UIComponentObjectSelector.xml 2.6 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <!-- *********************************************************************** -->
  3. <!-- * Handles the selection of objects in game. * -->
  4. <!-- *********************************************************************** -->
  5. <UIComponentObjectSelector xmlns="uri:ea.com:eala:asset"
  6. Priority="300"
  7. ShowAllHealthBars="true"
  8. PortraitName="SUDSPortrait"
  9. UnitAbility="SUDSUnitAbility"
  10. StatusTextNothingSelected="GUI:NothingSelected"
  11. StatusTextSelectedAcrossMap="GUI:SelectedAcrossMap"
  12. StatusTextSelectedAcrossScreen="GUI:SelectedAcrossScreen"
  13. AllArmyImageGDI="Portrait_AllArmyGDI"
  14. AllArmyImageNOD="Portrait_AllArmyNOD"
  15. AllArmyImageAlien="Portrait_AllArmyAlien"
  16. ClockImage="Button_ClockCountdown"
  17. AssaultTargetForceFeedback="AssaultTarget">
  18. <AlienHighlightDecal>
  19. <Component
  20. Texture="decal_Highlight_Alien"
  21. Texture2=""
  22. Style="ALPHA_DECAL"
  23. OpacityMin="50"
  24. OpacityMax="100"
  25. MinRadius="40"
  26. MaxRadius="200"/>
  27. </AlienHighlightDecal>
  28. <GDIHighlightDecal>
  29. <Component
  30. Texture="decal_Highlight_GDI"
  31. Texture2=""
  32. Style="ALPHA_DECAL"
  33. OpacityMin="50"
  34. OpacityMax="100"
  35. MinRadius="40"
  36. MaxRadius="200"/>
  37. </GDIHighlightDecal>
  38. <NODHighlightDecal>
  39. <Component
  40. Texture="decal_Highlight_NOD"
  41. Texture2=""
  42. Style="ALPHA_DECAL"
  43. OpacityMin="50"
  44. OpacityMax="100"
  45. MinRadius="40"
  46. MaxRadius="200"/>
  47. </NODHighlightDecal>
  48. <!--
  49. Each ShortcutObjects list means that these units will be categorized
  50. as units that can be selected as a shortcut (using the Dpad). In this
  51. case commandos will come before engineers in the selection order.
  52. -->
  53. <ShortcutObjects Rule="NONE">
  54. <IncludeThing>AlliedCommandoTech1</IncludeThing>
  55. <IncludeThing>SovietCommandoTech1</IncludeThing>
  56. <IncludeThing>JapanCommandoTech1</IncludeThing>
  57. </ShortcutObjects>
  58. <ShortcutObjects Rule="NONE">
  59. <IncludeThing>JapanInfiltrationInfantry</IncludeThing>
  60. <IncludeThing>AlliedInfiltrationInfantry</IncludeThing>
  61. </ShortcutObjects>
  62. <ShortcutObjects Rule="NONE">
  63. <IncludeThing>AlliedEngineer</IncludeThing>
  64. <IncludeThing>SovietEngineer</IncludeThing>
  65. <IncludeThing>JapanEngineer</IncludeThing>
  66. </ShortcutObjects>
  67. <SupportObjects Rule="NONE">
  68. <IncludeThing>AlliedMCV</IncludeThing>
  69. <IncludeThing>JapanMCV</IncludeThing>
  70. <IncludeThing>SovietMCV</IncludeThing>
  71. </SupportObjects>
  72. <SupportObjects Rule="NONE" Include="UNPACKS_INTO_BUILDING">
  73. </SupportObjects>
  74. <SupportObjects Rule="NONE">
  75. <IncludeThing>SovietMiner</IncludeThing>
  76. <IncludeThing>JapanMiner</IncludeThing>
  77. </SupportObjects>
  78. <ClockColor R="255" G="255" B="255" A="255"/>
  79. </UIComponentObjectSelector>