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- <?xml version="1.0" encoding="utf-8"?>
- <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
- <xs:simpleType name="ModelConditionFlagType">
- <xs:restriction base="xs:string">
- <xs:enumeration value="INVALID" />
- <xs:enumeration value="TOPPLED" />
- <xs:enumeration value="FRONTCRUSHED" />
- <xs:enumeration value="BACKCRUSHED" />
- <xs:enumeration value="DAMAGED" />
- <xs:enumeration value="REALLYDAMAGED" />
- <xs:enumeration value="RUBBLE" />
- <xs:enumeration value="POST_RUBBLE" />
- <xs:enumeration value="POST_COLLAPSE" />
- <xs:enumeration value="DECAY" />
- <xs:enumeration value="DESTROYED_WHILST_BEING_CONSTRUCTED" />
- <xs:enumeration value="COLLAPSING" />
- <xs:enumeration value="SOLD" />
- <xs:enumeration value="STRUCTURE_UNPACKING" />
- <xs:enumeration value="SPECIAL_DAMAGED" />
- <xs:enumeration value="NIGHT" />
- <xs:enumeration value="SNOW" />
- <xs:enumeration value="FREEFALL" />
- <xs:enumeration value="PARACHUTING" />
- <xs:enumeration value="PARACHUTE_LAND" />
- <xs:enumeration value="LAUNCHED" />
- <xs:enumeration value="GARRISONED" />
- <xs:enumeration value="INSIDE_GARRISON" />
- <xs:enumeration value="WEAPONSET_VETERAN" />
- <xs:enumeration value="WEAPONSET_ELITE" />
- <xs:enumeration value="WEAPONSET_HERO" />
- <xs:enumeration value="WEAPONSET_PASSENGER_TYPE_ONE" />
- <xs:enumeration value="WEAPONSET_PASSENGER_TYPE_TWO" />
- <xs:enumeration value="WEAPONSET_PLAYER_UPGRADE" />
- <xs:enumeration value="WEAPONSET_TOGGLE_1" />
- <xs:enumeration value="WEAPONSET_TOGGLE_2" />
- <xs:enumeration value="WEAPONSET_TOGGLE_3" />
- <xs:enumeration value="WEAPONSET_SPECIAL_UPGRADE" />
- <xs:enumeration value="WEAPONSET_GARRISONED" />
- <xs:enumeration value="WEAPONSET_CLOSE_RANGE" />
- <xs:enumeration value="WEAPONSET_CONTESTING_BUILDING" />
- <xs:enumeration value="WEAPONSET_RIDER1" />
- <xs:enumeration value="WEAPONSET_RIDER2" />
- <xs:enumeration value="WEAPONSET_RIDER3" />
- <xs:enumeration value="WEAPONSET_RIDER4" />
- <xs:enumeration value="WEAPONSET_SPECIAL_ONE" />
- <xs:enumeration value="WEAPONSET_SPECIAL_TWO" />
- <xs:enumeration value="WEAPONSET_CONTAINED" />
- <xs:enumeration value="WEAPONSET_MOUNTED" />
- <xs:enumeration value="SWAPPING_TO_WEAPONSET_1" />
- <xs:enumeration value="SWAPPING_TO_WEAPONSET_2" />
- <xs:enumeration value="SWAPPING_TO_WEAPONSET_3" />
- <xs:enumeration value="WEAPONSTATE_ONE" />
- <xs:enumeration value="WEAPONSTATE_TWO" />
- <xs:enumeration value="WEAPONSTATE_THREE" />
- <xs:enumeration value="WEAPONSTATE_CLOSE_RANGE" />
- <xs:enumeration value="WEAPONSTATE_CONTAINED" />
- <xs:enumeration value="WEAPONSLOTID_01" />
- <xs:enumeration value="WEAPONSLOTID_02" />
- <xs:enumeration value="WEAPONSLOTID_03" />
- <xs:enumeration value="WEAPONSLOTID_04" />
- <xs:enumeration value="WEAPONSLOTID_05" />
- <xs:enumeration value="SPECIAL_WEAPON_ONE" />
- <xs:enumeration value="SPECIAL_WEAPON_TWO" />
- <xs:enumeration value="SPECIAL_WEAPON_THREE" />
- <xs:enumeration value="SPECIAL_WEAPON_FOUR" />
- <xs:enumeration value="SPECIAL_WEAPON_FIVE" />
- <xs:enumeration value="SPECIAL_WEAPON_SIX" />
- <xs:enumeration value="DESTROYED_WEAPON" />
- <xs:enumeration value="WEAPON_TOGGLING" />
- <xs:enumeration value="ATTACKING" />
- <xs:enumeration value="ATTACKING_STRUCTURE" />
- <xs:enumeration value="ATTACKING_POSITION" />
- <xs:enumeration value="ENGAGED" />
- <xs:enumeration value="PREATTACK_A" />
- <xs:enumeration value="PREATTACK_B" />
- <xs:enumeration value="PREATTACK_C" />
- <xs:enumeration value="PREATTACK_D" />
- <xs:enumeration value="PREATTACK_E" />
- <xs:enumeration value="FIRING_OR_PREATTACK_A" />
- <xs:enumeration value="FIRING_OR_PREATTACK_B" />
- <xs:enumeration value="FIRING_OR_PREATTACK_C" />
- <xs:enumeration value="FIRING_OR_PREATTACK_D" />
- <xs:enumeration value="FIRING_OR_PREATTACK_E" />
- <xs:enumeration value="FIRING_A" />
- <xs:enumeration value="FIRING_B" />
- <xs:enumeration value="FIRING_C" />
- <xs:enumeration value="FIRING_D" />
- <xs:enumeration value="FIRING_E" />
- <xs:enumeration value="FIRING_OR_RELOADING_A" />
- <xs:enumeration value="FIRING_OR_RELOADING_B" />
- <xs:enumeration value="FIRING_OR_RELOADING_C" />
- <xs:enumeration value="FIRING_OR_RELOADING_D" />
- <xs:enumeration value="FIRING_OR_RELOADING_E" />
- <xs:enumeration value="RELOADING_A" />
- <xs:enumeration value="RELOADING_B" />
- <xs:enumeration value="RELOADING_C" />
- <xs:enumeration value="RELOADING_D" />
- <xs:enumeration value="RELOADING_E" />
- <xs:enumeration value="BETWEEN_FIRING_SHOTS_A" />
- <xs:enumeration value="BETWEEN_FIRING_SHOTS_B" />
- <xs:enumeration value="BETWEEN_FIRING_SHOTS_C" />
- <xs:enumeration value="BETWEEN_FIRING_SHOTS_D" />
- <xs:enumeration value="BETWEEN_FIRING_SHOTS_E" />
- <xs:enumeration value="USING_WEAPON_A" />
- <xs:enumeration value="USING_WEAPON_B" />
- <xs:enumeration value="USING_WEAPON_C" />
- <xs:enumeration value="USING_WEAPON_D" />
- <xs:enumeration value="USING_WEAPON_E" />
- <xs:enumeration value="DOOR_1_OPENING" />
- <xs:enumeration value="DOOR_1_CLOSING" />
- <xs:enumeration value="DOOR_1_WAITING_OPEN" />
- <xs:enumeration value="DOOR_1_WAITING_TO_CLOSE" />
- <xs:enumeration value="DOOR_2_OPENING" />
- <xs:enumeration value="DOOR_2_CLOSING" />
- <xs:enumeration value="DOOR_2_WAITING_OPEN" />
- <xs:enumeration value="DOOR_2_WAITING_TO_CLOSE" />
- <xs:enumeration value="DOOR_3_OPENING" />
- <xs:enumeration value="DOOR_3_CLOSING" />
- <xs:enumeration value="DOOR_3_WAITING_OPEN" />
- <xs:enumeration value="DOOR_3_WAITING_TO_CLOSE" />
- <xs:enumeration value="DOOR_4_OPENING" />
- <xs:enumeration value="DOOR_4_CLOSING" />
- <xs:enumeration value="DOOR_4_WAITING_OPEN" />
- <xs:enumeration value="DOOR_4_WAITING_TO_CLOSE" />
- <xs:enumeration value="DOOR_HELIPAD_OPENING" />
- <xs:enumeration value="DOOR_HELIPAD_CLOSING" />
- <xs:enumeration value="DOOR_HELIPAD_WAITING_OPEN" />
- <xs:enumeration value="DOOR_HELIPAD_WAITING_TO_CLOSE" />
-
- <xs:enumeration value="PARKINGPLACE_1_DOOR_OPENING" />
- <xs:enumeration value="PARKINGPLACE_1_DOOR_OPEN" />
- <xs:enumeration value="PARKINGPLACE_1_DOOR_CLOSING" />
- <xs:enumeration value="PARKINGPLACE_1_DOOR_CLOSED" />
- <xs:enumeration value="PARKINGPLACE_2_DOOR_OPENING" />
- <xs:enumeration value="PARKINGPLACE_2_DOOR_OPEN" />
- <xs:enumeration value="PARKINGPLACE_2_DOOR_CLOSING" />
- <xs:enumeration value="PARKINGPLACE_2_DOOR_CLOSED" />
- <xs:enumeration value="PARKINGPLACE_3_DOOR_OPENING" />
- <xs:enumeration value="PARKINGPLACE_3_DOOR_OPEN" />
- <xs:enumeration value="PARKINGPLACE_3_DOOR_CLOSING" />
- <xs:enumeration value="PARKINGPLACE_3_DOOR_CLOSED" />
- <xs:enumeration value="PARKINGPLACE_4_DOOR_OPENING" />
- <xs:enumeration value="PARKINGPLACE_4_DOOR_OPEN" />
- <xs:enumeration value="PARKINGPLACE_4_DOOR_CLOSING" />
- <xs:enumeration value="PARKINGPLACE_4_DOOR_CLOSED" />
- <xs:enumeration value="PARKINGPLACE_HELIPAD_DOOR_OPENING" />
- <xs:enumeration value="PARKINGPLACE_HELIPAD_DOOR_OPEN" />
- <xs:enumeration value="PARKINGPLACE_HELIPAD_DOOR_CLOSING" />
- <xs:enumeration value="PARKINGPLACE_HELIPAD_DOOR_CLOSED" />
-
- <xs:enumeration value="MOVING" />
- <xs:enumeration value="DYING" />
- <xs:enumeration value="DYING_WASMOVING" />
- <xs:enumeration value="DYING_WASATTACKING" />
- <xs:enumeration value="WANDER" />
- <xs:enumeration value="WALKING" />
- <xs:enumeration value="CHARGING" />
- <xs:enumeration value="MOVING_OUT_OF_THE_WAY" />
- <xs:enumeration value="RUNNING_OFF_MAP" />
- <xs:enumeration value="COMING_OUT_OF_FACTORY" />
- <xs:enumeration value="ATTACK_MOVING" />
- <xs:enumeration value="DIVING" />
- <xs:enumeration value="SWOOPING" />
- <xs:enumeration value="MARCHING" />
- <xs:enumeration value="BACKING_UP" />
- <xs:enumeration value="CLIMBING" />
- <xs:enumeration value="RAPPELLING" />
- <xs:enumeration value="WADING" />
- <xs:enumeration value="SWIMMING" />
- <xs:enumeration value="SCALING_WALL" />
- <xs:enumeration value="SCALING_WALL_HORDE" />
- <!-- Currently airborne -->
- <xs:enumeration value="FLYING" />
- <!-- Getting airborne -->
- <xs:enumeration value="TAKING_OFF" />
- <!-- Getting not-so-airborne -->
- <xs:enumeration value="LANDING" />
- <xs:enumeration value="AWAITING_CONSTRUCTION" />
- <xs:enumeration value="PARTIALLY_CONSTRUCTED" />
- <xs:enumeration value="ACTIVELY_BEING_CONSTRUCTED" />
- <xs:enumeration value="UNIT_ACTIVELY_BEING_CONSTRUCTED" />
- <xs:enumeration value="ACTIVELY_CONSTRUCTING" />
- <xs:enumeration value="RADAR_EXTENDING" />
- <xs:enumeration value="RADAR_UPGRADED" />
- <xs:enumeration value="PANICKING" />
- <xs:enumeration value="AFLAME" />
- <xs:enumeration value="SMOLDERING" />
- <xs:enumeration value="BURNED" />
- <xs:enumeration value="BURNT_MODEL" />
- <xs:enumeration value="BURNT_TEXTURE" />
- <xs:enumeration value="BURNINGDEATH" />
- <xs:enumeration value="DOCKING" />
- <xs:enumeration value="DOCKING_BEGINNING" />
- <xs:enumeration value="DOCKING_ACTIVE" />
- <xs:enumeration value="DOCKING_RETURN" />
- <xs:enumeration value="DOCKING_MOVEBACK" />
- <xs:enumeration value="DOCKING_FILL" />
- <xs:enumeration value="DOCKING_EXTRACT" />
- <xs:enumeration value="DOCKING_ENDING" />
- <xs:enumeration value="DOCKING_PRE_DOCK" />
- <xs:enumeration value="HARVEST_PREPARATION" />
- <xs:enumeration value="HARVEST_ACTION" />
- <xs:enumeration value="CARRYING" />
- <xs:enumeration value="PASSENGER" />
- <xs:enumeration value="TRANSPORT_MOVING" />
- <xs:enumeration value="TRANSPORT_STOPPED" />
- <xs:enumeration value="SIEGE_CONTAIN" />
- <xs:enumeration value="JETAFTERBURNER" />
- <xs:enumeration value="JETEXHAUST" />
- <xs:enumeration value="PACKING" />
- <xs:enumeration value="PREPARING" />
- <xs:enumeration value="UNPACKING" />
- <xs:enumeration value="PACKING_TYPE_1" />
- <xs:enumeration value="PACKING_TYPE_2" />
- <xs:enumeration value="PACKING_TYPE_3" />
- <xs:enumeration value="PACKING_TYPE_4" />
- <xs:enumeration value="PACKING_TYPE_5" />
- <xs:enumeration value="PACKING_TYPE_6" />
- <xs:enumeration value="OVER_WATER" />
- <xs:enumeration value="POWER_PLANT_UPGRADED" />
- <xs:enumeration value="POWER_PLANT_UPGRADING" />
- <xs:enumeration value="BUILD_PLACEMENT_CURSOR" />
- <xs:enumeration value="PHANTOM_STRUCTURE" />
- <xs:enumeration value="FORMATION_PREVIEW" />
- <xs:enumeration value="WORLD_BUILDER" />
- <xs:enumeration value="DEBUG" />
- <xs:enumeration value="START_CAPTURE" />
- <xs:enumeration value="CANCEL_CAPTURE" />
- <xs:enumeration value="CAPTURING" />
- <xs:enumeration value="CAPTURED" />
- <xs:enumeration value="RAISING_FLAG" />
- <xs:enumeration value="CONTINUOUS_FIRE_SLOW" />
- <xs:enumeration value="CONTINUOUS_FIRE_MEAN" />
- <xs:enumeration value="CONTINUOUS_FIRE_FAST" />
- <xs:enumeration value="PREORDER" />
- <xs:enumeration value="SPECIAL_CHEERING" />
- <xs:enumeration value="IMPENDING_DOOM" />
- <xs:enumeration value="EATING" />
- <xs:enumeration value="STUNNED_FLAILING" />
- <xs:enumeration value="STUNNED" />
- <xs:enumeration value="STUNNED_STANDING_UP" />
- <xs:enumeration value="SPLATTED" />
- <xs:enumeration value="THROWN_PROJECTILE" />
- <xs:enumeration value="ABOUT_TO_HIT" />
- <xs:enumeration value="EXPLODED_FLAILING" />
- <xs:enumeration value="EXPLODED_BOUNCING" />
- <xs:enumeration value="ACCELERATE" />
- <xs:enumeration value="DECELERATE" />
- <xs:enumeration value="TURN_LEFT" />
- <xs:enumeration value="TURN_RIGHT" />
- <xs:enumeration value="TURN_LEFT_HIGH_SPEED" />
- <xs:enumeration value="TURN_RIGHT_HIGH_SPEED" />
- <xs:enumeration value="DESTROYED_FRONT" />
- <xs:enumeration value="DESTROYED_RIGHT" />
- <xs:enumeration value="DESTROYED_BACK" />
- <xs:enumeration value="DESTROYED_LEFT" />
- <xs:enumeration value="WEAPONLOCK_PRIMARY" />
- <xs:enumeration value="WEAPONLOCK_SECONDARY" />
- <xs:enumeration value="WEAPONLOCK_TERTIARY" />
- <xs:enumeration value="WEAPONLOCK_QUATERNARY" />
- <xs:enumeration value="WEAPONLOCK_QUINARY" />
- <xs:enumeration value="DEATH_1" />
- <xs:enumeration value="DEATH_2" />
- <xs:enumeration value="DEATH_3" />
- <xs:enumeration value="DEATH_4" />
- <xs:enumeration value="DEATH_5" />
- <xs:enumeration value="SELECTED" />
- <xs:enumeration value="GUARDING" />
- <xs:enumeration value="LEVELED" />
- <xs:enumeration value="MOUNTED" />
- <xs:enumeration value="RESURRECTED" />
- <xs:enumeration value="ATTACHED" />
- <xs:enumeration value="DRAFTED" />
- <xs:enumeration value="FLOODED" />
- <xs:enumeration value="LOADED" />
- <xs:enumeration value="DEPLOYED" />
- <xs:enumeration value="JUST_BUILT" />
- <xs:enumeration value="BASE_BUILD" />
- <xs:enumeration value="REACT_1" />
- <xs:enumeration value="REACT_2" />
- <xs:enumeration value="REACT_3" />
- <xs:enumeration value="REACT_4" />
- <xs:enumeration value="REACT_5" />
- <xs:enumeration value="REACT_6" />
- <xs:enumeration value="HIT_REACTION" />
- <xs:enumeration value="HIT_LEVEL_1" />
- <xs:enumeration value="HIT_LEVEL_2" />
- <xs:enumeration value="HIT_LEVEL_3" />
- <xs:enumeration value="AIM_HIGH" />
- <xs:enumeration value="AIM_STRAIGHT" />
- <xs:enumeration value="AIM_LOW" />
- <xs:enumeration value="AIM_NEAR" />
- <xs:enumeration value="AIM_FAR" />
- <xs:enumeration value="USER_1" />
- <xs:enumeration value="USER_2" />
- <xs:enumeration value="USER_3" />
- <xs:enumeration value="USER_4" />
- <xs:enumeration value="USER_5" />
- <xs:enumeration value="USER_6" />
- <xs:enumeration value="USER_7" />
- <xs:enumeration value="USER_8" />
- <xs:enumeration value="USER_9" />
- <xs:enumeration value="USER_10" />
- <xs:enumeration value="PASSENGER_VARIATION_1" />
- <xs:enumeration value="PASSENGER_VARIATION_2" />
- <xs:enumeration value="PASSENGER_VARIATION_3" />
- <xs:enumeration value="PASSENGER_VARIATION_4" />
- <xs:enumeration value="PASSENGER_VARIATION_5" />
- <xs:enumeration value="SPECIAL_POWER_1" />
- <xs:enumeration value="SPECIAL_POWER_2" />
- <xs:enumeration value="SPECIAL_POWER_3" />
- <xs:enumeration value="SPECIALPOWER1_READY" />
- <xs:enumeration value="SPECIALPOWER2_READY" />
- <xs:enumeration value="SPECIALPOWER3_READY" />
- <xs:enumeration value="SPECIALPOWER4_READY" />
- <xs:enumeration value="SPECIALPOWER5_READY" />
- <xs:enumeration value="SPECIALPOWER6_READY" />
- <xs:enumeration value="SPECIALPOWER7_READY" />
- <xs:enumeration value="SPECIALPOWER8_READY" />
- <xs:enumeration value="SPECIALPOWER9_READY" />
- <xs:enumeration value="USING_SPECIAL_ABILITY" />
- <xs:enumeration value="DEFLECT_SPECIAL_POWER" />
- <xs:enumeration value="RIDER1" />
- <xs:enumeration value="RIDER2" />
- <xs:enumeration value="RIDER3" />
- <xs:enumeration value="RIDER4" />
- <xs:enumeration value="RIDER5" />
- <xs:enumeration value="RIDER6" />
- <xs:enumeration value="RIDER7" />
- <xs:enumeration value="RIDER8" />
- <xs:enumeration value="RIDERLESS" />
- <xs:enumeration value="HORDE_EMPTY" />
- <xs:enumeration value="PRIMARY_FORMATION" />
- <xs:enumeration value="ALTERNATE_FORMATION" />
- <xs:enumeration value="CAPTURE_100" />
- <xs:enumeration value="CAPTURE_75" />
- <xs:enumeration value="CAPTURE_50" />
- <xs:enumeration value="CAPTURE_25" />
- <xs:enumeration value="CAPTURE_0" />
- <xs:enumeration value="DISGUISED" />
- <xs:enumeration value="HIDDEN" />
- <xs:enumeration value="INVISIBLE_STEALTH" />
- <xs:enumeration value="INVISIBLE_CAMOUFLAGE" />
- <xs:enumeration value="PRONE" />
- <xs:enumeration value="COVER" />
- <xs:enumeration value="SUPPRESSED" />
- <xs:enumeration value="TURRET_ANGLE_0" />
- <xs:enumeration value="TURRET_ANGLE_90" />
- <xs:enumeration value="TURRET_ANGLE_180" />
- <xs:enumeration value="TURRET_ANGLE_270" />
- <xs:enumeration value="TURRET_ROTATE" />
- <xs:enumeration value="ARMORSET_VETERAN" />
- <xs:enumeration value="ARMORSET_ELITE" />
- <xs:enumeration value="ARMORSET_HERO" />
- <xs:enumeration value="ARMORSET_WEAK_VERSUS_BASEDEFENSES" />
- <xs:enumeration value="ARMORSET_ALTERNATE_FORMATION" />
- <xs:enumeration value="ARMORSET_MOUNTED" />
- <xs:enumeration value="ARMORSET_PLAYER_UPGRADE" />
- <xs:enumeration value="ARMORSET_PLAYER_UPGRADE_2" />
- <xs:enumeration value="ARMORSET_PLAYER_UPGRADE_3" />
- <xs:enumeration value="ARMORSET_UNBESIEGEABLE" />
- <xs:enumeration value="UPGRADED_ARMOR" />
- <xs:enumeration value="EMOTION_TAUNTING" />
- <xs:enumeration value="EMOTION_DOOM" />
- <xs:enumeration value="EMOTION_POINTING" />
- <xs:enumeration value="EMOTION_GUNG_HO" />
- <xs:enumeration value="EMOTION_LOOK_TO_SKY" />
- <xs:enumeration value="EMOTION_CELEBRATING" />
- <xs:enumeration value="EMOTION_AMUSED" />
- <xs:enumeration value="EMOTION_MORALE_HIGH" />
- <xs:enumeration value="EMOTION_MORALE_LOW" />
- <xs:enumeration value="EMOTION_COWER" />
- <xs:enumeration value="EMOTION_DISSIDENT" />
- <xs:enumeration value="EMOTION_UNCONTROLLABLY_AFRAID" />
- <xs:enumeration value="EMOTION_BRACE_FOR_BEING_CRUSHED" />
- <xs:enumeration value="EMOTION_CHEER_FOR_ABOUT_TO_CRUSH" />
- <xs:enumeration value="EMOTION_ALERT" />
- <xs:enumeration value="EMOTION_AFRAID" />
- <xs:enumeration value="EMOTION_TERROR" />
- <xs:enumeration value="EMOTION_PANIC" />
- <xs:enumeration value="INVULNERABLE" />
- <xs:enumeration value="SPECIAL_ENEMY_NEAR" />
- <xs:enumeration value="UNCONTROLLABLE" />
- <xs:enumeration value="LEASHED_RETURNING" />
- <xs:enumeration value="SAIL_FLAPPING" />
- <xs:enumeration value="SAIL_BLOWN_RIGHT" />
- <xs:enumeration value="SAIL_BLOWN_LEFT" />
- <xs:enumeration value="BUILD_VARIATION_ONE" />
- <xs:enumeration value="BUILD_VARIATION_TWO" />
- <xs:enumeration value="PARALYZED" />
- <xs:enumeration value="AFFECTED_BY_EMP" />
- <xs:enumeration value="UNDERPOWERED" />
- <xs:enumeration value="TIBERIUM_CRYSTAL_TYPE1" />
- <xs:enumeration value="TIBERIUM_CRYSTAL_TYPE2" />
- <xs:enumeration value="TIBERIUM_CRYSTAL_TYPE3" />
- <xs:enumeration value="TIBERIUM_CRYSTAL_TYPE4" />
- <xs:enumeration value="TIBERIUM_CRYSTAL_TYPE5" />
- <xs:enumeration value="TIBERIUM_GROWING" />
- <xs:enumeration value="MARKED_FOR_HUNT_TACTIC" />
- <xs:enumeration value="MARKED_FOR_NO_SKIRMISH_RECRUIT" />
-
- <xs:enumeration value="LOCOMOTOR_NORMAL_UPGRADED" />
- <xs:enumeration value="LOCOMOTOR_FREEFALL" />
- <xs:enumeration value="LOCOMOTOR_WANDER" />
- <xs:enumeration value="LOCOMOTOR_PANIC" />
- <xs:enumeration value="LOCOMOTOR_TAXIING" />
- <xs:enumeration value="LOCOMOTOR_SUPERSONIC" />
- <xs:enumeration value="LOCOMOTOR_MOUNTED" />
- <xs:enumeration value="LOCOMOTOR_ENRAGED" />
- <xs:enumeration value="LOCOMOTOR_SCARED" />
- <xs:enumeration value="LOCOMOTOR_CONTAINED" />
- <xs:enumeration value="LOCOMOTOR_COMBO" />
- <xs:enumeration value="LOCOMOTOR_COMBO2" />
- <xs:enumeration value="LOCOMOTOR_COMBO3" />
- <xs:enumeration value="LOCOMOTOR_WALL_SCALING" />
- <xs:enumeration value="LOCOMOTOR_CHANGING_FIRINGARC" />
- <xs:enumeration value="LOCOMOTOR_BURNINGDEATH" />
- <xs:enumeration value="USING_COMBO_LOCOMOTOR" />
-
- <xs:enumeration value="MONEY_STORED_AMOUNT_1" />
- <xs:enumeration value="MONEY_STORED_AMOUNT_2" />
- <xs:enumeration value="MONEY_STORED_AMOUNT_3" />
- <xs:enumeration value="MONEY_STORED_AMOUNT_4" />
- <xs:enumeration value="VEHICLE_CRUSH_LEFT" />
- <xs:enumeration value="VEHICLE_CRUSH_RIGHT" />
- <xs:enumeration value="VEHICLE_CRUSH_CENTER" />
-
- <xs:enumeration value="HEALTH_PERCENT_0" />
- <xs:enumeration value="HEALTH_PERCENT_25" />
- <xs:enumeration value="HEALTH_PERCENT_50" />
- <xs:enumeration value="HEALTH_PERCENT_75" />
- <xs:enumeration value="HEALTH_PERCENT_100" />
-
- <xs:enumeration value="COMBINED_PARENT" />
- <xs:enumeration value="COMBINED_CHILD" />
-
- <xs:enumeration value="REPAIRING_DISABLED" />
- <xs:enumeration value="WALL_SEGMENT" />
- <xs:enumeration value="SHRINK_EFFECT" />
- <xs:enumeration value="HIGH_TECH_EFFECT" />
- <xs:enumeration value="AIR_POWER_EFFECT" />
-
- <xs:enumeration value="PLAYER_POWER_1"/>
- <xs:enumeration value="BEING_MAULED"/>
-
- <!-- These are used for player powers and special FX -->
- <xs:enumeration value="FROZEN"/>
- <xs:enumeration value="IRONCURTAIN"/>
- <xs:enumeration value="CHRONORIFT"/>
- <xs:enumeration value="INFILTRATED_DISABLE"/>
- <xs:enumeration value="INFILTRATED_RADAR_FREEZE"/>
- <xs:enumeration value="INFILTRATED_STEAL_MONEY"/>
- <xs:enumeration value="INFILTRATED_VISION"/>
- <xs:enumeration value="INFILTRATED_ENERGY"/>
- <xs:enumeration value="INFILTRATED_RESET"/>
- <xs:enumeration value="INFILTRATED_VISION_UNITS"/>
- <xs:enumeration value="WEAPONSLOTID_06" />
- <xs:enumeration value="WEAPONSLOTID_07" />
- <xs:enumeration value="WEAPONSLOTID_08" />
- <xs:enumeration value="WEAPONSLOTID_09" />
- <xs:enumeration value="WEAPONSLOTID_10" />
- <xs:enumeration value="BUILD_PLACEMENT_HINT" />
- <xs:enumeration value="DEATH_6" />
- <xs:enumeration value="DEATH_7" />
- <xs:enumeration value="DEATH_8" />
- <xs:enumeration value="DEATH_9" />
- <xs:enumeration value="DEATH_10" />
- <xs:enumeration value="DEATH_11" />
- <xs:enumeration value="DEATH_12" />
- <xs:enumeration value="DEATH_13" />
- <xs:enumeration value="DEATH_14" />
- <xs:enumeration value="DEATH_15" />
- <!-- special case for all on -->
- <xs:enumeration value="ALL" />
- <xs:enumeration value="SUCKED_UP_HIGH" />
-
- <xs:enumeration value="WEAPONBARREL_01" />
- <xs:enumeration value="WEAPONBARREL_02" />
- <xs:enumeration value="WEAPONBARREL_03" />
- <xs:enumeration value="WEAPONBARREL_04" />
- <xs:enumeration value="WEAPONBARREL_05" />
- <xs:enumeration value="SPECIAL_POWER_SELECTED" />
- <xs:enumeration value="SPECIAL_POWER_SELECTED_PENDING" />
- </xs:restriction>
- </xs:simpleType>
- <xs:simpleType name="ModelConditionBitFlags">
- <xs:list itemType="ModelConditionFlagType"></xs:list>
- </xs:simpleType>
- </xs:schema>
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