ObjectStatus.xsd 14 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
  3. <xs:simpleType name="ObjectStatusType">
  4. <xs:restriction base="xs:string">
  5. <xs:enumeration value="DESTROYED" />
  6. <xs:enumeration value="CAN_ATTACK" />
  7. <xs:enumeration value="UNDER_CONSTRUCTION" />
  8. <xs:enumeration value="UNSELECTABLE" />
  9. <xs:enumeration value="NO_COLLISIONS" />
  10. <xs:enumeration value="NO_ATTACK" />
  11. <xs:enumeration value="NO_SPECIAL_ABILITY" />
  12. <xs:enumeration value="AIRBORNE_TARGET" />
  13. <xs:enumeration value="PARACHUTING" />
  14. <xs:enumeration value="REPULSOR" />
  15. <xs:enumeration value="SKIP_PATH_CLAMPING" />
  16. <xs:enumeration value="AFLAME" />
  17. <xs:enumeration value="BURNED" />
  18. <xs:enumeration value="CANNOT_BE_SOLD" />
  19. <xs:enumeration value="IS_FIRING_WEAPON" />
  20. <xs:enumeration value="IS_RELOADING_WEAPON" />
  21. <xs:enumeration value="IS_BRAKING" />
  22. <xs:enumeration value="STEALTHED" />
  23. <xs:enumeration value="HIDDEN" />
  24. <xs:enumeration value="DETECTED" />
  25. <xs:enumeration value="CAN_STEALTH" />
  26. <xs:enumeration value="SOLD" />
  27. <xs:enumeration value="UNDERGOING_REPAIR" />
  28. <xs:enumeration value="RECONSTRUCTING" />
  29. <xs:enumeration value="IS_ATTACKING" />
  30. <xs:enumeration value="NO_AUTO_ACQUIRE" />
  31. <xs:enumeration value="USING_ABILITY" />
  32. <xs:enumeration value="IS_AIMING_WEAPON" />
  33. <xs:enumeration value="NO_ATTACK_FROM_AI" />
  34. <xs:enumeration value="IGNORING_STEALTH" />
  35. <xs:enumeration value="IS_MELEE_ATTACKING" />
  36. <xs:enumeration value="FOLLOWING_THROUGH" />
  37. <xs:enumeration value="LEASHED_RETURNING" />
  38. <xs:enumeration value="DEATH_1" />
  39. <xs:enumeration value="DEATH_2" />
  40. <xs:enumeration value="DEATH_3" />
  41. <xs:enumeration value="DEATH_4" />
  42. <xs:enumeration value="DEATH_5" />
  43. <xs:enumeration value="CONTESTED" />
  44. <xs:enumeration value="CONTESTING_BUILDING" />
  45. <xs:enumeration value="HORDE_MEMBER" />
  46. <xs:enumeration value="TRANSPORT_MOVING_TO_CONTAIN" />
  47. <xs:enumeration value="RIDER_IS_PILOT" />
  48. <xs:enumeration value="DAMAGED" />
  49. <xs:enumeration value="REALLYDAMAGED" />
  50. <xs:enumeration value="RUBBLE" />
  51. <xs:enumeration value="IRRADIATED" />
  52. <xs:enumeration value="NO_SHADOW" />
  53. <xs:enumeration value="IN_STASIS" />
  54. <xs:enumeration value="OUT_OF_PHASE" />
  55. <xs:enumeration value="NEXT_MOVE_IS_REVERSE" />
  56. <xs:enumeration value="IMMOBILE" />
  57. <xs:enumeration value="IMMOBILE_ALLOW_ROTATE" />
  58. <xs:enumeration value="PAUSING" />
  59. <xs:enumeration value="FLEE_OFF_MAP" />
  60. <xs:enumeration value="NOT_IN_WORLD" />
  61. <xs:enumeration value="INAUDIBLE" />
  62. <!-- Set on airborne units when Yuriko is pulling them down from the sky -->
  63. <xs:enumeration value="AIRBORNE_PULLED_FROM_SKY" />
  64. <xs:enumeration value="ENRAGED" />
  65. <xs:enumeration value="SINKING" />
  66. <xs:enumeration value="RAMPAGING" />
  67. <xs:enumeration value="INSIDE_GARRISON" />
  68. <xs:enumeration value="DEPLOYED" />
  69. <xs:enumeration value="UNATTACKABLE" />
  70. <xs:enumeration value="ENCLOSED" />
  71. <xs:enumeration value="TEMPORARILY_DEFECTED" />
  72. <xs:enumeration value="TAGGED" />
  73. <xs:enumeration value="DEPLOYING" />
  74. <xs:enumeration value="TOPPLING" />
  75. <xs:enumeration value="PORTER_TAGGED" />
  76. <xs:enumeration value="NO_SQUISHCOLLIDE_DELAY" />
  77. <xs:enumeration value="STAND_GROUND" />
  78. <xs:enumeration value="UNCONTROLLABLY_SCARED" />
  79. <xs:enumeration value="SPECIAL_ABILITY_PACKING_UNPACKING_OR_USING" />
  80. <xs:enumeration value="DYNAMICS_SIMULATION_ACTIVE" />
  81. <xs:enumeration value="UPDATING_AI" />
  82. <xs:enumeration value="CLONED" />
  83. <xs:enumeration value="IGNORE_AI_COMMAND" />
  84. <xs:enumeration value="RUNNING_DOWN_FROM_BEHIND" />
  85. <xs:enumeration value="DO_NOT_SCORE" />
  86. <xs:enumeration value="CAN_NOT_WALK_ON" />
  87. <xs:enumeration value="MARCH_OF_DEATH" />
  88. <xs:enumeration value="DO_NOT_PICK_ME" />
  89. <xs:enumeration value="INHERITED_FROM_ALLY_TEAM" />
  90. <xs:enumeration value="SWITCHED_WEAPONS" />
  91. <xs:enumeration value="END_FIRE_STATE" />
  92. <xs:enumeration value="BOOKENDING" />
  93. <xs:enumeration value="GENERIC_TOGGLE_STATE" />
  94. <xs:enumeration value="CAN_CONTEST_GARRISON" />
  95. <xs:enumeration value="BUILD_BEING_CANCELED" />
  96. <xs:enumeration value="PENDING_CONSTRUCTION" />
  97. <xs:enumeration value="PHANTOM_STRUCTURE" />
  98. <xs:enumeration value="IN_FORMATION_TEMPLATE" />
  99. <xs:enumeration value="IS_LEAVING_FACTORY" />
  100. <xs:enumeration value="MOVING_TO_DISMOUNT" />
  101. <xs:enumeration value="NO_HERO_PROPERTIES" />
  102. <xs:enumeration value="CAN_ENTER_ANYTHING" />
  103. <xs:enumeration value="ENTERING_GOAL" />
  104. <xs:enumeration value="CHARGING_BASE_DEFENSES" />
  105. <xs:enumeration value="INVISIBLE_DETECTED_BY_FRIEND" />
  106. <xs:enumeration value="INVISIBLE_DETECTED" />
  107. <xs:enumeration value="SHRUNK" /> <!-- EP1 Adding new ObjectSatus bit, replacing no logner used WORKER_REPAIRING -->
  108. <xs:enumeration value="ATTACHED" />
  109. <xs:enumeration value="WONT_RIDE_WITH_YOU" />
  110. <xs:enumeration value="COMMAND_BUTTON_TOGGLED" />
  111. <xs:enumeration value="OCLMONITOR_COMPLETED_TASK" />
  112. <xs:enumeration value="OCLMONITOR_MONITOR_RELEASED" />
  113. <xs:enumeration value="USER_POWERED_DOWN" />
  114. <xs:enumeration value="GARRISONED" />
  115. <xs:enumeration value="BOOBY_TRAPPED" />
  116. <xs:enumeration value="IS_HIDEOUT" />
  117. <xs:enumeration value="EXECUTING_STORED_COMMAND" />
  118. <xs:enumeration value="UNIT_WANTS_TO_REGARRISON" />
  119. <xs:enumeration value="IN_COVER" />
  120. <xs:enumeration value="DONT_CLEAR_FOR_BUILD" />
  121. <xs:enumeration value="MATCH_TARGETS_SPEED" />
  122. <xs:enumeration value="HAS_TIBERIUM_GROWTH_MOD" />
  123. <xs:enumeration value="DYNAMICS_DISABLED" />
  124. <xs:enumeration value="STEAL_NEXT_UNIT_TRAPPED"/>
  125. <xs:enumeration value="DOES_CONTAIN_TIBERIUM" />
  126. <xs:enumeration value="IS_BEING_HARVESTED" />
  127. <xs:enumeration value="NO_REFUND" /> <!-- RA3 specific: don't give the cash refund if that ability is active on this unit -->
  128. <xs:enumeration value="SHIELDBODY_ENABLED"/>
  129. <xs:enumeration value="HEALTH_PERCENT_0"/>
  130. <xs:enumeration value="HEALTH_PERCENT_25"/>
  131. <xs:enumeration value="HEALTH_PERCENT_50"/>
  132. <xs:enumeration value="HEALTH_PERCENT_75"/>
  133. <xs:enumeration value="HEALTH_PERCENT_100"/>
  134. <xs:enumeration value="WEAPON_UPGRADED_01"/>
  135. <xs:enumeration value="WEAPON_UPGRADED_02"/>
  136. <xs:enumeration value="WEAPON_UPGRADED_03"/>
  137. <xs:enumeration value="COMBINED_PARENT"/>
  138. <xs:enumeration value="COMBINED_CHILD"/>
  139. <xs:enumeration value="COMBINED_ATTACHED"/>
  140. <xs:enumeration value="LOADED_FROM_MAP"/>
  141. <xs:enumeration value="ATTACKING_GARRISONED_STRUCTURE"/>
  142. <xs:enumeration value="EXITING_COMBINED"/>
  143. <xs:enumeration value="DELAYED_ENTER_STRUCTURE"/>
  144. <xs:enumeration value="DOCKING"/>
  145. <xs:enumeration value="HARVESTING"/>
  146. <xs:enumeration value="BRIDGE_IMPASSABLE"/>
  147. <xs:enumeration value="POWERED_DOWN_EMP"/>
  148. <xs:enumeration value="FORCE_ATTACKING"/>
  149. <xs:enumeration value="FORCE_ATTACK_MOVING"/>
  150. <xs:enumeration value="SCARED_CIVILIAN_CAR"/>
  151. <xs:enumeration value="USER_PARALYZED"/>
  152. <xs:enumeration value="BOOBY_TRAP_EXPLODE"/>
  153. <xs:enumeration value="IS_ENGAGED"/>
  154. <!-- Keeps Model Condition ENGAGED on while on -->
  155. <xs:enumeration value="CARRYING_FLAG"/>
  156. <xs:enumeration value="IS_MOVING_TO_RALLY_POINT"/>
  157. <xs:enumeration value="SPECIAL_ARMOR_ACTIVE" />
  158. <xs:enumeration value="AIRCRAFT_IGNORE_SAMEPLAYER_HANGAR_RULE" />
  159. <xs:enumeration value="NEXT_MOVE_IS_FORCE_ATTACK_MOVE" />
  160. <xs:enumeration value="SPECIALABILITY_ACTIVE" />
  161. <xs:enumeration value="CAN_STEALTH_FROM_PRODUCER" />
  162. <xs:enumeration value="GARRISON_CAN_STEALTH" />
  163. <xs:enumeration value="CAN_ATTACK_WHILE_STEALTHED" />
  164. <xs:enumeration value="RESET_GOAL_POSITION" />
  165. <xs:enumeration value="RIFT_OCCUPIED"/>
  166. <xs:enumeration value="WATER_LOCOMOTOR_ACTIVE" />
  167. <xs:enumeration value="GROUND_LOCOMOTOR_ACTIVE" />
  168. <xs:enumeration value="AIR_LOCOMOTOR_ACTIVE" />
  169. <!-- Both OVER_WATER and UNPACKING should mirror their MODELCONDITION counterparts when being set-->
  170. <xs:enumeration value="UNPACKING" />
  171. <xs:enumeration value="OVER_WATER" />
  172. <xs:enumeration value="CONTAINER_OCCUPIED" />
  173. <xs:enumeration value="PLACED_BY_PLAYER" />
  174. <xs:enumeration value="DEFLECT_INCOMING_FIRE" />
  175. <xs:enumeration value="DEPART_FROM_BOARDING" />
  176. <xs:enumeration value="WAITING_FOR_BOARDING" />
  177. <xs:enumeration value="HAS_SECONDARY_DAMAGE" />
  178. <xs:enumeration value="IS_BEING_DRAGGED" />
  179. <xs:enumeration value="CLEARED_FOR_LANDING" />
  180. <xs:enumeration value="VEHICLE_ATTACHED" />
  181. <xs:enumeration value="PARKED_AT_AIRFIELD" />
  182. <xs:enumeration value="IN_SHIELD_SPHERE" />
  183. <xs:enumeration value="HIT_SHIELD_SPHERE" />
  184. <xs:enumeration value="NON_AUTOACQUIRABLE" />
  185. <xs:enumeration value="CHARGING_WEAPON" />
  186. <xs:enumeration value="OVERCHARGING_WEAPON" />
  187. <xs:enumeration value="ENABLE_TRACER_DRAW" />
  188. <!-- This object status is used by the Premature Discharge Special Power-->
  189. <xs:enumeration value="PREEMPT_PRE_ATTACK" />
  190. <xs:enumeration value="LINE_SEGMENT_DAMAGE_ACTIVE" />
  191. <!--Object Status for the Japan Avanced Missile Packs -->
  192. <xs:enumeration value="ADVANCED_MISSILE_PACKS" />
  193. <xs:enumeration value="LEECHED_TARGET_ACTIVE" />
  194. <xs:enumeration value="PLAYER_POWER_1" />
  195. <xs:enumeration value="PLAYER_POWER_2" />
  196. <xs:enumeration value="PLAYER_POWER_3" />
  197. <xs:enumeration value="PLAYER_POWER_4" />
  198. <xs:enumeration value="PLAYER_POWER_5" />
  199. <xs:enumeration value="GRAPPLE_UPDATE_ACTIVE" />
  200. <xs:enumeration value="SHROUD_REVEAL_TO_ALL" />
  201. <xs:enumeration value="SURFACED" />
  202. <xs:enumeration value="SUBMERGED" />
  203. <!-- Used by the Skirmish AI -->
  204. <xs:enumeration value="SKIRMISH_AI_DO_NOT_ATTACK" />
  205. <!-- Can be applied to Ore Nodes and Tech Buildings to tell the Skirmish AI not to capture or expand to them -->
  206. <xs:enumeration value="SKIRMISH_AI_DO_NOT_TAKE" />
  207. <!-- Used by the Japan transformers -->
  208. <xs:enumeration value="TRANSFORMATION_TOGGLE_STATE"/>
  209. <!-- Used by the IFV auto repair Allies -->
  210. <xs:enumeration value="REPAIR_ALLIES_WHEN_IDLE"/>
  211. <xs:enumeration value="DO_NOT_AVOID_TALLBUILDING"/>
  212. <xs:enumeration value="ABSORBED_DAMAGE"/>
  213. <xs:enumeration value="NO_BRIBE"/>
  214. <xs:enumeration value="IGNORING_POWER_DOWN"/>
  215. <!-- flag to mark the fact we've failed to find a path. -->
  216. <xs:enumeration value="EXCEEDED_PATH_NEIGHBOR_COUNT"/>
  217. <xs:enumeration value="CANNOT_LAND_AT_AIRFIELD"/>
  218. <!-- used by the Wall Segments since they can be Hub or Segments this helps differentiate them -->
  219. <xs:enumeration value="WALL_SEGMENT"/>
  220. <xs:enumeration value="IMMUNE_TO_BARK"/>
  221. <!-- used by Bull Rush special power, be able to crush frozen objects -->
  222. <xs:enumeration value="UNDER_RUSH_ATTACK"/>
  223. <xs:enumeration value="UNDER_FROZEN"/>
  224. <!-- Using the corresponding ModelState instead <xs:enumeration value="TAKEOFF_IN_PROGRESS"/> -->
  225. <xs:enumeration value="LANDING_IN_PROGRESS"/>
  226. <xs:enumeration value="UNDER_IRON_CURTAIN"/>
  227. <!--Object Status for the Allied Commando Attach weapon -->
  228. <xs:enumeration value="EXPLOSIVES_ATTACHED" />
  229. <xs:enumeration value="EXPLOSIVES_DETONATING" />
  230. <!-- set by Yuriko when she lifts a ground target into the air, so that she properly differentiates units she has lifted into the air from natural airborne_targets -->
  231. <xs:enumeration value="LIFTED_INTO_AIR"/>
  232. <!-- used by object filters so that target cursors don't highlight units that are in a nano swarm hive -->
  233. <xs:enumeration value="IN_NANOHIVE"/>
  234. <!-- objects that are IMMOBILE and have been placed on the sea surface-->
  235. <xs:enumeration value="SURFACED_IMMOBILE" />
  236. <!-- objects that are broadcasting invisibility field-->
  237. <xs:enumeration value="BROADCASTING_INVISIBILITY" />
  238. <!-- RA3 specific, set by Hysdrofoil's weapon scrambler, special powers will have the option to not let this stop them from being cast -->
  239. <xs:enumeration value="SCRAMBLED"/>
  240. <xs:enumeration value="MAGNETIZED"/>
  241. <!-- RA3 specific status for peacekeepers riot shield -->
  242. <xs:enumeration value="RIOT_SHIELDED"/>
  243. <xs:enumeration value="POINT_DEFENSE_DRONE_ATTACHED"/>
  244. <xs:enumeration value="GRAPPLE_UPDATE_BEING_MOVED" />
  245. <xs:enumeration value="TARGETED_FOR_REPAIR" />
  246. <!-- RA3 specific: a tankbuster hiding in his hidey hole -->
  247. <xs:enumeration value="IN_SPIDER_HOLE" />
  248. <!-- Can attack to clear enemy garrisons -->
  249. <xs:enumeration value="ANTI_GARRISON" />
  250. <!-- RA3EP1: unit has been shot with a 'yet-to-explode' Blat gun from the desolator infantry.
  251. If a unit is BLATTED, and a BLAT_TRIGGER is added to it, the unit will receive damage as it becomes umm...un-blatted
  252. -->
  253. <xs:enumeration value="BLATTED" />
  254. <xs:enumeration value="BLAT_TRIGGER" />
  255. <!-- Set in RA3EP1 on Yuriko when she has her shield sphere activated and it is reflecting attacks -->
  256. <xs:enumeration value="REFLECTING"/>
  257. <!-- sigh...this is used by IFV/IFBD to trigger creation of the desolator spray object -->
  258. <xs:enumeration value="DESOLATION_ACTIVE" />
  259. <!-- set on crates when they are collected -->
  260. <xs:enumeration value="OPEN" />
  261. <!-- Set when an object has a targeted special power selected but has not yet started the special power -->
  262. <xs:enumeration value="SPECIAL_POWER_SELECTED" />
  263. <!-- set on bridges when they are effectively dead (immortal death) -->
  264. <xs:enumeration value="BRIDGE_DEAD" />
  265. </xs:restriction>
  266. </xs:simpleType>
  267. <xs:simpleType name="ObjectStatusBitFlags">
  268. <xs:list itemType="ObjectStatusType" />
  269. </xs:simpleType>
  270. </xs:schema>