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- <?xml version="1.0" encoding="utf-8"?>
- <!-- *********************************************************************** -->
- <!-- * Handles the selection of objects in game. We need to be 'before' * -->
- <!-- * UIComponentFormation.xml so that while command bar is up we can * -->
- <!-- * consume messages. * -->
- <!-- *********************************************************************** -->
- <UIComponentCommandBar xmlns="uri:ea.com:eala:asset"
- Priority="211"
- HomeButtonImageName="CbarHome"
- ButtonSlotImageBaseName="CbarSlot"
- GeneralButtonImageBaseName="CbarGeneral"
- RenderClockName="IG_COMMANDBAR_RENDER_CLOCK"
- ClockScale="1.0"
- ClockImage="Button_ClockCountdown"
- UnitCapFlashSeconds="3"
- UnitCapFinalWarningAmount="100"
- UnitCapInitialWarningAmount="80"
- UnitCapNoMoreCP="GUI:TooltipNoMoreCommandPoints"
- UnitCapAlmostNoMoreCP="GUI:TooltipAlmostNoMoreCommandPoints"
- ScrollPowersSoundName="Gui_SUDS_DPadLeft_ScrollPowers"
- OpenUISoundName="U_XBox360_RadialReveal"
- CloseUISoundName="U_XBox360_RadialConceal"
- HighlightButtonSoundName="U_XBox360_PinWheelAround"
- HighlightButtonForceFeedback="DefaultButtonFocus"
- TransitionForceFeedback="DefaultCommandbarTransition"
- SelectButtonSoundName="Gui_GlobalShell_PressStart"
- ZoomInSoundName="U_XBox360_RadialDrillDown"
- ZoomOutSoundName="U_XBox360_RadialDrillUp"
- CycleSoundName="Gui_SUDS_DPadLeft_ScrollPowers"
- AptTokenTitle="APT:COMMAND_BAR_FOCUSED_TITLE"
- AptTokenCost="APT:COMMAND_BAR_FOCUSED_COST"
- AptTokenTime="APT:COMMAND_BAR_FOCUSED_TIME"
- AptTokenEnergy="APT:COMMAND_BAR_FOCUSED_ENERGY">
- <ClockColor R="255" G="255" B="255" A="255"/>
- </UIComponentCommandBar>
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