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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset">
- <Includes>
- <Include type="all" source="DATA:GlobalData/GlobalDefines.xml"/>
- </Includes>
- <Defines>
- <Define name="PLAYER_MAX_MP_BEACONS" value="3" />
- </Defines>
- <!-- This is the NULL player template. Don't touch this unless you really really know
- what you're doing, or you risk breaking stuff. - asc -->
- <PlayerTemplate
- id="Null"
- Type="NULL"
- DisplayNameToken="GUI:NULL">
- <PreferredColor R="255" G="255" B="255"/>
- <PreferredCampaignRadarColor R="255" G="255" B="255"/>
- </PlayerTemplate>
- <PlayerTemplate
- id="Random"
- Side="RANDOM"
- Type="RANDOM"
- DisplayNameToken="GUI:RandomSide"
- FactionIconImageName="GameSetup_flag_Random"
- LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
- <PreferredColor R="255" G="255" B="255"/>
- <PreferredCampaignRadarColor R="255" G="255" B="255"/>
- </PlayerTemplate>
- <PlayerTemplate
- id="Observer"
- Side="Neutral"
- Type="OBSERVER"
- DisplayNameToken="INI:FactionObserver"
- FactionIconImageName="GameSetup_flag_Observer"
- LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
- <PreferredColor R="255" G="255" B="255"/>
- <PreferredCampaignRadarColor R="255" G="255" B="255"/>
- </PlayerTemplate>
- <PlayerTemplate
- id="Commentator"
- Side="Neutral"
- Type="COMMENTATOR"
- DisplayNameToken="INI:FactionCommentator"
- FactionIconImageName="GameSetup_flag_Commentator"
- LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
- <PreferredColor R="64" G="64" B="64" />
- <PreferredCampaignRadarColor R="64" G="64" B="64" />
- </PlayerTemplate>
- <PlayerTemplate
- id="Civilian"
- Side="Neutral"
- ScriptedHuntTactic="ScriptedHuntTactic"
- DisplayNameToken="INI:FactionCivilian"
- FactionIconImageName="INVALID"
- LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
- <PreferredColor R="128" G="128" B="128"/>
- <PreferredCampaignRadarColor R="128" G="128" B="128"/>
- </PlayerTemplate>
- <PlayerTemplate
- id="Neutral"
- Side="Neutral"
- ScriptedHuntTactic="ScriptedHuntTactic"
- DisplayNameToken="INI:FactionNeutral"
- FactionIconImageName="INVALID"
- LoadScreenMusic="TEMP_RAM_Music360_LoadScreen">
- <PreferredColor R="192" G="192" B="192"/>
- <PreferredCampaignRadarColor R="192" G="192" B="192"/>
- </PlayerTemplate>
- <PlayerTemplate
- id="Allies"
- Side="Allies"
- Type="PLAYABLE"
- StartingBuilding="AlliedConstructionYard"
- ScriptedHuntTactic="ScriptedHuntTactic"
- DisplayNameToken="INI:FactionAllies"
- FactionIconImageName="GameSetup_flag_Allied"
- UnattachedMpBeaconTemplate="MultiplayerBeacon"
- AttachedMpBeaconTemplate="MultiplayerBeaconAttached"
- MaxMpBeacons="=$PLAYER_MAX_MP_BEACONS"
- LoadScreenMusic="TEMP_RAM_Music360_LoadScreen"
- SkirmishMPVictoryMusic=""
- SkirmishMPDefeatMusic=""
- FactionDataPathMusicEvent="SetPlayerAllied"
- MatchVictoryPathMusicEvent="S_EndMissionWin"
- MatchDefeatPathMusicEvent="S_EndMissionLose"
- SpellBookSP="PlayerSpellBook"
- SpellBookMP="PlayerSpellBook"
- NumberOfResourceAccounts="1"
- ParachuteOCL="OCL_AlliedParachute"
- DefaultTech="PlayerTech_Allied"
- PlayerTechUpgradeBinding="PlayerTechUpgradeBinding_Allied"
- TechRankPointsPerSecond="1"
- InitialTechPoints="1"
- PowerOutageTurnsOffRadar="false">
- <RedAlertTemplate>BaseRedAlert</RedAlertTemplate>
- <PreferredColor R="50" G="75" B="200"/>
- <PreferredCampaignRadarColor R="50" G="75" B="200"/>
- <InitialUpgrade>Upgrade_AlliesFaction</InitialUpgrade>
- <StartingMoney Account="=$ACCOUNT_ORE" Amount="10000"/>
- <MoneyCap Account="=$ACCOUNT_ORE" Amount="999999"/>
- <AIBeaconSettings
- BeaconType="Assault"
- UnattachedTemplate="AIAssaultBeacon"
- AttachedTemplate="AIAssaultBeaconAttached"/>
- <AIBeaconSettings
- BeaconType="HoldObject"
- AttachedTemplate="AIHoldBeaconAttached"/>
- <AIBeaconSettings
- BeaconType="HoldPosition"
- UnattachedTemplate="AIHoldBeacon"/>
- <TechRank>PlayerTechRank_Rank1</TechRank>
- <TechRank>PlayerTechRank_Rank2</TechRank>
- <TechRank>PlayerTechRank_Rank3</TechRank>
- <TechRank>PlayerTechRank_Rank4</TechRank>
- <TechRank>PlayerTechRank_Rank5</TechRank>
- <TechRank>PlayerTechRank_Rank6</TechRank>
- <TechRank>PlayerTechRank_Rank7</TechRank>
- <TechRank>PlayerTechRank_Rank8</TechRank>
- <TechRank>PlayerTechRank_Rank9</TechRank>
- <TechRank>PlayerTechRank_Rank10</TechRank>
- <TechProductionBonuses
- RequiredTech="PlayerTech_ProductionBonus_Allies"
- HarvesterBonus="25%"
- HarvesterBonusAllies="5%"
- />
- </PlayerTemplate>
- <PlayerTemplate
- id="Soviet"
- Side="Soviet"
- Type="PLAYABLE"
- StartingBuilding="SovietConstructionYard"
- ScriptedHuntTactic="ScriptedHuntTactic"
- DisplayNameToken="INI:FactionSoviet"
- FactionIconImageName="GameSetup_flag_Soviet"
- UnattachedMpBeaconTemplate="MultiplayerBeacon"
- AttachedMpBeaconTemplate="MultiplayerBeaconAttached"
- MaxMpBeacons="=$PLAYER_MAX_MP_BEACONS"
- LoadScreenMusic="TEMP_RAM_Music360_LoadScreen"
- SkirmishMPVictoryMusic=""
- SkirmishMPDefeatMusic=""
- FactionDataPathMusicEvent="SetPlayerSoviet"
- MatchVictoryPathMusicEvent="S_EndMissionWin"
- MatchDefeatPathMusicEvent="S_EndMissionLose"
- SpellBookSP="PlayerSpellBook"
- SpellBookMP="PlayerSpellBook"
- NumberOfResourceAccounts="1"
- ParachuteOCL="OCL_SovietParachute"
- DefaultTech="PlayerTech_Soviet"
- PlayerTechUpgradeBinding="PlayerTechUpgradeBinding_Soviet"
- TechRankPointsPerSecond="1"
- InitialTechPoints="1"
- PowerOutageTurnsOffRadar="false">
- <RedAlertTemplate>BaseRedAlert</RedAlertTemplate>
- <PreferredColor R="230" G="20" B="20"/>
- <PreferredCampaignRadarColor R="230" G="20" B="20"/>
- <InitialUpgrade>Upgrade_SovietFaction</InitialUpgrade>
- <StartingMoney Account="=$ACCOUNT_ORE" Amount="10000"/>
- <MoneyCap Account="=$ACCOUNT_ORE" Amount="999999"/>
- <AIBeaconSettings
- BeaconType="Assault"
- UnattachedTemplate="AIAssaultBeacon"
- AttachedTemplate="AIAssaultBeaconAttached"/>
- <AIBeaconSettings
- BeaconType="HoldObject"
- AttachedTemplate="AIHoldBeaconAttached"/>
- <AIBeaconSettings
- BeaconType="HoldPosition"
- UnattachedTemplate="AIHoldBeacon"/>
- <TechRank>PlayerTechRank_Rank1</TechRank>
- <TechRank>PlayerTechRank_Rank2</TechRank>
- <TechRank>PlayerTechRank_Rank3</TechRank>
- <TechRank>PlayerTechRank_Rank4</TechRank>
- <TechRank>PlayerTechRank_Rank5</TechRank>
- <TechRank>PlayerTechRank_Rank6</TechRank>
- <TechRank>PlayerTechRank_Rank7</TechRank>
- <TechRank>PlayerTechRank_Rank8</TechRank>
- <TechRank>PlayerTechRank_Rank9</TechRank>
- <TechRank>PlayerTechRank_Rank10</TechRank>
- <TechProductionBonuses
- RequiredTech="PlayerTech_ProductionBonus_Soviet"
- BuildCostBonus="-25%"
- BuildCostBonusAllies="-5%"
- />
- </PlayerTemplate>
- <PlayerTemplate
- id="Japan"
- Side="Japan"
- Type="PLAYABLE"
- StartingBuilding="JapanConstructionYard"
- ScriptedHuntTactic="ScriptedHuntTactic"
- DisplayNameToken="INI:FactionJapan"
- FactionIconImageName="GameSetup_flag_Japan"
- UnattachedMpBeaconTemplate="MultiplayerBeacon"
- AttachedMpBeaconTemplate="MultiplayerBeaconAttached"
- MaxMpBeacons="=$PLAYER_MAX_MP_BEACONS"
- LoadScreenMusic="TEMP_RAM_Music360_LoadScreen"
- SkirmishMPVictoryMusic=""
- SkirmishMPDefeatMusic=""
- FactionDataPathMusicEvent="SetPlayerJapan"
- MatchVictoryPathMusicEvent="S_EndMissionWin"
- MatchDefeatPathMusicEvent="S_EndMissionLose"
- SpellBookSP="PlayerSpellBook"
- SpellBookMP="PlayerSpellBook"
- NumberOfResourceAccounts="1"
- ParachuteOCL="OCL_JapanParachute"
- DefaultTech="PlayerTech_Japan"
- PlayerTechUpgradeBinding="PlayerTechUpgradeBinding_Japan"
- TechRankPointsPerSecond="1"
- InitialTechPoints="1"
- PowerOutageTurnsOffRadar="false">
- <RedAlertTemplate>BaseRedAlert</RedAlertTemplate>
- <PreferredColor R="225" G="115" B="20"/>
- <PreferredCampaignRadarColor R="225" G="115" B="20"/>
- <InitialUpgrade>Upgrade_JapanFaction</InitialUpgrade>
- <StartingMoney Account="=$ACCOUNT_ORE" Amount="10000"/>
- <MoneyCap Account="=$ACCOUNT_ORE" Amount="999999"/>
- <AIBeaconSettings
- BeaconType="Assault"
- UnattachedTemplate="AIAssaultBeacon"
- AttachedTemplate="AIAssaultBeaconAttached"/>
- <AIBeaconSettings
- BeaconType="HoldObject"
- AttachedTemplate="AIHoldBeaconAttached"/>
- <AIBeaconSettings
- BeaconType="HoldPosition"
- UnattachedTemplate="AIHoldBeacon"/>
- <TechRank>PlayerTechRank_Rank1</TechRank>
- <TechRank>PlayerTechRank_Rank2</TechRank>
- <TechRank>PlayerTechRank_Rank3</TechRank>
- <TechRank>PlayerTechRank_Rank4</TechRank>
- <TechRank>PlayerTechRank_Rank5</TechRank>
- <TechRank>PlayerTechRank_Rank6</TechRank>
- <TechRank>PlayerTechRank_Rank7</TechRank>
- <TechRank>PlayerTechRank_Rank8</TechRank>
- <TechRank>PlayerTechRank_Rank9</TechRank>
- <TechRank>PlayerTechRank_Rank10</TechRank>
- <TechProductionBonuses
- RequiredTech="PlayerTech_ProductionBonus_Japan"
- BuildTimeBonus="-25%"
- BuildTimeBonusAllies="-5%"
- />
- </PlayerTemplate>
-
- </AssetDeclaration>
|