AICannotAttackTargetReaction.xsd 1.1 KB

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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type"
  3. xmlns:balance="uri:ea.com:eala:balance" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified"
  4. xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
  5. <!-- If our tactic cannot attack its target, what do we do? -->
  6. <xs:simpleType name="AICannotAttackTargetReaction">
  7. <xs:restriction base="xs:string">
  8. <!-- Normal case for attack states: act much like we succeeded in destroying the target. Either return to base, or rampage, or disband, according to EndBehavior -->
  9. <xs:enumeration value="TreatLikeSuccess" />
  10. <!-- Force team to disband if we cannot attack the target -->
  11. <xs:enumeration value="Disband" />
  12. <!-- Team returns home and then disbands -->
  13. <xs:enumeration value="ReturnHomeAndDisband" />
  14. <!-- Normal case for non-attack states: Ignore cannot-attack checks -->
  15. <xs:enumeration value="Ignore" />
  16. </xs:restriction>
  17. </xs:simpleType>
  18. </xs:schema>