UIComponentPostGame.xsd 2.9 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <xs:schema
  3. xmlns:xs="http://www.w3.org/2001/XMLSchema"
  4. xmlns="uri:ea.com:eala:asset"
  5. xmlns:at="uri:ea.com:eala:asset:type"
  6. xmlns:xas="uri:ea.com:eala:asset:schema"
  7. targetNamespace="uri:ea.com:eala:asset"
  8. elementFormDefault="qualified"
  9. xmlns:XmlEdit="http://tempuri.org/XmlEdit.xsd">
  10. <xs:include schemaLocation="../../Includes/UIBaseComponent.xsd"/>
  11. <xs:simpleType name="PostGameGraphMode"
  12. xas:useEnumPrefix="false"
  13. xas:enumItemPrefix="GraphMode_"
  14. xas:targetNamespace="">
  15. <xs:restriction base="xs:string">
  16. <!-- These values need to correspond to the graph modes used by the flash files -->
  17. <xs:enumeration value="Units" xas:forceValue="0" />
  18. <xs:enumeration value="Structures" xas:forceValue="1"/>
  19. <xs:enumeration value="Resources" xas:forceValue="2"/>
  20. <xs:enumeration value="None" xas:forceValue="3"/>
  21. </xs:restriction>
  22. </xs:simpleType>
  23. <xs:simpleType name="PostGameStatType"
  24. xas:targetNamespace=""
  25. xas:enumItemPrefix="StatType_"
  26. xas:useEnumPrefix="false">
  27. <xs:restriction base="xs:string">
  28. <xs:enumeration value="SessionLength" xas:forceValue="0"/>
  29. <xs:enumeration value="StructuresCreated" />
  30. <xs:enumeration value="StructuresLost" />
  31. <xs:enumeration value="StructuresDestroyed" />
  32. <xs:enumeration value="StructuresCaptured"/>
  33. <xs:enumeration value="StructuresSold"/>
  34. <xs:enumeration value="UnitsCreated"/>
  35. <xs:enumeration value="UnitsLost" />
  36. <xs:enumeration value="UnitsKilled" />
  37. <xs:enumeration value="UnitKillDeathRatio" />
  38. <xs:enumeration value="AvgIncomePerMinute" />
  39. <xs:enumeration value="AvgIncomePerSecond" />
  40. <xs:enumeration value="ResourcesGathered" />
  41. <xs:enumeration value="EfficiencyRatio" />
  42. <xs:enumeration value="EnemyStructuresInfiltrated" />
  43. <xs:enumeration value="UnitAbilitiesUsed" />
  44. <xs:enumeration value="CommanderPowersUsed" />
  45. </xs:restriction>
  46. </xs:simpleType>
  47. <xs:complexType name="PostGameStatData">
  48. <xs:attribute name="StatType" type="PostGameStatType" use="required"/>
  49. <xs:attribute name="StatLabel" type="xs:string" use="required"/>
  50. </xs:complexType>
  51. <xs:complexType name="UIComponentPostGame">
  52. <xs:complexContent>
  53. <xs:extension base="UIBaseComponent">
  54. <xs:sequence>
  55. <xs:element name="PostGameStat" type="PostGameStatData" minOccurs="0" maxOccurs="unbounded"/>
  56. </xs:sequence>
  57. <xs:attribute name="AlliesFactionImage" type="ImageRef"/>
  58. <xs:attribute name="SovietFactionImage" type="ImageRef"/>
  59. <xs:attribute name="JapanFactionImage" type="ImageRef"/>
  60. <xs:attribute name="YurikoFactionImage" type="ImageRef"/>
  61. <xs:attribute name="DefaultImage" type="ImageRef"/>
  62. </xs:extension>
  63. </xs:complexContent>
  64. </xs:complexType>
  65. </xs:schema>