map.xml 2.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration
  3. xmlns="uri:ea.com:eala:asset"
  4. xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  5. <Tags/>
  6. <Includes>
  7. <Include
  8. source="DATA:static.xml"
  9. type="reference"/>
  10. <Include
  11. source="DATA:global.xml"
  12. type="reference"/>
  13. <Include
  14. source="ART:EVDefault.xml"
  15. type="instance"/>
  16. <Include
  17. source="ART:TSCloudMed.xml"
  18. type="instance"/>
  19. <Include
  20. source="ART:TSNoiseUrb.xml"
  21. type="instance"/>
  22. <Include
  23. source="DATA:GlobalData/roads.xml"
  24. type="instance"/>
  25. <Include
  26. source="DATA:sounds/musicscript_unknownzone.xml"
  27. type="instance"/>
  28. <Include
  29. source="overrides.xml"
  30. type="all"/>
  31. </Includes>
  32. <GameMap
  33. id="Lib_Skirmish_Setup">
  34. <MapMetaData
  35. BorderSize="30"
  36. CRC="0"
  37. Description="Map:Lib_Skirmish_Setup/Desc"
  38. DisplayName="Lib_Skirmish_Setup"
  39. FileName="data"
  40. Height="110"
  41. IsMultiplayer="false"
  42. IsOfficial="false"
  43. NumPlayers="1"
  44. Width="110">
  45. <StartPosition
  46. Name="InitialCameraPosition">
  47. <Position
  48. x="1.734875e-39"
  49. y="1.734875e-39"
  50. z="0"/>
  51. </StartPosition>
  52. <StartPosition
  53. Name="Player_1_Start">
  54. <Position
  55. x="0"
  56. y="0"
  57. z="0"/>
  58. </StartPosition>
  59. </MapMetaData>
  60. <EnvironmentData
  61. Cloud="TSCloudMed"
  62. Environment="EVDefault"
  63. Macro="TSNoiseUrb"/>
  64. <WorldDict>
  65. <AssetIdProperty
  66. Key="musicZone"
  67. Value="MusicPalette_NotSet"/>
  68. <IntProperty
  69. Key="weather"
  70. Value="0"/>
  71. <BoolProperty
  72. Key="isLivingWorldScriptHolder"
  73. Value="false"/>
  74. </WorldDict>
  75. <MapAnalysis
  76. CellsExamined="12100"
  77. GarrisonableStructures="0"
  78. TechStructures="0"
  79. WaterAreas="0"
  80. WaterCells="0"/>
  81. </GameMap>
  82. <TerrainTextureAtlas
  83. AllowLossyCompression="true"
  84. AtlasSize="2048"
  85. id="Lib_Skirmish_Setup">
  86. <Tile
  87. BaseTexture="ART:Terrain/CnC3Default.tga"
  88. NormalTexture="ART:Terrain/CnC3Default_nrm.tga"
  89. TextureID="2793349879"/>
  90. </TerrainTextureAtlas>
  91. <GameScriptList
  92. id="_neutral_">
  93. <ScriptSet/>
  94. </GameScriptList>
  95. <GameScriptList
  96. id="Player">
  97. <ScriptSet>
  98. <ScriptGroup
  99. id="Skirmish AI Setup">
  100. <Script
  101. id="Skirmish AI - Create Base">
  102. <Action
  103. Type="SKIRMISH_AI_MAKE_BASE">
  104. <ParameterList/>
  105. </Action>
  106. </Script>
  107. <Script
  108. id="Skirmish AI - Set Favored Enemy">
  109. <Action
  110. Type="SKIRMISH_AI_SET_FAVORED_ENEMY">
  111. <ParameterList/>
  112. </Action>
  113. </Script>
  114. <Script
  115. id="Skirmish AI - Repair Buildings">
  116. <Action
  117. Type="SKIRMISH_AI_USE_REPAIRS">
  118. <ParameterList/>
  119. </Action>
  120. </Script>
  121. <Script
  122. id="Skirmish AI - Transfer Units">
  123. <Action
  124. Type="UNIT_AI_TRANSFER_ALL">
  125. <ParameterList/>
  126. </Action>
  127. </Script>
  128. <Script
  129. id="Skirmish AI - Use Rebuilds">
  130. <Action
  131. Type="SKIRMISH_AI_USE_REBUILD_SYSTEM">
  132. <ParameterList/>
  133. </Action>
  134. </Script>
  135. </ScriptGroup>
  136. </ScriptSet>
  137. </GameScriptList>
  138. </AssetDeclaration>