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- <?xml version="1.0" encoding="utf-8" ?>
- <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type"
- xmlns:balance="uri:ea.com:eala:balance" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified"
- xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
- <!-- If our tactic cannot attack its target, what do we do? -->
-
- <xs:simpleType name="AICannotAttackTargetReaction">
- <xs:restriction base="xs:string">
- <!-- Normal case for attack states: act much like we succeeded in destroying the target. Either return to base, or rampage, or disband, according to EndBehavior -->
- <xs:enumeration value="TreatLikeSuccess" />
-
- <!-- Force team to disband if we cannot attack the target -->
- <xs:enumeration value="Disband" />
-
- <!-- Team returns home and then disbands -->
- <xs:enumeration value="ReturnHomeAndDisband" />
-
- <!-- Normal case for non-attack states: Ignore cannot-attack checks -->
- <xs:enumeration value="Ignore" />
- </xs:restriction>
- </xs:simpleType>
- </xs:schema>
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