FireWeaponWhenDeadBehavior.xsd 1.6 KB

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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
  3. <xs:complexType name="WeaponFireProbabilityType">
  4. <xs:attribute name="DeathType" type="DeathBitFlags" />
  5. <xs:attribute name="ChancePercentage" type="SageUnsignedInt" />
  6. </xs:complexType>
  7. <xs:complexType name="FireWeaponWhenDeadBehaviorModuleData">
  8. <xs:complexContent>
  9. <xs:extension base="UpgradeModuleData">
  10. <xs:sequence>
  11. <xs:element name="WeaponOffset" type="Vector3" minOccurs="0" />
  12. <xs:element name="DieMuxData" type="DieMuxDataType" minOccurs="1" maxOccurs="1" />
  13. <xs:element name="WeaponFireProbability" type="WeaponFireProbabilityType" minOccurs="0" maxOccurs="unbounded" />
  14. </xs:sequence>
  15. <xs:attribute name="InitiallyActive" type="SageBool" default="false" />
  16. <xs:attribute name="ActiveDuringConstruction" type="SageBool" default="false" />
  17. <xs:attribute name="ContinueToBezierDestination" type="SageBool" default="false" />
  18. <xs:attribute name="FireAtGround" type="SageBool" default="false" />
  19. <xs:attribute name="DelayTime" type="Time" default="0s" />
  20. <xs:attribute name="DeathWeapon" type="WeaponRef" />
  21. <xs:attribute name="FocusFireKindOfFlag" type="KindOfBitFlags" /> <!-- TODO change this to objfilter -->
  22. <xs:attribute name="UseMyKillerAsWeaponSource" type="SageBool" default="false" />
  23. </xs:extension>
  24. </xs:complexContent>
  25. </xs:complexType>
  26. </xs:schema>