map.xml 7.6 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <AssetDeclaration
  3. xmlns="uri:ea.com:eala:asset"
  4. xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  5. <Tags/>
  6. <Includes>
  7. <Include
  8. source="DATA:static.xml"
  9. type="reference"/>
  10. <Include
  11. source="DATA:global.xml"
  12. type="reference"/>
  13. <Include
  14. source="DATA:audio.xml"
  15. type="reference"/>
  16. <Include
  17. source="ART:EVDefault.xml"
  18. type="instance"/>
  19. <Include
  20. source="ART:TSCloudMed.xml"
  21. type="instance"/>
  22. <Include
  23. source="ART:TSNoiseUrb.xml"
  24. type="instance"/>
  25. <Include
  26. source="DATA:GlobalData/roads.xml"
  27. type="instance"/>
  28. <Include
  29. source="DATA:sounds/musicscript_unknownzone.xml"
  30. type="instance"/>
  31. <Include
  32. source="overrides.xml"
  33. type="all"/>
  34. </Includes>
  35. <GameMap
  36. id="Lib_Victory_Relevance">
  37. <MapMetaData
  38. BorderSize="0"
  39. CRC="0"
  40. Description="Map:Lib_Victory_Relevance/Desc"
  41. DisplayName="Lib_Victory_Relevance"
  42. FileName="data"
  43. Height="500"
  44. IsMultiplayer="false"
  45. IsOfficial="false"
  46. NumPlayers="1"
  47. Width="500">
  48. <StartPosition
  49. Name="InitialCameraPosition">
  50. <Position
  51. x="1.735362e-39"
  52. y="1.736125e-39"
  53. z="1.736125e-39"/>
  54. </StartPosition>
  55. <StartPosition
  56. Name="Player_1_Start">
  57. <Position
  58. x="0"
  59. y="0"
  60. z="0"/>
  61. </StartPosition>
  62. </MapMetaData>
  63. <EnvironmentData
  64. Cloud="TSCloudMed"
  65. Environment="EVDefault"
  66. Macro="TSNoiseUrb"/>
  67. <WorldDict>
  68. <AssetIdProperty
  69. Key="musicZone"
  70. Value="MusicPalette_NotSet"/>
  71. <IntProperty
  72. Key="weather"
  73. Value="0"/>
  74. </WorldDict>
  75. <MapAnalysis
  76. CellsExamined="250000"
  77. GarrisonableStructures="0"
  78. TechStructures="0"
  79. WaterAreas="0"
  80. WaterCells="0"/>
  81. </GameMap>
  82. <TerrainTextureAtlas
  83. AllowLossyCompression="true"
  84. AtlasSize="2048"
  85. id="Lib_Victory_Relevance">
  86. <Tile
  87. BaseTexture="ART:Terrain/RA3Grid1.tga"
  88. NormalTexture="ART:Terrain/RA3Grid1_NRM.tga"
  89. TextureID="2945728103"/>
  90. </TerrainTextureAtlas>
  91. <GameScriptList
  92. id="_neutral_">
  93. <ScriptSet/>
  94. </GameScriptList>
  95. <GameScriptList
  96. id="Player">
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  98. <ScriptGroup
  99. id="_LIB - Victory Relevance">
  100. <Script
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  102. <Action
  103. Type="OBJECTLIST_ADDOBJECTTYPE">
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  106. Object="SovietAirfield"/>
  107. </ParameterList>
  108. </Action>
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  111. <ParameterList>
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  115. </Action>
  116. <Action
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  118. <ParameterList>
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  123. <Action
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  125. <ParameterList>
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  142. </ParameterList>
  143. </Action>
  144. <Action
  145. Type="OBJECTLIST_ADDOBJECTTYPE">
  146. <ParameterList>
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  149. </ParameterList>
  150. </Action>
  151. <Action
  152. Type="OBJECTLIST_ADDOBJECTTYPE">
  153. <ParameterList>
  154. <ObjectType
  155. Object="SovietMCV"/>
  156. </ParameterList>
  157. </Action>
  158. <Action
  159. Type="OBJECTLIST_ADDOBJECTTYPE">
  160. <ParameterList>
  161. <ObjectType
  162. Object="SovietMCV_Naval"/>
  163. </ParameterList>
  164. </Action>
  165. <Action
  166. Type="OBJECTLIST_ADDOBJECTTYPE">
  167. <ParameterList>
  168. <ObjectType
  169. Object="SovietCrane"/>
  170. </ParameterList>
  171. </Action>
  172. </Script>
  173. <Script
  174. id="_OBJECT LIST_Japan Loss Condition">
  175. <Action
  176. Type="OBJECTLIST_ADDOBJECTTYPE">
  177. <ParameterList>
  178. <ObjectType
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  181. </Action>
  182. <Action
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  224. <Action
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  226. <ParameterList>
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  230. </Action>
  231. <Action
  232. Type="OBJECTLIST_ADDOBJECTTYPE">
  233. <ParameterList>
  234. <ObjectType
  235. Object="JapanMCV_Naval"/>
  236. </ParameterList>
  237. </Action>
  238. <Action
  239. Type="OBJECTLIST_ADDOBJECTTYPE">
  240. <ParameterList>
  241. <ObjectType
  242. Object="JapanNavalYardEgg"/>
  243. </ParameterList>
  244. </Action>
  245. <Action
  246. Type="OBJECTLIST_ADDOBJECTTYPE">
  247. <ParameterList>
  248. <ObjectType
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  250. </ParameterList>
  251. </Action>
  252. <Action
  253. Type="OBJECTLIST_ADDOBJECTTYPE">
  254. <ParameterList>
  255. <ObjectType
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  259. <Action
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  261. <ParameterList>
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  266. </Script>
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  269. <Action
  270. Type="OBJECTLIST_ADDOBJECTTYPE">
  271. <ParameterList>
  272. <ObjectType
  273. Object="AlliedAirfield"/>
  274. </ParameterList>
  275. </Action>
  276. <Action
  277. Type="OBJECTLIST_ADDOBJECTTYPE">
  278. <ParameterList>
  279. <ObjectType
  280. Object="AlliedBarracks"/>
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  282. </Action>
  283. <Action
  284. Type="OBJECTLIST_ADDOBJECTTYPE">
  285. <ParameterList>
  286. <ObjectType
  287. Object="AlliedConstructionYard"/>
  288. </ParameterList>
  289. </Action>
  290. <Action
  291. Type="OBJECTLIST_ADDOBJECTTYPE">
  292. <ParameterList>
  293. <ObjectType
  294. Object="AlliedNavalYard"/>
  295. </ParameterList>
  296. </Action>
  297. <Action
  298. Type="OBJECTLIST_ADDOBJECTTYPE">
  299. <ParameterList>
  300. <ObjectType
  301. Object="AlliedSuperWeapon"/>
  302. </ParameterList>
  303. </Action>
  304. <Action
  305. Type="OBJECTLIST_ADDOBJECTTYPE">
  306. <ParameterList>
  307. <ObjectType
  308. Object="AlliedSuperWeaponAdvanced"/>
  309. </ParameterList>
  310. </Action>
  311. <Action
  312. Type="OBJECTLIST_ADDOBJECTTYPE">
  313. <ParameterList>
  314. <ObjectType
  315. Object="AlliedWarFactory"/>
  316. </ParameterList>
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  318. <Action
  319. Type="OBJECTLIST_ADDOBJECTTYPE">
  320. <ParameterList>
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  322. Object="AlliedMCV"/>
  323. </ParameterList>
  324. </Action>
  325. <Action
  326. Type="OBJECTLIST_ADDOBJECTTYPE">
  327. <ParameterList>
  328. <ObjectType
  329. Object="AlliedMCV_Naval"/>
  330. </ParameterList>
  331. </Action>
  332. </Script>
  333. </ScriptGroup>
  334. </ScriptSet>
  335. </GameScriptList>
  336. </AssetDeclaration>