LineSegmentDamageUpdate.xsd 1.6 KB

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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type"
  3. xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified"
  4. xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
  5. <xs:complexType name="LineSegmentDamageUpdateModuleData">
  6. <xs:complexContent>
  7. <xs:extension base="UpdateModuleData">
  8. <xs:sequence>
  9. <xs:element name="ObjectFilter" type="ObjectFilter" minOccurs="0" maxOccurs="1" />
  10. <xs:element name="ObjectStatusValidation" type="ObjectStatusValidationDataType" minOccurs="0" maxOccurs="1" />
  11. <xs:element name="ParticleSystems" type="ParticleSystemList" minOccurs="0" maxOccurs="1" />
  12. </xs:sequence>
  13. <xs:attribute name="NodeLifetime" type="Time" use="required"/>
  14. <xs:attribute name="DamageInterval" type="Time" use="required"/>
  15. <xs:attribute name="Distance" type="SageReal" use="required"/>
  16. <xs:attribute name="WeaponName" type="WeaponRef" />
  17. <xs:attribute name="ObjectStatusForbiddenForDamage" type="ObjectStatusBitFlags"/>
  18. <xs:attribute name="MinDistanceTolerance" type="SageReal" default="10.0" />
  19. <xs:attribute name="MaxValidHeightOffGround" type="SageReal" default="0.0"/>
  20. <!-- To be used for sounds or non particle systems that have a lifetime different from that of the node's lifetime.
  21. When using a decal or particle system meant to last as long as the node does, use the ParticleSystems element. -->
  22. <xs:attribute name="NodeFXList" type="FXListRef" />
  23. </xs:extension>
  24. </xs:complexContent>
  25. </xs:complexType>
  26. </xs:schema>