limit="1"
  13027. Type="WORLD PLAYER"
  13028. SubmixSlider="SOUNDFX">
  13029. <PitchShift
  13030. Low="-1"
  13031. High="1" />
  13032. <Sound>JBTechL_selectc</Sound>
  13033. </AudioEvent>
  13034. <Multisound
  13035. id="JAP_TechCenter_DieMS">
  13036. <Subsound>JAP_TechCenter_Die1</Subsound>
  13037. <Subsound>JAP_TechCenter_Die2</Subsound>
  13038. </Multisound>
  13039. <Multisound
  13040. id="JAP_TechCenter_SelectMS">
  13041. <!--
  13042. <Subsound>JAP_TechCenter_Select1</Subsound>
  13043. <Subsound>JAP_TechCenter_Select2</Subsound>
  13044. -->
  13045. <Subsound>JAP_TechCenter_Select3</Subsound>
  13046. </Multisound>
  13047. <!-- === JAPANESE WALL WALLS === -->
  13048. <AudioEvent
  13049. id="JAP_Wall_Die"
  13050. inheritFrom="AudioEvent:BaseSoundEffect"
  13051. Volume="85"
  13052. VolumeShift="-5"
  13053. Limit="1"
  13054. Type="WORLD SHROUDED EVERYONE"
  13055. SubmixSlider="SOUNDFX">
  13056. <PitchShift
  13057. Low="-5"
  13058. High="5" />
  13059. <Delay
  13060. Low="35"
  13061. High="35" />
  13062. <Sound>ABWall_diea</Sound>
  13063. </AudioEvent>
  13064. <AudioEvent
  13065. id="JAP_Wall_Placed"
  13066. inheritFrom="AudioEvent:BaseSoundEffect"
  13067. Volume="70"
  13068. MinVolume="60"
  13069. MaxRange="1000"
  13070. Control="INTERRUPT"
  13071. Limit="1"
  13072. Priority="HIGH"
  13073. Type="WORLD SHROUDED EVERYONE"
  13074. SubmixSlider="SOUNDFX">
  13075. <PitchShift
  13076. Low="-5"
  13077. High="5" />
  13078. <NonInterruptibleTime
  13079. Low="0s"
  13080. High="0.75s" />
  13081. <Delay
  13082. Low="40"
  13083. High="40" />
  13084. <Sound>ABWall_placeda</Sound>
  13085. </AudioEvent>
  13086. <AudioEvent
  13087. id="JAP_WallHub_Select"
  13088. inheritFrom="AudioEvent:BaseSoundEffect"
  13089. Volume="70"
  13090. MinVolume="60"
  13091. Control="INTERRUPT"
  13092. Limit="1"
  13093. Type="WORLD PLAYER"
  13094. SubmixSlider="SOUNDFX">
  13095. <PitchShift
  13096. Low="-5"
  13097. High="5" />
  13098. <NonInterruptibleTime
  13099. Low="0s"
  13100. High="0.3s" />
  13101. <Sound>ABWallH_selecta</Sound>
  13102. </AudioEvent>
  13103. <AudioEvent
  13104. id="JAP_WallSegment_Select"
  13105. inheritFrom="AudioEvent:BaseSoundEffect"
  13106. Volume="70"
  13107. MinVolume="60"
  13108. Control="INTERRUPT"
  13109. Limit="1"
  13110. Type="WORLD PLAYER"
  13111. SubmixSlider="SOUNDFX">
  13112. <PitchShift
  13113. Low="-5"
  13114. High="5" />
  13115. <NonInterruptibleTime
  13116. Low="0s"
  13117. High="0.3s" />
  13118. <Sound>ABWallS_selecta</Sound>
  13119. </AudioEvent>
  13120. <!-- === JAPANESE WAVE-FORCE BATTERY WAVEFORCE BATTERY WAVEFORCEBATTERY === -->
  13121. <AudioEvent
  13122. id="JAP_WaveForceBattery_Die"
  13123. inheritFrom="AudioEvent:BaseSoundEffect"
  13124. Volume="90"
  13125. VolumeShift="-5"
  13126. Limit="1"
  13127. Type="WORLD SHROUDED EVERYONE"
  13128. SubmixSlider="SOUNDFX">
  13129. <PitchShift
  13130. Low="-5"
  13131. High="5" />
  13132. <Delay
  13133. Low="35"
  13134. High="35" />
  13135. <Sound>JBWaveF_diea</Sound>
  13136. </AudioEvent>
  13137. <AudioEvent
  13138. id="JAP_WaveForceBattery_Select"
  13139. inheritFrom="AudioEvent:BaseSoundEffect"
  13140. Volume="80"
  13141. MinVolume="70"
  13142. Limit="1"
  13143. Type="WORLD PLAYER"
  13144. SubmixSlider="SOUNDFX">
  13145. <PitchShift
  13146. Low="-1"
  13147. High="1" />
  13148. <Sound>JBWaveF_selecta</Sound>
  13149. </AudioEvent>
  13150. <AudioEvent
  13151. id="JAP_WaveforceBattery_WeaponBuildUpToFire"
  13152. inheritFrom="AudioEvent:BaseSoundEffect"
  13153. Volume="85"
  13154. VolumeShift="-10"
  13155. Priority="LOWEST"
  13156. Limit="3"
  13157. Control="FADE_ON_KILL"
  13158. Type="WORLD SHROUDED EVERYONE"
  13159. SubmixSlider="SOUNDFX">
  13160. <PitchShift
  13161. Low="10"
  13162. High="15" />
  13163. <Sound>JUWavef_weapStara</Sound>
  13164. </AudioEvent>
  13165. <AudioEvent
  13166. id="JAP_WaveforceBattery_WeaponChargeLight1st"
  13167. inheritFrom="AudioEvent:BaseSoundEffect"
  13168. Volume="40"
  13169. VolumeShift="-3"
  13170. Priority="LOWEST"
  13171. Limit="3"
  13172. Type="WORLD SHROUDED EVERYONE"
  13173. SubmixSlider="SOUNDFX">
  13174. <PitchShift
  13175. Low="10"
  13176. High="11" />
  13177. <Sound>JUWavef_weapChar2a</Sound>
  13178. </AudioEvent>
  13179. <AudioEvent
  13180. id="JAP_WaveforceBattery_WeaponChargeLight2ndToLast"
  13181. inheritFrom="AudioEvent:BaseSoundEffect"
  13182. Volume="40"
  13183. VolumeShift="-3"
  13184. Priority="LOWEST"
  13185. Limit="3"
  13186. Type="WORLD SHROUDED EVERYONE"
  13187. SubmixSlider="SOUNDFX">
  13188. <PitchShift
  13189. Low="10"
  13190. High="11" />
  13191. <Sound>JUWavef_weapChar3a</Sound>
  13192. </AudioEvent>
  13193. <AudioEvent
  13194. id="JAP_WaveforceBattery_WeaponChargeLightLast"
  13195. inheritFrom="AudioEvent:BaseSoundEffect"
  13196. Volume="50"
  13197. VolumeShift="-5"
  13198. Priority="LOWEST"
  13199. Limit="3"
  13200. Type="WORLD SHROUDED EVERYONE"
  13201. SubmixSlider="SOUNDFX">
  13202. <PitchShift
  13203. Low="10"
  13204. High="11" />
  13205. <Sound>JUWavef_weapChar3a</Sound>
  13206. </AudioEvent>
  13207. <AudioEvent
  13208. id="JAP_WaveforceBattery_DischargeWeaponFire"
  13209. inheritFrom="AudioEvent:BaseSoundEffect"
  13210. Volume="=$WEAPON_FIRE"
  13211. VolumeShift="-10"
  13212. Limit="3"
  13213. Type="WORLD SHROUDED EVERYONE"
  13214. Control="INTERRUPT"
  13215. Priority="HIGH"
  13216. SubmixSlider="SOUNDFX">
  13217. <NonInterruptibleTime
  13218. Low="0.0s"
  13219. High="0.7s" />
  13220. <PitchShift
  13221. Low="-5"
  13222. High="5" />
  13223. <Sound>JUWavef_weapFirea</Sound>
  13224. <Sound>JUWavef_weapFireb</Sound>
  13225. <Sound>JUWavef_weapFirec</Sound>
  13226. <Sound>JUWavef_weapFired</Sound>
  13227. </AudioEvent>
  13228. <AudioEvent
  13229. id="JAP_WaveforceBattery_WeaponFire"
  13230. inheritFrom="AudioEvent:BaseSoundEffect"
  13231. Volume="=$WEAPON_FIRE"
  13232. VolumeShift="-10"
  13233. Limit="3"
  13234. Type="WORLD SHROUDED EVERYONE"
  13235. Control="INTERRUPT"
  13236. Priority="HIGH"
  13237. SubmixSlider="SOUNDFX">
  13238. <NonInterruptibleTime
  13239. Low="0.0s"
  13240. High="0.6s" />
  13241. <PitchShift
  13242. Low="-25"
  13243. High="-10" />
  13244. <Sound>JUTankB_weapFire1a</Sound>
  13245. <Sound>JUTankB_weapFire1b</Sound>
  13246. <Sound>JUTankB_weapFire1c</Sound>
  13247. <Sound>JUTankB_weapFire1d</Sound>
  13248. <Sound>JUTankB_weapFire1e</Sound>
  13249. <Sound>JUTankB_weapFire1f</Sound>
  13250. <Sound>JUTankB_weapFire1g</Sound>
  13251. <Sound>JUTankB_weapFire1h</Sound>
  13252. </AudioEvent>
  13253. <Multisound id="JAP_WaveforceBattery_WeaponFireMS">
  13254. <Subsound>JAP_WaveforceBattery_DischargeWeaponFire</Subsound>
  13255. <Subsound>JAP_WaveforceBattery_WeaponFire</Subsound>
  13256. </Multisound>
  13257. <!-- === NEUTRAL BUILDINGS NEUTRAL STRUCTURES === -->
  13258. <!-- === NEUTRAL BUILDINGS NEUTRAL STRUCTURES === -->
  13259. <!-- === NEUTRAL AIRPORT TECH BUILDING === -->
  13260. <AudioEvent
  13261. id="NEU_AirportTechBuilding_Select"
  13262. inheritFrom="AudioEvent:BaseSoundEffect"
  13263. Volume="75"
  13264. MinVolume="65"
  13265. Limit="1"
  13266. Type="WORLD PLAYER"
  13267. SubmixSlider="SOUNDFX">
  13268. <PitchShift
  13269. Low="-1"
  13270. High="1" />
  13271. <Sound>NBAirpo_techSelea</Sound>
  13272. </AudioEvent>
  13273. <!-- === NEUTRAL DRY DOCK TECH BUILDING === -->
  13274. <AudioEvent
  13275. id="NEU_DryDockTechBuilding_Select"
  13276. inheritFrom="AudioEvent:BaseSoundEffect"
  13277. Volume="75"
  13278. MinVolume="65"
  13279. Limit="1"
  13280. Type="WORLD PLAYER"
  13281. SubmixSlider="SOUNDFX">
  13282. <PitchShift
  13283. Low="-1"
  13284. High="1" />
  13285. <Sound>NBDryDo_techSelea</Sound>
  13286. </AudioEvent>
  13287. <!-- === NEUTRAL FIREBASE TECH BUILDING === -->
  13288. <AudioEvent
  13289. id="NEU_FirebaseTechBuilding_Select"
  13290. inheritFrom="AudioEvent:BaseSoundEffect"
  13291. Volume="75"
  13292. MinVolume="65"
  13293. Limit="1"
  13294. Type="WORLD PLAYER"
  13295. SubmixSlider="SOUNDFX">
  13296. <PitchShift
  13297. Low="-1"
  13298. High="1" />
  13299. <Sound>SBAirfi_selecta</Sound>
  13300. </AudioEvent>
  13301. <!-- === NEUTRAL ORE NODE ORENODE === -->
  13302. <AudioEvent
  13303. id="NEU_OreNode_Load"
  13304. inheritFrom="AudioEvent:BaseSoundEffect"
  13305. Volume="60"
  13306. VolumeShift="-10"
  13307. MinRange="200"
  13308. MaxRange="700"
  13309. Limit="3"
  13310. Type="WORLD SHROUDED EVERYONE"
  13311. SubmixSlider="SOUNDFX">
  13312. <PitchShift
  13313. Low="-5"
  13314. High="5" />
  13315. <Sound>ABOreNo_loada</Sound> <Sound>ABOreNo_loadb</Sound> <Sound>ABOreNo_loadc</Sound> <Sound>ABOreNo_loadd</Sound>
  13316. </AudioEvent>
  13317. <AudioEvent
  13318. id="NEU_OreNode_Fill"
  13319. inheritFrom="AudioEvent:BaseSoundEffect"
  13320. Volume="60"
  13321. VolumeShift="-10"
  13322. MinRange="200"
  13323. MaxRange="700"
  13324. Limit="3"
  13325. Type="WORLD SHROUDED EVERYONE"
  13326. SubmixSlider="SOUNDFX">
  13327. <PitchShift
  13328. Low="-5"
  13329. High="5" />
  13330. <Sound>ABOreNo_loada</Sound> <Sound>ABOreNo_loadb</Sound> <Sound>ABOreNo_loadc</Sound> <Sound>ABOreNo_loadd</Sound>
  13331. </AudioEvent>
  13332. <AudioEvent
  13333. id="NEU_OreNode_CraneMoveCCW"
  13334. inheritFrom="AudioEvent:BaseSoundEffect"
  13335. Volume="60"
  13336. VolumeShift="-5"
  13337. MinRange="200"
  13338. MaxRange="600"
  13339. Limit="3"
  13340. Type="WORLD SHROUDED EVERYONE"
  13341. SubmixSlider="SOUNDFX">
  13342. <PitchShift
  13343. Low="10"
  13344. High="15" />
  13345. <Sound>ABRefin_craneOutA</Sound>
  13346. </AudioEvent>
  13347. <AudioEvent
  13348. id="NEU_OreNode_CraneMoveCW"
  13349. inheritFrom="AudioEvent:BaseSoundEffect"
  13350. Volume="60"
  13351. VolumeShift="-5"
  13352. MinRange="200"
  13353. MaxRange="600"
  13354. Limit="3"
  13355. Type="WORLD SHROUDED EVERYONE"
  13356. SubmixSlider="SOUNDFX">
  13357. <PitchShift
  13358. Low="10"
  13359. High="15" />
  13360. <Sound>ABRefin_craneInA</Sound>
  13361. </AudioEvent>
  13362. <!-- === NEUTRAL FLOATING ISLAND CRANE === -->
  13363. <AudioEvent
  13364. id="NEU_FloatingIslandCrane_1"
  13365. inheritFrom="AudioEvent:BaseSoundEffect"
  13366. Volume="60"
  13367. VolumeShift="-10"
  13368. MinRange="200"
  13369. MaxRange="700"
  13370. Limit="3"
  13371. Type="WORLD SHROUDED EVERYONE"
  13372. SubmixSlider="SOUNDFX">
  13373. <PitchShift
  13374. Low="-5"
  13375. High="5" />
  13376. <Sound>JURobotArm_mov1</Sound>
  13377. </AudioEvent>
  13378. <AudioEvent
  13379. id="NEU_FloatingIslandCrane_2"
  13380. inheritFrom="AudioEvent:BaseSoundEffect"
  13381. Volume="60"
  13382. VolumeShift="-10"
  13383. MinRange="200"
  13384. MaxRange="700"
  13385. Limit="3"
  13386. Type="WORLD SHROUDED EVERYONE"
  13387. SubmixSlider="SOUNDFX">
  13388. <PitchShift
  13389. Low="-5"
  13390. High="5" />
  13391. <Sound>JURobotArm_mov2</Sound>
  13392. </AudioEvent>
  13393. <AudioEvent
  13394. id="NEU_FloatingIslandCrane_3"
  13395. inheritFrom="AudioEvent:BaseSoundEffect"
  13396. Volume="60"
  13397. VolumeShift="-5"
  13398. MinRange="200"
  13399. MaxRange="700"
  13400. Limit="3"
  13401. Type="WORLD SHROUDED EVERYONE"
  13402. SubmixSlider="SOUNDFX">
  13403. <PitchShift
  13404. Low="-5"
  13405. High="5" />
  13406. <Sound>JURobotArm_mov3</Sound>
  13407. </AudioEvent>
  13408. <AudioEvent
  13409. id="NEU_FloatingIslandCrane_4"
  13410. inheritFrom="AudioEvent:BaseSoundEffect"
  13411. Volume="60"
  13412. VolumeShift="-5"
  13413. MinRange="200"
  13414. MaxRange="700"
  13415. Limit="3"
  13416. Type="WORLD SHROUDED EVERYONE"
  13417. SubmixSlider="SOUNDFX">
  13418. <PitchShift
  13419. Low="-5"
  13420. High="5" />
  13421. <Sound>JURobotArm_mov4</Sound>
  13422. </AudioEvent>
  13423. <AudioEvent
  13424. id="NEU_FloatingIslandCrane_5"
  13425. inheritFrom="AudioEvent:BaseSoundEffect"
  13426. Volume="60"
  13427. VolumeShift="-10"
  13428. MinRange="200"
  13429. MaxRange="700"
  13430. Limit="3"
  13431. Type="WORLD SHROUDED EVERYONE"
  13432. SubmixSlider="SOUNDFX">
  13433. <PitchShift
  13434. Low="-5"
  13435. High="5" />
  13436. <Sound>JURobotArm_mov5</Sound>
  13437. </AudioEvent>
  13438. <AudioEvent
  13439. id="NEU_FloatingIslandCrane_6"
  13440. inheritFrom="AudioEvent:BaseSoundEffect"
  13441. Volume="60"
  13442. VolumeShift="-10"
  13443. MinRange="200"
  13444. MaxRange="700"
  13445. Limit="3"
  13446. Type="WORLD SHROUDED EVERYONE"
  13447. SubmixSlider="SOUNDFX">
  13448. <PitchShift
  13449. Low="-5"
  13450. High="5" />
  13451. <Sound>JURobotArm_mov6</Sound>
  13452. </AudioEvent>
  13453. <AudioEvent
  13454. id="NEU_FloatingIslandCrane_7"
  13455. inheritFrom="AudioEvent:BaseSoundEffect"
  13456. Volume="60"
  13457. VolumeShift="-5"
  13458. MinRange="200"
  13459. MaxRange="700"
  13460. Limit="3"
  13461. Type="WORLD SHROUDED EVERYONE"
  13462. SubmixSlider="SOUNDFX">
  13463. <PitchShift
  13464. Low="-5"
  13465. High="5" />
  13466. <Sound>JURobotArm_mov7</Sound>
  13467. </AudioEvent>
  13468. <AudioEvent
  13469. id="NEU_FloatingIslandCrane_8"
  13470. inheritFrom="AudioEvent:BaseSoundEffect"
  13471. Volume="60"
  13472. VolumeShift="-5"
  13473. MinRange="200"
  13474. MaxRange="700"
  13475. Limit="3"
  13476. Type="WORLD SHROUDED EVERYONE"
  13477. SubmixSlider="SOUNDFX">
  13478. <PitchShift
  13479. Low="-5"
  13480. High="5" />
  13481. <Sound>JURobotArm_mov8</Sound>
  13482. </AudioEvent>
  13483. <!-- === SOVIET AIRFIELD AIR FIELD === -->
  13484. <AudioEvent
  13485. id="SOV_Airfield_Die"
  13486. inheritFrom="AudioEvent:BaseSoundEffect"
  13487. Volume="85"
  13488. VolumeShift="-5"
  13489. Limit="1"
  13490. Type="WORLD SHROUDED EVERYONE"
  13491. SubmixSlider="SOUNDFX">
  13492. <PitchShift
  13493. Low="-15"
  13494. High="-5" />
  13495. <Delay
  13496. Low="35"
  13497. High="35" />
  13498. <Sound>SBAirfi_diea</Sound>
  13499. </AudioEvent>
  13500. <AudioEvent
  13501. id="SOV_Airfield_Select"
  13502. inheritFrom="AudioEvent:BaseSoundEffect"
  13503. Volume="75"
  13504. MinVolume="65"
  13505. Limit="1"
  13506. Type="WORLD PLAYER"
  13507. SubmixSlider="SOUNDFX">
  13508. <PitchShift
  13509. Low="-1"
  13510. High="1" />
  13511. <Sound>SBAirfi_selectA</Sound>
  13512. </AudioEvent>
  13513. <!-- === SOVIET BARRACKS === -->
  13514. <AudioEvent
  13515. id="SOV_Barracks_Die"
  13516. inheritFrom="AudioEvent:BaseSoundEffect"
  13517. Volume="95"
  13518. VolumeShift="-5"
  13519. Limit="1"
  13520. Type="WORLD SHROUDED EVERYONE"
  13521. SubmixSlider="SOUNDFX">
  13522. <PitchShift
  13523. Low="-5"
  13524. High="5" />
  13525. <Delay
  13526. Low="35"
  13527. High="35" />
  13528. <!-- <Sound>SBBarra_diea</Sound> -->
  13529. </AudioEvent>
  13530. <AudioEvent
  13531. id="SOV_Barracks_Select"
  13532. inheritFrom="AudioEvent:BaseSoundEffect"
  13533. Volume="75"
  13534. MinVolume="65"
  13535. Limit="1"
  13536. Type="WORLD PLAYER"
  13537. SubmixSlider="SOUNDFX">
  13538. <PitchShift
  13539. Low="-1"
  13540. High="1" />
  13541. <Sound>SBBarra_selecta</Sound>
  13542. </AudioEvent>
  13543. <!-- === SOVIET BUNKER === -->
  13544. <AudioEvent
  13545. id="SOV_Bunker_Die"
  13546. inheritFrom="AudioEvent:BaseSoundEffect"
  13547. Volume="100"
  13548. VolumeShift="-5"
  13549. Limit="1"
  13550. Type="WORLD SHROUDED EVERYONE"
  13551. SubmixSlider="SOUNDFX">
  13552. <PitchShift
  13553. Low="-5"
  13554. High="5" />
  13555. <Delay
  13556. Low="35"
  13557. High="35" />
  13558. <Sound>SBBunker_diea</Sound>
  13559. </AudioEvent>
  13560. <AudioEvent
  13561. id="SOV_Bunker_Select"
  13562. inheritFrom="AudioEvent:BaseSoundEffect"
  13563. Volume="75"
  13564. MinVolume="65"
  13565. Limit="1"
  13566. Type="WORLD PLAYER"
  13567. SubmixSlider="SOUNDFX">
  13568. <PitchShift
  13569. Low="-1"
  13570. High="1" />
  13571. <Sound>SBBunker_selectA</Sound>
  13572. </AudioEvent>
  13573. <!-- === SOVIET CONSTRUCTION YARD CONSTRUCTIONYARD CONYARD === -->
  13574. <AudioEvent
  13575. id="SOV_ConstructionYard_Die"
  13576. inheritFrom="AudioEvent:BaseSoundEffect"
  13577. Volume="105"
  13578. VolumeShift="-5"
  13579. Limit="1"
  13580. Type="WORLD SHROUDED EVERYONE"
  13581. SubmixSlider="SOUNDFX">
  13582. <PitchShift
  13583. Low="-5"
  13584. High="5" />
  13585. <Delay
  13586. Low="35"
  13587. High="35" />
  13588. <Sound>SBConst_diea</Sound>
  13589. </AudioEvent>
  13590. <AudioEvent
  13591. id="SOV_ConstructionYard_Select"
  13592. inheritFrom="AudioEvent:BaseSoundEffect"
  13593. Volume="75"
  13594. MinVolume="65"
  13595. Limit="1"
  13596. Type="WORLD PLAYER"
  13597. SubmixSlider="SOUNDFX">
  13598. <PitchShift
  13599. Low="-1"
  13600. High="1" />
  13601. <Sound>SBConst_selecta</Sound>
  13602. </AudioEvent>
  13603. <AudioEvent
  13604. id="SOV_MCV_PackLand"
  13605. inheritFrom="AudioEvent:BaseSoundEffect"
  13606. Volume="75"
  13607. Limit="3"
  13608. Type="WORLD SHROUDED EVERYONE"
  13609. SubmixSlider="SOUNDFX">
  13610. <PitchShift
  13611. Low="-5"
  13612. High="5" />
  13613. <Sound>SBConYd_packLandA</Sound>
  13614. </AudioEvent>
  13615. <AudioEvent
  13616. id="SOV_MCV_PackWater"
  13617. inheritFrom="AudioEvent:BaseSoundEffect"
  13618. Volume="75"
  13619. Limit="3"
  13620. Type="WORLD SHROUDED EVERYONE"
  13621. SubmixSlider="SOUNDFX">
  13622. <PitchShift
  13623. Low="-5"
  13624. High="5" />
  13625. <Sound>SBConYd_packWaterA</Sound>
  13626. </AudioEvent>
  13627. <!-- === SOVIET CRUSHERCRANE CRUSHER CRANE === -->
  13628. <AudioEvent
  13629. id="SOV_CrusherCrane_Die"
  13630. inheritFrom="AudioEvent:BaseSoundEffect"
  13631. Volume="90"
  13632. VolumeShift="-5"
  13633. Limit="1"
  13634. Type="WORLD SHROUDED EVERYONE"
  13635. SubmixSlider="SOUNDFX">
  13636. <PitchShift
  13637. Low="-5"
  13638. High="5" />
  13639. <Delay
  13640. Low="35"
  13641. High="35" />
  13642. <Sound>SBCrush_diea</Sound>
  13643. </AudioEvent>
  13644. <AudioEvent
  13645. id="SOV_CrusherCrane_Grind"
  13646. inheritFrom="AudioEvent:BaseSoundEffect"
  13647. Volume="85"
  13648. VolumeShift="-5"
  13649. Limit="3"
  13650. Type="WORLD SHROUDED EVERYONE"
  13651. SubmixSlider="SOUNDFX">
  13652. <PitchShift
  13653. Low="-15"
  13654. High="-6" />
  13655. <Sound>SUApoc_wea3A</Sound>
  13656. </AudioEvent>
  13657. <AudioEvent
  13658. id="SOV_CrusherCrane_Select"
  13659. inheritFrom="AudioEvent:BaseSoundEffect"
  13660. Volume="85"
  13661. MinVolume="75"
  13662. Limit="1"
  13663. Type="WORLD PLAYER"
  13664. SubmixSlider="SOUNDFX">
  13665. <PitchShift
  13666. Low="-10"
  13667. High="-8" />
  13668. <Sound>SBCrush_selecta</Sound>
  13669. </AudioEvent>
  13670. <AudioEvent
  13671. id="SOV_CrusherCrane_Select2"
  13672. inheritFrom="AudioEvent:BaseSoundEffect"
  13673. Volume="40"
  13674. MinVolume="35"
  13675. Limit="2"
  13676. Type="WORLD PLAYER"
  13677. SubmixSlider="SOUNDFX">
  13678. <PitchShift Low="-50" High="-48" />
  13679. <Sound>SUApoc_wea3A</Sound>
  13680. </AudioEvent>
  13681. <Multisound id="SOV_CrusherCrane_SelectMS">
  13682. <Subsound>SOV_CrusherCrane_Select</Subsound>
  13683. <Subsound>SOV_CrusherCrane_Select2</Subsound>
  13684. </Multisound>
  13685. <!-- === SOVIET FLAK CANNON FLAKCANNON REVOLVER CANNON REVOLVERCANNON REVOLVERFLAKCANNON === -->
  13686. <AudioEvent
  13687. id="SOV_FlakCannon_Die"
  13688. inheritFrom="AudioEvent:BaseSoundEffect"
  13689. Volume="65"
  13690. VolumeShift="-5"
  13691. Limit="1"
  13692. Type="WORLD SHROUDED EVERYONE"
  13693. SubmixSlider="SOUNDFX">
  13694. <PitchShift
  13695. Low="-15"
  13696. High="-5" />
  13697. <Delay
  13698. Low="35"
  13699. High="35" />
  13700. <Sound>SBRevCan_diea</Sound>
  13701. </AudioEvent>
  13702. <AudioEvent
  13703. id="SOV_FlakCannon_FlakCannonFire"
  13704. inheritFrom="AudioEvent:BaseSoundEffect"
  13705. Volume="=$WEAPON_FIRE + 5"
  13706. VolumeShift="-15"
  13707. Limit="3"
  13708. Type="WORLD SHROUDED EVERYONE"
  13709. Control="INTERRUPT"
  13710. Priority="HIGH"
  13711. SubmixSlider="SOUNDFX">
  13712. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  13713. <PitchShift
  13714. Low="-20"
  13715. High="-11" />
  13716. <Sound>SUBull_flakCana</Sound> <Sound>SUBull_flakCanb</Sound> <Sound>SUBull_flakCanc</Sound> <Sound>SUBull_flakCand</Sound>
  13717. <Sound>SUBull_flakCane</Sound> <Sound>SUBull_flakCanf</Sound>
  13718. </AudioEvent>
  13719. <AudioEvent
  13720. id="SOV_FlakCannon_Select"
  13721. inheritFrom="AudioEvent:BaseSoundEffect"
  13722. Volume="70"
  13723. MinVolume="60"
  13724. Limit="1"
  13725. Type="WORLD PLAYER"
  13726. SubmixSlider="SOUNDFX">
  13727. <Sound>SBRevCan_selectA</Sound>
  13728. <PitchShift
  13729. Low="-1"
  13730. High="1" />
  13731. </AudioEvent>
  13732. <!-- === SOVIET IRONCURTAIN IRON CURTAIN === -->
  13733. <AudioEvent
  13734. id="SOV_IronCurtain_Die"
  13735. inheritFrom="AudioEvent:BaseSoundEffect"
  13736. Volume="110"
  13737. VolumeShift="-5"
  13738. Limit="1"
  13739. Type="WORLD SHROUDED EVERYONE"
  13740. SubmixSlider="SOUNDFX">
  13741. <PitchShift
  13742. Low="-25"
  13743. High="-15" />
  13744. <Delay
  13745. Low="35"
  13746. High="35" />
  13747. <Sound>SBIronC_diea</Sound>
  13748. </AudioEvent>
  13749. <AudioEvent
  13750. id="SOV_IronCurtain_Ready"
  13751. inheritFrom="AudioEvent:BaseSoundEffect"
  13752. Volume="95"
  13753. MinVolume="85"
  13754. Limit="2"
  13755. Type="WORLD EVERYONE"
  13756. SubmixSlider="SOUNDFX">
  13757. <PitchShift Low="-3" High="3" />
  13758. <Delay Low="0" High="100" />
  13759. <Sound>SPIron_readya</Sound>
  13760. </AudioEvent>
  13761. <AudioEvent
  13762. id="SOV_IronCurtain_Select"
  13763. inheritFrom="AudioEvent:BaseSoundEffect"
  13764. Volume="80"
  13765. MinVolume="70"
  13766. Limit="1"
  13767. Type="WORLD PLAYER"
  13768. SubmixSlider="SOUNDFX">
  13769. <PitchShift
  13770. Low="-1"
  13771. High="1" />
  13772. <Sound>SBIronC_selecta</Sound>
  13773. </AudioEvent>
  13774. <AudioEvent
  13775. id="SOV_IronCurtain_Cast"
  13776. inheritFrom="AudioEvent:BaseSoundEffect"
  13777. Volume="130"
  13778. VolumeShift="-10"
  13779. Limit="3"
  13780. Type="WORLD SHROUDED EVERYONE"
  13781. SubmixSlider="SOUNDFX">
  13782. <PitchShift
  13783. Low="-5"
  13784. High="5" />
  13785. <Sound>SPIron_shieOna</Sound>
  13786. <Sound>SPIron_shieOnb</Sound>
  13787. <Sound>SPIron_shieOnc</Sound>
  13788. </AudioEvent>
  13789. <AudioEvent
  13790. id="SOV_IronCurtain_Off"
  13791. inheritFrom="AudioEvent:BaseSoundEffect"
  13792. Volume="90"
  13793. VolumeShift="-10"
  13794. Limit="3"
  13795. Type="WORLD SHROUDED EVERYONE"
  13796. SubmixSlider="SOUNDFX">
  13797. <Delay
  13798. Low="0"
  13799. High="30" />
  13800. <PitchShift
  13801. Low="-5"
  13802. High="5" />
  13803. <Sound>SPIron_shieOffa</Sound>
  13804. <Sound>SPIron_shieOffb</Sound>
  13805. <Sound>SPIron_shieOffc</Sound>
  13806. </AudioEvent>
  13807. <AudioEvent
  13808. id="SOV_IronCurtain_Loop2"
  13809. inheritFrom="AudioEvent:BaseSoundEffect"
  13810. Volume="85"
  13811. VolumeShift="-10"
  13812. Control="LOOP FADE_ON_START FADE_ON_KILL"
  13813. Limit="3"
  13814. Type="WORLD SHROUDED EVERYONE"
  13815. SubmixSlider="SOUNDFX">
  13816. <Delay
  13817. Low="0"
  13818. High="100" />
  13819. <PitchShift
  13820. Low="-35"
  13821. High="-25" />
  13822. <Sound>APTimeB_bombGlowa</Sound>
  13823. <Sound>APTimeB_bombGlowb</Sound>
  13824. <Sound>APTimeB_bombGlowc</Sound>
  13825. <Sound>APTimeB_bombGlowd</Sound>
  13826. <Sound>APTimeB_bombGlowe</Sound>
  13827. </AudioEvent>
  13828. <AudioEvent
  13829. id="SOV_IronCurtain_Loop"
  13830. inheritFrom="AudioEvent:BaseSoundEffect"
  13831. Volume="85"
  13832. VolumeShift="-10"
  13833. Control="LOOP FADE_ON_START FADE_ON_KILL"
  13834. Limit="3"
  13835. Type="WORLD SHROUDED EVERYONE"
  13836. SubmixSlider="SOUNDFX">
  13837. <PitchShift
  13838. Low="-25"
  13839. High="-15" />
  13840. <Sound>SPIron_shieLoopa</Sound>
  13841. <Sound>SPIron_shieLoopb</Sound>
  13842. <Sound>SPIron_shieLoopc</Sound>
  13843. <Sound>SPIron_shieLoopd</Sound>
  13844. </AudioEvent>
  13845. <Multisound id="SOV_IronCurtain_LoopMS">
  13846. <Subsound>SOV_IronCurtain_Loop</Subsound>
  13847. <Subsound>SOV_IronCurtain_Loop2</Subsound>
  13848. </Multisound>
  13849. <!-- === SOVIET NAVALYARD NAVAL YARD NAVALSHIPYARD NAVAL SHIPYARD NAVAL SHIP YARD SEAPORT SEA PORT === -->
  13850. <AudioEvent
  13851. id="SOV_NavalYard_Die"
  13852. inheritFrom="AudioEvent:BaseSoundEffect"
  13853. Volume="100"
  13854. VolumeShift="-5"
  13855. Limit="1"
  13856. Type="WORLD SHROUDED EVERYONE"
  13857. SubmixSlider="SOUNDFX">
  13858. <PitchShift
  13859. Low="-5"
  13860. High="5" />
  13861. <Delay
  13862. Low="35"
  13863. High="35" />
  13864. <Sound>SBNaval_diea</Sound>
  13865. </AudioEvent>
  13866. <AudioEvent
  13867. id="SOV_NavalYard_Select"
  13868. inheritFrom="AudioEvent:BaseSoundEffect"
  13869. Volume="90"
  13870. MinVolume="80"
  13871. Limit="1"
  13872. Type="WORLD PLAYER"
  13873. SubmixSlider="SOUNDFX">
  13874. <PitchShift
  13875. Low="-1"
  13876. High="1" />
  13877. <Sound>SBNaval_selecta</Sound>
  13878. </AudioEvent>
  13879. <!-- === SOVIET OUTPOST OUT POST === -->
  13880. <AudioEvent
  13881. id="SOV_OutPost_Die"
  13882. inheritFrom="AudioEvent:BaseSoundEffect"
  13883. Volume="110"
  13884. VolumeShift="-5"
  13885. Limit="1"
  13886. Type="WORLD SHROUDED EVERYONE"
  13887. SubmixSlider="SOUNDFX">
  13888. <PitchShift
  13889. Low="-5"
  13890. High="5" />
  13891. <Delay
  13892. Low="35"
  13893. High="35" />
  13894. <Sound>SBOutPo_diea</Sound>
  13895. </AudioEvent>
  13896. <AudioEvent
  13897. id="SOV_OutPost_Select"
  13898. inheritFrom="AudioEvent:BaseSoundEffect"
  13899. Volume="85"
  13900. MinVolume="75"
  13901. Limit="1"
  13902. Type="WORLD PLAYER"
  13903. SubmixSlider="SOUNDFX">
  13904. <PitchShift
  13905. Low="-1"
  13906. High="1" />
  13907. <Sound>SBOutPo_selectB</Sound>
  13908. </AudioEvent>
  13909. <AudioEvent
  13910. id="SOV_Outpost_Deploy"
  13911. inheritFrom="AudioEvent:BaseSoundEffect"
  13912. Volume="55"
  13913. Limit="2"
  13914. Type="WORLD PLAYER"
  13915. SubmixSlider="SOUNDFX">
  13916. <PitchShift
  13917. Low="-3"
  13918. High="3" />
  13919. <Sound>AUProsp_deployA</Sound> <Sound>AUProsp_deployB</Sound>
  13920. </AudioEvent>
  13921. <Multisound
  13922. id="SOV_Outpost_DeployWaterMS">
  13923. <Subsound>SOV_Outpost_Deploy</Subsound>
  13924. <Subsound>BuildingPlacedWater2</Subsound>
  13925. <Subsound>BuildingPlacedWater3</Subsound>
  13926. </Multisound>
  13927. <!-- === SOVIET REACTOR POWER PLANT POWERPLANT === -->
  13928. <AudioEvent
  13929. id="SOV_Reactor_AmbientLoop"
  13930. inheritFrom="AudioEvent:BaseSoundEffect"
  13931. Volume="65"
  13932. PerFileVolumeShift="-10"
  13933. MaxRange="500"
  13934. Limit="3"
  13935. Priority="LOWEST"
  13936. Type="WORLD SHROUDED EVERYONE"
  13937. Control="FADE_ON_START FADE_ON_KILL LOOP"
  13938. SubmixSlider="AMBIENT">
  13939. <PerFilePitchShift
  13940. Low="-5"
  13941. High="5" />
  13942. <Sound>SBReact_ambLoopa</Sound>
  13943. <Sound>SBReact_ambLoopb</Sound>
  13944. <Sound>SBReact_ambLoopc</Sound>
  13945. <Sound>SBReact_ambLoopd</Sound>
  13946. <Sound>SBReact_ambLoope</Sound>
  13947. <Sound>SBReact_ambLoopf</Sound>
  13948. <Sound>SBReact_ambLoopg</Sound>
  13949. <Sound>SBReact_ambLooph</Sound>
  13950. <Sound>SBReact_ambLoopi</Sound>
  13951. <Sound>SBReact_ambLoopj</Sound>
  13952. <Sound>SBReact_ambLoopk</Sound>
  13953. <Sound>SBReact_ambLoopl</Sound>
  13954. <Sound>SBReact_ambLoopm</Sound>
  13955. <Sound>SBReact_ambLoopn</Sound>
  13956. </AudioEvent>
  13957. <AudioEvent
  13958. id="SOV_Reactor_Die"
  13959. inheritFrom="AudioEvent:BaseSoundEffect"
  13960. Volume="110"
  13961. VolumeShift="-5"
  13962. Limit="1"
  13963. Type="WORLD SHROUDED EVERYONE"
  13964. SubmixSlider="SOUNDFX">
  13965. <PitchShift
  13966. Low="-5"
  13967. High="5" />
  13968. <Delay
  13969. Low="35"
  13970. High="35" />
  13971. <Sound>SBReact_diea</Sound>
  13972. </AudioEvent>
  13973. <AudioEvent
  13974. id="SOV_Reactor_Select"
  13975. inheritFrom="AudioEvent:BaseSoundEffect"
  13976. Volume="85"
  13977. MinVolume="75"
  13978. Limit="1"
  13979. Type="WORLD PLAYER"
  13980. SubmixSlider="SOUNDFX">
  13981. <PitchShift
  13982. Low="5"
  13983. High="7" />
  13984. <Sound>SBReact_selectA</Sound>
  13985. </AudioEvent>
  13986. <!-- === SOVIET REFINERY ORE REFINERY OREREFINERY === -->
  13987. <AudioEvent
  13988. id="SOV_Refinery_CraneMoveCCW"
  13989. inheritFrom="AudioEvent:BaseSoundEffect"
  13990. Volume="45"
  13991. VolumeShift="-10"
  13992. MinRange="200"
  13993. MaxRange="600"
  13994. Limit="3"
  13995. Type="WORLD SHROUDED EVERYONE"
  13996. SubmixSlider="SOUNDFX">
  13997. <PitchShift
  13998. Low="-5"
  13999. High="5" />
  14000. <Sound>SBRefin_crane1A</Sound>
  14001. </AudioEvent>
  14002. <AudioEvent
  14003. id="SOV_Refinery_CraneMoveCW"
  14004. inheritFrom="AudioEvent:BaseSoundEffect"
  14005. Volume="45"
  14006. VolumeShift="-10"
  14007. MinRange="200"
  14008. MaxRange="600"
  14009. Limit="3"
  14010. Type="WORLD SHROUDED EVERYONE"
  14011. SubmixSlider="SOUNDFX">
  14012. <PitchShift
  14013. Low="-5"
  14014. High="5" />
  14015. <Sound>SBRefin_crane2A</Sound>
  14016. </AudioEvent>
  14017. <AudioEvent
  14018. id="SOV_Refinery_Die"
  14019. inheritFrom="AudioEvent:BaseSoundEffect"
  14020. Volume="110"
  14021. VolumeShift="-5"
  14022. Limit="1"
  14023. Type="WORLD SHROUDED EVERYONE"
  14024. SubmixSlider="SOUNDFX">
  14025. <PitchShift
  14026. Low="-5"
  14027. High="5" />
  14028. <Delay
  14029. Low="35"
  14030. High="35" />
  14031. <Sound>SBRefin_diea</Sound>
  14032. </AudioEvent>
  14033. <AudioEvent
  14034. id="SOV_Refinery_LoadDrop"
  14035. inheritFrom="AudioEvent:BaseSoundEffect"
  14036. Volume="60"
  14037. VolumeShift="-10"
  14038. MinRange="200"
  14039. MaxRange="700"
  14040. Limit="3"
  14041. Type="WORLD SHROUDED EVERYONE"
  14042. SubmixSlider="SOUNDFX">
  14043. <PitchShift
  14044. Low="-5"
  14045. High="5" />
  14046. <Sound>SBRefin_loadDropa</Sound> <Sound>SBRefin_loadDropb</Sound> <Sound>SBRefin_loadDropc</Sound> <Sound>SBRefin_loadDropd</Sound>
  14047. </AudioEvent>
  14048. <AudioEvent
  14049. id="SOV_Refinery_LoadGrab"
  14050. inheritFrom="AudioEvent:BaseSoundEffect"
  14051. Volume="50"
  14052. VolumeShift="-10"
  14053. MinRange="200"
  14054. MaxRange="600"
  14055. Limit="3"
  14056. Type="WORLD SHROUDED EVERYONE"
  14057. SubmixSlider="SOUNDFX">
  14058. <PitchShift
  14059. Low="-5"
  14060. High="5" />
  14061. <Sound>SBRefin_loadGrabA</Sound> <Sound>SBRefin_loadGrabB</Sound> <Sound>SBRefin_loadGrabC</Sound> <Sound>SBRefin_loadGrabD</Sound> <Sound>SBRefin_loadGrabE</Sound> <Sound>SBRefin_loadGrabF</Sound> <Sound>SBRefin_loadGrabG</Sound>
  14062. </AudioEvent>
  14063. <AudioEvent
  14064. id="SOV_Refinery_Platform_Rotate"
  14065. inheritFrom="AudioEvent:BaseSoundEffect"
  14066. Volume="70"
  14067. VolumeShift="-10"
  14068. MinRange="200"
  14069. MaxRange="600"
  14070. Limit="2"
  14071. Type="WORLD SHROUDED EVERYONE"
  14072. SubmixSlider="SOUNDFX">
  14073. <PitchShift
  14074. Low="-5"
  14075. High="5" />
  14076. <Sound>ABRefin_platformRotateA</Sound> <Sound>ABRefin_platformRotateB</Sound> <Sound>ABRefin_platformRotateC</Sound> <Sound>ABRefin_platformRotateD</Sound>
  14077. </AudioEvent>
  14078. <AudioEvent
  14079. id="SOV_Refinery_Select"
  14080. inheritFrom="AudioEvent:BaseSoundEffect"
  14081. Volume="85"
  14082. MinVolume="75"
  14083. Limit="1"
  14084. Type="WORLD PLAYER"
  14085. SubmixSlider="SOUNDFX">
  14086. <PitchShift
  14087. Low="5"
  14088. High="7" />
  14089. <Sound>SBRefin_selectA</Sound>
  14090. </AudioEvent>
  14091. <!-- === SOVIET SENTRY GUN SENTRYGUN === -->
  14092. <AudioEvent
  14093. id="SOV_SentryGun_Die"
  14094. inheritFrom="AudioEvent:BaseSoundEffect"
  14095. Volume="85"
  14096. VolumeShift="-5"
  14097. Limit="1"
  14098. Type="WORLD SHROUDED EVERYONE"
  14099. SubmixSlider="SOUNDFX">
  14100. <PitchShift
  14101. Low="-15"
  14102. High="-5" />
  14103. <Delay
  14104. Low="35"
  14105. High="35" />
  14106. <Sound>SBSentry_diea</Sound>
  14107. </AudioEvent>
  14108. <AudioEvent
  14109. id="SOV_SentryGun_Select"
  14110. inheritFrom="AudioEvent:BaseSoundEffect"
  14111. Volume="80"
  14112. MinVolume="70"
  14113. Limit="1"
  14114. Type="WORLD PLAYER"
  14115. SubmixSlider="SOUNDFX">
  14116. <PitchShift
  14117. Low="-1"
  14118. High="1" />
  14119. <Sound>SBSentry_selectA</Sound>
  14120. </AudioEvent>
  14121. <!-- Jeff's originals -->
  14122. <AudioEvent
  14123. id="SOV_SentryGun_MGFire"
  14124. inheritFrom="AudioEvent:BaseSoundEffect"
  14125. Volume="70"
  14126. VolumeShift="-5"
  14127. Limit="3"
  14128. Type="WORLD SHROUDED EVERYONE"
  14129. SubmixSlider="SOUNDFX">
  14130. <PitchShift
  14131. Low="-5"
  14132. High="5" />
  14133. <Sound>SBSentry_weaponFireA</Sound> <Sound>SBSentry_weaponFireB</Sound>
  14134. </AudioEvent>
  14135. <!-- shortened version of Jeff's originals to hook on FXList fire
  14136. not needed anymore - use looping sound -->
  14137. <AudioEvent
  14138. id="SOV_SentryGun_WeaponFire"
  14139. inheritFrom="AudioEvent:BaseSoundEffect"
  14140. Volume="35"
  14141. VolumeShift="-5"
  14142. Limit="3"
  14143. Type="WORLD SHROUDED EVERYONE"
  14144. SubmixSlider="SOUNDFX">
  14145. <NonInterruptibleTime Low="0s" High="1.0s" />
  14146. <PitchShift
  14147. Low="-5"
  14148. High="5" />
  14149. <!-- <Sound>SBSentry_weaFirea</Sound> <Sound>SBSentry_weaFireb</Sound> 3 rounds -->
  14150. <!-- <Sound>SBSentry_weaFirea</Sound> <Sound>SBSentry_weaFireb</Sound> 2 rounds -->
  14151. </AudioEvent>
  14152. <AudioEvent
  14153. id="SOV_SentryGun_WeaponFireLoop"
  14154. inheritFrom="AudioEvent:BaseSoundEffect"
  14155. Volume="=$WEAPON_FIRE + 15"
  14156. VolumeShift="-5"
  14157. Control = "LOOP SEQUENTIAL IMMEDIATE_DECAY_ON_KILL"
  14158. Priority="HIGH"
  14159. Limit="3"
  14160. Type="WORLD SHROUDED EVERYONE"
  14161. SubmixSlider="SOUNDFX">
  14162. <PitchShift
  14163. Low="-5"
  14164. High="5" />
  14165. <Sound>SBSentry_weaponFireLpA</Sound> <Sound>SBSentry_weaponFireLpB</Sound> <Sound>SBSentry_weaponFireLpC</Sound>
  14166. <Sound>SBSentry_weaponFireLpD</Sound> <Sound>SBSentry_weaponFireLpE</Sound>
  14167. <Decay>SBSentry_weaponFireTailA</Decay>
  14168. <Decay>SBSentry_weaponFireTailB</Decay>
  14169. </AudioEvent>
  14170. <!-- === SOVIET SUPER REACTOR SUPERREACTOR UPGRADED POWER PLANT UPGRADEDPOWERPLANT === -->
  14171. <AudioEvent
  14172. id="SOV_SuperReactor_Die"
  14173. inheritFrom="AudioEvent:BaseSoundEffect"
  14174. Volume="105"
  14175. VolumeShift="-5"
  14176. Limit="1"
  14177. Type="WORLD SHROUDED EVERYONE"
  14178. SubmixSlider="SOUNDFX">
  14179. <PitchShift
  14180. Low="-5"
  14181. High="5" />
  14182. <Delay
  14183. Low="35"
  14184. High="35" />
  14185. <Sound>SBSupReact_diea</Sound>
  14186. </AudioEvent>
  14187. <AudioEvent
  14188. id="SOV_SuperReactor_DieFireballExplosion"
  14189. inheritFrom="AudioEvent:BaseSoundEffect"
  14190. Volume="150"
  14191. VolumeShift="-10"
  14192. Control="INTERRUPT"
  14193. Limit="3"
  14194. Type="WORLD SHROUDED EVERYONE"
  14195. SubmixSlider="SOUNDFX">
  14196. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  14197. <PitchShift Low="-5" High="-5" />
  14198. <Delay Low="400" High="500" />
  14199. <Sound>WIExplo_woodLarg1a</Sound>
  14200. <Sound>WIExplo_woodLarg1b</Sound>
  14201. <Sound>WIExplo_geneLarg1a</Sound>
  14202. <Sound>WIExplo_geneLarg1b</Sound>
  14203. <Sound>WIExplo_geneLarg1c</Sound>
  14204. <Sound>WIExplo_geneLarg1d</Sound>
  14205. <Sound>WIExplo_geneLarg1e</Sound>
  14206. <Sound>WIExplo_geneLarg1f</Sound>
  14207. <Sound>WIExplo_metaLarg1a</Sound>
  14208. <Sound>WIExplo_metaLarg1b</Sound>
  14209. <Sound>WIExplo_metaLarg1c</Sound>
  14210. <Sound>WIExplo_metaLarg1d</Sound>
  14211. <Sound>WIExplo_metaLarg1e</Sound>
  14212. <Sound>WIExplo_metaLarg1f</Sound>
  14213. </AudioEvent>
  14214. <AudioEvent
  14215. id="SOV_SuperReactor_Select"
  14216. inheritFrom="AudioEvent:BaseSoundEffect"
  14217. Volume="80"
  14218. MinVolume="70"
  14219. Limit="1"
  14220. Type="WORLD PLAYER"
  14221. SubmixSlider="SOUNDFX">
  14222. <PitchShift
  14223. Low="-1"
  14224. High="1" />
  14225. <Sound>SBSupReact_selectA</Sound>
  14226. </AudioEvent>
  14227. <!-- === SOVIET BATTLELAB BATTLE LAB TECHCENTER TECH CENTER === -->
  14228. <AudioEvent
  14229. id="SOV_TechCenter_Die"
  14230. inheritFrom="AudioEvent:BaseSoundEffect"
  14231. Volume="105"
  14232. VolumeShift="-5"
  14233. Limit="1"
  14234. Type="WORLD SHROUDED EVERYONE"
  14235. SubmixSlider="SOUNDFX">
  14236. <PitchShift
  14237. Low="-5"
  14238. High="5" />
  14239. <Delay
  14240. Low="35"
  14241. High="35" />
  14242. <Sound>SBTech_diea</Sound>
  14243. </AudioEvent>
  14244. <AudioEvent
  14245. id="SOV_TechCenter_Select"
  14246. inheritFrom="AudioEvent:BaseSoundEffect"
  14247. Volume="85"
  14248. MinVolume="75"
  14249. Limit="1"
  14250. Type="WORLD PLAYER"
  14251. SubmixSlider="SOUNDFX">
  14252. <PitchShift
  14253. Low="5"
  14254. High="7" />
  14255. <Sound>SBTech_selectA</Sound>
  14256. </AudioEvent>
  14257. <!-- === SOVIET TESLACOIL TESLA COIL === -->
  14258. <AudioEvent
  14259. id="SOV_TeslaCoil_PreFireCharge"
  14260. inheritFrom="AudioEvent:BaseSoundEffect"
  14261. Volume="40"
  14262. VolumeShift="-10"
  14263. Limit="3"
  14264. Type="WORLD SHROUDED EVERYONE"
  14265. SubmixSlider="SOUNDFX">
  14266. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  14267. <PitchShift
  14268. Low="-5"
  14269. High="5" />
  14270. <Sound>SUTesla_chargea</Sound> <Sound>SUTesla_chargeb</Sound>
  14271. </AudioEvent>
  14272. <AudioEvent
  14273. id="SOV_TeslaCoil_WeaponFire"
  14274. inheritFrom="AudioEvent:BaseSoundEffect"
  14275. Volume="=$WEAPON_FIRE"
  14276. VolumeShift="-10"
  14277. Limit="3"
  14278. Type="WORLD SHROUDED EVERYONE"
  14279. Control="INTERRUPT"
  14280. Priority="HIGH"
  14281. SubmixSlider="SOUNDFX">
  14282. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  14283. <PitchShift
  14284. Low="-5"
  14285. High="5" />
  14286. <Sound>TEMP_RA2_btesat1a</Sound> <Sound>TEMP_RA2_btesat2a</Sound>
  14287. </AudioEvent>
  14288. <AudioEvent
  14289. id="SOV_TeslaCoil_PoweringOn"
  14290. inheritFrom="AudioEvent:BaseSoundEffect"
  14291. Volume="85"
  14292. VolumeShift="-10"
  14293. Limit="3"
  14294. Type="WORLD SHROUDED EVERYONE"
  14295. Control="INTERRUPT"
  14296. Priority="HIGH"
  14297. SubmixSlider="SOUNDFX">
  14298. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  14299. <PitchShift
  14300. Low="-5"
  14301. High="5" />
  14302. <Sound>SBTesla_powOnA</Sound>
  14303. </AudioEvent>
  14304. <AudioEvent
  14305. id="SOV_TeslaCoil_Die"
  14306. inheritFrom="AudioEvent:BaseSoundEffect"
  14307. Volume="85"
  14308. VolumeShift="-5"
  14309. Limit="1"
  14310. Type="WORLD SHROUDED EVERYONE"
  14311. SubmixSlider="SOUNDFX">
  14312. <PitchShift
  14313. Low="-15"
  14314. High="-5" />
  14315. <Delay
  14316. Low="35"
  14317. High="35" />
  14318. <Sound>SBTesla_diea</Sound>
  14319. </AudioEvent>
  14320. <AudioEvent
  14321. id="SOV_TeslaCoil_Select"
  14322. inheritFrom="AudioEvent:BaseSoundEffect"
  14323. Volume="70"
  14324. MinVolume="60"
  14325. Limit="1"
  14326. Type="WORLD PLAYER"
  14327. SubmixSlider="SOUNDFX">
  14328. <PitchShift
  14329. Low="-1"
  14330. High="1" />
  14331. <Sound>SBTesla_selecta</Sound>
  14332. </AudioEvent>
  14333. <!-- === SOVIET VACUUM MISSILE SILO VACUUMMISSILESILO === -->
  14334. <AudioEvent
  14335. id="SOV_VacuumImploder_Flare"
  14336. inheritFrom="AudioEvent:BaseSoundEffect"
  14337. Volume="60"
  14338. VolumeShift="-10"
  14339. Limit="3"
  14340. Type="WORLD EVERYONE"
  14341. SubmixSlider="SOUNDFX">
  14342. <Delay Low="35" High="35" />
  14343. <PitchShift
  14344. Low="21"
  14345. High="25" />
  14346. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  14347. </AudioEvent>
  14348. <AudioEvent
  14349. id="SOV_VacuumBomb_MissileLaunch"
  14350. inheritFrom="AudioEvent:BaseSoundEffect"
  14351. Volume="85"
  14352. VolumeShift="-5"
  14353. Limit="3"
  14354. Type="WORLD SHROUDED EVERYONE"
  14355. SubmixSlider="SOUNDFX">
  14356. <PitchShift
  14357. Low="-20"
  14358. High="-15" />
  14359. <Sound>AUAircr_missLaund</Sound>
  14360. <!-- <Sound>AUAircr_missLauna</Sound> <Sound>AUAircr_missLaunb</Sound> <Sound>AUAircr_missLaunc</Sound>
  14361. <Sound>AUAircr_missLaune</Sound> -->
  14362. </AudioEvent>
  14363. <AudioEvent
  14364. id="SOV_VacuumBomb_MissileMoveLoop"
  14365. inheritFrom="AudioEvent:BaseSoundEffect"
  14366. Volume="80"
  14367. Limit="3"
  14368. Control="LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
  14369. Type="WORLD SHROUDED EVERYONE"
  14370. SubmixSlider="SOUNDFX">
  14371. <PerFilePitchShift
  14372. Low="-15"
  14373. High="-10" />
  14374. <Sound>AUAircr_missLoopa</Sound> <Sound>AUAircr_missLoopb</Sound> <Sound>AUAircr_missLoopc</Sound> <Sound>AUAircr_missLoopd</Sound>
  14375. </AudioEvent>
  14376. <AudioEvent
  14377. id="SOV_VacuumBomb_Explosion1A"
  14378. inheritFrom="AudioEvent:BaseSoundEffect"
  14379. Volume="220"
  14380. VolumeShift="-10"
  14381. Limit="3"
  14382. Priority="HIGHEST"
  14383. MinRange="700"
  14384. MaxRange="1500"
  14385. Type="WORLD SHROUDED EVERYONE"
  14386. SubmixSlider="SOUNDFX">
  14387. <PitchShift
  14388. Low="-5"
  14389. High="5" />
  14390. <Sound>SPVacum_explo3</Sound>
  14391. </AudioEvent>
  14392. <!--
  14393. <AudioEvent
  14394. id="SOV_VacuumBomb_Explosion1B"
  14395. inheritFrom="AudioEvent:BaseSoundEffect"
  14396. Volume="110"
  14397. VolumeShift="-10"
  14398. Limit="3"
  14399. Priority="HIGH"
  14400. MinRange="500"
  14401. MaxRange="1500"
  14402. Type="WORLD SHROUDED EVERYONE"
  14403. SubmixSlider="SOUNDFX">
  14404. <PitchShift
  14405. Low="-50"
  14406. High="-45" />
  14407. <Attack>SPVacum_explo2A</Attack>
  14408. <Sound>SPVacum_explo2B</Sound>
  14409. </AudioEvent>
  14410. -->
  14411. <Multisound
  14412. id="SOV_VacuumBomb_Explosion1MS">
  14413. <Subsound>SOV_VacuumBomb_Explosion1A</Subsound>
  14414. </Multisound>
  14415. <AudioEvent
  14416. id="SOV_VacuumBomb_Explosion2"
  14417. inheritFrom="AudioEvent:BaseSoundEffect"
  14418. Volume="50"
  14419. VolumeShift="-10"
  14420. Limit="3"
  14421. Priority="HIGH"
  14422. MinRange="500"
  14423. MaxRange="1500"
  14424. Type="WORLD SHROUDED EVERYONE"
  14425. SubmixSlider="SOUNDFX">
  14426. <Delay
  14427. Low="1400"
  14428. High="1400" />
  14429. <PitchShift
  14430. Low="-5"
  14431. High="5" />
  14432. <Sound>SPVacum_explo2A</Sound>
  14433. <!-- <Sound>SPVacum_explo2B</Sound> -->
  14434. </AudioEvent>
  14435. <AudioEvent
  14436. id="SOV_VacuumBomb_IncomingLoop"
  14437. inheritFrom="AudioEvent:BaseSoundEffect"
  14438. Volume="80"
  14439. VolumeShift="-10"
  14440. Limit="3"
  14441. MinRange="300"
  14442. MaxRange="1000"
  14443. Type="WORLD EVERYONE"
  14444. Control="LOOP FADE_ON_KILL"
  14445. SubmixSlider="SOUNDFX">
  14446. <Delay
  14447. Low="1900"
  14448. High="2400" />
  14449. <PerFilePitchShift
  14450. Low="-10"
  14451. High="10" />
  14452. <Sound>SPVacum_incoming1</Sound>
  14453. </AudioEvent>
  14454. <Multisound
  14455. id="SOV_VacuumBomb_MissileMoveLoopMS">
  14456. <Subsound>SOV_VacuumBomb_MissileMoveLoop</Subsound>
  14457. <Subsound>SOV_VacuumBomb_IncomingLoop</Subsound>
  14458. </Multisound>
  14459. <AudioEvent
  14460. id="SOV_VacuumBomb_Launch"
  14461. inheritFrom="AudioEvent:BaseSoundEffect"
  14462. Volume="90"
  14463. VolumeShift="-10"
  14464. Limit="3"
  14465. MinRange="400"
  14466. MaxRange="900"
  14467. Type="WORLD SHROUDED EVERYONE"
  14468. SubmixSlider="SOUNDFX">
  14469. <PitchShift
  14470. Low="-5"
  14471. High="5" />
  14472. </AudioEvent>
  14473. <AudioEvent
  14474. id="SOV_VacuumBomb_Swell"
  14475. inheritFrom="AudioEvent:BaseSoundEffect"
  14476. Volume="140"
  14477. VolumeShift="-10"
  14478. Limit="3"
  14479. Priority="HIGH"
  14480. MinRange="500"
  14481. MaxRange="1500"
  14482. Type="WORLD SHROUDED EVERYONE"
  14483. Control="FADE_ON_KILL"
  14484. SubmixSlider="SOUNDFX">
  14485. <InitialDelay Low="40" High="40" />
  14486. <PitchShift Low="-5" High="5" />
  14487. <Attack>SPVacum_vortex1B</Attack>
  14488. <Sound>SPVacum_vortex1C</Sound>
  14489. <Decay>SPVacum_vortex1D</Decay>
  14490. </AudioEvent>
  14491. <AudioEvent
  14492. id="SOV_VacuumBomb_TargetCursor"
  14493. inheritFrom="AudioEvent:BaseSoundEffect"
  14494. Volume="70"
  14495. VolumeShift="-10"
  14496. Limit="3"
  14497. Priority="HIGH"
  14498. MinRange="5000"
  14499. MaxRange="9000"
  14500. Type="WORLD EVERYONE"
  14501. SubmixSlider="SOUNDFX">
  14502. <PitchShift
  14503. Low="-5"
  14504. High="5" />
  14505. <!-- <Delay Low = "40" High = "40" /> -->
  14506. </AudioEvent>
  14507. <AudioEvent
  14508. id="SOV_VacuumMissileSilo_Die"
  14509. inheritFrom="AudioEvent:BaseSoundEffect"
  14510. Volume="95"
  14511. VolumeShift="-5"
  14512. Limit="1"
  14513. Type="WORLD SHROUDED EVERYONE"
  14514. SubmixSlider="SOUNDFX">
  14515. <PitchShift
  14516. Low="-25"
  14517. High="-15" />
  14518. <Delay
  14519. Low="35"
  14520. High="35" />
  14521. <Sound>SBVacuu_diea</Sound>
  14522. </AudioEvent>
  14523. <AudioEvent
  14524. id="SOV_VacuumMissileSilo_Select"
  14525. inheritFrom="AudioEvent:BaseSoundEffect"
  14526. Volume="80"
  14527. MinVolume="70"
  14528. Limit="1"
  14529. Type="WORLD PLAYER"
  14530. SubmixSlider="SOUNDFX">
  14531. <PitchShift
  14532. Low="-1"
  14533. High="1" />
  14534. <Sound>SBVacuu_selecta</Sound>
  14535. </AudioEvent>
  14536. <AudioEvent
  14537. id="SOV_VacuumImploder_Ready"
  14538. inheritFrom="AudioEvent:BaseSoundEffect"
  14539. Volume="100"
  14540. MinVolume="90"
  14541. Limit="2"
  14542. Type="WORLD EVERYONE"
  14543. SubmixSlider="SOUNDFX">
  14544. <PitchShift Low="-3" High="3" />
  14545. <Delay Low="0" High="100" />
  14546. <Sound>SSP_vacuumReadyB</Sound>
  14547. </AudioEvent>
  14548. <!-- === SOVIET WALL WALLS === -->
  14549. <AudioEvent
  14550. id="SOV_Wall_Die"
  14551. inheritFrom="AudioEvent:BaseSoundEffect"
  14552. Volume="85"
  14553. VolumeShift="-5"
  14554. Limit="1"
  14555. Type="WORLD SHROUDED EVERYONE"
  14556. SubmixSlider="SOUNDFX">
  14557. <PitchShift
  14558. Low="-5"
  14559. High="5" />
  14560. <Delay
  14561. Low="35"
  14562. High="35" />
  14563. <Sound>ABWall_diea</Sound>
  14564. </AudioEvent>
  14565. <AudioEvent
  14566. id="SOV_Wall_Placed"
  14567. inheritFrom="AudioEvent:BaseSoundEffect"
  14568. Volume="70"
  14569. MinVolume="60"
  14570. MaxRange="1000"
  14571. Control="INTERRUPT"
  14572. Limit="1"
  14573. Priority="HIGH"
  14574. Type="WORLD SHROUDED EVERYONE"
  14575. SubmixSlider="SOUNDFX">
  14576. <PitchShift
  14577. Low="-5"
  14578. High="5" />
  14579. <NonInterruptibleTime Low="0s" High="0.75s" />
  14580. <Delay
  14581. Low="40"
  14582. High="40" />
  14583. <Sound>ABWall_placeda</Sound>
  14584. </AudioEvent>
  14585. <AudioEvent
  14586. id="SOV_WallHub_Select"
  14587. inheritFrom="AudioEvent:BaseSoundEffect"
  14588. Volume="70"
  14589. MinVolume="60"
  14590. Control="INTERRUPT"
  14591. Limit="1"
  14592. Type="WORLD PLAYER"
  14593. SubmixSlider="SOUNDFX">
  14594. <PitchShift
  14595. Low="-5"
  14596. High="5" />
  14597. <NonInterruptibleTime
  14598. Low="0s"
  14599. High="0.3s" />
  14600. <Sound>ABWallH_selecta</Sound>
  14601. </AudioEvent>
  14602. <AudioEvent
  14603. id="SOV_WallSegment_Select"
  14604. inheritFrom="AudioEvent:BaseSoundEffect"
  14605. Volume="70"
  14606. MinVolume="60"
  14607. Control="INTERRUPT"
  14608. Limit="1"
  14609. Type="WORLD PLAYER"
  14610. SubmixSlider="SOUNDFX">
  14611. <PitchShift
  14612. Low="-5"
  14613. High="5" />
  14614. <NonInterruptibleTime
  14615. Low="0s"
  14616. High="0.3s" />
  14617. <Sound>ABWallS_selecta</Sound>
  14618. </AudioEvent>
  14619. <!-- === SOVIET WARFACTORY WAR FACTORY === -->
  14620. <AudioEvent
  14621. id="SOV_WarFactory_Die"
  14622. inheritFrom="AudioEvent:BaseSoundEffect"
  14623. Volume="100"
  14624. VolumeShift="-5"
  14625. Limit="1"
  14626. Type="WORLD SHROUDED EVERYONE"
  14627. SubmixSlider="SOUNDFX">
  14628. <PitchShift
  14629. Low="-5"
  14630. High="5" />
  14631. <Delay
  14632. Low="35"
  14633. High="35" />
  14634. <Sound>SBWarFa_diea</Sound>
  14635. </AudioEvent>
  14636. <AudioEvent
  14637. id="SOV_WarFactory_Select"
  14638. inheritFrom="AudioEvent:BaseSoundEffect"
  14639. Volume="70"
  14640. MinVolume="60"
  14641. Limit="1"
  14642. Type="WORLD PLAYER"
  14643. SubmixSlider="SOUNDFX">
  14644. <PitchShift
  14645. Low="-1"
  14646. High="1" />
  14647. <Sound>SBWarFa_selecta</Sound>
  14648. </AudioEvent>
  14649. <!-- === TECH BUILDINGS === -->
  14650. <!-- === TECH BUILDINGS === -->
  14651. <!-- === TECH BUILDINGS === -->
  14652. <!-- === TECH OIL DERRICK OILDERRICK === -->
  14653. <AudioEvent
  14654. id="TEC_OilDerrick_AmbientLoop"
  14655. inheritFrom="AudioEvent:BaseSoundEffect"
  14656. Volume="40"
  14657. VolumeShift="-5"
  14658. Limit="3"
  14659. Control="LOOP FADE_ON_KILL FADE_ON_START"
  14660. Priority="LOWEST"
  14661. Type="WORLD SHROUDED EVERYONE"
  14662. SubmixSlider="SOUNDFX">
  14663. <PitchShift
  14664. Low="-5"
  14665. High="5" />
  14666. <Sound>TBOilDe_ambLoopa</Sound>
  14667. <Sound>TBOilDe_ambLoopb</Sound>
  14668. <Sound>TBOilDe_ambLoopc</Sound>
  14669. <Sound>TBOilDe_ambLoopd</Sound>
  14670. <Sound>TBOilDe_ambLoope</Sound>
  14671. <Sound>TBOilDe_ambLoopf</Sound>
  14672. <Sound>TBOilDe_ambLoopg</Sound>
  14673. <Sound>TBOilDe_ambLooph</Sound>
  14674. </AudioEvent>
  14675. <AudioEvent
  14676. id="TEC_OilDerrick_Select"
  14677. inheritFrom="AudioEvent:BaseSoundEffect"
  14678. Volume="75"
  14679. VolumeShift="-10"
  14680. MinRange="300"
  14681. MaxRange="1000"
  14682. Limit="3"
  14683. Type="WORLD SHROUDED EVERYONE"
  14684. SubmixSlider="SOUNDFX">
  14685. <PitchShift
  14686. Low="-1"
  14687. High="1" />
  14688. <Sound>WBOilDerrek_selectA</Sound>
  14689. </AudioEvent>
  14690. <AudioEvent
  14691. id="TEC_ObservationPost_Select"
  14692. inheritFrom="AudioEvent:BaseSoundEffect"
  14693. Volume="75"
  14694. VolumeShift="-10"
  14695. MinRange="300"
  14696. MaxRange="1000"
  14697. Limit="3"
  14698. Type="WORLD SHROUDED EVERYONE"
  14699. SubmixSlider="SOUNDFX">
  14700. <PitchShift
  14701. Low="-1"
  14702. High="1" />
  14703. <Sound>WBObservationPost_selectA</Sound>
  14704. </AudioEvent>
  14705. <AudioEvent
  14706. id="TEC_VeteranAcademy_Select"
  14707. inheritFrom="AudioEvent:BaseSoundEffect"
  14708. Volume="75"
  14709. VolumeShift="-10"
  14710. MinRange="300"
  14711. MaxRange="1000"
  14712. Limit="3"
  14713. Type="WORLD SHROUDED EVERYONE"
  14714. SubmixSlider="SOUNDFX">
  14715. <PitchShift
  14716. Low="-1"
  14717. High="1" />
  14718. <Sound>WBAcademy_selectA</Sound>
  14719. </AudioEvent>
  14720. <AudioEvent
  14721. id="TEC_Hospital_Select"
  14722. inheritFrom="AudioEvent:BaseSoundEffect"
  14723. Volume="75"
  14724. VolumeShift="-10"
  14725. MinRange="300"
  14726. MaxRange="1000"
  14727. Limit="3"
  14728. Type="WORLD SHROUDED EVERYONE"
  14729. SubmixSlider="SOUNDFX">
  14730. <PitchShift
  14731. Low="-1"
  14732. High="1" />
  14733. <Sound>WBHospital_selectA</Sound>
  14734. </AudioEvent>
  14735. <AudioEvent
  14736. id="TEC_Garage_Select"
  14737. inheritFrom="AudioEvent:BaseSoundEffect"
  14738. Volume="75"
  14739. VolumeShift="-10"
  14740. MinRange="300"
  14741. MaxRange="1000"
  14742. Limit="3"
  14743. Type="WORLD SHROUDED EVERYONE"
  14744. SubmixSlider="SOUNDFX">
  14745. <PitchShift
  14746. Low="-1"
  14747. High="1" />
  14748. <Sound>WBGarage_selectA</Sound>
  14749. </AudioEvent>
  14750. <!-- === MISCELLANEOUS === -->
  14751. <!-- === MISCELLANEOUS === -->
  14752. <!-- === MISCELLANEOUS === -->
  14753. <AudioEvent
  14754. id="Tank_Land_MoveLoop"
  14755. inheritFrom="AudioEvent:BaseSoundEffect"
  14756. Volume="35"
  14757. VolumeShift="-5"
  14758. MinRange="100"
  14759. MaxRange="700"
  14760. Limit="3"
  14761. Control="LOOP FADE_ON_KILL FADE_ON_START"
  14762. Type="WORLD SHROUDED EVERYONE"
  14763. SubmixSlider="SOUNDFX">
  14764. <PitchShift
  14765. Low="-5"
  14766. High="5" />
  14767. <Sound>WTankLand_moveLpA</Sound> <Sound>WTankLand_moveLpB</Sound> <Sound>WTankLand_moveLpC</Sound> <Sound>WTankLand_moveLpD</Sound> <Sound>WTankLand_moveLpE</Sound> <Sound>WTankLand_moveLpF</Sound> <Sound>WTankLand_moveLpG</Sound> <Sound>WTankLand_moveLpH</Sound> <Sound>WTankLand_moveLpI</Sound>
  14768. </AudioEvent>
  14769. <Multisound
  14770. id="SOV_MCV_Land_MoveLoopMS">
  14771. <Subsound>SOV_MCV_MoveByLandLoop</Subsound>
  14772. <Subsound>Tank_Land_MoveLoop</Subsound>
  14773. </Multisound>
  14774. <Multisound
  14775. id="SOV_HammerTank_Land_MoveLoopMS">
  14776. <Subsound>SOV_HammerTank_MoveByLoop</Subsound>
  14777. <Subsound>Tank_Land_MoveLoop</Subsound>
  14778. </Multisound>
  14779. <Multisound
  14780. id="SOV_V4_Land_MoveLoopMS">
  14781. <Subsound>SOV_V4MissileLauncher_MoveByLoop</Subsound>
  14782. <Subsound>Tank_Land_MoveLoop</Subsound>
  14783. </Multisound>
  14784. <Multisound
  14785. id="JAP_WaveForce_Land_MoveLoopMS">
  14786. <Subsound>JAP_Waveforce_MoveByLoop</Subsound>
  14787. <Subsound>Tank_Land_MoveLoop</Subsound>
  14788. </Multisound>
  14789. <AudioEvent
  14790. id="Infantry_MoveLoopWater"
  14791. inheritFrom="AudioEvent:BaseSoundEffect"
  14792. Volume="30"
  14793. PerFileVolumeShift="-70"
  14794. Limit="3"
  14795. Control="LOOP"
  14796. Type="WORLD SHROUDED EVERYONE"
  14797. SubmixSlider="SOUNDFX">
  14798. <Delay Low = "10" High = "120" />
  14799. <PerFilePitchShift Low="-5" High="5" />
  14800. <Sound>WInfantry_swimA</Sound> <Sound>WInfantry_swimB</Sound> <Sound>WInfantry_swimC</Sound> <Sound>WInfantry_swimD</Sound> <Sound>WInfantry_swimE</Sound> <Sound>WInfantry_swimF</Sound> <Sound>WInfantry_swimG</Sound> <Sound>WInfantry_swimH</Sound> <Sound>WInfantry_swimI</Sound> <Sound>WInfantry_swimJ</Sound>
  14801. <Sound>WInfantry_swimK</Sound> <Sound>WInfantry_swimL</Sound> <Sound>WInfantry_swimM</Sound> <Sound>WInfantry_swimN</Sound> <Sound>WInfantry_swimO</Sound>
  14802. </AudioEvent>
  14803. <AudioEvent
  14804. id="Scout_MoveLoopWater"
  14805. inheritFrom="AudioEvent:BaseSoundEffect"
  14806. Volume="25"
  14807. VolumeShift="-10"
  14808. Limit="3"
  14809. Control="LOOP"
  14810. Type="WORLD SHROUDED EVERYONE"
  14811. SubmixSlider="SOUNDFX">
  14812. <!--<Delay Low = "5" High = "10" />-->
  14813. <!--PerFileVolumeShift="-70"-->
  14814. <PerFilePitchShift Low="-5" High="5" />
  14815. <Sound>WInfantry_swimA</Sound> <Sound>WInfantry_swimB</Sound> <Sound>WInfantry_swimC</Sound> <Sound>WInfantry_swimD</Sound> <Sound>WInfantry_swimE</Sound> <Sound>WInfantry_swimF</Sound> <Sound>WInfantry_swimG</Sound> <Sound>WInfantry_swimH</Sound> <Sound>WInfantry_swimI</Sound> <Sound>WInfantry_swimJ</Sound>
  14816. <Sound>WInfantry_swimK</Sound> <Sound>WInfantry_swimL</Sound> <Sound>WInfantry_swimM</Sound> <Sound>WInfantry_swimN</Sound> <Sound>WInfantry_swimO</Sound>
  14817. </AudioEvent>
  14818. <AudioEvent
  14819. id="Ship_Large_MoveLoopWater"
  14820. inheritFrom="AudioEvent:BaseSoundEffect"
  14821. Volume="40"
  14822. VolumeShift="-5"
  14823. Limit="3"
  14824. Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  14825. Type="WORLD SHROUDED EVERYONE"
  14826. SubmixSlider="SOUNDFX">
  14827. <PitchShift
  14828. Low="-5"
  14829. High="10" />
  14830. <Sound>WShipLarge_movLoopA</Sound> <Sound>WShipLarge_movLoopB</Sound> <Sound>WShipLarge_movLoopC</Sound> <Sound>WShipLarge_movLoopD</Sound> <Sound>WShipLarge_movLoopE</Sound> <Sound>WShipLarge_movLoopF</Sound> <Sound>WShipLarge_movLoopG</Sound> <Sound>WShipLarge_movLoopH</Sound> <Sound>WShipLarge_movLoopI</Sound> <Sound>WShipLarge_movLoopJ</Sound>
  14831. </AudioEvent>
  14832. <AudioEvent
  14833. id="Ship_Small_MoveLoopWater"
  14834. inheritFrom="AudioEvent:BaseSoundEffect"
  14835. Volume="25"
  14836. VolumeShift="-5"
  14837. Limit="3"
  14838. Control="LOOP SEQUENTIAL FADE_ON_KILL FADE_ON_START"
  14839. Type="WORLD SHROUDED EVERYONE"
  14840. SubmixSlider="SOUNDFX">
  14841. <PitchShift
  14842. Low="-10"
  14843. High="5" />
  14844. <Sound>WShipSmall_movLoopA</Sound> <Sound>WShipSmall_movLoopB</Sound> <Sound>WShipSmall_movLoopC</Sound> <Sound>WShipSmall_movLoopD</Sound> <Sound>WShipSmall_movLoopE</Sound> <Sound>WShipSmall_movLoopF</Sound> <Sound>WShipSmall_movLoopG</Sound> <Sound>WShipSmall_movLoopH</Sound> <Sound>WShipSmall_movLoopI</Sound>
  14845. </AudioEvent>
  14846. <AudioEvent
  14847. id="Electro_BoneRattle_Death"
  14848. inheritFrom="AudioEvent:BaseSoundEffect"
  14849. Volume="40"
  14850. VolumeShift="-10"
  14851. Priority="LOW"
  14852. Type="WORLD SHROUDED EVERYONE"
  14853. SubmixSlider="SOUNDFX">
  14854. <PitchShift Low="-10" High="0" />
  14855. <Delay Low="0" High="100" />
  14856. <Sound>WCharacter_electroDeathA</Sound> <Sound>WCharacter_electroDeathB</Sound> <Sound>WCharacter_electroDeathC</Sound>
  14857. </AudioEvent>
  14858. <AudioEvent
  14859. id="BuildingUnderConstructionLoop"
  14860. inheritFrom="AudioEvent:BaseSoundEffect"
  14861. Volume="90"
  14862. VolumeShift="-10"
  14863. MinRange="200"
  14864. MaxRange="450"
  14865. Priority="LOWEST"
  14866. Limit="1"
  14867. Control="LOOP SEQUENTIAL FADE_ON_KILL"
  14868. Type="WORLD SHROUDED EVERYONE"
  14869. SubmixSlider="SOUNDFX">
  14870. <PitchShift
  14871. Low="0"
  14872. High="10" />
  14873. <Sound>WBStructure_buildA</Sound> <Sound>WBStructure_buildB</Sound> <Sound>WBStructure_buildC</Sound> <Sound>WBStructure_buildD</Sound> <Sound>WBStructure_buildE</Sound>
  14874. </AudioEvent>
  14875. <AudioEvent
  14876. id="BuildingPlacedLand"
  14877. inheritFrom="AudioEvent:BaseSoundEffect"
  14878. Volume="100"
  14879. VolumeShift="-10"
  14880. MaxRange="1000"
  14881. Control="INTERRUPT"
  14882. Limit="3"
  14883. Priority="HIGH"
  14884. Type="WORLD SHROUDED EVERYONE"
  14885. SubmixSlider="SOUNDFX">
  14886. <NonInterruptibleTime
  14887. Low="0.0s"
  14888. High="1.00s" />
  14889. <PitchShift
  14890. Low="-5"
  14891. High="5" />
  14892. <Delay
  14893. Low="35"
  14894. High="100" />
  14895. <Sound>WBuildLand_placeA</Sound>
  14896. </AudioEvent>
  14897. <AudioEvent
  14898. id="BuildingPlacedWater"
  14899. inheritFrom="AudioEvent:BaseSoundEffect"
  14900. Volume="100"
  14901. VolumeShift="-10"
  14902. MaxRange="1000"
  14903. Control="INTERRUPT"
  14904. Limit="3"
  14905. Priority="HIGH"
  14906. Type="WORLD SHROUDED EVERYONE"
  14907. SubmixSlider="SOUNDFX">
  14908. <NonInterruptibleTime
  14909. Low="0.0s"
  14910. High="1.00s" />
  14911. <PitchShift
  14912. Low="-5"
  14913. High="5" />
  14914. <Delay
  14915. Low="35"
  14916. High="100" />
  14917. <Sound>WBuildWater_placeA</Sound>
  14918. </AudioEvent>
  14919. <AudioEvent
  14920. id="BuildingPlacedWater2"
  14921. inheritFrom="AudioEvent:BaseSoundEffect"
  14922. Volume="70"
  14923. VolumeShift="-10"
  14924. Control="INTERRUPT"
  14925. Limit="2"
  14926. Type="WORLD SHROUDED EVERYONE"
  14927. SubmixSlider="SOUNDFX">
  14928. <NonInterruptibleTime
  14929. Low="0.0s"
  14930. High="1.50s" />
  14931. <PitchShift
  14932. Low="-5"
  14933. High="5" />
  14934. <Delay
  14935. Low="35"
  14936. High="100" />
  14937. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  14938. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  14939. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  14940. <!-- <Sound>TEMP_gexpwalb</Sound> <Sound>TEMP_gexpwalc</Sound> -->
  14941. </AudioEvent>
  14942. <AudioEvent
  14943. id="BuildingPlacedWater3"
  14944. inheritFrom="AudioEvent:BaseSoundEffect"
  14945. Volume="65"
  14946. VolumeShift="-20"
  14947. Limit="2"
  14948. Control="INTERRUPT"
  14949. Type="WORLD SHROUDED EVERYONE"
  14950. SubmixSlider="SOUNDFX">
  14951. <NonInterruptibleTime
  14952. Low="0.0s"
  14953. High="1.50s" />
  14954. <Delay
  14955. Low="35"
  14956. High="100" />
  14957. <PitchShift
  14958. Low="-10"
  14959. High="0" />
  14960. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  14961. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  14962. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  14963. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  14964. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  14965. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  14966. </AudioEvent>
  14967. <Multisound
  14968. id="BuildingPlacedWaterMS">
  14969. <Subsound>BuildingPlacedWater</Subsound>
  14970. <Subsound>BuildingPlacedWater2</Subsound>
  14971. <Subsound>BuildingPlacedWater3</Subsound>
  14972. </Multisound>
  14973. <AudioEvent
  14974. id="WallDieExplosion"
  14975. inheritFrom="AudioEvent:BaseSoundEffect"
  14976. Volume="95"
  14977. VolumeShift="-10"
  14978. Control="INTERRUPT"
  14979. Limit="3"
  14980. Type="WORLD SHROUDED EVERYONE"
  14981. SubmixSlider="SOUNDFX">
  14982. <Delay Low="0" High="33" />
  14983. <PitchShift
  14984. Low="-5"
  14985. High="5" />
  14986. <NonInterruptibleTime
  14987. Low="0.0s"
  14988. High="1.25s" />
  14989. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  14990. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  14991. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  14992. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  14993. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  14994. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  14995. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  14996. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  14997. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  14998. </AudioEvent>
  14999. <AudioEvent
  15000. id="WallDieSweetener"
  15001. inheritFrom="AudioEvent:BaseSoundEffect"
  15002. Volume="25"
  15003. VolumeShift="-10"
  15004. Control="INTERRUPT"
  15005. Limit="2"
  15006. Type="WORLD SHROUDED EVERYONE"
  15007. SubmixSlider="SOUNDFX">
  15008. <Delay Low="0" High="33" />
  15009. <PitchShift
  15010. Low="20"
  15011. High="30" />
  15012. <NonInterruptibleTime
  15013. Low="0.0s"
  15014. High="1.25s" />
  15015. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  15016. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  15017. </AudioEvent>
  15018. <AudioEvent
  15019. id="ImpactDebrisHitsGround"
  15020. inheritFrom="AudioEvent:BaseSoundEffect"
  15021. Volume="60"
  15022. VolumeShift="-20"
  15023. Limit="3"
  15024. Control="INTERRUPT"
  15025. Type="WORLD SHROUDED EVERYONE"
  15026. SubmixSlider="SOUNDFX">
  15027. <NonInterruptibleTime
  15028. Low="0.0s"
  15029. High="1.25s" />
  15030. <PitchShift
  15031. Low="-5"
  15032. High="5" />
  15033. <Sound>WImpact_DebrisVsGrounda</Sound> <Sound>WImpact_DebrisVsGroundb</Sound> <Sound>WImpact_DebrisVsGroundc</Sound> <Sound>WImpact_DebrisVsGroundd</Sound>
  15034. <Sound>WImpact_DebrisVsGrounde</Sound> <Sound>WImpact_DebrisVsGroundf</Sound> <Sound>WImpact_DebrisVsGroundg</Sound> <Sound>WImpact_DebrisVsGroundh</Sound>
  15035. <Sound>WImpact_DebrisVsGroundi</Sound> <Sound>WImpact_DebrisVsGroundj</Sound> <Sound>WImpact_DebrisVsGroundk</Sound> <Sound>WImpact_DebrisVsGroundl</Sound>
  15036. <Sound>WImpact_DebrisVsGroundm</Sound> <Sound>WImpact_DebrisVsGroundn</Sound> <Sound>WImpact_DebrisVsGroundo</Sound> <Sound>WImpact_DebrisVsGroundp</Sound>
  15037. </AudioEvent>
  15038. <AudioEvent
  15039. id="ImpactDebrisHitsWaterSmall"
  15040. inheritFrom="AudioEvent:BaseSoundEffect"
  15041. Volume="70"
  15042. VolumeShift="-20"
  15043. Limit="2"
  15044. Control="INTERRUPT"
  15045. Type="WORLD SHROUDED EVERYONE"
  15046. SubmixSlider="SOUNDFX">
  15047. <NonInterruptibleTime
  15048. Low="0.0s"
  15049. High="1.50s" />
  15050. <PitchShift
  15051. Low="-25"
  15052. High="-10" />
  15053. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  15054. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  15055. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  15056. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  15057. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  15058. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  15059. </AudioEvent>
  15060. <AudioEvent
  15061. id="ImpactDebrisHitsWaterLarge"
  15062. inheritFrom="AudioEvent:BaseSoundEffect"
  15063. Volume="60"
  15064. VolumeShift="-20"
  15065. Limit="2"
  15066. Control="INTERRUPT"
  15067. Type="WORLD SHROUDED EVERYONE"
  15068. SubmixSlider="SOUNDFX">
  15069. <NonInterruptibleTime
  15070. Low="0.0s"
  15071. High="1.75s" />
  15072. <PitchShift
  15073. Low="-5"
  15074. High="5" />
  15075. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  15076. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  15077. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  15078. </AudioEvent>
  15079. <Multisound
  15080. id="ImpactDebrisHitsWaterMS"
  15081. Control="PLAY_ONE">
  15082. <Subsound>ImpactDebrisHitsWaterSmall</Subsound>
  15083. <Subsound>ImpactDebrisHitsWaterLarge</Subsound>
  15084. </Multisound>
  15085. <AudioEvent
  15086. id="Impact_Bullet"
  15087. inheritFrom="AudioEvent:BaseSoundEffect"
  15088. Volume="30"
  15089. VolumeShift="-20"
  15090. Limit="3"
  15091. Control="INTERRUPT"
  15092. Type="WORLD SHROUDED EVERYONE"
  15093. SubmixSlider="SOUNDFX">
  15094. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  15095. <PitchShift
  15096. Low="-20"
  15097. High="20" />
  15098. <Sound>TEMP_RA2_gvehimpa</Sound> <Sound>TEMP_RA2_gvehimpb</Sound> <Sound>TEMP_RA2_gvehimpc</Sound> <Sound>TEMP_RA2_gvehimpd</Sound>
  15099. <Sound>TEMP_RA2_gvehimpe</Sound> <Sound>TEMP_RA2_gvehimpf</Sound> <Sound>TEMP_RA2_gvehimpg</Sound> <Sound>TEMP_RA2_gvehimph</Sound>
  15100. <Sound>TEMP_RA2_gvehimpi</Sound>
  15101. </AudioEvent>
  15102. <AudioEvent
  15103. id="Infantry_WaterSplash"
  15104. inheritFrom="AudioEvent:BaseSoundEffect"
  15105. Volume="50"
  15106. VolumeShift="-10"
  15107. Limit="3"
  15108. Type="WORLD SHROUDED EVERYONE"
  15109. SubmixSlider="SOUNDFX">
  15110. <PitchShift
  15111. Low="-5"
  15112. High="5" />
  15113. <Sound>GUInfan_waterSplasha</Sound> <Sound>GUInfan_waterSplashb</Sound> <Sound>GUInfan_waterSplashc</Sound> <Sound>GUInfan_waterSplashd</Sound>
  15114. <Sound>GUInfan_waterSplashe</Sound> <Sound>GUInfan_waterSplashf</Sound> <Sound>GUInfan_waterSplashg</Sound> <Sound>GUInfan_waterSplashh</Sound>
  15115. <Sound>GUInfan_waterSplashi</Sound> <Sound>GUInfan_waterSplashj</Sound> <Sound>GUInfan_waterSplashk</Sound> <Sound>GUInfan_waterSplashl</Sound>
  15116. <Sound>GUInfan_waterSplashm</Sound> <Sound>GUInfan_waterSplashn</Sound> <Sound>GUInfan_waterSplasho</Sound> <Sound>GUInfan_waterSplashp</Sound>
  15117. <Sound>GUInfan_waterSplashq</Sound> <Sound>GUInfan_waterSplashr</Sound> <Sound>GUInfan_waterSplashs</Sound> <Sound>GUInfan_waterSplasht</Sound>
  15118. <Sound>GUInfan_waterSplashu</Sound> <Sound>GUInfan_waterSplashv</Sound> <Sound>GUInfan_waterSplashw</Sound> <Sound>GUInfan_waterSplashx</Sound>
  15119. </AudioEvent>
  15120. <AudioEvent
  15121. id="ParachuteOpen"
  15122. inheritFrom="AudioEvent:BaseSoundEffect"
  15123. Volume="70"
  15124. VolumeShift="-10"
  15125. Limit="3"
  15126. Control="INTERRUPT"
  15127. Type="WORLD SHROUDED EVERYONE"
  15128. SubmixSlider="SOUNDFX">
  15129. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  15130. <PitchShift
  15131. Low="-5"
  15132. High="5" />
  15133. <Delay
  15134. Low="100"
  15135. High="100" />
  15136. <!-- <Sound>TEMP_RA2_gparacha</Sound> <Sound>TEMP_RA2_gparachb</Sound> <Sound>TEMP_RA2_gparachc</Sound> -->
  15137. <Sound>WParac_opena</Sound> <Sound>WParac_openb</Sound> <Sound>WParac_openc</Sound>
  15138. </AudioEvent>
  15139. <!-- === CNC3 BELOW============================================= -->
  15140. <!-- === CNC3 BELOW============================================= -->
  15141. <!-- === CNC3 BELOW============================================= -->
  15142. <!-- === CNC3 BELOW============================================= -->
  15143. <!-- === CNC3 BELOW============================================= -->
  15144. <!-- === CNC3 BELOW============================================= -->
  15145. <!-- === EXPLOSION NEUTRAL VEHICLE === -->
  15146. <AudioEvent
  15147. id="Explosion_NeutralVehicle_Close"
  15148. inheritFrom="AudioEvent:BaseSoundEffect"
  15149. Volume="40"
  15150. VolumeShift="-10"
  15151. PlayPercent="100"
  15152. Limit="3"
  15153. Priority="LOW"
  15154. Type="WORLD SHROUDED EVERYONE"
  15155. Control="INTERRUPT"
  15156. SubmixSlider="SOUNDFX">
  15157. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  15158. <PitchShift
  15159. Low="-30"
  15160. High="-10" />
  15161. <Delay
  15162. Low="0"
  15163. High="0" />
  15164. <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
  15165. <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
  15166. <Sound>WUVehic_explFGi</Sound>
  15167. </AudioEvent>
  15168. <AudioEvent
  15169. id="Explosion_NeutralVehicle_Glass"
  15170. inheritFrom="AudioEvent:BaseSoundEffect"
  15171. Volume="10"
  15172. VolumeShift="-8"
  15173. PlayPercent="100"
  15174. Limit="3"
  15175. Priority="LOW"
  15176. Type="WORLD SHROUDED EVERYONE"
  15177. Control="INTERRUPT"
  15178. SubmixSlider="SOUNDFX">
  15179. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  15180. <PitchShift
  15181. Low="-10"
  15182. High="10" />
  15183. <Delay
  15184. Low="0"
  15185. High="0" />
  15186. <Sound>WUVehic_explGlasa</Sound> <Sound>WUVehic_explGlasb</Sound> <Sound>WUVehic_explGlasc</Sound> <Sound>WUVehic_explGlasd</Sound>
  15187. <Sound>WUVehic_explGlase</Sound> <Sound>WUVehic_explGlasf</Sound> <Sound>WUVehic_explGlasg</Sound> <Sound>WUVehic_explGlash</Sound>
  15188. </AudioEvent>
  15189. <AudioEvent
  15190. id="Explosion_NeutralVehicle_MetalPipe"
  15191. inheritFrom="AudioEvent:BaseSoundEffect"
  15192. Volume="35"
  15193. VolumeShift="-10"
  15194. PlayPercent="100"
  15195. Limit="3"
  15196. Priority="LOW"
  15197. Type="WORLD SHROUDED EVERYONE"
  15198. Control="INTERRUPT"
  15199. SubmixSlider="SOUNDFX">
  15200. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  15201. <PitchShift
  15202. Low="-10"
  15203. High="10" />
  15204. <Sound>WUVehic_explMetaa</Sound> <Sound>WUVehic_explMetab</Sound> <Sound>WUVehic_explMetac</Sound> <Sound>WUVehic_explMetad</Sound>
  15205. <Sound>WUVehic_explMetae</Sound> <Sound>WUVehic_explMetaf</Sound> <Sound>WUVehic_explMetag</Sound>
  15206. </AudioEvent>
  15207. <Multisound
  15208. id="Explosion_NeutralVehicleMS">
  15209. <Subsound>Explosion_NeutralVehicle_Close</Subsound>
  15210. <Subsound>Explosion_NeutralVehicle_Glass</Subsound>
  15211. <Subsound>Explosion_NeutralVehicle_MetalPipe</Subsound>
  15212. </Multisound>
  15213. <!-- === VEHICLE EXPLOSION SMALL === -->
  15214. <AudioEvent
  15215. id="VehicleExplosionSmall_Close"
  15216. inheritFrom="AudioEvent:BaseSoundEffect"
  15217. Volume="50"
  15218. VolumeShift="-15"
  15219. PlayPercent="100"
  15220. Limit="3"
  15221. Type="WORLD SHROUDED EVERYONE"
  15222. Control="INTERRUPT"
  15223. SubmixSlider="SOUNDFX">
  15224. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  15225. <PitchShift
  15226. Low="-10"
  15227. High="10" />
  15228. <Delay
  15229. Low="0"
  15230. High="0" />
  15231. <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
  15232. <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
  15233. <Sound>WUVehic_explFGi</Sound>
  15234. </AudioEvent>
  15235. <AudioEvent
  15236. id="VehicleExplosionSmall_Distant"
  15237. inheritFrom="AudioEvent:BaseSoundEffect"
  15238. Volume="70"
  15239. VolumeShift="-10"
  15240. PlayPercent="100"
  15241. Limit="3"
  15242. Type="WORLD SHROUDED EVERYONE"
  15243. Control="INTERRUPT"
  15244. SubmixSlider="SOUNDFX">
  15245. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  15246. <PitchShift
  15247. Low="-10"
  15248. High="10" />
  15249. <Delay
  15250. Low="0"
  15251. High="0" />
  15252. <Sound>WUVehic_explBGa</Sound> <Sound>WUVehic_explBGb</Sound> <Sound>WUVehic_explBGc</Sound> <Sound>WUVehic_explBGd</Sound>
  15253. <Sound>WUVehic_explBGe</Sound> <Sound>WUVehic_explBGf</Sound> <Sound>WUVehic_explBGg</Sound> <Sound>WUVehic_explBGh</Sound>
  15254. <Sound>WUVehic_explBGi</Sound> <Sound>WUVehic_explBGj</Sound> <Sound>WUVehic_explBGk</Sound> <Sound>WUVehic_explBGl</Sound>
  15255. <Sound>WUVehic_explBGm</Sound> <Sound>WUVehic_explBGn</Sound> <Sound>WUVehic_explBGo</Sound> <Sound>WUVehic_explBGp</Sound>
  15256. <Sound>WUVehic_explBGq</Sound> <Sound>WUVehic_explBGr</Sound>
  15257. </AudioEvent>
  15258. <AudioEvent
  15259. id="VehicleExplosionSmall_Flange"
  15260. inheritFrom="AudioEvent:BaseSoundEffect"
  15261. Volume="70"
  15262. VolumeShift="-10"
  15263. PlayPercent="100"
  15264. Limit="3"
  15265. Type="WORLD SHROUDED EVERYONE"
  15266. Control="INTERRUPT"
  15267. SubmixSlider="SOUNDFX">
  15268. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  15269. <PitchShift
  15270. Low="-10"
  15271. High="10" />
  15272. <Delay
  15273. Low="1000"
  15274. High="2000" />
  15275. <Sound>WUVehic_explFlana</Sound> <Sound>WUVehic_explFlanb</Sound> <Sound>WUVehic_explFlanc</Sound> <Sound>WUVehic_explFland</Sound>
  15276. <Sound>WUVehic_explFlane</Sound> <Sound>WUVehic_explFlanf</Sound> <Sound>WUVehic_explFlang</Sound> <Sound>WUVehic_explFlanh</Sound>
  15277. <Sound>WUVehic_explFlani</Sound> <Sound>WUVehic_explFlanj</Sound> <Sound>WUVehic_explFlank</Sound> <Sound>WUVehic_explFlanl</Sound>
  15278. <Sound>WUVehic_explFlanm</Sound>
  15279. </AudioEvent>
  15280. <AudioEvent
  15281. id="VehicleExplosionSmall_Glass"
  15282. inheritFrom="AudioEvent:BaseSoundEffect"
  15283. Volume="55"
  15284. VolumeShift="-10"
  15285. PlayPercent="100"
  15286. Limit="3"
  15287. Type="WORLD SHROUDED EVERYONE"
  15288. Control="INTERRUPT"
  15289. SubmixSlider="SOUNDFX">
  15290. <NonInterruptibleTime Low="0.0s" High="0.7s" />
  15291. <PitchShift
  15292. Low="-10"
  15293. High="10" />
  15294. <Delay
  15295. Low="0"
  15296. High="0" />
  15297. <Sound>WUVehic_explGlasa</Sound> <Sound>WUVehic_explGlasb</Sound> <Sound>WUVehic_explGlasc</Sound> <Sound>WUVehic_explGlasd</Sound>
  15298. <Sound>WUVehic_explGlase</Sound> <Sound>WUVehic_explGlasf</Sound> <Sound>WUVehic_explGlasg</Sound> <Sound>WUVehic_explGlash</Sound>
  15299. </AudioEvent>
  15300. <AudioEvent
  15301. id="VehicleExplosionSmall_MediumDistant"
  15302. inheritFrom="AudioEvent:BaseSoundEffect"
  15303. Volume="70"
  15304. VolumeShift="-10"
  15305. PlayPercent="100"
  15306. Limit="3"
  15307. Type="WORLD SHROUDED EVERYONE"
  15308. Control="INTERRUPT"
  15309. SubmixSlider="SOUNDFX">
  15310. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15311. <PitchShift
  15312. Low="-10"
  15313. High="10" />
  15314. <Delay
  15315. Low="0"
  15316. High="500" />
  15317. <Sound>WUVehic_explMGa</Sound> <Sound>WUVehic_explMGb</Sound> <Sound>WUVehic_explMGc</Sound> <Sound>WUVehic_explMGd</Sound>
  15318. <Sound>WUVehic_explMGe</Sound> <Sound>WUVehic_explMGf</Sound> <Sound>WUVehic_explMGg</Sound> <Sound>WUVehic_explMGh</Sound>
  15319. <Sound>WUVehic_explMGi</Sound> <Sound>WUVehic_explMGj</Sound> <Sound>WUVehic_explMGk</Sound> <Sound>WUVehic_explMGl</Sound>
  15320. <Sound>WUVehic_explMGm</Sound> <Sound>WUVehic_explMGn</Sound> <Sound>WUVehic_explMGo</Sound> <Sound>WUVehic_explMGp</Sound>
  15321. <Sound>WUVehic_explMGq</Sound> <Sound>WUVehic_explMGr</Sound>
  15322. </AudioEvent>
  15323. <AudioEvent
  15324. id="VehicleExplosionSmall_MetalPipe"
  15325. inheritFrom="AudioEvent:BaseSoundEffect"
  15326. Volume="55"
  15327. VolumeShift="-10"
  15328. PlayPercent="100"
  15329. Limit="3"
  15330. Type="WORLD SHROUDED EVERYONE"
  15331. Control="INTERRUPT"
  15332. SubmixSlider="SOUNDFX">
  15333. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15334. <PitchShift
  15335. Low="-50"
  15336. High="0" />
  15337. <Delay
  15338. Low="0"
  15339. High="1000" />
  15340. <Sound>WUVehic_explMetaa</Sound> <Sound>WUVehic_explMetab</Sound> <Sound>WUVehic_explMetac</Sound> <Sound>WUVehic_explMetad</Sound>
  15341. <Sound>WUVehic_explMetae</Sound> <Sound>WUVehic_explMetaf</Sound> <Sound>WUVehic_explMetag</Sound>
  15342. </AudioEvent>
  15343. <AudioEvent
  15344. id="VehicleExplosionSmall_Unique"
  15345. inheritFrom="AudioEvent:BaseSoundEffect"
  15346. Volume="70"
  15347. VolumeShift="-10"
  15348. PlayPercent="100"
  15349. Limit="3"
  15350. Type="WORLD SHROUDED EVERYONE"
  15351. Control="INTERRUPT"
  15352. SubmixSlider="SOUNDFX">
  15353. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15354. <PitchShift
  15355. Low="-10"
  15356. High="10" />
  15357. <Delay
  15358. Low="500"
  15359. High="1500" />
  15360. <Sound>WUVehic_explUniqa</Sound> <Sound>WUVehic_explUniqb</Sound> <Sound>WUVehic_explUniqc</Sound> <Sound>WUVehic_explUniqd</Sound>
  15361. <Sound>WUVehic_explUniqe</Sound> <Sound>WUVehic_explUniqf</Sound> <Sound>WUVehic_explUniqg</Sound> <Sound>WUVehic_explUniqh</Sound>
  15362. <Sound>WUVehic_explUniqi</Sound> <Sound>WUVehic_explUniqj</Sound> <Sound>WUVehic_explUniqk</Sound>
  15363. </AudioEvent>
  15364. <Multisound
  15365. id="VehicleExplosionSmallMS">
  15366. <Subsound>VehicleExplosionSmall_Close</Subsound>
  15367. <Subsound>VehicleExplosionSmall_MediumDistant</Subsound>
  15368. <Subsound>VehicleExplosionSmall_Distant</Subsound>
  15369. <Subsound>VehicleExplosionSmall_Flange</Subsound>
  15370. <!-- <Subsound>VehicleExplosionSmall_Glass</Subsound> -->
  15371. <Subsound>VehicleExplosionSmall_MetalPipe</Subsound>
  15372. <Subsound>VehicleExplosionSmall_Unique</Subsound>
  15373. </Multisound>
  15374. <AudioEvent
  15375. id="VehicleExplosionCar_MediumDistant"
  15376. inheritFrom="AudioEvent:BaseSoundEffect"
  15377. Volume="65"
  15378. VolumeShift="-10"
  15379. PlayPercent="100"
  15380. Limit="3"
  15381. Type="WORLD SHROUDED EVERYONE"
  15382. Control="INTERRUPT"
  15383. SubmixSlider="SOUNDFX">
  15384. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15385. <PitchShift
  15386. Low="-10"
  15387. High="10" />
  15388. <Delay
  15389. Low="20"
  15390. High="100" />
  15391. <Sound>WUVehic_explMGa</Sound> <Sound>WUVehic_explMGb</Sound> <Sound>WUVehic_explMGc</Sound> <Sound>WUVehic_explMGd</Sound>
  15392. <Sound>WUVehic_explMGe</Sound> <Sound>WUVehic_explMGf</Sound> <Sound>WUVehic_explMGg</Sound> <Sound>WUVehic_explMGh</Sound>
  15393. <Sound>WUVehic_explMGi</Sound> <Sound>WUVehic_explMGj</Sound> <Sound>WUVehic_explMGk</Sound> <Sound>WUVehic_explMGl</Sound>
  15394. <Sound>WUVehic_explMGm</Sound> <Sound>WUVehic_explMGn</Sound> <Sound>WUVehic_explMGo</Sound> <Sound>WUVehic_explMGp</Sound>
  15395. <Sound>WUVehic_explMGq</Sound> <Sound>WUVehic_explMGr</Sound>
  15396. </AudioEvent>
  15397. <AudioEvent
  15398. id="VehicleExplosionCar_Close"
  15399. inheritFrom="AudioEvent:BaseSoundEffect"
  15400. Volume="45"
  15401. VolumeShift="-15"
  15402. PlayPercent="100"
  15403. Limit="3"
  15404. Type="WORLD SHROUDED EVERYONE"
  15405. Control="INTERRUPT"
  15406. SubmixSlider="SOUNDFX">
  15407. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15408. <PitchShift
  15409. Low="-10"
  15410. High="10" />
  15411. <Delay
  15412. Low="0"
  15413. High="10" />
  15414. <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
  15415. <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
  15416. <Sound>WUVehic_explFGi</Sound>
  15417. </AudioEvent>
  15418. <AudioEvent
  15419. id="VehicleExplosionCar_Unique"
  15420. inheritFrom="AudioEvent:BaseSoundEffect"
  15421. Volume="65"
  15422. VolumeShift="-10"
  15423. Limit="3"
  15424. Type="WORLD SHROUDED EVERYONE"
  15425. Control="INTERRUPT"
  15426. SubmixSlider="SOUNDFX">
  15427. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15428. <PitchShift
  15429. Low="-10"
  15430. High="10" />
  15431. <Delay
  15432. Low="10"
  15433. High="50" />
  15434. <Sound>WUVehic_explUniqa</Sound> <Sound>WUVehic_explUniqb</Sound> <Sound>WUVehic_explUniqc</Sound> <Sound>WUVehic_explUniqd</Sound>
  15435. <Sound>WUVehic_explUniqe</Sound> <Sound>WUVehic_explUniqf</Sound> <Sound>WUVehic_explUniqg</Sound> <Sound>WUVehic_explUniqh</Sound>
  15436. <Sound>WUVehic_explUniqi</Sound> <Sound>WUVehic_explUniqj</Sound> <Sound>WUVehic_explUniqk</Sound>
  15437. </AudioEvent>
  15438. <Multisound
  15439. id="VehicleExplosionCarMS">
  15440. <Subsound>VehicleExplosionCar_MediumDistant</Subsound>
  15441. <Subsound>VehicleExplosionCar_Close</Subsound>
  15442. <Subsound>VehicleExplosionCar_Unique</Subsound>
  15443. </Multisound>
  15444. <AudioEvent
  15445. id="VehicleExplosionTransport_MediumDistant"
  15446. inheritFrom="AudioEvent:BaseSoundEffect"
  15447. Volume="60"
  15448. VolumeShift="-20"
  15449. PlayPercent="100"
  15450. Limit="3"
  15451. Type="WORLD SHROUDED EVERYONE"
  15452. Control="INTERRUPT"
  15453. SubmixSlider="SOUNDFX">
  15454. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15455. <PitchShift
  15456. Low="-40"
  15457. High="-30" />
  15458. <Delay
  15459. Low="10"
  15460. High="50" />
  15461. <Sound>WUVehic_explMGa</Sound> <Sound>WUVehic_explMGb</Sound> <Sound>WUVehic_explMGc</Sound> <Sound>WUVehic_explMGd</Sound>
  15462. <Sound>WUVehic_explMGe</Sound> <Sound>WUVehic_explMGf</Sound> <Sound>WUVehic_explMGg</Sound> <Sound>WUVehic_explMGh</Sound>
  15463. <Sound>WUVehic_explMGi</Sound> <Sound>WUVehic_explMGj</Sound> <Sound>WUVehic_explMGk</Sound> <Sound>WUVehic_explMGl</Sound>
  15464. <Sound>WUVehic_explMGm</Sound> <Sound>WUVehic_explMGn</Sound> <Sound>WUVehic_explMGo</Sound> <Sound>WUVehic_explMGp</Sound>
  15465. <Sound>WUVehic_explMGq</Sound> <Sound>WUVehic_explMGr</Sound>
  15466. </AudioEvent>
  15467. <AudioEvent
  15468. id="VehicleExplosionTransport_Close"
  15469. inheritFrom="AudioEvent:BaseSoundEffect"
  15470. Volume="40"
  15471. VolumeShift="-20"
  15472. PlayPercent="100"
  15473. Limit="3"
  15474. Type="WORLD SHROUDED EVERYONE"
  15475. Control="INTERRUPT"
  15476. SubmixSlider="SOUNDFX">
  15477. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15478. <PitchShift
  15479. Low="-10"
  15480. High="10" />
  15481. <Delay
  15482. Low="10"
  15483. High="50" />
  15484. <Sound>WUVehic_explFGa</Sound> <Sound>WUVehic_explFGb</Sound> <Sound>WUVehic_explFGc</Sound> <Sound>WUVehic_explFGd</Sound>
  15485. <Sound>WUVehic_explFGe</Sound> <Sound>WUVehic_explFGf</Sound> <Sound>WUVehic_explFGg</Sound> <Sound>WUVehic_explFGh</Sound>
  15486. <Sound>WUVehic_explFGi</Sound>
  15487. </AudioEvent>
  15488. <AudioEvent
  15489. id="VehicleExplosionTransport_Unique"
  15490. inheritFrom="AudioEvent:BaseSoundEffect"
  15491. Volume="60"
  15492. VolumeShift="-20"
  15493. PlayPercent="100"
  15494. Limit="3"
  15495. Type="WORLD SHROUDED EVERYONE"
  15496. Control="INTERRUPT"
  15497. SubmixSlider="SOUNDFX">
  15498. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15499. <PitchShift
  15500. Low="-10"
  15501. High="10" />
  15502. <Delay
  15503. Low="10"
  15504. High="50" />
  15505. <Sound>WUVehic_explUniqa</Sound> <Sound>WUVehic_explUniqb</Sound> <Sound>WUVehic_explUniqc</Sound> <Sound>WUVehic_explUniqd</Sound>
  15506. <Sound>WUVehic_explUniqe</Sound> <Sound>WUVehic_explUniqf</Sound> <Sound>WUVehic_explUniqg</Sound> <Sound>WUVehic_explUniqh</Sound>
  15507. <Sound>WUVehic_explUniqi</Sound> <Sound>WUVehic_explUniqj</Sound> <Sound>WUVehic_explUniqk</Sound>
  15508. </AudioEvent>
  15509. <Multisound
  15510. id="VehicleExplosionTransportMS">
  15511. <Subsound>VehicleExplosionTransport_MediumDistant</Subsound>
  15512. <Subsound>VehicleExplosionTransport_Close</Subsound>
  15513. <Subsound>VehicleExplosionTransport_Unique</Subsound>
  15514. </Multisound>
  15515. <Multisound
  15516. id="VehicleSmallerExplosionTransportMS">
  15517. <Subsound>VehicleExplosionTransport_MediumDistant</Subsound>
  15518. <Subsound>VehicleExplosionTransport_Unique</Subsound>
  15519. </Multisound>
  15520. <!-- === BUILDINGS === -->
  15521. <!-- === BUILDINGS === -->
  15522. <!-- === BUILDINGS === -->
  15523. <!-- === BUILDING SELECT GENERIC GARRISONED === -->
  15524. <AudioEvent
  15525. id="GenericBuilding_Select"
  15526. inheritFrom="AudioEvent:BaseSoundEffect"
  15527. Volume="75"
  15528. MinVolume="65"
  15529. Limit="2"
  15530. Priority="HIGH"
  15531. Type="WORLD EVERYONE"
  15532. SubmixSlider="SOUNDFX">
  15533. <Sound>WBGeneric_garrisonSelectA</Sound>
  15534. <!--<Sound>WBGarri_selecta</Sound>-->
  15535. </AudioEvent>
  15536. <!-- === NOD BROWNSTONE === -->
  15537. <AudioEvent
  15538. id="NOD_BrownstoneMissileFire"
  15539. inheritFrom="AudioEvent:BaseSoundEffect"
  15540. Volume="70"
  15541. VolumeShift="-10"
  15542. Limit="3"
  15543. Type="WORLD SHROUDED EVERYONE"
  15544. SubmixSlider="SOUNDFX">
  15545. <PitchShift
  15546. Low="-5"
  15547. High="5" />
  15548. <Sound>NBBrown_wea1firea</Sound> <Sound>NBBrown_wea1fireb</Sound> <Sound>NBBrown_wea1firec</Sound> <Sound>NBBrown_wea1fired</Sound>
  15549. <Sound>NBBrown_wea1firee</Sound> <Sound>NBBrown_wea1firef</Sound> <Sound>NBBrown_wea1fireg</Sound> <Sound>NBBrown_wea1fireh</Sound>
  15550. <Sound>NBBrown_wea1firei</Sound> <Sound>NBBrown_wea1firej</Sound> <Sound>NBBrown_wea1firek</Sound> <Sound>NBBrown_wea1firel</Sound>
  15551. <Sound>NBBrown_wea1firem</Sound> <Sound>NBBrown_wea1firen</Sound>
  15552. </AudioEvent>
  15553. <!-- === NOD DOCK CARGO CRANE (MISSION SPECIFIC GDI 2-2 NOD PORT) === -->
  15554. <AudioEvent
  15555. id="NOD_DockCargoCrane_Sink"
  15556. inheritFrom="AudioEvent:BaseSoundEffect"
  15557. Volume="100"
  15558. VolumeShift="-10"
  15559. MinRange="400"
  15560. MaxRange="1100"
  15561. Limit="3"
  15562. Priority="HIGH"
  15563. Type="WORLD SHROUDED EVERYONE"
  15564. SubmixSlider="SOUNDFX">
  15565. <PitchShift
  15566. Low="-5"
  15567. High="5" />
  15568. <Attack>NBCrane_sinka</Attack>
  15569. <Sound>NBCrane_sinkb</Sound>
  15570. </AudioEvent>
  15571. <!-- === GENERIC BUILDING POWER === -->
  15572. <AudioEvent
  15573. id="BuildingGenericPowerOff"
  15574. inheritFrom="AudioEvent:BaseSoundEffect"
  15575. Volume="100"
  15576. VolumeShift="-10"
  15577. Limit="3"
  15578. Type="WORLD SHROUDED EVERYONE"
  15579. SubmixSlider="SOUNDFX">
  15580. <PitchShift
  15581. Low="-10"
  15582. High="10" />
  15583. <Sound>WBuild_powerOffa</Sound>
  15584. </AudioEvent>
  15585. <AudioEvent
  15586. id="BuildingGenericPowerOffOthers"
  15587. inheritFrom="AudioEvent:BaseSoundEffect"
  15588. Volume="100"
  15589. VolumeShift="-10"
  15590. Limit="3"
  15591. Type="WORLD SHROUDED ALLIES ENEMIES"
  15592. SubmixSlider="SOUNDFX">
  15593. <PitchShift
  15594. Low="-10"
  15595. High="10" />
  15596. </AudioEvent>
  15597. <AudioEvent
  15598. id="BuildingGenericPowerOffPlayer"
  15599. inheritFrom="AudioEvent:BaseSoundEffect"
  15600. Volume="100"
  15601. MinVolume="40"
  15602. Limit="1"
  15603. Type="UI PLAYER"
  15604. SubmixSlider="SOUNDFX">
  15605. <PitchShift
  15606. Low="-10"
  15607. High="10" />
  15608. </AudioEvent>
  15609. <Multisound
  15610. id="BuildingGenericPowerOffMS">
  15611. <Subsound>AudioEvent:BuildingGenericPowerOffPlayer</Subsound> <Subsound>AudioEvent:BuildingGenericPowerOffOthers</Subsound>
  15612. </Multisound>
  15613. <AudioEvent
  15614. id="BuildingGenericPowerOn"
  15615. inheritFrom="AudioEvent:BaseSoundEffect"
  15616. Volume="100"
  15617. VolumeShift="-10"
  15618. Limit="3"
  15619. Type="WORLD SHROUDED EVERYONE"
  15620. SubmixSlider="SOUNDFX">
  15621. <PitchShift
  15622. Low="-10"
  15623. High="10" />
  15624. <Sound>WBuild_powerOna</Sound>
  15625. </AudioEvent>
  15626. <AudioEvent
  15627. id="BuildingGenericPowerOnOthers"
  15628. inheritFrom="AudioEvent:BaseSoundEffect"
  15629. Volume="100"
  15630. VolumeShift="-10"
  15631. Limit="3"
  15632. Type="WORLD SHROUDED ALLIES ENEMIES"
  15633. SubmixSlider="SOUNDFX">
  15634. <PitchShift
  15635. Low="-10"
  15636. High="10" />
  15637. </AudioEvent>
  15638. <AudioEvent
  15639. id="BuildingGenericPowerOnPlayer"
  15640. inheritFrom="AudioEvent:BaseSoundEffect"
  15641. Volume="100"
  15642. MinVolume="40"
  15643. Limit="1"
  15644. Type="UI PLAYER"
  15645. SubmixSlider="SOUNDFX">
  15646. <PitchShift
  15647. Low="-10"
  15648. High="10" />
  15649. </AudioEvent>
  15650. <Multisound
  15651. id="BuildingGenericPowerOnMS">
  15652. <Subsound>BuildingGenericPowerOnPlayer</Subsound> <Subsound>BuildingGenericPowerOnOthers</Subsound>
  15653. </Multisound>
  15654. <AudioEvent
  15655. id="PlayerBasePowerOff"
  15656. inheritFrom="AudioEvent:BaseSoundEffect"
  15657. Volume="40"
  15658. MinVolume="40"
  15659. Limit="1"
  15660. Type="UI PLAYER"
  15661. SubmixSlider="SOUNDFX">
  15662. <PitchShift
  15663. Low="-10"
  15664. High="10" />
  15665. <Sound>WPower_offb</Sound>
  15666. </AudioEvent>
  15667. <AudioEvent
  15668. id="PlayerBasePowerOn"
  15669. inheritFrom="AudioEvent:BaseSoundEffect"
  15670. Volume="40"
  15671. MinVolume="40"
  15672. Limit="1"
  15673. Type="UI PLAYER"
  15674. SubmixSlider="SOUNDFX">
  15675. <PitchShift
  15676. Low="-10"
  15677. High="10" />
  15678. <Sound>WPower_ona</Sound>
  15679. </AudioEvent>
  15680. <!-- === BUILDING DIES === -->
  15681. <!-- *** HUMAN FACTION MEDIUM BUILDING DIE *** -->
  15682. <!-- for standard GDI and Nod faction buildings like ConYards and WarFactories -->
  15683. <AudioEvent
  15684. id="HumanFaction_MediumBuilding_Explosion"
  15685. inheritFrom="AudioEvent:BaseSoundEffect"
  15686. Volume="90"
  15687. VolumeShift="-10"
  15688. Control="INTERRUPT"
  15689. Limit="3"
  15690. Type="WORLD SHROUDED EVERYONE"
  15691. SubmixSlider="SOUNDFX">
  15692. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15693. <PitchShift
  15694. Low="-30"
  15695. High="-20" />
  15696. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  15697. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  15698. </AudioEvent>
  15699. <AudioEvent
  15700. id="HumanFaction_MediumBuilding_GlassExplosion"
  15701. inheritFrom="AudioEvent:BaseSoundEffect"
  15702. Volume="40"
  15703. VolumeShift="-10"
  15704. Control="INTERRUPT"
  15705. Limit="3"
  15706. Type="WORLD SHROUDED EVERYONE"
  15707. SubmixSlider="SOUNDFX">
  15708. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15709. <PitchShift
  15710. Low="-20"
  15711. High="15" />
  15712. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  15713. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  15714. </AudioEvent>
  15715. <AudioEvent
  15716. id="HumanFaction_MediumBuilding_MetalExplosionDelayed"
  15717. inheritFrom="AudioEvent:BaseSoundEffect"
  15718. Volume="40"
  15719. VolumeShift="-10"
  15720. Control="INTERRUPT"
  15721. Limit="3"
  15722. Type="WORLD SHROUDED EVERYONE"
  15723. SubmixSlider="SOUNDFX">
  15724. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15725. <PitchShift
  15726. Low="-20"
  15727. High="15" />
  15728. <Delay
  15729. Low="500"
  15730. High="1000" />
  15731. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  15732. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  15733. </AudioEvent>
  15734. <Multisound
  15735. id="HumanFaction_MediumBuilding_DieMS">
  15736. <Subsound>HumanFaction_MediumBuilding_Explosion</Subsound>
  15737. <Subsound>HumanFaction_MediumBuilding_GlassExplosion</Subsound>
  15738. <Subsound>HumanFaction_MediumBuilding_MetalExplosionDelayed</Subsound>
  15739. </Multisound>
  15740. <!-- *** HUMAN FACTION SMALL BUILDING DIE *** -->
  15741. <!-- for the smaller GDI and Nod faction buildings like defensive turrets and Silos -->
  15742. <AudioEvent
  15743. id="HumanFaction_SmallBuilding_Explosion"
  15744. inheritFrom="AudioEvent:BaseSoundEffect"
  15745. Volume="70"
  15746. VolumeShift="-20"
  15747. Control="INTERRUPT"
  15748. Limit="3"
  15749. Type="WORLD SHROUDED EVERYONE"
  15750. SubmixSlider="SOUNDFX">
  15751. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15752. <PitchShift
  15753. Low="-20"
  15754. High="-10" />
  15755. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  15756. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  15757. </AudioEvent>
  15758. <AudioEvent
  15759. id="HumanFaction_SmallBuilding_GlassExplosion"
  15760. inheritFrom="AudioEvent:BaseSoundEffect"
  15761. Volume="32"
  15762. VolumeShift="-10"
  15763. Control="INTERRUPT"
  15764. Limit="3"
  15765. Type="WORLD SHROUDED EVERYONE"
  15766. SubmixSlider="SOUNDFX">
  15767. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15768. <PitchShift
  15769. Low="-10"
  15770. High="15" />
  15771. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  15772. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  15773. </AudioEvent>
  15774. <AudioEvent
  15775. id="HumanFaction_SmallBuilding_MetalExplosion"
  15776. inheritFrom="AudioEvent:BaseSoundEffect"
  15777. Volume="40"
  15778. VolumeShift="-10"
  15779. Control="INTERRUPT"
  15780. Limit="3"
  15781. Type="WORLD SHROUDED EVERYONE"
  15782. SubmixSlider="SOUNDFX">
  15783. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15784. <PitchShift
  15785. Low="-10"
  15786. High="15" />
  15787. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  15788. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  15789. </AudioEvent>
  15790. <AudioEvent
  15791. id="HumanFaction_SmallBuilding_MetalExplosionDelayed"
  15792. inheritFrom="AudioEvent:BaseSoundEffect"
  15793. Volume="40"
  15794. VolumeShift="-10"
  15795. Control="INTERRUPT"
  15796. Limit="3"
  15797. Type="WORLD SHROUDED EVERYONE"
  15798. SubmixSlider="SOUNDFX">
  15799. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  15800. <PitchShift
  15801. Low="-10"
  15802. High="15" />
  15803. <Delay
  15804. Low="500"
  15805. High="1000" />
  15806. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  15807. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  15808. </AudioEvent>
  15809. <Multisound
  15810. id="HumanFaction_SmallBuilding_DieMS">
  15811. <Subsound>HumanFaction_SmallBuilding_Explosion</Subsound>
  15812. <Subsound>HumanFaction_SmallBuilding_GlassExplosion</Subsound>
  15813. <Subsound>HumanFaction_SmallBuilding_MetalExplosionDelayed</Subsound>
  15814. </Multisound>
  15815. <!-- *** VEHICLE DIES RA3 *** -->
  15816. <AudioEvent
  15817. id="RA3VehicleExplosionSmall"
  15818. inheritFrom="AudioEvent:BaseSoundEffect"
  15819. Volume="=$VEHICLE_DIE_EXPLOSION - 20"
  15820. VolumeShift="-10"
  15821. Limit="3"
  15822. Type="WORLD SHROUDED EVERYONE"
  15823. Control="INTERRUPT"
  15824. Priority="HIGH"
  15825. SubmixSlider="SOUNDFX">
  15826. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  15827. <PitchShift
  15828. Low="-10"
  15829. High="10" />
  15830. <Delay Low="35" High="70" />
  15831. <Sound>WUVehic_explBGa</Sound> <Sound>WUVehic_explBGb</Sound> <Sound>WUVehic_explBGc</Sound> <Sound>WUVehic_explBGd</Sound>
  15832. <Sound>WUVehic_explBGe</Sound> <Sound>WUVehic_explBGf</Sound> <Sound>WUVehic_explBGg</Sound> <Sound>WUVehic_explBGh</Sound>
  15833. <Sound>WUVehic_explBGi</Sound> <Sound>WUVehic_explBGj</Sound> <Sound>WUVehic_explBGk</Sound> <Sound>WUVehic_explBGl</Sound>
  15834. <Sound>WUVehic_explBGm</Sound> <Sound>WUVehic_explBGn</Sound> <Sound>WUVehic_explBGo</Sound> <Sound>WUVehic_explBGp</Sound>
  15835. <Sound>WUVehic_explBGq</Sound> <Sound>WUVehic_explBGr</Sound>
  15836. </AudioEvent>
  15837. <AudioEvent
  15838. id="RA3VehicleExplosionMedium"
  15839. inheritFrom="AudioEvent:BaseSoundEffect"
  15840. Volume="=$VEHICLE_DIE_EXPLOSION"
  15841. VolumeShift="-10"
  15842. Limit="3"
  15843. Type="WORLD SHROUDED EVERYONE"
  15844. Control="INTERRUPT"
  15845. Priority="HIGH"
  15846. SubmixSlider="SOUNDFX">
  15847. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  15848. <PitchShift
  15849. Low="-10"
  15850. High="10" />
  15851. <Delay Low="35" High="70" />
  15852. <Sound>WUVehic_explMGf</Sound>
  15853. <Sound>WUVehic_explMGh</Sound>
  15854. <Sound>WUVehic_explMGi</Sound>
  15855. <Sound>WUVehic_explMGj</Sound>
  15856. <Sound>WUVehic_explMGk</Sound>
  15857. <Sound>WUVehic_explMGl</Sound>
  15858. <Sound>WUVehic_explMGm</Sound>
  15859. <Sound>WUVehic_explMGn</Sound>
  15860. <Sound>WUVehic_explMGp</Sound>
  15861. <Sound>WUVehic_explMGa</Sound>
  15862. <Sound>WUVehic_explMGd</Sound>
  15863. <Sound>WUVehic_explMGe</Sound>
  15864. <Sound>WUVehic_explMGo</Sound>
  15865. <Sound>WUVehic_explMGr</Sound>
  15866. <Sound>WUVehic_explUniqk</Sound>
  15867. <Sound>WUVehic_explFGb</Sound>
  15868. <Sound>WUVehic_explFGd</Sound>
  15869. <Sound>WUVehic_explBGp</Sound>
  15870. <Sound>WUVehic_explBGr</Sound>
  15871. </AudioEvent>
  15872. <AudioEvent
  15873. id="RA3VehicleExplosionMediumNoDelay"
  15874. inheritFrom="AudioEvent:BaseSoundEffect"
  15875. Volume="=$VEHICLE_DIE_EXPLOSION"
  15876. VolumeShift="-10"
  15877. Limit="3"
  15878. Type="WORLD SHROUDED EVERYONE"
  15879. Control="INTERRUPT"
  15880. Priority="HIGH"
  15881. SubmixSlider="SOUNDFX">
  15882. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  15883. <PitchShift
  15884. Low="-10"
  15885. High="10" />
  15886. <Sound>WUVehic_explMGf</Sound>
  15887. <Sound>WUVehic_explMGh</Sound>
  15888. <Sound>WUVehic_explMGi</Sound>
  15889. <Sound>WUVehic_explMGj</Sound>
  15890. <Sound>WUVehic_explMGk</Sound>
  15891. <Sound>WUVehic_explMGl</Sound>
  15892. <Sound>WUVehic_explMGm</Sound>
  15893. <Sound>WUVehic_explMGn</Sound>
  15894. <Sound>WUVehic_explMGp</Sound>
  15895. <Sound>WUVehic_explMGa</Sound>
  15896. <Sound>WUVehic_explMGd</Sound>
  15897. <Sound>WUVehic_explMGe</Sound>
  15898. <Sound>WUVehic_explMGo</Sound>
  15899. <Sound>WUVehic_explMGr</Sound>
  15900. <Sound>WUVehic_explUniqk</Sound>
  15901. <Sound>WUVehic_explFGb</Sound>
  15902. <Sound>WUVehic_explFGd</Sound>
  15903. <Sound>WUVehic_explBGp</Sound>
  15904. <Sound>WUVehic_explBGr</Sound>
  15905. </AudioEvent>
  15906. <AudioEvent
  15907. id="RA3VehicleExplosionLarge"
  15908. inheritFrom="AudioEvent:BaseSoundEffect"
  15909. Volume="=$VEHICLE_DIE_EXPLOSION + 20"
  15910. VolumeShift="-10"
  15911. Limit="3"
  15912. Type="WORLD SHROUDED EVERYONE"
  15913. Control="INTERRUPT"
  15914. Priority="HIGH"
  15915. SubmixSlider="SOUNDFX">
  15916. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  15917. <PitchShift
  15918. Low="-10"
  15919. High="10" />
  15920. <Delay Low="35" High="70" />
  15921. <Sound>WUVehic_explMGf</Sound>
  15922. <Sound>WUVehic_explMGh</Sound>
  15923. <Sound>WUVehic_explMGi</Sound>
  15924. <Sound>WUVehic_explMGj</Sound>
  15925. <Sound>WUVehic_explMGk</Sound>
  15926. <Sound>WUVehic_explMGl</Sound>
  15927. <Sound>WUVehic_explMGm</Sound>
  15928. <Sound>WUVehic_explMGn</Sound>
  15929. <Sound>WUVehic_explMGp</Sound>
  15930. <Sound>WUVehic_explMGa</Sound>
  15931. <Sound>WUVehic_explMGd</Sound>
  15932. <Sound>WUVehic_explMGe</Sound>
  15933. <Sound>WUVehic_explMGo</Sound>
  15934. <Sound>WUVehic_explMGr</Sound>
  15935. <Sound>WUVehic_explUniqk</Sound>
  15936. <Sound>WUVehic_explFGb</Sound>
  15937. <Sound>WUVehic_explFGd</Sound>
  15938. <Sound>WUVehic_explBGp</Sound>
  15939. <Sound>WUVehic_explBGr</Sound>
  15940. </AudioEvent>
  15941. <AudioEvent
  15942. id="RA3VehicleExplosionLargeNoDelay"
  15943. inheritFrom="AudioEvent:BaseSoundEffect"
  15944. Volume="=$VEHICLE_DIE_EXPLOSION + 20"
  15945. VolumeShift="-10"
  15946. Limit="3"
  15947. Type="WORLD SHROUDED EVERYONE"
  15948. Control="INTERRUPT"
  15949. Priority="HIGH"
  15950. SubmixSlider="SOUNDFX">
  15951. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  15952. <PitchShift
  15953. Low="-10"
  15954. High="10" />
  15955. <Sound>WUVehic_explMGf</Sound>
  15956. <Sound>WUVehic_explMGh</Sound>
  15957. <Sound>WUVehic_explMGi</Sound>
  15958. <Sound>WUVehic_explMGj</Sound>
  15959. <Sound>WUVehic_explMGk</Sound>
  15960. <Sound>WUVehic_explMGl</Sound>
  15961. <Sound>WUVehic_explMGm</Sound>
  15962. <Sound>WUVehic_explMGn</Sound>
  15963. <Sound>WUVehic_explMGp</Sound>
  15964. <Sound>WUVehic_explMGa</Sound>
  15965. <Sound>WUVehic_explMGd</Sound>
  15966. <Sound>WUVehic_explMGe</Sound>
  15967. <Sound>WUVehic_explMGo</Sound>
  15968. <Sound>WUVehic_explMGr</Sound>
  15969. <Sound>WUVehic_explUniqk</Sound>
  15970. <Sound>WUVehic_explFGb</Sound>
  15971. <Sound>WUVehic_explFGd</Sound>
  15972. <Sound>WUVehic_explBGp</Sound>
  15973. <Sound>WUVehic_explBGr</Sound>
  15974. </AudioEvent>
  15975. <AudioEvent
  15976. id="RA3ExplosionMediumWater"
  15977. inheritFrom="AudioEvent:BaseSoundEffect"
  15978. Volume="=$VEHICLE_DIE_EXPLOSION - 20"
  15979. VolumeShift="-10"
  15980. Control="INTERRUPT"
  15981. Limit="3"
  15982. Priority="HIGH"
  15983. Type="WORLD SHROUDED EVERYONE"
  15984. SubmixSlider="SOUNDFX">
  15985. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  15986. <Delay Low="0" High="33" />
  15987. <PitchShift Low="-5" High="5" />
  15988. <Sound>WIFootS_water1a</Sound>
  15989. <Sound>WIFootS_water1b</Sound>
  15990. <Sound>WIFootS_water1c</Sound>
  15991. <Sound>WIFootS_water1d</Sound>
  15992. <Sound>WIFootS_water1e</Sound>
  15993. <Sound>WIFootS_water1f</Sound>
  15994. <Sound>WIFootS_water1g</Sound>
  15995. <Sound>WIFootS_water1h</Sound>
  15996. <Sound>WIFootS_water1i</Sound>
  15997. </AudioEvent>
  15998. <AudioEvent
  15999. id="RA3ExplosionLargeWater"
  16000. inheritFrom="AudioEvent:BaseSoundEffect"
  16001. Volume="=$VEHICLE_DIE_EXPLOSION"
  16002. VolumeShift="-10"
  16003. Control="INTERRUPT"
  16004. Limit="3"
  16005. Priority="HIGH"
  16006. Type="WORLD SHROUDED EVERYONE"
  16007. SubmixSlider="SOUNDFX">
  16008. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  16009. <Delay Low="0" High="33" />
  16010. <PitchShift Low="-5" High="5" />
  16011. <Sound>WIFootS_water1a</Sound>
  16012. <Sound>WIFootS_water1b</Sound>
  16013. <Sound>WIFootS_water1c</Sound>
  16014. <Sound>WIFootS_water1d</Sound>
  16015. <Sound>WIFootS_water1e</Sound>
  16016. <Sound>WIFootS_water1f</Sound>
  16017. <Sound>WIFootS_water1g</Sound>
  16018. <Sound>WIFootS_water1h</Sound>
  16019. <Sound>WIFootS_water1i</Sound>
  16020. </AudioEvent>
  16021. <Multisound id="RA3VehicleExplosionMediumWater">
  16022. <Subsound>RA3ExplosionMediumWater</Subsound>
  16023. <Subsound>RA3VehicleExplosionMedium</Subsound>
  16024. </Multisound>
  16025. <Multisound id="RA3VehicleExplosionLargeWater">
  16026. <Subsound>RA3ExplosionLargeWater</Subsound>
  16027. <Subsound>RA3VehicleExplosionLarge</Subsound>
  16028. </Multisound>
  16029. <!-- *** BUILDING DIES RA3 *** -->
  16030. <AudioEvent
  16031. id="LargeBuildingDieExplosion"
  16032. inheritFrom="AudioEvent:BaseSoundEffect"
  16033. Volume="150"
  16034. VolumeShift="-20"
  16035. Control="INTERRUPT"
  16036. Limit="3"
  16037. Type="WORLD SHROUDED EVERYONE"
  16038. SubmixSlider="SOUNDFX">
  16039. <Delay Low="0" High="33" />
  16040. <PitchShift
  16041. Low="5"
  16042. High="15" />
  16043. <NonInterruptibleTime
  16044. Low="0.0s"
  16045. High="1.25s" />
  16046. <Sound>NBLarge_dieExploa</Sound> <Sound>NBLarge_dieExplob</Sound> <Sound>NBLarge_dieExploc</Sound> <Sound>NBLarge_dieExplod</Sound>
  16047. <Sound>NBLarge_dieExploe</Sound> <Sound>NBLarge_dieExplof</Sound> <Sound>NBLarge_dieExplog</Sound> <Sound>NBLarge_dieExploh</Sound>
  16048. <Sound>NBLarge_dieExploi</Sound> <Sound>NBLarge_dieExploj</Sound> <Sound>NBLarge_dieExplok</Sound> <Sound>NBLarge_dieExplol</Sound>
  16049. <Sound>NBLarge_dieExplom</Sound> <Sound>NBLarge_dieExplon</Sound> <Sound>NBLarge_dieExploo</Sound> <Sound>NBLarge_dieExplop</Sound>
  16050. <Sound>NBLarge_dieExploq</Sound> <Sound>NBLarge_dieExplor</Sound> <Sound>NBLarge_dieExplos</Sound> <Sound>NBLarge_dieExplot</Sound>
  16051. <Sound>NBLarge_dieExplou</Sound> <Sound>NBLarge_dieExplov</Sound>
  16052. </AudioEvent>
  16053. <AudioEvent
  16054. id="LrgBuildingDieSweetener"
  16055. inheritFrom="AudioEvent:BaseSoundEffect"
  16056. Volume="90"
  16057. VolumeShift="-15"
  16058. Control="INTERRUPT"
  16059. Limit="2"
  16060. Type="WORLD SHROUDED EVERYONE"
  16061. SubmixSlider="SOUNDFX">
  16062. <Delay Low="0" High="33" />
  16063. <PitchShift
  16064. Low="-10"
  16065. High="0" />
  16066. <NonInterruptibleTime
  16067. Low="0.0s"
  16068. High="1.25s" />
  16069. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  16070. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  16071. </AudioEvent>
  16072. <AudioEvent
  16073. id="MediumBuildingDieExplosion"
  16074. inheritFrom="AudioEvent:BaseSoundEffect"
  16075. Volume="135"
  16076. VolumeShift="-20"
  16077. Control="INTERRUPT"
  16078. Limit="3"
  16079. Type="WORLD SHROUDED EVERYONE"
  16080. SubmixSlider="SOUNDFX">
  16081. <Delay Low="0" High="33" />
  16082. <PitchShift
  16083. Low="-5"
  16084. High="5" />
  16085. <NonInterruptibleTime
  16086. Low="0.0s"
  16087. High="1.25s" />
  16088. <Sound>NBMediu_dieExplo01</Sound> <Sound>NBMediu_dieExplo02</Sound> <Sound>NBMediu_dieExplo03</Sound> <Sound>NBMediu_dieExplo04</Sound>
  16089. <Sound>NBMediu_dieExplo05</Sound> <Sound>NBMediu_dieExplo06</Sound> <Sound>NBMediu_dieExplo07</Sound> <Sound>NBMediu_dieExplo08</Sound>
  16090. <Sound>NBMediu_dieExplo09</Sound> <Sound>NBMediu_dieExplo10</Sound> <Sound>NBMediu_dieExplo11</Sound> <Sound>NBMediu_dieExplo12</Sound>
  16091. <Sound>NBMediu_dieExplo13</Sound> <Sound>NBMediu_dieExplo14</Sound> <Sound>NBMediu_dieExplo15</Sound> <Sound>NBMediu_dieExplo16</Sound>
  16092. <Sound>NBMediu_dieExplo17</Sound> <Sound>NBMediu_dieExplo18</Sound> <Sound>NBMediu_dieExplo19</Sound> <Sound>NBMediu_dieExplo20</Sound>
  16093. <Sound>NBMediu_dieExplo21</Sound> <Sound>NBMediu_dieExplo22</Sound> <Sound>NBMediu_dieExplo23</Sound> <Sound>NBMediu_dieExplo24</Sound>
  16094. <Sound>NBMediu_dieExplo25</Sound> <Sound>NBMediu_dieExplo26</Sound> <Sound>NBMediu_dieExplo27</Sound> <Sound>NBMediu_dieExplo28</Sound>
  16095. <Sound>NBMediu_dieExplo29</Sound> <Sound>NBMediu_dieExplo30</Sound> <Sound>NBMediu_dieExplo31</Sound> <Sound>NBMediu_dieExplo32</Sound>
  16096. <Sound>NBMediu_dieExplo33</Sound> <Sound>NBMediu_dieExplo34</Sound> <Sound>NBMediu_dieExplo35</Sound> <Sound>NBMediu_dieExplo36</Sound>
  16097. </AudioEvent>
  16098. <AudioEvent
  16099. id="MedBuildingDieSweetener"
  16100. inheritFrom="AudioEvent:BaseSoundEffect"
  16101. Volume="70"
  16102. VolumeShift="-15"
  16103. Control="INTERRUPT"
  16104. Limit="2"
  16105. Type="WORLD SHROUDED EVERYONE"
  16106. SubmixSlider="SOUNDFX">
  16107. <Delay Low="0" High="33" />
  16108. <PitchShift
  16109. Low="10"
  16110. High="20" />
  16111. <NonInterruptibleTime
  16112. Low="0.0s"
  16113. High="1.25s" />
  16114. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  16115. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  16116. </AudioEvent>
  16117. <AudioEvent
  16118. id="SmallBuildingDieExplosion"
  16119. inheritFrom="AudioEvent:BaseSoundEffect"
  16120. Volume="120"
  16121. VolumeShift="-15"
  16122. Control="INTERRUPT"
  16123. Limit="3"
  16124. Type="WORLD SHROUDED EVERYONE"
  16125. SubmixSlider="SOUNDFX">
  16126. <PitchShift
  16127. Low="-5"
  16128. High="5" />
  16129. <NonInterruptibleTime
  16130. Low="0.0s"
  16131. High="1.25s" />
  16132. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  16133. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  16134. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  16135. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  16136. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  16137. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  16138. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  16139. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  16140. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  16141. </AudioEvent>
  16142. <AudioEvent
  16143. id="SmlBuildingDieSweetener"
  16144. inheritFrom="AudioEvent:BaseSoundEffect"
  16145. Volume="50"
  16146. VolumeShift="-15"
  16147. Control="INTERRUPT"
  16148. Limit="2"
  16149. Type="WORLD SHROUDED EVERYONE"
  16150. SubmixSlider="SOUNDFX">
  16151. <Delay Low="0" High="33" />
  16152. <PitchShift
  16153. Low="20"
  16154. High="30" />
  16155. <NonInterruptibleTime
  16156. Low="0.0s"
  16157. High="1.25s" />
  16158. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  16159. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  16160. </AudioEvent>
  16161. <AudioEvent
  16162. id="RA3TinyBuildingDie"
  16163. inheritFrom="AudioEvent:BaseSoundEffect"
  16164. Volume="90"
  16165. VolumeShift="-10"
  16166. Control="INTERRUPT"
  16167. Limit="3"
  16168. Type="WORLD SHROUDED EVERYONE"
  16169. SubmixSlider="SOUNDFX">
  16170. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16171. <Delay Low="0" High="33" />
  16172. <PitchShift
  16173. Low="-5"
  16174. High="5" />
  16175. <Sound>WImpact_DebrisVsGrounda</Sound>
  16176. <Sound>WImpact_DebrisVsGroundb</Sound>
  16177. <Sound>WImpact_DebrisVsGroundc</Sound>
  16178. <Sound>WImpact_DebrisVsGroundd</Sound>
  16179. <Sound>WImpact_DebrisVsGrounde</Sound>
  16180. <Sound>WImpact_DebrisVsGroundf</Sound>
  16181. <Sound>WImpact_DebrisVsGroundg</Sound>
  16182. <Sound>WImpact_DebrisVsGroundh</Sound>
  16183. <Sound>WImpact_DebrisVsGroundi</Sound>
  16184. <Sound>WImpact_DebrisVsGroundj</Sound>
  16185. <Sound>WImpact_DebrisVsGroundk</Sound>
  16186. <Sound>WImpact_DebrisVsGroundl</Sound>
  16187. <Sound>WImpact_DebrisVsGroundm</Sound>
  16188. <Sound>WImpact_DebrisVsGroundn</Sound>
  16189. <Sound>WImpact_DebrisVsGroundo</Sound>
  16190. <Sound>WImpact_DebrisVsGroundp</Sound>
  16191. </AudioEvent>
  16192. <AudioEvent
  16193. id="RA3SmallBuildingDie"
  16194. inheritFrom="AudioEvent:BaseSoundEffect"
  16195. Volume="100"
  16196. VolumeShift="-10"
  16197. Control="INTERRUPT"
  16198. Limit="3"
  16199. Type="WORLD SHROUDED EVERYONE"
  16200. SubmixSlider="SOUNDFX">
  16201. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16202. <Delay Low="0" High="33" />
  16203. <PitchShift
  16204. Low="-5"
  16205. High="5" />
  16206. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  16207. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  16208. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  16209. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  16210. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  16211. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  16212. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  16213. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  16214. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  16215. </AudioEvent>
  16216. <AudioEvent
  16217. id="RA3MediumBuildingDie"
  16218. inheritFrom="AudioEvent:BaseSoundEffect"
  16219. Volume="110"
  16220. VolumeShift="-10"
  16221. Control="INTERRUPT"
  16222. Limit="3"
  16223. Type="WORLD SHROUDED EVERYONE"
  16224. SubmixSlider="SOUNDFX">
  16225. <NonInterruptibleTime Low="0.0s" High="0.90s" />
  16226. <Delay Low="0" High="33" />
  16227. <PitchShift
  16228. Low="-5"
  16229. High="5" />
  16230. <Sound>WIExplo_woodLarg1a</Sound>
  16231. <Sound>WIExplo_woodLarg1b</Sound>
  16232. <Sound>WIExplo_geneLarg1a</Sound>
  16233. <Sound>WIExplo_geneLarg1b</Sound>
  16234. <Sound>WIExplo_geneLarg1c</Sound>
  16235. <Sound>WIExplo_geneLarg1d</Sound>
  16236. <Sound>WIExplo_geneLarg1e</Sound>
  16237. <Sound>WIExplo_geneLarg1f</Sound>
  16238. <Sound>WIExplo_metaLarg1a</Sound>
  16239. <Sound>WIExplo_metaLarg1b</Sound>
  16240. <Sound>WIExplo_metaLarg1c</Sound>
  16241. <Sound>WIExplo_metaLarg1d</Sound>
  16242. <Sound>WIExplo_metaLarg1e</Sound>
  16243. <Sound>WIExplo_metaLarg1f</Sound>
  16244. </AudioEvent>
  16245. <AudioEvent
  16246. id="RA3LargeBuildingDie"
  16247. inheritFrom="AudioEvent:BaseSoundEffect"
  16248. Volume="125"
  16249. VolumeShift="-10"
  16250. Control="INTERRUPT"
  16251. Limit="3"
  16252. Type="WORLD SHROUDED EVERYONE"
  16253. SubmixSlider="SOUNDFX">
  16254. <NonInterruptibleTime Low="0.0s" High="0.90s" />
  16255. <Delay Low="0" High="33" />
  16256. <PitchShift
  16257. Low="-10"
  16258. High="0" />
  16259. <Sound>WIExplo_woodLarg1a</Sound>
  16260. <Sound>WIExplo_woodLarg1b</Sound>
  16261. <Sound>WIExplo_geneLarg1a</Sound>
  16262. <Sound>WIExplo_geneLarg1b</Sound>
  16263. <Sound>WIExplo_geneLarg1c</Sound>
  16264. <Sound>WIExplo_geneLarg1d</Sound>
  16265. <Sound>WIExplo_geneLarg1e</Sound>
  16266. <Sound>WIExplo_geneLarg1f</Sound>
  16267. <Sound>WIExplo_metaLarg1a</Sound>
  16268. <Sound>WIExplo_metaLarg1b</Sound>
  16269. <Sound>WIExplo_metaLarg1c</Sound>
  16270. <Sound>WIExplo_metaLarg1d</Sound>
  16271. <Sound>WIExplo_metaLarg1e</Sound>
  16272. <Sound>WIExplo_metaLarg1f</Sound>
  16273. </AudioEvent>
  16274. <AudioEvent
  16275. id="RA3ExtraLargeBuildingDie"
  16276. inheritFrom="AudioEvent:BaseSoundEffect"
  16277. Volume="150"
  16278. VolumeShift="-10"
  16279. Control="INTERRUPT"
  16280. Limit="3"
  16281. Type="WORLD SHROUDED EVERYONE"
  16282. SubmixSlider="SOUNDFX">
  16283. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  16284. <Delay Low="0" High="33" />
  16285. <PitchShift
  16286. Low="-15"
  16287. High="-5" />
  16288. <Sound>WIExplo_woodLarg1a</Sound>
  16289. <Sound>WIExplo_woodLarg1b</Sound>
  16290. <Sound>WIExplo_geneLarg1a</Sound>
  16291. <Sound>WIExplo_geneLarg1b</Sound>
  16292. <Sound>WIExplo_geneLarg1c</Sound>
  16293. <Sound>WIExplo_geneLarg1d</Sound>
  16294. <Sound>WIExplo_geneLarg1e</Sound>
  16295. <Sound>WIExplo_geneLarg1f</Sound>
  16296. <Sound>WIExplo_metaLarg1a</Sound>
  16297. <Sound>WIExplo_metaLarg1b</Sound>
  16298. <Sound>WIExplo_metaLarg1c</Sound>
  16299. <Sound>WIExplo_metaLarg1d</Sound>
  16300. <Sound>WIExplo_metaLarg1e</Sound>
  16301. <Sound>WIExplo_metaLarg1f</Sound>
  16302. </AudioEvent>
  16303. <AudioEvent
  16304. id="RA3_XXLBuildingDie"
  16305. inheritFrom="AudioEvent:BaseSoundEffect"
  16306. Volume="180"
  16307. VolumeShift="-10"
  16308. Control="INTERRUPT"
  16309. Limit="3"
  16310. Priority="HIGH"
  16311. Type="WORLD SHROUDED EVERYONE"
  16312. SubmixSlider="SOUNDFX">
  16313. <PitchShift
  16314. Low="-5"
  16315. High="5" />
  16316. <NonInterruptibleTime
  16317. Low="0.0s"
  16318. High="1.25s" />
  16319. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  16320. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  16321. <Sound>WBgener_sink2_b</Sound>
  16322. <Sound>WBgener_sink2_c</Sound>
  16323. </AudioEvent>
  16324. <!-- *** RA3 Civilian Building Bone Contact Point Explosions *** -->
  16325. <AudioEvent
  16326. id="BuildingBoneContactPointExplosion"
  16327. inheritFrom="AudioEvent:BaseSoundEffect"
  16328. Volume="110"
  16329. VolumeShift="-25"
  16330. Control="INTERRUPT"
  16331. Limit="3"
  16332. Type="WORLD SHROUDED EVERYONE"
  16333. SubmixSlider="SOUNDFX">
  16334. <PitchShift
  16335. Low="-5"
  16336. High="5" />
  16337. <Delay Low="0" High="33" />
  16338. <NonInterruptibleTime
  16339. Low="0.0s"
  16340. High="1.25s" />
  16341. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  16342. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  16343. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  16344. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  16345. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  16346. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  16347. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  16348. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  16349. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  16350. </AudioEvent>
  16351. <!-- *** BUILDING EXPLOSIONS SMALL RA3 *** -->
  16352. <AudioEvent
  16353. id="Building_SmallExplosion"
  16354. inheritFrom="AudioEvent:BaseSoundEffect"
  16355. Volume="50"
  16356. VolumeShift="-20"
  16357. Control="INTERRUPT"
  16358. Limit="3"
  16359. Type="WORLD SHROUDED EVERYONE"
  16360. SubmixSlider="SOUNDFX">
  16361. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16362. <PitchShift
  16363. Low="-20"
  16364. High="-10" />
  16365. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  16366. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  16367. </AudioEvent>
  16368. <AudioEvent
  16369. id="Building_Glass_SmallExplosion"
  16370. inheritFrom="AudioEvent:BaseSoundEffect"
  16371. Volume="18"
  16372. VolumeShift="-10"
  16373. Control="INTERRUPT"
  16374. Limit="3"
  16375. Type="WORLD SHROUDED EVERYONE"
  16376. SubmixSlider="SOUNDFX">
  16377. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16378. <PitchShift
  16379. Low="-10"
  16380. High="15" />
  16381. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  16382. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  16383. </AudioEvent>
  16384. <AudioEvent
  16385. id="Building_Metal_SmallExplosion"
  16386. inheritFrom="AudioEvent:BaseSoundEffect"
  16387. Volume="25"
  16388. VolumeShift="-10"
  16389. Control="INTERRUPT"
  16390. Limit="3"
  16391. Type="WORLD SHROUDED EVERYONE"
  16392. SubmixSlider="SOUNDFX">
  16393. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16394. <PitchShift
  16395. Low="-10"
  16396. High="15" />
  16397. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  16398. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  16399. </AudioEvent>
  16400. <Multisound
  16401. id="Building_GlassOrMetal_SmallExplosionMS"
  16402. Control="PLAY_ONE">
  16403. <Subsound>Building_Glass_SmallExplosion</Subsound>
  16404. <Subsound>Building_Metal_SmallExplosion</Subsound>
  16405. </Multisound>
  16406. <Multisound
  16407. id="Building_SmallExplosionMS">
  16408. <Subsound>Building_SmallExplosion</Subsound>
  16409. <Subsound>Building_GlassOrMetal_SmallExplosionMS</Subsound>
  16410. </Multisound>
  16411. <!-- *** LARGE GENERIC BUILDING DIE *** -->
  16412. <AudioEvent
  16413. id="LargeGenericBuilding_Die"
  16414. inheritFrom="AudioEvent:BaseSoundEffect"
  16415. Volume="100"
  16416. VolumeShift="-10"
  16417. Control="INTERRUPT"
  16418. Limit="2"
  16419. Type="WORLD SHROUDED EVERYONE"
  16420. SubmixSlider="SOUNDFX">
  16421. <NonInterruptibleTime Low="0.0s" High="2.00s" />
  16422. <PitchShift
  16423. Low="-10"
  16424. High="10" />
  16425. <Sound>WIBuild_diea</Sound> <Sound>WIBuild_dieb</Sound> <Sound>WIBuild_diec</Sound> <Sound>WIBuild_died</Sound> <Sound>WIBuild_diee</Sound>
  16426. <Sound>WIBuild_dief</Sound> <Sound>WIBuild_dieg</Sound> <Sound>WIBuild_dieh</Sound> <Sound>WIBuild_diei</Sound>
  16427. </AudioEvent>
  16428. <AudioEvent
  16429. id="LargeGenericBuilding_Explosion"
  16430. inheritFrom="AudioEvent:BaseSoundEffect"
  16431. Volume="100"
  16432. VolumeShift="-10"
  16433. Control="INTERRUPT"
  16434. Limit="3"
  16435. Type="WORLD SHROUDED EVERYONE"
  16436. SubmixSlider="SOUNDFX">
  16437. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16438. <PitchShift
  16439. Low="-30"
  16440. High="-20" />
  16441. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  16442. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  16443. </AudioEvent>
  16444. <AudioEvent
  16445. id="LargeGenericBuilding_UniqueExplosion"
  16446. inheritFrom="AudioEvent:BaseSoundEffect"
  16447. Volume="100"
  16448. VolumeShift="-10"
  16449. Control="INTERRUPT"
  16450. Limit="3"
  16451. Type="WORLD SHROUDED EVERYONE"
  16452. SubmixSlider="SOUNDFX">
  16453. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16454. <PitchShift
  16455. Low="-10"
  16456. High="10" />
  16457. <Sound>WIExplo_uniqLarg1a</Sound> <Sound>WIExplo_uniqLarg1b</Sound> <Sound>WIExplo_uniqLarg1c</Sound> <Sound>WIExplo_uniqLarg1d</Sound>
  16458. <Sound>WIExplo_uniqLarg1e</Sound> <Sound>WIExplo_uniqLarg1f</Sound>
  16459. </AudioEvent>
  16460. <AudioEvent
  16461. id="LargeGenericBuilding_GlassExplosion_Delayed"
  16462. inheritFrom="AudioEvent:BaseSoundEffect"
  16463. Volume="50"
  16464. VolumeShift="-10"
  16465. Control="INTERRUPT"
  16466. Limit="3"
  16467. Type="WORLD SHROUDED EVERYONE"
  16468. SubmixSlider="SOUNDFX">
  16469. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16470. <PitchShift
  16471. Low="-20"
  16472. High="15" />
  16473. <Delay
  16474. Low="1500"
  16475. High="2500" />
  16476. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  16477. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  16478. </AudioEvent>
  16479. <AudioEvent
  16480. id="LargeGenericBuilding_MetalExplosion_Delayed"
  16481. inheritFrom="AudioEvent:BaseSoundEffect"
  16482. Volume="50"
  16483. VolumeShift="-10"
  16484. Control="INTERRUPT"
  16485. Limit="3"
  16486. Type="WORLD SHROUDED EVERYONE"
  16487. SubmixSlider="SOUNDFX">
  16488. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16489. <PitchShift
  16490. Low="-20"
  16491. High="15" />
  16492. <Delay
  16493. Low="1500"
  16494. High="2500" />
  16495. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  16496. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  16497. </AudioEvent>
  16498. <AudioEvent
  16499. id="LargeGenericBuilding_WoodExplosion_Delayed"
  16500. inheritFrom="AudioEvent:BaseSoundEffect"
  16501. Volume="50"
  16502. VolumeShift="-10"
  16503. PlayPercent="25"
  16504. Control="INTERRUPT"
  16505. Limit="3"
  16506. Type="WORLD SHROUDED EVERYONE"
  16507. SubmixSlider="SOUNDFX">
  16508. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16509. <PitchShift
  16510. Low="-20"
  16511. High="15" />
  16512. <Delay
  16513. Low="1500"
  16514. High="2500" />
  16515. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  16516. </AudioEvent>
  16517. <Multisound
  16518. id="LargeGenericBuilding_Die_MS">
  16519. <Subsound>LargeGenericBuilding_Die</Subsound>
  16520. <Subsound>LargeGenericBuilding_Explosion</Subsound>
  16521. <!-- <Subsound>LargeGenericBuilding_UniqueExplosion</Subsound> -->
  16522. <Subsound>LargeGenericBuilding_GlassExplosion_Delayed</Subsound>
  16523. <Subsound>LargeGenericBuilding_MetalExplosion_Delayed</Subsound>
  16524. <Subsound>LargeGenericBuilding_WoodExplosion_Delayed</Subsound>
  16525. </Multisound>
  16526. <!-- *** SMALL GENERIC BUILDING DIE *** -->
  16527. <AudioEvent
  16528. id="SmallGenericBuilding_Die"
  16529. inheritFrom="AudioEvent:BaseSoundEffect"
  16530. Volume="80"
  16531. VolumeShift="-10"
  16532. Control="INTERRUPT"
  16533. Limit="3"
  16534. Type="WORLD SHROUDED EVERYONE"
  16535. SubmixSlider="SOUNDFX">
  16536. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16537. <PitchShift
  16538. Low="0"
  16539. High="20" />
  16540. <Sound>WIBuild_diea</Sound> <Sound>WIBuild_dieb</Sound> <Sound>WIBuild_diec</Sound> <Sound>WIBuild_died</Sound> <Sound>WIBuild_diee</Sound>
  16541. <Sound>WIBuild_dief</Sound> <Sound>WIBuild_dieg</Sound> <Sound>WIBuild_dieh</Sound> <Sound>WIBuild_diei</Sound>
  16542. </AudioEvent>
  16543. <AudioEvent
  16544. id="SmallGenericBuilding_Explosion"
  16545. inheritFrom="AudioEvent:BaseSoundEffect"
  16546. Volume="80"
  16547. VolumeShift="-10"
  16548. Control="INTERRUPT"
  16549. Limit="3"
  16550. Type="WORLD SHROUDED EVERYONE"
  16551. SubmixSlider="SOUNDFX">
  16552. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16553. <PitchShift
  16554. Low="-20"
  16555. High="-10" />
  16556. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  16557. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  16558. </AudioEvent>
  16559. <AudioEvent
  16560. id="SmallGenericBuilding_UniqueExplosion"
  16561. inheritFrom="AudioEvent:BaseSoundEffect"
  16562. Volume="80"
  16563. VolumeShift="-10"
  16564. Control="INTERRUPT"
  16565. Limit="3"
  16566. Type="WORLD SHROUDED EVERYONE"
  16567. SubmixSlider="SOUNDFX">
  16568. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16569. <PitchShift
  16570. Low="0"
  16571. High="20" />
  16572. <Sound>WIExplo_uniqLarg1a</Sound> <Sound>WIExplo_uniqLarg1b</Sound> <Sound>WIExplo_uniqLarg1c</Sound> <Sound>WIExplo_uniqLarg1d</Sound>
  16573. <Sound>WIExplo_uniqLarg1e</Sound> <Sound>WIExplo_uniqLarg1f</Sound>
  16574. </AudioEvent>
  16575. <AudioEvent
  16576. id="SmallGenericBuilding_GlassExplosion_Delayed"
  16577. inheritFrom="AudioEvent:BaseSoundEffect"
  16578. Volume="40"
  16579. VolumeShift="-10"
  16580. Control="INTERRUPT"
  16581. Limit="3"
  16582. Type="WORLD SHROUDED EVERYONE"
  16583. SubmixSlider="SOUNDFX">
  16584. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16585. <PitchShift
  16586. Low="-10"
  16587. High="25" />
  16588. <Delay
  16589. Low="1500"
  16590. High="2500" />
  16591. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  16592. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  16593. </AudioEvent>
  16594. <AudioEvent
  16595. id="SmallGenericBuilding_MetalExplosion_Delayed"
  16596. inheritFrom="AudioEvent:BaseSoundEffect"
  16597. Volume="40"
  16598. VolumeShift="-10"
  16599. Control="INTERRUPT"
  16600. Limit="3"
  16601. Type="WORLD SHROUDED EVERYONE"
  16602. SubmixSlider="SOUNDFX">
  16603. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16604. <PitchShift
  16605. Low="-10"
  16606. High="25" />
  16607. <Delay
  16608. Low="1500"
  16609. High="2500" />
  16610. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  16611. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  16612. </AudioEvent>
  16613. <AudioEvent
  16614. id="SmallGenericBuilding_WoodExplosion_Delayed"
  16615. inheritFrom="AudioEvent:BaseSoundEffect"
  16616. Volume="40"
  16617. VolumeShift="-10"
  16618. PlayPercent="25"
  16619. Control="INTERRUPT"
  16620. Limit="3"
  16621. Type="WORLD SHROUDED EVERYONE"
  16622. SubmixSlider="SOUNDFX">
  16623. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16624. <PitchShift
  16625. Low="-10"
  16626. High="25" />
  16627. <Delay
  16628. Low="1500"
  16629. High="2500" />
  16630. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  16631. </AudioEvent>
  16632. <Multisound
  16633. id="SmallGenericBuilding_Die_MS">
  16634. <Subsound>SmallGenericBuilding_Die</Subsound>
  16635. <Subsound>SmallGenericBuilding_Explosion</Subsound>
  16636. <!-- <Subsound>SmallGenericBuilding_UniqueExplosion</Subsound> -->
  16637. <Subsound>SmallGenericBuilding_GlassExplosion_Delayed</Subsound>
  16638. <Subsound>SmallGenericBuilding_MetalExplosion_Delayed</Subsound>
  16639. <Subsound>SmallGenericBuilding_WoodExplosion_Delayed</Subsound>
  16640. </Multisound>
  16641. <!-- === BUILDING DAMAGE STATES === -->
  16642. <!-- *** HUMAN FACTION MEDIUM BUILDING LIGHT DAMAGE *** -->
  16643. <!-- for standard GDI and Nod faction buildings like ConYards and WarFactories -->
  16644. <AudioEvent
  16645. id="HumanFaction_MediumBuilding_LightExplosion"
  16646. inheritFrom="AudioEvent:BaseSoundEffect"
  16647. Volume="50"
  16648. VolumeShift="-10"
  16649. Control="INTERRUPT"
  16650. Limit="3"
  16651. Type="WORLD SHROUDED EVERYONE"
  16652. SubmixSlider="SOUNDFX">
  16653. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16654. <PitchShift
  16655. Low="0"
  16656. High="10" />
  16657. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  16658. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  16659. </AudioEvent>
  16660. <AudioEvent
  16661. id="HumanFaction_MediumBuilding_LightGlassDamage"
  16662. inheritFrom="AudioEvent:BaseSoundEffect"
  16663. Volume="20"
  16664. VolumeShift="-10"
  16665. Control="INTERRUPT"
  16666. Limit="3"
  16667. Type="WORLD SHROUDED EVERYONE"
  16668. SubmixSlider="SOUNDFX">
  16669. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16670. <PitchShift
  16671. Low="5"
  16672. High="15" />
  16673. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  16674. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  16675. </AudioEvent>
  16676. <AudioEvent
  16677. id="HumanFaction_MediumBuilding_LightMetalDamage"
  16678. inheritFrom="AudioEvent:BaseSoundEffect"
  16679. Volume="50"
  16680. VolumeShift="-10"
  16681. Control="INTERRUPT"
  16682. Limit="3"
  16683. Type="WORLD SHROUDED EVERYONE"
  16684. SubmixSlider="SOUNDFX">
  16685. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16686. <PitchShift
  16687. Low="5"
  16688. High="15" />
  16689. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  16690. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  16691. </AudioEvent>
  16692. <AudioEvent
  16693. id="HumanFaction_MediumBuilding_LightWoodDamage"
  16694. inheritFrom="AudioEvent:BaseSoundEffect"
  16695. Volume="50"
  16696. VolumeShift="-10"
  16697. PlayPercent="25"
  16698. Control="INTERRUPT"
  16699. Limit="3"
  16700. Type="WORLD SHROUDED EVERYONE"
  16701. SubmixSlider="SOUNDFX">
  16702. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16703. <PitchShift
  16704. Low="5"
  16705. High="15" />
  16706. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  16707. </AudioEvent>
  16708. <Multisound
  16709. id="HumanFaction_MediumBuilding_LightDamageMS">
  16710. <Subsound>HumanFaction_MediumBuilding_LightExplosion</Subsound>
  16711. <Subsound>HumanFaction_MediumBuilding_LightGlassDamage</Subsound>
  16712. <Subsound>HumanFaction_MediumBuilding_LightMetalDamage</Subsound>
  16713. <Subsound>HumanFaction_MediumBuilding_LightWoodDamage</Subsound>
  16714. </Multisound>
  16715. <!-- *** HUMAN FACTION MEDIUM BUILDING HEAVY DAMAGE *** -->
  16716. <!-- for standard GDI and Nod faction buildings like ConYards and WarFactories -->
  16717. <AudioEvent
  16718. id="HumanFaction_MediumBuilding_HeavyExplosion"
  16719. inheritFrom="AudioEvent:BaseSoundEffect"
  16720. Volume="50"
  16721. VolumeShift="-10"
  16722. Control="INTERRUPT"
  16723. Limit="3"
  16724. Type="WORLD SHROUDED EVERYONE"
  16725. SubmixSlider="SOUNDFX">
  16726. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16727. <PitchShift
  16728. Low="0"
  16729. High="10" />
  16730. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  16731. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  16732. </AudioEvent>
  16733. <AudioEvent
  16734. id="HumanFaction_MediumBuilding_HeavyGlassDamage"
  16735. inheritFrom="AudioEvent:BaseSoundEffect"
  16736. Volume="25"
  16737. VolumeShift="-10"
  16738. Control="INTERRUPT"
  16739. Limit="3"
  16740. Type="WORLD SHROUDED EVERYONE"
  16741. SubmixSlider="SOUNDFX">
  16742. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16743. <PitchShift
  16744. Low="-5"
  16745. High="5" />
  16746. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  16747. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  16748. </AudioEvent>
  16749. <AudioEvent
  16750. id="HumanFaction_MediumBuilding_HeavyMetalDamage"
  16751. inheritFrom="AudioEvent:BaseSoundEffect"
  16752. Volume="55"
  16753. VolumeShift="-10"
  16754. Control="INTERRUPT"
  16755. Limit="3"
  16756. Type="WORLD SHROUDED EVERYONE"
  16757. SubmixSlider="SOUNDFX">
  16758. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16759. <PitchShift
  16760. Low="-5"
  16761. High="5" />
  16762. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  16763. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  16764. </AudioEvent>
  16765. <AudioEvent
  16766. id="HumanFaction_MediumBuilding_HeavyWoodDamage"
  16767. inheritFrom="AudioEvent:BaseSoundEffect"
  16768. Volume="55"
  16769. VolumeShift="-10"
  16770. PlayPercent="25"
  16771. Control="INTERRUPT"
  16772. Limit="3"
  16773. Type="WORLD SHROUDED EVERYONE"
  16774. SubmixSlider="SOUNDFX">
  16775. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16776. <PitchShift
  16777. Low="-5"
  16778. High="5" />
  16779. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  16780. </AudioEvent>
  16781. <Multisound
  16782. id="HumanFaction_MediumBuilding_HeavyDamageMS">
  16783. <Subsound>HumanFaction_MediumBuilding_HeavyExplosion</Subsound>
  16784. <Subsound>HumanFaction_MediumBuilding_HeavyGlassDamage</Subsound>
  16785. <Subsound>HumanFaction_MediumBuilding_HeavyMetalDamage</Subsound>
  16786. <Subsound>HumanFaction_MediumBuilding_HeavyWoodDamage</Subsound>
  16787. </Multisound>
  16788. <!-- *** HUMAN FACTION SMALL BUILDING LIGHT DAMAGE *** -->
  16789. <!-- for the smaller GDI and Nod faction buildings like defensive turrets and Silos -->
  16790. <AudioEvent
  16791. id="HumanFaction_SmallBuilding_LightExplosion"
  16792. inheritFrom="AudioEvent:BaseSoundEffect"
  16793. Volume="40"
  16794. VolumeShift="-10"
  16795. Control="INTERRUPT"
  16796. Limit="3"
  16797. Type="WORLD SHROUDED EVERYONE"
  16798. SubmixSlider="SOUNDFX">
  16799. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16800. <PitchShift
  16801. Low="10"
  16802. High="20" />
  16803. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  16804. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  16805. </AudioEvent>
  16806. <AudioEvent
  16807. id="HumanFaction_SmallBuilding_LightGlassDamage"
  16808. inheritFrom="AudioEvent:BaseSoundEffect"
  16809. Volume="16"
  16810. VolumeShift="-5"
  16811. Control="INTERRUPT"
  16812. Limit="3"
  16813. Type="WORLD SHROUDED EVERYONE"
  16814. SubmixSlider="SOUNDFX">
  16815. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16816. <PitchShift
  16817. Low="15"
  16818. High="25" />
  16819. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  16820. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  16821. </AudioEvent>
  16822. <AudioEvent
  16823. id="HumanFaction_SmallBuilding_LightMetalDamage"
  16824. inheritFrom="AudioEvent:BaseSoundEffect"
  16825. Volume="40"
  16826. VolumeShift="-10"
  16827. Control="INTERRUPT"
  16828. Limit="3"
  16829. Type="WORLD SHROUDED EVERYONE"
  16830. SubmixSlider="SOUNDFX">
  16831. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16832. <PitchShift
  16833. Low="15"
  16834. High="25" />
  16835. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  16836. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  16837. </AudioEvent>
  16838. <AudioEvent
  16839. id="HumanFaction_SmallBuilding_LightWoodDamage"
  16840. inheritFrom="AudioEvent:BaseSoundEffect"
  16841. Volume="40"
  16842. VolumeShift="-10"
  16843. PlayPercent="25"
  16844. Control="INTERRUPT"
  16845. Limit="3"
  16846. Type="WORLD SHROUDED EVERYONE"
  16847. SubmixSlider="SOUNDFX">
  16848. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16849. <PitchShift
  16850. Low="15"
  16851. High="25" />
  16852. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  16853. </AudioEvent>
  16854. <Multisound
  16855. id="HumanFaction_SmallBuilding_LightDamageMS">
  16856. <Subsound>HumanFaction_SmallBuilding_LightExplosion</Subsound>
  16857. <Subsound>HumanFaction_SmallBuilding_LightGlassDamage</Subsound>
  16858. <Subsound>HumanFaction_SmallBuilding_LightMetalDamage</Subsound>
  16859. <Subsound>HumanFaction_SmallBuilding_LightWoodDamage</Subsound>
  16860. </Multisound>
  16861. <Multisound
  16862. id="SmallBuildingDamageMS">
  16863. <Subsound>HumanFaction_SmallBuilding_LightExplosion</Subsound>
  16864. <Subsound>HumanFaction_SmallBuilding_LightMetalDamage</Subsound>
  16865. </Multisound>
  16866. <!-- *** HUMAN FACTION SMALL BUILDING HEAVY DAMAGE *** -->
  16867. <!-- for the smaller GDI and Nod faction buildings like defensive turrets and Silos -->
  16868. <AudioEvent
  16869. id="HumanFaction_SmallBuilding_HeavyExplosion"
  16870. inheritFrom="AudioEvent:BaseSoundEffect"
  16871. Volume="50"
  16872. VolumeShift="-10"
  16873. Control="INTERRUPT"
  16874. Limit="3"
  16875. Type="WORLD SHROUDED EVERYONE"
  16876. SubmixSlider="SOUNDFX">
  16877. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16878. <PitchShift
  16879. Low="5"
  16880. High="15" />
  16881. <Sound>WIExplo_geneLarg1a</Sound> <Sound>WIExplo_geneLarg1b</Sound> <Sound>WIExplo_geneLarg1c</Sound> <Sound>WIExplo_geneLarg1d</Sound>
  16882. <Sound>WIExplo_geneLarg1e</Sound> <Sound>WIExplo_geneLarg1f</Sound>
  16883. </AudioEvent>
  16884. <AudioEvent
  16885. id="HumanFaction_SmallBuilding_HeavyGlassDamage"
  16886. inheritFrom="AudioEvent:BaseSoundEffect"
  16887. Volume="20"
  16888. VolumeShift="-5"
  16889. Control="INTERRUPT"
  16890. Limit="3"
  16891. Type="WORLD SHROUDED EVERYONE"
  16892. SubmixSlider="SOUNDFX">
  16893. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16894. <PitchShift
  16895. Low="10"
  16896. High="20" />
  16897. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  16898. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  16899. </AudioEvent>
  16900. <AudioEvent
  16901. id="HumanFaction_SmallBuilding_HeavyMetalDamage"
  16902. inheritFrom="AudioEvent:BaseSoundEffect"
  16903. Volume="55"
  16904. VolumeShift="-10"
  16905. Control="INTERRUPT"
  16906. Limit="3"
  16907. Type="WORLD SHROUDED EVERYONE"
  16908. SubmixSlider="SOUNDFX">
  16909. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16910. <PitchShift
  16911. Low="10"
  16912. High="20" />
  16913. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  16914. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  16915. </AudioEvent>
  16916. <AudioEvent
  16917. id="HumanFaction_SmallBuilding_HeavyWoodDamage"
  16918. inheritFrom="AudioEvent:BaseSoundEffect"
  16919. Volume="55"
  16920. VolumeShift="-10"
  16921. PlayPercent="25"
  16922. Control="INTERRUPT"
  16923. Limit="3"
  16924. Type="WORLD SHROUDED EVERYONE"
  16925. SubmixSlider="SOUNDFX">
  16926. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16927. <PitchShift
  16928. Low="10"
  16929. High="20" />
  16930. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  16931. </AudioEvent>
  16932. <Multisound
  16933. id="HumanFaction_SmallBuilding_HeavyDamageMS">
  16934. <Subsound>HumanFaction_SmallBuilding_HeavyExplosion</Subsound>
  16935. <Subsound>HumanFaction_SmallBuilding_HeavyGlassDamage</Subsound>
  16936. <Subsound>HumanFaction_SmallBuilding_HeavyMetalDamage</Subsound>
  16937. <Subsound>HumanFaction_SmallBuilding_HeavyWoodDamage</Subsound>
  16938. </Multisound>
  16939. <!-- *** LARGE GENERIC BUILDING HEAVY DAMAGE *** -->
  16940. <AudioEvent
  16941. id="BuildingDamagedGlassLarge"
  16942. inheritFrom="AudioEvent:BaseSoundEffect"
  16943. Volume="60"
  16944. VolumeShift="-10"
  16945. Control="INTERRUPT"
  16946. Limit="3"
  16947. Type="WORLD SHROUDED EVERYONE"
  16948. SubmixSlider="SOUNDFX">
  16949. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16950. <PitchShift
  16951. Low="0"
  16952. High="10" />
  16953. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  16954. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  16955. </AudioEvent>
  16956. <AudioEvent
  16957. id="BuildingDamagedMetalLarge"
  16958. inheritFrom="AudioEvent:BaseSoundEffect"
  16959. Volume="60"
  16960. VolumeShift="-10"
  16961. Control="INTERRUPT"
  16962. Limit="3"
  16963. Type="WORLD SHROUDED EVERYONE"
  16964. SubmixSlider="SOUNDFX">
  16965. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16966. <PitchShift
  16967. Low="0"
  16968. High="10" />
  16969. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  16970. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  16971. </AudioEvent>
  16972. <AudioEvent
  16973. id="BuildingDamagedWoodLarge"
  16974. inheritFrom="AudioEvent:BaseSoundEffect"
  16975. Volume="60"
  16976. VolumeShift="-10"
  16977. PlayPercent="25"
  16978. Control="INTERRUPT"
  16979. Limit="3"
  16980. Type="WORLD SHROUDED EVERYONE"
  16981. SubmixSlider="SOUNDFX">
  16982. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16983. <PitchShift
  16984. Low="0"
  16985. High="10" />
  16986. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  16987. </AudioEvent>
  16988. <AudioEvent
  16989. id="BuildingDamagedGlassLargeDelayed"
  16990. inheritFrom="AudioEvent:BaseSoundEffect"
  16991. Volume="50"
  16992. VolumeShift="-10"
  16993. Control="INTERRUPT"
  16994. Limit="3"
  16995. Type="WORLD SHROUDED EVERYONE"
  16996. SubmixSlider="SOUNDFX">
  16997. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  16998. <PitchShift
  16999. Low="-10"
  17000. High="0" />
  17001. <Delay
  17002. Low="300"
  17003. High="1200" />
  17004. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  17005. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  17006. </AudioEvent>
  17007. <AudioEvent
  17008. id="BuildingDamagedMetalLargeDelayed"
  17009. inheritFrom="AudioEvent:BaseSoundEffect"
  17010. Volume="50"
  17011. VolumeShift="-10"
  17012. Control="INTERRUPT"
  17013. Limit="3"
  17014. Type="WORLD SHROUDED EVERYONE"
  17015. SubmixSlider="SOUNDFX">
  17016. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17017. <PitchShift
  17018. Low="-10"
  17019. High="0" />
  17020. <Delay
  17021. Low="300"
  17022. High="1200" />
  17023. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  17024. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  17025. </AudioEvent>
  17026. <AudioEvent
  17027. id="BuildingDamagedWoodLargeDelayed"
  17028. inheritFrom="AudioEvent:BaseSoundEffect"
  17029. Volume="50"
  17030. VolumeShift="-10"
  17031. PlayPercent="25"
  17032. Control="INTERRUPT"
  17033. Limit="3"
  17034. Type="WORLD SHROUDED EVERYONE"
  17035. SubmixSlider="SOUNDFX">
  17036. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17037. <PitchShift
  17038. Low="-10"
  17039. High="0" />
  17040. <Delay
  17041. Low="300"
  17042. High="1200" />
  17043. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  17044. </AudioEvent>
  17045. <Multisound
  17046. id="Building_GenericLarge_HeavyDamage_MS">
  17047. <Subsound>BuildingDamagedGlassLarge</Subsound> <Subsound>BuildingDamagedMetalLarge</Subsound>
  17048. <Subsound>BuildingDamagedWoodLarge</Subsound> <Subsound>BuildingDamagedGlassLargeDelayed</Subsound>
  17049. <Subsound>BuildingDamagedMetalLargeDelayed</Subsound> <Subsound>BuildingDamagedWoodLargeDelayed</Subsound>
  17050. </Multisound>
  17051. <!-- *** LARGE GENERIC BUILDING LIGHT DAMAGE *** -->
  17052. <AudioEvent
  17053. id="LargeBuilding_LightGlassDamage"
  17054. inheritFrom="AudioEvent:BaseSoundEffect"
  17055. Volume="60"
  17056. VolumeShift="-10"
  17057. Control="INTERRUPT"
  17058. Limit="3"
  17059. Type="WORLD SHROUDED EVERYONE"
  17060. SubmixSlider="SOUNDFX">
  17061. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17062. <PitchShift
  17063. Low="0"
  17064. High="10" />
  17065. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  17066. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  17067. </AudioEvent>
  17068. <AudioEvent
  17069. id="LargeBuilding_LightMetalDamage"
  17070. inheritFrom="AudioEvent:BaseSoundEffect"
  17071. Volume="60"
  17072. VolumeShift="-10"
  17073. Control="INTERRUPT"
  17074. Limit="3"
  17075. Type="WORLD SHROUDED EVERYONE"
  17076. SubmixSlider="SOUNDFX">
  17077. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17078. <PitchShift
  17079. Low="0"
  17080. High="10" />
  17081. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  17082. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  17083. </AudioEvent>
  17084. <AudioEvent
  17085. id="LargeBuilding_LightWoodDamage"
  17086. inheritFrom="AudioEvent:BaseSoundEffect"
  17087. Volume="60"
  17088. VolumeShift="-10"
  17089. PlayPercent="25"
  17090. Control="INTERRUPT"
  17091. Limit="3"
  17092. Type="WORLD SHROUDED EVERYONE"
  17093. SubmixSlider="SOUNDFX">
  17094. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17095. <PitchShift
  17096. Low="0"
  17097. High="10" />
  17098. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  17099. </AudioEvent>
  17100. <AudioEvent
  17101. id="LargeBuilding_LightGlassDamage_Delayed"
  17102. inheritFrom="AudioEvent:BaseSoundEffect"
  17103. Volume="50"
  17104. VolumeShift="-10"
  17105. Control="INTERRUPT"
  17106. Limit="3"
  17107. Type="WORLD SHROUDED EVERYONE"
  17108. SubmixSlider="SOUNDFX">
  17109. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17110. <PitchShift
  17111. Low="-10"
  17112. High="0" />
  17113. <Delay
  17114. Low="300"
  17115. High="1200" />
  17116. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  17117. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  17118. </AudioEvent>
  17119. <AudioEvent
  17120. id="LargeBuilding_LightMetalDamage_Delayed"
  17121. inheritFrom="AudioEvent:BaseSoundEffect"
  17122. Volume="50"
  17123. VolumeShift="-10"
  17124. Control="INTERRUPT"
  17125. Limit="3"
  17126. Type="WORLD SHROUDED EVERYONE"
  17127. SubmixSlider="SOUNDFX">
  17128. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17129. <PitchShift
  17130. Low="-10"
  17131. High="0" />
  17132. <Delay
  17133. Low="300"
  17134. High="1200" />
  17135. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  17136. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  17137. </AudioEvent>
  17138. <AudioEvent
  17139. id="LargeBuilding_LightWoodDamage_Delayed"
  17140. inheritFrom="AudioEvent:BaseSoundEffect"
  17141. Volume="50"
  17142. VolumeShift="-10"
  17143. PlayPercent="25"
  17144. Control="INTERRUPT"
  17145. Limit="3"
  17146. Type="WORLD SHROUDED EVERYONE"
  17147. SubmixSlider="SOUNDFX">
  17148. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17149. <PitchShift
  17150. Low="-10"
  17151. High="0" />
  17152. <Delay
  17153. Low="300"
  17154. High="1200" />
  17155. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  17156. </AudioEvent>
  17157. <Multisound
  17158. id="Building_GenericLarge_LightDamage_MS">
  17159. <Subsound>LargeBuilding_LightGlassDamage</Subsound> <Subsound>LargeBuilding_LightMetalDamage</Subsound>
  17160. <Subsound>LargeBuilding_LightWoodDamage</Subsound>
  17161. <Subsound>LargeBuilding_LightGlassDamage_Delayed</Subsound> <Subsound>LargeBuilding_LightMetalDamage_Delayed</Subsound>
  17162. <Subsound>LargeBuilding_LightWoodDamage_Delayed</Subsound>
  17163. </Multisound>
  17164. <!-- *** SMALL GENERIC BUILDING HEAVY DAMAGE *** -->
  17165. <AudioEvent
  17166. id="SmallBuilding_HeavyGlassDamage"
  17167. inheritFrom="AudioEvent:BaseSoundEffect"
  17168. Volume="50"
  17169. VolumeShift="-10"
  17170. Control="INTERRUPT"
  17171. Limit="3"
  17172. Type="WORLD SHROUDED EVERYONE"
  17173. SubmixSlider="SOUNDFX">
  17174. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17175. <PitchShift
  17176. Low="5"
  17177. High="15" />
  17178. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  17179. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  17180. </AudioEvent>
  17181. <AudioEvent
  17182. id="SmallBuilding_HeavyMetalDamage"
  17183. inheritFrom="AudioEvent:BaseSoundEffect"
  17184. Volume="50"
  17185. VolumeShift="-10"
  17186. Control="INTERRUPT"
  17187. Limit="3"
  17188. Type="WORLD SHROUDED EVERYONE"
  17189. SubmixSlider="SOUNDFX">
  17190. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17191. <PitchShift
  17192. Low="5"
  17193. High="15" />
  17194. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  17195. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  17196. </AudioEvent>
  17197. <AudioEvent
  17198. id="SmallBuilding_HeavyWoodDamage"
  17199. inheritFrom="AudioEvent:BaseSoundEffect"
  17200. Volume="50"
  17201. VolumeShift="-10"
  17202. PlayPercent="25"
  17203. Control="INTERRUPT"
  17204. Limit="3"
  17205. Type="WORLD SHROUDED EVERYONE"
  17206. SubmixSlider="SOUNDFX">
  17207. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17208. <PitchShift
  17209. Low="5"
  17210. High="15" />
  17211. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  17212. </AudioEvent>
  17213. <AudioEvent
  17214. id="SmallBuilding_HeavyGlassDamage_Delayed"
  17215. inheritFrom="AudioEvent:BaseSoundEffect"
  17216. Volume="40"
  17217. VolumeShift="-10"
  17218. Control="INTERRUPT"
  17219. Limit="3"
  17220. Type="WORLD SHROUDED EVERYONE"
  17221. SubmixSlider="SOUNDFX">
  17222. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17223. <PitchShift
  17224. Low="-5"
  17225. High="5" />
  17226. <Delay
  17227. Low="300"
  17228. High="1200" />
  17229. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  17230. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  17231. </AudioEvent>
  17232. <AudioEvent
  17233. id="SmallBuilding_HeavyMetalDamage_Delayed"
  17234. inheritFrom="AudioEvent:BaseSoundEffect"
  17235. Volume="40"
  17236. VolumeShift="-10"
  17237. Control="INTERRUPT"
  17238. Limit="3"
  17239. Type="WORLD SHROUDED EVERYONE"
  17240. SubmixSlider="SOUNDFX">
  17241. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17242. <PitchShift
  17243. Low="-5"
  17244. High="5" />
  17245. <Delay
  17246. Low="300"
  17247. High="1200" />
  17248. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  17249. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  17250. </AudioEvent>
  17251. <AudioEvent
  17252. id="SmallBuilding_HeavyWoodDamage_Delayed"
  17253. inheritFrom="AudioEvent:BaseSoundEffect"
  17254. Volume="40"
  17255. VolumeShift="-10"
  17256. PlayPercent="25"
  17257. Control="INTERRUPT"
  17258. Limit="3"
  17259. Type="WORLD SHROUDED EVERYONE"
  17260. SubmixSlider="SOUNDFX">
  17261. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17262. <PitchShift
  17263. Low="-5"
  17264. High="5" />
  17265. <Delay
  17266. Low="300"
  17267. High="1200" />
  17268. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  17269. </AudioEvent>
  17270. <Multisound
  17271. id="Building_GenericSmall_HeavyDamage_MS">
  17272. <Subsound>SmallBuilding_HeavyGlassDamage</Subsound> <Subsound>SmallBuilding_HeavyMetalDamage</Subsound>
  17273. <Subsound>SmallBuilding_HeavyWoodDamage</Subsound>
  17274. <Subsound>SmallBuilding_HeavyGlassDamage_Delayed</Subsound> <Subsound>SmallBuilding_HeavyMetalDamage_Delayed</Subsound>
  17275. <Subsound>SmallBuilding_HeavyWoodDamage_Delayed</Subsound>
  17276. </Multisound>
  17277. <!-- *** SMALL GENERIC BUILDING LIGHT DAMAGE *** -->
  17278. <AudioEvent
  17279. id="SmallBuilding_LightGlassDamage"
  17280. inheritFrom="AudioEvent:BaseSoundEffect"
  17281. Volume="40"
  17282. VolumeShift="-10"
  17283. Control="INTERRUPT"
  17284. Limit="3"
  17285. Type="WORLD SHROUDED EVERYONE"
  17286. SubmixSlider="SOUNDFX">
  17287. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17288. <PitchShift
  17289. Low="10"
  17290. High="20" />
  17291. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  17292. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  17293. </AudioEvent>
  17294. <AudioEvent
  17295. id="SmallBuilding_LightMetalDamage"
  17296. inheritFrom="AudioEvent:BaseSoundEffect"
  17297. Volume="40"
  17298. VolumeShift="-10"
  17299. Control="INTERRUPT"
  17300. Limit="3"
  17301. Type="WORLD SHROUDED EVERYONE"
  17302. SubmixSlider="SOUNDFX">
  17303. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17304. <PitchShift
  17305. Low="10"
  17306. High="20" />
  17307. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  17308. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  17309. </AudioEvent>
  17310. <AudioEvent
  17311. id="SmallBuilding_LightWoodDamage"
  17312. inheritFrom="AudioEvent:BaseSoundEffect"
  17313. Volume="40"
  17314. VolumeShift="-10"
  17315. PlayPercent="25"
  17316. Control="INTERRUPT"
  17317. Limit="3"
  17318. Type="WORLD SHROUDED EVERYONE"
  17319. SubmixSlider="SOUNDFX">
  17320. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17321. <PitchShift
  17322. Low="10"
  17323. High="20" />
  17324. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  17325. </AudioEvent>
  17326. <AudioEvent
  17327. id="SmallBuilding_LightGlassDamage_Delayed"
  17328. inheritFrom="AudioEvent:BaseSoundEffect"
  17329. Volume="30"
  17330. VolumeShift="-10"
  17331. Control="INTERRUPT"
  17332. Limit="3"
  17333. Type="WORLD SHROUDED EVERYONE"
  17334. SubmixSlider="SOUNDFX">
  17335. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17336. <PitchShift
  17337. Low="0"
  17338. High="10" />
  17339. <Delay
  17340. Low="300"
  17341. High="1200" />
  17342. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  17343. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  17344. </AudioEvent>
  17345. <AudioEvent
  17346. id="SmallBuilding_LightMetalDamage_Delayed"
  17347. inheritFrom="AudioEvent:BaseSoundEffect"
  17348. Volume="30"
  17349. VolumeShift="-10"
  17350. Control="INTERRUPT"
  17351. Limit="3"
  17352. Type="WORLD SHROUDED EVERYONE"
  17353. SubmixSlider="SOUNDFX">
  17354. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17355. <PitchShift
  17356. Low="0"
  17357. High="10" />
  17358. <Delay
  17359. Low="300"
  17360. High="1200" />
  17361. <Sound>WIExplo_metaLarg1a</Sound> <Sound>WIExplo_metaLarg1b</Sound> <Sound>WIExplo_metaLarg1c</Sound> <Sound>WIExplo_metaLarg1d</Sound>
  17362. <Sound>WIExplo_metaLarg1e</Sound> <Sound>WIExplo_metaLarg1f</Sound>
  17363. </AudioEvent>
  17364. <AudioEvent
  17365. id="SmallBuilding_LightWoodDamage_Delayed"
  17366. inheritFrom="AudioEvent:BaseSoundEffect"
  17367. Volume="30"
  17368. VolumeShift="-10"
  17369. PlayPercent="25"
  17370. Control="INTERRUPT"
  17371. Limit="3"
  17372. Type="WORLD SHROUDED EVERYONE"
  17373. SubmixSlider="SOUNDFX">
  17374. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  17375. <PitchShift
  17376. Low="0"
  17377. High="10" />
  17378. <Delay
  17379. Low="300"
  17380. High="1200" />
  17381. <Sound>WIExplo_woodLarg1a</Sound> <Sound>WIExplo_woodLarg1b</Sound>
  17382. </AudioEvent>
  17383. <Multisound
  17384. id="Building_GenericSmall_LightDamage_MS">
  17385. <Subsound>SmallBuilding_LightGlassDamage</Subsound> <Subsound>SmallBuilding_LightMetalDamage</Subsound>
  17386. <Subsound>SmallBuilding_LightWoodDamage</Subsound>
  17387. <Subsound>SmallBuilding_LightGlassDamage_Delayed</Subsound> <Subsound>SmallBuilding_LightMetalDamage_Delayed</Subsound>
  17388. <Subsound>SmallBuilding_LightWoodDamage_Delayed</Subsound>
  17389. </Multisound>
  17390. <!-- === BUILDING GARRISON AND UNGARRISON ENTER EXIT === -->
  17391. <AudioEvent
  17392. id="GenericBuilding_Garrison"
  17393. inheritFrom="AudioEvent:BaseSoundEffect"
  17394. Volume="70"
  17395. VolumeShift="-10"
  17396. Limit="2"
  17397. Type="WORLD SHROUDED EVERYONE"
  17398. SubmixSlider="SOUNDFX">
  17399. <PitchShift
  17400. Low="0"
  17401. High="10" />
  17402. <Delay
  17403. Low="100"
  17404. High="400" />
  17405. <Sound>WBGarrison_enterA</Sound> <Sound>WBGarrison_enterB</Sound>
  17406. </AudioEvent>
  17407. <AudioEvent
  17408. id="GenericBuilding_Ungarrison"
  17409. inheritFrom="AudioEvent:BaseSoundEffect"
  17410. Volume="75"
  17411. VolumeShift="-10"
  17412. Limit="2"
  17413. Type="WORLD SHROUDED EVERYONE"
  17414. SubmixSlider="SOUNDFX">
  17415. <PitchShift
  17416. Low="-5"
  17417. High="5" />
  17418. <Sound>WBGarrison_exitA</Sound> <Sound>WBGarrison_exitB</Sound>
  17419. </AudioEvent>
  17420. <!-- === CRATE PICKUP CRATEPICKUP PICKUPCRATE === -->
  17421. <AudioEvent
  17422. id="CratePickup"
  17423. inheritFrom="AudioEvent:BaseSoundEffect"
  17424. Volume="60"
  17425. VolumeShift="-5"
  17426. Limit="3"
  17427. Type="WORLD SHROUDED EVERYONE"
  17428. SubmixSlider="SOUNDFX">
  17429. <PitchShift
  17430. Low="-5"
  17431. High="5" />
  17432. <Sound>WCrate_pickUpJ</Sound>
  17433. </AudioEvent>
  17434. <!-- === ORE NODE DEPLETED === -->
  17435. <AudioEvent
  17436. id="OreNodeDepleted"
  17437. inheritFrom="AudioEvent:BaseSoundEffect"
  17438. Volume="70"
  17439. VolumeShift="-10"
  17440. Limit="1"
  17441. Type="WORLD SHROUDED EVERYONE"
  17442. SubmixSlider="SOUNDFX">
  17443. <PitchShift
  17444. Low="-35"
  17445. High="-25" />
  17446. <Sound>WBGarri_selecta</Sound>
  17447. </AudioEvent>
  17448. <!-- === SPECIAL POWERS SPECIALPOWERS PLAYER POWERS PLAYERPOWERS === -->
  17449. <!-- === SPECIAL POWERS SPECIALPOWERS PLAYER POWERS PLAYERPOWERS === -->
  17450. <!-- === SPECIAL POWERS SPECIALPOWERS PLAYER POWERS PLAYERPOWERS === -->
  17451. <!-- === ALLIED ADVANCED AERONAUTICS ADVANCEDAERONAUTICS === -->
  17452. <AudioEvent
  17453. id="ALL_AdvancedAeronautics"
  17454. inheritFrom="AudioEvent:BaseSoundEffect"
  17455. Volume="35"
  17456. VolumeShift="-10"
  17457. Limit="2"
  17458. Type="WORLD SHROUDED EVERYONE"
  17459. SubmixSlider="SOUNDFX">
  17460. <PitchShift
  17461. Low="-10"
  17462. High="10" />
  17463. <Delay
  17464. Low="0"
  17465. High="100" />
  17466. <Sound>ASP_AdvAeronauticsA</Sound> <Sound>ASP_AdvAeronauticsB</Sound> <Sound>ASP_AdvAeronauticsC</Sound> <Sound>ASP_AdvAeronauticsD</Sound>
  17467. </AudioEvent>
  17468. <!-- === ALLIED CHRONORIFT CHRONO RIFT === -->
  17469. <AudioEvent
  17470. id="ALL_Chronorift_On"
  17471. inheritFrom="AudioEvent:BaseSoundEffect"
  17472. Volume="110"
  17473. VolumeShift="-10"
  17474. Limit="1"
  17475. Type="WORLD SHROUDED EVERYONE"
  17476. SubmixSlider="SOUNDFX">
  17477. <PitchShift
  17478. Low="-5"
  17479. High="5" />
  17480. <Sound>ABChrono_riftOnA</Sound>
  17481. </AudioEvent>
  17482. <AudioEvent
  17483. id="ALL_Chronorift_Off"
  17484. inheritFrom="AudioEvent:BaseSoundEffect"
  17485. Volume="110"
  17486. VolumeShift="-10"
  17487. Limit="1"
  17488. Type="WORLD SHROUDED EVERYONE"
  17489. SubmixSlider="SOUNDFX">
  17490. <PitchShift
  17491. Low="-5"
  17492. High="5" />
  17493. <Sound>ABChrono_riftOffA</Sound>
  17494. </AudioEvent>
  17495. <Multisound id="ALL_Chronorift_OnOffMS">
  17496. <Subsound>ALL_Chronorift_On</Subsound>
  17497. <Subsound>ALL_Chronorift_Off</Subsound>
  17498. </Multisound>
  17499. <!-- === ALLIED CHRONOSPHERE CHRONO SPHERE === -->
  17500. <AudioEvent
  17501. id="ALL_Chronosphere_Die"
  17502. inheritFrom="AudioEvent:BaseSoundEffect"
  17503. Volume="100"
  17504. VolumeShift="-10"
  17505. Limit="3"
  17506. Type="WORLD SHROUDED EVERYONE"
  17507. SubmixSlider="SOUNDFX">
  17508. <PitchShift
  17509. Low="-5"
  17510. High="5" />
  17511. <Delay
  17512. Low="35"
  17513. High="35" />
  17514. <Sound>ABChron_diea</Sound>
  17515. </AudioEvent>
  17516. <AudioEvent
  17517. id="ALL_Chronosphere_Select"
  17518. inheritFrom="AudioEvent:BaseSoundEffect"
  17519. Volume="80"
  17520. MinVolume="70"
  17521. Limit="1"
  17522. Type="WORLD PLAYER"
  17523. SubmixSlider="SOUNDFX">
  17524. <PitchShift
  17525. Low="-1"
  17526. High="1" />
  17527. <Sound>ABChron_selecta</Sound>
  17528. </AudioEvent>
  17529. <AudioEvent
  17530. id="ALL_Chronosphere_Ready"
  17531. inheritFrom="AudioEvent:BaseSoundEffect"
  17532. Volume="100"
  17533. MinVolume="90"
  17534. Limit="2"
  17535. Type="WORLD EVERYONE"
  17536. SubmixSlider="SOUNDFX">
  17537. <PitchShift Low="-3" High="3" />
  17538. <Delay Low="0" High="100" />
  17539. <Sound>AUChrono_readyA</Sound>
  17540. </AudioEvent>
  17541. <AudioEvent
  17542. id="ALL_Chronosphere_On"
  17543. inheritFrom="AudioEvent:BaseSoundEffect"
  17544. Volume="130"
  17545. VolumeShift="-10"
  17546. Limit="3"
  17547. Type="WORLD SHROUDED EVERYONE"
  17548. SubmixSlider="SOUNDFX">
  17549. <PitchShift
  17550. Low="-5"
  17551. High="5" />
  17552. <Sound>ABChrono_sphereOnA</Sound>
  17553. </AudioEvent>
  17554. <AudioEvent
  17555. id="ALL_Chronosphere_Off"
  17556. inheritFrom="AudioEvent:BaseSoundEffect"
  17557. Volume="130"
  17558. VolumeShift="-10"
  17559. Limit="3"
  17560. Type="WORLD SHROUDED EVERYONE"
  17561. SubmixSlider="SOUNDFX">
  17562. <PitchShift
  17563. Low="-5"
  17564. High="5" />
  17565. <Sound>ABChrono_sphereOffA</Sound>
  17566. </AudioEvent>
  17567. <AudioEvent
  17568. id="ALL_Chronosphere_Off_FakeLoop"
  17569. inheritFrom="AudioEvent:BaseSoundEffect"
  17570. Volume="130"
  17571. VolumeShift="-10"
  17572. Control = "LOOP IMMEDIATE_DECAY_ON_KILL"
  17573. Limit="2"
  17574. Type="WORLD SHROUDED EVERYONE"
  17575. SubmixSlider="SOUNDFX">
  17576. <PitchShift
  17577. Low="-5"
  17578. High="5" />
  17579. <Sound>silenceHalfSecond</Sound>
  17580. <Decay>ABChrono_sphereOffA</Decay>
  17581. </AudioEvent>
  17582. <AudioEvent
  17583. id="ALL_Chronosphere_Loop"
  17584. inheritFrom="AudioEvent:BaseSoundEffect"
  17585. Volume="95"
  17586. VolumeShift="-10"
  17587. Control = "LOOP FADE_ON_KILL"
  17588. Limit="2"
  17589. Type="WORLD SHROUDED EVERYONE"
  17590. SubmixSlider="SOUNDFX">
  17591. <PitchShift
  17592. Low="-2"
  17593. High="2" />
  17594. <Sound>ABChrono_sphereLpA</Sound> <Sound>ABChrono_sphereLpB</Sound> <Sound>ABChrono_sphereLpC</Sound> <Sound>ABChrono_sphereLpD</Sound> <Sound>ABChrono_sphereLpE</Sound> <Sound>ABChrono_sphereLpF</Sound> <Sound>ABChrono_sphereLpG</Sound> <Sound>ABChrono_sphereLpH</Sound>
  17595. </AudioEvent>
  17596. <Multisound id="ALL_Chronosphere_LoopMS">
  17597. <Subsound>ALL_Chronosphere_Loop</Subsound>
  17598. <!-- <Subsound>ALL_Chronosphere_Off_FakeLoop</Subsound> -->
  17599. </Multisound>
  17600. <!-- === ALLIED CHRONOSWAP CHRONO SWAP === -->
  17601. <AudioEvent
  17602. id="ALL_Chronoswap_Teleport"
  17603. inheritFrom="AudioEvent:BaseSoundEffect"
  17604. Volume="75"
  17605. VolumeShift="-10"
  17606. Limit="4"
  17607. Type="WORLD SHROUDED EVERYONE"
  17608. SubmixSlider="SOUNDFX">
  17609. <Delay Low="0" High="50" />
  17610. <PitchShift
  17611. Low="-5"
  17612. High="5" />
  17613. <Sound>APChron_swapUnita</Sound>
  17614. <Sound>APChron_swapUnitb</Sound>
  17615. <Sound>APChron_swapUnitc</Sound>
  17616. <Sound>APChron_swapUnitd</Sound>
  17617. <Sound>APChron_swapUnite</Sound>
  17618. </AudioEvent>
  17619. <!-- === ALLIED CRYOSHOT === -->
  17620. <AudioEvent
  17621. id="ALL_Cryoshot_Cast"
  17622. inheritFrom="AudioEvent:BaseSoundEffect"
  17623. Volume="130"
  17624. VolumeShift="-10"
  17625. Limit="3"
  17626. Type="WORLD SHROUDED EVERYONE"
  17627. SubmixSlider="SOUNDFX">
  17628. <PitchShift
  17629. Low="-25"
  17630. High="-15" />
  17631. <Sound>ABChrono_sphereOnA</Sound>
  17632. </AudioEvent>
  17633. <AudioEvent
  17634. id="ALL_Cryoshot_Cast2"
  17635. inheritFrom="AudioEvent:BaseSoundEffect"
  17636. Volume="100"
  17637. VolumeShift="-10"
  17638. Limit="3"
  17639. Type="WORLD SHROUDED EVERYONE"
  17640. SubmixSlider="SOUNDFX">
  17641. <PitchShift
  17642. Low="-15"
  17643. High="-5" />
  17644. <Sound>APCryos_freezea</Sound>
  17645. </AudioEvent>
  17646. <Multisound id="ALL_Cryoshot_CastMS">
  17647. <Subsound>ALL_Cryoshot_Cast</Subsound>
  17648. <Subsound>ALL_Cryoshot_Cast2</Subsound>
  17649. </Multisound>
  17650. <AudioEvent
  17651. id="ALL_Cryoshot_Beam"
  17652. inheritFrom="AudioEvent:BaseSoundEffect"
  17653. Volume="100"
  17654. VolumeShift="-10"
  17655. MaxRange="1200"
  17656. Limit="2"
  17657. Priority="HIGH"
  17658. Type="WORLD SHROUDED EVERYONE"
  17659. SubmixSlider="SOUNDFX">
  17660. <PitchShift
  17661. Low="-5"
  17662. High="5" />
  17663. <Attack>APCryos_beamParta</Attack>
  17664. <Sound>APCryos_beamPartb</Sound>
  17665. </AudioEvent>
  17666. <AudioEvent
  17667. id="ALL_Cryoblast_Beam"
  17668. inheritFrom="AudioEvent:BaseSoundEffect"
  17669. Volume="100"
  17670. VolumeShift="-10"
  17671. MaxRange="1200"
  17672. Limit="2"
  17673. Priority="HIGH"
  17674. Type="WORLD SHROUDED EVERYONE"
  17675. SubmixSlider="SOUNDFX">
  17676. <PitchShift
  17677. Low="-5"
  17678. High="5" />
  17679. <Attack>APCryob_beamParta</Attack>
  17680. <Sound>APCryob_beamPartb</Sound>
  17681. <Decay>APCryob_beamPartc</Decay>
  17682. </AudioEvent>
  17683. <AudioEvent
  17684. id="ALL_Cryogeddon_Beam"
  17685. inheritFrom="AudioEvent:BaseSoundEffect"
  17686. Volume="100"
  17687. VolumeShift="-10"
  17688. MaxRange="1200"
  17689. Limit="2"
  17690. Priority="HIGH"
  17691. Type="WORLD SHROUDED EVERYONE"
  17692. SubmixSlider="SOUNDFX">
  17693. <PitchShift
  17694. Low="-5"
  17695. High="5" />
  17696. <Attack>APCryog_beamParta</Attack>
  17697. <Sound>APCryog_beamPartb</Sound>
  17698. <Decay>APCryog_beamPartc</Decay>
  17699. </AudioEvent>
  17700. <AudioEvent
  17701. id="UnitFreeze"
  17702. inheritFrom="AudioEvent:BaseSoundEffect"
  17703. Volume="65"
  17704. VolumeShift="-10"
  17705. Limit="3"
  17706. Type="WORLD SHROUDED EVERYONE"
  17707. SubmixSlider="SOUNDFX">
  17708. <PitchShift
  17709. Low="-5"
  17710. High="5" />
  17711. <Sound>APCryos_freezea</Sound>
  17712. <Sound>APCryos_freezeb</Sound>
  17713. <Sound>APCryos_freezec</Sound>
  17714. </AudioEvent>
  17715. <AudioEvent
  17716. id="UnitUnFreeze"
  17717. inheritFrom="AudioEvent:BaseSoundEffect"
  17718. Volume="50"
  17719. VolumeShift="-10"
  17720. Limit="3"
  17721. Type="WORLD SHROUDED EVERYONE"
  17722. SubmixSlider="SOUNDFX">
  17723. <PitchShift
  17724. Low="-5"
  17725. High="5" />
  17726. <Sound>APCryos_freezea</Sound>
  17727. <Sound>APCryos_freezeb</Sound>
  17728. <Sound>APCryos_freezec</Sound>
  17729. </AudioEvent>
  17730. <AudioEvent
  17731. id="UnitSelectFrozen"
  17732. inheritFrom="AudioEvent:BaseSoundEffect"
  17733. Volume="90"
  17734. VolumeShift="-10"
  17735. MinVolume="80"
  17736. Limit="1"
  17737. Type="WORLD PLAYER VOICE"
  17738. SubmixSlider="SOUNDFX">
  17739. <PitchShift
  17740. Low="-5"
  17741. High="5" />
  17742. <Sound>APCryos_freezea</Sound>
  17743. <Sound>APCryos_freezeb</Sound>
  17744. <Sound>APCryos_freezec</Sound>
  17745. </AudioEvent>
  17746. <AudioEvent
  17747. id="BuildingSelectFrozen"
  17748. inheritFrom="AudioEvent:BaseSoundEffect"
  17749. Volume="95"
  17750. VolumeShift="-10"
  17751. MinVolume="85"
  17752. Limit="1"
  17753. Type="WORLD PLAYER VOICE"
  17754. SubmixSlider="SOUNDFX">
  17755. <PitchShift
  17756. Low="-15"
  17757. High="-6" />
  17758. <Sound>APCryos_freezea</Sound>
  17759. <Sound>APCryos_freezeb</Sound>
  17760. <Sound>APCryos_freezec</Sound>
  17761. </AudioEvent>
  17762. <AudioEvent
  17763. id="FrozenInfantryExplosion"
  17764. inheritFrom="AudioEvent:BaseSoundEffect"
  17765. Volume="90"
  17766. VolumeShift="-10"
  17767. Control="INTERRUPT"
  17768. Limit="3"
  17769. Type="WORLD SHROUDED EVERYONE"
  17770. SubmixSlider="SOUNDFX">
  17771. <Delay Low="35" High="60" />
  17772. <NonInterruptibleTime Low="0.0s" High="0.90s" />
  17773. <PitchShift Low="-5" High="5" />
  17774. <Sound>ABChrono_frozenExploA</Sound> <Sound>ABChrono_frozenExploB</Sound> <Sound>ABChrono_frozenExploC</Sound> <Sound>ABChrono_frozenExploD</Sound>
  17775. <Sound>ABChrono_frozenExploE</Sound> <Sound>ABChrono_frozenExploF</Sound> <Sound>ABChrono_frozenExploG</Sound> <Sound>ABChrono_frozenExploH</Sound>
  17776. </AudioEvent>
  17777. <!-- === ALLIED FREE TRADE === -->
  17778. <AudioEvent
  17779. id="ALL_FreeTrade_Purchased"
  17780. inheritFrom="AudioEvent:BaseSoundEffect"
  17781. Volume = "45"
  17782. MinVolume = "35"
  17783. Limit="2"
  17784. Type="UI PLAYER"
  17785. SubmixSlider="SOUNDFX">
  17786. <PitchShift
  17787. Low="-15"
  17788. High="-5" />
  17789. <Sound>ASP_FreeTradeA</Sound> <Sound>ASP_FreeTradeC</Sound>
  17790. </AudioEvent>
  17791. <!-- === ALLIED HIGH TECHNOLOGY === -->
  17792. <AudioEvent
  17793. id="ALL_HighTechnology"
  17794. inheritFrom="AudioEvent:BaseSoundEffect"
  17795. Volume="70"
  17796. Limit="1"
  17797. Type="WORLD SHROUDED EVERYONE"
  17798. SubmixSlider="SOUNDFX">
  17799. <Sound>ASP_highTechnologyA</Sound>
  17800. </AudioEvent>
  17801. <!-- === ALLIED SURGICAL STRIKE SURGICALSTRIKE PRECISION STRIKE PRECISIONSTRIKE === -->
  17802. <AudioEvent
  17803. id="ALL_SurgicalStrike_Beacon"
  17804. inheritFrom="AudioEvent:BaseSoundEffect"
  17805. Volume="60"
  17806. VolumeShift="-10"
  17807. Limit="3"
  17808. Type="WORLD SHROUDED EVERYONE"
  17809. SubmixSlider="SOUNDFX">
  17810. <Delay Low="35" High="35" />
  17811. <PitchShift
  17812. Low="6"
  17813. High="10" />
  17814. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  17815. </AudioEvent>
  17816. <AudioEvent
  17817. id="ALL_SurgicalStrike_TargetCursor"
  17818. inheritFrom="AudioEvent:BaseSoundEffect"
  17819. Volume="45"
  17820. VolumeShift="-5"
  17821. Limit="3"
  17822. Type="WORLD PLAYER"
  17823. SubmixSlider="SOUNDFX">
  17824. <Delay Low="35" High="35" />
  17825. <PitchShift Low="-35" High="-30" />
  17826. <Sound>APSurgi_dropBomba</Sound> <Sound>APSurgi_dropBombb</Sound> <Sound>APSurgi_dropBombc</Sound> <Sound>APSurgi_dropBombd</Sound>
  17827. </AudioEvent>
  17828. <Multisound id="ALL_SurgicalStrike_BeaconMS">
  17829. <Subsound>ALL_SurgicalStrike_TargetCursor</Subsound>
  17830. <Subsound>ALL_SurgicalStrike_Beacon</Subsound>
  17831. </Multisound>
  17832. <AudioEvent
  17833. id="ALL_SurgicalStrike_FlyBy"
  17834. inheritFrom="AudioEvent:BaseSoundEffect"
  17835. Volume="75"
  17836. VolumeShift="-5"
  17837. Limit="3"
  17838. Type="WORLD SHROUDED EVERYONE"
  17839. SubmixSlider="SOUNDFX">
  17840. <PitchShift
  17841. Low="-5"
  17842. High="5" />
  17843. <Delay
  17844. Low="0"
  17845. High="30" />
  17846. <Sound>APSurgi_flyBya</Sound> <Sound>APSurgi_flyByb</Sound> <Sound>APSurgi_flyByc</Sound> <Sound>APSurgi_flyByd</Sound> <Sound>APSurgi_flyBye</Sound>
  17847. </AudioEvent>
  17848. <AudioEvent
  17849. id="ALL_SurgicalStrike_FlyByLoop"
  17850. inheritFrom="AudioEvent:BaseSoundEffect"
  17851. Volume="75"
  17852. VolumeShift="-5"
  17853. Limit="3"
  17854. Control="LOOP"
  17855. Type="WORLD SHROUDED EVERYONE"
  17856. SubmixSlider="SOUNDFX">
  17857. <PitchShift
  17858. Low="-5"
  17859. High="5" />
  17860. <Delay
  17861. Low="35"
  17862. High="45" />
  17863. <Sound>APSurgi_flyBya</Sound> <Sound>APSurgi_flyByb</Sound> <Sound>APSurgi_flyByc</Sound> <Sound>APSurgi_flyByd</Sound> <Sound>APSurgi_flyBye</Sound>
  17864. </AudioEvent>
  17865. <AudioEvent
  17866. id="ALL_SurgicalStrike_BombImpact"
  17867. inheritFrom="AudioEvent:BaseSoundEffect"
  17868. Volume="75"
  17869. VolumeShift="-5"
  17870. Limit="3"
  17871. Type="WORLD SHROUDED EVERYONE"
  17872. SubmixSlider="SOUNDFX">
  17873. <PitchShift
  17874. Low="-5"
  17875. High="5" />
  17876. <Delay
  17877. Low="0"
  17878. High="100" />
  17879. <Sound>APSurgi_bombImpaa</Sound> <Sound>APSurgi_bombImpab</Sound> <Sound>APSurgi_bombImpac</Sound> <Sound>APSurgi_bombImpad</Sound> <Sound>APSurgi_bombImpae</Sound>
  17880. </AudioEvent>
  17881. <Multisound id="ALL_SurgicalStrike_BombReleaseFlyByMS">
  17882. <!-- <Subsound>ALL_SurgicalStrike_BombRelease</Subsound> -->
  17883. <Subsound>ALL_SurgicalStrike_FlyBy</Subsound>
  17884. </Multisound>
  17885. <!-- === ALLIED SURVEILLANCE SWEEP SUREEILLANCESWEEP === -->
  17886. <AudioEvent
  17887. id="ALL_SurveillanceSweep_CursorIn"
  17888. inheritFrom="AudioEvent:BaseSoundEffect"
  17889. Volume="80"
  17890. Limit="3"
  17891. Type="WORLD PLAYER"
  17892. SubmixSlider="SOUNDFX">
  17893. <Sound>ASP_SurvSweepCursorInA</Sound>
  17894. </AudioEvent>
  17895. <AudioEvent
  17896. id="ALL_SurveillanceSweep_CursorIn_UICommand"
  17897. inheritFrom="AudioEvent:ALL_SurveillanceSweep_CursorIn"
  17898. Type="WORLD EVERYONE">
  17899. </AudioEvent>
  17900. <AudioEvent
  17901. id="ALL_SurveillanceSweep_CursorOut"
  17902. inheritFrom="AudioEvent:BaseSoundEffect"
  17903. Volume="80"
  17904. Limit="3"
  17905. Type="WORLD PLAYER"
  17906. SubmixSlider="SOUNDFX">
  17907. <Sound>ASP_SurvSweepCursorOutA</Sound>
  17908. </AudioEvent>
  17909. <AudioEvent
  17910. id="ALL_SurveillanceSweep_JetsFlyBy"
  17911. inheritFrom="AudioEvent:BaseSoundEffect"
  17912. Volume="100"
  17913. VolumeShift="-10"
  17914. Limit="3"
  17915. Control = "LOOP"
  17916. Type="WORLD SHROUDED EVERYONE"
  17917. SubmixSlider="SOUNDFX">
  17918. <Delay
  17919. Low="40"
  17920. High="100" />
  17921. <PitchShift
  17922. Low="-30"
  17923. High="-10" />
  17924. <Sound>ASP_SurvSweepJetsA</Sound> <Sound>ASP_SurvSweepJetsB</Sound> <Sound>ASP_SurvSweepJetsC</Sound> <Sound>ASP_SurvSweepJetsD</Sound>
  17925. </AudioEvent>
  17926. <AudioEvent
  17927. id="ALL_SurveillanceSweep_JetsLoop"
  17928. inheritFrom="AudioEvent:BaseSoundEffect"
  17929. Volume="45"
  17930. Limit="2"
  17931. Control = "LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
  17932. Type="WORLD SHROUDED EVERYONE"
  17933. SubmixSlider="SOUNDFX">
  17934. <PitchShift
  17935. Low="-5"
  17936. High="5" />
  17937. <Sound>ASP_SurvSweepJetsLpA</Sound> <Sound>ASP_SurvSweepJetsLpB</Sound> <Sound>ASP_SurvSweepJetsLpC</Sound> <Sound>ASP_SurvSweepJetsLpD</Sound> <Sound>ASP_SurvSweepJetsLpE</Sound>
  17938. </AudioEvent>
  17939. <AudioEvent
  17940. id="ALL_SurveillanceSweep_TelemLoop"
  17941. inheritFrom="AudioEvent:BaseSoundEffect"
  17942. Volume="40"
  17943. Limit = "2"
  17944. Control = "LOOP"
  17945. Type="WORLD SHROUDED EVERYONE"
  17946. SubmixSlider="SOUNDFX">
  17947. <Delay
  17948. Low="40"
  17949. High="200" />
  17950. <PitchShift
  17951. Low="-5"
  17952. High="5" />
  17953. <Sound>ASP_SurvSweepTelemA</Sound>
  17954. </AudioEvent>
  17955. <Multisound id="ALL_SurveillanceSweep_FlyByLoopMS">
  17956. <Subsound>ALL_SurveillanceSweep_JetsLoop</Subsound>
  17957. <Subsound>ALL_SurveillanceSweep_JetsFlyBy</Subsound>
  17958. <Subsound>ALL_SurveillanceSweep_TelemLoop</Subsound>
  17959. </Multisound>
  17960. <!-- === SOVIET CASH BOUNTY CASHBOUNTY === -->
  17961. <AudioEvent
  17962. id="SOV_CashBounty"
  17963. inheritFrom="AudioEvent:BaseSoundEffect"
  17964. Volume="35"
  17965. VolumeShift="-10"
  17966. Limit="3"
  17967. Type="WORLD SHROUDED EVERYONE"
  17968. SubmixSlider="SOUNDFX">
  17969. <Delay
  17970. Low="35"
  17971. High="100" />
  17972. <PitchShift
  17973. Low="-5"
  17974. High="5" />
  17975. <Sound>SPCash_bountya</Sound>
  17976. <Sound>SPCash_bountyb</Sound>
  17977. <Sound>SPCash_bountyc</Sound>
  17978. <Sound>SPCash_bountyd</Sound>
  17979. <Sound>SPCash_bountye</Sound>
  17980. </AudioEvent>
  17981. <!-- === SOVIET DESOLATOR AIRSTRIKE === -->
  17982. <AudioEvent
  17983. id="SOV_DesolatorBomber_Beacon"
  17984. inheritFrom="AudioEvent:BaseSoundEffect"
  17985. Volume="60"
  17986. VolumeShift="-10"
  17987. Limit="3"
  17988. Type="WORLD SHROUDED EVERYONE"
  17989. SubmixSlider="SOUNDFX">
  17990. <Delay Low="35" High="35" />
  17991. <PitchShift Low="-10" High="-6" />
  17992. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  17993. </AudioEvent>
  17994. <AudioEvent
  17995. id="SOV_DesolatorBomber_MoveByLoopMS"
  17996. inheritFrom="AudioEvent:BaseSoundEffect"
  17997. Volume="90"
  17998. VolumeShift="-10"
  17999. MaxRange="1200"
  18000. Control = "LOOP FADE_ON_KILL"
  18001. Limit="2"
  18002. Type="WORLD EVERYONE"
  18003. SubmixSlider="SOUNDFX">
  18004. <PitchShift
  18005. Low="-15"
  18006. High="10" />
  18007. <Delay
  18008. Low="700"
  18009. High="2000" />
  18010. <Sound>SUNatBo_movbyLoopa</Sound> <Sound>SUNatBo_movbyLoopb</Sound>
  18011. </AudioEvent>
  18012. <AudioEvent
  18013. id="SOV_Desolator_Explo"
  18014. inheritFrom="AudioEvent:BaseSoundEffect"
  18015. Volume="95"
  18016. VolumeShift="-10"
  18017. Limit="2"
  18018. Type="WORLD SHROUDED EVERYONE"
  18019. SubmixSlider="SOUNDFX">
  18020. <PitchShift
  18021. Low="-10"
  18022. High="10" />
  18023. <Delay
  18024. Low="0"
  18025. High="500" />
  18026. <Sound>SSP_desolatorAirStrikeA</Sound> <Sound>SSP_desolatorAirStrikeB</Sound> <Sound>SSP_desolatorAirStrikeC</Sound>
  18027. </AudioEvent>
  18028. <!-- === SOVIET GRINDER TREADS GRINDERTREADS === -->
  18029. <AudioEvent
  18030. id="SOV_GrinderTreads"
  18031. inheritFrom="AudioEvent:BaseSoundEffect"
  18032. Volume="45"
  18033. MinVolume = "35"
  18034. Limit="2"
  18035. Type="UI PLAYER"
  18036. SubmixSlider="SOUNDFX">
  18037. <PitchShift
  18038. Low="-5"
  18039. High="5" />
  18040. <Sound>SPGrind_treaStara</Sound>
  18041. <Sound>SPGrind_treaStarb</Sound>
  18042. <Sound>SPGrind_treaStarc</Sound>
  18043. <Sound>SPGrind_treaStard</Sound>
  18044. <Sound>SPGrind_treaStare</Sound>
  18045. </AudioEvent>
  18046. <!-- === SOVIET MAGNETIC SATELLITE === -->
  18047. <AudioEvent
  18048. id="SOV_MagneticSatellite1_Loop"
  18049. inheritFrom="AudioEvent:BaseSoundEffect"
  18050. MinRange = "400"
  18051. MaxRange = "1200"
  18052. Volume="110"
  18053. VolumeShift="-10"
  18054. Limit="3"
  18055. Control="LOOP FADE_ON_KILL"
  18056. Type="WORLD SHROUDED EVERYONE"
  18057. SubmixSlider="SOUNDFX">
  18058. <PitchShift Low="-10" High="-8" />
  18059. <Sound>SPMagne_loop2a</Sound>
  18060. <Sound>SPMagne_loop2c</Sound>
  18061. <Sound>SPMagne_loop2e</Sound>
  18062. </AudioEvent>
  18063. <AudioEvent
  18064. id="SOV_MagneticSatellite2_Loop"
  18065. inheritFrom="AudioEvent:BaseSoundEffect"
  18066. MinRange = "400"
  18067. MaxRange = "1200"
  18068. Volume="115"
  18069. VolumeShift="-10"
  18070. Limit="3"
  18071. Control="LOOP FADE_ON_KILL"
  18072. Type="WORLD SHROUDED EVERYONE"
  18073. SubmixSlider="SOUNDFX">
  18074. <PitchShift Low="-20" High="-18" />
  18075. <Sound>SPMagne_loop2b</Sound>
  18076. <Sound>SPMagne_loop2d</Sound>
  18077. <Sound>SPMagne_loop2f</Sound>
  18078. </AudioEvent>
  18079. <AudioEvent
  18080. id="SOV_MagneticSatellite3a_Loop"
  18081. inheritFrom="AudioEvent:BaseSoundEffect"
  18082. MinRange = "400"
  18083. MaxRange = "1200"
  18084. Volume="105"
  18085. VolumeShift="-10"
  18086. Limit="3"
  18087. Control="LOOP FADE_ON_KILL"
  18088. Type="WORLD SHROUDED EVERYONE"
  18089. SubmixSlider="SOUNDFX">
  18090. <PitchShift Low="15" High="17" />
  18091. <Sound>SPMagne_loop2a</Sound>
  18092. <Sound>SPMagne_loop2b</Sound>
  18093. <Sound>SPMagne_loop2c</Sound>
  18094. <Sound>SPMagne_loop2d</Sound>
  18095. <Sound>SPMagne_loop2e</Sound>
  18096. <Sound>SPMagne_loop2f</Sound>
  18097. </AudioEvent>
  18098. <AudioEvent
  18099. id="SOV_MagneticSatellite3b_Loop"
  18100. inheritFrom="AudioEvent:BaseSoundEffect"
  18101. MinRange = "400"
  18102. MaxRange = "1200"
  18103. Volume="125"
  18104. VolumeShift="-10"
  18105. Limit="3"
  18106. Control="LOOP FADE_ON_KILL"
  18107. Type="WORLD SHROUDED EVERYONE"
  18108. SubmixSlider="SOUNDFX">
  18109. <PitchShift Low="-30" High="-28" />
  18110. <Sound>SPMagne_loop2a</Sound>
  18111. <Sound>SPMagne_loop2b</Sound>
  18112. <Sound>SPMagne_loop2c</Sound>
  18113. <Sound>SPMagne_loop2d</Sound>
  18114. <Sound>SPMagne_loop2e</Sound>
  18115. <Sound>SPMagne_loop2f</Sound>
  18116. </AudioEvent>
  18117. <Multisound id="SOV_MagneticSatellite3_LoopMS">
  18118. <Subsound>SOV_MagneticSatellite3a_Loop</Subsound>
  18119. <Subsound>SOV_MagneticSatellite3b_Loop</Subsound>
  18120. </Multisound>
  18121. <AudioEvent
  18122. id="SOV_MagneticSatellite1_Start"
  18123. inheritFrom="AudioEvent:BaseSoundEffect"
  18124. MinRange = "400"
  18125. MaxRange = "1200"
  18126. Volume="100"
  18127. VolumeShift="-10"
  18128. Limit="3"
  18129. Type="WORLD SHROUDED EVERYONE"
  18130. SubmixSlider="SOUNDFX">
  18131. <PitchShift Low="-30" High="-25" />
  18132. <Sound>SPMagne_starta</Sound>
  18133. </AudioEvent>
  18134. <AudioEvent
  18135. id="SOV_MagneticSatellite2_Start"
  18136. inheritFrom="AudioEvent:BaseSoundEffect"
  18137. MinRange = "400"
  18138. MaxRange = "1200"
  18139. Volume="105"
  18140. VolumeShift="-10"
  18141. Limit="3"
  18142. Type="WORLD SHROUDED EVERYONE"
  18143. SubmixSlider="SOUNDFX">
  18144. <PitchShift Low="-40" High="-35" />
  18145. <Sound>SPMagne_starta</Sound>
  18146. </AudioEvent>
  18147. <AudioEvent
  18148. id="SOV_MagneticSatellite3_Start"
  18149. inheritFrom="AudioEvent:BaseSoundEffect"
  18150. MinRange = "400"
  18151. MaxRange = "1200"
  18152. Volume="110"
  18153. VolumeShift="-10"
  18154. Limit="3"
  18155. Type="WORLD SHROUDED EVERYONE"
  18156. SubmixSlider="SOUNDFX">
  18157. <PitchShift Low="-50" High="-45" />
  18158. <Sound>SPMagne_starta</Sound>
  18159. </AudioEvent>
  18160. <Multisound id="SOV_MagneticSatellite3_StartMS">
  18161. <Subsound>SOV_MagneticSatellite1_Start</Subsound>
  18162. <Subsound>SOV_MagneticSatellite3_Start</Subsound>
  18163. </Multisound>
  18164. <Multisound id="SOV_MagneticSatellite4_StartMS">
  18165. <Subsound>SOV_MagneticSatellite1_Start</Subsound>
  18166. <Subsound>SOV_MagneticSatellite3_Start</Subsound>
  18167. <Subsound>SOV_OrbitalDrop_Flare</Subsound>
  18168. </Multisound>
  18169. <AudioEvent
  18170. id="SOV_MagneticSatellite1_End"
  18171. inheritFrom="AudioEvent:BaseSoundEffect"
  18172. MinRange = "400"
  18173. MaxRange = "1200"
  18174. Volume="100"
  18175. VolumeShift="-10"
  18176. Limit="3"
  18177. Type="WORLD SHROUDED EVERYONE"
  18178. SubmixSlider="SOUNDFX">
  18179. <PitchShift Low="-30" High="-25" />
  18180. <Sound>SPMagne_enda</Sound>
  18181. </AudioEvent>
  18182. <AudioEvent
  18183. id="SOV_MagneticSatellite_SuckedAway"
  18184. inheritFrom="AudioEvent:BaseSoundEffect"
  18185. Volume="90"
  18186. VolumeShift="-10"
  18187. Limit="3"
  18188. Type="WORLD SHROUDED EVERYONE"
  18189. SubmixSlider="SOUNDFX">
  18190. <PitchShift Low="-5" High="5" />
  18191. <Sound>SSPMagSattelite_ronkA</Sound> <Sound>SSPMagSattelite_ronkB</Sound> <Sound>SSPMagSattelite_ronkC</Sound> <Sound>SSPMagSattelite_ronkD</Sound> <Sound>SSPMagSattelite_ronkE</Sound> <Sound>SSPMagSattelite_ronkF</Sound> <Sound>SSPMagSattelite_ronkG</Sound> <Sound>SSPMagSattelite_ronkH</Sound> <Sound>SSPMagSattelite_ronkI</Sound> <Sound>SSPMagSattelite_ronkJ</Sound> <Sound>SSPMagSattelite_ronkK</Sound> <Sound>SSPMagSattelite_ronkL</Sound>
  18192. </AudioEvent>
  18193. <AudioEvent
  18194. id="SOV_MagneticSatellite_SuckedAwayWater"
  18195. inheritFrom="AudioEvent:BaseSoundEffect"
  18196. Volume="110"
  18197. VolumeShift="-10"
  18198. Limit="3"
  18199. Type="WORLD SHROUDED EVERYONE"
  18200. SubmixSlider="SOUNDFX">
  18201. <PitchShift Low="-5" High="5" />
  18202. <Sound>SSPMagSattelite_ronkWaterA</Sound> <Sound>SSPMagSattelite_ronkWaterB</Sound> <Sound>SSPMagSattelite_ronkWaterC</Sound> <Sound>SSPMagSattelite_ronkWaterD</Sound> <Sound>SSPMagSattelite_ronkWaterE</Sound> <Sound>SSPMagSattelite_ronkWaterF</Sound> <Sound>SSPMagSattelite_ronkWaterG</Sound> <Sound>SSPMagSattelite_ronkWaterH</Sound>
  18203. </AudioEvent>
  18204. <AudioEvent
  18205. id="SOV_MagneticSatellite_Select"
  18206. inheritFrom="AudioEvent:BaseSoundEffect"
  18207. Volume="115"
  18208. MinVolume="-5"
  18209. Limit="3"
  18210. Type="WORLD PLAYER VOICE"
  18211. SubmixSlider="SOUNDFX">
  18212. <PitchShift Low="-5" High="5" />
  18213. <Sound>SPMagne_selecta</Sound>
  18214. <Sound>SPMagne_selectb</Sound>
  18215. <Sound>SPMagne_selectc</Sound>
  18216. <Sound>SPMagne_selectd</Sound>
  18217. <Sound>SPMagne_selecte</Sound>
  18218. <Sound>SPMagne_selectf</Sound>
  18219. </AudioEvent>
  18220. <AudioEvent
  18221. id="SOV_MagneticSatellite_MoveStart"
  18222. inheritFrom="AudioEvent:BaseSoundEffect"
  18223. Volume="115"
  18224. MinVolume="-5"
  18225. Limit="3"
  18226. Type="WORLD EVERYONE SHROUDED"
  18227. SubmixSlider="SOUNDFX">
  18228. <PitchShift Low="-5" High="5" />
  18229. <Sound>SPMagne_moveStara</Sound>
  18230. <Sound>SPMagne_moveStarb</Sound>
  18231. <Sound>SPMagne_moveStarc</Sound>
  18232. <Sound>SPMagne_moveStard</Sound>
  18233. <Sound>SPMagne_moveStare</Sound>
  18234. <Sound>SPMagne_moveStarf</Sound>
  18235. </AudioEvent>
  18236. <AudioEvent
  18237. id="SOV_MagneticSatellite_Attack"
  18238. inheritFrom="AudioEvent:BaseSoundEffect"
  18239. Volume="115"
  18240. MinVolume="-5"
  18241. Limit="3"
  18242. Type="WORLD EVERYONE SHROUDED"
  18243. SubmixSlider="SOUNDFX">
  18244. <PitchShift Low="-5" High="5" />
  18245. <Sound>SPMagne_moveStara</Sound>
  18246. <Sound>SPMagne_moveStarb</Sound>
  18247. <Sound>SPMagne_moveStarc</Sound>
  18248. <Sound>SPMagne_moveStard</Sound>
  18249. <Sound>SPMagne_moveStare</Sound>
  18250. <Sound>SPMagne_moveStarf</Sound>
  18251. </AudioEvent>
  18252. <!-- === SOVIET MAGNETIC SINGULARITY === -->
  18253. <!-- these assets need to be played in alphabetical order, one shot, not a loop -->
  18254. <AudioEvent
  18255. id="SOV_MagneticSingularity_Fire"
  18256. inheritFrom="AudioEvent:BaseSoundEffect"
  18257. MinRange = "400"
  18258. MaxRange = "1200"
  18259. Volume="100"
  18260. VolumeShift="-10"
  18261. Limit="3"
  18262. Priority="HIGH"
  18263. Type="WORLD SHROUDED EVERYONE"
  18264. SubmixSlider="SOUNDFX">
  18265. <Delay Low="35" High="35" />
  18266. <PitchShift Low="-5" High="5" />
  18267. <Attack>SSPMagSingularity_fire1A</Attack>
  18268. <Sound>SSPMagSingularity_fire1B</Sound>
  18269. <Decay>SSPMagSingularity_fire1C</Decay>
  18270. </AudioEvent>
  18271. <!-- === SOVIET MASS PRODUCTION UPGRADE === -->
  18272. <AudioEvent
  18273. id="SOV_Mass_Production"
  18274. inheritFrom="AudioEvent:BaseSoundEffect"
  18275. Volume = "50"
  18276. MinVolume = "40"
  18277. Limit="2"
  18278. Type="UI PLAYER"
  18279. SubmixSlider="SOUNDFX">
  18280. <PitchShift
  18281. Low="-5"
  18282. High="5" />
  18283. <Sound>SSP_massProductionA</Sound>
  18284. </AudioEvent>
  18285. <!-- === SOVIET ORBITAL DROP ORBITALDROP === -->
  18286. <AudioEvent
  18287. id="SOV_OrbitalDrop_Flare"
  18288. inheritFrom="AudioEvent:BaseSoundEffect"
  18289. Volume="60"
  18290. VolumeShift="-10"
  18291. Limit="3"
  18292. Type="WORLD SHROUDED EVERYONE"
  18293. SubmixSlider="SOUNDFX">
  18294. <Delay Low="35" High="35" />
  18295. <PitchShift
  18296. Low="-5"
  18297. High="5" />
  18298. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  18299. </AudioEvent>
  18300. <AudioEvent
  18301. id="SOV_OrbitalDrop_DebrisWaterImpactExplosion"
  18302. inheritFrom="AudioEvent:BaseSoundEffect"
  18303. Volume="60"
  18304. VolumeShift="-20"
  18305. Control="INTERRUPT"
  18306. Limit="3"
  18307. Type="WORLD SHROUDED EVERYONE"
  18308. SubmixSlider="SOUNDFX">
  18309. <NonInterruptibleTime
  18310. Low="0.0s"
  18311. High="1.25s" />
  18312. <PitchShift
  18313. Low="-5"
  18314. High="5" />
  18315. <Sound>WIFootS_water1a</Sound>
  18316. <Sound>WIFootS_water1b</Sound>
  18317. <Sound>WIFootS_water1c</Sound>
  18318. <Sound>WIFootS_water1d</Sound>
  18319. <Sound>WIFootS_water1e</Sound>
  18320. <Sound>WIFootS_water1f</Sound>
  18321. <Sound>WIFootS_water1g</Sound>
  18322. <Sound>WIFootS_water1h</Sound>
  18323. <Sound>WIFootS_water1i</Sound>
  18324. </AudioEvent>
  18325. <AudioEvent
  18326. id="SOV_OrbitalDrop_FireBallImpactExplosion"
  18327. inheritFrom="AudioEvent:BaseSoundEffect"
  18328. Volume="55"
  18329. VolumeShift="-15"
  18330. Control="INTERRUPT"
  18331. Limit="3"
  18332. Type="WORLD SHROUDED EVERYONE"
  18333. SubmixSlider="SOUNDFX">
  18334. <PitchShift Low="-15" High="15" />
  18335. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  18336. <Sound>WIImpac_rock2a</Sound>
  18337. <Sound>WIImpac_rock2b</Sound>
  18338. <Sound>WIImpac_rock2c</Sound>
  18339. <Sound>WIImpac_rock2d</Sound>
  18340. <Sound>WIImpac_rock2e</Sound>
  18341. </AudioEvent>
  18342. <AudioEvent
  18343. id="SOV_OrbitalDrop_FireBallByLoop"
  18344. inheritFrom="AudioEvent:BaseSoundEffect"
  18345. Volume="85"
  18346. VolumeShift="-10"
  18347. Limit="3"
  18348. Control="LOOP FADE_ON_KILL"
  18349. Type="WORLD SHROUDED EVERYONE"
  18350. SubmixSlider="SOUNDFX">
  18351. <InitialDelay Low="1000" High="3000" />
  18352. <Delay Low="35" High="100" />
  18353. <PitchShift
  18354. Low="-10"
  18355. High="10" />
  18356. <Sound>SPOrbital_fireByA</Sound> <Sound>SPOrbital_fireByB</Sound> <Sound>SPOrbital_fireByC</Sound> <Sound>SPOrbital_fireByD</Sound> <Sound>SPOrbital_fireByE</Sound> <Sound>SPOrbital_fireByF</Sound> <Sound>SPOrbital_fireByG</Sound>
  18357. </AudioEvent>
  18358. <AudioEvent
  18359. id="SOV_OrbitalDrop_FireBallBy"
  18360. inheritFrom="AudioEvent:BaseSoundEffect"
  18361. Volume="85"
  18362. VolumeShift="-20"
  18363. Limit="3"
  18364. Control="INTERRUPT"
  18365. Type="WORLD SHROUDED EVERYONE"
  18366. SubmixSlider="SOUNDFX">
  18367. <InitialDelay Low="35" High="200" />
  18368. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  18369. <PitchShift
  18370. Low="-10"
  18371. High="10" />
  18372. <Sound>SPOrbital_fireByA</Sound> <Sound>SPOrbital_fireByB</Sound> <Sound>SPOrbital_fireByC</Sound> <Sound>SPOrbital_fireByD</Sound> <Sound>SPOrbital_fireByE</Sound> <Sound>SPOrbital_fireByF</Sound> <Sound>SPOrbital_fireByG</Sound>
  18373. </AudioEvent>
  18374. <Multisound id="SOV_OrbitalDrop_FireBallByLoopMS">
  18375. <!-- <Subsound>SOV_OrbitalDrop_FireBallByLoop</Subsound> -->
  18376. <Subsound>SOV_OrbitalDrop_FireBallBy</Subsound>
  18377. </Multisound>
  18378. <AudioEvent
  18379. id="SOV_OrbitalDrop_MetalDebrisByLoop"
  18380. inheritFrom="AudioEvent:BaseSoundEffect"
  18381. Volume="95"
  18382. VolumeShift="-10"
  18383. Limit="3"
  18384. Control="LOOP FADE_ON_KILL"
  18385. Type="WORLD SHROUDED EVERYONE"
  18386. SubmixSlider="SOUNDFX">
  18387. <InitialDelay Low="35" High="100" />
  18388. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  18389. <PitchShift
  18390. Low="-10"
  18391. High="10" />
  18392. <Sound>SPOrbital_metalByA</Sound> <Sound>SPOrbital_metalByB</Sound> <Sound>SPOrbital_metalByC</Sound> <Sound>SPOrbital_metalByD</Sound> <Sound>SPOrbital_metalByE</Sound> <Sound>SPOrbital_metalByF</Sound> <Sound>SPOrbital_metalByG</Sound> <Sound>SPOrbital_metalByH</Sound>
  18393. </AudioEvent>
  18394. <AudioEvent
  18395. id="SOV_OrbitalDrop_MetalDebrisMoveLoop"
  18396. inheritFrom="AudioEvent:BaseSoundEffect"
  18397. Volume="60"
  18398. Limit="2"
  18399. Control="LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
  18400. Type="WORLD SHROUDED EVERYONE"
  18401. SubmixSlider="SOUNDFX">
  18402. <PerFilePitchShift
  18403. Low="5"
  18404. High="15" />
  18405. <Sound>AUAircr_missLoopa</Sound> <Sound>AUAircr_missLoopb</Sound> <Sound>AUAircr_missLoopc</Sound> <Sound>AUAircr_missLoopd</Sound>
  18406. </AudioEvent>
  18407. <Multisound id="SOV_OrbitalDrop_MetalDebrisByLoopMS">
  18408. <Subsound>SOV_OrbitalDrop_MetalDebrisByLoop</Subsound>
  18409. <Subsound>SOV_OrbitalDrop_MetalDebrisMoveLoop</Subsound>
  18410. </Multisound>
  18411. <AudioEvent
  18412. id="SOV_OrbitalDrop_SatteliteByLoop1"
  18413. inheritFrom="AudioEvent:BaseSoundEffect"
  18414. Volume="115"
  18415. VolumeShift="-10"
  18416. Limit="2"
  18417. Control="LOOP FADE_ON_KILL"
  18418. Type="WORLD SHROUDED EVERYONE"
  18419. SubmixSlider="SOUNDFX">
  18420. <Delay Low="35" High="35" />
  18421. <PitchShift
  18422. Low="-5"
  18423. High="5" />
  18424. <Sound>SPOrbital_satteliteByA</Sound>
  18425. </AudioEvent>
  18426. <AudioEvent
  18427. id="SOV_OrbitalDrop_SatteliteByLoop2"
  18428. inheritFrom="AudioEvent:BaseSoundEffect"
  18429. Volume="115"
  18430. VolumeShift="-10"
  18431. Limit="2"
  18432. Control="LOOP FADE_ON_KILL"
  18433. Type="WORLD SHROUDED EVERYONE"
  18434. SubmixSlider="SOUNDFX">
  18435. <Delay Low="35" High="35" />
  18436. <InitialDelay Low="1000" High="1000" />
  18437. <PitchShift
  18438. Low="-5"
  18439. High="5" />
  18440. <Sound>SPOrbital_satteliteByB</Sound>
  18441. </AudioEvent>
  18442. <AudioEvent
  18443. id="SOV_OrbitalDrop_SatteliteMoveLoop"
  18444. inheritFrom="AudioEvent:BaseSoundEffect"
  18445. Volume="70"
  18446. Limit="2"
  18447. Control="LOOP SEQUENTIAL FADE_ON_START FADE_ON_KILL"
  18448. Type="WORLD SHROUDED EVERYONE"
  18449. SubmixSlider="SOUNDFX">
  18450. <PerFilePitchShift
  18451. Low="-5"
  18452. High="5" />
  18453. <Sound>AUAircr_missLoopa</Sound> <Sound>AUAircr_missLoopb</Sound> <Sound>AUAircr_missLoopc</Sound> <Sound>AUAircr_missLoopd</Sound>
  18454. </AudioEvent>
  18455. <Multisound id="SOV_OrbitalDrop_SatteliteByLoopMS">
  18456. <Subsound>SOV_OrbitalDrop_SatteliteByLoop1</Subsound>
  18457. <Subsound>SOV_OrbitalDrop_SatteliteByLoop2</Subsound>
  18458. <Subsound>SOV_OrbitalDrop_SatteliteMoveLoop</Subsound>
  18459. </Multisound>
  18460. <AudioEvent
  18461. id="SOV_OrbitalDrop_SatteliteImpactExplosion1"
  18462. inheritFrom="AudioEvent:BaseSoundEffect"
  18463. Volume="130"
  18464. VolumeShift="-10"
  18465. Control="INTERRUPT"
  18466. Limit="2"
  18467. Type="WORLD SHROUDED EVERYONE"
  18468. SubmixSlider="SOUNDFX">
  18469. <NonInterruptibleTime Low="0.0s" High="1.50s" />
  18470. <PitchShift
  18471. Low="-20"
  18472. High="-10" />
  18473. <Sound>WIExplo_metaLarg1f</Sound>
  18474. </AudioEvent>
  18475. <AudioEvent
  18476. id="SOV_OrbitalDrop_SatteliteImpactExplosion2"
  18477. inheritFrom="AudioEvent:BaseSoundEffect"
  18478. Volume="125"
  18479. VolumeShift="-10"
  18480. Control="INTERRUPT"
  18481. Limit="2"
  18482. Type="WORLD SHROUDED EVERYONE"
  18483. SubmixSlider="SOUNDFX">
  18484. <NonInterruptibleTime Low="0.0s" High="1.50s" />
  18485. <PitchShift
  18486. Low="-15"
  18487. High="-5" />
  18488. <Sound>WIExplo_uniqLarg1c</Sound>
  18489. </AudioEvent>
  18490. <!-- === SOVIET TERROR DRONE SURPRISE TERRORDRONE SURPRISE === -->
  18491. <AudioEvent
  18492. id="SOV_TerrorDrone_Surprise"
  18493. inheritFrom="AudioEvent:BaseSoundEffect"
  18494. Volume="80"
  18495. VolumeShift="-10"
  18496. Limit="3"
  18497. Type="WORLD SHROUDED EVERYONE"
  18498. SubmixSlider="SOUNDFX">
  18499. <Delay Low="1400" High="1500" />
  18500. <PitchShift
  18501. Low="-5"
  18502. High="5" />
  18503. <Sound>SUTerror_rebornA</Sound> <Sound>SUTerror_rebornB</Sound>
  18504. </AudioEvent>
  18505. <!-- === SOVIET TOXICCORROSION TOXIC CORROSION === -->
  18506. <AudioEvent
  18507. id="SOV_ToxicCorrosion_Launch"
  18508. inheritFrom="AudioEvent:BaseSoundEffect"
  18509. Volume="100"
  18510. VolumeShift="-10"
  18511. Limit="3"
  18512. Type="WORLD SHROUDED EVERYONE"
  18513. SubmixSlider="SOUNDFX">
  18514. <PitchShift
  18515. Low="-5"
  18516. High="5" />
  18517. <Sound>SUToxic_launcha</Sound> <Sound>SUToxic_launchb</Sound>
  18518. </AudioEvent>
  18519. <AudioEvent
  18520. id="SOV_ToxicCorrosion_Impact"
  18521. inheritFrom="AudioEvent:BaseSoundEffect"
  18522. Volume="70"
  18523. VolumeShift="-10"
  18524. Limit="3"
  18525. Priority="HIGH"
  18526. Type="WORLD SHROUDED EVERYONE"
  18527. SubmixSlider="SOUNDFX">
  18528. <Delay Low="35" High="40" />
  18529. <PitchShift
  18530. Low="-15"
  18531. High="-5" />
  18532. <Sound>SUToxic_impacta</Sound>
  18533. <Sound>SUToxic_impactb</Sound>
  18534. </AudioEvent>
  18535. <AudioEvent
  18536. id="SOV_ToxicCorrosion_Impact2"
  18537. inheritFrom="AudioEvent:BaseSoundEffect"
  18538. Volume="90"
  18539. VolumeShift="-5"
  18540. Limit="3"
  18541. Priority="HIGH"
  18542. Type="WORLD SHROUDED EVERYONE"
  18543. SubmixSlider="SOUNDFX">
  18544. <PitchShift Low="-5" High="5" />
  18545. <Delay Low="35" High="40" />
  18546. <Sound>APTimeB_exploDebrd</Sound>
  18547. <Sound>APTimeB_exploDebrg</Sound>
  18548. </AudioEvent>
  18549. <Multisound id="SOV_ToxicCorrosion_ImpactMS">
  18550. <Subsound>SOV_ToxicCorrosion_Impact</Subsound>
  18551. <Subsound>SOV_ToxicCorrosion_Impact2</Subsound>
  18552. </Multisound>
  18553. <!-- === JAPANESE POWERS JAPANESE SPECIAL POWERS === -->
  18554. <!-- === JAPANESE POWERS JAPANESE SPECIAL POWERS === -->
  18555. <!-- === JAPANESE ADVANCED ROCKET PODS === -->
  18556. <AudioEvent
  18557. id="JAP_Powers_AdvancedRocketPods_Upgrade"
  18558. inheritFrom="AudioEvent:BaseSoundEffect"
  18559. Volume = "65"
  18560. MinVolume = "30"
  18561. Limit="2"
  18562. Type="WORLD PLAYER"
  18563. SubmixSlider="SOUNDFX">
  18564. <PitchShift
  18565. Low="-3"
  18566. High="3" />
  18567. <Sound>JPRPods_upgradea</Sound>
  18568. </AudioEvent>
  18569. <!-- === JAPANESE SLEEPERAMBUSH SLEEPER AMBUSH === -->
  18570. <AudioEvent
  18571. id="JAP_Powers_SleeperAmbush_Ready"
  18572. inheritFrom="AudioEvent:BaseSoundEffect"
  18573. Volume = "45"
  18574. MinVolume = "30"
  18575. Limit="2"
  18576. Type="UI PLAYER"
  18577. SubmixSlider="SOUNDFX">
  18578. <PitchShift
  18579. Low="-10"
  18580. High="-5" />
  18581. <Sound>JUTankB_burrOuta</Sound>
  18582. </AudioEvent>
  18583. <AudioEvent
  18584. id="JAP_Powers_SleeperAmbush_Initiate"
  18585. inheritFrom="AudioEvent:BaseSoundEffect"
  18586. Volume = "65"
  18587. Limit="3"
  18588. Type="WORLD SHROUDED EVERYONE"
  18589. SubmixSlider="SOUNDFX">
  18590. <PitchShift
  18591. Low="-3"
  18592. High="3" />
  18593. <Sound>JPSleep_ambuStara</Sound>
  18594. </AudioEvent>
  18595. <!-- === JAPANESE EMPEROR'S RAGE EMPEROR'S RESOLVE EMPEROR'S RETRIBUTION EMPERORS RAGE EMPERORS RESOLVE EMPERORS RETRIBUTION=== -->
  18596. <AudioEvent
  18597. id="JAP_EmperorsRage"
  18598. inheritFrom="AudioEvent:BaseSoundEffect"
  18599. Volume="100"
  18600. VolumeShift="-5"
  18601. Limit="2"
  18602. Type="WORLD SHROUDED EVERYONE"
  18603. SubmixSlider="SOUNDFX">
  18604. <Delay Low="0" High="50" />
  18605. <PitchShift
  18606. Low="-3"
  18607. High="3" />
  18608. <Sound>JPEmper_upgrade1a</Sound>
  18609. </AudioEvent>
  18610. <AudioEvent
  18611. id="JAP_EmperorsResolve"
  18612. inheritFrom="AudioEvent:BaseSoundEffect"
  18613. Volume="100"
  18614. VolumeShift="-5"
  18615. Limit="2"
  18616. Type="WORLD SHROUDED EVERYONE"
  18617. SubmixSlider="SOUNDFX">
  18618. <Delay Low="0" High="50" />
  18619. <PitchShift
  18620. Low="-8"
  18621. High="-3" />
  18622. <Sound>JPEmper_upgrade2a</Sound>
  18623. </AudioEvent>
  18624. <AudioEvent
  18625. id="JAP_EmperorsRetribution"
  18626. inheritFrom="AudioEvent:BaseSoundEffect"
  18627. Volume="125"
  18628. VolumeShift="-5"
  18629. Limit="2"
  18630. Type="WORLD SHROUDED EVERYONE"
  18631. SubmixSlider="SOUNDFX">
  18632. <Delay Low="0" High="50" />
  18633. <PitchShift
  18634. Low="-15"
  18635. High="-10" />
  18636. <Sound>JPEmper_upgrade3a</Sound>
  18637. </AudioEvent>
  18638. <!-- === JAPANESE HONORABLE DISCHARGE HONORABLEDISCHARGE=== -->
  18639. <AudioEvent
  18640. id="JAP_HonorableDischarge_Upgrade01"
  18641. inheritFrom="AudioEvent:BaseSoundEffect"
  18642. Volume="45"
  18643. VolumeShift="-5"
  18644. MinVolume="35"
  18645. Limit="2"
  18646. Type="UI PLAYER"
  18647. SubmixSlider="SOUNDFX">
  18648. <Delay Low="100" High="100" />
  18649. <PitchShift
  18650. Low="-3"
  18651. High="3" />
  18652. <Sound>JPHonor_upgrade1a</Sound>
  18653. </AudioEvent>
  18654. <!-- === JAPANESE BALLOON BOMB === -->
  18655. <AudioEvent
  18656. id="JAP_BalloonBomb_CastMono"
  18657. inheritFrom="AudioEvent:BaseSoundEffect"
  18658. Volume="100"
  18659. VolumeShift="-5"
  18660. MaxRange="1200"
  18661. Limit="2"
  18662. Priority="HIGH"
  18663. Type="WORLD SHROUDED EVERYONE"
  18664. SubmixSlider="SOUNDFX">
  18665. <PitchShift
  18666. Low="-1"
  18667. High="1" />
  18668. <!-- <Delay Low="2500" High="3000" /> -->
  18669. <Sound>JSBallo_castMonoNoVoxa</Sound>
  18670. </AudioEvent>
  18671. <AudioEvent
  18672. id="JAP_BalloonBomb_CastStereo"
  18673. inheritFrom="AudioEvent:BaseSoundEffect"
  18674. Volume="110"
  18675. VolumeShift="-5"
  18676. MaxRange="1200"
  18677. Limit="2"
  18678. Priority="HIGH"
  18679. Type="WORLD SHROUDED EVERYONE"
  18680. SubmixSlider="SOUNDFX">
  18681. <!-- <Delay Low="4000" High="4500" /> -->
  18682. <PitchShift
  18683. Low="-1"
  18684. High="1" />
  18685. <Sound>JSBallo_castStereoNoVoxa</Sound>
  18686. </AudioEvent>
  18687. <AudioEvent
  18688. id="JAP_BalloonBomb_Flare"
  18689. inheritFrom="AudioEvent:BaseSoundEffect"
  18690. Volume="50"
  18691. VolumeShift="-10"
  18692. Limit="3"
  18693. Type="WORLD SHROUDED EVERYONE"
  18694. SubmixSlider="SOUNDFX">
  18695. <Delay Low="35" High="35" />
  18696. <PitchShift
  18697. Low="11"
  18698. High="15" />
  18699. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  18700. </AudioEvent>
  18701. <AudioEvent
  18702. id="JAP_BalloonBomb_Whistle"
  18703. inheritFrom="AudioEvent:BaseSoundEffect"
  18704. Volume="40"
  18705. VolumeShift="-5"
  18706. PlayPercent="33"
  18707. Limit="3"
  18708. Control="FADE_ON_KILL"
  18709. Priority="LOWEST"
  18710. Type="WORLD SHROUDED EVERYONE"
  18711. SubmixSlider="SOUNDFX">
  18712. <PitchShift
  18713. Low="-5"
  18714. High="5" />
  18715. <Sound>SUKirov_bombWhistla</Sound> <Sound>SUKirov_bombWhistlb</Sound> <Sound>SUKirov_bombWhistlc</Sound> <Sound>SUKirov_bombWhistld</Sound>
  18716. </AudioEvent>
  18717. <AudioEvent
  18718. id="JAP_BalloonBomb_VoiceAttack"
  18719. inheritFrom="AudioEvent:BaseSoundEffect"
  18720. Volume="85"
  18721. VolumeShift="-10"
  18722. MinVolume="75"
  18723. Limit="3"
  18724. Type="WORLD PLAYER VOICE"
  18725. SubmixSlider="SOUNDFX">
  18726. <PitchShift Low="-15" High="-5" />
  18727. <Sound>JSBallo_hotAira</Sound>
  18728. <Sound>JSBallo_hotAirb</Sound>
  18729. <Sound>JSBallo_hotAirc</Sound>
  18730. <Sound>JSBallo_hotAird</Sound>
  18731. <Sound>JSBallo_hotAire</Sound>
  18732. <Sound>JSBallo_hotAirf</Sound>
  18733. </AudioEvent>
  18734. <AudioEvent
  18735. id="JAP_BalloonBomb_VoiceMove"
  18736. inheritFrom="AudioEvent:BaseSoundEffect"
  18737. Volume="70"
  18738. VolumeShift="-10"
  18739. Limit="3"
  18740. Type="WORLD PLAYER VOICE"
  18741. SubmixSlider="SOUNDFX">
  18742. <PitchShift Low="-15" High="-5" />
  18743. <Sound>JSBallo_hotAira</Sound>
  18744. <Sound>JSBallo_hotAirb</Sound>
  18745. <Sound>JSBallo_hotAirc</Sound>
  18746. <Sound>JSBallo_hotAird</Sound>
  18747. <Sound>JSBallo_hotAire</Sound>
  18748. <Sound>JSBallo_hotAirf</Sound>
  18749. </AudioEvent>
  18750. <AudioEvent
  18751. id="JAP_BalloonBomb_VoiceSelect"
  18752. inheritFrom="AudioEvent:BaseSoundEffect"
  18753. Volume="85"
  18754. VolumeShift="-10"
  18755. MinVolume="75"
  18756. Limit="3"
  18757. Type="WORLD PLAYER VOICE"
  18758. SubmixSlider="SOUNDFX">
  18759. <PitchShift Low="-15" High="-5" />
  18760. <Sound>JSBallo_hotAira</Sound>
  18761. <Sound>JSBallo_hotAirb</Sound>
  18762. <Sound>JSBallo_hotAirc</Sound>
  18763. <Sound>JSBallo_hotAird</Sound>
  18764. <Sound>JSBallo_hotAire</Sound>
  18765. <Sound>JSBallo_hotAirf</Sound>
  18766. </AudioEvent>
  18767. <AudioEvent
  18768. id="JAP_BalloonBomb_Ambient"
  18769. inheritFrom="AudioEvent:BaseSoundEffect"
  18770. Volume="40"
  18771. VolumeShift="-15"
  18772. Limit="3"
  18773. Control="LOOP"
  18774. Type="WORLD SHROUDED EVERYONE"
  18775. SubmixSlider="SOUNDFX">
  18776. <Delay Low="1000" High="7000" />
  18777. <PitchShift Low="-25" High="-16" />
  18778. <Sound>JSBallo_hotAira</Sound>
  18779. <Sound>JSBallo_hotAirb</Sound>
  18780. <Sound>JSBallo_hotAirc</Sound>
  18781. <Sound>JSBallo_hotAird</Sound>
  18782. <Sound>JSBallo_hotAire</Sound>
  18783. <Sound>JSBallo_hotAirf</Sound>
  18784. </AudioEvent>
  18785. <AudioEvent
  18786. id="JAP_BalloonBomb_Impact1"
  18787. inheritFrom="AudioEvent:BaseSoundEffect"
  18788. Volume="=$WEAPON_IMPACT + 0"
  18789. VolumeShift="-10"
  18790. Limit="3"
  18791. Control="INTERRUPT"
  18792. Priority="HIGH"
  18793. Type="WORLD SHROUDED EVERYONE"
  18794. SubmixSlider="SOUNDFX">
  18795. <PitchShift Low="-35" High="-25" />
  18796. <NonInterruptibleTime Low="0.0s" High=".75s" />
  18797. <Delay Low="0" High="30" />
  18798. <Sound>JSBallo_bombImpaa</Sound>
  18799. <Sound>JSBallo_bombImpab</Sound>
  18800. <Sound>JSBallo_bombImpac</Sound>
  18801. <Sound>JSBallo_bombImpad</Sound>
  18802. <Sound>JSBallo_bombImpae</Sound>
  18803. <Sound>JSBallo_bombImpaf</Sound>
  18804. <Sound>JSBallo_bombImpag</Sound>
  18805. <Sound>JSBallo_bombImpah</Sound>
  18806. </AudioEvent>
  18807. <AudioEvent
  18808. id="JAP_BalloonBomb_Impact2"
  18809. inheritFrom="AudioEvent:BaseSoundEffect"
  18810. Volume="=$WEAPON_IMPACT + 30"
  18811. VolumeShift="-20"
  18812. Limit="3"
  18813. Control="INTERRUPT"
  18814. Priority="HIGH"
  18815. Type="WORLD SHROUDED EVERYONE"
  18816. SubmixSlider="SOUNDFX">
  18817. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  18818. <Delay Low="0" High="30" />
  18819. <PitchShift Low="-20" High="-11" />
  18820. <Sound>AUCentu_bombExploA</Sound> <Sound>AUCentu_bombExploB</Sound> <Sound>AUCentu_bombExploC</Sound> <Sound>AUCentu_bombExploD</Sound>
  18821. <Sound>AUCentu_bombExploE</Sound>
  18822. </AudioEvent>
  18823. <Multisound id="JAP_BalloonBomb_Impact">
  18824. <Subsound>JAP_BalloonBomb_Impact1</Subsound>
  18825. <Subsound>JAP_BalloonBomb_Impact2</Subsound>
  18826. </Multisound>
  18827. <AudioEvent
  18828. id="JAP_BalloonBomb_Drop"
  18829. inheritFrom="AudioEvent:BaseSoundEffect"
  18830. Volume="40"
  18831. VolumeShift="-15"
  18832. Limit="3"
  18833. Type="WORLD SHROUDED EVERYONE"
  18834. SubmixSlider="SOUNDFX">
  18835. <PitchShift Low="-45" High="-35" />
  18836. <Sound>JSBallo_hotAira</Sound>
  18837. <Sound>JSBallo_hotAirb</Sound>
  18838. <Sound>JSBallo_hotAirc</Sound>
  18839. <Sound>JSBallo_hotAird</Sound>
  18840. <Sound>JSBallo_hotAire</Sound>
  18841. <Sound>JSBallo_hotAirf</Sound>
  18842. </AudioEvent>
  18843. <!-- === JAPANESE FINALSQUADRON FINAL SQUADRON === -->
  18844. <AudioEvent
  18845. id="JAP_FinalSquadron_AirplaneCrash"
  18846. inheritFrom="AudioEvent:BaseSoundEffect"
  18847. Volume="90"
  18848. VolumeShift="-10"
  18849. Limit="3"
  18850. LowPassCutoff="50"
  18851. Control="INTERRUPT"
  18852. Type="WORLD SHROUDED EVERYONE"
  18853. SubmixSlider="SOUNDFX">
  18854. <PitchShift Low="5" High="15" />
  18855. <NonInterruptibleTime Low="0.0s" High=".50s" />
  18856. <Sound>SUKirov_crash1a</Sound>
  18857. <Sound>SUKirov_crash1b</Sound>
  18858. <Sound>SUKirov_crash1c</Sound>
  18859. <Sound>SUKirov_crash1d</Sound>
  18860. <Sound>SUKirov_crash1e</Sound>
  18861. </AudioEvent>
  18862. <AudioEvent
  18863. id="JAP_FinalSquadron_AirplaneMoveByLoop"
  18864. inheritFrom="AudioEvent:BaseSoundEffect"
  18865. MinRange = "400"
  18866. MaxRange = "1500"
  18867. Volume="105"
  18868. PerFileVolumeShift="-30"
  18869. Limit="5"
  18870. Control="LOOP"
  18871. Type="WORLD SHROUDED EVERYONE"
  18872. SubmixSlider="SOUNDFX">
  18873. <PerFilePitchShift Low="-25" High="15" />
  18874. <Delay Low="0" High="100" />
  18875. <Sound>JUFinal_movByLoopa</Sound>
  18876. <Sound>JUFinal_movByLoopb</Sound>
  18877. <Sound>JUFinal_movByLoopc</Sound>
  18878. <Sound>JUFinal_movByLoopd</Sound>
  18879. <Sound>JUFinal_movByLoope</Sound>
  18880. <Sound>JUFinal_movByLoopf</Sound>
  18881. <Sound>JUFinal_movByLoopg</Sound>
  18882. <Sound>JUFinal_movByLooph</Sound>
  18883. <Sound>JUFinal_movByLoopi</Sound>
  18884. <Sound>JUFinal_movByLoopj</Sound>
  18885. <Sound>JUFinal_movByLoopk</Sound>
  18886. <Sound>JUFinal_movByLoopl</Sound>
  18887. </AudioEvent>
  18888. <AudioEvent
  18889. id="JAP_FinalSquadron_AirplaneGroupMoveLoopStereo"
  18890. inheritFrom="AudioEvent:BaseSoundEffect"
  18891. MinRange = "400"
  18892. MaxRange = "3000"
  18893. Volume="85"
  18894. MinVolume="35"
  18895. VolumeShift="-10"
  18896. Limit="2"
  18897. Control="LOOP FADE_ON_KILL FADE_ON_START"
  18898. Type="WORLD EVERYONE"
  18899. SubmixSlider="SOUNDFX">
  18900. <PitchShift Low="-3" High="3" />
  18901. <Sound>JUFinal_movGroupLoopa</Sound>
  18902. <Sound>JUFinal_movGroupLoopb</Sound>
  18903. <Sound>JUFinal_movGroupLoopc</Sound>
  18904. <Sound>JUFinal_movGroupLoopd</Sound>
  18905. <Sound>JUFinal_movGroupLoope</Sound>
  18906. <Sound>JUFinal_movGroupLoopf</Sound>
  18907. <Sound>JUFinal_movGroupLoopg</Sound>
  18908. <Sound>JUFinal_movGroupLooph</Sound>
  18909. </AudioEvent>
  18910. <AudioEvent
  18911. id="JAP_FinalSquadron_Flare"
  18912. inheritFrom="AudioEvent:BaseSoundEffect"
  18913. Volume="60"
  18914. VolumeShift="-10"
  18915. Limit="3"
  18916. Type="WORLD SHROUDED EVERYONE"
  18917. SubmixSlider="SOUNDFX">
  18918. <Delay Low="35" High="35" />
  18919. <PitchShift
  18920. Low="-15"
  18921. High="-11" />
  18922. <Sound>SBOrbital_flareA</Sound> <Sound>SBOrbital_flareB</Sound>
  18923. </AudioEvent>
  18924. <AudioEvent
  18925. id="JAP_FinalSquadron1_Siren"
  18926. inheritFrom="AudioEvent:BaseSoundEffect"
  18927. Volume="50"
  18928. MinVolume="50"
  18929. Limit="2"
  18930. Priority="HIGH"
  18931. Type="UI EVERYONE"
  18932. SubmixSlider="SOUNDFX">
  18933. <PitchShift Low="-1" High="1" />
  18934. <Sound>JPFina1_sirena</Sound>
  18935. </AudioEvent>
  18936. <Multisound id="JAP_FinalSquadron1_SirenMS">
  18937. <Subsound>JAP_FinalSquadron1_Siren</Subsound>
  18938. <Subsound>JAP_FinalSquadron_Flare</Subsound>
  18939. </Multisound>
  18940. <AudioEvent
  18941. id="JAP_FinalSquadron2_Siren"
  18942. inheritFrom="AudioEvent:BaseSoundEffect"
  18943. Volume="50"
  18944. MinVolume="50"
  18945. Limit="2"
  18946. Priority="HIGH"
  18947. Type="UI EVERYONE"
  18948. SubmixSlider="SOUNDFX">
  18949. <PitchShift Low="-1" High="1" />
  18950. <Sound>JPFina2_sirena</Sound>
  18951. </AudioEvent>
  18952. <Multisound id="JAP_FinalSquadron2_SirenMS">
  18953. <Subsound>JAP_FinalSquadron2_Siren</Subsound>
  18954. <Subsound>JAP_FinalSquadron_Flare</Subsound>
  18955. </Multisound>
  18956. <AudioEvent
  18957. id="JAP_FinalSquadron3_SirenStereo"
  18958. inheritFrom="AudioEvent:BaseSoundEffect"
  18959. Volume="50"
  18960. MinVolume="50"
  18961. Limit="2"
  18962. Priority="HIGHEST"
  18963. Type="UI EVERYONE"
  18964. SubmixSlider="SOUNDFX">
  18965. <PitchShift Low="-1" High="1" />
  18966. <Sound>JPFina3_sirenStereoa</Sound>
  18967. </AudioEvent>
  18968. <Multisound id="JAP_FinalSquadron3_SirenStereoMS">
  18969. <Subsound>JAP_FinalSquadron3_SirenStereo</Subsound>
  18970. <Subsound>JAP_FinalSquadron_Flare</Subsound>
  18971. </Multisound>
  18972. <AudioEvent
  18973. id="JAP_FinalSquadron_MGFireLP"
  18974. inheritFrom="AudioEvent:BaseSoundEffect"
  18975. Volume="50"
  18976. VolumeShift="-5"
  18977. LowPassCutoff="50"
  18978. Control = "LOOP INTERRUPT IMMEDIATE_DECAY_ON_KILL"
  18979. Limit="3"
  18980. Type="WORLD SHROUDED EVERYONE"
  18981. SubmixSlider="SOUNDFX">
  18982. <NonInterruptibleTime Low="0.0s" High="0.9s" />
  18983. <PitchShift
  18984. Low="-5"
  18985. High="5" />
  18986. <Sound>JUFinal_mgFireLpA</Sound> <Sound>JUFinal_mgFireLpB</Sound> <Sound>JUFinal_mgFireLpC</Sound>
  18987. <Decay>JUFinal_mgFireTailA</Decay> <Decay>JUFinal_mgFireTailB</Decay> <Decay>JUFinal_mgFireTailC</Decay>
  18988. </AudioEvent>
  18989. <!-- === JAPANESE FORTIFY FLEET FORTIFYFLEET FORTIFIEDFLEET FORTIFIED FLEET SPECIAL POWER NAVY === -->
  18990. <AudioEvent
  18991. id="JAP_FortifiedFleet"
  18992. inheritFrom="AudioEvent:BaseSoundEffect"
  18993. Volume="50"
  18994. VolumeShift="-10"
  18995. Limit="3"
  18996. Type="WORLD SHROUDED EVERYONE"
  18997. SubmixSlider="SOUNDFX">
  18998. <PitchShift
  18999. Low="-10"
  19000. High="10" />
  19001. <Delay
  19002. Low="0"
  19003. High="100" />
  19004. <Sound>JSP_FortifiedFleetA</Sound> <Sound>JSP_FortifiedFleetB</Sound> <Sound>JSP_FortifiedFleetC</Sound>
  19005. </AudioEvent>
  19006. <!-- === JAPANESE POINT DEFENSE DRONES === -->
  19007. <AudioEvent
  19008. id="JAP_PointDefenseDrones"
  19009. inheritFrom="AudioEvent:BaseSoundEffect"
  19010. Volume="80"
  19011. VolumeShift="-10"
  19012. Limit="2"
  19013. Type="WORLD SHROUDED EVERYONE"
  19014. SubmixSlider="SOUNDFX">
  19015. <PitchShift
  19016. Low="-5"
  19017. High="5" />
  19018. <Delay
  19019. Low="35"
  19020. High="100" />
  19021. <Sound>JSP_pointDefenseDroneA</Sound>
  19022. </AudioEvent>
  19023. <AudioEvent
  19024. id="JAP_PointDefenseDrones2"
  19025. inheritFrom="AudioEvent:BaseSoundEffect"
  19026. Volume="130"
  19027. VolumeShift="-10"
  19028. Limit="1"
  19029. Type="WORLD SHROUDED EVERYONE"
  19030. SubmixSlider="SOUNDFX">
  19031. <PitchShift
  19032. Low="-5"
  19033. High="5" />
  19034. <Sound>ABChrono_sphereOnA</Sound>
  19035. </AudioEvent>
  19036. <Multisound id="JAP_PointDefenseDronesMS">
  19037. <Subsound>JAP_PointDefenseDrones</Subsound>
  19038. <Subsound>JAP_PointDefenseDrones2</Subsound>
  19039. </Multisound>
  19040. <!-- === JAPANESE ROBOTIC ASSEMBLY UPGRADE === -->
  19041. <AudioEvent
  19042. id="JAP_Robotic_Assembly"
  19043. inheritFrom="AudioEvent:BaseSoundEffect"
  19044. Volume = "45"
  19045. MinVolume = "25"
  19046. Limit="2"
  19047. Type="UI PLAYER"
  19048. SubmixSlider="SOUNDFX">
  19049. <PitchShift
  19050. Low="-5"
  19051. High="5" />
  19052. <Sound>JSP_roboticAssemblyA</Sound>
  19053. </AudioEvent>
  19054. <!-- === GENERIC IMPACTS === -->
  19055. <AudioEvent
  19056. id="Impact_BulletRicochet_Tonal"
  19057. inheritFrom="AudioEvent:BaseSoundEffect"
  19058. Volume="40"
  19059. VolumeShift="-15"
  19060. Limit="3"
  19061. Control="INTERRUPT"
  19062. Type="WORLD SHROUDED EVERYONE"
  19063. SubmixSlider="SOUNDFX">
  19064. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19065. <PitchShift
  19066. Low="-20"
  19067. High="20" />
  19068. <Sound>WIBulle_ricoTon01</Sound> <Sound>WIBulle_ricoTon02</Sound> <Sound>WIBulle_ricoTon03</Sound>
  19069. <Sound>WIBulle_ricoTon04</Sound> <Sound>WIBulle_ricoTon05</Sound> <Sound>WIBulle_ricoTon06</Sound>
  19070. <Sound>WIBulle_ricoTon07</Sound> <Sound>WIBulle_ricoTon08</Sound> <Sound>WIBulle_ricoTon09</Sound>
  19071. <Sound>WIBulle_ricoTon10</Sound> <Sound>WIBulle_ricoTon11</Sound> <Sound>WIBulle_ricoTon12</Sound>
  19072. <Sound>WIBulle_ricoTon13</Sound> <Sound>WIBulle_ricoTon14</Sound> <Sound>WIBulle_ricoTon15</Sound>
  19073. <Sound>WIBulle_ricoTon16</Sound> <Sound>WIBulle_ricoTon17</Sound> <Sound>WIBulle_ricoTon18</Sound>
  19074. <Sound>WIBulle_ricoTon19</Sound> <Sound>WIBulle_ricoTon20</Sound> <Sound>WIBulle_ricoTon21</Sound>
  19075. <Sound>WIBulle_ricoTon22</Sound> <Sound>WIBulle_ricoTon23</Sound> <Sound>WIBulle_ricoTon24</Sound>
  19076. <Sound>WIBulle_ricoTon25</Sound> <Sound>WIBulle_ricoTon26</Sound> <Sound>WIBulle_ricoTon27</Sound>
  19077. <Sound>WIBulle_ricoTon28</Sound> <Sound>WIBulle_ricoTon29</Sound> <Sound>WIBulle_ricoTon30</Sound>
  19078. <Sound>WIBulle_ricoTon31</Sound> <Sound>WIBulle_ricoTon32</Sound> <Sound>WIBulle_ricoTon33</Sound>
  19079. <Sound>WIBulle_ricoTon34</Sound> <Sound>WIBulle_ricoTon35</Sound> <Sound>WIBulle_ricoTon36</Sound>
  19080. <Sound>WIBulle_ricoTon37</Sound> <Sound>WIBulle_ricoTon38</Sound> <Sound>WIBulle_ricoTon39</Sound>
  19081. <Sound>WIBulle_ricoTon40</Sound> <Sound>WIBulle_ricoTon41</Sound> <Sound>WIBulle_ricoTon42</Sound>
  19082. <Sound>WIBulle_ricoTon43</Sound> <Sound>WIBulle_ricoTon44</Sound> <Sound>WIBulle_ricoTon45</Sound>
  19083. <Sound>WIBulle_ricoTon46</Sound>
  19084. </AudioEvent>
  19085. <AudioEvent
  19086. id="Impact_BulletRicochet_Zip"
  19087. inheritFrom="AudioEvent:BaseSoundEffect"
  19088. Volume="40"
  19089. VolumeShift="-15"
  19090. Limit="3"
  19091. Control="INTERRUPT"
  19092. Type="WORLD SHROUDED EVERYONE"
  19093. SubmixSlider="SOUNDFX">
  19094. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19095. <PitchShift
  19096. Low="-20"
  19097. High="20" />
  19098. <Sound>WIBulle_ricoZip01</Sound> <Sound>WIBulle_ricoZip02</Sound> <Sound>WIBulle_ricoZip03</Sound>
  19099. <Sound>WIBulle_ricoZip04</Sound> <Sound>WIBulle_ricoZip05</Sound> <Sound>WIBulle_ricoZip06</Sound>
  19100. <Sound>WIBulle_ricoZip07</Sound> <Sound>WIBulle_ricoZip08</Sound> <Sound>WIBulle_ricoZip09</Sound>
  19101. <Sound>WIBulle_ricoZip10</Sound> <Sound>WIBulle_ricoZip11</Sound> <Sound>WIBulle_ricoZip12</Sound>
  19102. <Sound>WIBulle_ricoZip13</Sound> <Sound>WIBulle_ricoZip14</Sound> <Sound>WIBulle_ricoZip15</Sound>
  19103. <Sound>WIBulle_ricoZip16</Sound> <Sound>WIBulle_ricoZip17</Sound> <Sound>WIBulle_ricoZip18</Sound>
  19104. <Sound>WIBulle_ricoZip19</Sound> <Sound>WIBulle_ricoZip20</Sound> <Sound>WIBulle_ricoZip21</Sound>
  19105. <Sound>WIBulle_ricoZip22</Sound> <Sound>WIBulle_ricoZip23</Sound> <Sound>WIBulle_ricoZip24</Sound>
  19106. <Sound>WIBulle_ricoZip25</Sound> <Sound>WIBulle_ricoZip26</Sound> <Sound>WIBulle_ricoZip27</Sound>
  19107. <Sound>WIBulle_ricoZip28</Sound> <Sound>WIBulle_ricoZip29</Sound> <Sound>WIBulle_ricoZip30</Sound>
  19108. <Sound>WIBulle_ricoZip31</Sound> <Sound>WIBulle_ricoZip32</Sound> <Sound>WIBulle_ricoZip33</Sound>
  19109. <Sound>WIBulle_ricoZip34</Sound> <Sound>WIBulle_ricoZip35</Sound> <Sound>WIBulle_ricoZip36</Sound>
  19110. <Sound>WIBulle_ricoZip37</Sound> <Sound>WIBulle_ricoZip38</Sound> <Sound>WIBulle_ricoZip39</Sound>
  19111. <Sound>WIBulle_ricoZip40</Sound> <Sound>WIBulle_ricoZip41</Sound> <Sound>WIBulle_ricoZip42</Sound>
  19112. <Sound>WIBulle_ricoZip43</Sound> <Sound>WIBulle_ricoZip44</Sound> <Sound>WIBulle_ricoZip45</Sound>
  19113. <Sound>WIBulle_ricoZip46</Sound> <Sound>WIBulle_ricoZip47</Sound> <Sound>WIBulle_ricoZip48</Sound>
  19114. </AudioEvent>
  19115. <AudioEvent
  19116. id="Impact_BulletVsFlesh"
  19117. inheritFrom="AudioEvent:BaseSoundEffect"
  19118. Volume="30"
  19119. VolumeShift="-15"
  19120. Limit="3"
  19121. Control="INTERRUPT"
  19122. Type="WORLD SHROUDED EVERYONE"
  19123. SubmixSlider="SOUNDFX">
  19124. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19125. <PitchShift
  19126. Low="-20"
  19127. High="20" />
  19128. <Sound>WIBulle_body01</Sound> <Sound>WIBulle_body02</Sound> <Sound>WIBulle_body03</Sound> <Sound>WIBulle_body04</Sound>
  19129. <Sound>WIBulle_body05</Sound> <Sound>WIBulle_body06</Sound> <Sound>WIBulle_body07</Sound> <Sound>WIBulle_body08</Sound>
  19130. <Sound>WIBulle_body09</Sound> <Sound>WIBulle_body10</Sound> <Sound>WIBulle_body11</Sound> <Sound>WIBulle_body12</Sound>
  19131. <Sound>WIBulle_body13</Sound> <Sound>WIBulle_body14</Sound> <Sound>WIBulle_body15</Sound> <Sound>WIBulle_body16</Sound>
  19132. <Sound>WIBulle_body17</Sound> <Sound>WIBulle_body18</Sound> <Sound>WIBulle_body19</Sound> <Sound>WIBulle_body20</Sound>
  19133. <Sound>WIBulle_body21</Sound> <Sound>WIBulle_body22</Sound> <Sound>WIBulle_body23</Sound> <Sound>WIBulle_body24</Sound>
  19134. <Sound>WIBulle_body25</Sound> <Sound>WIBulle_body26</Sound> <Sound>WIBulle_body27</Sound> <Sound>WIBulle_body28</Sound>
  19135. <Sound>WIBulle_body29</Sound> <Sound>WIBulle_body30</Sound> <Sound>WIBulle_body31</Sound> <Sound>WIBulle_body32</Sound>
  19136. <Sound>WIBulle_body33</Sound> <Sound>WIBulle_body34</Sound> <Sound>WIBulle_body35</Sound> <Sound>WIBulle_body36</Sound>
  19137. <Sound>WIBulle_body37</Sound> <Sound>WIBulle_body38</Sound> <Sound>WIBulle_body39</Sound> <Sound>WIBulle_body40</Sound>
  19138. <Sound>WIBulle_body41</Sound> <Sound>WIBulle_body42</Sound> <Sound>WIBulle_body43</Sound> <Sound>WIBulle_body44</Sound>
  19139. <Sound>WIBulle_body45</Sound> <Sound>WIBulle_body46</Sound>
  19140. </AudioEvent>
  19141. <AudioEvent
  19142. id="Impact_BulletVsGeneric"
  19143. inheritFrom="AudioEvent:BaseSoundEffect"
  19144. Volume="30"
  19145. VolumeShift="-15"
  19146. Limit="3"
  19147. Control="INTERRUPT"
  19148. Type="WORLD SHROUDED EVERYONE"
  19149. SubmixSlider="SOUNDFX">
  19150. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19151. <PitchShift
  19152. Low="-20"
  19153. High="20" />
  19154. <Sound>WIBulle_gener001</Sound> <Sound>WIBulle_gener002</Sound> <Sound>WIBulle_gener003</Sound> <Sound>WIBulle_gener004</Sound>
  19155. <Sound>WIBulle_gener005</Sound> <Sound>WIBulle_gener006</Sound> <Sound>WIBulle_gener007</Sound> <Sound>WIBulle_gener008</Sound>
  19156. <Sound>WIBulle_gener009</Sound> <Sound>WIBulle_gener010</Sound> <Sound>WIBulle_gener011</Sound> <Sound>WIBulle_gener012</Sound>
  19157. <Sound>WIBulle_gener013</Sound> <Sound>WIBulle_gener014</Sound> <Sound>WIBulle_gener015</Sound> <Sound>WIBulle_gener016</Sound>
  19158. <Sound>WIBulle_gener017</Sound> <Sound>WIBulle_gener018</Sound> <Sound>WIBulle_gener019</Sound> <Sound>WIBulle_gener020</Sound>
  19159. <Sound>WIBulle_gener021</Sound> <Sound>WIBulle_gener022</Sound> <Sound>WIBulle_gener023</Sound> <Sound>WIBulle_gener024</Sound>
  19160. <Sound>WIBulle_gener025</Sound> <Sound>WIBulle_gener026</Sound> <Sound>WIBulle_gener027</Sound> <Sound>WIBulle_gener028</Sound>
  19161. <Sound>WIBulle_gener029</Sound> <Sound>WIBulle_gener030</Sound> <Sound>WIBulle_gener031</Sound> <Sound>WIBulle_gener032</Sound>
  19162. <Sound>WIBulle_gener033</Sound> <Sound>WIBulle_gener034</Sound> <Sound>WIBulle_gener035</Sound> <Sound>WIBulle_gener036</Sound>
  19163. <Sound>WIBulle_gener037</Sound> <Sound>WIBulle_gener038</Sound> <Sound>WIBulle_gener039</Sound> <Sound>WIBulle_gener040</Sound>
  19164. <Sound>WIBulle_gener041</Sound> <Sound>WIBulle_gener042</Sound> <Sound>WIBulle_gener043</Sound> <Sound>WIBulle_gener044</Sound>
  19165. <Sound>WIBulle_gener045</Sound> <Sound>WIBulle_gener046</Sound> <Sound>WIBulle_gener047</Sound> <Sound>WIBulle_gener048</Sound>
  19166. <Sound>WIBulle_gener049</Sound> <Sound>WIBulle_gener050</Sound> <Sound>WIBulle_gener051</Sound> <Sound>WIBulle_gener052</Sound>
  19167. <Sound>WIBulle_gener053</Sound> <Sound>WIBulle_gener054</Sound> <Sound>WIBulle_gener055</Sound> <Sound>WIBulle_gener056</Sound>
  19168. <Sound>WIBulle_gener057</Sound> <Sound>WIBulle_gener058</Sound> <Sound>WIBulle_gener059</Sound> <Sound>WIBulle_gener060</Sound>
  19169. <Sound>WIBulle_gener061</Sound> <Sound>WIBulle_gener062</Sound> <Sound>WIBulle_gener063</Sound> <Sound>WIBulle_gener064</Sound>
  19170. <Sound>WIBulle_gener065</Sound> <Sound>WIBulle_gener066</Sound> <Sound>WIBulle_gener067</Sound> <Sound>WIBulle_gener068</Sound>
  19171. <Sound>WIBulle_gener069</Sound> <Sound>WIBulle_gener070</Sound> <Sound>WIBulle_gener071</Sound> <Sound>WIBulle_gener072</Sound>
  19172. <Sound>WIBulle_gener073</Sound> <Sound>WIBulle_gener074</Sound> <Sound>WIBulle_gener075</Sound> <Sound>WIBulle_gener076</Sound>
  19173. <Sound>WIBulle_gener077</Sound> <Sound>WIBulle_gener078</Sound> <Sound>WIBulle_gener079</Sound> <Sound>WIBulle_gener080</Sound>
  19174. <Sound>WIBulle_gener081</Sound> <Sound>WIBulle_gener082</Sound> <Sound>WIBulle_gener083</Sound> <Sound>WIBulle_gener084</Sound>
  19175. <Sound>WIBulle_gener085</Sound> <Sound>WIBulle_gener086</Sound> <Sound>WIBulle_gener087</Sound> <Sound>WIBulle_gener088</Sound>
  19176. <Sound>WIBulle_gener089</Sound> <Sound>WIBulle_gener090</Sound> <Sound>WIBulle_gener091</Sound> <Sound>WIBulle_gener092</Sound>
  19177. <Sound>WIBulle_gener093</Sound> <Sound>WIBulle_gener094</Sound> <Sound>WIBulle_gener095</Sound> <Sound>WIBulle_gener096</Sound>
  19178. <Sound>WIBulle_gener097</Sound> <Sound>WIBulle_gener098</Sound> <Sound>WIBulle_gener099</Sound> <Sound>WIBulle_gener100</Sound>
  19179. <Sound>WIBulle_gener101</Sound> <Sound>WIBulle_gener102</Sound> <Sound>WIBulle_gener103</Sound> <Sound>WIBulle_gener104</Sound>
  19180. <Sound>WIBulle_gener105</Sound> <Sound>WIBulle_gener106</Sound> <Sound>WIBulle_gener107</Sound> <Sound>WIBulle_gener108</Sound>
  19181. <Sound>WIBulle_gener109</Sound> <Sound>WIBulle_gener110</Sound> <Sound>WIBulle_gener111</Sound> <Sound>WIBulle_gener112</Sound>
  19182. <Sound>WIBulle_gener113</Sound> <Sound>WIBulle_gener114</Sound> <Sound>WIBulle_gener115</Sound> <Sound>WIBulle_gener116</Sound>
  19183. <Sound>WIBulle_gener117</Sound> <Sound>WIBulle_gener118</Sound> <Sound>WIBulle_gener119</Sound> <Sound>WIBulle_gener120</Sound>
  19184. <Sound>WIBulle_gener121</Sound> <Sound>WIBulle_gener122</Sound> <Sound>WIBulle_gener123</Sound> <Sound>WIBulle_gener124</Sound>
  19185. <Sound>WIBulle_gener125</Sound> <Sound>WIBulle_gener126</Sound> <Sound>WIBulle_gener127</Sound>
  19186. </AudioEvent>
  19187. <AudioEvent
  19188. id="Impact_BulletVsGeneric_Pop"
  19189. inheritFrom="AudioEvent:BaseSoundEffect"
  19190. Volume="30"
  19191. VolumeShift="-15"
  19192. Limit="3"
  19193. Control="INTERRUPT"
  19194. Type="WORLD SHROUDED EVERYONE"
  19195. SubmixSlider="SOUNDFX">
  19196. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19197. <PitchShift
  19198. Low="-20"
  19199. High="20" />
  19200. <Sound>WIBulle_generPopa</Sound> <Sound>WIBulle_generPopb</Sound> <Sound>WIBulle_generPopc</Sound>
  19201. <Sound>WIBulle_generPopd</Sound> <Sound>WIBulle_generPope</Sound> <Sound>WIBulle_generPopf</Sound>
  19202. <Sound>WIBulle_generPopg</Sound> <Sound>WIBulle_generPoph</Sound> <Sound>WIBulle_generPopi</Sound>
  19203. <Sound>WIBulle_generPopj</Sound> <Sound>WIBulle_generPopk</Sound> <Sound>WIBulle_generPopl</Sound>
  19204. <Sound>WIBulle_generPopm</Sound> <Sound>WIBulle_generPopn</Sound> <Sound>WIBulle_generPopo</Sound>
  19205. <Sound>WIBulle_generPopp</Sound>
  19206. </AudioEvent>
  19207. <AudioEvent
  19208. id="Impact_BulletVsGeneric_Set1"
  19209. inheritFrom="AudioEvent:BaseSoundEffect"
  19210. Volume="30"
  19211. VolumeShift="-15"
  19212. Limit="3"
  19213. Control="INTERRUPT"
  19214. Type="WORLD SHROUDED EVERYONE"
  19215. SubmixSlider="SOUNDFX">
  19216. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19217. <PitchShift
  19218. Low="-20"
  19219. High="20" />
  19220. <Sound>WIBulle_generic1a</Sound> <Sound>WIBulle_generic1b</Sound> <Sound>WIBulle_generic1c</Sound>
  19221. <Sound>WIBulle_generic1d</Sound> <Sound>WIBulle_generic1e</Sound> <Sound>WIBulle_generic1f</Sound>
  19222. <Sound>WIBulle_generic1g</Sound> <Sound>WIBulle_generic1h</Sound> <Sound>WIBulle_generic1i</Sound>
  19223. <Sound>WIBulle_generic1j</Sound> <Sound>WIBulle_generic1k</Sound> <Sound>WIBulle_generic1l</Sound>
  19224. <Sound>WIBulle_generic1m</Sound>
  19225. </AudioEvent>
  19226. <AudioEvent
  19227. id="Impact_BulletVsGlass"
  19228. inheritFrom="AudioEvent:BaseSoundEffect"
  19229. Volume="30"
  19230. VolumeShift="-15"
  19231. Limit="3"
  19232. Control="INTERRUPT"
  19233. Type="WORLD SHROUDED EVERYONE"
  19234. SubmixSlider="SOUNDFX">
  19235. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19236. <PitchShift
  19237. Low="-20"
  19238. High="20" />
  19239. <Sound>WIBulle_glass01</Sound> <Sound>WIBulle_glass02</Sound> <Sound>WIBulle_glass03</Sound> <Sound>WIBulle_glass04</Sound>
  19240. <Sound>WIBulle_glass05</Sound> <Sound>WIBulle_glass06</Sound> <Sound>WIBulle_glass07</Sound> <Sound>WIBulle_glass08</Sound>
  19241. <Sound>WIBulle_glass09</Sound> <Sound>WIBulle_glass10</Sound> <Sound>WIBulle_glass11</Sound> <Sound>WIBulle_glass12</Sound>
  19242. <Sound>WIBulle_glass13</Sound> <Sound>WIBulle_glass14</Sound> <Sound>WIBulle_glass15</Sound> <Sound>WIBulle_glass16</Sound>
  19243. <Sound>WIBulle_glass17</Sound> <Sound>WIBulle_glass18</Sound> <Sound>WIBulle_glass19</Sound> <Sound>WIBulle_glass20</Sound>
  19244. <Sound>WIBulle_glass21</Sound> <Sound>WIBulle_glass22</Sound> <Sound>WIBulle_glass23</Sound> <Sound>WIBulle_glass24</Sound>
  19245. <Sound>WIBulle_glass25</Sound> <Sound>WIBulle_glass26</Sound> <Sound>WIBulle_glass27</Sound> <Sound>WIBulle_glass28</Sound>
  19246. <Sound>WIBulle_glass29</Sound> <Sound>WIBulle_glass30</Sound> <Sound>WIBulle_glass31</Sound> <Sound>WIBulle_glass32</Sound>
  19247. <Sound>WIBulle_glass33</Sound> <Sound>WIBulle_glass34</Sound> <Sound>WIBulle_glass35</Sound> <Sound>WIBulle_glass36</Sound>
  19248. <Sound>WIBulle_glass37</Sound> <Sound>WIBulle_glass38</Sound> <Sound>WIBulle_glass39</Sound> <Sound>WIBulle_glass40</Sound>
  19249. <Sound>WIBulle_glass41</Sound> <Sound>WIBulle_glass42</Sound>
  19250. </AudioEvent>
  19251. <AudioEvent
  19252. id="Impact_BulletVsMetal"
  19253. inheritFrom="AudioEvent:BaseSoundEffect"
  19254. Volume="30"
  19255. VolumeShift="-15"
  19256. Limit="3"
  19257. Control="INTERRUPT"
  19258. Type="WORLD SHROUDED EVERYONE"
  19259. SubmixSlider="SOUNDFX">
  19260. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19261. <PitchShift
  19262. Low="-20"
  19263. High="20" />
  19264. <Sound>WIBulle_metal01</Sound> <Sound>WIBulle_metal02</Sound> <Sound>WIBulle_metal03</Sound> <Sound>WIBulle_metal04</Sound>
  19265. <Sound>WIBulle_metal05</Sound> <Sound>WIBulle_metal06</Sound> <Sound>WIBulle_metal07</Sound> <Sound>WIBulle_metal08</Sound>
  19266. <Sound>WIBulle_metal09</Sound> <Sound>WIBulle_metal10</Sound> <Sound>WIBulle_metal11</Sound> <Sound>WIBulle_metal12</Sound>
  19267. <Sound>WIBulle_metal13</Sound> <Sound>WIBulle_metal14</Sound> <Sound>WIBulle_metal15</Sound> <Sound>WIBulle_metal16</Sound>
  19268. <Sound>WIBulle_metal17</Sound> <Sound>WIBulle_metal18</Sound> <Sound>WIBulle_metal19</Sound> <Sound>WIBulle_metal20</Sound>
  19269. <Sound>WIBulle_metal21</Sound> <Sound>WIBulle_metal22</Sound> <Sound>WIBulle_metal23</Sound> <Sound>WIBulle_metal24</Sound>
  19270. <Sound>WIBulle_metal25</Sound> <Sound>WIBulle_metal26</Sound> <Sound>WIBulle_metal27</Sound> <Sound>WIBulle_metal28</Sound>
  19271. <Sound>WIBulle_metal29</Sound> <Sound>WIBulle_metal30</Sound> <Sound>WIBulle_metal31</Sound> <Sound>WIBulle_metal32</Sound>
  19272. <Sound>WIBulle_metal33</Sound> <Sound>WIBulle_metal34</Sound> <Sound>WIBulle_metal35</Sound> <Sound>WIBulle_metal36</Sound>
  19273. <Sound>WIBulle_metal37</Sound> <Sound>WIBulle_metal38</Sound> <Sound>WIBulle_metal39</Sound> <Sound>WIBulle_metal40</Sound>
  19274. <Sound>WIBulle_metal41</Sound> <Sound>WIBulle_metal42</Sound> <Sound>WIBulle_metal43</Sound> <Sound>WIBulle_metal44</Sound>
  19275. <Sound>WIBulle_metal45</Sound> <Sound>WIBulle_metal46</Sound> <Sound>WIBulle_metal47</Sound> <Sound>WIBulle_metal48</Sound>
  19276. <Sound>WIBulle_metal49</Sound> <Sound>WIBulle_metal50</Sound> <Sound>WIBulle_metal51</Sound> <Sound>WIBulle_metal52</Sound>
  19277. <Sound>WIBulle_metal53</Sound> <Sound>WIBulle_metal54</Sound> <Sound>WIBulle_metal55</Sound> <Sound>WIBulle_metal56</Sound>
  19278. <Sound>WIBulle_metal57</Sound> <Sound>WIBulle_metal58</Sound> <Sound>WIBulle_metal59</Sound> <Sound>WIBulle_metal60</Sound>
  19279. <Sound>WIBulle_metal61</Sound> <Sound>WIBulle_metal62</Sound> <Sound>WIBulle_metal63</Sound> <Sound>WIBulle_metal64</Sound>
  19280. <Sound>WIBulle_metal65</Sound> <Sound>WIBulle_metal66</Sound> <Sound>WIBulle_metal67</Sound> <Sound>WIBulle_metal68</Sound>
  19281. <Sound>WIBulle_metal69</Sound> <Sound>WIBulle_metal70</Sound> <Sound>WIBulle_metal71</Sound> <Sound>WIBulle_metal72</Sound>
  19282. <Sound>WIBulle_metal73</Sound> <Sound>WIBulle_metal74</Sound> <Sound>WIBulle_metal75</Sound> <Sound>WIBulle_metal76</Sound>
  19283. <Sound>WIBulle_metal77</Sound> <Sound>WIBulle_metal78</Sound> <Sound>WIBulle_metal79</Sound> <Sound>WIBulle_metal80</Sound>
  19284. <Sound>WIBulle_metal81</Sound> <Sound>WIBulle_metal82</Sound> <Sound>WIBulle_metal83</Sound> <Sound>WIBulle_metal84</Sound>
  19285. </AudioEvent>
  19286. <AudioEvent
  19287. id="Impact_BulletVsWater"
  19288. inheritFrom="AudioEvent:BaseSoundEffect"
  19289. Volume="30"
  19290. VolumeShift="-15"
  19291. Limit="3"
  19292. Control="INTERRUPT"
  19293. Type="WORLD SHROUDED EVERYONE"
  19294. SubmixSlider="SOUNDFX">
  19295. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19296. <PitchShift
  19297. Low="-20"
  19298. High="20" />
  19299. <Sound>WIBulle_watera</Sound> <Sound>WIBulle_waterb</Sound> <Sound>WIBulle_waterc</Sound> <Sound>WIBulle_waterd</Sound>
  19300. <Sound>WIBulle_watere</Sound> <Sound>WIBulle_waterf</Sound> <Sound>WIBulle_waterg</Sound>
  19301. </AudioEvent>
  19302. <AudioEvent
  19303. id="Impact_BulletVsWood"
  19304. inheritFrom="AudioEvent:BaseSoundEffect"
  19305. Volume="30"
  19306. VolumeShift="-15"
  19307. Limit="3"
  19308. Control="INTERRUPT"
  19309. Type="WORLD SHROUDED EVERYONE"
  19310. SubmixSlider="SOUNDFX">
  19311. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19312. <PitchShift
  19313. Low="-20"
  19314. High="20" />
  19315. <Sound>WIBulle_wood01</Sound> <Sound>WIBulle_wood02</Sound> <Sound>WIBulle_wood03</Sound> <Sound>WIBulle_wood04</Sound>
  19316. <Sound>WIBulle_wood05</Sound> <Sound>WIBulle_wood06</Sound> <Sound>WIBulle_wood07</Sound> <Sound>WIBulle_wood08</Sound>
  19317. <Sound>WIBulle_wood09</Sound> <Sound>WIBulle_wood10</Sound> <Sound>WIBulle_wood11</Sound> <Sound>WIBulle_wood12</Sound>
  19318. <Sound>WIBulle_wood13</Sound> <Sound>WIBulle_wood14</Sound> <Sound>WIBulle_wood15</Sound> <Sound>WIBulle_wood16</Sound>
  19319. <Sound>WIBulle_wood17</Sound> <Sound>WIBulle_wood18</Sound> <Sound>WIBulle_wood19</Sound> <Sound>WIBulle_wood20</Sound>
  19320. <Sound>WIBulle_wood21</Sound> <Sound>WIBulle_wood22</Sound> <Sound>WIBulle_wood23</Sound> <Sound>WIBulle_wood24</Sound>
  19321. <Sound>WIBulle_wood25</Sound> <Sound>WIBulle_wood26</Sound> <Sound>WIBulle_wood27</Sound> <Sound>WIBulle_wood28</Sound>
  19322. <Sound>WIBulle_wood29</Sound> <Sound>WIBulle_wood30</Sound> <Sound>WIBulle_wood31</Sound> <Sound>WIBulle_wood32</Sound>
  19323. <Sound>WIBulle_wood33</Sound>
  19324. </AudioEvent>
  19325. <!-- not used -->
  19326. <Multisound
  19327. id="Impact_BulletMS"
  19328. Control="PLAY_ONE">
  19329. <Subsound>Impact_BulletRicochet_Tonal</Subsound>
  19330. <Subsound>Impact_BulletRicochet_Zip</Subsound>
  19331. <Subsound>Impact_BulletVsFlesh</Subsound>
  19332. <Subsound>Impact_BulletVsGeneric</Subsound>
  19333. <Subsound>Impact_BulletVsGeneric_Pop</Subsound>
  19334. <!-- <Subsound>Impact_BulletVsGlass</Subsound> -->
  19335. <!-- <Subsound>Impact_BulletVsWater</Subsound> -->
  19336. <Subsound>Impact_BulletVsMetal</Subsound>
  19337. <Subsound>Impact_BulletVsWood</Subsound>
  19338. </Multisound>
  19339. <AudioEvent
  19340. id="Impact_Building_CannonDamageMajor"
  19341. inheritFrom="AudioEvent:BaseSoundEffect"
  19342. Volume="40"
  19343. VolumeShift="-15"
  19344. Limit="3"
  19345. Control="INTERRUPT"
  19346. Type="WORLD SHROUDED EVERYONE"
  19347. SubmixSlider="SOUNDFX">
  19348. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19349. <PitchShift
  19350. Low="-10"
  19351. High="10" />
  19352. <Sound>WIBuild_weaImpa1a</Sound> <Sound>WIBuild_weaImpa1b</Sound> <Sound>WIBuild_weaImpa1c</Sound>
  19353. <Sound>WIBuild_weaImpa1d</Sound> <Sound>WIBuild_weaImpa1e</Sound> <Sound>WIBuild_weaImpa1f</Sound>
  19354. <Sound>WIBuild_weaImpa1g</Sound> <Sound>WIBuild_weaImpa1h</Sound> <Sound>WIBuild_weaImpa1i</Sound>
  19355. <Sound>WIBuild_weaImpa1j</Sound> <Sound>WIBuild_weaImpa1k</Sound>
  19356. </AudioEvent>
  19357. <AudioEvent
  19358. id="Impact_Building_CannonDamageMinor"
  19359. inheritFrom="AudioEvent:BaseSoundEffect"
  19360. Volume="40"
  19361. VolumeShift="-15"
  19362. Limit="3"
  19363. Control="INTERRUPT"
  19364. Type="WORLD SHROUDED EVERYONE"
  19365. SubmixSlider="SOUNDFX">
  19366. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19367. <PitchShift
  19368. Low="-10"
  19369. High="10" />
  19370. <Sound>WIBuild_weaImpa2a</Sound> <Sound>WIBuild_weaImpa2b</Sound> <Sound>WIBuild_weaImpa2c</Sound>
  19371. <Sound>WIBuild_weaImpa2d</Sound> <Sound>WIBuild_weaImpa2e</Sound> <Sound>WIBuild_weaImpa2f</Sound>
  19372. <Sound>WIBuild_weaImpa2g</Sound> <Sound>WIBuild_weaImpa2h</Sound> <Sound>WIBuild_weaImpa2i</Sound>
  19373. <Sound>WIBuild_weaImpa2j</Sound> <Sound>WIBuild_weaImpa2k</Sound>
  19374. </AudioEvent>
  19375. <AudioEvent
  19376. id="Impact_Vehicle_CannonDamage"
  19377. inheritFrom="AudioEvent:BaseSoundEffect"
  19378. Volume="60"
  19379. VolumeShift="-15"
  19380. Limit="3"
  19381. Control="INTERRUPT"
  19382. Type="WORLD SHROUDED EVERYONE"
  19383. SubmixSlider="SOUNDFX">
  19384. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  19385. <PitchShift
  19386. Low="-10"
  19387. High="10" />
  19388. <Sound>WIVehic_weapImpaa</Sound> <Sound>WIVehic_weapImpab</Sound> <Sound>WIVehic_weapImpac</Sound>
  19389. <Sound>WIVehic_weapImpad</Sound> <Sound>WIVehic_weapImpae</Sound> <Sound>WIVehic_weapImpaf</Sound>
  19390. <Sound>WIVehic_weapImpag</Sound> <Sound>WIVehic_weapImpah</Sound> <Sound>WIVehic_weapImpai</Sound>
  19391. <Sound>WIVehic_weapImpaj</Sound> <Sound>WIVehic_weapImpak</Sound> <Sound>WIVehic_weapImpal</Sound>
  19392. <Sound>WIVehic_weapImpam</Sound>
  19393. </AudioEvent>
  19394. <!-- === AMBIENCES EMITTERS === -->
  19395. <!-- === AMBIENCES EMITTERS === -->
  19396. <!-- === AMBIENCES EMITTERS === -->
  19397. <AudioEvent
  19398. id="Amb_BellBuoy"
  19399. inheritFrom="AudioEvent:BaseSoundEffect"
  19400. Volume="35"
  19401. PerFileVolumeShift="-5"
  19402. MinRange="400"
  19403. MaxRange="900"
  19404. Limit="3"
  19405. Priority="LOWEST"
  19406. Type="WORLD SHROUDED EVERYONE"
  19407. Control="LOOP"
  19408. SubmixSlider="AMBIENT">
  19409. <PerFilePitchShift
  19410. Low="-5"
  19411. High="5" />
  19412. <Delay
  19413. Low="5000"
  19414. High="15000" />
  19415. <Sound>WABell_buoya</Sound> <Sound>WABell_buoyb</Sound> <Sound>WABell_buoyc</Sound> <Sound>WABell_buoyd</Sound>
  19416. <!-- CNC3 EP1 -->
  19417. </AudioEvent>
  19418. <AudioEvent
  19419. id="Amb_BoatDockedAtPier"
  19420. inheritFrom="AudioEvent:BaseSoundEffect"
  19421. Volume="80"
  19422. PerFileVolumeShift="-5"
  19423. MinRange="600"
  19424. MaxRange="1200"
  19425. Limit="3"
  19426. Priority="LOWEST"
  19427. Type="WORLD SHROUDED EVERYONE"
  19428. Control="LOOP"
  19429. SubmixSlider="AMBIENT">
  19430. <PerFilePitchShift
  19431. Low="-5"
  19432. High="5" />
  19433. <Delay
  19434. Low="50"
  19435. High="200" />
  19436. <Sound>WAboat_dockeda</Sound> <Sound>WAboat_dockedb</Sound> <Sound>WAboat_dockedc</Sound> <Sound>WAboat_dockedd</Sound>
  19437. <Sound>WAboat_dockede</Sound> <Sound>WAboat_dockedf</Sound> <Sound>WAboat_dockedg</Sound> <Sound>WAboat_dockedh</Sound>
  19438. <Sound>WAboat_dockedi</Sound> <Sound>WAboat_dockedj</Sound> <Sound>WAboat_dockedk</Sound> <Sound>WAboat_dockedl</Sound>
  19439. <Sound>WAboat_dockedm</Sound> <Sound>WAboat_dockedn</Sound> <Sound>WAboat_dockedo</Sound> <Sound>WAboat_dockedp</Sound>
  19440. <Sound>WAboat_dockedq</Sound> <Sound>WAboat_dockedr</Sound> <Sound>WAboat_dockeds</Sound> <Sound>WAboat_dockedt</Sound>
  19441. <Sound>WAboat_dockedu</Sound>
  19442. <!-- CNC3 EP1 -->
  19443. </AudioEvent>
  19444. <AudioEvent
  19445. id="Amb_CampFoley"
  19446. inheritFrom="AudioEvent:BaseSoundEffect"
  19447. Volume="50"
  19448. PerFileVolumeShift="-10"
  19449. MinRange="400"
  19450. MaxRange="1200"
  19451. Limit="3"
  19452. Priority="LOWEST"
  19453. Type="WORLD SHROUDED EVERYONE"
  19454. Control="LOOP"
  19455. SubmixSlider="AMBIENT">
  19456. <PerFilePitchShift
  19457. Low="-5"
  19458. High="5" />
  19459. <Delay
  19460. Low="3000"
  19461. High="10000" />
  19462. <Sound>WACamp_foley1a</Sound> <Sound>WACamp_foley1b</Sound> <Sound>WACamp_foley1c</Sound> <Sound>WACamp_foley1d</Sound>
  19463. <Sound>WACamp_foley1e</Sound> <Sound>WACamp_foley1f</Sound> <Sound>WACamp_foley1g</Sound> <Sound>WACamp_foley1h</Sound>
  19464. <!-- CNC3 EP1 -->
  19465. </AudioEvent>
  19466. <AudioEvent
  19467. id="Amb_ChimeJapanese"
  19468. inheritFrom="AudioEvent:BaseSoundEffect"
  19469. Volume="25"
  19470. PerFileVolumeShift="-5"
  19471. MinRange="400"
  19472. MaxRange="900"
  19473. Limit="3"
  19474. Priority="LOWEST"
  19475. Type="WORLD SHROUDED EVERYONE"
  19476. Control="LOOP"
  19477. SubmixSlider="AMBIENT">
  19478. <PerFilePitchShift
  19479. Low="-5"
  19480. High="5" />
  19481. <Delay
  19482. Low="10000"
  19483. High="25000" />
  19484. <Sound>WAChime_Japanesea</Sound> <Sound>WAChime_Japaneseb</Sound> <Sound>WAChime_Japanesec</Sound>
  19485. <!-- CNC3 EP1 -->
  19486. </AudioEvent>
  19487. <AudioEvent
  19488. id="Amb_ChurchBellStereo1"
  19489. inheritFrom="AudioEvent:BaseSoundEffect"
  19490. Volume="55"
  19491. PerFileVolumeShift="-10"
  19492. MinRange="400"
  19493. MaxRange="1400"
  19494. Limit="3"
  19495. Priority="LOWEST"
  19496. Type="WORLD SHROUDED EVERYONE"
  19497. Control="LOOP"
  19498. SubmixSlider="AMBIENT">
  19499. <PerFilePitchShift
  19500. Low="-5"
  19501. High="5" />
  19502. <Delay
  19503. Low="5000"
  19504. High="15000" />
  19505. <Sound>WABell1_churchStereoa</Sound>
  19506. <Sound>WABell1_churchStereob</Sound>
  19507. <!-- RA3 -->
  19508. </AudioEvent>
  19509. <AudioEvent
  19510. id="Amb_ChurchBellStereo2"
  19511. inheritFrom="AudioEvent:BaseSoundEffect"
  19512. Volume="55"
  19513. PerFileVolumeShift="-10"
  19514. MinRange="400"
  19515. MaxRange="1400"
  19516. Limit="3"
  19517. Priority="LOWEST"
  19518. Type="WORLD SHROUDED EVERYONE"
  19519. Control="LOOP"
  19520. SubmixSlider="AMBIENT">
  19521. <PerFilePitchShift
  19522. Low="-5"
  19523. High="5" />
  19524. <Delay
  19525. Low="5000"
  19526. High="15000" />
  19527. <Sound>WABell2_churchStereoa</Sound>
  19528. <Sound>WABell2_churchStereob</Sound>
  19529. <!-- RA3 -->
  19530. </AudioEvent>
  19531. <AudioEvent
  19532. id="Amb_CitySkyline"
  19533. inheritFrom="AudioEvent:BaseSoundEffect"
  19534. Volume="40"
  19535. PerFileVolumeShift="-5"
  19536. MinRange="500"
  19537. MaxRange="1200"
  19538. Limit="3"
  19539. Priority="LOWEST"
  19540. Type="WORLD SHROUDED EVERYONE"
  19541. Control="LOOP"
  19542. SubmixSlider="AMBIENT">
  19543. <PerFilePitchShift
  19544. Low="-5"
  19545. High="5" />
  19546. <Sound>WAcity_skylineL2a</Sound> <Sound>WAcity_skylineL2b</Sound> <Sound>WAcity_skylineL2c</Sound> <Sound>WAcity_skylineL2d</Sound>
  19547. <Sound>WAcity_skylineL2e</Sound> <Sound>WAcity_skylineL2f</Sound> <Sound>WAcity_skylineL2g</Sound>
  19548. <!-- CNC3 EP1 -->
  19549. </AudioEvent>
  19550. <AudioEvent
  19551. id="Amb_DirtFall"
  19552. inheritFrom="AudioEvent:BaseSoundEffect"
  19553. Volume="35"
  19554. PerFileVolumeShift="-10"
  19555. MinRange="400"
  19556. MaxRange="900"
  19557. Limit="3"
  19558. Priority="LOWEST"
  19559. Type="WORLD SHROUDED EVERYONE"
  19560. Control="LOOP"
  19561. SubmixSlider="AMBIENT">
  19562. <PerFilePitchShift
  19563. Low="-5"
  19564. High="5" />
  19565. <Delay
  19566. Low="3000"
  19567. High="10000" />
  19568. <Sound>WADirt_fall_1a</Sound> <Sound>WADirt_fall_1b</Sound> <Sound>WADirt_fall_1c</Sound> <Sound>WADirt_fall_1d</Sound>
  19569. <Sound>WADirt_fall_1e</Sound> <Sound>WADirt_fall_1f</Sound> <Sound>WADirt_fall_1g</Sound> <Sound>WADirt_fall_1h</Sound>
  19570. <!-- CNC3 EP1 -->
  19571. </AudioEvent>
  19572. <AudioEvent
  19573. id="Amb_FieldCalm"
  19574. inheritFrom="AudioEvent:BaseSoundEffect"
  19575. Volume="35"
  19576. PerFileVolumeShift="-5"
  19577. MinRange="600"
  19578. MaxRange="1400"
  19579. Limit="3"
  19580. Priority="LOWEST"
  19581. Type="WORLD SHROUDED EVERYONE"
  19582. Control="LOOP"
  19583. SubmixSlider="AMBIENT">
  19584. <PerFilePitchShift
  19585. Low="-5"
  19586. High="5" />
  19587. <Sound>WAfield_calmLoop2a</Sound> <Sound>WAfield_calmLoop2b</Sound> <Sound>WAfield_calmLoop2c</Sound> <Sound>WAfield_calmLoop2d</Sound>
  19588. <Sound>WAfield_calmLoop2e</Sound> <Sound>WAfield_calmLoop2f</Sound>
  19589. <!-- CNC3 EP1 -->
  19590. </AudioEvent>
  19591. <AudioEvent
  19592. id="Amb_FieldCorn"
  19593. inheritFrom="AudioEvent:BaseSoundEffect"
  19594. Volume="30"
  19595. PerFileVolumeShift="-5"
  19596. MinRange="600"
  19597. MaxRange="1400"
  19598. Limit="3"
  19599. Priority="LOWEST"
  19600. Type="WORLD SHROUDED EVERYONE"
  19601. Control="LOOP FADE_ON_KILL FADE_ON_START"
  19602. SubmixSlider="AMBIENT">
  19603. <PerFilePitchShift
  19604. Low="-5"
  19605. High="5" />
  19606. <Sound>WAField_plainsL2a</Sound> <Sound>WAField_plainsL2b</Sound> <Sound>WAField_plainsL2c</Sound> <Sound>WAField_plainsL2d</Sound>
  19607. <Sound>WAField_plainsL2e</Sound> <Sound>WAField_plainsL2f</Sound>
  19608. <!-- CNC3 EP1 -->
  19609. </AudioEvent>
  19610. <AudioEvent
  19611. id="Amb_FireRubble"
  19612. inheritFrom="AudioEvent:BaseSoundEffect"
  19613. Volume="30"
  19614. VolumeShift="-5"
  19615. MinRange="200"
  19616. MaxRange="500"
  19617. Limit="3"
  19618. Priority="LOWEST"
  19619. Type="WORLD SHROUDED EVERYONE"
  19620. Control="LOOP"
  19621. SubmixSlider="AMBIENT">
  19622. <PitchShift
  19623. Low="-5"
  19624. High="5" />
  19625. <Sound>WAFire1_MoriaLa</Sound> <Sound>WAFire1_MoriaLb</Sound> <Sound>WAFire1_MoriaLc</Sound> <Sound>WAFire1_MoriaLd</Sound>
  19626. <Sound>WAFire1_MoriaLe</Sound> <Sound>WAFire1_MoriaLf</Sound> <Sound>WAFire1_MoriaLg</Sound> <Sound>WAFire1_MoriaLh</Sound>
  19627. <Sound>WAFire1_MoriaLi</Sound> <Sound>WAFire1_MoriaLj</Sound> <Sound>WAFire1_MoriaLk</Sound> <Sound>WAFire1_MoriaLl</Sound>
  19628. <Sound>WAFire1_MoriaLm</Sound> <Sound>WAFire1_MoriaLn</Sound> <Sound>WAFire1_MoriaLo</Sound>
  19629. <!-- CNC3 EP1 -->
  19630. </AudioEvent>
  19631. <AudioEvent
  19632. id="Amb_JunkGlass"
  19633. inheritFrom="AudioEvent:BaseSoundEffect"
  19634. Volume="40"
  19635. PerFileVolumeShift="-10"
  19636. MinRange="400"
  19637. MaxRange="900"
  19638. Limit="3"
  19639. Priority="LOWEST"
  19640. Type="WORLD SHROUDED EVERYONE"
  19641. Control="LOOP"
  19642. SubmixSlider="AMBIENT">
  19643. <PerFilePitchShift
  19644. Low="-5"
  19645. High="5" />
  19646. <Delay
  19647. Low="5000"
  19648. High="10000" />
  19649. <Sound>WAJunk_glassDropa</Sound> <Sound>WAJunk_glassDropb</Sound> <Sound>WAJunk_glassDropc</Sound> <Sound>WAJunk_glassDropd</Sound>
  19650. <Sound>WAJunk_glassDrope</Sound> <Sound>WAJunk_glassDropf</Sound> <Sound>WAJunk_glassDropg</Sound> <Sound>WAJunk_glassDroph</Sound>
  19651. <Sound>WAJunk_glassDropi</Sound> <Sound>WAJunk_glassDropj</Sound> <Sound>WAJunk_glassDropk</Sound>
  19652. <!-- CNC3 EP1 -->
  19653. </AudioEvent>
  19654. <AudioEvent
  19655. id="Amb_JunkMetal"
  19656. inheritFrom="AudioEvent:BaseSoundEffect"
  19657. Volume="50"
  19658. PerFileVolumeShift="-10"
  19659. MinRange="400"
  19660. MaxRange="900"
  19661. Limit="3"
  19662. Priority="LOWEST"
  19663. Type="WORLD SHROUDED EVERYONE"
  19664. Control="LOOP"
  19665. SubmixSlider="AMBIENT">
  19666. <PerFilePitchShift
  19667. Low="-5"
  19668. High="5" />
  19669. <Delay
  19670. Low="5000"
  19671. High="10000" />
  19672. <Sound>WAJunk_metalDropa</Sound> <Sound>WAJunk_metalDropb</Sound> <Sound>WAJunk_metalDropc</Sound> <Sound>WAJunk_metalDropd</Sound>
  19673. <Sound>WAJunk_metalDrope</Sound> <Sound>WAJunk_metalDropf</Sound> <Sound>WAJunk_metalDropg</Sound> <Sound>WAJunk_metalDroph</Sound>
  19674. <Sound>WAJunk_metalDropi</Sound> <Sound>WAJunk_metalDropj</Sound> <Sound>WAJunk_metalDropk</Sound> <Sound>WAJunk_metalDropl</Sound>
  19675. <!-- CNC3 EP1 -->
  19676. </AudioEvent>
  19677. <AudioEvent
  19678. id="Amb_JunkWood"
  19679. inheritFrom="AudioEvent:BaseSoundEffect"
  19680. Volume="50"
  19681. PerFileVolumeShift="-10"
  19682. MinRange="400"
  19683. MaxRange="900"
  19684. Limit="3"
  19685. Priority="LOWEST"
  19686. Type="WORLD SHROUDED EVERYONE"
  19687. Control="LOOP"
  19688. SubmixSlider="AMBIENT">
  19689. <PerFilePitchShift
  19690. Low="-5"
  19691. High="5" />
  19692. <Delay
  19693. Low="5000"
  19694. High="10000" />
  19695. <Sound>WAJunk_woodDropa</Sound> <Sound>WAJunk_woodDropb</Sound> <Sound>WAJunk_woodDropc</Sound> <Sound>WAJunk_woodDropd</Sound>
  19696. <Sound>WAJunk_woodDrope</Sound> <Sound>WAJunk_woodDropf</Sound> <Sound>WAJunk_woodDropg</Sound> <Sound>WAJunk_woodDroph</Sound>
  19697. <Sound>WAJunk_woodDropi</Sound> <Sound>WAJunk_woodDropj</Sound>
  19698. <!-- CNC3 EP1 -->
  19699. </AudioEvent>
  19700. <AudioEvent
  19701. id="Amb_RadioStaticStereo1"
  19702. inheritFrom="AudioEvent:BaseSoundEffect"
  19703. Volume="30"
  19704. Limit="3"
  19705. Priority="LOWEST"
  19706. Type="WORLD SHROUDED EVERYONE"
  19707. Control="LOOP"
  19708. SubmixSlider="AMBIENT">
  19709. <PerFilePitchShift
  19710. Low="-5"
  19711. High="5" />
  19712. <Delay
  19713. Low="5000"
  19714. High="10000" />
  19715. <Sound>WARadio_staticLRa</Sound>
  19716. <!-- CNC3 EP1 -->
  19717. </AudioEvent>
  19718. <AudioEvent
  19719. id="Amb_RadioStaticStereo2"
  19720. inheritFrom="AudioEvent:BaseSoundEffect"
  19721. Volume="30"
  19722. Limit="3"
  19723. Priority="LOWEST"
  19724. Type="WORLD SHROUDED EVERYONE"
  19725. Control="LOOP"
  19726. SubmixSlider="AMBIENT">
  19727. <PerFilePitchShift
  19728. Low="-5"
  19729. High="5" />
  19730. <Delay
  19731. Low="5000"
  19732. High="10000" />
  19733. <Sound>WARadio_staticLRb</Sound>
  19734. <!-- CNC3 EP1 -->
  19735. </AudioEvent>
  19736. <AudioEvent
  19737. id="Amb_RadioStaticStereo3"
  19738. inheritFrom="AudioEvent:BaseSoundEffect"
  19739. Volume="30"
  19740. Limit="3"
  19741. Priority="LOWEST"
  19742. Type="WORLD SHROUDED EVERYONE"
  19743. Control="LOOP"
  19744. SubmixSlider="AMBIENT">
  19745. <PerFilePitchShift
  19746. Low="-5"
  19747. High="5" />
  19748. <Delay
  19749. Low="5000"
  19750. High="10000" />
  19751. <Sound>WARadio_staticLRc</Sound>
  19752. <!-- CNC3 EP1 -->
  19753. </AudioEvent>
  19754. <AudioEvent
  19755. id="Amb_RadioStaticStereo4"
  19756. inheritFrom="AudioEvent:BaseSoundEffect"
  19757. Volume="30"
  19758. Limit="3"
  19759. Priority="LOWEST"
  19760. Type="WORLD SHROUDED EVERYONE"
  19761. Control="LOOP"
  19762. SubmixSlider="AMBIENT">
  19763. <PerFilePitchShift
  19764. Low="-5"
  19765. High="5" />
  19766. <Delay
  19767. Low="5000"
  19768. High="10000" />
  19769. <Sound>WARadio_staticLRd</Sound>
  19770. <!-- CNC3 EP1 -->
  19771. </AudioEvent>
  19772. <AudioEvent
  19773. id="Amb_Restaurant1"
  19774. inheritFrom="AudioEvent:BaseSoundEffect"
  19775. Volume="60"
  19776. PerFileVolumeShift="-5"
  19777. MinRange="400"
  19778. MaxRange="900"
  19779. Limit="2"
  19780. Type="WORLD SHROUDED EVERYONE"
  19781. Control="LOOP"
  19782. SubmixSlider="AMBIENT">
  19783. <PerFilePitchShift
  19784. Low="-1"
  19785. High="1" />
  19786. <Sound>WAResta_ambLoop</Sound>
  19787. </AudioEvent>
  19788. <AudioEvent
  19789. id="Amb_SubwayPA"
  19790. inheritFrom="AudioEvent:BaseSoundEffect"
  19791. Volume="75"
  19792. PerFileVolumeShift="-5"
  19793. MinRange="400"
  19794. MaxRange="900"
  19795. Limit="3"
  19796. Type="WORLD SHROUDED EVERYONE"
  19797. Control="LOOP"
  19798. SubmixSlider="AMBIENT">
  19799. <PerFilePitchShift
  19800. Low="-1"
  19801. High="1" />
  19802. <Delay
  19803. Low="5000"
  19804. High="20000" />
  19805. <Sound>WASubwa_voxPAa</Sound> <Sound>WASubwa_voxPAb</Sound> <Sound>WASubwa_voxPAc</Sound> <Sound>WASubwa_voxPAd</Sound>
  19806. <Sound>WASubwa_voxPAe</Sound> <Sound>WASubwa_voxPAf</Sound> <Sound>WASubwa_voxPAg</Sound> <Sound>WASubwa_voxPAh</Sound>
  19807. </AudioEvent>
  19808. <AudioEvent
  19809. id="Amb_SwampRonks"
  19810. inheritFrom="AudioEvent:BaseSoundEffect"
  19811. Volume="60"
  19812. PerFileVolumeShift="-5"
  19813. MinRange="400"
  19814. MaxRange="900"
  19815. Limit="3"
  19816. Priority="LOWEST"
  19817. Type="WORLD SHROUDED EVERYONE"
  19818. Control="LOOP"
  19819. SubmixSlider="AMBIENT">
  19820. <PerFilePitchShift
  19821. Low="20"
  19822. High="30" />
  19823. <Delay
  19824. Low="3000"
  19825. High="10000" />
  19826. <Sound>WASwamp_ronks1a</Sound> <Sound>WASwamp_ronks1b</Sound> <Sound>WASwamp_ronks1c</Sound> <Sound>WASwamp_ronks1d</Sound>
  19827. <!-- CNC3 EP1 -->
  19828. </AudioEvent>
  19829. <AudioEvent
  19830. id="Amb_TentFlap1"
  19831. inheritFrom="AudioEvent:BaseSoundEffect"
  19832. Volume="50"
  19833. PerFileVolumeShift="-10"
  19834. MinRange="400"
  19835. MaxRange="900"
  19836. Limit="3"
  19837. Priority="LOWEST"
  19838. Type="WORLD SHROUDED EVERYONE"
  19839. Control="LOOP"
  19840. SubmixSlider="AMBIENT">
  19841. <PerFilePitchShift
  19842. Low="-5"
  19843. High="5" />
  19844. <Delay
  19845. Low="3000"
  19846. High="10000" />
  19847. <Sound>WATent_flapa</Sound> <Sound>WATent_flapb</Sound> <Sound>WATent_flapc</Sound> <Sound>WATent_flapd</Sound> <Sound>WATent_flape</Sound>
  19848. <Sound>WATent_flapf</Sound> <Sound>WATent_flapg</Sound>
  19849. <!-- CNC3 EP1 -->
  19850. </AudioEvent>
  19851. <AudioEvent
  19852. id="Amb_TentFlap2"
  19853. inheritFrom="AudioEvent:BaseSoundEffect"
  19854. Volume="50"
  19855. PerFileVolumeShift="-10"
  19856. MinRange="400"
  19857. MaxRange="900"
  19858. Limit="3"
  19859. Priority="LOWEST"
  19860. Type="WORLD SHROUDED EVERYONE"
  19861. Control="LOOP"
  19862. SubmixSlider="AMBIENT">
  19863. <PerFilePitchShift
  19864. Low="-5"
  19865. High="5" />
  19866. <Delay
  19867. Low="3000"
  19868. High="10000" />
  19869. <Sound>WATent_flap2a</Sound> <Sound>WATent_flap2b</Sound> <Sound>WATent_flap2c</Sound> <Sound>WATent_flap2d</Sound> <Sound>WATent_flap2e</Sound>
  19870. <Sound>WATent_flap2f</Sound>
  19871. <!-- CNC3 EP1 -->
  19872. </AudioEvent>
  19873. <AudioEvent
  19874. id="Amb_TurbineWind"
  19875. inheritFrom="AudioEvent:BaseSoundEffect"
  19876. Volume="60"
  19877. PerFileVolumeShift="-10"
  19878. MinRange="300"
  19879. MaxRange="700"
  19880. Limit="3"
  19881. Priority="LOWEST"
  19882. Type="WORLD SHROUDED EVERYONE"
  19883. Control="FADE_ON_START FADE_ON_KILL LOOP"
  19884. SubmixSlider="AMBIENT">
  19885. <PerFilePitchShift
  19886. Low="-5"
  19887. High="5" />
  19888. <Sound>WATurbi_windLoopa</Sound>
  19889. <!-- CNC3 EP1 -->
  19890. </AudioEvent>
  19891. <AudioEvent
  19892. id="Amb_VillageHimilayanStereo"
  19893. inheritFrom="AudioEvent:BaseSoundEffect"
  19894. Volume="70"
  19895. PerFileVolumeShift="-10"
  19896. MinRange="400"
  19897. MaxRange="1400"
  19898. Limit="3"
  19899. Priority="LOWEST"
  19900. Type="WORLD SHROUDED EVERYONE"
  19901. Control="FADE_ON_START FADE_ON_KILL LOOP"
  19902. SubmixSlider="AMBIENT">
  19903. <PerFilePitchShift
  19904. Low="-5"
  19905. High="5" />
  19906. <Sound>WAVilla_HimalayanStereoa</Sound>
  19907. <!-- RA3 -->
  19908. </AudioEvent>
  19909. <AudioEvent
  19910. id="Amb_VolcanoMoan_DelayedLoop"
  19911. inheritFrom="AudioEvent:BaseSoundEffect"
  19912. Volume="130"
  19913. PerFileVolumeShift="-10"
  19914. MinRange="700"
  19915. MaxRange="1500"
  19916. Limit="3"
  19917. Priority="LOWEST"
  19918. Type="WORLD SHROUDED EVERYONE"
  19919. Control="LOOP"
  19920. SubmixSlider="AMBIENT">
  19921. <PerFilePitchShift
  19922. Low="-5"
  19923. High="5" />
  19924. <Delay Low="3000" High="10000" />
  19925. <Sound>WAVolca_moana</Sound>
  19926. <Sound>WAVolca_moanb</Sound>
  19927. <Sound>WAVolca_moanc</Sound>
  19928. <Sound>WAVolca_moand</Sound>
  19929. <Sound>WAVolca_moane</Sound>
  19930. <Sound>WAVolca_moanf</Sound>
  19931. <Sound>WAVolca_moang</Sound>
  19932. <Sound>WAVolca_moanh</Sound>
  19933. </AudioEvent>
  19934. <AudioEvent
  19935. id="Amb_VolcanoRumble"
  19936. inheritFrom="AudioEvent:BaseSoundEffect"
  19937. Volume="90"
  19938. MinRange="800"
  19939. MaxRange="2200"
  19940. Limit="3"
  19941. Priority="LOWEST"
  19942. Type="WORLD SHROUDED EVERYONE"
  19943. Control="LOOP"
  19944. SubmixSlider="AMBIENT">
  19945. <PerFilePitchShift
  19946. Low="-5"
  19947. High="5" />
  19948. <Sound>WAVolca_rumblea</Sound>
  19949. <Sound>WAVolca_rumbleb</Sound>
  19950. <Sound>WAVolca_rumblec</Sound>
  19951. </AudioEvent>
  19952. <AudioEvent
  19953. id="Amb_WoodShutter"
  19954. inheritFrom="AudioEvent:BaseSoundEffect"
  19955. Volume="45"
  19956. PerFileVolumeShift="-10"
  19957. MinRange="400"
  19958. MaxRange="900"
  19959. Limit="3"
  19960. Priority="LOWEST"
  19961. Type="WORLD SHROUDED EVERYONE"
  19962. Control="LOOP"
  19963. SubmixSlider="AMBIENT">
  19964. <PerFilePitchShift
  19965. Low="-5"
  19966. High="5" />
  19967. <Delay
  19968. Low="3000"
  19969. High="10000" />
  19970. <Sound>WAWood_shuttera</Sound> <Sound>WAWood_shutterb</Sound> <Sound>WAWood_shutterc</Sound> <Sound>WAWood_shutterd</Sound>
  19971. <Sound>WAWood_shuttere</Sound> <Sound>WAWood_shutterf</Sound> <Sound>WAWood_shutterg</Sound> <Sound>WAWood_shutterh</Sound>
  19972. <!-- CNC3 EP1 -->
  19973. </AudioEvent>
  19974. <!-- === WATER AND NATURE AMBIENT === -->
  19975. <AudioEvent
  19976. id="Amb_WaterWaveCrashOnRock"
  19977. inheritFrom="AudioEvent:BaseSoundEffect"
  19978. Volume="65"
  19979. PerFileVolumeShift="-10"
  19980. MinRange="400"
  19981. MaxRange="900"
  19982. Limit="3"
  19983. Priority="LOWEST"
  19984. Type="WORLD SHROUDED EVERYONE"
  19985. Control="LOOP"
  19986. SubmixSlider="AMBIENT">
  19987. <PerFilePitchShift
  19988. Low="-15"
  19989. High="15" />
  19990. <Delay
  19991. Low="100"
  19992. High="5000" />
  19993. <Sound>WAWater_wavCraRoca</Sound>
  19994. <Sound>WAWater_wavCraRocb</Sound>
  19995. <Sound>WAWater_wavCraRocc</Sound>
  19996. <Sound>WAWater_wavCraRocd</Sound>
  19997. <Sound>WAWater_wavCraRoce</Sound>
  19998. <Sound>WAWater_wavCraRocf</Sound>
  19999. <Sound>WAWater_wavCraRocg</Sound>
  20000. <Sound>WAWater_wavCraRoch</Sound>
  20001. </AudioEvent>
  20002. <AudioEvent
  20003. id="Amb_OceanWaves1"
  20004. inheritFrom="AudioEvent:BaseSoundEffect"
  20005. Volume="=$AMBIENT_VOLUME - 20"
  20006. PerFileVolumeShift="-10"
  20007. MinRange="=$AMB_MIN_RANGE + 0"
  20008. MaxRange="=$AMB_MAX_RANGE - 100"
  20009. Limit="3"
  20010. Priority="LOWEST"
  20011. Type="WORLD SHROUDED EVERYONE"
  20012. Control="LOOP"
  20013. SubmixSlider="AMBIENT">
  20014. <PerFilePitchShift
  20015. Low="-5"
  20016. High="5" />
  20017. <Delay
  20018. Low="500"
  20019. High="5000" />
  20020. <Sound>WAOcean_wavesa</Sound> <Sound>WAOcean_wavesb</Sound> <Sound>WAOcean_wavesc</Sound> <Sound>WAOcean_wavesd</Sound>
  20021. <Sound>WAOcean_wavese</Sound> <Sound>WAOcean_wavesf</Sound> <Sound>WAOcean_wavesg</Sound>
  20022. </AudioEvent>
  20023. <AudioEvent
  20024. id="Amb_WaterOceanDeepStereo1"
  20025. inheritFrom="AudioEvent:BaseSoundEffect"
  20026. Volume="35"
  20027. PerFileVolumeShift="-10"
  20028. MinRange="500"
  20029. MaxRange="1500"
  20030. Limit="2"
  20031. Priority="LOWEST"
  20032. Type="WORLD SHROUDED EVERYONE"
  20033. Control="LOOP"
  20034. SubmixSlider="AMBIENT">
  20035. <PerFilePitchShift
  20036. Low="-10"
  20037. High="10" />
  20038. <Sound>WAWater_OceanDeepLRloop</Sound>
  20039. </AudioEvent>
  20040. <AudioEvent
  20041. id="Ambient_Rain1_Loop"
  20042. inheritFrom="AudioEvent:BaseSoundEffect"
  20043. Volume="30"
  20044. Limit="3"
  20045. Priority="CRITICAL"
  20046. Type="UI EVERYONE"
  20047. Control="LOOP FADE_ON_KILL FADE_ON_START"
  20048. SubmixSlider="AMBIENT">
  20049. <PitchShift
  20050. Low="-5"
  20051. High="5" />
  20052. <Sound>WARain1_ambienL2a</Sound> <Sound>WARain1_ambienL2b</Sound> <Sound>WARain1_ambienL2c</Sound> <Sound>WARain1_ambienL2d</Sound>
  20053. </AudioEvent>
  20054. <AudioEvent
  20055. id="Amb_RockTumbleMedium"
  20056. inheritFrom="AudioEvent:BaseSoundEffect"
  20057. Volume="=$AMBIENT_VOLUME + 10"
  20058. PerFileVolumeShift="-10"
  20059. MinRange="=$AMB_MIN_RANGE + 50"
  20060. MaxRange="=$AMB_MAX_RANGE + 100"
  20061. Limit="3"
  20062. Priority="LOWEST"
  20063. Type="WORLD SHROUDED EVERYONE"
  20064. Control="LOOP"
  20065. SubmixSlider="AMBIENT">
  20066. <PerFilePitchShift
  20067. Low="-10"
  20068. High="5" />
  20069. <Delay
  20070. Low="3000"
  20071. High="8000" />
  20072. <Sound>WARock_tumbl1a</Sound>
  20073. <Sound>WARock_tumbl1b</Sound>
  20074. <Sound>WARock_tumbl1c</Sound>
  20075. <Sound>WARock_tumbl1d</Sound>
  20076. <Sound>WARock_tumbl1e</Sound>
  20077. <Sound>WARock_tumbl1f</Sound>
  20078. <Sound>WARock_tumbl1g</Sound>
  20079. <Sound>WARock_tumbl1h</Sound>
  20080. <Sound>WARock_tumbl1i</Sound>
  20081. <Sound>WARock_tumbl1j</Sound>
  20082. <Sound>WARock_tumbl1k</Sound>
  20083. <Sound>WARock_tumbl1l</Sound>
  20084. <Sound>WARock_tumbl1m</Sound>
  20085. <Sound>WARock_tumbl1n</Sound>
  20086. <Sound>WARock_tumbl1o</Sound>
  20087. <Sound>WACreak_misc1a</Sound>
  20088. <Sound>WACreak_misc1b</Sound>
  20089. </AudioEvent>
  20090. <AudioEvent
  20091. id="Amb_TiberiumGlacierLoop"
  20092. inheritFrom="AudioEvent:BaseSoundEffect"
  20093. Volume="=$AMBIENT_VOLUME -10"
  20094. PerFileVolumeShift="-2"
  20095. MinRange="=$AMB_MIN_RANGE + 50"
  20096. MaxRange="=$AMB_MAX_RANGE + 100"
  20097. Limit="3"
  20098. Priority="LOWEST"
  20099. Type="WORLD SHROUDED EVERYONE"
  20100. Control="LOOP FADE_ON_KILL FADE_ON_START"
  20101. SubmixSlider="AMBIENT">
  20102. <PerFilePitchShift
  20103. Low="-5"
  20104. High="5" />
  20105. <Sound>WATiber_cracLoopa</Sound> <Sound>WATiber_cracLoopb</Sound> <Sound>WATiber_cracLoopc</Sound> <Sound>WATiber_cracLoopd</Sound>
  20106. <Sound>WATiber_cracLoope</Sound> <Sound>WATiber_cracLoopf</Sound> <Sound>WATiber_cracLoopg</Sound>
  20107. </AudioEvent>
  20108. <AudioEvent
  20109. id="Amb_TiberiumGlacier"
  20110. inheritFrom="AudioEvent:BaseSoundEffect"
  20111. Volume="=$AMBIENT_VOLUME"
  20112. PerFileVolumeShift="-10"
  20113. MinRange="=$AMB_MIN_RANGE + 50"
  20114. MaxRange="=$AMB_MAX_RANGE + 100"
  20115. Limit="3"
  20116. Priority="LOWEST"
  20117. Type="WORLD SHROUDED EVERYONE"
  20118. Control="LOOP"
  20119. SubmixSlider="AMBIENT">
  20120. <PerFilePitchShift
  20121. Low="-20"
  20122. High="5" />
  20123. <Delay
  20124. Low="3000"
  20125. High="10000" />
  20126. <Sound>WATiber_cracklea</Sound> <Sound>WATiber_crackleb</Sound> <Sound>WATiber_cracklec</Sound> <Sound>WATiber_crackled</Sound>
  20127. <Sound>WATiber_cracklee</Sound> <Sound>WATiber_cracklef</Sound> <Sound>WATiber_crackleg</Sound>
  20128. </AudioEvent>
  20129. <Multisound
  20130. id="Amb_TiberiumGlacierLoopMS">
  20131. <Subsound>Amb_TiberiumGlacierLoop</Subsound> <Subsound>Amb_TiberiumGlacier</Subsound>
  20132. </Multisound>
  20133. <AudioEvent
  20134. id="Amb_WaterCreek1Loop"
  20135. inheritFrom="AudioEvent:BaseSoundEffect"
  20136. Volume="40"
  20137. PerFileVolumeShift="-2"
  20138. MinRange="=$AMB_MIN_RANGE + 0"
  20139. MaxRange="=$AMB_MAX_RANGE + 0"
  20140. Limit="3"
  20141. Priority="LOWEST"
  20142. Type="WORLD SHROUDED EVERYONE"
  20143. Control="LOOP FADE_ON_KILL FADE_ON_START"
  20144. SubmixSlider="AMBIENT">
  20145. <PerFilePitchShift
  20146. Low="-5"
  20147. High="5" />
  20148. <Sound>WAWater_cre1L2a</Sound>
  20149. <Sound>WAWater_cre1L2b</Sound>
  20150. <Sound>WAWater_cre1L2c</Sound>
  20151. <Sound>WAWater_cre1L2d</Sound>
  20152. </AudioEvent>
  20153. <AudioEvent
  20154. id="Amb_WaterCreek2Loop"
  20155. inheritFrom="AudioEvent:BaseSoundEffect"
  20156. Volume="40"
  20157. PerFileVolumeShift="-2"
  20158. MinRange="=$AMB_MIN_RANGE + 0"
  20159. MaxRange="=$AMB_MAX_RANGE + 0"
  20160. Limit="3"
  20161. Priority="LOWEST"
  20162. Type="WORLD SHROUDED EVERYONE"
  20163. Control="LOOP FADE_ON_KILL FADE_ON_START"
  20164. SubmixSlider="AMBIENT">
  20165. <PerFilePitchShift
  20166. Low="-5"
  20167. High="5" />
  20168. <Sound>WAWater_cre2L2a</Sound>
  20169. <Sound>WAWater_cre2L2b</Sound>
  20170. <Sound>WAWater_cre2L2c</Sound>
  20171. <Sound>WAWater_cre2L2d</Sound>
  20172. </AudioEvent>
  20173. <AudioEvent
  20174. id="Amb_WaterDockLoop"
  20175. inheritFrom="AudioEvent:BaseSoundEffect"
  20176. Volume="55"
  20177. PerFileVolumeShift="-2"
  20178. MinRange="=$AMB_MIN_RANGE"
  20179. MaxRange="=$AMB_MAX_RANGE"
  20180. Limit="3"
  20181. Priority="LOWEST"
  20182. Type="WORLD SHROUDED EVERYONE"
  20183. Control="LOOP FADE_ON_KILL FADE_ON_START"
  20184. SubmixSlider="AMBIENT">
  20185. <PerFilePitchShift
  20186. Low="-5"
  20187. High="5" />
  20188. <Sound>WAWater_dock1_a</Sound>
  20189. <Sound>WAWater_dock1_b</Sound>
  20190. <Sound>WAWater_dock1_c</Sound>
  20191. <Sound>WAWater_dock1_d</Sound>
  20192. <Sound>WAWater_dock1_e</Sound>
  20193. <Sound>WAWater_dock1_f</Sound>
  20194. <Sound>WAWater_dock1_g</Sound>
  20195. <Sound>WAWater_dock1_h</Sound>
  20196. <Sound>WAWater_dock1_i</Sound>
  20197. <Sound>WAWater_dock1_j</Sound>
  20198. <Sound>WAWater_dock1_k</Sound>
  20199. <Sound>WAWater_dock1_l</Sound>
  20200. <Sound>WAWater_dock1_m</Sound>
  20201. <Sound>WAWater_dock1_n</Sound>
  20202. <Sound>WAWater_dock1_o</Sound>
  20203. <Sound>WAWater_dock1_p</Sound>
  20204. </AudioEvent>
  20205. <!-- derived from amb-waterfallmoria -->
  20206. <AudioEvent
  20207. id="Amb_Waterfall1Loop"
  20208. inheritFrom="AudioEvent:BaseSoundEffect"
  20209. Volume="=$AMBIENT_VOLUME"
  20210. PerFileVolumeShift="-2"
  20211. MinRange="=$AMB_MIN_RANGE + 0"
  20212. MaxRange="=$AMB_MAX_RANGE + 0"
  20213. Limit="3"
  20214. Priority="LOWEST"
  20215. Type="WORLD SHROUDED EVERYONE"
  20216. Control="LOOP"
  20217. SubmixSlider="AMBIENT">
  20218. <PerFilePitchShift
  20219. Low="-5"
  20220. High="5" />
  20221. <Sound>WAMoria_water1a</Sound>
  20222. <Sound>WAMoria_water1b</Sound>
  20223. <Sound>WAMoria_water1c</Sound>
  20224. <Sound>WAMoria_water1d</Sound>
  20225. <Sound>WAMoria_water1e</Sound>
  20226. <Sound>WAMoria_water1f</Sound>
  20227. <Sound>WAMoria_water1g</Sound>
  20228. <Sound>WAMoria_water1h</Sound>
  20229. <Sound>WAMoria_water1i</Sound>
  20230. <Sound>WAMoria_water1j</Sound>
  20231. <Sound>WAMoria_water1k</Sound>
  20232. </AudioEvent>
  20233. <!-- derived from amb-waterfallambientloop -->
  20234. <AudioEvent
  20235. id="Amb_Waterfall2Loop"
  20236. inheritFrom="AudioEvent:BaseSoundEffect"
  20237. Volume="=$AMBIENT_VOLUME"
  20238. PerFileVolumeShift="-2"
  20239. MinRange="=$AMB_MIN_RANGE + 0"
  20240. MaxRange="=$AMB_MAX_RANGE + 0"
  20241. Limit="3"
  20242. Priority="LOWEST"
  20243. Type="WORLD SHROUDED EVERYONE"
  20244. Control="LOOP"
  20245. SubmixSlider="AMBIENT">
  20246. <PerFilePitchShift
  20247. Low="-5"
  20248. High="5" />
  20249. <Sound>WAWater_fall1La</Sound>
  20250. <Sound>WAWater_fall1Lb</Sound>
  20251. <Sound>WAWater_fall1Lc</Sound>
  20252. <Sound>WAWater_fall1Ld</Sound>
  20253. <Sound>WAWater_fall1Le</Sound>
  20254. <Sound>WAWater_fall1Lf</Sound>
  20255. <Sound>WAWater_fall1Lg</Sound>
  20256. <Sound>WAWater_fall1Lh</Sound>
  20257. <Sound>WAWater_fall1Li</Sound>
  20258. <Sound>WAWater_fall1Lj</Sound>
  20259. <Sound>WAWater_fall1Lk</Sound>
  20260. <Sound>WAWater_fall1Ll</Sound>
  20261. <Sound>WAWater_fall1Lm</Sound>
  20262. <Sound>WAWater_fall1Ln</Sound>
  20263. <Sound>WAWater_fall1Lo</Sound>
  20264. </AudioEvent>
  20265. <AudioEvent
  20266. id="WaterFountain1AmbientLoop"
  20267. inheritFrom="AudioEvent:BaseSoundEffect"
  20268. Volume="60"
  20269. PerFileVolumeShift="-5"
  20270. MinRange="=$AMB_MIN_RANGE + 0"
  20271. MaxRange="=$AMB_MAX_RANGE + 0"
  20272. Limit="3"
  20273. Priority="LOWEST"
  20274. Type="WORLD SHROUDED EVERYONE"
  20275. Control="LOOP FADE_ON_KILL FADE_ON_START"
  20276. SubmixSlider="AMBIENT">
  20277. <PerFilePitchShift
  20278. Low="-5"
  20279. High="5" />
  20280. <Sound>WAFount_wate1La</Sound>
  20281. <Sound>WAFount_wate1Lb</Sound>
  20282. <Sound>WAFount_wate1Lc</Sound>
  20283. <Sound>WAFount_wate1Ld</Sound>
  20284. <Sound>WAFount_wate1Le</Sound>
  20285. <Sound>WAFount_wate1Lf</Sound>
  20286. <Sound>WAFount_wate1Lg</Sound>
  20287. <Sound>WAFount_wate1Lh</Sound>
  20288. <Sound>WAFount_wate1Li</Sound>
  20289. </AudioEvent>
  20290. <AudioEvent
  20291. id="Amb_WaterLakeLight1"
  20292. inheritFrom="AudioEvent:BaseSoundEffect"
  20293. Volume="95"
  20294. PerFileVolumeShift="-10"
  20295. MinRange="=$AMB_MIN_RANGE + 0"
  20296. MaxRange="=$AMB_MAX_RANGE + 0"
  20297. Limit="3"
  20298. Priority="LOWEST"
  20299. Type="WORLD SHROUDED EVERYONE"
  20300. Control="LOOP"
  20301. SubmixSlider="AMBIENT">
  20302. <PerFilePitchShift
  20303. Low="-10"
  20304. High="5" />
  20305. <Delay
  20306. Low="1000"
  20307. High="5000" />
  20308. <Sound>WAWater_lake1_a</Sound>
  20309. <Sound>WAWater_lake1_b</Sound>
  20310. <Sound>WAWater_lake1_c</Sound>
  20311. <Sound>WAWater_lake1_d</Sound>
  20312. <Sound>WAWater_lake1_e</Sound>
  20313. <Sound>WAWater_lake1_f</Sound>
  20314. <Sound>WAWater_lake1_g</Sound>
  20315. <Sound>WAWater_lake1_h</Sound>
  20316. <Sound>WAWater_lake1_i</Sound>
  20317. <Sound>WAWater_lake1_j</Sound>
  20318. <Sound>WAWater_lake1_k</Sound>
  20319. </AudioEvent>
  20320. <AudioEvent
  20321. id="Amb_WaterRiver1Loop"
  20322. inheritFrom="AudioEvent:BaseSoundEffect"
  20323. Volume="70"
  20324. PerFileVolumeShift="-2"
  20325. MinRange="300"
  20326. MaxRange="700"
  20327. Limit="3"
  20328. Priority="LOWEST"
  20329. Type="WORLD SHROUDED EVERYONE"
  20330. Control="LOOP FADE_ON_KILL FADE_ON_START"
  20331. SubmixSlider="AMBIENT">
  20332. <PerFilePitchShift
  20333. Low="-5"
  20334. High="5" />
  20335. <Sound>WAWater_riv1L2a</Sound>
  20336. <Sound>WAWater_riv1L2b</Sound>
  20337. <Sound>WAWater_riv1L2c</Sound>
  20338. <Sound>WAWater_riv1L2d</Sound>
  20339. <Sound>WAWater_riv1L2e</Sound>
  20340. <Sound>WAWater_riv1L2f</Sound>
  20341. <Sound>WAWater_riv1L2g</Sound>
  20342. <Sound>WAWater_riv1L2h</Sound>
  20343. <Sound>WAWater_riv1L2i</Sound>
  20344. <Sound>WAWater_riv1L2j</Sound>
  20345. <Sound>WAWater_riv1L2k</Sound>
  20346. <Sound>WAWater_riv1L2l</Sound>
  20347. <Sound>WAWater_riv1L2m</Sound>
  20348. </AudioEvent>
  20349. <!-- taken from Amb_MTWind2 in soundeffects.ini, look up the source there -->
  20350. <AudioEvent
  20351. id="Amb_Wind1"
  20352. inheritFrom="AudioEvent:BaseSoundEffect"
  20353. Volume="=$AMBIENT_VOLUME"
  20354. PerFileVolumeShift="-15"
  20355. MinRange="=$AMB_MIN_RANGE + 0"
  20356. MaxRange="=$AMB_MAX_RANGE + 0"
  20357. Limit="3"
  20358. Priority="LOWEST"
  20359. Type="WORLD SHROUDED EVERYONE"
  20360. Control="LOOP"
  20361. SubmixSlider="AMBIENT">
  20362. <PerFilePitchShift
  20363. Low="-10"
  20364. High="5" />
  20365. <Delay
  20366. Low="3000"
  20367. High="10000" />
  20368. <Sound>WAWind_mt2a</Sound>
  20369. <Sound>WAWind_mt2b</Sound>
  20370. <Sound>WAWind_mt2c</Sound>
  20371. <Sound>WAWind_mt2d</Sound>
  20372. <Sound>WAWind_mt2e</Sound>
  20373. <Sound>WAWind_mt2f</Sound>
  20374. </AudioEvent>
  20375. <AudioEvent
  20376. id="Amb_WindMountain1"
  20377. inheritFrom="AudioEvent:BaseSoundEffect"
  20378. Volume="=$AMBIENT_VOLUME"
  20379. PerFileVolumeShift="-20"
  20380. MinRange="=$AMB_MIN_RANGE + 0"
  20381. MaxRange="=$AMB_MAX_RANGE + 0"
  20382. Limit="3"
  20383. Priority="LOWEST"
  20384. Type="WORLD SHROUDED EVERYONE"
  20385. Control="LOOP"
  20386. SubmixSlider="AMBIENT">
  20387. <PerFilePitchShift
  20388. Low="-10"
  20389. High="5" />
  20390. <Delay
  20391. Low="3000"
  20392. High="10000" />
  20393. <Sound>WAWind_mount1a</Sound>
  20394. <Sound>WAWind_mount1b</Sound>
  20395. <Sound>WAWind_mount1c</Sound>
  20396. </AudioEvent>
  20397. <AudioEvent
  20398. id="Amb_WindCold1"
  20399. inheritFrom="AudioEvent:BaseSoundEffect"
  20400. Volume="=$AMBIENT_VOLUME"
  20401. PerFileVolumeShift="-15"
  20402. MinRange="=$AMB_MIN_RANGE + 0"
  20403. MaxRange="=$AMB_MAX_RANGE + 0"
  20404. Limit="3"
  20405. Priority="LOWEST"
  20406. Type="WORLD SHROUDED EVERYONE"
  20407. Control="LOOP"
  20408. SubmixSlider="AMBIENT">
  20409. <PerFilePitchShift
  20410. Low="-15"
  20411. High="5" />
  20412. <Delay
  20413. Low="3000"
  20414. High="10000" />
  20415. <Sound>WAWind_cold1a</Sound>
  20416. <Sound>WAWind_cold1b</Sound>
  20417. <Sound>WAWind_cold1c</Sound>
  20418. <Sound>WAWind_cold1d</Sound>
  20419. <Sound>WAWind_cold1e</Sound>
  20420. </AudioEvent>
  20421. <AudioEvent
  20422. id="Amb_WoodCreakTree1"
  20423. inheritFrom="AudioEvent:BaseSoundEffect"
  20424. Volume="95"
  20425. PerFileVolumeShift="-15"
  20426. MinRange="=$AMB_MIN_RANGE + 0"
  20427. MaxRange="=$AMB_MAX_RANGE + 0"
  20428. Limit="3"
  20429. Priority="LOWEST"
  20430. Type="WORLD SHROUDED EVERYONE"
  20431. Control="LOOP"
  20432. SubmixSlider="AMBIENT">
  20433. <PerFilePitchShift
  20434. Low="-10"
  20435. High="5" />
  20436. <Delay
  20437. Low="3000"
  20438. High="8000" />
  20439. <Sound>WACreak_tree1_a</Sound>
  20440. <Sound>WACreak_tree1_b</Sound>
  20441. <Sound>WACreak_tree1_c</Sound>
  20442. <Sound>WACreak_tree1_d</Sound>
  20443. <Sound>WACreak_tree1_e</Sound>
  20444. <Sound>WACreak_tree1_f</Sound>
  20445. <Sound>WACreak_tree1_g</Sound>
  20446. <Sound>WACreak_tree1_h</Sound>
  20447. <Sound>WACreak_tree1_i</Sound>
  20448. <Sound>WACreak_tree1_j</Sound>
  20449. <Sound>WACreak_tree1_k</Sound>
  20450. <Sound>WACreak_tree1_l</Sound>
  20451. <Sound>WACreak_tree1_m</Sound>
  20452. <Sound>WACreak_tree1_n</Sound>
  20453. </AudioEvent>
  20454. <!-- === STRUCTURES AMBIENT === -->
  20455. <AudioEvent
  20456. id="Amb_AirportAnnouncement1"
  20457. inheritFrom="AudioEvent:BaseSoundEffect"
  20458. Volume="=$AMBIENT_VOLUME -20"
  20459. PerFileVolumeShift="-2"
  20460. MinRange="=$AMB_MIN_RANGE + 50"
  20461. MaxRange="=$AMB_MAX_RANGE + 300"
  20462. Limit="3"
  20463. Priority="LOWEST"
  20464. Type="WORLD SHROUDED EVERYONE"
  20465. Control="LOOP"
  20466. SubmixSlider="AMBIENT">
  20467. <PerFilePitchShift
  20468. Low="-10"
  20469. High="5" />
  20470. <Delay
  20471. Low="3000"
  20472. High="8000" />
  20473. <Sound>WAAirpo_announce1a</Sound><Sound>WAAirpo_announce1b</Sound><Sound>WAAirpo_announce1c</Sound><Sound>WAAirpo_jibbAnno1f</Sound><Sound>WAAirpo_jibbAnno1g</Sound><Sound>WAAirpo_jibbAnno2a</Sound><Sound>WAAirpo_jibbAnno2b</Sound>
  20474. <Sound>WAAirpo_jibbAnno2c</Sound> <Sound>WAAirpo_jibbAnno2d</Sound> <Sound>WAAirpo_jibbAnno2e</Sound> <Sound>WAAirpo_jibbBeepa</Sound>
  20475. </AudioEvent>
  20476. <AudioEvent
  20477. id="Amb_AirportAnnouncement2"
  20478. inheritFrom="AudioEvent:BaseSoundEffect"
  20479. Volume="=$AMBIENT_VOLUME"
  20480. PerFileVolumeShift="-2"
  20481. MinRange="=$AMB_MIN_RANGE + 0"
  20482. MaxRange="=$AMB_MAX_RANGE + 0"
  20483. Limit="3"
  20484. Priority="LOWEST"
  20485. Type="WORLD SHROUDED EVERYONE"
  20486. Control="LOOP"
  20487. SubmixSlider="AMBIENT">
  20488. <PerFilePitchShift
  20489. Low="-10"
  20490. High="5" />
  20491. <Delay
  20492. Low="5000"
  20493. High="20000" />
  20494. <Sound>WAAirpo_jibbAnno2a</Sound> <Sound>WAAirpo_jibbAnno2b</Sound> <Sound>WAAirpo_jibbAnno2c</Sound> <Sound>WAAirpo_jibbAnno2d</Sound>
  20495. <Sound>WAAirpo_jibbAnno2e</Sound>
  20496. </AudioEvent>
  20497. <AudioEvent
  20498. id="Amb_AirportPlanesLoop"
  20499. inheritFrom="AudioEvent:BaseSoundEffect"
  20500. Volume="=$AMBIENT_VOLUME -30"
  20501. PerFileVolumeShift="-2"
  20502. MinRange="=$AMB_MIN_RANGE + 0"
  20503. MaxRange="=$AMB_MAX_RANGE + 0"
  20504. Limit="3"
  20505. Priority="LOWEST"
  20506. Type="WORLD SHROUDED EVERYONE"
  20507. Control="LOOP FADE_ON_KILL FADE_ON_START"
  20508. SubmixSlider="AMBIENT">
  20509. <PerFilePitchShift
  20510. Low="-5"
  20511. High="5" />
  20512. <Sound>WAAirpo_ambiLoopa</Sound> <Sound>WAAirpo_ambiLoopb</Sound> <Sound>WAAirpo_ambiLoopc</Sound> <Sound>WAAirpo_ambiLoopd</Sound>
  20513. <Sound>WAAirpo_ambiLoope</Sound> <Sound>WAAirpo_ambiLoopf</Sound> <Sound>WAAirpo_ambiLoopg</Sound>
  20514. </AudioEvent>
  20515. <AudioEvent
  20516. id="Amb_AirportPlanesBy"
  20517. inheritFrom="AudioEvent:BaseSoundEffect"
  20518. Volume="=$AMBIENT_VOLUME -30"
  20519. PerFileVolumeShift="-2"
  20520. MinRange="=$AMB_MIN_RANGE + 0"
  20521. MaxRange="=$AMB_MAX_RANGE + 0"
  20522. Limit="3"
  20523. Priority="LOWEST"
  20524. Type="WORLD SHROUDED EVERYONE"
  20525. Control="LOOP"
  20526. SubmixSlider="AMBIENT">
  20527. <PerFilePitchShift
  20528. Low="-5"
  20529. High="5" />
  20530. <Delay
  20531. Low="1000"
  20532. High="10000" />
  20533. <Sound>WAAirpo_planeBya</Sound> <Sound>WAAirpo_planeByb</Sound> <Sound>WAAirpo_planeByc</Sound> <Sound>WAAirpo_planeByd</Sound>
  20534. <Sound>WAAirpo_planeBye</Sound> <Sound>WAAirpo_planeByf</Sound>
  20535. </AudioEvent>
  20536. <Multisound
  20537. id="Amb_AirportPlanesMS">
  20538. <Subsound>Amb_AirportPlanesLoop</Subsound> <Subsound>Amb_AirportPlanesBy</Subsound>
  20539. </Multisound>
  20540. <AudioEvent
  20541. id="Ambient_Alarm_Klaxon"
  20542. inheritFrom="AudioEvent:BaseSoundEffect"
  20543. Volume="25"
  20544. MinRange="=$AMB_MIN_RANGE - 50"
  20545. MaxRange="=$AMB_MAX_RANGE + 0"
  20546. Limit="2"
  20547. Priority="CRITICAL"
  20548. Type="WORLD EVERYONE"
  20549. Control="LOOP FADE_ON_KILL"
  20550. SubmixSlider="AMBIENT">
  20551. <PitchShift
  20552. Low="-2"
  20553. High="2" />
  20554. <Sound>WAAlarmSound_loopa</Sound>
  20555. </AudioEvent>
  20556. <AudioEvent
  20557. id="Amb_MetalCreak"
  20558. inheritFrom="AudioEvent:BaseSoundEffect"
  20559. Volume="=$AMBIENT_VOLUME +10"
  20560. PerFileVolumeShift="-10"
  20561. MinRange="=$AMB_MIN_RANGE + 0"
  20562. MaxRange="=$AMB_MAX_RANGE + 0"
  20563. Limit="3"
  20564. Priority="LOWEST"
  20565. Type="WORLD SHROUDED EVERYONE"
  20566. Control="LOOP"
  20567. SubmixSlider="AMBIENT">
  20568. <PerFilePitchShift
  20569. Low="-5"
  20570. High="5" />
  20571. <Delay
  20572. Low="3000"
  20573. High="8000" />
  20574. <Sound>WACreak_metal1a</Sound>
  20575. <Sound>WACreak_metal1c</Sound>
  20576. <Sound>WACreak_metal1d</Sound>
  20577. <Sound>WACreak_metal1e</Sound>
  20578. <Sound>WACreak_metal1f</Sound>
  20579. <Sound>WACreak_metal1g</Sound>
  20580. </AudioEvent>
  20581. <AudioEvent
  20582. id="Amb_MetalHit"
  20583. inheritFrom="AudioEvent:BaseSoundEffect"
  20584. Volume="=$AMBIENT_VOLUME +10"
  20585. PerFileVolumeShift="-2"
  20586. MinRange="=$AMB_MIN_RANGE + 0"
  20587. MaxRange="=$AMB_MAX_RANGE + 0"
  20588. Limit="3"
  20589. Priority="LOWEST"
  20590. Type="WORLD SHROUDED EVERYONE"
  20591. Control="LOOP"
  20592. SubmixSlider="AMBIENT">
  20593. <PerFilePitchShift
  20594. Low="-20"
  20595. High="5" />
  20596. <Delay
  20597. Low="3000"
  20598. High="8000" />
  20599. <Sound>WAMetal_ambiHita</Sound> <Sound>WAMetal_ambiHitb</Sound> <Sound>WAMetal_ambiHitc</Sound>
  20600. <Sound>WAMetal_ambiHitd</Sound> <Sound>WAMetal_ambiHite</Sound> <Sound>WAMetal_ambiHitf</Sound>
  20601. <Sound>WAMetal_ambiHitg</Sound> <Sound>WAMetal_ambiHith</Sound> <Sound>WAMetal_ambiHiti</Sound>
  20602. <Sound>WAMetal_ambiHitj</Sound> <Sound>WAMetal_ambiHitk</Sound> <Sound>WAMetal_ambiHitl</Sound>
  20603. <Sound>WAMetal_ambiHitm</Sound> <Sound>WAMetal_ambiHitn</Sound> <Sound>WAMetal_ambiHito</Sound>
  20604. <Sound>WAMetal_ambiHitp</Sound> <Sound>WAMetal_ambiHitq</Sound> <Sound>WAMetal_ambiHitr</Sound>
  20605. <Sound>WAMetal_ambiHits</Sound> <Sound>WAMetal_ambiHitt</Sound> <Sound>WAMetal_ambiHitu</Sound>
  20606. <Sound>WAMetal_ambiHitv</Sound> <Sound>WAMetal_ambiHitw</Sound> <Sound>WAMetal_ambiHitx</Sound>
  20607. <Sound>WAMetal_ambiHity</Sound> <Sound>WAMetal_ambiHitz</Sound>
  20608. </AudioEvent>
  20609. <AudioEvent
  20610. id="Amb_WoodCreak"
  20611. inheritFrom="AudioEvent:BaseSoundEffect"
  20612. Volume="=$AMBIENT_VOLUME +10"
  20613. PerFileVolumeShift="-15"
  20614. MinRange="=$AMB_MIN_RANGE + 0"
  20615. MaxRange="=$AMB_MAX_RANGE + 0"
  20616. Limit="3"
  20617. Priority="LOWEST"
  20618. Type="WORLD SHROUDED EVERYONE"
  20619. Control="LOOP"
  20620. SubmixSlider="AMBIENT">
  20621. <PerFilePitchShift
  20622. Low="-5"
  20623. High="5" />
  20624. <Delay
  20625. Low="3000"
  20626. High="8000" />
  20627. <Sound>WAShutt_wood1_a</Sound>
  20628. <Sound>WAShutt_wood1_b</Sound>
  20629. <Sound>WAShutt_wood1_c</Sound>
  20630. <Sound>WAShutt_wood1_d</Sound>
  20631. <Sound>WAShutt_wood1_e</Sound>
  20632. <Sound>WAShutt_wood1_f</Sound>
  20633. <Sound>WAShutt_wood1_g</Sound>
  20634. <Sound>WAShutt_wood1_h</Sound>
  20635. </AudioEvent>
  20636. <AudioEvent
  20637. id="Amb_WoodHit"
  20638. inheritFrom="AudioEvent:BaseSoundEffect"
  20639. Volume="=$AMBIENT_VOLUME +10"
  20640. PerFileVolumeShift="-15"
  20641. MinRange="=$AMB_MIN_RANGE + 0"
  20642. MaxRange="=$AMB_MAX_RANGE + 0"
  20643. Limit="3"
  20644. Priority="LOWEST"
  20645. Type="WORLD SHROUDED EVERYONE"
  20646. Control="LOOP"
  20647. SubmixSlider="AMBIENT">
  20648. <PerFilePitchShift
  20649. Low="-20"
  20650. High="5" />
  20651. <Delay
  20652. Low="3000"
  20653. High="8000" />
  20654. <Sound>WAWood_ambiHita</Sound> <Sound>WAWood_ambiHitb</Sound> <Sound>WAWood_ambiHitc</Sound>
  20655. <Sound>WAWood_ambiHitd</Sound> <Sound>WAWood_ambiHite</Sound> <Sound>WAWood_ambiHitf</Sound>
  20656. <Sound>WAWood_ambiHitg</Sound> <Sound>WAWood_ambiHith</Sound> <Sound>WAWood_ambiHiti</Sound>
  20657. </AudioEvent>
  20658. <!-- === LIVING THINGS THAT MAKE NOISE AMBIENT === -->
  20659. <!-- derived from BFME2 Amb_BirdsAmonHen -->
  20660. <AudioEvent
  20661. id="Amb_Birds1"
  20662. inheritFrom="AudioEvent:BaseSoundEffect"
  20663. Volume="=$AMBIENT_VOLUME"
  20664. PerFileVolumeShift="-5"
  20665. MinRange="=$AMB_MIN_RANGE + 0"
  20666. MaxRange="=$AMB_MAX_RANGE + 0"
  20667. Limit="3"
  20668. Priority="LOWEST"
  20669. Type="WORLD SHROUDED EVERYONE"
  20670. Control="LOOP"
  20671. SubmixSlider="AMBIENT">
  20672. <PerFilePitchShift
  20673. Low="-5"
  20674. High="5" />
  20675. <Delay
  20676. Low="3000"
  20677. High="8000" />
  20678. <Sound>WABirds_amonh1a</Sound>
  20679. <Sound>WABirds_amonh1b</Sound>
  20680. <Sound>WABirds_amonh1c</Sound>
  20681. <Sound>WABirds_amonh1d</Sound>
  20682. <Sound>WABirds_amonh1e</Sound>
  20683. <Sound>WABirds_amonh1f</Sound>
  20684. <Sound>WABirds_amonh1g</Sound>
  20685. <Sound>WABirds_amonh1h</Sound>
  20686. <Sound>WABirds_amonh1i</Sound>
  20687. <Sound>WABirds_amonh1j</Sound>
  20688. </AudioEvent>
  20689. <!-- derived from BFME2 Amb_BirdsAmonHen -->
  20690. <AudioEvent
  20691. id="Amb_Birds2"
  20692. inheritFrom="AudioEvent:BaseSoundEffect"
  20693. Volume="=$AMBIENT_VOLUME"
  20694. PerFileVolumeShift="-10"
  20695. MinRange="=$AMB_MIN_RANGE + 0"
  20696. MaxRange="=$AMB_MAX_RANGE + 0"
  20697. Limit="3"
  20698. Priority="LOWEST"
  20699. Type="WORLD SHROUDED EVERYONE"
  20700. Control="LOOP"
  20701. SubmixSlider="AMBIENT">
  20702. <PerFilePitchShift
  20703. Low="-5"
  20704. High="5" />
  20705. <Delay
  20706. Low="3000"
  20707. High="8000" />
  20708. <Sound>WABirds_amonh2a</Sound>
  20709. <Sound>WABirds_amonh2b</Sound>
  20710. <Sound>WABirds_amonh2c</Sound>
  20711. <Sound>WABirds_amonh2d</Sound>
  20712. <Sound>WABirds_amonh2e</Sound>
  20713. <Sound>WABirds_amonh2f</Sound>
  20714. <Sound>WABirds_amonh2g</Sound>
  20715. <Sound>WABirds_amonh2h</Sound>
  20716. <Sound>WABirds_amonh2i</Sound>
  20717. <Sound>WABirds_amonh2j</Sound>
  20718. </AudioEvent>
  20719. <AudioEvent
  20720. id="Amb_BirdsBuzzard"
  20721. inheritFrom="AudioEvent:BaseSoundEffect"
  20722. Volume="=$AMBIENT_VOLUME"
  20723. PerFileVolumeShift="-15"
  20724. MinRange="=$AMB_MIN_RANGE + 0"
  20725. MaxRange="=$AMB_MAX_RANGE + 0"
  20726. Limit="3"
  20727. Priority="LOWEST"
  20728. Type="WORLD SHROUDED EVERYONE"
  20729. Control="LOOP"
  20730. SubmixSlider="AMBIENT">
  20731. <PerFilePitchShift
  20732. Low="-5"
  20733. High="5" />
  20734. <Delay
  20735. Low="3000"
  20736. High="8000" />
  20737. <Sound>WABirds_buzza1a</Sound>
  20738. <Sound>WABirds_buzza1b</Sound>
  20739. <Sound>WABirds_buzza1c</Sound>
  20740. <Sound>WABirds_buzza1d</Sound>
  20741. </AudioEvent>
  20742. <AudioEvent
  20743. id="Amb_BirdsCrowMellow"
  20744. inheritFrom="AudioEvent:BaseSoundEffect"
  20745. Volume="=$AMBIENT_VOLUME"
  20746. PerFileVolumeShift="-10"
  20747. MinRange="=$AMB_MIN_RANGE + 0"
  20748. MaxRange="=$AMB_MAX_RANGE + 0"
  20749. Limit="3"
  20750. Priority="LOWEST"
  20751. Type="WORLD SHROUDED EVERYONE"
  20752. Control="LOOP"
  20753. SubmixSlider="AMBIENT">
  20754. <PerFilePitchShift
  20755. Low="-5"
  20756. High="5" />
  20757. <Delay
  20758. Low="3000"
  20759. High="8000" />
  20760. <Sound>WABirds_crow1a</Sound>
  20761. <Sound>WABirds_crow1b</Sound>
  20762. <Sound>WABirds_crow1c</Sound>
  20763. <Sound>WABirds_crow1d</Sound>
  20764. </AudioEvent>
  20765. <AudioEvent
  20766. id="Amb_BirdsCrowWeird"
  20767. inheritFrom="AudioEvent:BaseSoundEffect"
  20768. Volume="=$AMBIENT_VOLUME"
  20769. PerFileVolumeShift="-20"
  20770. MinRange="=$AMB_MIN_RANGE + 0"
  20771. MaxRange="=$AMB_MAX_RANGE + 0"
  20772. Limit="3"
  20773. Priority="LOWEST"
  20774. Type="WORLD SHROUDED EVERYONE"
  20775. Control="LOOP"
  20776. SubmixSlider="AMBIENT">
  20777. <PerFilePitchShift
  20778. Low="-5"
  20779. High="5" />
  20780. <Delay
  20781. Low="4000"
  20782. High="8000" />
  20783. <Sound>WABirds_crow2a</Sound>
  20784. <Sound>WABirds_crow2b</Sound>
  20785. <Sound>WABirds_crow2c</Sound>
  20786. </AudioEvent>
  20787. <AudioEvent
  20788. id="Amb_BirdsCrowSquak"
  20789. inheritFrom="AudioEvent:BaseSoundEffect"
  20790. Volume="=$AMBIENT_VOLUME"
  20791. PerFileVolumeShift="-15"
  20792. MinRange="=$AMB_MIN_RANGE + 0"
  20793. MaxRange="=$AMB_MAX_RANGE + 0"
  20794. Limit="3"
  20795. Priority="LOWEST"
  20796. Type="WORLD SHROUDED EVERYONE"
  20797. Control="LOOP"
  20798. SubmixSlider="AMBIENT">
  20799. <PerFilePitchShift
  20800. Low="-5"
  20801. High="5" />
  20802. <Delay
  20803. Low="4000"
  20804. High="11000" />
  20805. <Sound>WABirds_crow3a</Sound>
  20806. <Sound>WABirds_crow3b</Sound>
  20807. <Sound>WABirds_crow3c</Sound>
  20808. <Sound>WABirds_crow3d</Sound>
  20809. <Sound>WABirds_crow3e</Sound>
  20810. </AudioEvent>
  20811. <AudioEvent
  20812. id="Amb_BirdsCrowSimple"
  20813. inheritFrom="AudioEvent:BaseSoundEffect"
  20814. Volume="=$AMBIENT_VOLUME"
  20815. PerFileVolumeShift="-15"
  20816. MinRange="=$AMB_MIN_RANGE + 0"
  20817. MaxRange="=$AMB_MAX_RANGE + 0"
  20818. Limit="3"
  20819. Priority="LOWEST"
  20820. Type="WORLD SHROUDED EVERYONE"
  20821. Control="LOOP"
  20822. SubmixSlider="AMBIENT">
  20823. <PerFilePitchShift
  20824. Low="-5"
  20825. High="5" />
  20826. <Delay
  20827. Low="4000"
  20828. High="11000" />
  20829. <Sound>WABirds_crow4a</Sound>
  20830. <Sound>WABirds_crow4b</Sound>
  20831. <Sound>WABirds_crow4c</Sound>
  20832. <Sound>WABirds_crow4d</Sound>
  20833. <Sound>WABirds_crow4e</Sound>
  20834. </AudioEvent>
  20835. <AudioEvent
  20836. id="Amb_BirdsDesert"
  20837. inheritFrom="AudioEvent:BaseSoundEffect"
  20838. Volume="=$AMBIENT_VOLUME"
  20839. PerFileVolumeShift="-10"
  20840. MinRange="=$AMB_MIN_RANGE + 0"
  20841. MaxRange="=$AMB_MAX_RANGE + 0"
  20842. Limit="3"
  20843. Priority="LOWEST"
  20844. Type="WORLD SHROUDED EVERYONE"
  20845. Control="LOOP"
  20846. SubmixSlider="AMBIENT">
  20847. <PerFilePitchShift
  20848. Low="-5"
  20849. High="5" />
  20850. <Delay
  20851. Low="3000"
  20852. High="8000" />
  20853. <Sound>WABirds_deser1a</Sound>
  20854. <Sound>WABirds_deser1b</Sound>
  20855. <Sound>WABirds_deser1c</Sound>
  20856. <Sound>WABirds_deser1d</Sound>
  20857. <Sound>WABirds_deser1e</Sound>
  20858. <Sound>WABirds_deser1f</Sound>
  20859. <Sound>WABirds_deser1g</Sound>
  20860. <Sound>WABirds_deser1h</Sound>
  20861. <Sound>WABirds_deser1i</Sound>
  20862. <Sound>WABirds_deser1j</Sound>
  20863. <Sound>WABirds_deser1k</Sound>
  20864. <Sound>WABirds_deser1l</Sound>
  20865. </AudioEvent>
  20866. <AudioEvent
  20867. id="Amb_BirdsFalcon1"
  20868. inheritFrom="AudioEvent:BaseSoundEffect"
  20869. Volume="=$AMBIENT_VOLUME"
  20870. PerFileVolumeShift="-10"
  20871. MinRange="=$AMB_MIN_RANGE + 0"
  20872. MaxRange="=$AMB_MAX_RANGE + 0"
  20873. Limit="3"
  20874. Priority="LOWEST"
  20875. Type="WORLD SHROUDED EVERYONE"
  20876. Control="LOOP"
  20877. SubmixSlider="AMBIENT">
  20878. <PerFilePitchShift
  20879. Low="-5"
  20880. High="5" />
  20881. <Delay
  20882. Low="3000"
  20883. High="12000" />
  20884. <Sound>WABirds_falco1a</Sound>
  20885. <Sound>WABirds_falco1b</Sound>
  20886. <Sound>WABirds_falco1c</Sound>
  20887. <Sound>WABirds_falco1d</Sound>
  20888. <Sound>WABirds_falco1e</Sound>
  20889. </AudioEvent>
  20890. <AudioEvent
  20891. id="Amb_BirdsFalcon2"
  20892. inheritFrom="AudioEvent:BaseSoundEffect"
  20893. Volume="=$AMBIENT_VOLUME"
  20894. PerFileVolumeShift="-15"
  20895. MinRange="=$AMB_MIN_RANGE + 0"
  20896. MaxRange="=$AMB_MAX_RANGE + 0"
  20897. Limit="3"
  20898. Priority="LOWEST"
  20899. Type="WORLD SHROUDED EVERYONE"
  20900. Control="LOOP"
  20901. SubmixSlider="AMBIENT">
  20902. <PerFilePitchShift
  20903. Low="-5"
  20904. High="5" />
  20905. <Delay
  20906. Low="3000"
  20907. High="8000" />
  20908. <Sound>WABirds_falco2a</Sound>
  20909. <Sound>WABirds_falco2b</Sound>
  20910. <Sound>WABirds_falco2c</Sound>
  20911. <Sound>WABirds_falco2d</Sound>
  20912. </AudioEvent>
  20913. <AudioEvent
  20914. id="Amb_BirdsMountain1"
  20915. inheritFrom="AudioEvent:BaseSoundEffect"
  20916. Volume="=$AMBIENT_VOLUME"
  20917. PerFileVolumeShift="-15"
  20918. MinRange="=$AMB_MIN_RANGE + 0"
  20919. MaxRange="=$AMB_MAX_RANGE + 0"
  20920. Limit="3"
  20921. Priority="LOWEST"
  20922. Type="WORLD SHROUDED EVERYONE"
  20923. Control="LOOP"
  20924. SubmixSlider="AMBIENT">
  20925. <PerFilePitchShift
  20926. Low="-5"
  20927. High="5" />
  20928. <Delay
  20929. Low="3000"
  20930. High="8000" />
  20931. <Sound>WABirds_mount1a</Sound>
  20932. <Sound>WABirds_mount1b</Sound>
  20933. <Sound>WABirds_mount1c</Sound>
  20934. <Sound>WABirds_mount1d</Sound>
  20935. </AudioEvent>
  20936. <AudioEvent
  20937. id="Amb_BirdsMountain2"
  20938. inheritFrom="AudioEvent:BaseSoundEffect"
  20939. Volume="=$AMBIENT_VOLUME"
  20940. PerFileVolumeShift="-10"
  20941. MinRange="=$AMB_MIN_RANGE + 0"
  20942. MaxRange="=$AMB_MAX_RANGE + 0"
  20943. Limit="3"
  20944. Priority="LOWEST"
  20945. Type="WORLD SHROUDED EVERYONE"
  20946. Control="LOOP"
  20947. SubmixSlider="AMBIENT">
  20948. <PerFilePitchShift
  20949. Low="-5"
  20950. High="5" />
  20951. <Delay
  20952. Low="3000"
  20953. High="8000" />
  20954. <Sound>WABirds_mount2a</Sound>
  20955. <Sound>WABirds_mount2b</Sound>
  20956. <Sound>WABirds_mount2c</Sound>
  20957. <Sound>WABirds_mount2d</Sound>
  20958. <Sound>WABirds_mount2e</Sound>
  20959. <Sound>WABirds_mount2f</Sound>
  20960. <Sound>WABirds_mount2g</Sound>
  20961. </AudioEvent>
  20962. <AudioEvent
  20963. id="Amb_BirdsOwl"
  20964. inheritFrom="AudioEvent:BaseSoundEffect"
  20965. Volume="=$AMBIENT_VOLUME"
  20966. PerFileVolumeShift="-10"
  20967. MinRange="=$AMB_MIN_RANGE + 0"
  20968. MaxRange="=$AMB_MAX_RANGE + 0"
  20969. Limit="3"
  20970. Priority="LOWEST"
  20971. Type="WORLD SHROUDED EVERYONE"
  20972. Control="LOOP"
  20973. SubmixSlider="AMBIENT">
  20974. <PerFilePitchShift
  20975. Low="-5"
  20976. High="5" />
  20977. <Delay
  20978. Low="3000"
  20979. High="8000" />
  20980. <Sound>WABirds_owl1a</Sound>
  20981. <Sound>WABirds_owl1b</Sound>
  20982. <Sound>WABirds_owl1c</Sound>
  20983. <Sound>WABirds_owl1d</Sound>
  20984. <Sound>WABirds_owl1e</Sound>
  20985. </AudioEvent>
  20986. <AudioEvent
  20987. id="Amb_BirdsRooster1"
  20988. inheritFrom="AudioEvent:BaseSoundEffect"
  20989. Volume="45"
  20990. PerFileVolumeShift="-10"
  20991. MinRange="400"
  20992. MaxRange="900"
  20993. Limit="3"
  20994. Priority="LOWEST"
  20995. Type="WORLD SHROUDED EVERYONE"
  20996. Control="LOOP"
  20997. SubmixSlider="AMBIENT">
  20998. <PerFilePitchShift
  20999. Low="-5"
  21000. High="5" />
  21001. <Delay
  21002. Low="3000"
  21003. High="8000" />
  21004. <Sound>WABird_roostera</Sound>
  21005. <Sound>WABird_roosterb</Sound>
  21006. <Sound>WABird_roosterc</Sound>
  21007. <Sound>WABird_roosterd</Sound>
  21008. <!-- RA3 -->
  21009. </AudioEvent>
  21010. <AudioEvent
  21011. id="Amb_BirdsSeagull"
  21012. inheritFrom="AudioEvent:BaseSoundEffect"
  21013. Volume="=$AMBIENT_VOLUME"
  21014. PerFileVolumeShift="-10"
  21015. MinRange="=$AMB_MIN_RANGE + 0"
  21016. MaxRange="=$AMB_MAX_RANGE + 0"
  21017. Limit="3"
  21018. Priority="LOWEST"
  21019. Type="WORLD SHROUDED EVERYONE"
  21020. Control="LOOP"
  21021. SubmixSlider="AMBIENT">
  21022. <PerFilePitchShift
  21023. Low="-5"
  21024. High="5" />
  21025. <Delay
  21026. Low="3000"
  21027. High="8000" />
  21028. <Sound>WABirds_beach1a</Sound>
  21029. <Sound>WABirds_beach1b</Sound>
  21030. <Sound>WABirds_beach1c</Sound>
  21031. <Sound>WABirds_beach1d</Sound>
  21032. <Sound>WABirds_beach1e</Sound>
  21033. </AudioEvent>
  21034. <AudioEvent
  21035. id="Amb_BirdsSeagull2"
  21036. inheritFrom="AudioEvent:BaseSoundEffect"
  21037. Volume="30"
  21038. PerFileVolumeShift="-10"
  21039. MinRange="400"
  21040. MaxRange="900"
  21041. Limit="3"
  21042. Priority="LOWEST"
  21043. Type="WORLD SHROUDED EVERYONE"
  21044. Control="LOOP"
  21045. SubmixSlider="AMBIENT">
  21046. <PerFilePitchShift
  21047. Low="-5"
  21048. High="5" />
  21049. <Delay
  21050. Low="3000"
  21051. High="8000" />
  21052. <Sound>WABird_seagulla</Sound> <Sound>WABird_seagullb</Sound> <Sound>WABird_seagullc</Sound> <Sound>WABird_seagulld</Sound>
  21053. <!-- CNC3 EP1 -->
  21054. </AudioEvent>
  21055. <AudioEvent
  21056. id="Amb_BirdsSeagullMix1"
  21057. inheritFrom="AudioEvent:BaseSoundEffect"
  21058. Volume="30"
  21059. PerFileVolumeShift="-10"
  21060. MinRange="400"
  21061. MaxRange="900"
  21062. Limit="3"
  21063. Priority="LOWEST"
  21064. Type="WORLD SHROUDED EVERYONE"
  21065. Control="LOOP"
  21066. SubmixSlider="AMBIENT">
  21067. <PerFilePitchShift
  21068. Low="-5"
  21069. High="5" />
  21070. <Delay
  21071. Low="3000"
  21072. High="8000" />
  21073. <Sound>WABird_seagull3a</Sound>
  21074. <Sound>WABird_seagull3b</Sound>
  21075. <Sound>WABird_seagull4a</Sound>
  21076. <Sound>WABird_seagull4b</Sound>
  21077. <Sound>WABird_seagull4c</Sound>
  21078. <Sound>WABird_seagull5a</Sound>
  21079. <Sound>WABird_seagull5b</Sound>
  21080. <Sound>WABird_seagull5c</Sound>
  21081. <Sound>WABird_seagull5d</Sound>
  21082. <Sound>WABird_seagull6a</Sound>
  21083. <Sound>WABird_seagull6b</Sound>
  21084. <Sound>WABird_seagull6c</Sound>
  21085. <!-- RA3 -->
  21086. </AudioEvent>
  21087. <AudioEvent
  21088. id="Amb_CreatureBird1"
  21089. inheritFrom="AudioEvent:BaseSoundEffect"
  21090. Volume="=$AMBIENT_VOLUME"
  21091. PerFileVolumeShift="-5"
  21092. MinRange="=$AMB_MIN_RANGE + 0"
  21093. MaxRange="=$AMB_MAX_RANGE + 0"
  21094. Limit="3"
  21095. Priority="LOWEST"
  21096. Type="WORLD SHROUDED EVERYONE"
  21097. Control="LOOP"
  21098. SubmixSlider="AMBIENT">
  21099. <PerFilePitchShift
  21100. Low="-5"
  21101. High="5" />
  21102. <Delay
  21103. Low="3000"
  21104. High="8000" />
  21105. <Sound>WACreat_bird1_a</Sound>
  21106. <Sound>WACreat_bird1_b</Sound>
  21107. <Sound>WACreat_bird1_c</Sound>
  21108. <Sound>WACreat_bird1_d</Sound>
  21109. <Sound>WACreat_bird1_e</Sound>
  21110. <Sound>WACreat_bird1_f</Sound>
  21111. </AudioEvent>
  21112. <AudioEvent
  21113. id="Amb_CreatureHowl1"
  21114. inheritFrom="AudioEvent:BaseSoundEffect"
  21115. Volume="=$AMBIENT_VOLUME"
  21116. PerFileVolumeShift="-2"
  21117. MinRange="=$AMB_MIN_RANGE + 0"
  21118. MaxRange="=$AMB_MAX_RANGE + 0"
  21119. Limit="3"
  21120. Priority="LOWEST"
  21121. Type="WORLD SHROUDED EVERYONE"
  21122. Control="LOOP"
  21123. SubmixSlider="AMBIENT">
  21124. <PerFilePitchShift
  21125. Low="-20"
  21126. High="10" />
  21127. <Delay
  21128. Low="3000"
  21129. High="8000" />
  21130. <Sound>WACreat_howl1_a</Sound>
  21131. <Sound>WACreat_howl1_b</Sound>
  21132. <Sound>WACreat_howl1_c</Sound>
  21133. <Sound>WACreat_howl1_d</Sound>
  21134. </AudioEvent>
  21135. <AudioEvent
  21136. id="Amb_CreaturesWhistle1"
  21137. inheritFrom="AudioEvent:BaseSoundEffect"
  21138. Volume="=$AMBIENT_VOLUME"
  21139. PerFileVolumeShift="-2"
  21140. MinRange="=$AMB_MIN_RANGE + 0"
  21141. MaxRange="=$AMB_MAX_RANGE + 0"
  21142. Limit="3"
  21143. Priority="LOWEST"
  21144. Type="WORLD SHROUDED EVERYONE"
  21145. Control="LOOP"
  21146. SubmixSlider="AMBIENT">
  21147. <PerFilePitchShift
  21148. Low="-10"
  21149. High="15" />
  21150. <Delay
  21151. Low="3000"
  21152. High="8000" />
  21153. <Sound>WACreat_whist1a</Sound>
  21154. <Sound>WACreat_whist1b</Sound>
  21155. <Sound>WACreat_whist1c</Sound>
  21156. <Sound>WACreat_whist1d</Sound>
  21157. <Sound>WACreat_whist1e</Sound>
  21158. <Sound>WACreat_whist1f</Sound>
  21159. <Sound>WACreat_whist1g</Sound>
  21160. <Sound>WACreat_whist1h</Sound>
  21161. </AudioEvent>
  21162. <AudioEvent
  21163. id="Amb_CreaturesLow1"
  21164. inheritFrom="AudioEvent:BaseSoundEffect"
  21165. Volume="=$AMBIENT_VOLUME"
  21166. PerFileVolumeShift="-2"
  21167. MinRange="=$AMB_MIN_RANGE + 0"
  21168. MaxRange="=$AMB_MAX_RANGE + 0"
  21169. Limit="3"
  21170. Priority="LOWEST"
  21171. Type="WORLD SHROUDED EVERYONE"
  21172. Control="LOOP"
  21173. SubmixSlider="AMBIENT">
  21174. <PerFilePitchShift
  21175. Low="-20"
  21176. High="10" />
  21177. <Delay
  21178. Low="3000"
  21179. High="8000" />
  21180. <Sound>WACreat_low1a</Sound>
  21181. <Sound>WACreat_low1b</Sound>
  21182. <Sound>WACreat_low1c</Sound>
  21183. <Sound>WACreat_low1d</Sound>
  21184. <Sound>WACreat_low1e</Sound>
  21185. <Sound>WACreat_low1f</Sound>
  21186. <Sound>WACreat_low1g</Sound>
  21187. <Sound>WACreat_low1h</Sound>
  21188. <Sound>WACreat_low1i</Sound>
  21189. <Sound>WACreat_low1j</Sound>
  21190. <Sound>WACreat_low1k</Sound>
  21191. <Sound>WACreat_low1l</Sound>
  21192. <Sound>WACreat_low1m</Sound>
  21193. </AudioEvent>
  21194. <AudioEvent
  21195. id="Amb_CricketsBed1Loop"
  21196. inheritFrom="AudioEvent:BaseSoundEffect"
  21197. Volume="=$AMBIENT_VOLUME"
  21198. PerFileVolumeShift="-2"
  21199. MinRange="=$AMB_MIN_RANGE + 100"
  21200. MaxRange="=$AMB_MAX_RANGE + 400"
  21201. Limit="3"
  21202. Priority="LOWEST"
  21203. Type="WORLD SHROUDED EVERYONE"
  21204. Control="LOOP FADE_ON_KILL FADE_ON_START"
  21205. SubmixSlider="AMBIENT">
  21206. <PerFilePitchShift
  21207. Low="-5"
  21208. High="5" />
  21209. <Sound>WACrick_bed1_2a</Sound>
  21210. <Sound>WACrick_bed1_2b</Sound>
  21211. <Sound>WACrick_bed1_2c</Sound>
  21212. <Sound>WACrick_bed1_2d</Sound>
  21213. <Sound>WACrick_bed1_2e</Sound>
  21214. <Sound>WACrick_bed1_2f</Sound>
  21215. </AudioEvent>
  21216. <AudioEvent
  21217. id="Amb_CricketsBed2Loop"
  21218. inheritFrom="AudioEvent:BaseSoundEffect"
  21219. Volume="=$AMBIENT_VOLUME"
  21220. PerFileVolumeShift="-2"
  21221. MinRange="=$AMB_MIN_RANGE + 100"
  21222. MaxRange="=$AMB_MAX_RANGE + 400"
  21223. Limit="3"
  21224. Priority="LOWEST"
  21225. Type="WORLD SHROUDED EVERYONE"
  21226. Control="LOOP FADE_ON_KILL FADE_ON_START"
  21227. SubmixSlider="AMBIENT">
  21228. <PerFilePitchShift
  21229. Low="-5"
  21230. High="5" />
  21231. <Sound>WACrick_bed2_2a</Sound>
  21232. <Sound>WACrick_bed2_2b</Sound>
  21233. <Sound>WACrick_bed2_2c</Sound>
  21234. <Sound>WACrick_bed2_2d</Sound>
  21235. <Sound>WACrick_bed2_2e</Sound>
  21236. <Sound>WACrick_bed2_2f</Sound>
  21237. </AudioEvent>
  21238. <AudioEvent
  21239. id="Amb_CricketSingleChirps1"
  21240. inheritFrom="AudioEvent:BaseSoundEffect"
  21241. Volume="=$AMBIENT_VOLUME +20"
  21242. PerFileVolumeShift="-2"
  21243. MinRange="=$AMB_MIN_RANGE + 0"
  21244. MaxRange="=$AMB_MAX_RANGE + 0"
  21245. Limit="3"
  21246. Priority="LOWEST"
  21247. Type="WORLD SHROUDED EVERYONE"
  21248. Control="LOOP"
  21249. SubmixSlider="AMBIENT">
  21250. <PerFilePitchShift
  21251. Low="-5"
  21252. High="5" />
  21253. <Delay
  21254. Low="1000"
  21255. High="7000" />
  21256. <Sound>WACrick_singl1a</Sound>
  21257. <Sound>WACrick_singl1b</Sound>
  21258. <Sound>WACrick_singl1c</Sound>
  21259. </AudioEvent>
  21260. <AudioEvent
  21261. id="Amb_CritterDesert1"
  21262. inheritFrom="AudioEvent:BaseSoundEffect"
  21263. Volume="=$AMBIENT_VOLUME"
  21264. PerFileVolumeShift="-2"
  21265. MinRange="=$AMB_MIN_RANGE + 0"
  21266. MaxRange="=$AMB_MAX_RANGE + 0"
  21267. Limit="3"
  21268. Priority="LOWEST"
  21269. Type="WORLD SHROUDED EVERYONE"
  21270. Control="LOOP"
  21271. SubmixSlider="AMBIENT">
  21272. <PerFilePitchShift
  21273. Low="-5"
  21274. High="5" />
  21275. <Delay
  21276. Low="3000"
  21277. High="8000" />
  21278. <Sound>WACritt_deser1a</Sound>
  21279. <Sound>WACritt_deser1b</Sound>
  21280. <Sound>WACritt_deser1c</Sound>
  21281. </AudioEvent>
  21282. <AudioEvent
  21283. id="Amb_CritterDesert2"
  21284. inheritFrom="AudioEvent:BaseSoundEffect"
  21285. Volume="=$AMBIENT_VOLUME"
  21286. PerFileVolumeShift="-2"
  21287. MinRange="=$AMB_MIN_RANGE + 0"
  21288. MaxRange="=$AMB_MAX_RANGE + 0"
  21289. Limit="3"
  21290. Priority="LOWEST"
  21291. Type="WORLD SHROUDED EVERYONE"
  21292. Control="LOOP"
  21293. SubmixSlider="AMBIENT">
  21294. <PerFilePitchShift
  21295. Low="-5"
  21296. High="5" />
  21297. <Delay
  21298. Low="3000"
  21299. High="8000" />
  21300. <Sound>WACritt_deser2a</Sound>
  21301. <Sound>WACritt_deser2b</Sound>
  21302. <Sound>WACritt_deser2c</Sound>
  21303. <Sound>WACritt_deser2d</Sound>
  21304. <Sound>WACritt_deser2e</Sound>
  21305. <Sound>WACritt_deser2f</Sound>
  21306. </AudioEvent>
  21307. <AudioEvent
  21308. id="Amb_Dog1Barks"
  21309. inheritFrom="AudioEvent:BaseSoundEffect"
  21310. Volume="=$AMBIENT_VOLUME"
  21311. PerFileVolumeShift="-2"
  21312. MinRange="=$AMB_MIN_RANGE + 0"
  21313. MaxRange="=$AMB_MAX_RANGE + 0"
  21314. Limit="3"
  21315. Priority="LOWEST"
  21316. Type="WORLD SHROUDED EVERYONE"
  21317. Control="LOOP"
  21318. SubmixSlider="AMBIENT">
  21319. <PerFilePitchShift
  21320. Low="-5"
  21321. High="5" />
  21322. <Delay
  21323. Low="3000"
  21324. High="8000" />
  21325. <Sound>WADog_bark1a</Sound>
  21326. <Sound>WADog_bark1b</Sound>
  21327. <Sound>WADog_bark1c</Sound>
  21328. <Sound>WADog_bark1d</Sound>
  21329. <Sound>WADog_bark1e</Sound>
  21330. <Sound>WADog_bark1f</Sound>
  21331. <Sound>WADog_bark1g</Sound>
  21332. <Sound>WADog_bark1h</Sound>
  21333. <Sound>WADog_bark1i</Sound>
  21334. <Sound>WADog_bark1j</Sound>
  21335. <Sound>WADog_bark1k</Sound>
  21336. <Sound>WADog_bark1l</Sound>
  21337. <Sound>WADog_bark1m</Sound>
  21338. </AudioEvent>
  21339. <AudioEvent
  21340. id="Amb_Dog2Barks"
  21341. inheritFrom="AudioEvent:BaseSoundEffect"
  21342. Volume="=$AMBIENT_VOLUME"
  21343. PerFileVolumeShift="-2"
  21344. MinRange="=$AMB_MIN_RANGE + 0"
  21345. MaxRange="=$AMB_MAX_RANGE + 0"
  21346. Limit="3"
  21347. Priority="LOWEST"
  21348. Type="WORLD SHROUDED EVERYONE"
  21349. Control="LOOP"
  21350. SubmixSlider="AMBIENT">
  21351. <PerFilePitchShift
  21352. Low="-5"
  21353. High="5" />
  21354. <Delay
  21355. Low="3000"
  21356. High="8000" />
  21357. <Sound>WADog_bark2a</Sound>
  21358. <Sound>WADog_bark2b</Sound>
  21359. <Sound>WADog_bark2c</Sound>
  21360. <Sound>WADog_bark2d</Sound>
  21361. <Sound>WADog_bark2e</Sound>
  21362. <Sound>WADog_bark2f</Sound>
  21363. <Sound>WADog_bark2g</Sound>
  21364. <Sound>WADog_bark2h</Sound>
  21365. <Sound>WADog_bark2i</Sound>
  21366. <Sound>WADog_bark2j</Sound>
  21367. <Sound>WADog_bark2k</Sound>
  21368. <Sound>WADog_bark2l</Sound>
  21369. </AudioEvent>
  21370. <AudioEvent
  21371. id="Amb_Dog3Barks"
  21372. inheritFrom="AudioEvent:BaseSoundEffect"
  21373. Volume="=$AMBIENT_VOLUME"
  21374. PerFileVolumeShift="-2"
  21375. MinRange="=$AMB_MIN_RANGE + 0"
  21376. MaxRange="=$AMB_MAX_RANGE + 0"
  21377. Limit="3"
  21378. Priority="LOWEST"
  21379. Type="WORLD SHROUDED EVERYONE"
  21380. Control="LOOP"
  21381. SubmixSlider="AMBIENT">
  21382. <PerFilePitchShift
  21383. Low="-5"
  21384. High="5" />
  21385. <Delay
  21386. Low="3000"
  21387. High="8000" />
  21388. <Sound>WADog_bark3a</Sound>
  21389. <Sound>WADog_bark3b</Sound>
  21390. <Sound>WADog_bark3c</Sound>
  21391. <Sound>WADog_bark3d</Sound>
  21392. <Sound>WADog_bark3e</Sound>
  21393. <Sound>WADog_bark3f</Sound>
  21394. <Sound>WADog_bark3g</Sound>
  21395. <Sound>WADog_bark3h</Sound>
  21396. <Sound>WADog_bark3i</Sound>
  21397. <Sound>WADog_bark3j</Sound>
  21398. <Sound>WADog_bark3k</Sound>
  21399. <Sound>WADog_bark3l</Sound>
  21400. <Sound>WADog_bark3m</Sound>
  21401. <Sound>WADog_bark3n</Sound>
  21402. <Sound>WADog_bark3o</Sound>
  21403. <Sound>WADog_bark3p</Sound>
  21404. <Sound>WADog_bark3q</Sound>
  21405. <Sound>WADog_bark3r</Sound>
  21406. <Sound>WADog_bark3s</Sound>
  21407. <Sound>WADog_bark3t</Sound>
  21408. <Sound>WADog_bark3u</Sound>
  21409. <Sound>WADog_bark3v</Sound>
  21410. <Sound>WADog_bark3w</Sound>
  21411. <Sound>WADog_bark3x</Sound>
  21412. <Sound>WADog_bark3y</Sound>
  21413. </AudioEvent>
  21414. <AudioEvent
  21415. id="Amb_Dog4Barks"
  21416. inheritFrom="AudioEvent:BaseSoundEffect"
  21417. Volume="95"
  21418. PerFileVolumeShift="-10"
  21419. MinRange="400"
  21420. MaxRange="900"
  21421. Limit="3"
  21422. Priority="LOWEST"
  21423. Type="WORLD SHROUDED EVERYONE"
  21424. Control="LOOP"
  21425. SubmixSlider="AMBIENT">
  21426. <PerFilePitchShift
  21427. Low="-5"
  21428. High="5" />
  21429. <Delay
  21430. Low="3000"
  21431. High="8000" />
  21432. <Sound>WADog_bark4a</Sound>
  21433. <Sound>WADog_bark4b</Sound>
  21434. <Sound>WADog_bark4c</Sound>
  21435. <Sound>WADog_bark4d</Sound>
  21436. <Sound>WADog_bark4e</Sound>
  21437. <Sound>WADog_bark4f</Sound>
  21438. <Sound>WADog_bark4g</Sound>
  21439. <!-- RA3 -->
  21440. </AudioEvent>
  21441. <AudioEvent
  21442. id="Amb_Dog5Barks"
  21443. inheritFrom="AudioEvent:BaseSoundEffect"
  21444. Volume="75"
  21445. PerFileVolumeShift="-10"
  21446. MinRange="400"
  21447. MaxRange="900"
  21448. Limit="3"
  21449. Priority="LOWEST"
  21450. Type="WORLD SHROUDED EVERYONE"
  21451. Control="LOOP"
  21452. SubmixSlider="AMBIENT">
  21453. <PerFilePitchShift
  21454. Low="-5"
  21455. High="5" />
  21456. <Delay
  21457. Low="3000"
  21458. High="8000" />
  21459. <Sound>WADog_bark5a</Sound>
  21460. <Sound>WADog_bark5b</Sound>
  21461. <Sound>WADog_bark5c</Sound>
  21462. <Sound>WADog_bark5d</Sound>
  21463. <Sound>WADog_bark5e</Sound>
  21464. <Sound>WADog_bark5f</Sound>
  21465. <!-- RA3 -->
  21466. </AudioEvent>
  21467. <AudioEvent
  21468. id="Amb_Dog6Barks"
  21469. inheritFrom="AudioEvent:BaseSoundEffect"
  21470. Volume="85"
  21471. PerFileVolumeShift="-10"
  21472. MinRange="400"
  21473. MaxRange="900"
  21474. Limit="3"
  21475. Priority="LOWEST"
  21476. Type="WORLD SHROUDED EVERYONE"
  21477. Control="LOOP"
  21478. SubmixSlider="AMBIENT">
  21479. <PerFilePitchShift
  21480. Low="-5"
  21481. High="5" />
  21482. <Delay
  21483. Low="3000"
  21484. High="8000" />
  21485. <Sound>WADog_bark6a</Sound>
  21486. <Sound>WADog_bark6b</Sound>
  21487. <Sound>WADog_bark6c</Sound>
  21488. <Sound>WADog_bark6d</Sound>
  21489. <Sound>WADog_bark6e</Sound>
  21490. <Sound>WADog_bark6f</Sound>
  21491. <Sound>WADog_bark6g</Sound>
  21492. <!-- RA3 -->
  21493. </AudioEvent>
  21494. <AudioEvent
  21495. id="Amb_Dog7Barks"
  21496. inheritFrom="AudioEvent:BaseSoundEffect"
  21497. Volume="95"
  21498. PerFileVolumeShift="-10"
  21499. MinRange="400"
  21500. MaxRange="900"
  21501. Limit="3"
  21502. Priority="LOWEST"
  21503. Type="WORLD SHROUDED EVERYONE"
  21504. Control="LOOP"
  21505. SubmixSlider="AMBIENT">
  21506. <PerFilePitchShift
  21507. Low="-5"
  21508. High="5" />
  21509. <Delay
  21510. Low="3000"
  21511. High="8000" />
  21512. <Sound>WADog_bark7a</Sound>
  21513. <Sound>WADog_bark7b</Sound>
  21514. <Sound>WADog_bark7c</Sound>
  21515. <Sound>WADog_bark7d</Sound>
  21516. <Sound>WADog_bark7e</Sound>
  21517. <Sound>WADog_bark7f</Sound>
  21518. <Sound>WADog_bark7g</Sound>
  21519. <!-- RA3 -->
  21520. </AudioEvent>
  21521. <AudioEvent
  21522. id="Amb_FliesBuzzing"
  21523. inheritFrom="AudioEvent:BaseSoundEffect"
  21524. Volume="=$AMBIENT_VOLUME -10"
  21525. PerFileVolumeShift="-2"
  21526. MinRange="=$AMB_MIN_RANGE + 0"
  21527. MaxRange="=$AMB_MAX_RANGE + 0"
  21528. Limit="3"
  21529. Priority="LOWEST"
  21530. Type="WORLD SHROUDED EVERYONE"
  21531. Control="LOOP"
  21532. SubmixSlider="AMBIENT">
  21533. <PerFilePitchShift
  21534. Low="-5"
  21535. High="5" />
  21536. <Delay
  21537. Low="3000"
  21538. High="8000" />
  21539. <Sound>WAFly_buzz1_a</Sound>
  21540. <Sound>WAFly_buzz1_b</Sound>
  21541. <Sound>WAFly_buzz1_c</Sound>
  21542. <Sound>WAFly_buzz1_d</Sound>
  21543. <Sound>WAFly_buzz1_e</Sound>
  21544. <Sound>WAFly_buzz1_f</Sound>
  21545. <Sound>WAFly_buzz1_g</Sound>
  21546. <Sound>WAFly_buzz1_h</Sound>
  21547. <Sound>WAFly_buzz1_i</Sound>
  21548. <Sound>WAFly_buzz1_j</Sound>
  21549. <Sound>WAFly_buzz1_k</Sound>
  21550. <Sound>WAFly_buzz1_l</Sound>
  21551. <Sound>WAFly_buzz1_m</Sound>
  21552. </AudioEvent>
  21553. <!-- === MISC AMBIENT === -->
  21554. <!-- === MISCELLANEOUS MISC AUDIO === -->
  21555. <!-- === MISCELLANEOUS MISC AUDIO === -->
  21556. <!-- === MISCELLANEOUS MISC AUDIO === -->
  21557. <AudioEvent id="BodyfallGeneric" inheritFrom="AudioEvent:BaseSoundEffect"
  21558. Volume = "30"
  21559. VolumeShift = "-10"
  21560. Limit = "3"
  21561. Priority = "LOW"
  21562. Control = "INTERRUPT"
  21563. Type = "WORLD SHROUDED EVERYONE"
  21564. SubmixSlider = "SOUNDFX" >
  21565. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21566. <PitchShift Low = "-5" High = "5" />
  21567. <Delay Low = "0" High = "150" />
  21568. <Sound>WImpac_bodyfalla</Sound> <Sound>WImpac_bodyfallb</Sound> <Sound>WImpac_bodyfallc</Sound> <Sound>WImpac_bodyfalld</Sound>
  21569. <Sound>WImpac_bodyfalle</Sound> <Sound>WImpac_bodyfallf</Sound> <Sound>WImpac_bodyfallg</Sound> <Sound>WImpac_bodyfallh</Sound>
  21570. <Sound>WImpac_bodyfalli</Sound> <Sound>WImpac_bodyfallj</Sound> <Sound>WImpac_bodyfallk</Sound> <Sound>WImpac_bodyfalll</Sound>
  21571. <Sound>WImpac_bodyfallm</Sound> <Sound>WImpac_bodyfalln</Sound>
  21572. </AudioEvent>
  21573. <AudioEvent id="BodyfallGenericDirt" inheritFrom="AudioEvent:BaseSoundEffect"
  21574. Volume = "42"
  21575. VolumeShift = "-10"
  21576. Limit = "3"
  21577. Priority = "LOW"
  21578. Control = "INTERRUPT"
  21579. Type = "WORLD SHROUDED EVERYONE"
  21580. SubmixSlider = "SOUNDFX" >
  21581. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21582. <PitchShift Low = "-5" High = "5" />
  21583. <Delay Low = "0" High = "150" />
  21584. <Sound>WImpac_bodydirta</Sound> <Sound>WImpac_bodydirtb</Sound> <Sound>WImpac_bodydirtc</Sound> <Sound>WImpac_bodydirtd</Sound>
  21585. <Sound>WImpac_bodydirte</Sound> <Sound>WImpac_bodydirtf</Sound> <Sound>WImpac_bodydirtg</Sound> <Sound>WImpac_bodydirth</Sound>
  21586. <Sound>WImpac_bodydirti</Sound> <Sound>WImpac_bodydirtj</Sound> <Sound>WImpac_bodydirtk</Sound> <Sound>WImpac_bodydirtl</Sound>
  21587. <Sound>WImpac_bodydirtm</Sound> <Sound>WImpac_bodydirtn</Sound> <Sound>WImpac_bodydirto</Sound> <Sound>WImpac_bodydirtp</Sound>
  21588. <Sound>WImpac_bodydirtq</Sound>
  21589. </AudioEvent>
  21590. <Multisound id="BodyfallGenericArmorMS">
  21591. <Subsound>BodyfallGeneric</Subsound>
  21592. <Subsound>BodyfallGenericDirt</Subsound>
  21593. </Multisound>
  21594. <AudioEvent
  21595. id="BodyfallGenericWater"
  21596. inheritFrom="AudioEvent:BaseSoundEffect"
  21597. Volume="60"
  21598. VolumeShift="-10"
  21599. Limit="2"
  21600. Type="WORLD SHROUDED EVERYONE"
  21601. SubmixSlider="SOUNDFX">
  21602. <NonInterruptibleTime
  21603. Low="0.0s"
  21604. High="1.50s" />
  21605. <PitchShift
  21606. Low="-15"
  21607. High="-5" />
  21608. <Sound>WIWater_explosioa</Sound> <Sound>WIWater_explosiob</Sound> <Sound>WIWater_explosioc</Sound> <Sound>WIWater_explosiod</Sound>
  21609. <Sound>WIWater_explosioe</Sound> <Sound>WIWater_explosiof</Sound> <Sound>WIWater_explosiog</Sound> <Sound>WIWater_explosioh</Sound>
  21610. <Sound>WIWater_explosioi</Sound> <Sound>WIWater_explosioj</Sound> <Sound>WIWater_explosiok</Sound>
  21611. </AudioEvent>
  21612. <AudioEvent id="FootstepDirt" inheritFrom="AudioEvent:BaseSoundEffect"
  21613. Volume = "25"
  21614. VolumeShift = "-10"
  21615. Limit = "3"
  21616. Priority = "LOW"
  21617. Control = "INTERRUPT"
  21618. Type = "WORLD SHROUDED EVERYONE"
  21619. SubmixSlider = "SOUNDFX" >
  21620. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21621. <PitchShift Low = "-5" High = "5" />
  21622. <Delay Low = "0" High = "35" />
  21623. <Sound>WIFootS_dirtA01</Sound>
  21624. <Sound>WIFootS_dirtA02</Sound>
  21625. <Sound>WIFootS_dirtA03</Sound>
  21626. <Sound>WIFootS_dirtA04</Sound>
  21627. <Sound>WIFootS_dirtA05</Sound>
  21628. <Sound>WIFootS_dirtA06</Sound>
  21629. <Sound>WIFootS_dirtA07</Sound>
  21630. <Sound>WIFootS_dirtA08</Sound>
  21631. </AudioEvent>
  21632. <AudioEvent
  21633. id="BuildingCaptured"
  21634. inheritFrom="AudioEvent:BaseSoundEffect"
  21635. Volume="65"
  21636. VolumeShift="-10"
  21637. MinRange="300"
  21638. MaxRange="1000"
  21639. Limit="3"
  21640. Type="WORLD SHROUDED EVERYONE"
  21641. SubmixSlider="SOUNDFX">
  21642. <PitchShift
  21643. Low="-1"
  21644. High="1" />
  21645. <Sound>UEngin_captBuila</Sound>
  21646. <Sound>UEngin_captBuilb</Sound>
  21647. </AudioEvent>
  21648. <AudioEvent
  21649. id="BuildingInfiltrated1"
  21650. inheritFrom="AudioEvent:BaseSoundEffect"
  21651. Volume="55"
  21652. VolumeShift="-10"
  21653. MinRange="300"
  21654. MaxRange="1000"
  21655. Limit="3"
  21656. Type="WORLD SHROUDED EVERYONE"
  21657. SubmixSlider="SOUNDFX">
  21658. <PitchShift
  21659. Low="-10"
  21660. High="-5" />
  21661. <Sound>WBSpy_infiltrateBldgP</Sound>
  21662. </AudioEvent>
  21663. <AudioEvent
  21664. id="BuildingInfiltrated2"
  21665. inheritFrom="AudioEvent:BaseSoundEffect"
  21666. Volume="55"
  21667. VolumeShift="-10"
  21668. MinRange="300"
  21669. MaxRange="1000"
  21670. Limit="3"
  21671. Type="WORLD SHROUDED EVERYONE"
  21672. SubmixSlider="SOUNDFX">
  21673. <PitchShift
  21674. Low="0"
  21675. High="5" />
  21676. <Sound>WBSpy_infiltrateBldgQ</Sound>
  21677. </AudioEvent>
  21678. <Multisound
  21679. id="Building_InfiltratedMS">
  21680. <Subsound>BuildingInfiltrated1</Subsound>
  21681. <Subsound>BuildingInfiltrated2</Subsound>
  21682. </Multisound>
  21683. <AudioEvent
  21684. id="BuildingRepaired"
  21685. inheritFrom="AudioEvent:BaseSoundEffect"
  21686. Volume="60"
  21687. VolumeShift="-10"
  21688. MinRange="300"
  21689. MaxRange="1000"
  21690. Limit="3"
  21691. Type="WORLD SHROUDED EVERYONE"
  21692. SubmixSlider="SOUNDFX">
  21693. <PitchShift
  21694. Low="-5"
  21695. High="5" />
  21696. <Sound>UEngin_repaBuila</Sound>
  21697. </AudioEvent>
  21698. <AudioEvent
  21699. id="BuildingSold"
  21700. inheritFrom="AudioEvent:BaseSoundEffect"
  21701. Volume="60"
  21702. VolumeShift="-10"
  21703. MinRange="300"
  21704. MaxRange="1000"
  21705. Limit="3"
  21706. Control="INTERRUPT"
  21707. Type="WORLD SHROUDED EVERYONE"
  21708. SubmixSlider="SOUNDFX">
  21709. <PitchShift Low="-10" High="-5" />
  21710. <Delay Low="0" High="100" />
  21711. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  21712. <Sound>WBStructure_sellA</Sound>
  21713. <!-- <Sound>WBStructure_sellB</Sound> -->
  21714. </AudioEvent>
  21715. <AudioEvent
  21716. id="TreeCrush"
  21717. inheritFrom="AudioEvent:BaseSoundEffect"
  21718. Volume="45"
  21719. VolumeShift="-20"
  21720. Limit="3"
  21721. Control="INTERRUPT"
  21722. Type="WORLD SHROUDED EVERYONE"
  21723. SubmixSlider="SOUNDFX">
  21724. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21725. <PitchShift
  21726. Low="-20"
  21727. High="0" />
  21728. <Sound>CTree_crusha</Sound> <Sound>CTree_crushb</Sound>
  21729. <Sound>CTree_crushc</Sound> <Sound>CTree_crushd</Sound>
  21730. </AudioEvent>
  21731. <AudioEvent
  21732. id="VehicleCrush"
  21733. inheritFrom="AudioEvent:BaseSoundEffect"
  21734. Volume="40"
  21735. VolumeShift="-10"
  21736. Limit="3"
  21737. Priority="LOW"
  21738. Control="INTERRUPT"
  21739. Type="WORLD SHROUDED EVERYONE"
  21740. SubmixSlider="SOUNDFX">
  21741. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  21742. <PitchShift
  21743. Low="-10"
  21744. High="10" />
  21745. <Delay
  21746. Low="0"
  21747. High="100" />
  21748. <Sound>WIVehic_crusha</Sound> <Sound>WIVehic_crushb</Sound> <Sound>WIVehic_crushc</Sound> <Sound>WIVehic_crushd</Sound>
  21749. <Sound>WIVehic_crushe</Sound> <Sound>WIVehic_crushf</Sound> <Sound>WIVehic_crushg</Sound> <Sound>WIVehic_crushh</Sound>
  21750. <Sound Weight="500">SQUISH5</Sound>
  21751. </AudioEvent>
  21752. <AudioEvent
  21753. id="VehicleCrushMetal"
  21754. inheritFrom="AudioEvent:BaseSoundEffect"
  21755. Volume="45"
  21756. VolumeShift="-10"
  21757. Limit="3"
  21758. Priority="LOW"
  21759. Control="INTERRUPT"
  21760. Type="WORLD SHROUDED EVERYONE"
  21761. SubmixSlider="SOUNDFX">
  21762. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  21763. <PitchShift
  21764. Low="-10"
  21765. High="10" />
  21766. <Delay
  21767. Low="0"
  21768. High="100" />
  21769. <Sound>WBVehicle_crushA</Sound> <Sound>WBVehicle_crushB</Sound> <Sound>WBVehicle_crushC</Sound> <Sound>WBVehicle_crushD</Sound>
  21770. <Sound>WBVehicle_crushE</Sound> <Sound>WBVehicle_crushF</Sound>
  21771. </AudioEvent>
  21772. <AudioEvent
  21773. id="RockCrush"
  21774. inheritFrom="AudioEvent:BaseSoundEffect"
  21775. Volume="40"
  21776. VolumeShift="-10"
  21777. Limit="3"
  21778. Priority="LOW"
  21779. Control="INTERRUPT"
  21780. Type="WORLD SHROUDED EVERYONE"
  21781. SubmixSlider="SOUNDFX">
  21782. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  21783. <PitchShift
  21784. Low="-10"
  21785. High="10" />
  21786. <Delay
  21787. Low="0"
  21788. High="100" />
  21789. <Sound>WBRock_crushA</Sound> <Sound>WBRock_crushB</Sound> <Sound>WBRock_crushC</Sound> <Sound>WBRock_crushD</Sound>
  21790. <Sound>WBRock_crushE</Sound>
  21791. </AudioEvent>
  21792. <AudioEvent
  21793. id="StreetLampCrush"
  21794. inheritFrom="AudioEvent:BaseSoundEffect"
  21795. Volume="50"
  21796. VolumeShift="-10"
  21797. Limit="3"
  21798. Priority="LOW"
  21799. Control="INTERRUPT"
  21800. Type="WORLD SHROUDED EVERYONE"
  21801. SubmixSlider="SOUNDFX">
  21802. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  21803. <PitchShift
  21804. Low="-10"
  21805. High="10" />
  21806. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  21807. <Delay
  21808. Low="0"
  21809. High="100" />
  21810. <Sound>WBStreetLamp_crushA</Sound> <Sound>WBStreetLamp_crushB</Sound> <Sound>WBStreetLamp_crushC</Sound>
  21811. </AudioEvent>
  21812. <AudioEvent
  21813. id="InfantrySquish"
  21814. inheritFrom="AudioEvent:BaseSoundEffect"
  21815. Volume="40"
  21816. VolumeShift="-10"
  21817. Limit="3"
  21818. Priority="LOW"
  21819. Control="INTERRUPT"
  21820. Type="WORLD SHROUDED EVERYONE"
  21821. SubmixSlider="SOUNDFX">
  21822. <PitchShift
  21823. Low="-10"
  21824. High="10" />
  21825. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  21826. <Delay
  21827. Low="0"
  21828. High="100" />
  21829. <Sound>WIVehic_crusha</Sound> <Sound>WIVehic_crushb</Sound> <Sound>WIVehic_crushc</Sound> <Sound>WIVehic_crushd</Sound>
  21830. <Sound>WIVehic_crushe</Sound> <Sound>WIVehic_crushf</Sound> <Sound>WIVehic_crushg</Sound> <Sound>WIVehic_crushh</Sound>
  21831. <Sound>SQUISH5</Sound> <!-- the original CNC squish! -->
  21832. </AudioEvent>
  21833. <AudioEvent
  21834. id="WoodCrush"
  21835. inheritFrom="AudioEvent:BaseSoundEffect"
  21836. Volume="55"
  21837. VolumeShift="-20"
  21838. Limit="3"
  21839. Control="INTERRUPT"
  21840. Type="WORLD SHROUDED EVERYONE"
  21841. SubmixSlider="SOUNDFX">
  21842. <PitchShift
  21843. Low="-20"
  21844. High="0" />
  21845. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  21846. <Delay
  21847. Low="0"
  21848. High="100" />
  21849. <Sound>WIWood_topplea</Sound> <Sound>WIWood_toppleb</Sound> <Sound>WIWood_topplec</Sound> <Sound>WIWood_toppled</Sound>
  21850. <Sound>WIWood_topplee</Sound> <Sound>WIWood_topplef</Sound> <Sound>WIWood_toppleg</Sound> <Sound>WIWood_toppleh</Sound>
  21851. <Sound>WIWood_topplei</Sound> <Sound>WIWood_topplej</Sound> <Sound>WIWood_topplek</Sound> <Sound>WIWood_topplel</Sound>
  21852. <Sound>WIWood_topplem</Sound> <Sound>WIWood_topplen</Sound> <Sound>WIWood_toppleo</Sound>
  21853. </AudioEvent>
  21854. <AudioEvent
  21855. id="VehicleEnter"
  21856. inheritFrom="AudioEvent:BaseSoundEffect"
  21857. Volume="65"
  21858. VolumeShift="-10"
  21859. Limit="3"
  21860. Type="WORLD SHROUDED EVERYONE"
  21861. SubmixSlider="SOUNDFX">
  21862. <PitchShift
  21863. Low="-5"
  21864. High="5" />
  21865. <Delay
  21866. Low="100"
  21867. High="500" />
  21868. <Sound>WVehicle_enterA</Sound> <Sound>WVehicle_enterB</Sound> <Sound>WVehicle_enterC</Sound>
  21869. </AudioEvent>
  21870. <AudioEvent
  21871. id="VehicleExit"
  21872. inheritFrom="AudioEvent:BaseSoundEffect"
  21873. Volume="55"
  21874. VolumeShift="-10"
  21875. Limit="3"
  21876. Type="WORLD SHROUDED EVERYONE"
  21877. SubmixSlider="SOUNDFX">
  21878. <PitchShift
  21879. Low="-15"
  21880. High="-5" />
  21881. <Sound>WVehicle_exitA</Sound> <Sound>WVehicle_exitB</Sound> <Sound>WVehicle_exitC</Sound>
  21882. </AudioEvent>
  21883. <AudioEvent
  21884. id="ParachutingOutOfAirplane"
  21885. inheritFrom="AudioEvent:BaseSoundEffect"
  21886. Volume="65"
  21887. VolumeShift="-10"
  21888. Limit="3"
  21889. Control="INTERRUPT"
  21890. Priority="LOWEST"
  21891. Type="WORLD SHROUDED EVERYONE"
  21892. SubmixSlider="SOUNDFX">
  21893. <NonInterruptibleTime Low="0.0s" High="1.33s" />
  21894. <PitchShift Low="-5" High="5" />
  21895. <Delay Low="0" High="100" />
  21896. <Sound>WATent_flap2a</Sound> <Sound>WATent_flap2b</Sound> <Sound>WATent_flap2c</Sound> <Sound>WATent_flap2d</Sound> <Sound>WATent_flap2e</Sound>
  21897. <Sound>WATent_flap2f</Sound>
  21898. </AudioEvent>
  21899. <AudioEvent
  21900. id="RallyPointSet1"
  21901. inheritFrom="AudioEvent:BaseSoundEffect"
  21902. Volume="30"
  21903. MaxRange="1500"
  21904. Type="UI PLAYER"
  21905. SubmixSlider="SOUNDFX">
  21906. <PitchShift
  21907. Low="-15"
  21908. High="-13" />
  21909. <Sound>WRally_pointC</Sound>
  21910. </AudioEvent>
  21911. <AudioEvent
  21912. id="RallyPointSet2"
  21913. inheritFrom="AudioEvent:BaseSoundEffect"
  21914. Volume="40"
  21915. MaxRange="1500"
  21916. Type="UI PLAYER"
  21917. SubmixSlider="SOUNDFX">
  21918. <PitchShift
  21919. Low="-1"
  21920. High="1" />
  21921. <Sound>WRally_pointB</Sound>
  21922. </AudioEvent>
  21923. <Multisound id="RallyPointSet">
  21924. <Subsound>RallyPointSet1</Subsound>
  21925. <Subsound>RallyPointSet2</Subsound>
  21926. </Multisound>
  21927. <AudioEvent
  21928. id="CameraBookmarkSet"
  21929. inheritFrom="AudioEvent:BaseSoundEffect"
  21930. Volume="40"
  21931. MaxRange="1500"
  21932. Type="UI PLAYER"
  21933. SubmixSlider="SOUNDFX">
  21934. <PitchShift
  21935. Low="-15"
  21936. High="-13" />
  21937. <Sound>WRally_pointC</Sound>
  21938. </AudioEvent>
  21939. <AudioEvent id="Global_RepairDrone_Sparks" inheritFrom="AudioEvent:BaseSoundEffect"
  21940. Volume = "20"
  21941. VolumeShift = "-10"
  21942. Limit = "3"
  21943. Type = "WORLD SHROUDED EVERYONE"
  21944. Control = "INTERRUPT"
  21945. SubmixSlider = "SOUNDFX" >
  21946. <Delay Low = "30" High = "30" />
  21947. <PitchShift Low = "-20" High = "40" />
  21948. <Sound>WBRepair_droneSparkA</Sound> <Sound>WBRepair_droneSparkB</Sound> <Sound>WBRepair_droneSparkC</Sound> <Sound>WBRepair_droneSparkD</Sound> <Sound>WBRepair_droneSparkE</Sound> <Sound>WBRepair_droneSparkF</Sound>
  21949. <Sound>WBRepair_droneSparkG</Sound> <Sound>WBRepair_droneSparkH</Sound> <Sound>WBRepair_droneSparkI</Sound> <Sound>WBRepair_droneSparkJ</Sound> <Sound>WBRepair_droneSparkK</Sound> <Sound>WBRepair_droneSparkL</Sound> <Sound>WBRepair_droneSparkM</Sound> <Sound>WBRepair_droneSparkN</Sound> <Sound>WBRepair_droneSparkO</Sound>
  21950. <Sound>WBRepair_droneSparkP</Sound> <Sound>WBRepair_droneSparkQ</Sound> <Sound>WBRepair_droneSparkR</Sound> <Sound>WBRepair_droneSparkS</Sound> <Sound>WBRepair_droneSparkT</Sound> <Sound>WBRepair_droneSparkU</Sound>
  21951. </AudioEvent>
  21952. <AudioEvent id="Global_RepairDrone_Sparks_DelayedLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  21953. Volume = "30"
  21954. PerFileVolumeShift = "-10"
  21955. Limit = "3"
  21956. Type = "WORLD SHROUDED EVERYONE"
  21957. Control = "LOOP"
  21958. SubmixSlider = "SOUNDFX" >
  21959. <Delay Low = "0" High = "1000" />
  21960. <PerFilePitchShift Low = "-20" High = "40" />
  21961. <Sound>WBRepair_droneSparkA</Sound> <Sound>WBRepair_droneSparkB</Sound> <Sound>WBRepair_droneSparkC</Sound> <Sound>WBRepair_droneSparkD</Sound> <Sound>WBRepair_droneSparkE</Sound> <Sound>WBRepair_droneSparkF</Sound>
  21962. <Sound>WBRepair_droneSparkG</Sound> <Sound>WBRepair_droneSparkH</Sound> <Sound>WBRepair_droneSparkI</Sound> <Sound>WBRepair_droneSparkJ</Sound> <Sound>WBRepair_droneSparkK</Sound> <Sound>WBRepair_droneSparkL</Sound> <Sound>WBRepair_droneSparkM</Sound> <Sound>WBRepair_droneSparkN</Sound> <Sound>WBRepair_droneSparkO</Sound>
  21963. <Sound>WBRepair_droneSparkP</Sound> <Sound>WBRepair_droneSparkQ</Sound> <Sound>WBRepair_droneSparkR</Sound> <Sound>WBRepair_droneSparkS</Sound> <Sound>WBRepair_droneSparkT</Sound> <Sound>WBRepair_droneSparkU</Sound>
  21964. </AudioEvent>
  21965. <AudioEvent id="RepairSparks" inheritFrom="AudioEvent:BaseSoundEffect"
  21966. Volume = "30"
  21967. VolumeShift = "-10"
  21968. Limit = "3"
  21969. Type = "WORLD SHROUDED EVERYONE"
  21970. Control = "INTERRUPT"
  21971. SubmixSlider = "SOUNDFX" >
  21972. <Delay Low = "0" High = "30" />
  21973. <PitchShift Low = "-10" High = "10" />
  21974. <Sound>WBRepair_droneSparka</Sound>
  21975. <Sound>WBRepair_droneSparkb</Sound>
  21976. <Sound>WBRepair_droneSparkc</Sound>
  21977. <Sound>WBRepair_droneSparkd</Sound>
  21978. <Sound>WBRepair_droneSparke</Sound>
  21979. <Sound>WBRepair_droneSparkf</Sound>
  21980. <Sound>WBRepair_droneSparkg</Sound>
  21981. <Sound>WBRepair_droneSparkh</Sound>
  21982. <Sound>WBRepair_droneSparki</Sound>
  21983. <Sound>WBRepair_droneSparkj</Sound>
  21984. <Sound>WBRepair_droneSparkk</Sound>
  21985. <Sound>WBRepair_droneSparkl</Sound>
  21986. <Sound>WBRepair_droneSparkm</Sound>
  21987. <Sound>WBRepair_droneSparkn</Sound>
  21988. <Sound>WBRepair_droneSparko</Sound>
  21989. <Sound>WBRepair_droneSparkp</Sound>
  21990. <Sound>WBRepair_droneSparkq</Sound>
  21991. <Sound>WBRepair_droneSparkr</Sound>
  21992. <Sound>WBRepair_droneSparks</Sound>
  21993. <Sound>WBRepair_droneSparkt</Sound>
  21994. <Sound>WBRepair_droneSparku</Sound>
  21995. </AudioEvent>
  21996. <AudioEvent id="RepairSparksDelayedLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  21997. Volume = "30"
  21998. PerFileVolumeShift = "-10"
  21999. Limit = "3"
  22000. Type = "WORLD SHROUDED EVERYONE"
  22001. Control = "LOOP"
  22002. SubmixSlider = "SOUNDFX" >
  22003. <Delay Low = "0" High = "1000" />
  22004. <PerFilePitchShift Low = "-10" High = "10" />
  22005. <Sound>WBRepair_droneSparka</Sound>
  22006. <Sound>WBRepair_droneSparkb</Sound>
  22007. <Sound>WBRepair_droneSparkc</Sound>
  22008. <Sound>WBRepair_droneSparkd</Sound>
  22009. <Sound>WBRepair_droneSparke</Sound>
  22010. <Sound>WBRepair_droneSparkf</Sound>
  22011. <Sound>WBRepair_droneSparkg</Sound>
  22012. <Sound>WBRepair_droneSparkh</Sound>
  22013. <Sound>WBRepair_droneSparki</Sound>
  22014. <Sound>WBRepair_droneSparkj</Sound>
  22015. <Sound>WBRepair_droneSparkk</Sound>
  22016. <Sound>WBRepair_droneSparkl</Sound>
  22017. <Sound>WBRepair_droneSparkm</Sound>
  22018. <Sound>WBRepair_droneSparkn</Sound>
  22019. <Sound>WBRepair_droneSparko</Sound>
  22020. <Sound>WBRepair_droneSparkp</Sound>
  22021. <Sound>WBRepair_droneSparkq</Sound>
  22022. <Sound>WBRepair_droneSparkr</Sound>
  22023. <Sound>WBRepair_droneSparks</Sound>
  22024. <Sound>WBRepair_droneSparkt</Sound>
  22025. <Sound>WBRepair_droneSparku</Sound>
  22026. </AudioEvent>
  22027. <AudioEvent id="AmphibiousWaterUnitToLand_ScrapeTreadsOut" inheritFrom="AudioEvent:BaseSoundEffect"
  22028. Volume = "45"
  22029. VolumeShift = "-5"
  22030. Limit = "3"
  22031. Priority = "LOW"
  22032. Control = "INTERRUPT"
  22033. Type = "WORLD SHROUDED EVERYONE"
  22034. SubmixSlider = "SOUNDFX" >
  22035. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  22036. <PitchShift Low = "-5" High = "5" />
  22037. <Sound>WUTread_h2oToLanda</Sound> <Sound>WUTread_h2oToLandb</Sound> <Sound>WUTread_h2oToLandc</Sound> <Sound>WUTread_h2oToLandd</Sound>
  22038. </AudioEvent>
  22039. <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC ========== -->
  22040. <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC ========== -->
  22041. <!-- ========== MISSION SPECIFIC MISSIONSPECIFIC ========== -->
  22042. <AudioEvent
  22043. id="A01_CoastalGun_Fire"
  22044. inheritFrom="AudioEvent:BaseSoundEffect"
  22045. Volume="100"
  22046. VolumeShift="-15"
  22047. MaxRange="3000"
  22048. Limit="3"
  22049. Type="WORLD SHROUDED EVERYONE"
  22050. Control="INTERRUPT"
  22051. SubmixSlider="SOUNDFX">
  22052. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22053. <PitchShift
  22054. Low="10"
  22055. High="20" />
  22056. <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
  22057. <Sound>SUApoca_cannone</Sound>
  22058. </AudioEvent>
  22059. <AudioEvent
  22060. id="A01_CoastalGun_ImpactExplosion"
  22061. inheritFrom="AudioEvent:BaseSoundEffect"
  22062. Volume="120"
  22063. VolumeShift="-15"
  22064. MaxRange="1300"
  22065. Limit="3"
  22066. Type="WORLD SHROUDED EVERYONE"
  22067. Control="INTERRUPT"
  22068. SubmixSlider="SOUNDFX">
  22069. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22070. <PitchShift
  22071. Low="-5"
  22072. High="5" />
  22073. <Sound>NBMediu_dieExplo01</Sound>
  22074. <Sound>NBMediu_dieExplo02</Sound>
  22075. <Sound>NBMediu_dieExplo03</Sound>
  22076. <Sound>NBMediu_dieExplo04</Sound>
  22077. <Sound>NBMediu_dieExplo05</Sound>
  22078. <Sound>NBMediu_dieExplo06</Sound>
  22079. <Sound>NBMediu_dieExplo07</Sound>
  22080. <Sound>NBMediu_dieExplo08</Sound>
  22081. <Sound>NBMediu_dieExplo09</Sound>
  22082. <Sound>NBMediu_dieExplo10</Sound>
  22083. <Sound>NBMediu_dieExplo11</Sound>
  22084. <Sound>NBMediu_dieExplo12</Sound>
  22085. <Sound>NBMediu_dieExplo13</Sound>
  22086. <Sound>NBMediu_dieExplo14</Sound>
  22087. <Sound>NBMediu_dieExplo15</Sound>
  22088. <Sound>NBMediu_dieExplo16</Sound>
  22089. <Sound>NBMediu_dieExplo17</Sound>
  22090. <Sound>NBMediu_dieExplo18</Sound>
  22091. <Sound>NBMediu_dieExplo19</Sound>
  22092. <Sound>NBMediu_dieExplo20</Sound>
  22093. <Sound>NBMediu_dieExplo21</Sound>
  22094. <Sound>NBMediu_dieExplo22</Sound>
  22095. <Sound>NBMediu_dieExplo23</Sound>
  22096. <Sound>NBMediu_dieExplo24</Sound>
  22097. <Sound>NBMediu_dieExplo25</Sound>
  22098. <Sound>NBMediu_dieExplo26</Sound>
  22099. <Sound>NBMediu_dieExplo27</Sound>
  22100. <Sound>NBMediu_dieExplo28</Sound>
  22101. <Sound>NBMediu_dieExplo29</Sound>
  22102. <Sound>NBMediu_dieExplo30</Sound>
  22103. <Sound>NBMediu_dieExplo31</Sound>
  22104. <Sound>NBMediu_dieExplo32</Sound>
  22105. <Sound>NBMediu_dieExplo33</Sound>
  22106. <Sound>NBMediu_dieExplo34</Sound>
  22107. <Sound>NBMediu_dieExplo35</Sound>
  22108. <Sound>NBMediu_dieExplo36</Sound>
  22109. </AudioEvent>
  22110. <AudioEvent
  22111. id="A01_CoastalGun_Select"
  22112. inheritFrom="AudioEvent:BaseSoundEffect"
  22113. Volume="65"
  22114. MinVolume="55"
  22115. Limit="1"
  22116. Type="WORLD PLAYER"
  22117. SubmixSlider="SOUNDFX">
  22118. <PitchShift
  22119. Low="-30"
  22120. High="-25" />
  22121. <Sound>ABTurre_selectA</Sound>
  22122. </AudioEvent>
  22123. <AudioEvent
  22124. id="A01_CoastalGun_Select2"
  22125. inheritFrom="AudioEvent:BaseSoundEffect"
  22126. Volume="90"
  22127. MinVolume="80"
  22128. Limit="1"
  22129. Type="WORLD PLAYER"
  22130. SubmixSlider="SOUNDFX">
  22131. <PitchShift
  22132. Low="-10"
  22133. High="-5" />
  22134. <Sound>SUMCV_animWTRtoLand2a</Sound>
  22135. </AudioEvent>
  22136. <AudioEvent
  22137. id="A01_CoastalGun_Select3Delayed"
  22138. inheritFrom="AudioEvent:BaseSoundEffect"
  22139. Volume="60"
  22140. MinVolume="50"
  22141. Limit="1"
  22142. Type="WORLD PLAYER"
  22143. SubmixSlider="SOUNDFX">
  22144. <Delay Low="300" High="400" />
  22145. <PitchShift
  22146. Low="-5"
  22147. High="5" />
  22148. <Sound>SUSickl_landa</Sound>
  22149. </AudioEvent>
  22150. <Multisound id="A01_CoastalGun_SelectMS">
  22151. <Subsound>A01_CoastalGun_Select</Subsound>
  22152. <Subsound>A01_CoastalGun_Select2</Subsound>
  22153. <Subsound>A01_CoastalGun_Select3Delayed</Subsound>
  22154. </Multisound>
  22155. <AudioEvent
  22156. id="A05_FloatingFortressPowerCore_PsionicDecimatorExplosion"
  22157. inheritFrom="AudioEvent:BaseSoundEffect"
  22158. Volume="140"
  22159. VolumeShift="-10"
  22160. MinRange = "400"
  22161. MaxRange = "1500"
  22162. Priority="HIGH"
  22163. Limit="3"
  22164. Type="WORLD SHROUDED EVERYONE"
  22165. SubmixSlider="SOUNDFX">
  22166. <PitchShift Low="-5" High="5" />
  22167. <Sound>JSPPsionic_explo4</Sound>
  22168. </AudioEvent>
  22169. <AudioEvent
  22170. id="A06_Limo_MoveLoop"
  22171. inheritFrom="AudioEvent:BaseSoundEffect"
  22172. Volume="70"
  22173. VolumeShift="-5"
  22174. Limit="3"
  22175. Control="LOOP FADE_ON_KILL FADE_ON_START SEQUENTIAL"
  22176. Type="WORLD SHROUDED EVERYONE"
  22177. SubmixSlider="SOUNDFX">
  22178. <PitchShift Low="-5" High="5" />
  22179. <Sound>A06_LimoMoveSeqLoopa</Sound>
  22180. <Sound>A06_LimoMoveSeqLoopb</Sound>
  22181. <Sound>A06_LimoMoveSeqLoopc</Sound>
  22182. </AudioEvent>
  22183. <AudioEvent
  22184. id="A06_Limo_MoveStart"
  22185. inheritFrom="AudioEvent:BaseSoundEffect"
  22186. Volume="70"
  22187. VolumeShift="-5"
  22188. Limit="3"
  22189. Type="WORLD SHROUDED EVERYONE"
  22190. SubmixSlider="SOUNDFX">
  22191. <PitchShift
  22192. Low="-5"
  22193. High="5" />
  22194. <Sound>A06_LimoMoveStarta</Sound>
  22195. </AudioEvent>
  22196. <AudioEvent
  22197. id="A06_ParadropTransport_MoveLoop"
  22198. inheritFrom="AudioEvent:BaseSoundEffect"
  22199. Volume="110"
  22200. Limit="2"
  22201. Control="LOOP FADE_ON_KILL SEQUENTIAL"
  22202. Type="WORLD SHROUDED EVERYONE"
  22203. SubmixSlider="SOUNDFX">
  22204. <PitchShift Low="-5" High="5" />
  22205. <InitialDelay Low="0" High="100" />
  22206. <Sound>AUCentu_movLoopa</Sound>
  22207. <Sound>AUCentu_movLoopb</Sound>
  22208. <Sound>AUCentu_movLoopc</Sound>
  22209. </AudioEvent>
  22210. <AudioEvent
  22211. id="A06_RushmoreLaserGunEntryStereo"
  22212. inheritFrom="AudioEvent:BaseSoundEffect"
  22213. Volume="110"
  22214. Limit="1"
  22215. Type="WORLD SHROUDED EVERYONE"
  22216. SubmixSlider="SOUNDFX">
  22217. <PitchShift
  22218. Low="-1"
  22219. High="1" />
  22220. <Sound>A06_RushmoreLaserGunEntryStereo</Sound>
  22221. </AudioEvent>
  22222. <AudioEvent
  22223. id="A06_RushmoreHead_PowerDown"
  22224. inheritFrom="AudioEvent:BaseSoundEffect"
  22225. Volume="130"
  22226. VolumeShift="-10"
  22227. Limit="3"
  22228. Type="WORLD SHROUDED EVERYONE"
  22229. SubmixSlider="SOUNDFX">
  22230. <Delay Low="35" High="70" />
  22231. <PitchShift Low="-20" High="-20" />
  22232. <Sound>WBuild_powerOffa</Sound>
  22233. </AudioEvent>
  22234. <AudioEvent
  22235. id="A06_RushmoreLaserFire1"
  22236. inheritFrom="AudioEvent:BaseSoundEffect"
  22237. Volume="100"
  22238. VolumeShift="-15"
  22239. MaxRange="3000"
  22240. Limit="3"
  22241. Type="WORLD SHROUDED EVERYONE"
  22242. Control="INTERRUPT"
  22243. SubmixSlider="SOUNDFX">
  22244. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22245. <PitchShift
  22246. Low="-3"
  22247. High="3" />
  22248. <Sound>A06_RushmoreLasera</Sound>
  22249. </AudioEvent>
  22250. <AudioEvent
  22251. id="A06_RushmoreLaserFire2"
  22252. inheritFrom="AudioEvent:BaseSoundEffect"
  22253. Volume="100"
  22254. VolumeShift="-15"
  22255. MaxRange="3000"
  22256. Limit="3"
  22257. Type="WORLD SHROUDED EVERYONE"
  22258. Control="INTERRUPT"
  22259. SubmixSlider="SOUNDFX">
  22260. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22261. <PitchShift
  22262. Low="-3"
  22263. High="3" />
  22264. <Sound>A06_RushmoreLaserb</Sound>
  22265. </AudioEvent>
  22266. <AudioEvent
  22267. id="A06_RushmoreLaserFire3"
  22268. inheritFrom="AudioEvent:BaseSoundEffect"
  22269. Volume="100"
  22270. VolumeShift="-15"
  22271. MaxRange="3000"
  22272. Limit="3"
  22273. Type="WORLD SHROUDED EVERYONE"
  22274. Control="INTERRUPT"
  22275. SubmixSlider="SOUNDFX">
  22276. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22277. <PitchShift
  22278. Low="-3"
  22279. High="3" />
  22280. <Sound>A06_RushmoreLaserc</Sound>
  22281. </AudioEvent>
  22282. <AudioEvent
  22283. id="A06_RushmoreLaserFire4"
  22284. inheritFrom="AudioEvent:BaseSoundEffect"
  22285. Volume="100"
  22286. VolumeShift="-15"
  22287. MaxRange="3000"
  22288. Limit="3"
  22289. Type="WORLD SHROUDED EVERYONE"
  22290. Control="INTERRUPT"
  22291. SubmixSlider="SOUNDFX">
  22292. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22293. <PitchShift
  22294. Low="-3"
  22295. High="3" />
  22296. <Sound>A06_RushmoreLaserd</Sound>
  22297. </AudioEvent>
  22298. <AudioEvent
  22299. id="A06_RushmoreLaserFire5"
  22300. inheritFrom="AudioEvent:BaseSoundEffect"
  22301. Volume="170"
  22302. VolumeShift="-15"
  22303. MinRange="2000"
  22304. MaxRange="4000"
  22305. Limit="3"
  22306. Type="WORLD EVERYONE"
  22307. Control="INTERRUPT"
  22308. SubmixSlider="SOUNDFX">
  22309. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22310. <PitchShift
  22311. Low="-3"
  22312. High="3" />
  22313. <Sound>A06_RushmoreLasere</Sound>
  22314. <Sound>A06_RushmoreLaserf</Sound>
  22315. </AudioEvent>
  22316. <AudioEvent
  22317. id="A06_RushmoreRoosevelt_LaserFire1"
  22318. inheritFrom="AudioEvent:BaseSoundEffect"
  22319. Volume="170"
  22320. VolumeShift="-15"
  22321. MinRange="2000"
  22322. MaxRange="4000"
  22323. Limit="1"
  22324. Type="WORLD EVERYONE"
  22325. Control="INTERRUPT"
  22326. SubmixSlider="SOUNDFX">
  22327. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22328. <PitchShift
  22329. Low="-3"
  22330. High="3" />
  22331. <Sound>A06_RushmoreLasere</Sound>
  22332. </AudioEvent>
  22333. <AudioEvent
  22334. id="A06_RushmoreRoosevelt_LaserFire2"
  22335. inheritFrom="AudioEvent:BaseSoundEffect"
  22336. Volume="170"
  22337. VolumeShift="-15"
  22338. MinRange="2000"
  22339. MaxRange="5000"
  22340. Limit="1"
  22341. Type="WORLD EVERYONE"
  22342. Control="INTERRUPT"
  22343. SubmixSlider="SOUNDFX">
  22344. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22345. <PitchShift
  22346. Low="-25"
  22347. High="-25" />
  22348. <Sound>A06_RushmoreLaserf</Sound>
  22349. </AudioEvent>
  22350. <Multisound id="A06_RushmoreRoosevelt_LaserFireMS">
  22351. <Subsound>A06_RushmoreRoosevelt_LaserFire1</Subsound>
  22352. <Subsound>A06_RushmoreRoosevelt_LaserFire2</Subsound>
  22353. </Multisound>
  22354. <AudioEvent id="A06_PresidentialHelicopter_MoveLoop" inheritFrom="AudioEvent:BaseSoundEffect"
  22355. Volume = "70"
  22356. VolumeShift = "-5"
  22357. MaxRange = "1200"
  22358. Limit = "2"
  22359. Type = "WORLD SHROUDED EVERYONE"
  22360. Control = "LOOP SEQUENTIAL FADE_ON_KILL"
  22361. SubmixSlider = "SOUNDFX" >
  22362. <PitchShift Low = "-5" High= "5" />
  22363. <Sound>AUCryo_idleLoopA</Sound> <Sound>AUCryo_idleLoopB</Sound> <Sound>AUCryo_idleLoopC</Sound> <Sound>AUCryo_idleLoopD</Sound> <Sound>AUCryo_idleLoopE</Sound>
  22364. </AudioEvent>
  22365. <AudioEvent id="A06_PresidentialHelicopter_MoveStart" inheritFrom="AudioEvent:BaseSoundEffect"
  22366. Volume = "50"
  22367. VolumeShift = "-5"
  22368. Limit = "2"
  22369. Type = "WORLD SHROUDED EVERYONE"
  22370. SubmixSlider = "SOUNDFX" >
  22371. <PitchShift Low = "-5" High= "5" />
  22372. <Sound>AUCryo_movStartA</Sound> <Sound>AUCryo_movStartB</Sound> <Sound>AUCryo_movStartC</Sound> <Sound>AUCryo_movStartD</Sound> <Sound>AUCryo_movStartE</Sound>
  22373. </AudioEvent>
  22374. <AudioEvent
  22375. id="A06_RushmoreHead_Die1"
  22376. inheritFrom="AudioEvent:BaseSoundEffect"
  22377. Volume="100"
  22378. VolumeShift="-5"
  22379. MaxRange="2000"
  22380. Control="INTERRUPT"
  22381. Limit="3"
  22382. Type="WORLD SHROUDED EVERYONE"
  22383. SubmixSlider="SOUNDFX">
  22384. <PitchShift Low="-10" High="0" />
  22385. <Delay Low="35" High="70" />
  22386. <NonInterruptibleTime
  22387. Low="0.0s"
  22388. High="1.25s" />
  22389. <Sound>WBgener_sink2_b</Sound>
  22390. <Sound>WBgener_sink2_c</Sound>
  22391. </AudioEvent>
  22392. <AudioEvent
  22393. id="A06_RushmoreHead_Die2"
  22394. inheritFrom="AudioEvent:BaseSoundEffect"
  22395. Volume="100"
  22396. VolumeShift="-5"
  22397. MaxRange="2000"
  22398. Control="INTERRUPT"
  22399. Limit="3"
  22400. Type="WORLD SHROUDED EVERYONE"
  22401. SubmixSlider="SOUNDFX">
  22402. <PitchShift Low="-10" High="0" />
  22403. <Delay Low="35" High="70" />
  22404. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  22405. <Sound>WIImpac_rock2a</Sound>
  22406. <Sound>WIImpac_rock2b</Sound>
  22407. <Sound>WIImpac_rock2c</Sound>
  22408. <Sound>WIImpac_rock2d</Sound>
  22409. <Sound>WIImpac_rock2e</Sound>
  22410. </AudioEvent>
  22411. <AudioEvent
  22412. id="A06_RushmoreHead_Die3Delayed"
  22413. inheritFrom="AudioEvent:BaseSoundEffect"
  22414. Volume="86"
  22415. VolumeShift="-5"
  22416. MaxRange="2000"
  22417. Control="INTERRUPT"
  22418. Limit="3"
  22419. Type="WORLD SHROUDED EVERYONE"
  22420. SubmixSlider="SOUNDFX">
  22421. <PitchShift Low="-20" High="-10" />
  22422. <Delay Low="900" High="1100" />
  22423. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  22424. <Sound>WIImpac_rock2a</Sound>
  22425. <Sound>WIImpac_rock2b</Sound>
  22426. <Sound>WIImpac_rock2c</Sound>
  22427. <Sound>WIImpac_rock2d</Sound>
  22428. <Sound>WIImpac_rock2e</Sound>
  22429. </AudioEvent>
  22430. <Multisound id="A06_RushmoreHead_DieMS">
  22431. <Subsound>A06_RushmoreHead_Die1</Subsound>
  22432. <Subsound>A06_RushmoreHead_Die2</Subsound>
  22433. <Subsound>A06_RushmoreHead_Die3Delayed</Subsound>
  22434. </Multisound>
  22435. <AudioEvent
  22436. id="A08_KirovEntry"
  22437. inheritFrom="AudioEvent:BaseSoundEffect"
  22438. Volume="90"
  22439. Limit="1"
  22440. Type="WORLD EVERYONE"
  22441. SubmixSlider="SOUNDFX">
  22442. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  22443. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  22444. <PitchShift
  22445. Low="-1"
  22446. High="1" />
  22447. <Delay Low="0" High="0" />
  22448. <Sound>A08_KirovEntry</Sound>
  22449. </AudioEvent>
  22450. <AudioEvent
  22451. id="A08_CenturyBomberTransport_MoveLoop"
  22452. inheritFrom="AudioEvent:BaseSoundEffect"
  22453. Volume="90"
  22454. Limit="2"
  22455. Control="LOOP FADE_ON_KILL SEQUENTIAL"
  22456. Type="WORLD SHROUDED EVERYONE"
  22457. SubmixSlider="SOUNDFX">
  22458. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  22459. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  22460. <PitchShift Low="-5" High="5" />
  22461. <InitialDelay Low="0" High="100" />
  22462. <Sound>AUCentu_movLoopa</Sound>
  22463. <Sound>AUCentu_movLoopb</Sound>
  22464. <Sound>AUCentu_movLoopc</Sound>
  22465. </AudioEvent>
  22466. <AudioEvent
  22467. id="A08_MirageTank_MirageFieldStart"
  22468. inheritFrom="AudioEvent:BaseSoundEffect"
  22469. Volume="75"
  22470. VolumeShift="-10"
  22471. Limit="3"
  22472. Type="WORLD SHROUDED ALLIES ENEMIES"
  22473. SubmixSlider="SOUNDFX">
  22474. <PitchShift Low="-5" High="5" />
  22475. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  22476. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  22477. <Sound>SUHamme_leechArmA</Sound>
  22478. </AudioEvent>
  22479. <AudioEvent
  22480. id="A08_MirageTank_MirageFieldStop"
  22481. inheritFrom="AudioEvent:BaseSoundEffect"
  22482. Volume="85"
  22483. VolumeShift="-10"
  22484. Limit="3"
  22485. Type="WORLD SHROUDED ALLIES ENEMIES"
  22486. SubmixSlider="SOUNDFX">
  22487. <PitchShift Low="5" High="15" />
  22488. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  22489. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  22490. <Sound>SUHamme_leechUnarmA</Sound>
  22491. </AudioEvent>
  22492. <AudioEvent
  22493. id="A09_ShuttleLaunch"
  22494. inheritFrom="AudioEvent:BaseSoundEffect"
  22495. Volume="90"
  22496. MaxRange="1500"
  22497. LowPassCutoff="50"
  22498. Limit="1"
  22499. Type="WORLD SHROUDED EVERYONE"
  22500. SubmixSlider="SOUNDFX">
  22501. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  22502. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  22503. <Attack>A09_ShuttleLaunchPart1</Attack>
  22504. <Sound>A09_ShuttleLaunchPart2</Sound>
  22505. <Decay>A09_ShuttleLaunchPart3</Decay>
  22506. </AudioEvent>
  22507. <AudioEvent
  22508. id="A09_ShuttleLaunchCrane1"
  22509. inheritFrom="AudioEvent:BaseSoundEffect"
  22510. Volume="90"
  22511. MaxRange="1500"
  22512. LowPassCutoff="50"
  22513. Limit="1"
  22514. Type="WORLD SHROUDED EVERYONE"
  22515. SubmixSlider="SOUNDFX">
  22516. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  22517. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  22518. <Sound>A09_ShuttleLaunchCrane1</Sound>
  22519. </AudioEvent>
  22520. <AudioEvent
  22521. id="A09_ShuttleLaunchCrane2"
  22522. inheritFrom="AudioEvent:BaseSoundEffect"
  22523. Volume="90"
  22524. MaxRange="1500"
  22525. LowPassCutoff="50"
  22526. Limit="1"
  22527. Type="WORLD SHROUDED EVERYONE"
  22528. SubmixSlider="SOUNDFX">
  22529. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  22530. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  22531. <Sound>A09_ShuttleLaunchCrane2</Sound>
  22532. </AudioEvent>
  22533. <AudioEvent
  22534. id="A09_ShuttleRevealPart1"
  22535. inheritFrom="AudioEvent:BaseSoundEffect"
  22536. Volume="90"
  22537. Limit="1"
  22538. Type="WORLD EVERYONE"
  22539. SubmixSlider="SOUNDFX">
  22540. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  22541. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  22542. <Sound>A09_ShuttleRevealPart1</Sound>
  22543. </AudioEvent>
  22544. <AudioEvent
  22545. id="A09_ShuttleRevealPart2"
  22546. inheritFrom="AudioEvent:BaseSoundEffect"
  22547. Volume="90"
  22548. Limit="1"
  22549. Type="WORLD EVERYONE"
  22550. SubmixSlider="SOUNDFX">
  22551. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  22552. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  22553. <Sound>A09_ShuttleRevealPart2</Sound>
  22554. </AudioEvent>
  22555. <AudioEvent
  22556. id="A09_ShuttleRevealPart3"
  22557. inheritFrom="AudioEvent:BaseSoundEffect"
  22558. Volume="90"
  22559. Limit="1"
  22560. Type="WORLD EVERYONE"
  22561. SubmixSlider="SOUNDFX">
  22562. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  22563. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  22564. <Sound>A09_ShuttleRevealPart3</Sound>
  22565. </AudioEvent>
  22566. <AudioEvent
  22567. id="J03_KremlinArtilleryDome_Fire"
  22568. inheritFrom="AudioEvent:BaseSoundEffect"
  22569. Volume="100"
  22570. VolumeShift="-15"
  22571. MaxRange="1000"
  22572. Limit="3"
  22573. Type="WORLD SHROUDED EVERYONE"
  22574. Control="INTERRUPT"
  22575. SubmixSlider="SOUNDFX">
  22576. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22577. <PitchShift
  22578. Low="10"
  22579. High="20" />
  22580. <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
  22581. <Sound>SUApoca_cannone</Sound>
  22582. </AudioEvent>
  22583. <AudioEvent
  22584. id="J03_KremlinArtilleryDome_ImpactExplosion"
  22585. inheritFrom="AudioEvent:BaseSoundEffect"
  22586. Volume="125"
  22587. VolumeShift="-15"
  22588. MaxRange="1300"
  22589. Limit="3"
  22590. Type="WORLD SHROUDED EVERYONE"
  22591. Control="INTERRUPT"
  22592. SubmixSlider="SOUNDFX">
  22593. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22594. <PitchShift
  22595. Low="-5"
  22596. High="5" />
  22597. <Sound>NBMediu_dieExplo01</Sound>
  22598. <Sound>NBMediu_dieExplo02</Sound>
  22599. <Sound>NBMediu_dieExplo03</Sound>
  22600. <Sound>NBMediu_dieExplo04</Sound>
  22601. <Sound>NBMediu_dieExplo05</Sound>
  22602. <Sound>NBMediu_dieExplo06</Sound>
  22603. <Sound>NBMediu_dieExplo07</Sound>
  22604. <Sound>NBMediu_dieExplo08</Sound>
  22605. <Sound>NBMediu_dieExplo09</Sound>
  22606. <Sound>NBMediu_dieExplo10</Sound>
  22607. <Sound>NBMediu_dieExplo11</Sound>
  22608. <Sound>NBMediu_dieExplo12</Sound>
  22609. <Sound>NBMediu_dieExplo13</Sound>
  22610. <Sound>NBMediu_dieExplo14</Sound>
  22611. <Sound>NBMediu_dieExplo15</Sound>
  22612. <Sound>NBMediu_dieExplo16</Sound>
  22613. <Sound>NBMediu_dieExplo17</Sound>
  22614. <Sound>NBMediu_dieExplo18</Sound>
  22615. <Sound>NBMediu_dieExplo19</Sound>
  22616. <Sound>NBMediu_dieExplo20</Sound>
  22617. <Sound>NBMediu_dieExplo21</Sound>
  22618. <Sound>NBMediu_dieExplo22</Sound>
  22619. <Sound>NBMediu_dieExplo23</Sound>
  22620. <Sound>NBMediu_dieExplo24</Sound>
  22621. <Sound>NBMediu_dieExplo25</Sound>
  22622. <Sound>NBMediu_dieExplo26</Sound>
  22623. <Sound>NBMediu_dieExplo27</Sound>
  22624. <Sound>NBMediu_dieExplo28</Sound>
  22625. <Sound>NBMediu_dieExplo29</Sound>
  22626. <Sound>NBMediu_dieExplo30</Sound>
  22627. <Sound>NBMediu_dieExplo31</Sound>
  22628. <Sound>NBMediu_dieExplo32</Sound>
  22629. <Sound>NBMediu_dieExplo33</Sound>
  22630. <Sound>NBMediu_dieExplo34</Sound>
  22631. <Sound>NBMediu_dieExplo35</Sound>
  22632. <Sound>NBMediu_dieExplo36</Sound>
  22633. </AudioEvent>
  22634. <AudioEvent
  22635. id="J06_EALA_DamageExplosion1"
  22636. inheritFrom="AudioEvent:BaseSoundEffect"
  22637. Volume="120"
  22638. VolumeShift="-10"
  22639. Control="INTERRUPT"
  22640. Limit="3"
  22641. Type="WORLD SHROUDED EVERYONE"
  22642. SubmixSlider="SOUNDFX">
  22643. <PitchShift
  22644. Low="-5"
  22645. High="5" />
  22646. <NonInterruptibleTime
  22647. Low="0.0s"
  22648. High="1.25s" />
  22649. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  22650. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  22651. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  22652. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  22653. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  22654. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  22655. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  22656. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  22657. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  22658. <Sound>NBMediu_dieExplo01</Sound>
  22659. <Sound>NBMediu_dieExplo02</Sound>
  22660. <Sound>NBMediu_dieExplo03</Sound>
  22661. <Sound>NBMediu_dieExplo04</Sound>
  22662. <Sound>NBMediu_dieExplo05</Sound>
  22663. <Sound>NBMediu_dieExplo06</Sound>
  22664. <Sound>NBMediu_dieExplo07</Sound>
  22665. <Sound>NBMediu_dieExplo08</Sound>
  22666. <Sound>NBMediu_dieExplo09</Sound>
  22667. <Sound>NBMediu_dieExplo10</Sound>
  22668. <Sound>NBMediu_dieExplo11</Sound>
  22669. <Sound>NBMediu_dieExplo12</Sound>
  22670. <Sound>NBMediu_dieExplo13</Sound>
  22671. <Sound>NBMediu_dieExplo14</Sound>
  22672. <Sound>NBMediu_dieExplo15</Sound>
  22673. <Sound>NBMediu_dieExplo16</Sound>
  22674. <Sound>NBMediu_dieExplo17</Sound>
  22675. <Sound>NBMediu_dieExplo18</Sound>
  22676. <Sound>NBMediu_dieExplo19</Sound>
  22677. <Sound>NBMediu_dieExplo20</Sound>
  22678. <Sound>NBMediu_dieExplo21</Sound>
  22679. <Sound>NBMediu_dieExplo22</Sound>
  22680. <Sound>NBMediu_dieExplo23</Sound>
  22681. <Sound>NBMediu_dieExplo24</Sound>
  22682. <Sound>NBMediu_dieExplo25</Sound>
  22683. <Sound>NBMediu_dieExplo26</Sound>
  22684. <Sound>NBMediu_dieExplo27</Sound>
  22685. <Sound>NBMediu_dieExplo28</Sound>
  22686. <Sound>NBMediu_dieExplo29</Sound>
  22687. <Sound>NBMediu_dieExplo30</Sound>
  22688. <Sound>NBMediu_dieExplo31</Sound>
  22689. <Sound>NBMediu_dieExplo32</Sound>
  22690. <Sound>NBMediu_dieExplo33</Sound>
  22691. <Sound>NBMediu_dieExplo34</Sound>
  22692. <Sound>NBMediu_dieExplo35</Sound>
  22693. <Sound>NBMediu_dieExplo36</Sound>
  22694. </AudioEvent>
  22695. <AudioEvent
  22696. id="J06_EALA_DamageGlassExplosion"
  22697. inheritFrom="AudioEvent:BaseSoundEffect"
  22698. Volume="100"
  22699. VolumeShift="-10"
  22700. Control="INTERRUPT"
  22701. Limit="3"
  22702. Type="WORLD SHROUDED EVERYONE"
  22703. SubmixSlider="SOUNDFX">
  22704. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  22705. <PitchShift Low="-10" High="10" />
  22706. <Sound>WIExplo_glasLarg1a</Sound> <Sound>WIExplo_glasLarg1b</Sound> <Sound>WIExplo_glasLarg1c</Sound> <Sound>WIExplo_glasLarg1d</Sound>
  22707. <Sound>WIExplo_glasLarg1e</Sound> <Sound>WIExplo_glasLarg1f</Sound>
  22708. </AudioEvent>
  22709. <Multisound id="J06_EALA_DamageExplosionMS">
  22710. <Subsound>J06_EALA_DamageExplosion1</Subsound>
  22711. <Subsound>J06_EALA_DamageGlassExplosion</Subsound>
  22712. </Multisound>
  22713. <AudioEvent
  22714. id="J06_FloatingFortressGun_Select"
  22715. inheritFrom="AudioEvent:BaseSoundEffect"
  22716. Volume="65"
  22717. MinVolume="55"
  22718. Limit="1"
  22719. Type="WORLD PLAYER"
  22720. SubmixSlider="SOUNDFX">
  22721. <PitchShift
  22722. Low="-30"
  22723. High="-25" />
  22724. <Sound>JUWavef_weapChar2a</Sound>
  22725. </AudioEvent>
  22726. <AudioEvent
  22727. id="J06_FloatingFortressGun_Select2"
  22728. inheritFrom="AudioEvent:BaseSoundEffect"
  22729. Volume="90"
  22730. MinVolume="80"
  22731. Limit="1"
  22732. Type="WORLD PLAYER"
  22733. SubmixSlider="SOUNDFX">
  22734. <PitchShift
  22735. Low="-10"
  22736. High="-5" />
  22737. <Sound>SUMCV_animWTRtoLand2a</Sound>
  22738. </AudioEvent>
  22739. <AudioEvent
  22740. id="J06_FloatingFortressGun_Select3Delayed"
  22741. inheritFrom="AudioEvent:BaseSoundEffect"
  22742. Volume="60"
  22743. MinVolume="50"
  22744. Limit="1"
  22745. Type="WORLD PLAYER"
  22746. SubmixSlider="SOUNDFX">
  22747. <Delay Low="300" High="400" />
  22748. <PitchShift
  22749. Low="-25"
  22750. High="-20" />
  22751. <Sound>SUSickl_landa</Sound>
  22752. </AudioEvent>
  22753. <Multisound id="J06_FloatingFortressGun_SelectMS">
  22754. <Subsound>J06_FloatingFortressGun_Select</Subsound>
  22755. <Subsound>J06_FloatingFortressGun_Select2</Subsound>
  22756. <Subsound>J06_FloatingFortressGun_Select3Delayed</Subsound>
  22757. </Multisound>
  22758. <AudioEvent
  22759. id="J06_FloatingFortress_WeaponFire"
  22760. inheritFrom="AudioEvent:BaseSoundEffect"
  22761. Volume="100"
  22762. VolumeShift="-10"
  22763. MaxRange="2000"
  22764. Limit="3"
  22765. Type="WORLD SHROUDED EVERYONE"
  22766. Control="INTERRUPT"
  22767. SubmixSlider="SOUNDFX">
  22768. <NonInterruptibleTime
  22769. Low="0.0s"
  22770. High="1.25s" />
  22771. <PitchShift
  22772. Low="-15"
  22773. High="-6" />
  22774. <Sound>JUWavef_weapFirea</Sound>
  22775. <Sound>JUWavef_weapFireb</Sound>
  22776. <Sound>JUWavef_weapFirec</Sound>
  22777. <Sound>JUWavef_weapFired</Sound>
  22778. </AudioEvent>
  22779. <!-- this was a test for J06 Japanese Radio Music and audio files have since been removed -->
  22780. <AudioEvent
  22781. id="J06_Music1Loop"
  22782. inheritFrom="AudioEvent:BaseSoundEffect"
  22783. Volume="0"
  22784. Limit="1"
  22785. Type="WORLD SHROUDED EVERYONE"
  22786. Control="LOOP SEQUENTIAL FADE_ON_KILL"
  22787. SubmixSlider="SOUNDFX">
  22788. <PitchShift Low="-1" High="1" />
  22789. <!--
  22790. <Sound>TEST_J06_Music1L1a</Sound>
  22791. <Sound>TEST_J06_Music1L2a</Sound>
  22792. <Sound>TEST_J06_Music1L3a</Sound>
  22793. -->
  22794. </AudioEvent>
  22795. <AudioEvent
  22796. id="J06_Observatory_WeaponFire"
  22797. inheritFrom="AudioEvent:BaseSoundEffect"
  22798. Volume="100"
  22799. VolumeShift="-15"
  22800. MaxRange="2000"
  22801. Limit="3"
  22802. Type="WORLD SHROUDED EVERYONE"
  22803. Control="INTERRUPT"
  22804. SubmixSlider="SOUNDFX">
  22805. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22806. <PitchShift
  22807. Low="-5"
  22808. High="5" />
  22809. <Sound>SUApoca_cannona</Sound> <Sound>SUApoca_cannonb</Sound> <Sound>SUApoca_cannonc</Sound> <Sound>SUApoca_cannond</Sound>
  22810. <Sound>SUApoca_cannone</Sound>
  22811. </AudioEvent>
  22812. <AudioEvent
  22813. id="J06_Observatory_WeaponFire2"
  22814. inheritFrom="AudioEvent:BaseSoundEffect"
  22815. Volume="100"
  22816. VolumeShift="-20"
  22817. MaxRange="2000"
  22818. Control="INTERRUPT"
  22819. Limit="3"
  22820. Type="WORLD SHROUDED EVERYONE"
  22821. SubmixSlider="SOUNDFX">
  22822. <NonInterruptibleTime
  22823. Low="0.0s"
  22824. High="1.25s" />
  22825. <PitchShift
  22826. Low="-25"
  22827. High="-20" />
  22828. <Sound>JUShoEx_footstepa</Sound>
  22829. <Sound>JUShoEx_footstepb</Sound>
  22830. <Sound>JUShoEx_footstepc</Sound>
  22831. <Sound>JUShoEx_footstepd</Sound>
  22832. <Sound>JUShoEx_footstepe</Sound>
  22833. <Sound>JUShoEx_footstepf</Sound>
  22834. <Sound>JUShoEx_footstepg</Sound>
  22835. <Sound>JUShoEx_footsteph</Sound>
  22836. <Sound>JUShoEx_footstepi</Sound>
  22837. <Sound>JUShoEx_footstepj</Sound>
  22838. </AudioEvent>
  22839. <Multisound id="J06_Observatory_WeaponFireMS">
  22840. <Subsound>J06_Observatory_WeaponFire</Subsound>
  22841. <Subsound>J06_Observatory_WeaponFire2</Subsound>
  22842. </Multisound>
  22843. <AudioEvent
  22844. id="J06_Observatory_WeaponImpactExplosion"
  22845. inheritFrom="AudioEvent:BaseSoundEffect"
  22846. Volume="120"
  22847. VolumeShift="-15"
  22848. MaxRange="1300"
  22849. Limit="3"
  22850. Type="WORLD SHROUDED EVERYONE"
  22851. Control="INTERRUPT"
  22852. SubmixSlider="SOUNDFX">
  22853. <NonInterruptibleTime Low="0.0s" High="0.80s" />
  22854. <PitchShift
  22855. Low="-5"
  22856. High="5" />
  22857. <Sound>NBMediu_dieExplo01</Sound>
  22858. <Sound>NBMediu_dieExplo02</Sound>
  22859. <Sound>NBMediu_dieExplo03</Sound>
  22860. <Sound>NBMediu_dieExplo04</Sound>
  22861. <Sound>NBMediu_dieExplo05</Sound>
  22862. <Sound>NBMediu_dieExplo06</Sound>
  22863. <Sound>NBMediu_dieExplo07</Sound>
  22864. <Sound>NBMediu_dieExplo08</Sound>
  22865. <Sound>NBMediu_dieExplo09</Sound>
  22866. <Sound>NBMediu_dieExplo10</Sound>
  22867. <Sound>NBMediu_dieExplo11</Sound>
  22868. <Sound>NBMediu_dieExplo12</Sound>
  22869. <Sound>NBMediu_dieExplo13</Sound>
  22870. <Sound>NBMediu_dieExplo14</Sound>
  22871. <Sound>NBMediu_dieExplo15</Sound>
  22872. <Sound>NBMediu_dieExplo16</Sound>
  22873. <Sound>NBMediu_dieExplo17</Sound>
  22874. <Sound>NBMediu_dieExplo18</Sound>
  22875. <Sound>NBMediu_dieExplo19</Sound>
  22876. <Sound>NBMediu_dieExplo20</Sound>
  22877. <Sound>NBMediu_dieExplo21</Sound>
  22878. <Sound>NBMediu_dieExplo22</Sound>
  22879. <Sound>NBMediu_dieExplo23</Sound>
  22880. <Sound>NBMediu_dieExplo24</Sound>
  22881. <Sound>NBMediu_dieExplo25</Sound>
  22882. <Sound>NBMediu_dieExplo26</Sound>
  22883. <Sound>NBMediu_dieExplo27</Sound>
  22884. <Sound>NBMediu_dieExplo28</Sound>
  22885. <Sound>NBMediu_dieExplo29</Sound>
  22886. <Sound>NBMediu_dieExplo30</Sound>
  22887. <Sound>NBMediu_dieExplo31</Sound>
  22888. <Sound>NBMediu_dieExplo32</Sound>
  22889. <Sound>NBMediu_dieExplo33</Sound>
  22890. <Sound>NBMediu_dieExplo34</Sound>
  22891. <Sound>NBMediu_dieExplo35</Sound>
  22892. <Sound>NBMediu_dieExplo36</Sound>
  22893. </AudioEvent>
  22894. <AudioEvent
  22895. id="J06_MerryGoRound"
  22896. inheritFrom="AudioEvent:BaseSoundEffect"
  22897. Volume="55"
  22898. MinRange="250"
  22899. MaxRange="350"
  22900. Limit="1"
  22901. Priority="LOW"
  22902. Control="LOOP FADE_ON_KILL"
  22903. Type="WORLD SHROUDED EVERYONE"
  22904. SubmixSlider="SOUNDFX">
  22905. <PitchShift
  22906. Low="15"
  22907. High="17" />
  22908. <Sound>S02_CircusMusicLoop2</Sound>
  22909. </AudioEvent>
  22910. <AudioEvent
  22911. id="J09_ScientistWeaponExplosion1"
  22912. inheritFrom="AudioEvent:BaseSoundEffect"
  22913. Volume="150"
  22914. VolumeShift="-10"
  22915. MinRange="1000"
  22916. MaxRange="2000"
  22917. Control="INTERRUPT"
  22918. Limit="3"
  22919. Type="WORLD SHROUDED EVERYONE"
  22920. SubmixSlider="SOUNDFX">
  22921. <Delay Low="500" High="550" />
  22922. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  22923. <PitchShift Low="-31" High="-29" />
  22924. <Sound>APProto_collExpla</Sound> <Sound>APProto_collExplb</Sound> <Sound>APProto_collExplc</Sound> <Sound>APProto_collExpld</Sound>
  22925. <Sound>APProto_collExple</Sound>
  22926. </AudioEvent>
  22927. <AudioEvent
  22928. id="J09_ScientistWeaponExplosion2"
  22929. inheritFrom="AudioEvent:BaseSoundEffect"
  22930. Volume="150"
  22931. VolumeShift="-10"
  22932. MinRange="1000"
  22933. MaxRange="2000"
  22934. Control="INTERRUPT"
  22935. Limit="3"
  22936. Type="WORLD SHROUDED EVERYONE"
  22937. SubmixSlider="SOUNDFX">
  22938. <Delay Low="500" High="550" />
  22939. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  22940. <PitchShift Low="-5" High="-5" />
  22941. <Sound>WIExplo_geneLarg1a</Sound>
  22942. <Sound>WIExplo_geneLarg1b</Sound>
  22943. <Sound>WIExplo_geneLarg1c</Sound>
  22944. <Sound>WIExplo_geneLarg1d</Sound>
  22945. <Sound>WIExplo_geneLarg1e</Sound>
  22946. <Sound>WIExplo_geneLarg1f</Sound>
  22947. </AudioEvent>
  22948. <AudioEvent
  22949. id="J09_ScientistWeaponSynth"
  22950. inheritFrom="AudioEvent:BaseSoundEffect"
  22951. Volume="100"
  22952. VolumeShift="-10"
  22953. MinRange="1000"
  22954. MaxRange="2000"
  22955. Control="INTERRUPT"
  22956. Limit="3"
  22957. Type="WORLD SHROUDED EVERYONE"
  22958. SubmixSlider="SOUNDFX">
  22959. <Delay Low="250" High="300" />
  22960. <NonInterruptibleTime Low="0.0s" High="2.00s" />
  22961. <PitchShift Low="-40" High="-40" />
  22962. <Sound>JBTechL_selectb</Sound>
  22963. </AudioEvent>
  22964. <AudioEvent
  22965. id="J09_ScientistWeaponExplosion1Delayed"
  22966. inheritFrom="AudioEvent:BaseSoundEffect"
  22967. Volume="150"
  22968. VolumeShift="-10"
  22969. MinRange="1000"
  22970. MaxRange="2000"
  22971. Control="INTERRUPT"
  22972. Limit="3"
  22973. Type="WORLD SHROUDED EVERYONE"
  22974. SubmixSlider="SOUNDFX">
  22975. <Delay Low="1200" High="1250" />
  22976. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  22977. <PitchShift Low="-31" High="-29" />
  22978. <Sound>APProto_collExpla</Sound> <Sound>APProto_collExplb</Sound> <Sound>APProto_collExplc</Sound> <Sound>APProto_collExpld</Sound>
  22979. <Sound>APProto_collExple</Sound>
  22980. </AudioEvent>
  22981. <AudioEvent
  22982. id="J09_ScientistWeaponExplosion2Delayed"
  22983. inheritFrom="AudioEvent:BaseSoundEffect"
  22984. Volume="150"
  22985. VolumeShift="-10"
  22986. MinRange="1000"
  22987. MaxRange="2000"
  22988. Control="INTERRUPT"
  22989. Limit="3"
  22990. Type="WORLD SHROUDED EVERYONE"
  22991. SubmixSlider="SOUNDFX">
  22992. <Delay Low="1200" High="1250" />
  22993. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  22994. <PitchShift Low="-5" High="-5" />
  22995. <Sound>WIExplo_geneLarg1a</Sound>
  22996. <Sound>WIExplo_geneLarg1b</Sound>
  22997. <Sound>WIExplo_geneLarg1c</Sound>
  22998. <Sound>WIExplo_geneLarg1d</Sound>
  22999. <Sound>WIExplo_geneLarg1e</Sound>
  23000. <Sound>WIExplo_geneLarg1f</Sound>
  23001. </AudioEvent>
  23002. <Multisound id="J09_ScientistWeaponExplosionMS">
  23003. <Subsound>J09_ScientistWeaponExplosion1</Subsound>
  23004. <Subsound>J09_ScientistWeaponExplosion2</Subsound>
  23005. <Subsound>J09_ScientistWeaponSynth</Subsound>
  23006. <Subsound>J09_ScientistWeaponExplosion1Delayed</Subsound>
  23007. <Subsound>J09_ScientistWeaponExplosion2Delayed</Subsound>
  23008. </Multisound>
  23009. <AudioEvent
  23010. id="J09_FutureTechDieSynth"
  23011. inheritFrom="AudioEvent:BaseSoundEffect"
  23012. Volume="110"
  23013. VolumeShift="-10"
  23014. MaxRange="2000"
  23015. Control="INTERRUPT"
  23016. Limit="3"
  23017. Type="WORLD SHROUDED EVERYONE"
  23018. SubmixSlider="SOUNDFX">
  23019. <NonInterruptibleTime Low="0.0s" High="2.00s" />
  23020. <PitchShift Low="-30" High="-20" />
  23021. <Sound>JBInsta_dieb</Sound>
  23022. </AudioEvent>
  23023. <AudioEvent
  23024. id="S01_AirRaidSiren"
  23025. inheritFrom="AudioEvent:BaseSoundEffect"
  23026. Volume="80"
  23027. MinVolume="80"
  23028. Type="UI EVERYONE"
  23029. SubmixSlider="SOUNDFX">
  23030. <PitchShift
  23031. Low="-1"
  23032. High="1" />
  23033. <Sound>S01_AirRaidSiren</Sound>
  23034. </AudioEvent>
  23035. <AudioEvent
  23036. id="S02_CageOpen"
  23037. inheritFrom="AudioEvent:BaseSoundEffect"
  23038. Volume="90"
  23039. VolumeShift="-10"
  23040. Type="WORLD SHROUDED EVERYONE"
  23041. SubmixSlider="SOUNDFX">
  23042. <PitchShift
  23043. Low="-3"
  23044. High="3" />
  23045. <Sound>S02_CageOpena</Sound>
  23046. <Sound>S02_CageOpenb</Sound>
  23047. </AudioEvent>
  23048. <AudioEvent
  23049. id="S02_CarnivalGamesLoop"
  23050. inheritFrom="AudioEvent:BaseSoundEffect"
  23051. Volume="50"
  23052. PerFileVolumeShift="-20"
  23053. Control="LOOP"
  23054. Type="WORLD SHROUDED EVERYONE"
  23055. SubmixSlider="SOUNDFX">
  23056. <Delay
  23057. Low="5000"
  23058. High="15000" />
  23059. <PerFilePitchShift
  23060. Low="-1"
  23061. High="1" />
  23062. <Sound>S02_CircusGamesa</Sound>
  23063. <Sound>S02_CircusGamesb</Sound>
  23064. <Sound>S02_CircusGamesc</Sound>
  23065. <Sound>S02_CircusGamesd</Sound>
  23066. <Sound>S02_CircusGamese</Sound>
  23067. <Sound>S02_CircusGamesf</Sound>
  23068. <Sound>S02_CircusGamesg</Sound>
  23069. <Sound>S02_CircusGamesh</Sound>
  23070. <Sound>S02_CircusGamesi</Sound>
  23071. <Sound>S02_CircusGamesj</Sound>
  23072. </AudioEvent>
  23073. <AudioEvent
  23074. id="S02_CircusMusicLoop1"
  23075. inheritFrom="AudioEvent:BaseSoundEffect"
  23076. Volume="40"
  23077. MaxRange="1500"
  23078. Control="LOOP FADE_ON_KILL"
  23079. Type="WORLD SHROUDED EVERYONE"
  23080. SubmixSlider="SOUNDFX">
  23081. <PitchShift
  23082. Low="-1"
  23083. High="1" />
  23084. <Sound>S02_CircusMusicLoop1</Sound>
  23085. </AudioEvent>
  23086. <AudioEvent
  23087. id="S02_CircusMusicLoop2"
  23088. inheritFrom="AudioEvent:BaseSoundEffect"
  23089. Volume="40"
  23090. MaxRange="1500"
  23091. Control="LOOP FADE_ON_KILL"
  23092. Type="WORLD SHROUDED EVERYONE"
  23093. SubmixSlider="SOUNDFX">
  23094. <PitchShift
  23095. Low="-1"
  23096. High="1" />
  23097. <Sound>S02_CircusMusicLoop2</Sound>
  23098. </AudioEvent>
  23099. <AudioEvent
  23100. id="S02_CircusMusicLoop3"
  23101. inheritFrom="AudioEvent:BaseSoundEffect"
  23102. Volume="40"
  23103. MaxRange="1500"
  23104. Control="LOOP FADE_ON_KILL"
  23105. Type="WORLD SHROUDED EVERYONE"
  23106. SubmixSlider="SOUNDFX">
  23107. <PitchShift
  23108. Low="-1"
  23109. High="1" />
  23110. <Sound>S02_CircusMusicLoop3</Sound>
  23111. </AudioEvent>
  23112. <AudioEvent
  23113. id="S02_ExplodingMigExplosion"
  23114. inheritFrom="AudioEvent:BaseSoundEffect"
  23115. Volume="80"
  23116. VolumeShift="-15"
  23117. Limit="3"
  23118. Control="INTERRUPT"
  23119. Type="WORLD SHROUDED EVERYONE"
  23120. SubmixSlider="SOUNDFX">
  23121. <PitchShift Low="-10" High="10" />
  23122. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  23123. <Sound>SUKirov_crash1a</Sound>
  23124. <Sound>SUKirov_crash1b</Sound>
  23125. <Sound>SUKirov_crash1c</Sound>
  23126. <Sound>SUKirov_crash1d</Sound>
  23127. <Sound>SUKirov_crash1e</Sound>
  23128. </AudioEvent>
  23129. <AudioEvent
  23130. id="S02_SatelliteFacility_MissileLaunch"
  23131. inheritFrom="AudioEvent:BaseSoundEffect"
  23132. Volume="115"
  23133. VolumeShift="-5"
  23134. Limit="2"
  23135. Priority="HIGH"
  23136. Type="WORLD SHROUDED EVERYONE"
  23137. SubmixSlider="SOUNDFX">
  23138. <PitchShift
  23139. Low="-20"
  23140. High="-15" />
  23141. <Sound>AUAircr_missLaund</Sound>
  23142. </AudioEvent>
  23143. <AudioEvent
  23144. id="S02_SatelliteFacility_MissileFlyBy"
  23145. inheritFrom="AudioEvent:BaseSoundEffect"
  23146. Volume="200"
  23147. Limit="2"
  23148. Priority="HIGH"
  23149. Type="WORLD SHROUDED EVERYONE"
  23150. SubmixSlider="SOUNDFX">
  23151. <InitialDelay
  23152. Low="3500"
  23153. High="3500" />
  23154. <PerFilePitchShift
  23155. Low="-5"
  23156. High="5" />
  23157. <Sound>AUAircr_missBya</Sound>
  23158. </AudioEvent>
  23159. <Multisound id="S02_SatelliteFacility_MissileLaunchMS">
  23160. <Subsound>S02_SatelliteFacility_MissileLaunch</Subsound>
  23161. <Subsound>S02_SatelliteFacility_MissileFlyBy</Subsound>
  23162. </Multisound>
  23163. <AudioEvent
  23164. id="S03_RussianPortBuildingDie"
  23165. inheritFrom="AudioEvent:BaseSoundEffect"
  23166. Volume="100"
  23167. VolumeShift="-10"
  23168. MinRange="400"
  23169. MaxRange="1100"
  23170. Limit="1"
  23171. Type="WORLD SHROUDED EVERYONE"
  23172. SubmixSlider="SOUNDFX">
  23173. <Delay Low="35" High="35" />
  23174. <PitchShift
  23175. Low="-5"
  23176. High="5" />
  23177. <Attack>NBCrane_sinka</Attack>
  23178. <Sound>NBCrane_sinkb</Sound>
  23179. </AudioEvent>
  23180. <AudioEvent
  23181. id="S04_SwissBankCapture"
  23182. inheritFrom="AudioEvent:BaseSoundEffect"
  23183. Volume="130"
  23184. VolumeShift="-10"
  23185. Priority="HIGH"
  23186. Type="WORLD PLAYER"
  23187. SubmixSlider="SOUNDFX">
  23188. <PitchShift
  23189. Low="-1"
  23190. High="1" />
  23191. <!--
  23192. <Sound>S04_SwissBankCapturea</Sound>
  23193. <Sound>S04_SwissBankCaptureb</Sound>
  23194. <Sound>S04_SwissBankCapturec</Sound>
  23195. -->
  23196. <Sound>S04_SwissBankCaptured</Sound>
  23197. </AudioEvent>
  23198. <AudioEvent id="S04_EngineerVoiceSwissBankCapture" inheritFrom="AudioEvent:BaseUnitResponse"
  23199. Volume = "0"
  23200. MinVolume = "0"
  23201. Priority = "HIGH"
  23202. Type = "WORLD PLAYER"
  23203. SubmixSlider = "VOICE" >
  23204. <PitchShift Low="-1" High="1" />
  23205. <Sound>SUComba_VoiMovCapb</Sound>
  23206. </AudioEvent>
  23207. <Multisound
  23208. id="S04_SwissBankCaptureMS">
  23209. <Subsound>S04_EngineerVoiceSwissBankCapture</Subsound>
  23210. <Subsound>S04_SwissBankCapture</Subsound>
  23211. </Multisound>
  23212. <AudioEvent
  23213. id="S07_Opening"
  23214. inheritFrom="AudioEvent:BaseSoundEffect"
  23215. Volume="100"
  23216. Priority="HIGH"
  23217. Type="UI EVERYONE"
  23218. SubmixSlider="SOUNDFX">
  23219. <PitchShift
  23220. Low="-1"
  23221. High="1" />
  23222. <Sound>S07_Opening</Sound>
  23223. </AudioEvent>
  23224. <AudioEvent
  23225. id="S07_JAP_EmperorKingOni_MissileFire"
  23226. inheritFrom="AudioEvent:BaseSoundEffect"
  23227. Volume="60"
  23228. VolumeShift="-5"
  23229. Limit="4"
  23230. Control="INTERRUPT"
  23231. Type="WORLD SHROUDED EVERYONE"
  23232. SubmixSlider="SOUNDFX">
  23233. <NonInterruptibleTime
  23234. Low="0.0s"
  23235. High="1.0s" />
  23236. <PitchShift
  23237. Low="-5"
  23238. High="5" />
  23239. <Sound>NBBrown_wea1firea</Sound> <Sound>NBBrown_wea1fireb</Sound> <Sound>NBBrown_wea1firec</Sound> <Sound>NBBrown_wea1fired</Sound>
  23240. <Sound>NBBrown_wea1firee</Sound> <Sound>NBBrown_wea1firef</Sound> <Sound>NBBrown_wea1fireg</Sound> <Sound>NBBrown_wea1fireh</Sound>
  23241. <Sound>NBBrown_wea1firei</Sound> <Sound>NBBrown_wea1firej</Sound> <Sound>NBBrown_wea1firek</Sound> <Sound>NBBrown_wea1firel</Sound>
  23242. <Sound>NBBrown_wea1firem</Sound> <Sound>NBBrown_wea1firen</Sound>
  23243. <!--
  23244. <Sound>JURocke_weapMissa</Sound> <Sound>JURocke_weapMissb</Sound> <Sound>JURocke_weapMissc</Sound> <Sound>JURocke_weapMissd</Sound> <Sound>JURocke_weapMisse</Sound>
  23245. <Sound>JURocke_weapMissf</Sound> <Sound>JURocke_weapMissg</Sound> <Sound>JURocke_weapMissh</Sound> <Sound>JURocke_weapMissi</Sound> <Sound>JURocke_weapMissj</Sound>
  23246. <Sound>JURocke_weapMissk</Sound>
  23247. -->
  23248. </AudioEvent>
  23249. <AudioEvent
  23250. id="S07_JAP_EmperorKingOni_MissileImpact"
  23251. inheritFrom="AudioEvent:BaseSoundEffect"
  23252. Volume="70"
  23253. VolumeShift="-5"
  23254. Limit="3"
  23255. Control="INTERRUPT"
  23256. Type="WORLD SHROUDED EVERYONE"
  23257. SubmixSlider="SOUNDFX">
  23258. <NonInterruptibleTime
  23259. Low="0.0s"
  23260. High="1.25s" />
  23261. <PitchShift
  23262. Low="-4"
  23263. High="5" />
  23264. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  23265. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  23266. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  23267. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  23268. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  23269. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  23270. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  23271. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  23272. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  23273. </AudioEvent>
  23274. <AudioEvent
  23275. id="S08_SOV_EasterIslandHead_Die1"
  23276. inheritFrom="AudioEvent:BaseSoundEffect"
  23277. Volume="160"
  23278. VolumeShift="-5"
  23279. Control="INTERRUPT"
  23280. Limit="3"
  23281. Priority="HIGH"
  23282. Type="WORLD SHROUDED EVERYONE"
  23283. SubmixSlider="SOUNDFX">
  23284. <PitchShift
  23285. Low="-5"
  23286. High="5" />
  23287. <NonInterruptibleTime
  23288. Low="0.0s"
  23289. High="1.25s" />
  23290. <Sound>WBgener_sink2_b</Sound>
  23291. <Sound>WBgener_sink2_c</Sound>
  23292. </AudioEvent>
  23293. <AudioEvent
  23294. id="S08_SOV_EasterIslandHead_Die2"
  23295. inheritFrom="AudioEvent:BaseSoundEffect"
  23296. Volume="90"
  23297. VolumeShift="-5"
  23298. Control="INTERRUPT"
  23299. Limit="3"
  23300. Priority="HIGH"
  23301. Type="WORLD SHROUDED EVERYONE"
  23302. SubmixSlider="SOUNDFX">
  23303. <PitchShift Low="-5" High="5" />
  23304. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  23305. <Sound>WIImpac_rock2a</Sound>
  23306. <Sound>WIImpac_rock2b</Sound>
  23307. <Sound>WIImpac_rock2c</Sound>
  23308. <Sound>WIImpac_rock2d</Sound>
  23309. <Sound>WIImpac_rock2e</Sound>
  23310. </AudioEvent>
  23311. <AudioEvent
  23312. id="S08_SOV_EasterIslandHead_Die3Delayed"
  23313. inheritFrom="AudioEvent:BaseSoundEffect"
  23314. Volume="90"
  23315. VolumeShift="-5"
  23316. Control="INTERRUPT"
  23317. Limit="3"
  23318. Priority="HIGH"
  23319. Type="WORLD SHROUDED EVERYONE"
  23320. SubmixSlider="SOUNDFX">
  23321. <PitchShift Low="-15" High="-5" />
  23322. <Delay Low="900" High="1100" />
  23323. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  23324. <Sound>WIImpac_rock2a</Sound>
  23325. <Sound>WIImpac_rock2b</Sound>
  23326. <Sound>WIImpac_rock2c</Sound>
  23327. <Sound>WIImpac_rock2d</Sound>
  23328. <Sound>WIImpac_rock2e</Sound>
  23329. </AudioEvent>
  23330. <Multisound id="S08_SOV_EasterIslandHead_DieMS">
  23331. <Subsound>S08_SOV_EasterIslandHead_Die1</Subsound>
  23332. <Subsound>S08_SOV_EasterIslandHead_Die2</Subsound>
  23333. <Subsound>S08_SOV_EasterIslandHead_Die3Delayed</Subsound>
  23334. </Multisound>
  23335. <AudioEvent
  23336. id="S08_SOV_EasterIslandHead_Damage1"
  23337. inheritFrom="AudioEvent:BaseSoundEffect"
  23338. Volume="75"
  23339. VolumeShift="-20"
  23340. Control="INTERRUPT"
  23341. Priority="HIGH"
  23342. Limit="3"
  23343. Type="WORLD SHROUDED EVERYONE"
  23344. SubmixSlider="SOUNDFX">
  23345. <PitchShift Low="-5" High="5" />
  23346. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  23347. <Sound>WIImpac_rock2a</Sound>
  23348. <Sound>WIImpac_rock2b</Sound>
  23349. <Sound>WIImpac_rock2c</Sound>
  23350. <Sound>WIImpac_rock2d</Sound>
  23351. <Sound>WIImpac_rock2e</Sound>
  23352. </AudioEvent>
  23353. <AudioEvent
  23354. id="S08_SOV_EasterIslandHead_Damage2"
  23355. inheritFrom="AudioEvent:BaseSoundEffect"
  23356. Volume="100"
  23357. VolumeShift="-10"
  23358. Limit="3"
  23359. Priority="HIGH"
  23360. Control="INTERRUPT"
  23361. Type="WORLD SHROUDED EVERYONE"
  23362. SubmixSlider="SOUNDFX">
  23363. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  23364. <PitchShift Low="-10" High="10" />
  23365. <Delay Low="0" High="100" />
  23366. <Sound>WBRock_crushA</Sound> <Sound>WBRock_crushB</Sound> <Sound>WBRock_crushC</Sound> <Sound>WBRock_crushD</Sound>
  23367. <Sound>WBRock_crushE</Sound>
  23368. </AudioEvent>
  23369. <Multisound id="S08_SOV_EasterIslandHead_Damage">
  23370. <Subsound>S08_SOV_EasterIslandHead_Damage1</Subsound>
  23371. <Subsound>S08_SOV_EasterIslandHead_Damage2</Subsound>
  23372. </Multisound>
  23373. <AudioEvent
  23374. id="S08_SOV_EasterIslandHead_TeslaWeaponFire"
  23375. inheritFrom="AudioEvent:BaseSoundEffect"
  23376. Volume="50"
  23377. VolumeShift="-10"
  23378. Limit="3"
  23379. Type="WORLD SHROUDED EVERYONE"
  23380. Control="INTERRUPT"
  23381. Priority="HIGH"
  23382. SubmixSlider="SOUNDFX">
  23383. <NonInterruptibleTime Low="0.0s" High="0.5s" />
  23384. <PitchShift
  23385. Low="-5"
  23386. High="-3" />
  23387. <Sound>TEMP_vtesatta</Sound> <Sound>TEMP_vtesattb</Sound>
  23388. </AudioEvent>
  23389. <AudioEvent
  23390. id="S09_NYstockExchange_Select"
  23391. inheritFrom="AudioEvent:BaseSoundEffect"
  23392. Volume="85"
  23393. MinVolume="75"
  23394. Limit="1"
  23395. Type="WORLD PLAYER"
  23396. SubmixSlider="SOUNDFX">
  23397. <PitchShift
  23398. Low="-1"
  23399. High="1" />
  23400. <Sound>S09_NYstockExchangeSelecta</Sound>
  23401. </AudioEvent>
  23402. <AudioEvent
  23403. id="S09_StatueOfLiberty_BoneContactPointExplosion1"
  23404. inheritFrom="AudioEvent:BaseSoundEffect"
  23405. Volume="60"
  23406. VolumeShift="-15"
  23407. Control="INTERRUPT"
  23408. Limit="3"
  23409. Type="WORLD SHROUDED EVERYONE"
  23410. SubmixSlider="SOUNDFX">
  23411. <PitchShift
  23412. Low="-5"
  23413. High="5" />
  23414. <NonInterruptibleTime
  23415. Low="0.0s"
  23416. High="1.25s" />
  23417. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  23418. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  23419. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  23420. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  23421. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  23422. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  23423. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  23424. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  23425. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  23426. </AudioEvent>
  23427. <AudioEvent
  23428. id="S09_StatueOfLiberty_BoneContactPointExplosion2"
  23429. inheritFrom="AudioEvent:BaseSoundEffect"
  23430. Volume="80"
  23431. VolumeShift="-20"
  23432. Control="INTERRUPT"
  23433. Limit="3"
  23434. Type="WORLD SHROUDED EVERYONE"
  23435. SubmixSlider="SOUNDFX">
  23436. <PitchShift Low="-5" High="5" />
  23437. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  23438. <Sound>WIImpac_rock2a</Sound>
  23439. <Sound>WIImpac_rock2b</Sound>
  23440. <Sound>WIImpac_rock2c</Sound>
  23441. <Sound>WIImpac_rock2d</Sound>
  23442. <Sound>WIImpac_rock2e</Sound>
  23443. </AudioEvent>
  23444. <Multisound id="S09_StatueOfLiberty_BoneContactPointExplosionMS">
  23445. <Subsound>S09_StatueOfLiberty_BoneContactPointExplosion1</Subsound>
  23446. <Subsound>S09_StatueOfLiberty_BoneContactPointExplosion2</Subsound>
  23447. </Multisound>
  23448. <AudioEvent
  23449. id="S09_StatueOfLiberty_Sink1"
  23450. inheritFrom="AudioEvent:BaseSoundEffect"
  23451. Volume="100"
  23452. VolumeShift="-5"
  23453. Limit="3"
  23454. Type="WORLD SHROUDED EVERYONE"
  23455. SubmixSlider="SOUNDFX">
  23456. <PitchShift
  23457. Low="-5"
  23458. High="5" />
  23459. <Sound>WBgener_sink2_b</Sound>
  23460. </AudioEvent>
  23461. <AudioEvent
  23462. id="S09_StatueOfLiberty_Sink2"
  23463. inheritFrom="AudioEvent:BaseSoundEffect"
  23464. Volume="100"
  23465. VolumeShift="-5"
  23466. Limit="3"
  23467. Type="WORLD SHROUDED EVERYONE"
  23468. SubmixSlider="SOUNDFX">
  23469. <PitchShift
  23470. Low="-5"
  23471. High="5" />
  23472. <Sound>WBgener_sink2_c</Sound>
  23473. </AudioEvent>
  23474. <AudioEvent
  23475. id="J01_Statue_Damage1"
  23476. inheritFrom="AudioEvent:BaseSoundEffect"
  23477. Volume="85"
  23478. VolumeShift="-20"
  23479. Control="INTERRUPT"
  23480. Priority="HIGH"
  23481. Limit="3"
  23482. Type="WORLD SHROUDED EVERYONE"
  23483. SubmixSlider="SOUNDFX">
  23484. <PitchShift Low="-25" High="-15" />
  23485. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  23486. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  23487. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  23488. <Sound>WIImpac_rock2a</Sound>
  23489. <Sound>WIImpac_rock2b</Sound>
  23490. <Sound>WIImpac_rock2c</Sound>
  23491. <Sound>WIImpac_rock2d</Sound>
  23492. <Sound>WIImpac_rock2e</Sound>
  23493. </AudioEvent>
  23494. <AudioEvent
  23495. id="J01_Statue_Damage2"
  23496. inheritFrom="AudioEvent:BaseSoundEffect"
  23497. Volume="95"
  23498. VolumeShift="-10"
  23499. Limit="3"
  23500. Priority="HIGH"
  23501. Control="INTERRUPT"
  23502. Type="WORLD SHROUDED EVERYONE"
  23503. SubmixSlider="SOUNDFX">
  23504. <NonInterruptibleTime Low="0.0s" High="0.8s" />
  23505. <PitchShift Low="-20" High="0" />
  23506. <Delay Low="0" High="100" />
  23507. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  23508. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  23509. <Sound>WBRock_crushA</Sound> <Sound>WBRock_crushB</Sound> <Sound>WBRock_crushC</Sound> <Sound>WBRock_crushD</Sound>
  23510. <Sound>WBRock_crushE</Sound>
  23511. </AudioEvent>
  23512. <AudioEvent
  23513. id="J01_Statue_Damage3"
  23514. inheritFrom="AudioEvent:BaseSoundEffect"
  23515. Volume="105"
  23516. VolumeShift="-10"
  23517. Control="INTERRUPT"
  23518. Limit="3"
  23519. Type="WORLD SHROUDED EVERYONE"
  23520. SubmixSlider="SOUNDFX">
  23521. <PitchShift Low="-15" High="-5" />
  23522. <NonInterruptibleTime Low="0.0s" High="1.25s" />
  23523. <Sound>NBSmall_dieExplo01</Sound> <Sound>NBSmall_dieExplo02</Sound> <Sound>NBSmall_dieExplo03</Sound> <Sound>NBSmall_dieExplo04</Sound>
  23524. <Sound>NBSmall_dieExplo05</Sound> <Sound>NBSmall_dieExplo06</Sound> <Sound>NBSmall_dieExplo07</Sound> <Sound>NBSmall_dieExplo08</Sound>
  23525. <Sound>NBSmall_dieExplo09</Sound> <Sound>NBSmall_dieExplo10</Sound> <Sound>NBSmall_dieExplo11</Sound> <Sound>NBSmall_dieExplo12</Sound>
  23526. <Sound>NBSmall_dieExplo13</Sound> <Sound>NBSmall_dieExplo14</Sound> <Sound>NBSmall_dieExplo15</Sound> <Sound>NBSmall_dieExplo16</Sound>
  23527. <Sound>NBSmall_dieExplo17</Sound> <Sound>NBSmall_dieExplo18</Sound> <Sound>NBSmall_dieExplo19</Sound> <Sound>NBSmall_dieExplo20</Sound>
  23528. <Sound>NBSmall_dieExplo21</Sound> <Sound>NBSmall_dieExplo22</Sound> <Sound>NBSmall_dieExplo23</Sound> <Sound>NBSmall_dieExplo24</Sound>
  23529. <Sound>NBSmall_dieExplo25</Sound> <Sound>NBSmall_dieExplo26</Sound> <Sound>NBSmall_dieExplo27</Sound> <Sound>NBSmall_dieExplo28</Sound>
  23530. <Sound>NBSmall_dieExplo29</Sound> <Sound>NBSmall_dieExplo30</Sound> <Sound>NBSmall_dieExplo31</Sound> <Sound>NBSmall_dieExplo32</Sound>
  23531. <Sound>NBSmall_dieExplo33</Sound> <Sound>NBSmall_dieExplo34</Sound> <Sound>NBSmall_dieExplo35</Sound>
  23532. </AudioEvent>
  23533. <Multisound id="J01_Statue_DamageMS">
  23534. <Subsound>J01_Statue_Damage1</Subsound>
  23535. <Subsound>J01_Statue_Damage2</Subsound>
  23536. <Subsound>J01_Statue_Damage3</Subsound>
  23537. </Multisound>
  23538. <AudioEvent
  23539. id="J01_Statue_Die1"
  23540. inheritFrom="AudioEvent:BaseSoundEffect"
  23541. Volume="160"
  23542. VolumeShift="-10"
  23543. Control="INTERRUPT"
  23544. Limit="3"
  23545. Priority="HIGH"
  23546. Type="WORLD SHROUDED EVERYONE"
  23547. SubmixSlider="SOUNDFX">
  23548. <PitchShift
  23549. Low="-5"
  23550. High="5" />
  23551. <NonInterruptibleTime
  23552. Low="0.0s"
  23553. High="1.25s" />
  23554. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  23555. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  23556. <Sound>WBgener_sink2_b</Sound>
  23557. <Sound>WBgener_sink2_c</Sound>
  23558. </AudioEvent>
  23559. <AudioEvent
  23560. id="J01_Statue_Die2"
  23561. inheritFrom="AudioEvent:BaseSoundEffect"
  23562. Volume="90"
  23563. VolumeShift="-10"
  23564. Control="INTERRUPT"
  23565. Limit="3"
  23566. Priority="HIGH"
  23567. Type="WORLD SHROUDED EVERYONE"
  23568. SubmixSlider="SOUNDFX">
  23569. <PitchShift Low="-5" High="5" />
  23570. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  23571. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  23572. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  23573. <Sound>WIImpac_rock2a</Sound>
  23574. <Sound>WIImpac_rock2b</Sound>
  23575. <Sound>WIImpac_rock2c</Sound>
  23576. <Sound>WIImpac_rock2d</Sound>
  23577. <Sound>WIImpac_rock2e</Sound>
  23578. </AudioEvent>
  23579. <AudioEvent
  23580. id="J01_Statue_Die3Delayed"
  23581. inheritFrom="AudioEvent:BaseSoundEffect"
  23582. Volume="90"
  23583. VolumeShift="-10"
  23584. Control="INTERRUPT"
  23585. Limit="3"
  23586. Priority="HIGH"
  23587. Type="WORLD SHROUDED EVERYONE"
  23588. SubmixSlider="SOUNDFX">
  23589. <PitchShift Low="-15" High="-5" />
  23590. <Delay Low="900" High="1100" />
  23591. <NonInterruptibleTime Low="0.0s" High="0.75s" />
  23592. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  23593. <!-- This is to prevent the volume sample from being quieted by the talking head movie -->
  23594. <Sound>WIImpac_rock2a</Sound>
  23595. <Sound>WIImpac_rock2b</Sound>
  23596. <Sound>WIImpac_rock2c</Sound>
  23597. <Sound>WIImpac_rock2d</Sound>
  23598. <Sound>WIImpac_rock2e</Sound>
  23599. </AudioEvent>
  23600. <Multisound id="J01_Statue_DieMS">
  23601. <Subsound>J01_Statue_Die1</Subsound>
  23602. <Subsound>J01_Statue_Die2</Subsound>
  23603. <Subsound>J01_Statue_Die3Delayed</Subsound>
  23604. </Multisound>
  23605. <!-- ========== GUI ========== -->
  23606. <!-- ========== GUI ========== -->
  23607. <!-- ========== GUI ========== -->
  23608. <!-- RA3 Global and Objective Briefing Screens -->
  23609. <AudioEvent
  23610. id="UBriefGlobal_Crosshair1Flash"
  23611. inheritFrom="AudioEvent:BaseSoundEffect"
  23612. Volume="95"
  23613. Limit="1"
  23614. Type="UI PLAYER"
  23615. SubmixSlider="SOUNDFX">
  23616. <PitchShift Low="-1" High="1" />
  23617. <Sound>UBriefGlobal_Crosshair1Flash</Sound>
  23618. <!-- <Sound>UMouse_Overb_click</Sound> -->
  23619. </AudioEvent>
  23620. <AudioEvent
  23621. id="UBriefGlobal_Crosshair1Move"
  23622. inheritFrom="AudioEvent:BaseSoundEffect"
  23623. Volume="95"
  23624. Limit="1"
  23625. Type="UI PLAYER"
  23626. SubmixSlider="SOUNDFX">
  23627. <PitchShift Low="-1" High="1" />
  23628. <Sound>TEMP_SatCamPan</Sound>
  23629. </AudioEvent>
  23630. <AudioEvent
  23631. id="UBriefGlobal_SwipeHorizontal"
  23632. inheritFrom="AudioEvent:BaseSoundEffect"
  23633. Volume="95"
  23634. Limit="1"
  23635. Type="UI PLAYER"
  23636. SubmixSlider="SOUNDFX">
  23637. <PitchShift Low="-1" High="1" />
  23638. <Sound>TEMP_SatCamBegin</Sound>
  23639. </AudioEvent>
  23640. <AudioEvent
  23641. id="UBriefGlobal_SwipeVertical"
  23642. inheritFrom="AudioEvent:BaseSoundEffect"
  23643. Volume="95"
  23644. Limit="1"
  23645. Type="UI PLAYER"
  23646. SubmixSlider="SOUNDFX">
  23647. <PitchShift Low="-1" High="1" />
  23648. <Sound>TEMP_SatCamEnd</Sound>
  23649. </AudioEvent>
  23650. <AudioEvent
  23651. id="UBriefGlobal_ZoomIn"
  23652. inheritFrom="AudioEvent:BaseSoundEffect"
  23653. Volume="115"
  23654. Limit="1"
  23655. Type="UI PLAYER"
  23656. SubmixSlider="SOUNDFX">
  23657. <PitchShift Low="-1" High="1" />
  23658. <Sound>TEMP_SatCamZoomIn</Sound>
  23659. </AudioEvent>
  23660. <AudioEvent
  23661. id="UBriefGlobal_ZoomOut"
  23662. inheritFrom="AudioEvent:BaseSoundEffect"
  23663. Volume="115"
  23664. Limit="1"
  23665. Type="UI PLAYER"
  23666. SubmixSlider="SOUNDFX">
  23667. <PitchShift Low="-1" High="1" />
  23668. <Sound>TEMP_SatCamZoomOut</Sound>
  23669. </AudioEvent>
  23670. <AudioEvent
  23671. id="UBriefGlobal_Photo1Flash"
  23672. inheritFrom="AudioEvent:BaseSoundEffect"
  23673. Volume="95"
  23674. Limit="1"
  23675. Type="UI PLAYER"
  23676. SubmixSlider="SOUNDFX">
  23677. <PitchShift Low="-1" High="1" />
  23678. <Sound>GUI_spyCamera</Sound>
  23679. </AudioEvent>
  23680. <AudioEvent
  23681. id="UBriefGlobal_Photo1Place"
  23682. inheritFrom="AudioEvent:BaseSoundEffect"
  23683. Volume="95"
  23684. Limit="1"
  23685. Type="UI PLAYER"
  23686. SubmixSlider="SOUNDFX">
  23687. <PitchShift Low="-1" High="1" />
  23688. <Sound>UButtongenericb</Sound>
  23689. </AudioEvent>
  23690. <AudioEvent
  23691. id="UBriefGlobal_Photo1SlideIn"
  23692. inheritFrom="AudioEvent:BaseSoundEffect"
  23693. Volume="95"
  23694. Limit="1"
  23695. Type="UI PLAYER"
  23696. SubmixSlider="SOUNDFX">
  23697. <PitchShift Low="-1" High="1" />
  23698. <Sound>UPanel_expand_Quada</Sound>
  23699. </AudioEvent>
  23700. <AudioEvent
  23701. id="UBriefGlobal_Start"
  23702. inheritFrom="AudioEvent:BaseSoundEffect"
  23703. Volume="85"
  23704. Limit="1"
  23705. Type="UI PLAYER"
  23706. SubmixSlider="SOUNDFX">
  23707. <PitchShift Low="-1" High="1" />
  23708. <Sound>UI_SpyCameraDrone</Sound>
  23709. </AudioEvent>
  23710. <AudioEvent
  23711. id="UBriefObjective_Arrow1"
  23712. inheritFrom="AudioEvent:BaseSoundEffect"
  23713. Volume="155"
  23714. Limit="1"
  23715. Type="UI PLAYER"
  23716. SubmixSlider="SOUNDFX">
  23717. <PitchShift Low="-1" High="1" />
  23718. <!-- <Sound>UShell_transition_Quada</Sound> -->
  23719. <Sound>UBriefObjective_Arrow1</Sound>
  23720. </AudioEvent>
  23721. <AudioEvent
  23722. id="UBriefObjective_Circle1TargetFlash"
  23723. inheritFrom="AudioEvent:BaseSoundEffect"
  23724. Volume="95"
  23725. Limit="1"
  23726. Type="UI PLAYER"
  23727. SubmixSlider="SOUNDFX">
  23728. <PitchShift Low="-1" High="1" />
  23729. <!-- <Sound>TOW_SideBoxesOpen_LR</Sound> -->
  23730. <Sound>UBriefObjective_Circle1TargetFlash</Sound>
  23731. </AudioEvent>
  23732. <AudioEvent
  23733. id="UBriefObjective_ObjectiveMarker1Flash"
  23734. inheritFrom="AudioEvent:BaseSoundEffect"
  23735. Volume="85"
  23736. Limit="1"
  23737. Type="UI PLAYER"
  23738. SubmixSlider="SOUNDFX">
  23739. <PitchShift Low="-1" High="1" />
  23740. <Sound>UBriefObjective_ObjectiveMarker1Flash</Sound>
  23741. <!-- <Sound>UShell_loadQuada</Sound> -->
  23742. <!-- <Sound>UMouse_Overb_click</Sound> -->
  23743. </AudioEvent>
  23744. <AudioEvent
  23745. id="UBriefObjective_ObjectiveMarker2Flash"
  23746. inheritFrom="AudioEvent:BaseSoundEffect"
  23747. Volume="85"
  23748. Limit="1"
  23749. Type="UI PLAYER"
  23750. SubmixSlider="SOUNDFX">
  23751. <PitchShift Low="-1" High="1" />
  23752. <Sound>UBriefObjective_ObjectiveMarker1Flash</Sound>
  23753. <!-- <Sound>UBriefObjective_ObjectiveMarker1Flash_alt_version</Sound> -->
  23754. <!-- <Sound>UShell_loadQuada</Sound> -->
  23755. <!-- <Sound>UMouse_Overb_click</Sound> -->
  23756. </AudioEvent>
  23757. <AudioEvent
  23758. id="GUI_AchievementUnlock"
  23759. inheritFrom="AudioEvent:BaseSoundEffect"
  23760. Volume="100"
  23761. Limit="1"
  23762. Type="UI PLAYER"
  23763. SubmixSlider="SOUNDFX">
  23764. <PitchShift Low="-1" High="1" />
  23765. <Sound>UBriefObjective_ObjectiveMarker1Flash_alt_version</Sound>
  23766. </AudioEvent>
  23767. <AudioEvent
  23768. id="UBriefObjective_Start"
  23769. inheritFrom="AudioEvent:BaseSoundEffect"
  23770. Volume="85"
  23771. Limit="1"
  23772. Type="UI PLAYER"
  23773. SubmixSlider="SOUNDFX">
  23774. <PitchShift Low="-1" High="1" />
  23775. <Sound>TOW_TerrainScan_LR</Sound>
  23776. </AudioEvent>
  23777. <AudioEvent
  23778. id="UBriefObjective_SquareTarget1Flash"
  23779. inheritFrom="AudioEvent:BaseSoundEffect"
  23780. Volume="110"
  23781. Limit="1"
  23782. Type="UI PLAYER"
  23783. SubmixSlider="SOUNDFX">
  23784. <PitchShift Low="-1" High="1" />
  23785. <!-- <Sound>UShell_loadQuada</Sound> -->
  23786. </AudioEvent>
  23787. <AudioEvent
  23788. id="UBriefObjective_ZoomIn"
  23789. inheritFrom="AudioEvent:BaseSoundEffect"
  23790. Volume="115"
  23791. Limit="1"
  23792. Type="UI PLAYER"
  23793. SubmixSlider="SOUNDFX">
  23794. <PitchShift Low="-1" High="1" />
  23795. <Sound>TEMP_SatCamZoomIn</Sound>
  23796. </AudioEvent>
  23797. <AudioEvent
  23798. id="UBriefObjective_ZoomOut"
  23799. inheritFrom="AudioEvent:BaseSoundEffect"
  23800. Volume="115"
  23801. Limit="1"
  23802. Type="UI PLAYER"
  23803. SubmixSlider="SOUNDFX">
  23804. <PitchShift Low="-1" High="1" />
  23805. <Sound>TEMP_SatCamZoomOut</Sound>
  23806. </AudioEvent>
  23807. <AudioEvent
  23808. id="RA3GameInvitation"
  23809. inheritFrom="AudioEvent:BaseSoundEffect"
  23810. Volume="60"
  23811. Limit="1"
  23812. Type="UI EVERYONE"
  23813. SubmixSlider="SOUNDFX">
  23814. <!-- <VolumeSliderMultiplier Slider="MUSIC" Multiplier="0.0" /> -->
  23815. <Sound>UI_AutoMatcha</Sound>
  23816. <!-- <Sound>GUI_textblip1a</Sound> -->
  23817. </AudioEvent>
  23818. <!-- RA3 Player Powers menu -->
  23819. <!-- opens the Player Powers menu when clicked -->
  23820. <AudioEvent
  23821. id="GuiTopSecretProtocolsButtonClick"
  23822. inheritFrom="AudioEvent:BaseSoundEffect"
  23823. Volume="70"
  23824. Limit="1"
  23825. Type="UI PLAYER"
  23826. SubmixSlider="SOUNDFX">
  23827. <Sound>UButto_sidebara</Sound>
  23828. </AudioEvent>
  23829. <AudioEvent
  23830. id="GuiPlayerPowersMenuPlayerPowersButtonClick"
  23831. inheritFrom="AudioEvent:BaseSoundEffect"
  23832. Volume="70"
  23833. Limit="1"
  23834. Type="UI PLAYER"
  23835. SubmixSlider="SOUNDFX">
  23836. <Sound>UButto_sidebara</Sound>
  23837. </AudioEvent>
  23838. <AudioEvent
  23839. id="GuiPlayerPowersMenuConfirmButtonClick"
  23840. inheritFrom="AudioEvent:BaseSoundEffect"
  23841. Volume="70"
  23842. Limit="1"
  23843. Type="UI PLAYER"
  23844. SubmixSlider="SOUNDFX">
  23845. <Sound>UButto_sidebara</Sound>
  23846. </AudioEvent>
  23847. <AudioEvent
  23848. id="GuiPlayerPowersMenuCancelButtonClick"
  23849. inheritFrom="AudioEvent:BaseSoundEffect"
  23850. Volume="70"
  23851. Limit="1"
  23852. Type="UI PLAYER"
  23853. SubmixSlider="SOUNDFX">
  23854. <Sound>UButto_sidebara</Sound>
  23855. </AudioEvent>
  23856. <!-- opens the Player Powers menu when clicked -->
  23857. <AudioEvent
  23858. id="GuiTopSecretProtocolsButtonMouseOver"
  23859. inheritFrom="AudioEvent:BaseSoundEffect"
  23860. Volume="50"
  23861. Limit="2"
  23862. Type="UI PLAYER"
  23863. SubmixSlider="SOUNDFX">
  23864. <!-- <Sound>UMouse_Overa</Sound>-->
  23865. </AudioEvent>
  23866. <AudioEvent
  23867. id="GuiPlayerPowersMenuPlayerPowersButtonMouseOver"
  23868. inheritFrom="AudioEvent:BaseSoundEffect"
  23869. Volume="50"
  23870. Limit="1"
  23871. Type="UI PLAYER"
  23872. SubmixSlider="SOUNDFX">
  23873. <Sound>UMouse_Overa</Sound>
  23874. </AudioEvent>
  23875. <AudioEvent
  23876. id="GuiPlayerPowersMenuConfirmButtonMouseOver"
  23877. inheritFrom="AudioEvent:BaseSoundEffect"
  23878. Volume="50"
  23879. Limit="1"
  23880. Type="UI PLAYER"
  23881. SubmixSlider="SOUNDFX">
  23882. <Sound>UMouse_Overa</Sound>
  23883. </AudioEvent>
  23884. <AudioEvent
  23885. id="GuiPlayerPowersMenuCancelButtonMouseOver"
  23886. inheritFrom="AudioEvent:BaseSoundEffect"
  23887. Volume="50"
  23888. Limit="1"
  23889. Type="UI PLAYER"
  23890. SubmixSlider="SOUNDFX">
  23891. <Sound>UMouse_Overa</Sound>
  23892. </AudioEvent>
  23893. <!-- ====== -->
  23894. <AudioEvent
  23895. id="U_PowerPointReceived"
  23896. inheritFrom="AudioEvent:BaseSoundEffect"
  23897. Volume="60"
  23898. Limit="1"
  23899. Type="UI PLAYER"
  23900. SubmixSlider="SOUNDFX">
  23901. <PitchShift
  23902. Low="-1"
  23903. High="1" />
  23904. <Sound>SPAvailableB</Sound>
  23905. <!-- <Sound>SPAvailableA</Sound> -->
  23906. </AudioEvent>
  23907. <AudioEvent
  23908. id="UI_SpyCameraDrone"
  23909. inheritFrom="AudioEvent:BaseSoundEffect"
  23910. Volume="50"
  23911. Limit="1"
  23912. Type="UI PLAYER"
  23913. SubmixSlider="SOUNDFX">
  23914. <Sound>UI_SpyCameraDrone</Sound>
  23915. </AudioEvent>
  23916. <AudioEvent
  23917. id="UI_SpyCamera"
  23918. inheritFrom="AudioEvent:BaseSoundEffect"
  23919. Volume="50"
  23920. Limit="1"
  23921. Type="UI PLAYER"
  23922. SubmixSlider="SOUNDFX">
  23923. <Sound>UI_SpyCamera</Sound>
  23924. </AudioEvent>
  23925. <AudioEvent
  23926. id="TEMP_SatelliteViewPan"
  23927. inheritFrom="AudioEvent:BaseSoundEffect"
  23928. Volume="95"
  23929. Limit="1"
  23930. Type="UI PLAYER"
  23931. SubmixSlider="SOUNDFX">
  23932. <Sound>TEMP_SatCamPan</Sound>
  23933. </AudioEvent>
  23934. <AudioEvent
  23935. id="TEMP_SatelliteViewBegin"
  23936. inheritFrom="AudioEvent:BaseSoundEffect"
  23937. Volume="95"
  23938. Limit="1"
  23939. Type="UI PLAYER"
  23940. SubmixSlider="SOUNDFX">
  23941. <Sound>TEMP_SatCamBegin</Sound>
  23942. </AudioEvent>
  23943. <AudioEvent
  23944. id="TEMP_SatelliteViewZoomOut"
  23945. inheritFrom="AudioEvent:BaseSoundEffect"
  23946. Volume="95"
  23947. Limit="1"
  23948. Type="UI PLAYER"
  23949. SubmixSlider="SOUNDFX">
  23950. <Sound>TEMP_SatCamZoomOut</Sound>
  23951. </AudioEvent>
  23952. <AudioEvent
  23953. id="TEMP_SatelliteViewZoomIn"
  23954. inheritFrom="AudioEvent:BaseSoundEffect"
  23955. Volume="95"
  23956. Limit="1"
  23957. Type="UI PLAYER"
  23958. SubmixSlider="SOUNDFX">
  23959. <Sound>TEMP_SatCamZoomIn</Sound>
  23960. </AudioEvent>
  23961. <AudioEvent
  23962. id="TEMP_SatelliteViewEnd"
  23963. inheritFrom="AudioEvent:BaseSoundEffect"
  23964. Volume="95"
  23965. Limit="1"
  23966. Type="UI PLAYER"
  23967. SubmixSlider="SOUNDFX">
  23968. <Sound>TEMP_SatCamEnd</Sound>
  23969. </AudioEvent>
  23970. <AudioEvent
  23971. id="TEMP_SatelliteViewAmbientLoop"
  23972. inheritFrom="AudioEvent:BaseSoundEffect"
  23973. Volume="95"
  23974. Limit="1"
  23975. Type="UI PLAYER"
  23976. Control="LOOP FADE_ON_KILL"
  23977. SubmixSlider="SOUNDFX">
  23978. <Sound>TEMP_SatCamAmbLoop</Sound>
  23979. </AudioEvent>
  23980. <AudioEvent
  23981. id="CashLosing"
  23982. inheritFrom="AudioEvent:BaseSoundEffect"
  23983. Volume="45"
  23984. Limit="1"
  23985. Priority="LOW"
  23986. Type="UI PLAYER"
  23987. SubmixSlider="SOUNDFX">
  23988. <Sound>WCash_dowa</Sound>
  23989. </AudioEvent>
  23990. <AudioEvent
  23991. id="CashGaining"
  23992. inheritFrom="AudioEvent:BaseSoundEffect"
  23993. Volume="30"
  23994. Limit="1"
  23995. Priority="LOWEST"
  23996. Type="UI PLAYER"
  23997. SubmixSlider="SOUNDFX">
  23998. <PitchShift Low="-5" High="-5" />
  23999. <Sound>UCreditTick1</Sound>
  24000. <!-- <Sound>WCash_upa</Sound> <Sound>WCash_upb</Sound> <Sound>WCash_upc</Sound> -->
  24001. </AudioEvent>
  24002. <AudioEvent
  24003. id="ChatInGameNotification"
  24004. inheritFrom="AudioEvent:BaseSoundEffect"
  24005. Volume="35"
  24006. Limit="3"
  24007. Type="UI PLAYER"
  24008. SubmixSlider="SOUNDFX">
  24009. <Sound>UIChat_08a</Sound> <Sound>UIChat_08b</Sound> <Sound>UIChat_08c</Sound> <Sound>UIChat_08d</Sound> <Sound>UIChat_08e</Sound>
  24010. </AudioEvent>
  24011. <AudioEvent
  24012. id="ChatPrivateMesssageNotification"
  24013. inheritFrom="AudioEvent:BaseSoundEffect"
  24014. Volume="35"
  24015. Limit="3"
  24016. Type="UI PLAYER"
  24017. SubmixSlider="SOUNDFX">
  24018. <Sound>UIChat_08a</Sound> <Sound>UIChat_08b</Sound> <Sound>UIChat_08c</Sound> <Sound>UIChat_08d</Sound> <Sound>UIChat_08e</Sound>
  24019. </AudioEvent>
  24020. <AudioEvent
  24021. id="MissionBriefingCharacter"
  24022. inheritFrom="AudioEvent:BaseSoundEffect"
  24023. Volume="20"
  24024. Limit="8"
  24025. Type="UI PLAYER"
  24026. SubmixSlider="SOUNDFX">
  24027. <Sound>GUI_textblip1c</Sound>
  24028. <!-- <Sound>GUI_textblip1a</Sound> <Sound>GUI_textblip1b</Sound> -->
  24029. </AudioEvent>
  24030. <AudioEvent
  24031. id="GUI_GollumHappy"
  24032. inheritFrom="AudioEvent:BaseSoundEffect"
  24033. Volume="60"
  24034. Limit="1"
  24035. Type="UI PLAYER"
  24036. SubmixSlider="SOUNDFX">
  24037. <!-- <VolumeSliderMultiplier Slider="MUSIC" Multiplier="0.0" /> -->
  24038. <Sound>UI_AutoMatcha</Sound>
  24039. <!-- <Sound>GUI_textblip1a</Sound> -->
  24040. </AudioEvent>
  24041. <AudioEvent
  24042. id="RadarOff"
  24043. inheritFrom="AudioEvent:BaseSoundEffect"
  24044. Volume="40"
  24045. Limit="1"
  24046. Type="UI PLAYER"
  24047. SubmixSlider="SOUNDFX">
  24048. <Sound>WRadar_offa</Sound>
  24049. </AudioEvent>
  24050. <AudioEvent
  24051. id="RadarOn"
  24052. inheritFrom="AudioEvent:BaseSoundEffect"
  24053. Volume="50"
  24054. Limit="1"
  24055. Type="UI PLAYER"
  24056. SubmixSlider="SOUNDFX">
  24057. <Sound>WRadar_ona</Sound>
  24058. </AudioEvent>
  24059. <AudioEvent
  24060. id="TEMP_ButtonClick"
  24061. inheritFrom="AudioEvent:BaseSoundEffect"
  24062. Volume="50"
  24063. Limit="1"
  24064. Type="UI PLAYER"
  24065. SubmixSlider="SOUNDFX">
  24066. <Sound>WCash_upd</Sound>
  24067. </AudioEvent>
  24068. <AudioEvent
  24069. id="GuiFixedButtonClick"
  24070. inheritFrom="AudioEvent:BaseSoundEffect"
  24071. Volume="70"
  24072. Limit="1"
  24073. Type="UI PLAYER"
  24074. SubmixSlider="SOUNDFX">
  24075. <!-- <Sound>UMouse_Overa_click</Sound> -->
  24076. <Sound>UButto_sidebara</Sound>
  24077. </AudioEvent>
  24078. <AudioEvent
  24079. id="Gui_MPCountdown"
  24080. inheritFrom="AudioEvent:BaseSoundEffect"
  24081. Volume="70"
  24082. Limit="1"
  24083. Type="UI PLAYER"
  24084. SubmixSlider="SOUNDFX">
  24085. <VolumeSliderMultiplier
  24086. Slider="NONE"
  24087. Multiplier="1.0" />
  24088. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24089. <Sound>Gui_MPCountdown</Sound>
  24090. </AudioEvent>
  24091. <AudioEvent
  24092. id="Gui_ShellClick"
  24093. inheritFrom="AudioEvent:BaseSoundEffect"
  24094. Volume="70"
  24095. Limit="3"
  24096. Type="UI PLAYER"
  24097. SubmixSlider="SOUNDFX">
  24098. <VolumeSliderMultiplier
  24099. Slider="NONE"
  24100. Multiplier="1.0" />
  24101. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24102. <Sound>GUI_ShellClick</Sound>
  24103. </AudioEvent>
  24104. <AudioEvent
  24105. id="Gui_ShellClick2"
  24106. inheritFrom="AudioEvent:BaseSoundEffect"
  24107. Volume="70"
  24108. Limit="3"
  24109. Type="UI PLAYER"
  24110. SubmixSlider="SOUNDFX">
  24111. <VolumeSliderMultiplier
  24112. Slider="NONE"
  24113. Multiplier="1.0" />
  24114. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24115. <Sound>GUI_ShellClicka</Sound>
  24116. </AudioEvent>
  24117. <AudioEvent
  24118. id="Gui_ShellMapSelect"
  24119. inheritFrom="AudioEvent:BaseSoundEffect"
  24120. Volume="30"
  24121. Limit="3"
  24122. Type="UI PLAYER"
  24123. SubmixSlider="SOUNDFX">
  24124. <VolumeSliderMultiplier
  24125. Slider="NONE"
  24126. Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24127. <Sound>GUI_ShellClicka</Sound>
  24128. <!-- <Sound>UButto_shelClica</Sound> -->
  24129. <!-- <Sound>UMouse_Selecta</Sound> -->
  24130. </AudioEvent>
  24131. <AudioEvent
  24132. id="Gui_ShellMapMouseOver"
  24133. inheritFrom="AudioEvent:BaseSoundEffect"
  24134. Volume="60"
  24135. Limit="3"
  24136. Type="UI PLAYER"
  24137. SubmixSlider="SOUNDFX">
  24138. <VolumeSliderMultiplier
  24139. Slider="NONE"
  24140. Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24141. <Sound>UMouse_overe</Sound>
  24142. <!-- <Sound>UMouse_Overa</Sound> -->
  24143. </AudioEvent>
  24144. <AudioEvent
  24145. id="Gui_ShellMapMouseOut"
  24146. inheritFrom="AudioEvent:BaseSoundEffect"
  24147. Volume="30"
  24148. Limit="3"
  24149. Type="UI PLAYER"
  24150. SubmixSlider="SOUNDFX">
  24151. <VolumeSliderMultiplier
  24152. Slider="NONE"
  24153. Multiplier="1.0" /> <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24154. <!-- <Sound>UMouse_Overb</Sound> -->
  24155. </AudioEvent>
  24156. <AudioEvent
  24157. id="GuiBuildQueueButtonClick"
  24158. inheritFrom="AudioEvent:BaseSoundEffect"
  24159. Volume="60"
  24160. Limit="3"
  24161. Type="UI PLAYER"
  24162. SubmixSlider="SOUNDFX">
  24163. <!-- <Sound>UMouse_Overb_click</Sound> -->
  24164. <Sound>UButto_sidebara</Sound>
  24165. </AudioEvent>
  24166. <AudioEvent
  24167. id="GuiSelectionRefinementButtonClick"
  24168. inheritFrom="AudioEvent:BaseSoundEffect"
  24169. Volume="50"
  24170. Limit="3"
  24171. Type="UI PLAYER"
  24172. SubmixSlider="SOUNDFX">
  24173. <!-- <Sound>UBuildQueuea</Sound> -->
  24174. <Sound>UButto_sidebara</Sound>
  24175. </AudioEvent>
  24176. <AudioEvent
  24177. id="GuiFactorySelectionButtonClick"
  24178. inheritFrom="AudioEvent:BaseSoundEffect"
  24179. Volume="50"
  24180. Limit="3"
  24181. Type="UI PLAYER"
  24182. SubmixSlider="SOUNDFX">
  24183. <Sound>UButto_sidebara</Sound>
  24184. </AudioEvent>
  24185. <AudioEvent
  24186. id="GuiCommandButtonClick"
  24187. inheritFrom="AudioEvent:BaseSoundEffect"
  24188. Volume="60"
  24189. Limit="3"
  24190. Type="UI PLAYER"
  24191. SubmixSlider="SOUNDFX">
  24192. <!-- <Sound>UMouse_Selecta</Sound> -->
  24193. <Sound>UButto_sidebara</Sound>
  24194. </AudioEvent>
  24195. <AudioEvent
  24196. id="GuiCommandButtonRightClick"
  24197. inheritFrom="AudioEvent:BaseSoundEffect"
  24198. Volume="50"
  24199. Limit="3"
  24200. Type="UI PLAYER"
  24201. SubmixSlider="SOUNDFX">
  24202. <Sound>UButto_sidebara</Sound>
  24203. </AudioEvent>
  24204. <AudioEvent
  24205. id="GuiDisabledCommandButtonClick"
  24206. inheritFrom="AudioEvent:BaseSoundEffect"
  24207. Volume="40"
  24208. Limit="3"
  24209. Type="UI PLAYER"
  24210. SubmixSlider="SOUNDFX">
  24211. <Sound>USelect_Unavailabled</Sound>
  24212. </AudioEvent>
  24213. <AudioEvent
  24214. id="GuiDisabledCommandButtonRightClick"
  24215. inheritFrom="AudioEvent:BaseSoundEffect"
  24216. Volume="40"
  24217. Limit="3"
  24218. Type="UI PLAYER"
  24219. SubmixSlider="SOUNDFX">
  24220. <Sound>USelect_Unavailabled</Sound>
  24221. </AudioEvent>
  24222. <AudioEvent
  24223. id="GuiPlayerPowerButtonClick"
  24224. inheritFrom="AudioEvent:BaseSoundEffect"
  24225. Volume="50"
  24226. Limit="3"
  24227. Type="UI PLAYER"
  24228. SubmixSlider="SOUNDFX">
  24229. <Sound>UButto_sidebara</Sound>
  24230. </AudioEvent>
  24231. <AudioEvent
  24232. id="VeterancyLevelUp"
  24233. inheritFrom="AudioEvent:BaseSoundEffect"
  24234. Volume="60"
  24235. VolumeShift="-10"
  24236. Control="INTERRUPT"
  24237. Limit="3"
  24238. Type="WORLD SHROUDED EVERYONE"
  24239. SubmixSlider="SOUNDFX">
  24240. <PitchShift
  24241. Low="-1"
  24242. High="1" />
  24243. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  24244. <Delay Low="0" High="100" />
  24245. <Sound>WVetera_levelUpa</Sound>
  24246. </AudioEvent>
  24247. <AudioEvent
  24248. id="VeterancyLevelUpHeroic"
  24249. inheritFrom="AudioEvent:BaseSoundEffect"
  24250. Volume="60"
  24251. VolumeShift="-10"
  24252. Control="INTERRUPT"
  24253. Limit="3"
  24254. Type="WORLD SHROUDED EVERYONE"
  24255. SubmixSlider="SOUNDFX">
  24256. <PitchShift
  24257. Low="1"
  24258. High="3" />
  24259. <NonInterruptibleTime Low="0.0s" High="1.00s" />
  24260. <Delay Low="0" High="100" />
  24261. <Sound>WVetera_levelUp01c</Sound>
  24262. </AudioEvent>
  24263. <AudioEvent
  24264. id="TEMP_IncomingTransmission"
  24265. inheritFrom="AudioEvent:BaseSoundEffect"
  24266. Volume="95"
  24267. Limit="1"
  24268. Type="UI PLAYER"
  24269. SubmixSlider="SOUNDFX">
  24270. <Sound>TEMP_IncomingTransmission</Sound>
  24271. </AudioEvent>
  24272. <AudioEvent
  24273. id="Gui_EndCheer"
  24274. inheritFrom="AudioEvent:BaseSoundEffect"
  24275. Volume="85"
  24276. Limit="1"
  24277. Type="UI PLAYER"
  24278. SubmixSlider="SOUNDFX">
  24279. <Sound>UCheer</Sound>
  24280. </AudioEvent>
  24281. <!-- === STATS === -->
  24282. <!-- === STATS === -->
  24283. <!-- === STATS === -->
  24284. <AudioEvent
  24285. id="STATS_AwardMarked"
  24286. inheritFrom="AudioEvent:BaseSoundEffect"
  24287. Volume="50"
  24288. Limit="3"
  24289. Type="UI PLAYER"
  24290. SubmixSlider="SOUNDFX">
  24291. <VolumeSliderMultiplier
  24292. Slider="NONE"
  24293. Multiplier="1.0" />
  24294. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24295. <Sound>STATS_AwardMarked</Sound>
  24296. </AudioEvent>
  24297. <AudioEvent
  24298. id="STATS_BoxesChecked"
  24299. inheritFrom="AudioEvent:BaseSoundEffect"
  24300. Volume="35"
  24301. Limit="3"
  24302. Type="UI PLAYER"
  24303. SubmixSlider="SOUNDFX">
  24304. <VolumeSliderMultiplier
  24305. Slider="NONE"
  24306. Multiplier="1.0" />
  24307. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24308. <Sound>STATS_BoxesChecked</Sound>
  24309. </AudioEvent>
  24310. <AudioEvent
  24311. id="STATS_LineSweeps"
  24312. inheritFrom="AudioEvent:BaseSoundEffect"
  24313. Volume="50"
  24314. Limit="3"
  24315. Type="UI PLAYER"
  24316. SubmixSlider="SOUNDFX">
  24317. <VolumeSliderMultiplier
  24318. Slider="NONE"
  24319. Multiplier="1.0" />
  24320. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24321. <Sound>STATS_LineSweeps</Sound>
  24322. </AudioEvent>
  24323. <AudioEvent
  24324. id="STATS_MissionComplete"
  24325. inheritFrom="AudioEvent:BaseSoundEffect"
  24326. Volume="50"
  24327. Limit="3"
  24328. Type="UI PLAYER"
  24329. SubmixSlider="SOUNDFX">
  24330. <VolumeSliderMultiplier
  24331. Slider="NONE"
  24332. Multiplier="1.0" />
  24333. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24334. <Sound>STATS_MissionComplete</Sound>
  24335. </AudioEvent>
  24336. <AudioEvent
  24337. id="STATS_ScreenSwipe"
  24338. inheritFrom="AudioEvent:BaseSoundEffect"
  24339. Volume="50"
  24340. Limit="3"
  24341. Type="UI PLAYER"
  24342. SubmixSlider="SOUNDFX">
  24343. <VolumeSliderMultiplier
  24344. Slider="NONE"
  24345. Multiplier="1.0" />
  24346. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24347. <Sound>STATS_ScreenSwipe</Sound>
  24348. </AudioEvent>
  24349. <!-- === TUTORIAL === -->
  24350. <!-- === TUTORIAL === -->
  24351. <!-- === TUTORIAL === -->
  24352. <AudioEvent
  24353. id="Tutorial_TrainingStation_Select1"
  24354. inheritFrom="AudioEvent:BaseSoundEffect"
  24355. Volume="65"
  24356. Limit="3"
  24357. Type="UI EVERYONE"
  24358. SubmixSlider="SOUNDFX">
  24359. <PitchShift
  24360. Low="-20"
  24361. High="-20" />
  24362. <Sound>GUI_ShellClick</Sound>
  24363. </AudioEvent>
  24364. <AudioEvent
  24365. id="Tutorial_TrainingStation_Select2"
  24366. inheritFrom="AudioEvent:BaseSoundEffect"
  24367. Volume="65"
  24368. Limit="3"
  24369. Type="UI EVERYONE"
  24370. SubmixSlider="SOUNDFX">
  24371. <PitchShift
  24372. Low="15"
  24373. High="20" />
  24374. <Delay
  24375. Low="200"
  24376. High="200" />
  24377. <Sound>GUI_ShellClick</Sound>
  24378. </AudioEvent>
  24379. <Multisound
  24380. id="Tutorial_TrainingStationMS">
  24381. <Subsound>Tutorial_TrainingStation_Select1</Subsound>
  24382. <Subsound>Tutorial_TrainingStation_Select2</Subsound>
  24383. </Multisound>
  24384. <!-- === THEATER OF WAR THEATEROFWAR TOW === -->
  24385. <!-- === THEATER OF WAR THEATEROFWAR TOW === -->
  24386. <!-- === THEATER OF WAR THEATEROFWAR TOW === -->
  24387. <AudioEvent
  24388. id="TOW_InitialFlashOpen"
  24389. inheritFrom="AudioEvent:BaseSoundEffect"
  24390. Volume="60"
  24391. Limit="3"
  24392. Type="UI PLAYER"
  24393. SubmixSlider="SOUNDFX">
  24394. <VolumeSliderMultiplier
  24395. Slider="NONE"
  24396. Multiplier="1.0" />
  24397. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24398. <Sound>TOW_InitialFlashOpen_LR</Sound>
  24399. </AudioEvent>
  24400. <AudioEvent
  24401. id="TOW_MissionsAppear"
  24402. inheritFrom="AudioEvent:BaseSoundEffect"
  24403. Volume="60"
  24404. Limit="3"
  24405. Type="UI PLAYER"
  24406. SubmixSlider="SOUNDFX">
  24407. <VolumeSliderMultiplier
  24408. Slider="NONE"
  24409. Multiplier="1.0" />
  24410. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24411. <Sound>TOW_MissionsAppear_LR</Sound>
  24412. </AudioEvent>
  24413. <AudioEvent
  24414. id="TOW_MouseOverMissions"
  24415. inheritFrom="AudioEvent:BaseSoundEffect"
  24416. Volume="55"
  24417. Limit="3"
  24418. Type="UI PLAYER"
  24419. SubmixSlider="SOUNDFX">
  24420. <VolumeSliderMultiplier
  24421. Slider="NONE"
  24422. Multiplier="1.0" />
  24423. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24424. <Sound>TOW_MouseOverMissions_LR</Sound>
  24425. </AudioEvent>
  24426. <AudioEvent
  24427. id="TOW_SelectMission"
  24428. inheritFrom="AudioEvent:BaseSoundEffect"
  24429. Volume="70"
  24430. Limit="3"
  24431. Type="UI PLAYER"
  24432. SubmixSlider="SOUNDFX">
  24433. <VolumeSliderMultiplier
  24434. Slider="NONE"
  24435. Multiplier="1.0" />
  24436. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24437. <Sound>TOW_SelectMission_LR</Sound>
  24438. </AudioEvent>
  24439. <AudioEvent
  24440. id="TOW_SideBoxesOpen"
  24441. inheritFrom="AudioEvent:BaseSoundEffect"
  24442. Volume="70"
  24443. Limit="3"
  24444. Type="UI PLAYER"
  24445. SubmixSlider="SOUNDFX">
  24446. <VolumeSliderMultiplier
  24447. Slider="NONE"
  24448. Multiplier="1.0" />
  24449. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24450. <Sound>TOW_SideBoxesOpen_LR</Sound>
  24451. </AudioEvent>
  24452. <AudioEvent
  24453. id="TOW_TerrainScan"
  24454. inheritFrom="AudioEvent:BaseSoundEffect"
  24455. Volume="70"
  24456. Limit="3"
  24457. Type="UI PLAYER"
  24458. SubmixSlider="SOUNDFX">
  24459. <VolumeSliderMultiplier
  24460. Slider="NONE"
  24461. Multiplier="1.0" />
  24462. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24463. <Sound>TOW_TerrainScan_LR</Sound>
  24464. </AudioEvent>
  24465. <!-- === XBOX 360 SPECIFIC GUI SUDS === -->
  24466. <!-- === XBOX 360 SPECIFIC GUI SUDS === -->
  24467. <!-- === XBOX 360 SPECIFIC GUI SUDS === -->
  24468. <!-- === XBOX 360 GLOBAL GENERIC SHELL === -->
  24469. <AudioEvent
  24470. id="Gui_GlobalShell_PressStart"
  24471. inheritFrom="AudioEvent:BaseSoundEffect"
  24472. Volume="65"
  24473. Limit="3"
  24474. Type="UI PLAYER"
  24475. SubmixSlider="SOUNDFX">
  24476. <VolumeSliderMultiplier
  24477. Slider="NONE"
  24478. Multiplier="1.0" />
  24479. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24480. <Sound>GUI_ShellClickB</Sound>
  24481. </AudioEvent>
  24482. <AudioEvent
  24483. id="Gui_GlobalShell_OptionsReset"
  24484. inheritFrom="AudioEvent:BaseSoundEffect"
  24485. Volume="65"
  24486. Limit="3"
  24487. Type="UI PLAYER"
  24488. SubmixSlider="SOUNDFX">
  24489. <PitchShift
  24490. Low="-50"
  24491. High="-50" />
  24492. <VolumeSliderMultiplier
  24493. Slider="NONE"
  24494. Multiplier="1.0" />
  24495. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24496. <Sound>GUI_ShellClick</Sound>
  24497. </AudioEvent>
  24498. <AudioEvent
  24499. id="Gui_GlobalShell_OptionsDefault"
  24500. inheritFrom="AudioEvent:BaseSoundEffect"
  24501. Volume="65"
  24502. Limit="3"
  24503. Type="UI PLAYER"
  24504. SubmixSlider="SOUNDFX">
  24505. <VolumeSliderMultiplier
  24506. Slider="NONE"
  24507. Multiplier="1.0" />
  24508. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24509. <Sound>GUI_ShellClick</Sound>
  24510. </AudioEvent>
  24511. <AudioEvent
  24512. id="Gui_ScrollSpeed_Brightness_VisionCamZoom_Scroll"
  24513. inheritFrom="AudioEvent:BaseSoundEffect"
  24514. Volume="50"
  24515. Limit="3"
  24516. Type="UI PLAYER"
  24517. SubmixSlider="SOUNDFX">
  24518. <VolumeSliderMultiplier
  24519. Slider="NONE"
  24520. Multiplier="1.0" />
  24521. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24522. <Sound>GUI_textblip1b</Sound>
  24523. </AudioEvent>
  24524. <AudioEvent
  24525. id="Gui_GlobalShellScrollUp"
  24526. inheritFrom="AudioEvent:BaseSoundEffect"
  24527. Volume="50"
  24528. Limit="3"
  24529. Type="UI PLAYER"
  24530. SubmixSlider="SOUNDFX">
  24531. <VolumeSliderMultiplier
  24532. Slider="NONE"
  24533. Multiplier="1.0" />
  24534. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24535. <Sound>UGlobal_scrolla</Sound>
  24536. </AudioEvent>
  24537. <AudioEvent
  24538. id="Gui_GlobalShellScrollDown"
  24539. inheritFrom="AudioEvent:BaseSoundEffect"
  24540. Volume="50"
  24541. Limit="3"
  24542. Type="UI PLAYER"
  24543. SubmixSlider="SOUNDFX">
  24544. <VolumeSliderMultiplier
  24545. Slider="NONE"
  24546. Multiplier="1.0" />
  24547. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24548. <Sound>UGlobal_scrolla</Sound>
  24549. </AudioEvent>
  24550. <AudioEvent
  24551. id="Gui_GlobalShellToggleValue"
  24552. inheritFrom="AudioEvent:BaseSoundEffect"
  24553. Volume="50"
  24554. Limit="3"
  24555. Type="UI PLAYER"
  24556. SubmixSlider="SOUNDFX">
  24557. <VolumeSliderMultiplier
  24558. Slider="NONE"
  24559. Multiplier="1.0" />
  24560. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24561. <!--<Sound>UMouse_Overa_click</Sound>-->
  24562. </AudioEvent>
  24563. <AudioEvent
  24564. id="Gui_GlobalShellPostGameTabChangeFocus"
  24565. inheritFrom="AudioEvent:BaseSoundEffect"
  24566. Volume="50"
  24567. Limit="2"
  24568. Type="UI PLAYER"
  24569. SubmixSlider="SOUNDFX">
  24570. <VolumeSliderMultiplier Slider="NONE" Multiplier="1.0" />
  24571. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24572. <Sound>UShell_FocuTabQuada</Sound>
  24573. </AudioEvent>
  24574. <AudioEvent
  24575. id="Gui_GlobalShellSelect"
  24576. inheritFrom="AudioEvent:BaseSoundEffect"
  24577. Volume="40"
  24578. Limit="2"
  24579. Type="UI PLAYER"
  24580. SubmixSlider="SOUNDFX">
  24581. <VolumeSliderMultiplier
  24582. Slider="NONE"
  24583. Multiplier="1.0" />
  24584. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24585. <Sound>USelect_clickQuada</Sound>
  24586. </AudioEvent>
  24587. <AudioEvent
  24588. id="Gui_GlobalShellDeselectCancel"
  24589. inheritFrom="AudioEvent:BaseSoundEffect"
  24590. Volume="45"
  24591. Limit="2"
  24592. Type="UI PLAYER"
  24593. SubmixSlider="SOUNDFX">
  24594. <VolumeSliderMultiplier
  24595. Slider="NONE"
  24596. Multiplier="1.0" />
  24597. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24598. <Sound>UButtongenericb</Sound>
  24599. </AudioEvent>
  24600. <AudioEvent
  24601. id="Gui_GlobalShellSelectionUnavailable"
  24602. inheritFrom="AudioEvent:BaseSoundEffect"
  24603. Volume="50"
  24604. Limit="2"
  24605. Type="UI PLAYER"
  24606. SubmixSlider="SOUNDFX">
  24607. <VolumeSliderMultiplier
  24608. Slider="NONE"
  24609. Multiplier="1.0" />
  24610. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24611. <Sound>USelect_Unavailabled</Sound>
  24612. </AudioEvent>
  24613. <AudioEvent
  24614. id="Gui_GlobalShellScreenAdvance"
  24615. inheritFrom="AudioEvent:BaseSoundEffect"
  24616. Volume="50"
  24617. Limit="2"
  24618. Type="UI PLAYER"
  24619. SubmixSlider="SOUNDFX">
  24620. <VolumeSliderMultiplier
  24621. Slider="NONE"
  24622. Multiplier="1.0" />
  24623. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24624. <Sound>UMouse_Overd</Sound>
  24625. </AudioEvent>
  24626. <AudioEvent
  24627. id="Gui_GlobalShellScreenBack"
  24628. inheritFrom="AudioEvent:BaseSoundEffect"
  24629. Volume="50"
  24630. Limit="2"
  24631. Type="UI PLAYER"
  24632. SubmixSlider="SOUNDFX">
  24633. <VolumeSliderMultiplier
  24634. Slider="NONE"
  24635. Multiplier="1.0" />
  24636. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24637. <Sound>UMouse_Overc</Sound>
  24638. </AudioEvent>
  24639. <AudioEvent
  24640. id="Gui_GlobalShellPanelExpand1"
  24641. inheritFrom="AudioEvent:BaseSoundEffect"
  24642. Volume="50"
  24643. Limit="3"
  24644. Type="UI PLAYER"
  24645. SubmixSlider="SOUNDFX">
  24646. <VolumeSliderMultiplier
  24647. Slider="NONE"
  24648. Multiplier="1.0" />
  24649. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24650. <Sound>UPanel_expand_Quada</Sound>
  24651. </AudioEvent>
  24652. <AudioEvent
  24653. id="Gui_GlobalShellPanelRetract1"
  24654. inheritFrom="AudioEvent:BaseSoundEffect"
  24655. Volume="50"
  24656. Limit="3"
  24657. Type="UI PLAYER"
  24658. SubmixSlider="SOUNDFX">
  24659. <VolumeSliderMultiplier
  24660. Slider="NONE"
  24661. Multiplier="1.0" />
  24662. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24663. <Sound>UPanel_retract_Quada</Sound>
  24664. </AudioEvent>
  24665. <AudioEvent
  24666. id="Gui_GlobalShellPanelExpand2"
  24667. inheritFrom="AudioEvent:BaseSoundEffect"
  24668. Volume="30"
  24669. Limit="3"
  24670. Type="UI PLAYER"
  24671. SubmixSlider="SOUNDFX">
  24672. <VolumeSliderMultiplier
  24673. Slider="NONE"
  24674. Multiplier="1.0" />
  24675. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24676. <Sound>UTitle_expand_Quada</Sound>
  24677. </AudioEvent>
  24678. <AudioEvent
  24679. id="Gui_GlobalShellPanelRetract2"
  24680. inheritFrom="AudioEvent:BaseSoundEffect"
  24681. Volume="30"
  24682. Limit="3"
  24683. Type="UI PLAYER"
  24684. SubmixSlider="SOUNDFX">
  24685. <VolumeSliderMultiplier
  24686. Slider="NONE"
  24687. Multiplier="1.0" />
  24688. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24689. <Sound>UTitle_retract_Quada</Sound>
  24690. </AudioEvent>
  24691. <Multisound
  24692. id="Gui_GlobalShellPanelExpand">
  24693. <Subsound>Gui_GlobalShellPanelExpand1</Subsound>
  24694. <Subsound>Gui_GlobalShellPanelExpand2</Subsound>
  24695. </Multisound>
  24696. <Multisound
  24697. id="Gui_GlobalShellPanelRetract">
  24698. <Subsound>Gui_GlobalShellPanelRetract1</Subsound>
  24699. <Subsound>Gui_GlobalShellPanelRetract2</Subsound>
  24700. </Multisound>
  24701. <AudioEvent
  24702. id="Gui_GlobalShellTitleBarExpand"
  24703. inheritFrom="AudioEvent:BaseSoundEffect"
  24704. Volume="50"
  24705. Limit="2"
  24706. Type="UI PLAYER"
  24707. SubmixSlider="SOUNDFX">
  24708. <VolumeSliderMultiplier
  24709. Slider="NONE"
  24710. Multiplier="1.0" />
  24711. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24712. <Sound>UTitle_expand_Quada</Sound>
  24713. </AudioEvent>
  24714. <AudioEvent
  24715. id="Gui_GlobalShellTitleBarRetract"
  24716. inheritFrom="AudioEvent:BaseSoundEffect"
  24717. Volume="50"
  24718. Limit="2"
  24719. Type="UI PLAYER"
  24720. SubmixSlider="SOUNDFX">
  24721. <VolumeSliderMultiplier
  24722. Slider="NONE"
  24723. Multiplier="1.0" />
  24724. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24725. <Sound>UTitle_retract_Quada</Sound>
  24726. </AudioEvent>
  24727. <AudioEvent
  24728. id="Gui_GlobalShellTransitionStatic"
  24729. inheritFrom="AudioEvent:BaseSoundEffect"
  24730. Volume="50"
  24731. Limit="2"
  24732. Type="UI PLAYER"
  24733. SubmixSlider="SOUNDFX">
  24734. <VolumeSliderMultiplier
  24735. Slider="NONE"
  24736. Multiplier="1.0" />
  24737. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24738. <Sound>UShell_transition_Quada</Sound>
  24739. </AudioEvent>
  24740. <AudioEvent
  24741. id="Gui_GlobalShellTalkingHeadAppear"
  24742. inheritFrom="AudioEvent:BaseSoundEffect"
  24743. Volume="50"
  24744. Limit="2"
  24745. Type="UI PLAYER"
  24746. SubmixSlider="SOUNDFX">
  24747. <VolumeSliderMultiplier
  24748. Slider="NONE"
  24749. Multiplier="1.0" />
  24750. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24751. <Sound>UTalkh_expand_Quada</Sound>
  24752. </AudioEvent>
  24753. <AudioEvent
  24754. id="Gui_TOW_IconAppear"
  24755. inheritFrom="AudioEvent:BaseSoundEffect"
  24756. Volume="50"
  24757. Limit="2"
  24758. Type="UI PLAYER"
  24759. SubmixSlider="SOUNDFX">
  24760. <VolumeSliderMultiplier
  24761. Slider="NONE"
  24762. Multiplier="1.0" />
  24763. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24764. <Sound>UTalkh_expand_Quada</Sound>
  24765. </AudioEvent>
  24766. <AudioEvent
  24767. id="Gui_XboxLiveSkirmish_ChangeFocus"
  24768. inheritFrom="AudioEvent:BaseSoundEffect"
  24769. Volume="50"
  24770. Limit="2"
  24771. Type="UI PLAYER"
  24772. SubmixSlider="SOUNDFX">
  24773. <VolumeSliderMultiplier
  24774. Slider="NONE"
  24775. Multiplier="1.0" />
  24776. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24777. <Sound>UShell_FocuQuada</Sound>
  24778. </AudioEvent>
  24779. <AudioEvent
  24780. id="Gui_XboxLiveSkirmish_ChangeTabFocus"
  24781. inheritFrom="AudioEvent:BaseSoundEffect"
  24782. Volume="50"
  24783. Limit="2"
  24784. Type="UI PLAYER"
  24785. SubmixSlider="SOUNDFX">
  24786. <VolumeSliderMultiplier
  24787. Slider="NONE"
  24788. Multiplier="1.0" />
  24789. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24790. <Sound>UShell_FocuTabQuada</Sound>
  24791. </AudioEvent>
  24792. <AudioEvent
  24793. id="Gui_XboxLiveSkirmish_StartPoint_Toggle"
  24794. inheritFrom="AudioEvent:BaseSoundEffect"
  24795. Volume="50"
  24796. Limit="2"
  24797. Type="UI PLAYER"
  24798. SubmixSlider="SOUNDFX">
  24799. <VolumeSliderMultiplier
  24800. Slider="NONE"
  24801. Multiplier="1.0" />
  24802. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24803. <Sound>UShell_starPoina</Sound>
  24804. </AudioEvent>
  24805. <AudioEvent
  24806. id="Gui_XboxLiveLeaderboard_Toggle"
  24807. inheritFrom="AudioEvent:BaseSoundEffect"
  24808. Volume="65"
  24809. Limit="2"
  24810. Type="UI PLAYER"
  24811. SubmixSlider="SOUNDFX">
  24812. <VolumeSliderMultiplier
  24813. Slider="NONE"
  24814. Multiplier="1.0" />
  24815. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24816. <Sound>UShell_FocuQuada</Sound>
  24817. </AudioEvent>
  24818. <AudioEvent
  24819. id="Gui_GlobalShell_LoadingLights"
  24820. inheritFrom="AudioEvent:BaseSoundEffect"
  24821. Volume="15"
  24822. Limit="2"
  24823. Type="UI PLAYER"
  24824. SubmixSlider="SOUNDFX">
  24825. <VolumeSliderMultiplier
  24826. Slider="NONE"
  24827. Multiplier="1.0" />
  24828. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24829. <!-- <Sound>UShell_loadQuada</Sound>-->
  24830. </AudioEvent>
  24831. <!-- === XBOX 360 PAUSE === -->
  24832. <AudioEvent
  24833. id="Gui_Pause"
  24834. inheritFrom="AudioEvent:BaseSoundEffect"
  24835. Volume="50"
  24836. Limit="2"
  24837. Type="UI PLAYER"
  24838. SubmixSlider="SOUNDFX">
  24839. <VolumeSliderMultiplier
  24840. Slider="NONE"
  24841. Multiplier="1.0" />
  24842. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24843. <!-- <Sound>UMouse_Overb</Sound> -->
  24844. </AudioEvent>
  24845. <AudioEvent
  24846. id="Gui_UnPause"
  24847. inheritFrom="AudioEvent:BaseSoundEffect"
  24848. Volume="50"
  24849. Limit="2"
  24850. Type="UI PLAYER"
  24851. SubmixSlider="SOUNDFX">
  24852. <VolumeSliderMultiplier
  24853. Slider="NONE"
  24854. Multiplier="1.0" />
  24855. <!-- This is a fake to prevent the volume sample from being quieted by the movie playing on the main menu -->
  24856. <!-- <Sound>UMouse_Overa</Sound> -->
  24857. </AudioEvent>
  24858. <!-- === XBOX 360 SUDS IN GAME INGAME === -->
  24859. <AudioEvent
  24860. id="Gui_SUDS_Expand"
  24861. inheritFrom="AudioEvent:BaseSoundEffect"
  24862. Volume="70"
  24863. Limit="2"
  24864. Type="UI PLAYER"
  24865. SubmixSlider="SOUNDFX">
  24866. <PitchShift
  24867. Low="20"
  24868. High="20" />
  24869. <Delay
  24870. Low="200"
  24871. High="200" />
  24872. <Sound>USUDS_Expanda</Sound>
  24873. </AudioEvent>
  24874. <AudioEvent
  24875. id="Gui_SUDS_Collapse"
  24876. inheritFrom="AudioEvent:BaseSoundEffect"
  24877. Volume="65"
  24878. Limit="2"
  24879. Type="UI PLAYER"
  24880. SubmixSlider="SOUNDFX">
  24881. <PitchShift
  24882. Low="10"
  24883. High="10" />
  24884. <Sound>USUDS_Expanda</Sound>
  24885. </AudioEvent>
  24886. <AudioEvent
  24887. id="Gui_SUDS_ExpandSmall"
  24888. inheritFrom="AudioEvent:BaseSoundEffect"
  24889. Volume="80"
  24890. Limit="2"
  24891. Type="UI PLAYER"
  24892. SubmixSlider="SOUNDFX">
  24893. <Delay
  24894. Low="150"
  24895. High="150" />
  24896. <Sound>USUDS_Expanda</Sound>
  24897. </AudioEvent>
  24898. <AudioEvent
  24899. id="Gui_SUDS_CollapseSmall"
  24900. inheritFrom="AudioEvent:BaseSoundEffect"
  24901. Volume="80"
  24902. Limit="2"
  24903. Type="UI PLAYER"
  24904. SubmixSlider="SOUNDFX">
  24905. <PitchShift
  24906. Low="-10"
  24907. High="-10" />
  24908. <Sound>USUDS_Expanda</Sound>
  24909. </AudioEvent>
  24910. <AudioEvent
  24911. id="Gui_SUDS_Scroll_LR"
  24912. inheritFrom="AudioEvent:BaseSoundEffect"
  24913. Volume="30"
  24914. Limit="3"
  24915. Type="UI PLAYER"
  24916. SubmixSlider="SOUNDFX">
  24917. <Sound>USUDS_scroUDLRa</Sound>
  24918. </AudioEvent>
  24919. <AudioEvent
  24920. id="Gui_SUDS_Scroll_UD"
  24921. inheritFrom="AudioEvent:BaseSoundEffect"
  24922. Volume="30"
  24923. Limit="3"
  24924. Type="UI PLAYER"
  24925. SubmixSlider="SOUNDFX">
  24926. <Sound>USUDS_scroUDLRa</Sound>
  24927. </AudioEvent>
  24928. <AudioEvent
  24929. id="Gui_SUDS_Select"
  24930. inheritFrom="AudioEvent:BaseSoundEffect"
  24931. Volume="32"
  24932. Limit="3"
  24933. Type="UI PLAYER"
  24934. SubmixSlider="SOUNDFX">
  24935. <Sound>USelect_clickQuadb</Sound>
  24936. </AudioEvent>
  24937. <AudioEvent
  24938. id="Gui_SUDS_SelectionUnavailable"
  24939. inheritFrom="AudioEvent:BaseSoundEffect"
  24940. Volume="75"
  24941. Limit="3"
  24942. Type="UI PLAYER"
  24943. SubmixSlider="SOUNDFX">
  24944. <Sound>USelect_Unavailabled</Sound>
  24945. </AudioEvent>
  24946. <AudioEvent
  24947. id="Gui_SUDS_PauseCancelQueue"
  24948. inheritFrom="AudioEvent:BaseSoundEffect"
  24949. Volume="50"
  24950. Limit="2"
  24951. Type="UI PLAYER"
  24952. SubmixSlider="SOUNDFX">
  24953. <Sound>UButtonselectb</Sound>
  24954. </AudioEvent>
  24955. <AudioEvent
  24956. id="Gui_SUDS_DecrementQue"
  24957. inheritFrom="AudioEvent:BaseSoundEffect"
  24958. Volume="50"
  24959. Limit="3"
  24960. Type="UI PLAYER"
  24961. SubmixSlider="SOUNDFX">
  24962. <Sound>UPowerButtona</Sound>
  24963. </AudioEvent>
  24964. <AudioEvent
  24965. id="Gui_SUDS_DPadLeft_ScrollPowers"
  24966. inheritFrom="AudioEvent:BaseSoundEffect"
  24967. Volume="50"
  24968. Limit="3"
  24969. Type="UI PLAYER"
  24970. SubmixSlider="SOUNDFX">
  24971. <Sound>GUI_textblip1b</Sound>
  24972. </AudioEvent>
  24973. <AudioEvent
  24974. id="Gui_SUDS_DPadRight_ScrollSpecialUnits"
  24975. inheritFrom="AudioEvent:BaseSoundEffect"
  24976. Volume="50"
  24977. Limit="3"
  24978. Type="UI PLAYER"
  24979. SubmixSlider="SOUNDFX">
  24980. <Sound>GUI_textblip1b</Sound>
  24981. </AudioEvent>
  24982. <AudioEvent
  24983. id="Gui_SUDS_CreateGroup"
  24984. inheritFrom="AudioEvent:BaseSoundEffect"
  24985. Volume="50"
  24986. Limit="2"
  24987. Type="UI PLAYER"
  24988. SubmixSlider="SOUNDFX">
  24989. <Sound>UObject_comple_Quada</Sound>
  24990. </AudioEvent>
  24991. <AudioEvent
  24992. id="Gui_ObjectiveCompleteAppear"
  24993. inheritFrom="AudioEvent:BaseSoundEffect"
  24994. Volume="50"
  24995. Limit="2"
  24996. Type="UI PLAYER"
  24997. SubmixSlider="SOUNDFX">
  24998. <Sound>UObject_comple_Quada</Sound>
  24999. </AudioEvent>
  25000. <AudioEvent
  25001. id="Gui_SFX_GAMEOVER"
  25002. inheritFrom="AudioEvent:BaseSoundEffect"
  25003. Volume="50"
  25004. Limit="2"
  25005. Type="UI PLAYER"
  25006. SubmixSlider="SOUNDFX">
  25007. <Sound>UObject_comple_Quada</Sound>
  25008. </AudioEvent>
  25009. </AssetDeclaration>