ObjectsCrushed.fx 440 B

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  1. //////////////////////////////////////////////////////////////////////////////
  2. // ©2008 Electronic Arts Inc
  3. //
  4. // FX shader for vehicles crushed by Yuriko's special ability
  5. //////////////////////////////////////////////////////////////////////////////
  6. #define SUPPORT_RECOLORING 1
  7. #define SUPPORT_SPECMAP 1
  8. #define SUPPORT_CRUSHED 1 // Defined to change the vertex shader over time to a crushed object from Yuriko
  9. #include "Objects.fxh"