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- <?xml version="1.0" encoding="utf-8" ?>
- <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
- <xs:complexType name="LureObjectsUpdateModuleData">
- <xs:complexContent>
- <xs:extension base="UpdateModuleData">
- <xs:sequence>
- <xs:element name="GuardOffset" type="Vector3" minOccurs="1" maxOccurs="unbounded" />
- </xs:sequence>
- <!-- Used to link this behavior with the special power that feeds it targets -->
- <xs:attribute name="LureObjectLinkID" type="SageInt" default="0" />
- <!-- Distance from Yuriko that lured objects become unlured if exceeded -->
- <xs:attribute name="GuardRadiusMaxSqr" type="SageReal" default="1000000" />
- <!-- Distance from Yuriko that lured objects will be forced to return to Yuriko -->
- <xs:attribute name="GuardAttackRange" type="SageReal" default="99999" />
- <!-- Status to set on guards while active. Will remove object status on deactivation -->
- <xs:attribute name="GuardStatus" type="ObjectStatusBitFlags" default="" />
- <!-- How often this behavior should check for invalid guards -->
- <xs:attribute name="UpdateRate" type="SageInt" default="10" />
- <!-- Will be attached to the top of the guard objects, must contain an AttachUpdate module -->
- <xs:attribute name="GuardMarkerObjectRef" type="GameObjectWeakRef" />
-
- <!-- The Update will sleep unless only these disable types are set -->
- <xs:attribute name="DisabledTypesToProcess" type="DisabledBitFlags" default="" />
- </xs:extension>
- </xs:complexContent>
- </xs:complexType>
- </xs:schema>
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