SubStructureBuildUpgrade.xsd 1.2 KB

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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="uri:ea.com:eala:asset" xmlns:at="uri:ea.com:eala:asset:type" xmlns:xas="uri:ea.com:eala:asset:schema" targetNamespace="uri:ea.com:eala:asset" elementFormDefault="qualified" xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
  3. <xs:complexType name="OffsetInfo">
  4. <xs:sequence>
  5. <xs:element name="Offset" type="Vector3" />
  6. </xs:sequence>
  7. <xs:attribute name="ModelCondition" type="ModelConditionBitFlags" />
  8. </xs:complexType>
  9. <xs:complexType name="AvailableSubStructure">
  10. <xs:sequence>
  11. <xs:element name="UpgradeTrigger" type="UpgradeTemplateWeakRef" />
  12. <xs:element name="ObjectTemplate" type="GameObjectWeakRef" />
  13. </xs:sequence>
  14. </xs:complexType>
  15. <xs:complexType name="SubStructureBuildUpgradeModuleData">
  16. <xs:complexContent>
  17. <xs:extension base="UpgradeModuleData">
  18. <xs:sequence>
  19. <xs:element name="AvailableSubStructure" type="AvailableSubStructure" minOccurs="0" maxOccurs="unbounded" />
  20. <xs:element name="StructureOffset" type="OffsetInfo" minOccurs="0" maxOccurs="unbounded" />
  21. </xs:sequence>
  22. </xs:extension>
  23. </xs:complexContent>
  24. </xs:complexType>
  25. </xs:schema>