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- <?xml version="1.0" encoding="utf-8" ?>
- <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
- <xs:complexType name="SqueezeFlingParticleDataType">
- <xs:attribute name="SourceBone" type="xs:string" />
- <xs:attribute name="DestinationBone" type="xs:string" />
- <xs:attribute name="ParticleSystem" type="FXParticleSystemRef" />
- </xs:complexType>
-
- <xs:complexType name="SqueezeFlingUpdateModuleData">
- <xs:complexContent>
- <xs:extension base="UpdateModuleData">
- <xs:sequence>
- <!-- things we affect -->
- <xs:element name="Filter" type="ObjectFilter" minOccurs="1" maxOccurs="1"/>
- <!-- things we kill -->
- <xs:element name="KillFilter" type="ObjectFilter" minOccurs="0" maxOccurs="1"/>
- <xs:element name="ParticleData" type="SqueezeFlingParticleDataType" minOccurs="0" maxOccurs="unbounded" />
- </xs:sequence>
- <!-- how often we look for targets -->
- <xs:attribute name="ScanTime" type="Time" default="0.2s" />
- <!-- how quickly we move onto the next potential victim -->
- <xs:attribute name="DelayBetweenVictimsTime" type="Time" default="0.3s" />
- <!-- units within this range are considered targets -->
- <xs:attribute name="EffectDistance" type="SageReal" default="125.0" />
-
- <!-- how fast targets speed towards the group -->
- <xs:attribute name="GatherAcceleration" type="SageReal" default="0.01" />
- <xs:attribute name="ModelLength" type="SageReal" default="100.0" />
- <xs:attribute name="ArmTemplate" type="GameObjectRef" use="optional" />
- <xs:attribute name="VictimShader" type="ShaderOverrideRef" use="optional" />
- <xs:attribute name="HeightOffGround" type="SageReal" default="50.0" />
- </xs:extension>
- </xs:complexContent>
- </xs:complexType>
- </xs:schema>
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