ObjectsGenericLightmapXray.fx 728 B

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  1. //////////////////////////////////////////////////////////////////////////////
  2. // ©2008 Electronic Arts Inc
  3. //
  4. // FX Shader for Lightmapped Objects | Japan Floating Island
  5. //////////////////////////////////////////////////////////////////////////////
  6. #define SUPPORT_SPECMAP 1 // Define for objects shader with specularity/envmap/self illumination map
  7. #define SUPPORT_LIGHTMAP 1 // Define for objects that use a lightmap (supports HDR)
  8. #define SUPPORT_XRAY 1 // Used to automagically fade out objects between Yuriko and the camera; specific to her commando levels
  9. #define SUPPORT_NOSHADOWS 1 // Used in Yuriko's level to remove shadow casting from specific objects
  10. #define SUPPORT_SSAO 1 // enable SSAO
  11. #include "Objects.fxh"