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- <?xml version="1.0" encoding="utf-8"?>
- <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
- <xs:simpleType name="TerrainClassType">
- <xs:restriction base="xs:string">
- <xs:enumeration value="UNSPECIFIED"/>
- <xs:enumeration value="Misc"/>
- <xs:enumeration value="Dirt"/>
- <xs:enumeration value="Cliff"/>
- <xs:enumeration value="Grass"/>
- <xs:enumeration value="Rock"/>
- <xs:enumeration value="Road"/>
- <xs:enumeration value="Mud"/>
- <xs:enumeration value="Sand"/>
- <xs:enumeration value="Shrub"/>
- <xs:enumeration value="Snow"/>
- </xs:restriction>
- </xs:simpleType>
- <xs:complexType name="TerrainAsset">
- <!-- At some point, how terrain textures get loaded should be moved
- to be entirely through BAB via cdata or somesuch, but now's not
- the time for that, as the Terrain system may be overhauled. -->
- <xs:sequence></xs:sequence>
- <xs:attribute name="id" type="AssetId" use="required" />
- <xs:attribute name="Texture" type="AssetId" use="required"/>
- <xs:attribute name="BumpTexture" type="AssetId"/>
- <xs:attribute name="Class" type="TerrainClassType" use="required"/>
- <xs:attribute name="WBFolder" type="xs:string"/>
- </xs:complexType>
- <xs:complexType name="TerrainAssetCollection" xas:runtimeWrapper="::TerrainAssetCollection" xas:typeGroup="Xml">
- <xs:complexContent>
- <xs:extension base="BaseAssetType">
- <xs:sequence>
- <xs:element name="TerrainAsset" type="TerrainAsset" minOccurs="0" maxOccurs="unbounded" />
- </xs:sequence>
- </xs:extension>
- </xs:complexContent>
- </xs:complexType>
- </xs:schema>
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