BombardAreaUpdate.xsd 1.2 KB

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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
  3. <xs:complexType name="BombardAreaUpdateModuleData">
  4. <xs:complexContent>
  5. <xs:extension base="UpdateModuleData">
  6. <xs:sequence>
  7. <xs:element name="ObjectStatusValidation" type="ObjectStatusValidationDataType" minOccurs="0" maxOccurs="1" />
  8. <!-- random delay between successive firings -->
  9. <xs:element name="TimeDelayRange" type="TimeRange" minOccurs="1" maxOccurs="1"/>
  10. <!-- range that shots fired must stay within from target point -->
  11. <xs:element name="RadiusSpreadRange" type="RealRange" minOccurs="1" maxOccurs="1"/>
  12. </xs:sequence>
  13. <xs:attribute name="UsePlayerStore" type="SageBool" default="false" />
  14. <!-- currently not implemented -->
  15. <xs:attribute name="IncomingAngle" type="Angle" default="0d"/>
  16. <xs:attribute name="WeaponName" type="WeaponRef" />
  17. <xs:attribute name="MaxShots" type="SageInt" default="1" />
  18. </xs:extension>
  19. </xs:complexContent>
  20. </xs:complexType>
  21. </xs:schema>