AssetTypeLogicCommand.xsd 3.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
  3. <xs:include schemaLocation="SkirmishAI/AssetTypeAISpecialPower.xsd"/>
  4. <xs:simpleType name="LogicCommandType">
  5. <xs:restriction base="xs:string">
  6. <xs:enumeration value="NONE"/>
  7. <xs:enumeration value="SPECIAL_POWER"/>
  8. <xs:enumeration value="STOP"/>
  9. <xs:enumeration value="OBJECT_UPGRADE"/>
  10. <xs:enumeration value="PLAYER_UPGRADE"/>
  11. <xs:enumeration value="DOZER_CONSTRUCT"/>
  12. <xs:enumeration value="UNIT_BUILD"/>
  13. <xs:enumeration value="EVACUATE"/>
  14. <xs:enumeration value="EXIT_CONTAINER"/>
  15. <xs:enumeration value="SET_STANCE"/>
  16. <xs:enumeration value="ATTACK_MOVE"/>
  17. <xs:enumeration value="CANCEL_UNIT_BUILD"/>
  18. <xs:enumeration value="CANCEL_UPGRADE"/>
  19. <xs:enumeration value="CONSTRUCTION_YARD_CONSTRUCT"/>
  20. <xs:enumeration value="HORDE_TOGGLE_FORMATION"/>
  21. <xs:enumeration value="GARRISON_BUILDING"/>
  22. <xs:enumeration value="COLLECT"/>
  23. </xs:restriction>
  24. </xs:simpleType>
  25. <xs:simpleType name="LogicCommandOptions">
  26. <xs:restriction base="xs:string">
  27. <xs:enumeration value="NEED_TARGET_ENEMY_OBJECT"/>
  28. <xs:enumeration value="NEED_TARGET_NEUTRAL_OBJECT"/>
  29. <xs:enumeration value="NEED_TARGET_ALLY_OBJECT"/>
  30. <xs:enumeration value="FIRED_BY_SCRIPT"/>
  31. <xs:enumeration value="OPTION_ONE"/>
  32. <xs:enumeration value="OPTION_TWO"/>
  33. <xs:enumeration value="OPTION_THREE"/>
  34. <xs:enumeration value="AUTO_ABILITY_TRIGGERED"/>
  35. <xs:enumeration value="NEED_TARGET_POS"/>
  36. <xs:enumeration value="NEED_TARGET_ORIENTATION"/>
  37. <xs:enumeration value="OK_FOR_MULTI_EXECUTE"/>
  38. </xs:restriction>
  39. </xs:simpleType>
  40. <xs:simpleType name="LogicCommandOptionsBitFlags">
  41. <xs:list itemType="LogicCommandOptions"/>
  42. </xs:simpleType>
  43. <xs:complexType name="LogicCommand" xas:runtimeWrapper="::LogicCommand" xas:typeGroup="Xml">
  44. <xs:complexContent>
  45. <xs:extension base="BaseInheritableAsset">
  46. <xs:sequence>
  47. <xs:element name="SpecialPower" type="SpecialPowerTemplateRef" minOccurs="0" maxOccurs="1"/>
  48. <xs:element name="Upgrade" type="UpgradeTemplateRef" minOccurs="0" maxOccurs="1" />
  49. <xs:element name="Object" type="GameObjectRef" minOccurs="0" maxOccurs="1" />
  50. <xs:element name="AISpecialPowerInfo" type="AISpecialPowerInfo" minOccurs="0" maxOccurs="1"/>
  51. <!-- This is now specified in the SpecialPowerTemplate, UpgradeTemplate, or GameObject as appropriate - asc 11/06 -->
  52. <!-- <xs:element name="GameDependency" type="GameDependencyType" minOccurs="0" maxOccurs="1" /> -->
  53. </xs:sequence>
  54. <xs:attribute name="Type" type="LogicCommandType" default="NONE"/>
  55. <xs:attribute name="Options" type="LogicCommandOptionsBitFlags" />
  56. </xs:extension>
  57. </xs:complexContent>
  58. </xs:complexType>
  59. </xs:schema>