PlayerTemplates.xml 8.6 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset">
  3. <Includes>
  4. <Include type="all" source="DATA:GlobalData/GlobalDefines.xml"/>
  5. </Includes>
  6. <Defines>
  7. <Define name="PLAYER_MAX_MP_BEACONS" value="3" />
  8. </Defines>
  9. <!-- This is the NULL player template. Don't touch this unless you really really know
  10. what you're doing, or you risk breaking stuff. - asc -->
  11. <PlayerTemplate
  12. id="Null"
  13. Type="NULL"
  14. DisplayNameToken="GUI:NULL">
  15. <PreferredColor R="255" G="255" B="255"/>
  16. <PreferredCampaignRadarColor R="255" G="255" B="255"/>
  17. </PlayerTemplate>
  18. <PlayerTemplate
  19. id="Random"
  20. Side="RANDOM"
  21. Type="RANDOM"
  22. DisplayNameToken="GUI:RandomSide"
  23. FactionIconImageName="GameSetup_flag_Random"
  24. LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
  25. <PreferredColor R="255" G="255" B="255"/>
  26. <PreferredCampaignRadarColor R="255" G="255" B="255"/>
  27. </PlayerTemplate>
  28. <PlayerTemplate
  29. id="Observer"
  30. Side="Neutral"
  31. Type="OBSERVER"
  32. DisplayNameToken="INI:FactionObserver"
  33. FactionIconImageName="GameSetup_flag_Observer"
  34. LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
  35. <PreferredColor R="255" G="255" B="255"/>
  36. <PreferredCampaignRadarColor R="255" G="255" B="255"/>
  37. </PlayerTemplate>
  38. <PlayerTemplate
  39. id="Commentator"
  40. Side="Neutral"
  41. Type="COMMENTATOR"
  42. DisplayNameToken="INI:FactionCommentator"
  43. FactionIconImageName="GameSetup_flag_Commentator"
  44. LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
  45. <PreferredColor R="64" G="64" B="64" />
  46. <PreferredCampaignRadarColor R="64" G="64" B="64" />
  47. </PlayerTemplate>
  48. <PlayerTemplate
  49. id="Civilian"
  50. Side="Neutral"
  51. ScriptedHuntTactic="ScriptedHuntTactic"
  52. DisplayNameToken="INI:FactionCivilian"
  53. FactionIconImageName="INVALID"
  54. LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
  55. <PreferredColor R="128" G="128" B="128"/>
  56. <PreferredCampaignRadarColor R="128" G="128" B="128"/>
  57. </PlayerTemplate>
  58. <PlayerTemplate
  59. id="Neutral"
  60. Side="Neutral"
  61. ScriptedHuntTactic="ScriptedHuntTactic"
  62. DisplayNameToken="INI:FactionNeutral"
  63. FactionIconImageName="INVALID"
  64. LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
  65. <PreferredColor R="192" G="192" B="192"/>
  66. <PreferredCampaignRadarColor R="192" G="192" B="192"/>
  67. </PlayerTemplate>
  68. <PlayerTemplate
  69. id="Allies"
  70. Side="Allies"
  71. Type="PLAYABLE"
  72. StartingBuilding="AlliedConstructionYard"
  73. ScriptedHuntTactic="ScriptedHuntTactic"
  74. DisplayNameToken="INI:FactionAllies"
  75. FactionIconImageName="GameSetup_flag_Allied"
  76. UnattachedMpBeaconTemplate="MultiplayerBeacon"
  77. AttachedMpBeaconTemplate="MultiplayerBeaconAttached"
  78. MaxMpBeacons="=$PLAYER_MAX_MP_BEACONS"
  79. LoadScreenMusic="TEMP_RAM_Music360_LoadScreen"
  80. SkirmishMPVictoryMusic=""
  81. SkirmishMPDefeatMusic=""
  82. FactionDataPathMusicEvent="SetPlayerAllied"
  83. MatchVictoryPathMusicEvent="S_EndMissionWin"
  84. MatchDefeatPathMusicEvent="S_EndMissionLose"
  85. SpellBookSP="PlayerSpellBook"
  86. SpellBookMP="PlayerSpellBook"
  87. NumberOfResourceAccounts="1"
  88. ParachuteOCL="OCL_AlliedParachute"
  89. DefaultTech="PlayerTech_Allied"
  90. PlayerTechUpgradeBinding="PlayerTechUpgradeBinding_Allied"
  91. TechRankPointsPerSecond="1"
  92. InitialTechPoints="1"
  93. PowerOutageTurnsOffRadar="false">
  94. <RedAlertTemplate>BaseRedAlert</RedAlertTemplate>
  95. <PreferredColor R="50" G="75" B="200"/>
  96. <PreferredCampaignRadarColor R="50" G="75" B="200"/>
  97. <InitialUpgrade>Upgrade_AlliesFaction</InitialUpgrade>
  98. <StartingMoney Account="=$ACCOUNT_ORE" Amount="10000"/>
  99. <MoneyCap Account="=$ACCOUNT_ORE" Amount="999999"/>
  100. <AIBeaconSettings
  101. BeaconType="Assault"
  102. UnattachedTemplate="AIAssaultBeacon"
  103. AttachedTemplate="AIAssaultBeaconAttached"/>
  104. <AIBeaconSettings
  105. BeaconType="HoldObject"
  106. AttachedTemplate="AIHoldBeaconAttached"/>
  107. <AIBeaconSettings
  108. BeaconType="HoldPosition"
  109. UnattachedTemplate="AIHoldBeacon"/>
  110. <TechRank>PlayerTechRank_Rank1</TechRank>
  111. <TechRank>PlayerTechRank_Rank2</TechRank>
  112. <TechRank>PlayerTechRank_Rank3</TechRank>
  113. <TechRank>PlayerTechRank_Rank4</TechRank>
  114. <TechRank>PlayerTechRank_Rank5</TechRank>
  115. <TechRank>PlayerTechRank_Rank6</TechRank>
  116. <TechRank>PlayerTechRank_Rank7</TechRank>
  117. <TechRank>PlayerTechRank_Rank8</TechRank>
  118. <TechRank>PlayerTechRank_Rank9</TechRank>
  119. <TechRank>PlayerTechRank_Rank10</TechRank>
  120. <TechProductionBonuses
  121. RequiredTech="PlayerTech_ProductionBonus_Allies"
  122. HarvesterBonus="25%"
  123. HarvesterBonusAllies="5%"
  124. />
  125. </PlayerTemplate>
  126. <PlayerTemplate
  127. id="Soviet"
  128. Side="Soviet"
  129. Type="PLAYABLE"
  130. StartingBuilding="SovietConstructionYard"
  131. ScriptedHuntTactic="ScriptedHuntTactic"
  132. DisplayNameToken="INI:FactionSoviet"
  133. FactionIconImageName="GameSetup_flag_Soviet"
  134. UnattachedMpBeaconTemplate="MultiplayerBeacon"
  135. AttachedMpBeaconTemplate="MultiplayerBeaconAttached"
  136. MaxMpBeacons="=$PLAYER_MAX_MP_BEACONS"
  137. LoadScreenMusic="TEMP_RAM_Music360_LoadScreen"
  138. SkirmishMPVictoryMusic=""
  139. SkirmishMPDefeatMusic=""
  140. FactionDataPathMusicEvent="SetPlayerSoviet"
  141. MatchVictoryPathMusicEvent="S_EndMissionWin"
  142. MatchDefeatPathMusicEvent="S_EndMissionLose"
  143. SpellBookSP="PlayerSpellBook"
  144. SpellBookMP="PlayerSpellBook"
  145. NumberOfResourceAccounts="1"
  146. ParachuteOCL="OCL_SovietParachute"
  147. DefaultTech="PlayerTech_Soviet"
  148. PlayerTechUpgradeBinding="PlayerTechUpgradeBinding_Soviet"
  149. TechRankPointsPerSecond="1"
  150. InitialTechPoints="1"
  151. PowerOutageTurnsOffRadar="false">
  152. <RedAlertTemplate>BaseRedAlert</RedAlertTemplate>
  153. <PreferredColor R="230" G="20" B="20"/>
  154. <PreferredCampaignRadarColor R="230" G="20" B="20"/>
  155. <InitialUpgrade>Upgrade_SovietFaction</InitialUpgrade>
  156. <StartingMoney Account="=$ACCOUNT_ORE" Amount="10000"/>
  157. <MoneyCap Account="=$ACCOUNT_ORE" Amount="999999"/>
  158. <AIBeaconSettings
  159. BeaconType="Assault"
  160. UnattachedTemplate="AIAssaultBeacon"
  161. AttachedTemplate="AIAssaultBeaconAttached"/>
  162. <AIBeaconSettings
  163. BeaconType="HoldObject"
  164. AttachedTemplate="AIHoldBeaconAttached"/>
  165. <AIBeaconSettings
  166. BeaconType="HoldPosition"
  167. UnattachedTemplate="AIHoldBeacon"/>
  168. <TechRank>PlayerTechRank_Rank1</TechRank>
  169. <TechRank>PlayerTechRank_Rank2</TechRank>
  170. <TechRank>PlayerTechRank_Rank3</TechRank>
  171. <TechRank>PlayerTechRank_Rank4</TechRank>
  172. <TechRank>PlayerTechRank_Rank5</TechRank>
  173. <TechRank>PlayerTechRank_Rank6</TechRank>
  174. <TechRank>PlayerTechRank_Rank7</TechRank>
  175. <TechRank>PlayerTechRank_Rank8</TechRank>
  176. <TechRank>PlayerTechRank_Rank9</TechRank>
  177. <TechRank>PlayerTechRank_Rank10</TechRank>
  178. <TechProductionBonuses
  179. RequiredTech="PlayerTech_ProductionBonus_Soviet"
  180. BuildCostBonus="-25%"
  181. BuildCostBonusAllies="-5%"
  182. />
  183. </PlayerTemplate>
  184. <PlayerTemplate
  185. id="Japan"
  186. Side="Japan"
  187. Type="PLAYABLE"
  188. StartingBuilding="JapanConstructionYard"
  189. ScriptedHuntTactic="ScriptedHuntTactic"
  190. DisplayNameToken="INI:FactionJapan"
  191. FactionIconImageName="GameSetup_flag_Japan"
  192. UnattachedMpBeaconTemplate="MultiplayerBeacon"
  193. AttachedMpBeaconTemplate="MultiplayerBeaconAttached"
  194. MaxMpBeacons="=$PLAYER_MAX_MP_BEACONS"
  195. LoadScreenMusic="TEMP_RAM_Music360_LoadScreen"
  196. SkirmishMPVictoryMusic=""
  197. SkirmishMPDefeatMusic=""
  198. FactionDataPathMusicEvent="SetPlayerJapan"
  199. MatchVictoryPathMusicEvent="S_EndMissionWin"
  200. MatchDefeatPathMusicEvent="S_EndMissionLose"
  201. SpellBookSP="PlayerSpellBook"
  202. SpellBookMP="PlayerSpellBook"
  203. NumberOfResourceAccounts="1"
  204. ParachuteOCL="OCL_JapanParachute"
  205. DefaultTech="PlayerTech_Japan"
  206. PlayerTechUpgradeBinding="PlayerTechUpgradeBinding_Japan"
  207. TechRankPointsPerSecond="1"
  208. InitialTechPoints="1"
  209. PowerOutageTurnsOffRadar="false">
  210. <RedAlertTemplate>BaseRedAlert</RedAlertTemplate>
  211. <PreferredColor R="225" G="115" B="20"/>
  212. <PreferredCampaignRadarColor R="225" G="115" B="20"/>
  213. <InitialUpgrade>Upgrade_JapanFaction</InitialUpgrade>
  214. <StartingMoney Account="=$ACCOUNT_ORE" Amount="10000"/>
  215. <MoneyCap Account="=$ACCOUNT_ORE" Amount="999999"/>
  216. <AIBeaconSettings
  217. BeaconType="Assault"
  218. UnattachedTemplate="AIAssaultBeacon"
  219. AttachedTemplate="AIAssaultBeaconAttached"/>
  220. <AIBeaconSettings
  221. BeaconType="HoldObject"
  222. AttachedTemplate="AIHoldBeaconAttached"/>
  223. <AIBeaconSettings
  224. BeaconType="HoldPosition"
  225. UnattachedTemplate="AIHoldBeacon"/>
  226. <TechRank>PlayerTechRank_Rank1</TechRank>
  227. <TechRank>PlayerTechRank_Rank2</TechRank>
  228. <TechRank>PlayerTechRank_Rank3</TechRank>
  229. <TechRank>PlayerTechRank_Rank4</TechRank>
  230. <TechRank>PlayerTechRank_Rank5</TechRank>
  231. <TechRank>PlayerTechRank_Rank6</TechRank>
  232. <TechRank>PlayerTechRank_Rank7</TechRank>
  233. <TechRank>PlayerTechRank_Rank8</TechRank>
  234. <TechRank>PlayerTechRank_Rank9</TechRank>
  235. <TechRank>PlayerTechRank_Rank10</TechRank>
  236. <TechProductionBonuses
  237. RequiredTech="PlayerTech_ProductionBonus_Japan"
  238. BuildTimeBonus="-25%"
  239. BuildTimeBonusAllies="-5%"
  240. />
  241. </PlayerTemplate>
  242. </AssetDeclaration>