LureObjectsUpdate.xsd 1.8 KB

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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
  3. <xs:complexType name="LureObjectsUpdateModuleData">
  4. <xs:complexContent>
  5. <xs:extension base="UpdateModuleData">
  6. <xs:sequence>
  7. <xs:element name="GuardOffset" type="Vector3" minOccurs="1" maxOccurs="unbounded" />
  8. </xs:sequence>
  9. <!-- Used to link this behavior with the special power that feeds it targets -->
  10. <xs:attribute name="LureObjectLinkID" type="SageInt" default="0" />
  11. <!-- Distance from Yuriko that lured objects become unlured if exceeded -->
  12. <xs:attribute name="GuardRadiusMaxSqr" type="SageReal" default="1000000" />
  13. <!-- Distance from Yuriko that lured objects will be forced to return to Yuriko -->
  14. <xs:attribute name="GuardAttackRange" type="SageReal" default="99999" />
  15. <!-- Status to set on guards while active. Will remove object status on deactivation -->
  16. <xs:attribute name="GuardStatus" type="ObjectStatusBitFlags" default="" />
  17. <!-- How often this behavior should check for invalid guards -->
  18. <xs:attribute name="UpdateRate" type="SageInt" default="10" />
  19. <!-- Will be attached to the top of the guard objects, must contain an AttachUpdate module -->
  20. <xs:attribute name="GuardMarkerObjectRef" type="GameObjectWeakRef" />
  21. <!-- The Update will sleep unless only these disable types are set -->
  22. <xs:attribute name="DisabledTypesToProcess" type="DisabledBitFlags" default="" />
  23. </xs:extension>
  24. </xs:complexContent>
  25. </xs:complexType>
  26. </xs:schema>