CPUParticle.fx 3.4 KB

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  1. //////////////////////////////////////////////////////////////////////////////
  2. // ©2005 Electronic Arts Inc
  3. //
  4. // FX Shader for particles
  5. //////////////////////////////////////////////////////////////////////////////
  6. #include "Common.fxh"
  7. SAMPLER_2D_BEGIN(ParticleTexture,
  8. string UIWidget = "None";
  9. string SasBindAddress = "Particle.Draw.Texture";
  10. )
  11. MinFilter = Linear;
  12. MagFilter = Linear;
  13. MipFilter = Linear;
  14. AddressU = Clamp;
  15. AddressV = Clamp;
  16. SAMPLER_2D_END
  17. // Transformations
  18. float4x4 Projection : Projection;
  19. struct VSOutput
  20. {
  21. float4 Position : POSITION;
  22. float4 DiffuseColor : COLOR0;
  23. float2 BaseTexCoord : TEXCOORD0;
  24. };
  25. VSOutput VS(float3 Position : POSITION, float2 TexCoord0 : TEXCOORD0, float4 VertexColor : COLOR0)
  26. {
  27. VSOutput Out;
  28. // Note: The incoming geometry is already transformed to view space, so only apply Projection, not WorldViewProjection
  29. Out.Position = mul(float4(Position, 1), Projection);
  30. // Unlit colorization
  31. Out.DiffuseColor = VertexColor;
  32. Out.BaseTexCoord = TexCoord0;
  33. return Out;
  34. }
  35. float4 PS(VSOutput In) : COLOR
  36. {
  37. float4 color = In.DiffuseColor;
  38. // Apply texture
  39. color *= tex2D(SAMPLER(ParticleTexture), In.BaseTexCoord);
  40. return color;
  41. }
  42. technique AdditiveSpriteShader
  43. {
  44. pass P0
  45. {
  46. VertexShader = compile vs_1_1 VS();
  47. PixelShader = compile ps_1_1 PS();
  48. ZEnable = true;
  49. ZFunc = ZFUNC_INFRONT;
  50. ZWriteEnable = false;
  51. CullMode = None;
  52. AlphaBlendEnable = true;
  53. SrcBlend = One;
  54. DestBlend = One;
  55. AlphaTestEnable = false;
  56. }
  57. }
  58. technique AdditiveAlphaTestSpriteShader
  59. {
  60. pass P0
  61. {
  62. VertexShader = compile vs_1_1 VS();
  63. PixelShader = compile ps_1_1 PS();
  64. ZEnable = true;
  65. ZFunc = ZFUNC_INFRONT;
  66. ZWriteEnable = false;
  67. CullMode = None;
  68. AlphaBlendEnable = true;
  69. SrcBlend = One;
  70. DestBlend = One;
  71. AlphaTestEnable = true;
  72. AlphaFunc = GreaterEqual;
  73. AlphaRef = DEFAULT_ALPHATEST_THRESHOLD;
  74. }
  75. }
  76. technique AlphaSpriteShader
  77. {
  78. pass P0
  79. {
  80. VertexShader = compile vs_1_1 VS();
  81. PixelShader = compile ps_1_1 PS();
  82. ZEnable = true;
  83. ZFunc = ZFUNC_INFRONT;
  84. ZWriteEnable = false;
  85. CullMode = None;
  86. AlphaBlendEnable = true;
  87. SrcBlend = SrcAlpha;
  88. DestBlend = InvSrcAlpha;
  89. AlphaTestEnable = false;
  90. }
  91. }
  92. technique ATestSpriteShader
  93. {
  94. pass P0
  95. {
  96. VertexShader = compile vs_1_1 VS();
  97. PixelShader = compile ps_1_1 PS();
  98. ZEnable = true;
  99. ZFunc = ZFUNC_INFRONT;
  100. ZWriteEnable = false;
  101. CullMode = None;
  102. AlphaBlendEnable = false;
  103. AlphaTestEnable = true;
  104. AlphaFunc = GreaterEqual;
  105. AlphaRef = DEFAULT_ALPHATEST_THRESHOLD;
  106. }
  107. }
  108. technique MultiplicativeSpriteShader
  109. {
  110. pass P0
  111. {
  112. VertexShader = compile vs_1_1 VS();
  113. PixelShader = compile ps_1_1 PS();
  114. ZEnable = true;
  115. ZFunc = ZFUNC_INFRONT;
  116. ZWriteEnable = false;
  117. CullMode = None;
  118. AlphaBlendEnable = true;
  119. SrcBlend = DestColor;
  120. DestBlend = Zero;
  121. AlphaTestEnable = false;
  122. }
  123. }
  124. technique Additive2DShader
  125. {
  126. pass P0
  127. {
  128. VertexShader = compile vs_1_1 VS();
  129. PixelShader = compile ps_1_1 PS();
  130. ZEnable = false;
  131. ZWriteEnable = false;
  132. CullMode = None;
  133. AlphaBlendEnable = true;
  134. SrcBlend = One;
  135. DestBlend = One;
  136. AlphaTestEnable = false;
  137. }
  138. }
  139. technique Alpha2DShader
  140. {
  141. pass P0
  142. {
  143. VertexShader = compile vs_1_1 VS();
  144. PixelShader = compile ps_1_1 PS();
  145. ZEnable = false;
  146. ZWriteEnable = false;
  147. CullMode = None;
  148. AlphaBlendEnable = true;
  149. SrcBlend = SrcAlpha;
  150. DestBlend = InvSrcAlpha;
  151. AlphaTestEnable = false;
  152. }
  153. }