AssetTypeShaderOverride.xsd 1.4 KB

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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
  3. <xs:complexType name="ShaderOverrideRule" xas:typeGroup="Xml">
  4. <xs:attribute name="IfOriginalShaderIs" type="Poid" xas:refType="FXShaderMaterial" use="optional" />
  5. <xs:attribute name="ReplaceShaderName" type="Poid" xas:refType="FXShaderMaterial" use="required" />
  6. <xs:attribute name="ReplaceTechniqueName" type="xs:string" use="required" />
  7. </xs:complexType>
  8. <xs:complexType name="ShaderOverride" xas:typeGroup="Xml">
  9. <xs:complexContent>
  10. <xs:extension base="BaseAssetType">
  11. <xs:sequence>
  12. <!-- Rules are processed in order from top to bottom. The first one that matches wins.
  13. It is possible, but not necessary, to have a default rule (without condition) at the bottom as a catch-all. -->
  14. <xs:element name="Rule" type="ShaderOverrideRule" minOccurs="1" maxOccurs="unbounded" />
  15. </xs:sequence>
  16. <xs:attribute name="Priority" type="xs:unsignedInt" default="1" />
  17. </xs:extension>
  18. </xs:complexContent>
  19. </xs:complexType>
  20. <xs:simpleType name="ShaderOverrideRef" xas:isRef="true" xas:refType="ShaderOverride">
  21. <xs:restriction base="AssetReference" />
  22. </xs:simpleType>
  23. </xs:schema>